Tales of Symphonia e4fs Dawn of the New World Articles and News - Siliconera The secret level in the world of video game news. Mon, 09 Sep 2024 19:54:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Tales of Symphonia e4fs Dawn of the New World Articles and News - Siliconera 32 32 163913089 All Mothership Titles in the Tales Series in Release Order 6f5x2p https://siliconera.voiranime.info/all-mothership-titles-in-the-tales-series-in-release-order/?utm_source=rss&utm_medium=rss&utm_campaign=all-mothership-titles-in-the-tales-series-in-release-order https://siliconera.voiranime.info/all-mothership-titles-in-the-tales-series-in-release-order/#respond <![CDATA[Stephanie Liu]]> Mon, 09 Sep 2024 21:15:00 +0000 <![CDATA[iOS]]> <![CDATA[Nintendo 3DS]]> <![CDATA[Nintendo DS]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[PlayStation Vita]]> <![CDATA[PSP]]> <![CDATA[Wii]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Bandai Namco]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[tales of]]> <![CDATA[Tales of Arise]]> <![CDATA[Tales of Berseria]]> <![CDATA[Tales of Destiny]]> <![CDATA[Tales of Destiny 2]]> <![CDATA[Tales of Eternia]]> <![CDATA[Tales of Hearts]]> <![CDATA[Tales of Innocence]]> <![CDATA[Tales of Legendia]]> <![CDATA[Tales of Phantasia]]> <![CDATA[Tales of Rebirth]]> <![CDATA[tales of symphonia]]> <![CDATA[Tales of Symphonia: Dawn of the New World]]> <![CDATA[Tales of the Abyss]]> <![CDATA[Tales of the Tempest]]> <![CDATA[Tales of Xillia]]> <![CDATA[Tales of Xillia 2]]> <![CDATA[Tales Of Zestiria]]> https://siliconera.voiranime.info/?p=1051794 <![CDATA[

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The 30th anniversary of the Tales series is just around the corner and Bandai Namco has already started preparations with the Remastered Project. For those who would like to take a walk down memory lane, or are curious about what other Tales games they can play while waiting for new (or remastered) releases, here is a full list of the mothership Tales titles.

tales of phantasia
Image via Bandai Namco

Tales of Phantasia 2q1f5t

Release Date: December 15, 1995

Platforms: Super Famicom, PlayStation, GBA, PSP, iOS, mobile devices

The first Tales title takes place in Aselia and follows Cless Albane, who seeks revenge after his hometown is destroyed. He learns that the culprits behind the attack wish to revive a powerful sorcerer king, Dhaos. Using the power of time travel, Cless and his friends travel to the past and future in order to defeat Dhaos for good.

tales of destiny mothership 2
Image via Bandai Namco

Tales of Destiny 304o49

Release Date: December 23, 1997

Platforms: PlayStation

The original Tales of Destiny came out on the PlayStation and the remake came out in 2006 for the PS2. It follows Stahn, who accidentally finds a sentient sword that calls itself Dymlos. He, along with other wielders of speaking swords, fight for the Eye of Atamoni, which is a powerful relic from an ancient war.

Tales of Destiny Remake is one of the best titles in the Tales series for its story—which expands on the original and includes a redemption arc for popular character Leon—and fighting style. Hopefully, Bandai Namco has plans for a remaster so that it can officially release the game to the west.

tales of eternia mothership 3
Image via Bandai Namco

Tales of Eternia 2t543o

Release Date: November 30, 2000

Platforms: PlayStation, PSP

Tales of Eternia, released in the west as Tales of Destiny 2, has nothing to do with Tales of Destiny. Instead, it follows Reid Hershel and his friends, who live together in the world of Inferia. One day, they come across a mysterious foreign girl named Meredy and through their interactions with her, learn of a different world called Celestia. They journey together to stop an ages-old conflict between the two worlds.

Tales of Eternia feels like the turning point for the Tales series in that it propelled the series into its initial popularity. It was popular enough for an anime adaptation and a MMO, though the anime was pretty bad (in that it had little to do with the game) and the MMO didn’t last long. The battle system feels a lot more fluid compared to Phantasia and Destiny, and it holds up to newer 2D Tales games too. 

tales of destiny 2 mothership 4
Image via Bandai Namco

Tales of Destiny 2 3i3854

Release Date: November 28, 2002

Platforms: PS2, PSP

The actual sequel to Tales of Destiny, Tales of Destiny 2 follows Kyle, who’s the son of Stahn and Rutee from the first game. Due to his parents’ heroic past, he’s also obsessed with becoming a hero. One day, he meets a mysterious girl named Reala and embarks on a journey to become a true hero.

