Toukiden Kiwami Articles and News 3h6a5l Siliconera The secret level in the world of video game news. Mon, 10 Feb 2025 23:37:50 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Toukiden Kiwami Articles and News 3h6a5l Siliconera 32 32 163913089 God Eater Self Avatar NPC Trick Should Become a Feature 5q281k https://siliconera.voiranime.info/god-eater-self-avatar-npc-trick-should-become-a-feature/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-self-avatar-npc-trick-should-become-a-feature https://siliconera.voiranime.info/god-eater-self-avatar-npc-trick-should-become-a-feature/#respond <![CDATA[Kite Stenbuck]]> Mon, 17 Feb 2025 14:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[PSP]]> <![CDATA[Asia]]> <![CDATA[Bandai Namco]]> <![CDATA[Europe]]> <![CDATA[God Eater]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Toukiden 2]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=1077639 <![CDATA[

t1z4l

The God Eater series holds a special place in my gaming memories. As one of the more established competitors to Monster Hunter, Bandai Namco gave a more extensive focus on the characters. It also let players bring NPCs as party even in single-player sessions, which did not appear as a feature in Capcom's games prior to the 2022 release of Monster Hunter Rise: Sunbreak. However, the God Eater games released on the PSP, PS Vita, and PS4 also had a trick that allowed players to characters from the same 's saved slots as avatar NPC companions.

To put the trick into perspective, we should first learn how the avatar NPC feature came to be in a genre that thrived with multiple competitor titles around the 2010s. The Monster Hunter games have a Guild Card that records each player's activities. Players can also customize the card before sharing it with others by writing their own messages while choosing a specific pose and title. However, the cards barely serve any gameplay purposes other than recording proof that you have encountered those players in a multiplayer session.

This was where Bandai Namco tried to amp up the competition by adding a meaningful gameplay feature to the cards. In the God Eater games, exchanging these cards would not only let players see each other's records; it also actually let them select the player's avatar as an NPC party member akin to the in-game story characters.

Some of the games' players have even discovered a trick where they can characters from other save slots in the same as avatar NPC companions, which also means they can technically add their own created characters as party . Such a trick has since been known in the community as the "Self Avatar Card."

The trick was made possible by utilizing loopholes in the wireless and online features of the now-legacy consoles, although one would be required to own two copies of the same game and/or console to pull it out. While methods to execute the trick had existed as early as the release of God Eater Burst—the enhanced edition of the first series entry released for PSP in 2010, I had the most profound experiences with God Eater Resurrection and God Eater 2: Rage Burst when Bandai Namco released them for the Vita and PS4.

Sharing avatar cards from same  characters in GOD EATER 2 RAGE BURST
Screenshot by Siliconera

There were two methods possible to execute the trick in both games. The first one utilized two Vita consoles—one of them could also be a PlayStation Vita TV. And if one had purchased the game digitally, they could and access the same game on both consoles and then connect with the local Ad-Hoc mode.

The second method—and the one I actually used—involved purchasing a copy of the game for each of the PS4 and Vita. I still how I could connect to a private online room with the same simultaneously on both platforms. After successfully performing the internal exchange, I could sync the saves with the updated Self Avatar Cards via the cross-save feature. In God Eater Resurrection, that also meant I could add the franchise's anime protagonist Lenka Utsugi besides my own characters to the list of callable allies.

God Eater was not the only series in the hunting action genre to feature the Self Avatar Card trick. When Koei Tecmo launched Toukiden Kiwami around 2014-2015 and Toukiden 2 in 2016, it released both games on the PS4 and Vita. I still fondly how I could pull out the same method and have my characters appear in each other's saves.

God Eater 3, unfortunately, does not the same trick due to the lack of cross-play and cross-save between its PS4, PC, and Switch releases. Technically speaking, players of the Switch and Steam versions could have a similar experience of exchanging avatars between two respective devices. However, both platforms have more stringent checks so it would necessitate a secondary . And while there is a way on the Switch to access a single digital copy on two consoles and s, both consoles can only connect via online multiplayer, which also requires a Nintendo Switch Online subscription for each of them.

GOD EATER 2 RAGE BURST rest menu with self avatar NPC
Screenshot by Siliconera

The experience of having another self-made avatar as an NPC companion in these character-driven hunting games is different from the likes of Freedom Wars' Accessory androids or Dragon's Dogma's Pawns. In the latter games, you could create the secondary avatar right away, but they are more designed to be emotionless servants to your primary character.

The avatar NPCs can appear as callable characters with a more complete personality that can even become indistinguishable from the existing story characters if they are created elaborately enough. I actually felt more motivated to replay God Eater and Toukiden games with secondary and tertiary avatars when I had my previous character(s) appear to help me in the new playthrough.

However, looking at how stringent the check has become in more recent platforms, it becomes more crucial that generating self-made NPCs should not be the result of a cross-play trick, but rather should be implemented as an official gameplay feature. Having such a feature can help give more motivation to players who want to get immersed into the game's world but prefer playing in single-player modes, such as myself.

But I am personally hoping that the self-made avatar NPC feature can appear formally in not only a hypothetical God Eater 4 by Bandai Namco or Toukiden 3 by Koei Tecmo but also all other hunting action games, including Capcom's Monster Hunter Wilds which is starting to go all-in on NPC hunters. Imagine replaying the latter game with a newer character and you spot your first avatar coming to help after you launched the SOS Flare... How cool would that be?

Screenshots for this article were taken from the PlayStation 4 version of God Eater 2: Rage Burst. The game is also available on PlayStation Vita and PC.

The post God Eater Self Avatar NPC Trick Should Become a Feature appeared first on Siliconera.

]]>
<![CDATA[

GOD EATER 2 RAGE BURST camp scene with self avatar NPC

The God Eater series holds a special place in my gaming memories. As one of the more established competitors to Monster Hunter, Bandai Namco gave a more extensive focus on the characters. It also let players bring NPCs as party even in single-player sessions, which did not appear as a feature in Capcom's games prior to the 2022 release of Monster Hunter Rise: Sunbreak. However, the God Eater games released on the PSP, PS Vita, and PS4 also had a trick that allowed players to characters from the same 's saved slots as avatar NPC companions.

