Unseen Articles and News 674d Siliconera The secret level in the world of video game news. Tue, 09 Jul 2024 18:46:53 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Unseen Articles and News 674d Siliconera 32 32 163913089 Hideki Kamiya Talked to Ikumi Nakamura About Why He Blocks People 214r47 https://siliconera.voiranime.info/hideki-kamiya-talked-to-ikumi-nakamura-about-why-he-blocks-people/?utm_source=rss&utm_medium=rss&utm_campaign=hideki-kamiya-talked-to-ikumi-nakamura-about-why-he-blocks-people https://siliconera.voiranime.info/hideki-kamiya-talked-to-ikumi-nakamura-about-why-he-blocks-people/#respond <![CDATA[Daniel Bueno]]> Tue, 09 Jul 2024 20:30:00 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Hideki Kamiya]]> <![CDATA[Ikumi Nakamura]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Unseen]]> https://siliconera.voiranime.info/?p=1041195 <![CDATA[

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In a recent video interview with Unseen’s Ikumi Nakamura, game developer Hideki Kamiya talked about his reasons for blocking people on X (formerly Twitter). An active social media , Kamiya has garnered the reputation of being trigger happy when it comes to blocking people online.

When addressing his social media presence, Nakamura didn’t take long to ask about why Kamiya deems s that pester him as “insects.” Kamiya said that he prefers to use that word instead of outright insulting people. The developers also discussed that people online can often be unsavory to Kamiya, tossing offensive or tasteless comments at him as well as repeating themselves and asking the same questions. Kamiya and Nakamura speculated that what people online want is a reaction from him, and are not as interested in knowing the answer to the question they are posing.

In addition, Kamiya also insisted that when he is interacting with people online his intention is not to be xenophobic. Since the developer tweets in Japanese, he expects his audience to be native Japanese speakers. There are also non-Japanese people who are interested in his tweets and interact with him, which he reiterated is totally fine.

When tackling the topic of Hideki Kamiya's use of the blocking function on X (Twitter,) the developer said that he does it “light-heartedly,” and said that he will often unblock people if they ask through alternate s. He then went on to say in English "I like blocking, but I also like unblocking." Kamiya explained that since the beginning he has treated Twitter (now X) to an izakaya, or a Japanese bar, where he can have light-hearted and casual conversations with people.

The new video interview with Hideki Kamiya appeared on game studio Unseen’s YouTube channel, where head of studio Ikumi Nakamura asked a variety of questions to Kamiya and talked about their friendship and past work relationship. The video is over 42 minutes long, and is available in Japanese with English subtitles and closed captions.

You can check out the video interview here:

https://www.youtube.com/watch?v=djQxpoX2CZA

Unseen is currently developing Kemuri, which was revealed during TGA 2023 ceremony.

The post Hideki Kamiya Talked to Ikumi Nakamura About Why He Blocks People appeared first on Siliconera.

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Hideki Kamiya Talked to Ikumi Nakamura About Why He Blocks People

In a recent video interview with Unseen’s Ikumi Nakamura, game developer Hideki Kamiya talked about his reasons for blocking people on X (formerly Twitter). An active social media , Kamiya has garnered the reputation of being trigger happy when it comes to blocking people online.

When addressing his social media presence, Nakamura didn’t take long to ask about why Kamiya deems s that pester him as “insects.” Kamiya said that he prefers to use that word instead of outright insulting people. The developers also discussed that people online can often be unsavory to Kamiya, tossing offensive or tasteless comments at him as well as repeating themselves and asking the same questions. Kamiya and Nakamura speculated that what people online want is a reaction from him, and are not as interested in knowing the answer to the question they are posing.

In addition, Kamiya also insisted that when he is interacting with people online his intention is not to be xenophobic. Since the developer tweets in Japanese, he expects his audience to be native Japanese speakers. There are also non-Japanese people who are interested in his tweets and interact with him, which he reiterated is totally fine.