Like the above Tales of Destiny Remake, Tales of Destiny 2 is a fantastic game. It’s got a great story, compelling characters, and a difficult battle system that’s rewarding to master. The meme himself, Barbatos, is also from this game. Considering how much trouble he can give you, it can be a little hard to laugh at the jokes Bandai Namco make at his expense.

tales of symphonia mothership 5
Image via Bandai Namco

Tales of Symphonia 5r3l5w

Release Date: August 29, 2003

Platforms: Nintendo GameCube, PS2, PS3, Windows PC, Nintendo Switch, PS4, Xbox One

Tales of Symphonia was popular in its native Japan, but it’s what really put the franchise on the map for the western audience. While the west had gotten Phantasia and Eternia, they weren’t exactly selling like hotcakes in the way that Symphonia did. The story follows Lloyd, who s his friend Colette’s pilgrimage to regenerate the world of Sylvarant.

tales of rebirth mothership 6
Image via Bandai Namco

Tales of Rebirth 3d484v

Release Date: December 16, 2004

Platforms: PS2, PSP

The story of Tales of Rebirth heavily focuses on racism. It takes place in a world where people wield a magical power called Force after King Ladras, in his final moments, uses his power to unleash the potential in people around his kingdom. Veigue lost power of his Force of Ice and froze his childhood friend Claire in a pillar. Even after he manages to free her with the help of new friends Eugene and Mao, soldiers acting on orders from Karegia Kingdom heiress Agarte take her away. His journey to rescue her from the palace morphs into a battle to end racism.

tales of legendia mothership 7
Image via Bandai Namco

Tales of Legendia 4q6q12

Release Date: August 25, 2005

Platforms: PS2

Tales of Legendia follows the story of Senel and his surrogate little sister Shirley. Shirley is the Merines, a legendary figure among the Ferines, which is a race of people who can live underwater. Because Shirley is the Merines, many different factions want to capture her to use them for their own schemes.

Compared to previous titles (and its successor Abyss), Tales of Legendia looks and plays in a very weird way. This likely has to do with the fact that the developer, Project MelFes, consists of Tales Studio , along with developers from the Tekken and Soul Calibur series. It’s the first Tales game with Go Shiina as the composer and the soundtrack is objectively the game’s highest point.

tales of the abyss
Image via Bandai Namco

Tales of the Abyss 5h3k3x

Release Date: December 15, 2005

Platforms: PS2, Nintendo 3DS

Tales of the Abyss is the eighth mothership title, but it’s the commemorative game for the series’s 10th anniversary. It follows Luke fon Fabre, a pampered noble and swordsman who ends up outside of his comfy mansion after heroine Tear appears to assassinate her brother, who’s also Luke’s teacher. The story heavily focuses on Luke’s personal development as he seeks the meaning of his birth. There is also an anime adaptation for Abyss, which you can watch on YouTube.

tales of the tempest
Image via Bandai Namco

Tales of the Tempest r5ii

Release Date: October 26, 2006

Platforms: Nintendo DS

Tales of the Tempest follows Caius Qualls, who is a Leymon (essentially a werewolf). After the church takes his guardian prisoner and kill the parents of his childhood friend Rubia, the two of them set out for the capital. The adventure then turns into one to overthrow the church.