To put the trick into perspective, we should first learn how the avatar NPC feature came to be in a genre that thrived with multiple competitor titles around the 2010s. The Monster Hunter games have a Guild Card that records each player's activities. Players can also customize the card before sharing it with others by writing their own messages while choosing a specific pose and title. However, the cards barely serve any gameplay purposes other than recording proof that you have encountered those players in a multiplayer session.

This was where Bandai Namco tried to amp up the competition by adding a meaningful gameplay feature to the cards. In the God Eater games, exchanging these cards would not only let players see each other's records; it also actually let them select the player's avatar as an NPC party member akin to the in-game story characters.

Some of the games' players have even discovered a trick where they can characters from other save slots in the same as avatar NPC companions, which also means they can technically add their own created characters as party . Such a trick has since been known in the community as the "Self Avatar Card."

The trick was made possible by utilizing loopholes in the wireless and online features of the now-legacy consoles, although one would be required to own two copies of the same game and/or console to pull it out. While methods to execute the trick had existed as early as the release of God Eater Burst—the enhanced edition of the first series entry released for PSP in 2010, I had the most profound experiences with God Eater Resurrection and God Eater 2: Rage Burst when Bandai Namco released them for the Vita and PS4.

Sharing avatar cards from same  characters in GOD EATER 2 RAGE BURST
Screenshot by Siliconera

There were two methods possible to execute the trick in both games. The first one utilized two Vita consoles—one of them could also be a PlayStation Vita TV. And if one had purchased the game digitally, they could and access the same game on both consoles and then connect with the local Ad-Hoc mode.

The second method—and the one I actually used—involved purchasing a copy of the game for each of the PS4 and Vita. I still how I could connect to a private online room with the same simultaneously on both platforms. After successfully performing the internal exchange, I could sync the saves with the updated Self Avatar Cards via the cross-save feature. In God Eater Resurrection, that also meant I could add the franchise's anime protagonist Lenka Utsugi besides my own characters to the list of callable allies.

God Eater was not the only series in the hunting action genre to feature the Self Avatar Card trick. When Koei Tecmo launched Toukiden Kiwami around 2014-2015 and Toukiden 2 in 2016, it released both games on the PS4 and Vita. I still fondly how I could pull out the same method and have my characters appear in each other's saves.

God Eater 3, unfortunately, does not the same trick due to the lack of cross-play and cross-save between its PS4, PC, and Switch releases. Technically speaking, players of the Switch and Steam versions could have a similar experience of exchanging avatars between two respective devices. However, both platforms have more stringent checks so it would necessitate a secondary . And while there is a way on the Switch to access a single digital copy on two consoles and s, both consoles can only connect via online multiplayer, which also requires a Nintendo Switch Online subscription for each of them.

GOD EATER 2 RAGE BURST rest menu with self avatar NPC
Screenshot by Siliconera

The experience of having another self-made avatar as an NPC companion in these character-driven hunting games is different from the likes of Freedom Wars' Accessory androids or Dragon's Dogma's Pawns. In the latter games, you could create the secondary avatar right away, but they are more designed to be emotionless servants to your primary character.

The avatar NPCs can appear as callable characters with a more complete personality that can even become indistinguishable from the existing story characters if they are created elaborately enough. I actually felt more motivated to replay God Eater and Toukiden games with secondary and tertiary avatars when I had my previous character(s) appear to help me in the new playthrough.

However, looking at how stringent the check has become in more recent platforms, it becomes more crucial that generating self-made NPCs should not be the result of a cross-play trick, but rather should be implemented as an official gameplay feature. Having such a feature can help give more motivation to players who want to get immersed into the game's world but prefer playing in single-player modes, such as myself.

But I am personally hoping that the self-made avatar NPC feature can appear formally in not only a hypothetical God Eater 4 by Bandai Namco or Toukiden 3 by Koei Tecmo but also all other hunting action games, including Capcom's Monster Hunter Wilds which is starting to go all-in on NPC hunters. Imagine replaying the latter game with a newer character and you spot your first avatar coming to help after you launched the SOS Flare... How cool would that be?

Screenshots for this article were taken from the PlayStation 4 version of God Eater 2: Rage Burst. The game is also available on PlayStation Vita and PC.

The post God Eater Self Avatar NPC Trick Should Become a Feature appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/god-eater-self-avatar-npc-trick-should-become-a-feature/feed/ 0 1077639
Dead or Alive 5 1c1565 Nights of Azure, and Other Koei Tecmo Games Appear in PlayStation Now March 2020’s Lineup https://siliconera.voiranime.info/dead-or-alive-5-nights-of-azure-and-other-koei-tecmo-games-appear-in-playstation-now-march-2020s-lineup/?utm_source=rss&utm_medium=rss&utm_campaign=dead-or-alive-5-nights-of-azure-and-other-koei-tecmo-games-appear-in-playstation-now-march-2020s-lineup https://siliconera.voiranime.info/dead-or-alive-5-nights-of-azure-and-other-koei-tecmo-games-appear-in-playstation-now-march-2020s-lineup/#respond <![CDATA[Jenni Lada]]> Tue, 03 Mar 2020 19:00:01 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Dead or Alive 5: Last Round]]> <![CDATA[Koei Tecmo]]> <![CDATA[Nights of Azure]]> <![CDATA[Nights of Azure 2]]> <![CDATA[PlayStation Now]]> <![CDATA[Toukiden 2]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[Warriors All-Stars]]> https://siliconera.voiranime.info/?p=826584 <![CDATA[

playstation now march 2020 nights of azure koei tecmo games

The PlayStation Now March 2020 roundup has arrived, and it is a good month for subscribers that are Koei Tecmo fans. A number of entries in the companies’ established series have all ed the roster. This means all of both the Nights of Azure and Toukiden series are available as a result.

Nights of Azure, the action-RPG series from Gust that stars half-demon heroines who fight against demons and must face the prospect of the women they love possibly being sacrificed for the greater good. Both Nights of Azure and Nights of Azure 2: Bride of the New Moon are available to play.

Toukiden is a Monster Hunter-like action-RPG from Omega Force that places a strong emphasis on being able to fight alongside capable NPC allies and collect mitama souls to boost your avatars’ abilities as you fight oni. The enhanced version of the original game, Toukiden: Kiwami, and Toukiden 2 are both available.