When tackling the topic of Hideki Kamiya's use of the blocking function on X (Twitter,) the developer said that he does it “light-heartedly,” and said that he will often unblock people if they ask through alternate s. He then went on to say in English "I like blocking, but I also like unblocking." Kamiya explained that since the beginning he has treated Twitter (now X) to an izakaya, or a Japanese bar, where he can have light-hearted and casual conversations with people.

The new video interview with Hideki Kamiya appeared on game studio Unseen’s YouTube channel, where head of studio Ikumi Nakamura asked a variety of questions to Kamiya and talked about their friendship and past work relationship. The video is over 42 minutes long, and is available in Japanese with English subtitles and closed captions.

You can check out the video interview here:

https://www.youtube.com/watch?v=djQxpoX2CZA

Unseen is currently developing Kemuri, which was revealed during TGA 2023 ceremony.

The post Hideki Kamiya Talked to Ikumi Nakamura About Why He Blocks People appeared first on Siliconera.

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New Unseen Ikumi Nakahara Game Kemuri Appeared at TGA 2023 3nw34 https://siliconera.voiranime.info/new-unseen-ikumi-nakahara-game-kemuri-appeared-at-tga-2023/?utm_source=rss&utm_medium=rss&utm_campaign=new-unseen-ikumi-nakahara-game-kemuri-appeared-at-tga-2023 https://siliconera.voiranime.info/new-unseen-ikumi-nakahara-game-kemuri-appeared-at-tga-2023/#respond <![CDATA[Stephanie Liu]]> Fri, 08 Dec 2023 02:20:00 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Kemuri]]> <![CDATA[North America]]> <![CDATA[TGA 2023]]> <![CDATA[Unseen]]> https://siliconera.voiranime.info/?p=1001026 <![CDATA[

kemuri Ikumi Nakahara game

During TGA 2023, artist and video game director Ikumi Nakahara went on stage to reveal her new project called Kemuri. While the trailer shows the general concept and aesthetic behind the the game, it’s unclear what genre it’ll be.

You can watch the trailer here:

https://www.youtube.com/watch?v=YCAX_eC3rOo

The trailer isn’t even a minute long. It shows an urban environment, showing its characters parkouring from the walls. They wield weapons like katanas and bows, with monsters appearing from the sky. After the monsters appear, more people wielding weapons show up. It looks like it’s either an action RPG or a multiplayer game similar to Overwatch. Though Unseen Inc does have a website, it does not have information on Kemuri, which looks to be the studio's first game. More information will come out in the future.

Ikumi Nakahara previously worked at Tango Gameworks as the artist for The Evil Within and its sequel. She was also a creative director for Ghostwire: Tokyo, as well as did artwork for Okami and Bayonetta. She is now the head of Unseen, which is the studio behind Kemuri.

Kemuri is in development. Unseen will reveal more information about Kemuri, from its release window to genre to platforms, some time in the future.

The post New Unseen Ikumi Nakahara Game Kemuri Appeared at TGA 2023 appeared first on Siliconera.

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<![CDATA[

kemuri Ikumi Nakahara game

During TGA 2023, artist and video game director Ikumi Nakahara went on stage to reveal her new project called Kemuri. While the trailer shows the general concept and aesthetic behind the the game, it’s unclear what genre it’ll be.

You can watch the trailer here:

https://www.youtube.com/watch?v=YCAX_eC3rOo

The trailer isn’t even a minute long. It shows an urban environment, showing its characters parkouring from the walls. They wield weapons like katanas and bows, with monsters appearing from the sky. After the monsters appear, more people wielding weapons show up. It looks like it’s either an action RPG or a multiplayer game similar to Overwatch. Though Unseen Inc does have a website, it does not have information on Kemuri, which looks to be the studio's first game. More information will come out in the future.

Ikumi Nakahara previously worked at Tango Gameworks as the artist for The Evil Within and its sequel. She was also a creative director for Ghostwire: Tokyo, as well as did artwork for Okami and Bayonetta. She is now the head of Unseen, which is the studio behind Kemuri.

Kemuri is in development. Unseen will reveal more information about Kemuri, from its release window to genre to platforms, some time in the future.

The post New Unseen Ikumi Nakahara Game Kemuri Appeared at TGA 2023 appeared first on Siliconera.

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