Tales of the Tempest is the first Tales game for a handheld console. However, the reception to the game was very mixed, with some places giving it a very positive score and others giving it a very negative one. Points of criticism included the story’s short length, lack of content, unappealing relationship between Caius and Rubia, and more.

tales of innocence
Image via Bandai Namco

Tales of Innocence 14305s

Release Date: December 6, 2007

Platforms: Nintendo DS, PS Vita

The story of Tales of Innocence follows avatars, human reincarnations of the divine Devalokans who can still use supernatural powers from their past lives. Ruca, a timid boy, is an avatar of the powerful Asura and he awakens to his powers after rescuing fugitive Illia, a fellow avatar. They meet up with other avatars, who then travel to do something about the wars engulfing their world.

symphonia dawn of the new world
Image via Bandai Namco

Tales of Symphonia: Dawn of the New World 4t508

Release Date: June 26, 2008

Platforms: Wii, PS3

Though the sequel of Tales of Symphonia, Dawn of the New World introduces a lot of lore and elements that weren’t in the original game. It follows Emil, a timid boy who survived a massacre that Lloyd from the first game perpetrated. After meeting with Marta, a girl with Ratatosk’s Core on her forehead, the two of them set out on a journey to fix the meteorological problems occurring around the world and escape from Marta’s pursuers.

vesperia
Image via Bandai Namco

Tales of Vesperia 164y6m

Release Date: August 7, 2008

Platforms: Xbox 360, PS3, Nintendo Switch, PS4, Windows PC, Xbox One

Tales of Vesperia is a very popular and successful entry in the Tales franchise, selling over 1.5 million copies worldwide. It also has a prequel film, though Flynn in particular is so out-of-character it might as well be fanfiction. The story follows Yuri Lowell, a former soldier who’s now doing odd jobs around his neighborhood. After meeting a noble named Estelle and fleeing from the capital with her, he forms a guild called Brave Vesperia.

hearts
Image via Bandai Namco

Tales of Hearts 6c70r

Release Date: December 18, 2008

Platforms: Nintendo DS, PS Vita, iOS

Tales of Hearts follows Kor Meteor (Shing Meteoryte) who meets siblings Kohaku and Hisui Hearts. A monster infects Kohaku and in an attempt to save her, Kor accidentally destroys her Spiria (her heart and emotions). The three of them set off on a journey to restore Kohaku’s Spiria.

People don’t talk about the CG Movie Edition, but I definitely that one. People were comparing the models to the Evil Goddess MOCCOS, an old 2ch meme about the ugly KOS-MOS figure that came with the Xenosaga Episode 2 Box Set.

graces
Image via Bandai Namco

Tales of Graces 5q5o6m

Release Date: December 10, 2009

Platforms: Wii, PS3, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, Windows PC

Tales of Graces follows the story of Asbel Lhant, who is the future heir of the Lhant village. As a child, he befriends an amnesiac girl named Sophie and the prince of Windsor, Richard. Witnessing Sophie’s death traumatizes him and he runs away from home to become a knight. Seven years later, he reunites with Sophie, setting into motion an adventure that takes him all across the world of Ephinea.

xillia
Image via Bandai Namco

Tales of Xillia 1l6o71

Release Date: September 8, 2011

Platforms: PS3

Tales of Xillia is the first Tales game that combines character designs from Kosuke Fujishima (Phantasia, Symphonia, Abyss) and Mutsumi Inomata (Destiny, Eternia, Rebirth). Like Tales of the Abyss, it’s a celebratory mothership title. In Xillia's case, it was for the 15th anniversary. It follows Jude Mathis, a medical student who encounters Milla Maxwell after she breaks into a military research facility in an attempt to destroy a secret weapon. Now that they’re on the run from the military, Jude and Milla, along with their companions, journey to help Milla with her mission to save the world.

xillia 2
Image via Bandai Namco

Tales of Xillia 2 3nb3v

Release Date: November 1, 2012

Platforms: PS3

Tales of Xillia 2, like Dawn of the New World, is a sequel of its predecessor while introducing elements and lore that the original game never really mentioned. It takes place a year after Xillia and follows Ludger Will Kresnik, a guy who just wants to cook. It turns out he’s not just a good cook, as he possesses the Chromatus. He and the cast from the first Xillia need to go into parallel worlds—essentially what-if scenarios from the first game—and destroy them to prevent their own world’s destruction. He also has to pay off a huge medical debt. Ah, adult life.

zestiria
Image via Bandai Namco

Tales of Zestiria 3cr5c

Release Date: January 22, 2015

Platforms: PS3, PS4, Windows PC

Tales of Zestiria was, like Abyss and Xillia, an anniversary title and this time, it was for the 20th anniversary. It draws inspiration from Arthurian legends and it follows the story of Sorey, a young human who can see the mystical spirits Seraphim. He leaves the village of Elysia with his best friend Mikleo and, after forming a pact with the Seraph Lailah, he becomes the Shepherd whose job is to purify the Hellion rampaging throughout Glenwood.