The other Koei Tecmo PlayStation Now March 2020 additions come from established series. Dead or Alive 5: Last Round gives people access to the fighter. Romance of the Three Kingdoms XIII is there for strategic endeavors. People can also hop into the Warriors All-Stars Musou that brings in characters from installments in the company’s major (Dead or Alive and Dynasty Warriors) and minor (Samurai Cats and Haruka: Beyond the Stream of Time) series.

The other PlayStation Now March 2020 games being added are:

  • Control (available until Monday, August 31)
  • Nascar Heat 3
  • Shadow of the Tomb Raider
  • Wolfenstein 2: The New Colossus

Control will only be available until August 31, 2020, while Shadow of the Tomb Raider will leave the library on September 7, 2020.

PlayStation Now is $9.99 for a month or $59.99 for one year. It lets people play games on their PlayStation 4s and PCs.

The post Dead or Alive 5, Nights of Azure, and Other Koei Tecmo Games Appear in PlayStation Now March 2020’s Lineup appeared first on Siliconera.

]]>
<![CDATA[

playstation now march 2020 nights of azure koei tecmo games

The PlayStation Now March 2020 roundup has arrived, and it is a good month for subscribers that are Koei Tecmo fans. A number of entries in the companies’ established series have all ed the roster. This means all of both the Nights of Azure and Toukiden series are available as a result.

Nights of Azure, the action-RPG series from Gust that stars half-demon heroines who fight against demons and must face the prospect of the women they love possibly being sacrificed for the greater good. Both Nights of Azure and Nights of Azure 2: Bride of the New Moon are available to play.

Toukiden is a Monster Hunter-like action-RPG from Omega Force that places a strong emphasis on being able to fight alongside capable NPC allies and collect mitama souls to boost your avatars’ abilities as you fight oni. The enhanced version of the original game, Toukiden: Kiwami, and Toukiden 2 are both available.

The other Koei Tecmo PlayStation Now March 2020 additions come from established series. Dead or Alive 5: Last Round gives people access to the fighter. Romance of the Three Kingdoms XIII is there for strategic endeavors. People can also hop into the Warriors All-Stars Musou that brings in characters from installments in the company’s major (Dead or Alive and Dynasty Warriors) and minor (Samurai Cats and Haruka: Beyond the Stream of Time) series.

The other PlayStation Now March 2020 games being added are:

  • Control (available until Monday, August 31)
  • Nascar Heat 3
  • Shadow of the Tomb Raider
  • Wolfenstein 2: The New Colossus

Control will only be available until August 31, 2020, while Shadow of the Tomb Raider will leave the library on September 7, 2020.

PlayStation Now is $9.99 for a month or $59.99 for one year. It lets people play games on their PlayStation 4s and PCs.

The post Dead or Alive 5, Nights of Azure, and Other Koei Tecmo Games Appear in PlayStation Now March 2020’s Lineup appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/dead-or-alive-5-nights-of-azure-and-other-koei-tecmo-games-appear-in-playstation-now-march-2020s-lineup/feed/ 0 826584
Toukiden 346q4b Kiwami, Hardware: Rivals, And More For PlayStations Plus Subs In Japan https://siliconera.voiranime.info/toukiden-kiwami-hardware-rivals-and-more-for-playstations-plus-subs-in-japan/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-hardware-rivals-and-more-for-playstations-plus-subs-in-japan https://siliconera.voiranime.info/toukiden-kiwami-hardware-rivals-and-more-for-playstations-plus-subs-in-japan/#respond <![CDATA[Sato]]> Tue, 05 Jan 2016 10:30:16 +0000 <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Japan]]> <![CDATA[Sony]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=531602 <![CDATA[

Sony Computer Entertainment Japan Asia announced January’s lineup of free titles for PlayStation Plus subscribers in Japan, which includes Toukiden: Kiwami, Hardware: Rivals, and more.

The post Toukiden: Kiwami, Hardware: Rivals, And More For PlayStations Plus Subs In Japan appeared first on Siliconera.

]]>
<![CDATA[

20160105-psplus-02 Sony Computer Entertainment Japan Asia announced January’s lineup of free titles for PlayStation Plus subscribers in Japan, which includes Toukiden: Kiwami, Hardware: Rivals, and more.   Here’s the list of all the free play titles for January in Japan:  

  • Toukiden: Kiwami—PS4/Vita

 

  • Hardware: Rivals—PS4

 

  • Capcom Generations 5: Street Fighter Collection 2—Archives

 

  • SSX—PS3

 

  • Urban Trial Freestyle—PS3/Vita

 

  • Xeodrifter—PS4/Vita

 

  • Rocketbirds: Hardboiled Chicken—Vita

  The games listed above will be available starting tomorrow, January 6, and will be available until February 2, 2016.

The post Toukiden: Kiwami, Hardware: Rivals, And More For PlayStations Plus Subs In Japan appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-hardware-rivals-and-more-for-playstations-plus-subs-in-japan/feed/ 0 531602
Toukiden 346q4b Kiwami Limited Edition PS4 Bundle Announced For China https://siliconera.voiranime.info/toukiden-kiwami-limited-edition-ps4-bundle-announced-for-china/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-limited-edition-ps4-bundle-announced-for-china https://siliconera.voiranime.info/toukiden-kiwami-limited-edition-ps4-bundle-announced-for-china/#respond <![CDATA[Siliconera Staff]]> Sat, 01 Aug 2015 16:30:51 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=499339 <![CDATA[

During the PlayStation press conference, Final Fantasy XIV director and producer Naoki Yoshida took the stage to announce a Chinese version of Square Enix’s MMORPG which will be released in 2016.

The post Toukiden: Kiwami Limited Edition PS4 Bundle Announced For China appeared first on Siliconera.

]]>
<![CDATA[

Sony Computer Entertainment held a PlayStation press conference during ChinaJoy. A Just Dance 2016 bundle is scheduled to come out on August 25. In September, China will get a Toukiden: Kiwami bundle which includes a copy of the game localized with Simplified Chinese and a limited edition PS4 console. Final Fantasy XIV director and producer Naoki Yoshida took the stage to announce a Chinese version of Square Enix’s MMORPG which will be released in 2016. Other PS4 games slated for release this winter to early 2016 include: Street Fighter V, Saint Seiya: Soldiers’ Soul, Transformers: Devastation, Project Cars, Moto GP15, F1 2015, Sword Art Online: Lost Song, Dynasty Warriors 8: Empires, Kingdom Under Fire II, Freestyle Basketball 3, and Firefall. Sony also announced a slate of local Chinese developed games such as Chinese Paladin 6, Combo Steel, Zhànguó Pòhuài Shén, Huànjìng Jièxiàn, and Xuan-Yuan Sword Tales: The Gate of Heaven.

The post Toukiden: Kiwami Limited Edition PS4 Bundle Announced For China appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-limited-edition-ps4-bundle-announced-for-china/feed/ 0 499339
Toukiden Kiwami Is Coming To PC This Month [Update] 3o4v7 https://siliconera.voiranime.info/toukiden-kiwami-is-coming-to-pc/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-is-coming-to-pc https://siliconera.voiranime.info/toukiden-kiwami-is-coming-to-pc/#respond <![CDATA[Ishaan Sahdev]]> Fri, 12 Jun 2015 13:18:33 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[Videos]]> https://siliconera.voiranime.info/?p=487696 <![CDATA[

The game will be available on June 26th, and you can watch an announcement trailer for the PC version inside.

The post Toukiden Kiwami Is Coming To PC This Month [Update] appeared first on Siliconera.

]]>
<![CDATA[

Toukiden Kiwami is coming to PC via Steam worldwide, Koei Tecmo announced this morning. The game will be available on June 26th, and you can watch an announcement trailer for the PC version below.

 

 

The PC version of Toukiden Kiwami will include an online multiplayer mode, and pre-purchasing the game on Steam will allow one to avail a 10% discount.   Update: Steam page up. The game costs $60.

The post Toukiden Kiwami Is Coming To PC This Month [Update] appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-is-coming-to-pc/feed/ 0 487696
This Week In Sales 6535c Bravely Second Is On The Job https://siliconera.voiranime.info/week-sales-bravely-second-job/?utm_source=rss&utm_medium=rss&utm_campaign=week-sales-bravely-second-job https://siliconera.voiranime.info/week-sales-bravely-second-job/#respond <![CDATA[Ishaan Sahdev]]> Wed, 29 Apr 2015 21:02:17 +0000 <![CDATA[BlazBlue: Chrono Phantasma Extend]]> <![CDATA[Bravely Second]]> <![CDATA[Hyperdimension Neptunia Victory II]]> <![CDATA[Japan]]> <![CDATA[Style Savvy 3]]> <![CDATA[This Week In Sales]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=478846 <![CDATA[

Last week, Square Enix released Bravely Second in Japan and the game sold 100,047 copies in its first week.

The post This Week In Sales: Bravely Second Is On The Job appeared first on Siliconera.

]]>
<![CDATA[

Period: The week of April 20th  – April 26th (2015) Top-seller: Bravely Second (3DS) – 100,047 Nintendo 3DS sales: 1,095 | Tot. sales: : 9,831,802 Nintendo 3DS XL sales: 1,253 | Tot. sales: 6,899,608 New Nintendo 3DS sales: 5,329 | Tot. sales: 537,984 New Nintendo 3DS XL sales: 13,981 | Tot. sales: 1,295,464 PlayStation Vita sales: 15,467 | Tot. sales: 3,731,614 Vita TV sales: 558 | Tot. sales: 161,706 Wii U sales: 7,210 | Tot. sales: 2,289,803 PlayStation 4 sales: 20,112 | Tot. sales: 1,429,255 Xbox One sales: 201 | Tot. sales: 50,618 << Last week’s software sales chart << How to read and understand sales   Last week, Square Enix released Bravely Second in Japan and the game sold 100,047 copies in its first week. That’s a far lower debut than Bravely Default, which sold 141,529 copies at launch.   While the game has seen a slower start than Bravely Default, Japanese retail chain Tsutaya say they expect sales to remain strong through Golden Week, which should help offset the slow start to some extent.   As for why Bravely Second has seen a slower start than its predecessor… this is just a personal opinion, but judging by everything we’ve seen thus far, Second doesn’t really seem to do anything new that helps set it apart from Bravely Default. The game appears to be fairly iterative, and while that’s great for folks that liked Default and wanted more, it doesn’t help attract wider audiences.   And with that, the top-20 software sales chart for last week is as follows:  

Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Bravely Second 100,047 New 3DS Square Enix
New 02. TV Anime Idol Master Cinderella Girls G4U! Pack Vol. 1 24,341 New PS3 Bandai Namco
01. 03. Style Savvy 3 23,724 78,903 3DS Nintendo
New 04. Hyperdimension Neptunia Victory II 22,609 New PS4 Compile Heart
New 05. BlazBlue Chrono Phantasma Extend 15,550 New PS3 Arc System Works
04. 06. Minecraft: PlayStation Vita Edition 12,667 109,784 PSV Sony
New 07. Meiji Toukyou Renka: Twilight Kiss 10,083 New PSP Broccoli
New 08. Tropico 5 8,706 New PS4 Square Enix
New 09. BlazBlue Chrono Phantasma Extend 7,589 New PS4 Arc System Works
02. 10. Dying Light 7,030 32,560 PS4 Warner Ent.
14. 11. Assassination Classroom: Koro-sensei the Great Siege!! 6,845 56,672 3DS Bandai Namco
New 12. Clock Zero: Shuuen no Ichibyou ExTime 6,306 New PSV Idea Factory
New 13. Toukiden Kiwami 6,103 New PS4 Koei Tecmo
07. 14. Mario Party 10 5,033 123,465 WiiU Nintendo
19. 15. Mario Kart 8 4,989 966,494 WiiU Nintendo
12. 16. Pokémon Omega Ruby and Alpha Sapphire 4,973 2,603,857 3DS Pokémon Co.
10. 17. Yo-kai Watch 2: Headliner 4,851 2,591,702 3DS Level 5
05. 18. One Piece: Pirate Warriors 3 4,770 141,981 PS3 Bandai Namco
21. 19. Super Smash Bros. for Nintendo 3DS 4,109 2,215,255 3DS Nintendo
06. 20. The 3rd Super Robot Taisen Z: Tengoku Hen 4,001 147,155 PSV Bandai Namco

  Sales data acquired from 4Gamer and Media Create.