For an anniversary title, Zestiria had its fair share of controversies. Before the game came out, Japanese fans were ticked off about how prominent advertising for Alisha was, yet she was a mere guest party member in the actual game. After it came out, fans seemed split on the story, battle system, and tutorials.

berseria
Image via Bandai Namco

Tales of Berseria k586k

Release Date: August 18, 2016

Platforms: PS3, PS4, Windows PC

Tales of Berseria technically serves as the prequel to Tales of Zestiria. However, you don’t have to play Zestiria to understand Berseria. It follows Velvet Crowe, a normal village girl who lost her pregnant sister after a daemon attack. One day, tragedy strikes the village and Velvet comes across her brother-in-law Artorius killing her younger brother Laphicet in a ritual. She transforms into a daemon and Artorius tosses her into jail. Once she wakes, she swears vengeance on the man who used to be her family.

arise
Image via Bandai Namco

Tales of Arise 37x2o

Release Date: September 10, 2021

Platforms: PS4, PS5, Windows PC, Xbox One, Xbox Series X

Tales of Arise follows the story of Dahnan slave Alphen, or “Iron Mask,” and a Renan girl named Shionne. A curse on Shionne hurts anyone who touches her but since Alphen can’t feel pain, he’s the only person who can pull a sword from the Master Core she has. Like Rebirth and Eternia, it deals with themes of racism and oppression.

The post All Mothership Titles in the Tales Series in Release Order appeared first on Siliconera.

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<![CDATA[

tales mothership

The 30th anniversary of the Tales series is just around the corner and Bandai Namco has already started preparations with the Remastered Project. For those who would like to take a walk down memory lane, or are curious about what other Tales games they can play while waiting for new (or remastered) releases, here is a full list of the mothership Tales titles.

tales of phantasia
Image via Bandai Namco

Tales of Phantasia 2q1f5t

Release Date: December 15, 1995

Platforms: Super Famicom, PlayStation, GBA, PSP, iOS, mobile devices

The first Tales title takes place in Aselia and follows Cless Albane, who seeks revenge after his hometown is destroyed. He learns that the culprits behind the attack wish to revive a powerful sorcerer king, Dhaos. Using the power of time travel, Cless and his friends travel to the past and future in order to defeat Dhaos for good.

tales of destiny mothership 2
Image via Bandai Namco

Tales of Destiny 304o49

Release Date: December 23, 1997

Platforms: PlayStation

The original Tales of Destiny came out on the PlayStation and the remake came out in 2006 for the PS2. It follows Stahn, who accidentally finds a sentient sword that calls itself Dymlos. He, along with other wielders of speaking swords, fight for the Eye of Atamoni, which is a powerful relic from an ancient war.

Tales of Destiny Remake is one of the best titles in the Tales series for its story—which expands on the original and includes a redemption arc for popular character Leon—and fighting style. Hopefully, Bandai Namco has plans for a remaster so that it can officially release the game to the west.

tales of eternia mothership 3
Image via Bandai Namco

Tales of Eternia 2t543o

Release Date: November 30, 2000

Platforms: PlayStation, PSP

Tales of Eternia, released in the west as Tales of Destiny 2, has nothing to do with Tales of Destiny. Instead, it follows Reid Hershel and his friends, who live together in the world of Inferia. One day, they come across a mysterious foreign girl named Meredy and through their interactions with her, learn of a different world called Celestia. They journey together to stop an ages-old conflict between the two worlds.

Tales of Eternia feels like the turning point for the Tales series in that it propelled the series into its initial popularity. It was popular enough for an anime adaptation and a MMO, though the anime was pretty bad (in that it had little to do with the game) and the MMO didn’t last long. The battle system feels a lot more fluid compared to Phantasia and Destiny, and it holds up to newer 2D Tales games too. 

tales of destiny 2 mothership 4
Image via Bandai Namco

Tales of Destiny 2 3i3854

Release Date: November 28, 2002

Platforms: PS2, PSP

The actual sequel to Tales of Destiny, Tales of Destiny 2 follows Kyle, who’s the son of Stahn and Rutee from the first game. Due to his parents’ heroic past, he’s also obsessed with becoming a hero. One day, he meets a mysterious girl named Reala and embarks on a journey to become a true hero.