The post This Week In Sales: Bravely Second Is On The Job appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/week-sales-bravely-second-job/feed/ 0 478846
Toukiden Kiwami 394w5k Some Kind Of Monster Hunter Thing https://siliconera.voiranime.info/toukiden-kiwami-some-kind-of-monster-hunter-thing/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-some-kind-of-monster-hunter-thing https://siliconera.voiranime.info/toukiden-kiwami-some-kind-of-monster-hunter-thing/#respond <![CDATA[Jack]]> Tue, 14 Apr 2015 21:03:34 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Playtests]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=475338 <![CDATA[

While Toukiden Kiwami indeed feels simpler, it lacks a lot of the nuance of Monster Hunter games as a result.

The post Toukiden Kiwami: Some Kind Of Monster Hunter Thing appeared first on Siliconera.

]]>
<![CDATA[

Have you ever wanted to punch a giant spider in the face so hard that its limbs fly off? Toukiden Kiwami might be for you. Kiwami is an updated version of the Dynasty Warriors developer’s hunting-action game, Toukiden. As a fan of the genre, I put Toukiden through its paces to see how it holds up to its contemporaries.   Now full disclosure: I didn’t play the original version of Toukiden. I’m approaching this game merely as someone who’s familiar with other hunting games like Monster Hunter and Freedom Wars, so this will be less about the new Kiwami content and more about the game overall. The main attraction of this Kiwami release is that it basically doubles the content in the game, adding new monsters, weapons, and more. Of course since I was a Toukiden newbie, it was quite a while before I saw most of it.   If Monster Hunter scared you off due to its complexity, you may find Toukiden Kiwami more welcoming. Preparation for battles is pretty simple: you pick a Mitama (a spirit of a Japanese hero) which serves the purposes of both items and ive skills, ready your armor and weapons, maybe say a prayer at the shrine, and then you’re good to go. There’s way less prep time than one might expect in a game like this, and it’s just one example among many that paint Toukiden Kiwami as a much more straightforward experience. It may not seem like a big deal, but this differentiates the game significantly from something like Monster Hunter.   Honestly, I think Toukiden Kiwami is too convenient. While the game indeed feels simpler, it lacks a lot of the nuance of Monster Hunter games as a result. Nothing demonstrates this better than being able to check the health of your target by pressing the start button. At a glance it might seem like a simple convenience, but it’s a pretty telling aspect of how the encounters in Toukiden are designed.   There are very few indicators of progress when fighting the game’s big monsters. They don’t run away or move into different areas. They don’t show subtle signs of weakness. Instead of any natural indicators, almost every monster has access to a “second form” of sorts when they get low on health, where their moveset either changes entirely or they have one powerful new attack. That’s about as complicated as it gets, unfortunately. Whereas Monster Hunter has a lot of cool touches that feed your intuition about how well you’re doing, Toukiden simply gives you a health bar to check like a watch. “Oh, I guess it’s dead monster ‘o clock!”   That’s not necessarily game-ruining, but I feel the sacrifices they’ve made hurt the monster encounters overall. By their nature hunting games want you to replay the same fights over and over for materials to make better equipment. Because of this, games like Monster Hunter try to make no two hunts feel exactly the same, and they try to convey that through monster behavior and the environment. In comparison, the hunts in Toukiden are much more barebones.   As I mentioned earlier, monsters don’t move around to different areas when you fight them. It doesn’t really matter, though, because I rarely felt like the areas made a big difference. There’s no thrill of a chase, no strategies for fighting in different areas. The monsters fight with fairly limited patterns too, making the experience feel less like you’re fighting a fearsome foe and more like you’re wailing on a solid wall of meat until it falls over. Rinse and repeat a million times until you get the armor, weapons, and Mitamas you want. There’s nothing to really differentiate each encounter, no “I’ve never seen the monster do that before!” moments, and that makes the all-important grind kind of boring.   That said, I do like some of the touches that Toukiden Kiwami has to offer. There are a ton of really neat weapons that you won’t find in Monster Hunter, like punching gauntlets and the kusarigama. Some simplifications I don’t mind are the Mitamas as a way to represent your skills and purifying as a replacement for carving monster parts. I really like the Japanese aesthetic in general; it’s pretty distinct from the competition and makes for some really cool looking monsters. While there’s not exactly a ton of them, the monsters seemed to get increasingly cool looking and that pushed me towards wanting to see what I would fight next.   It takes a while to get to them, however.   The game starts very slow, at least if you’re focusing on the single player. Before you even get to fight the giant monsters, you’ll have to do quest after quest of clearing out the smaller, more negligible enemies that litter the environments. Once you do take on the giant monsters, be prepared to fight them repeatedly, and not because you’re working on an armor set you really want. Toukiden constantly makes you refight monsters you’ve already beaten in new missions, with only slight variations like the map being more open or your hunting partners being restricted. It’s one thing to make you fight monsters under different conditions, but the conditions Toukiden presents you with are so negligible that it all just feels like blatant filler. The missions do eventually get better, and sluggish starts definitely aren’t new to the genre, but I feel like Toukiden Kiwami’s goes on especially long.   Toukiden Kiwami uses its slower pace to focus heavily on its story, for better or worse. I think the concept is neat: demons have been devastating the land and consuming the souls of various Japanese historical figures. Your character teams up with individuals called Slayers who fight these monsters. Each slayer gets paired with one of their own Japanese hero souls, known as Mitama, which gives them special powers. Your guy is special because he can communicate with a whole bunch of Mitama, and thus it’s up to him to save the world from the demons. It’s as good of a set up as any, but one that tends to fall to the wayside as the game focuses more on individual character arcs.   Your comrades are a surprisingly big part of the single player story. The majority of your time outside of missions is spent talking to them, both to build on their back stories and to open up access to the next mission. While the character arcs are serviceable, I don’t think they carry the game as much as the writers probably wanted them to. I honestly can’t tell if there’s a lot of filler missions to accommodate these character stories, or if these stories were written to accommodate the excess of filler missions. Either way, it’s not a very interesting experience.   I don’t think Toukiden Kiwami is a bad game, but it feels like it was made specifically for people who felt burned by Monster Hunter, for whatever reason. The problem is that I love Monster Hunter, so I ended up missing all of the nuances of those games a lot more than I appreciated the simplicity of Toukiden. In of variety and depth it’s a noticeable step back, even with all of the added Kiwami content. I did enjoy some aspects of the game, particularly the weapons and all of the neat touches of Japanese culture that permeate throughout the monster designs and the Mitamas. It wasn’t enough to carry the game for me, though, and personally Toukiden Kiwami isn’t something I see myself going back to in the way I do other hunting games.   Food for Thought:   1. My favorite weapon to use was the punching gauntlets. I just really love the idea of punching giant monsters in their big dumb faces.   2. While the single player story paces itself very slowly, the multiplayer quests generally only require you to fight the big monsters to move onto the next set of missions. I really prefer that kind of structure because progress feels more dependent on the player’s skill rather than the game arbitrarily trying to soak time out of you with filler missions. If had access to more people to play the game with, the multiplayer would have definitely been where I spent most of my time.   3. Some minor spoilers about one of the slayer companions: A key part of Hatsuho’s backstory was that she mysteriously disappeared one day after getting sucked into some kind of demon dimension vortex. I looked up more information, and apparently she spends that time hanging out in a spin-off mobile quiz game. There’s probably more to it, but I’m amused by the idea of a major plot point in someone’s backstory involving banishment to the Quiz Dimension.

The post Toukiden Kiwami: Some Kind Of Monster Hunter Thing appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-some-kind-of-monster-hunter-thing/feed/ 0 475338
Here’s A Look At The PS4 Demo Of Toukiden Coming Next Week 2u4t66 https://siliconera.voiranime.info/heres-a-look-at-the-ps4-demo-of-toukiden-coming-next-week/?utm_source=rss&utm_medium=rss&utm_campaign=heres-a-look-at-the-ps4-demo-of-toukiden-coming-next-week https://siliconera.voiranime.info/heres-a-look-at-the-ps4-demo-of-toukiden-coming-next-week/#respond <![CDATA[Ishaan Sahdev]]> Mon, 16 Mar 2015 16:00:54 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> <![CDATA[Videos]]> https://siliconera.voiranime.info/?p=469499 <![CDATA[

Siliconera Header Logo

Koei Tecmo have shared 25 minutes of gameplay footage from the PlayStation 4 demo of Toukiden Kiwami. As previously reported, players will be able to try the demo out on March 25th. In the meantime, the demo footage can be viewed below.

 

 

Toukiden Kiwami is an updated version of the first Toukiden. It features a new story segment that takes place 8 years after the “Awakening”.

The post Here’s A Look At The PS4 Demo Of Toukiden Coming Next Week appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

Koei Tecmo have shared 25 minutes of gameplay footage from the PlayStation 4 demo of Toukiden Kiwami. As previously reported, players will be able to try the demo out on March 25th. In the meantime, the demo footage can be viewed below.     Toukiden Kiwami is an updated version of the first Toukiden. It features a new story segment that takes place 8 years after the “Awakening”.

The post Here’s A Look At The PS4 Demo Of Toukiden Coming Next Week appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/heres-a-look-at-the-ps4-demo-of-toukiden-coming-next-week/feed/ 0 469499
Toukiden Kiwami Getting A Demo On March 25th 26j3 https://siliconera.voiranime.info/toukiden-kiwami-getting-demo-march-25th/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-getting-demo-march-25th https://siliconera.voiranime.info/toukiden-kiwami-getting-demo-march-25th/#respond <![CDATA[Ishaan Sahdev]]> Mon, 09 Mar 2015 16:58:22 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=468405 <![CDATA[

Siliconera Header Logo

 

A demo for Toukiden Kiwami will be released in North America and Europe on March 25th. Alongside the news, Koei Tecmo have also released a gameplay video that shows off footage from both the PlayStation 4 and Vita versions.

 

The demo will include two modes—an introductory mode that comprises of the first two chapters of Toukiden Kiwami, and a second mode featuring special missions for those that have played the original Toukiden. The demo will also let you customize your character like the full game does.

 

The special missions in the demo feature a high difficulty curve, which Koei says will not exist in the full game. (The full game will have a more gradual difficulty curve.) Completing these special demo missions will allow the player to begin playing the full game from Chapter 8, which is where the "Kiwami" portion of the story begins. Clearing all these missions will also unlock other features in the full game.

 

Toukiden Kiwami will be released in North America on March 31st and in Europe on March 2th.

The post Toukiden Kiwami Getting A Demo On March 25th appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

  A demo for Toukiden Kiwami will be released in North America and Europe on March 25th. Alongside the news, Koei Tecmo have also released a gameplay video that shows off footage from both the PlayStation 4 and Vita versions.   The demo will include two modes—an introductory mode that comprises of the first two chapters of Toukiden Kiwami, and a second mode featuring special missions for those that have played the original Toukiden. The demo will also let you customize your character like the full game does.   The special missions in the demo feature a high difficulty curve, which Koei says will not exist in the full game. (The full game will have a more gradual difficulty curve.) Completing these special demo missions will allow the player to begin playing the full game from Chapter 8, which is where the "Kiwami" portion of the story begins. Clearing all these missions will also unlock other features in the full game.   Toukiden Kiwami will be released in North America on March 31st and in Europe on March 2th.

The post Toukiden Kiwami Getting A Demo On March 25th appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-getting-demo-march-25th/feed/ 0 468405
A Tour Of Toukiden Kiwami’s Village On PS4 5t6v1s https://siliconera.voiranime.info/tour-toukiden-kiwamis-village-ps4/?utm_source=rss&utm_medium=rss&utm_campaign=tour-toukiden-kiwamis-village-ps4 https://siliconera.voiranime.info/tour-toukiden-kiwamis-village-ps4/#respond <![CDATA[Siliconera Staff]]> Mon, 09 Mar 2015 07:35:47 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Japan]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=468130 <![CDATA[

Siliconera Header Logo

Koei Tecmo is developing an enhanced version of Toukiden: The Age of Demons for PlayStation Vita and PlayStation 4. The PS4 version has enhanced graphics and this video gives us a look at Utakata Village.

 

 

Utakata Village on PlayStation 4…

image 

… and the same area from Toukiden: Age of Demons on PlayStation Vita from an earlier post about the oni hunting game.

toukiden_vita

Toukiden Kiwami is scheduled to come out for PlayStation 4 and PlayStation Vita on April 23 in Japan.

The post A Tour Of Toukiden Kiwami’s Village On PS4 appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

Koei Tecmo is developing an enhanced version of Toukiden: The Age of Demons for PlayStation Vita and PlayStation 4. The PS4 version has enhanced graphics and this video gives us a look at Utakata Village.

 

 

Utakata Village on PlayStation 4…

image 

… and the same area from Toukiden: Age of Demons on PlayStation Vita from an earlier post about the oni hunting game.

toukiden_vita

Toukiden Kiwami is scheduled to come out for PlayStation 4 and PlayStation Vita on April 23 in Japan.

The post A Tour Of Toukiden Kiwami’s Village On PS4 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/tour-toukiden-kiwamis-village-ps4/feed/ 0 468130
Toukiden 346q4b Kiwami’s Naginata Weapon Against A Giant Spider https://siliconera.voiranime.info/toukiden-kiwamis-naginata-weapon-against-a-giant-spider/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwamis-naginata-weapon-against-a-giant-spider https://siliconera.voiranime.info/toukiden-kiwamis-naginata-weapon-against-a-giant-spider/#respond <![CDATA[Ishaan Sahdev]]> Sun, 08 Mar 2015 19:32:06 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> <![CDATA[Videos]]> https://siliconera.voiranime.info/?p=467297 <![CDATA[

Siliconera Header Logo

A new trailer for Toukiden: Kiwami shows off the game’s Naginata weapon. The Naginata is a polearm and one of three new weapons in the updated Kiwami version of the game. Meanwhile, a second video shows off the rifle weapon. You can view them both below.

 

 

 

Toukiden: Kiwami will be released in North America on March 31st for PS4 and Vita.

The post Toukiden: Kiwami’s Naginata Weapon Against A Giant Spider appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

A new trailer for Toukiden: Kiwami shows off the game’s Naginata weapon. The Naginata is a polearm and one of three new weapons in the updated Kiwami version of the game. Meanwhile, a second video shows off the rifle weapon. You can view them both below.

 

 

 

Toukiden: Kiwami will be released in North America on March 31st for PS4 and Vita.

The post Toukiden: Kiwami’s Naginata Weapon Against A Giant Spider appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwamis-naginata-weapon-against-a-giant-spider/feed/ 0 467297
Toukiden Kiwami Videos Highlight What The New Weapons Look Like On PS4 4p4r5v https://siliconera.voiranime.info/toukiden-kiwami-videos-highlight-new-weapons-look-like-ps4/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-videos-highlight-new-weapons-look-like-ps4 https://siliconera.voiranime.info/toukiden-kiwami-videos-highlight-new-weapons-look-like-ps4/#respond <![CDATA[Sato]]> Thu, 19 Feb 2015 19:00:12 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=464774 <![CDATA[

Siliconera Header Logo

toukiden-kiwami_2015_6zugd_r

Toukiden Kiwami for PlayStation Vita and PS4 is an expansion to the original Toukiden, where Slayers will get to fight new Oni and also use three new weapons. In an recent updated, Koei Tecmo showed off the latest screenshots and videos for the PlayStation 4 version of the game.

 

 

The Rifle is one of Toukiden Kiwami’s more unique weapons, as it’s one of the few that can be used to attack Oni from a distance. Using its lock-and-load feature, you’ll get to aim for specific parts, making it easier to break off limbs and pieces off the beasts.

 

However, Rifles don’t have the same speed as the Bow, but it makes up for it by letting you see the enemy’s weak spots, along with a variety of shot types.

 

 

The Naginata focuses on big combos and reach that helps Slayers hit even the upper parts of the Oni that can be difficult to hit. They also have attacks that you can use while in mid-air, so the weapon would be good for facing all kinds of Oni, big or small.

 

 

Finally, we get to see a look another look at the Club weapon. The Club is probably one of the stronger, if not strongest, hitting weapon of Toukiden Kiwami, but it has its drawbacks of also being the slowest.

 

While it’s not much of a technical weapon, Club s will rely on timing their hits with powerful charges, along with some basic combos. You can also use it to parry attacks and stun enemies for a short moment.

 

toukiden-kiwami_2015_02-18-15_014_r toukiden-kiwami_2015_02-18-15_010_r toukiden-kiwami_2015_2qui9_r toukiden-kiwami_2015_02-18-15_019_r

toukiden-kiwami_2015_5uuxu_r toukiden-kiwami_2015_73uoc_r

toukiden-kiwami_2015_vfut8_r toukiden-kiwami_2015_yeu5f_r

toukiden-kiwami_2015_zuuke_r

 

Toukiden Kiwami will release in North America on March 31st, and in Europe on March 27th, for PlayStation 4 and PlayStation Vita. You can check out our earlier report for a look at some comparison screenshots between the two versions of the game.

The post Toukiden Kiwami Videos Highlight What The New Weapons Look Like On PS4 appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

toukiden-kiwami_2015_6zugd_r Toukiden Kiwami for PlayStation Vita and PS4 is an expansion to the original Toukiden, where Slayers will get to fight new Oni and also use three new weapons. In an recent updated, Koei Tecmo showed off the latest screenshots and videos for the PlayStation 4 version of the game.     The Rifle is one of Toukiden Kiwami’s more unique weapons, as it’s one of the few that can be used to attack Oni from a distance. Using its lock-and-load feature, you’ll get to aim for specific parts, making it easier to break off limbs and pieces off the beasts.   However, Rifles don’t have the same speed as the Bow, but it makes up for it by letting you see the enemy’s weak spots, along with a variety of shot types.     The Naginata focuses on big combos and reach that helps Slayers hit even the upper parts of the Oni that can be difficult to hit. They also have attacks that you can use while in mid-air, so the weapon would be good for facing all kinds of Oni, big or small.     Finally, we get to see a look another look at the Club weapon. The Club is probably one of the stronger, if not strongest, hitting weapon of Toukiden Kiwami, but it has its drawbacks of also being the slowest.   While it’s not much of a technical weapon, Club s will rely on timing their hits with powerful charges, along with some basic combos. You can also use it to parry attacks and stun enemies for a short moment.  

toukiden-kiwami_2015_02-18-15_014_r toukiden-kiwami_2015_02-18-15_010_r toukiden-kiwami_2015_2qui9_r toukiden-kiwami_2015_02-18-15_019_r

toukiden-kiwami_2015_5uuxu_r toukiden-kiwami_2015_73uoc_r

toukiden-kiwami_2015_vfut8_r toukiden-kiwami_2015_yeu5f_r

toukiden-kiwami_2015_zuuke_r

  Toukiden Kiwami will release in North America on March 31st, and in Europe on March 27th, for PlayStation 4 and PlayStation Vita. You can check out our earlier report for a look at some comparison screenshots between the two versions of the game.

The post Toukiden Kiwami Videos Highlight What The New Weapons Look Like On PS4 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-videos-highlight-new-weapons-look-like-ps4/feed/ 0 464774
Toukiden Kiwami Videos Show Off New Characters 435341 Weapons And More https://siliconera.voiranime.info/toukiden-kiwami-videos-show-off-new-characters-weapons-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-videos-show-off-new-characters-weapons-and-more https://siliconera.voiranime.info/toukiden-kiwami-videos-show-off-new-characters-weapons-and-more/#respond <![CDATA[Ishaan Sahdev]]> Mon, 16 Feb 2015 23:26:01 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> <![CDATA[Videos]]> https://siliconera.voiranime.info/?p=463846 <![CDATA[

Siliconera Header Logo

Toukiden Kiwami is scheduled for release this March in the West, and Koei Tecmo recently released a few videos of the game, showing off new characters, weapons and Mitama. You can watch all three videos below.

 

 

 

 

Toukiden Kiwami is an updated version of the original Toukiden, and is in development for the PlayStation Vita and PlayStation 4. North America will get the game on March 31st, while Europe will see it on March 27th.

The post Toukiden Kiwami Videos Show Off New Characters, Weapons And More appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

Toukiden Kiwami is scheduled for release this March in the West, and Koei Tecmo recently released a few videos of the game, showing off new characters, weapons and Mitama. You can watch all three videos below.         Toukiden Kiwami is an updated version of the original Toukiden, and is in development for the PlayStation Vita and PlayStation 4. North America will get the game on March 31st, while Europe will see it on March 27th.

The post Toukiden Kiwami Videos Show Off New Characters, Weapons And More appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-videos-show-off-new-characters-weapons-and-more/feed/ 0 463846
Comparison Screenshots Of Toukiden Kiwami On PlayStation 4 And Vita r446t https://siliconera.voiranime.info/comparison-screenshots-of-toukiden-kiwami-on-playstation-4-and-vita/?utm_source=rss&utm_medium=rss&utm_campaign=comparison-screenshots-of-toukiden-kiwami-on-playstation-4-and-vita https://siliconera.voiranime.info/comparison-screenshots-of-toukiden-kiwami-on-playstation-4-and-vita/#respond <![CDATA[Sato]]> Thu, 22 Jan 2015 17:59:20 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Japan]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.voiranime.info/?p=459149 <![CDATA[

Siliconera Header Logo

1900727_10152961190986163_6480291832352925229_o

Toukiden Kiwami is an expansion to Toukiden, and it adds new Oni to slay, along with three new weapons of Naginata, Kanabo, and Gun. Koei Tecmo recently shared a look at some screenshots that compare the game’s looks on PS4 and Vita.

 

toukiden-kiwami_150122-1-680x385 toukiden-kiwami_150122-2-680x385

toukiden-kiwami_150122-3-680x385 toukiden-kiwami_150122-4-680x383

toukiden-kiwami_150122-5-680x385 toukiden-kiwami_150122-6-680x385

toukiden-kiwami_150122-7-680x385 toukiden-kiwami_150122-8-680x383

As you can see from the above screenshots, the PlayStation 4 version has higher quality graphics, nicer texture for the characters and fields. Koei Tecmo aims to have the  PS4 version better represent a sense of reality with its enhanced look.

 

Toukiden Kiwami will release in North America on March 31st and Europe on March 27th, for PlayStation Vita and PlayStation 4.

The post Comparison Screenshots Of Toukiden Kiwami On PlayStation 4 And Vita appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

1900727_10152961190986163_6480291832352925229_o Toukiden Kiwami is an expansion to Toukiden, and it adds new Oni to slay, along with three new weapons of Naginata, Kanabo, and Gun. Koei Tecmo recently shared a look at some screenshots that compare the game’s looks on PS4 and Vita.  

toukiden-kiwami_150122-1-680x385 toukiden-kiwami_150122-2-680x385

toukiden-kiwami_150122-3-680x385 toukiden-kiwami_150122-4-680x383

toukiden-kiwami_150122-5-680x385 toukiden-kiwami_150122-6-680x385

toukiden-kiwami_150122-7-680x385 toukiden-kiwami_150122-8-680x383

As you can see from the above screenshots, the PlayStation 4 version has higher quality graphics, nicer texture for the characters and fields. Koei Tecmo aims to have the  PS4 version better represent a sense of reality with its enhanced look.   Toukiden Kiwami will release in North America on March 31st and Europe on March 27th, for PlayStation Vita and PlayStation 4.

The post Comparison Screenshots Of Toukiden Kiwami On PlayStation 4 And Vita appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/comparison-screenshots-of-toukiden-kiwami-on-playstation-4-and-vita/feed/ 0 459149
Toukiden Kiwami Screenshots Highlight Some Of The Oni In The Game 5n4c5d https://siliconera.voiranime.info/toukiden-kiwami-screenshots-highlight-some-of-the-oni-in-the-game/?utm_source=rss&utm_medium=rss&utm_campaign=toukiden-kiwami-screenshots-highlight-some-of-the-oni-in-the-game https://siliconera.voiranime.info/toukiden-kiwami-screenshots-highlight-some-of-the-oni-in-the-game/#respond <![CDATA[Ishaan Sahdev]]> Wed, 21 Jan 2015 17:00:33 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[Screenshots]]> <![CDATA[Toukiden Kiwami]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=458306 <![CDATA[

Siliconera Header Logo

Koei Tecmo have shared screenshots of Toukiden Kiwami, the expanded version of Toukiden. The game is scheduled for release on PlayStation 4 and Vita on March 31st in North America and March 27th in Europe.

 

You can watch a trailer for Toukiden Kiwami here.

 

 

The post Toukiden Kiwami Screenshots Highlight Some Of The Oni In The Game appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

Koei Tecmo have shared screenshots of Toukiden Kiwami, the expanded version of Toukiden. The game is scheduled for release on PlayStation 4 and Vita on March 31st in North America and March 27th in Europe.   You can watch a trailer for Toukiden Kiwami here.  

 

The post Toukiden Kiwami Screenshots Highlight Some Of The Oni In The Game appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toukiden-kiwami-screenshots-highlight-some-of-the-oni-in-the-game/feed/ 0 458306