Like the above Tales of Destiny Remake, Tales of Destiny 2 is a fantastic game. It’s got a great story, compelling characters, and a difficult battle system that’s rewarding to master. The meme himself, Barbatos, is also from this game. Considering how much trouble he can give you, it can be a little hard to laugh at the jokes Bandai Namco make at his expense.

tales of symphonia mothership 5
Image via Bandai Namco

Tales of Symphonia 5r3l5w

Release Date: August 29, 2003

Platforms: Nintendo GameCube, PS2, PS3, Windows PC, Nintendo Switch, PS4, Xbox One

Tales of Symphonia was popular in its native Japan, but it’s what really put the franchise on the map for the western audience. While the west had gotten Phantasia and Eternia, they weren’t exactly selling like hotcakes in the way that Symphonia did. The story follows Lloyd, who s his friend Colette’s pilgrimage to regenerate the world of Sylvarant.

tales of rebirth mothership 6
Image via Bandai Namco

Tales of Rebirth 3d484v

Release Date: December 16, 2004

Platforms: PS2, PSP

The story of Tales of Rebirth heavily focuses on racism. It takes place in a world where people wield a magical power called Force after King Ladras, in his final moments, uses his power to unleash the potential in people around his kingdom. Veigue lost power of his Force of Ice and froze his childhood friend Claire in a pillar. Even after he manages to free her with the help of new friends Eugene and Mao, soldiers acting on orders from Karegia Kingdom heiress Agarte take her away. His journey to rescue her from the palace morphs into a battle to end racism.

tales of legendia mothership 7
Image via Bandai Namco

Tales of Legendia 4q6q12

Release Date: August 25, 2005

Platforms: PS2

Tales of Legendia follows the story of Senel and his surrogate little sister Shirley. Shirley is the Merines, a legendary figure among the Ferines, which is a race of people who can live underwater. Because Shirley is the Merines, many different factions want to capture her to use them for their own schemes.

Compared to previous titles (and its successor Abyss), Tales of Legendia looks and plays in a very weird way. This likely has to do with the fact that the developer, Project MelFes, consists of Tales Studio , along with developers from the Tekken and Soul Calibur series. It’s the first Tales game with Go Shiina as the composer and the soundtrack is objectively the game’s highest point.

tales of the abyss
Image via Bandai Namco

Tales of the Abyss 5h3k3x

Release Date: December 15, 2005

Platforms: PS2, Nintendo 3DS

Tales of the Abyss is the eighth mothership title, but it’s the commemorative game for the series’s 10th anniversary. It follows Luke fon Fabre, a pampered noble and swordsman who ends up outside of his comfy mansion after heroine Tear appears to assassinate her brother, who’s also Luke’s teacher. The story heavily focuses on Luke’s personal development as he seeks the meaning of his birth. There is also an anime adaptation for Abyss, which you can watch on YouTube.

tales of the tempest
Image via Bandai Namco

Tales of the Tempest r5ii

Release Date: October 26, 2006

Platforms: Nintendo DS

Tales of the Tempest follows Caius Qualls, who is a Leymon (essentially a werewolf). After the church takes his guardian prisoner and kill the parents of his childhood friend Rubia, the two of them set out for the capital. The adventure then turns into one to overthrow the church.

Tales of the Tempest is the first Tales game for a handheld console. However, the reception to the game was very mixed, with some places giving it a very positive score and others giving it a very negative one. Points of criticism included the story’s short length, lack of content, unappealing relationship between Caius and Rubia, and more.

tales of innocence
Image via Bandai Namco

Tales of Innocence 14305s

Release Date: December 6, 2007

Platforms: Nintendo DS, PS Vita

The story of Tales of Innocence follows avatars, human reincarnations of the divine Devalokans who can still use supernatural powers from their past lives. Ruca, a timid boy, is an avatar of the powerful Asura and he awakens to his powers after rescuing fugitive Illia, a fellow avatar. They meet up with other avatars, who then travel to do something about the wars engulfing their world.

symphonia dawn of the new world
Image via Bandai Namco

Tales of Symphonia: Dawn of the New World 4t508

Release Date: June 26, 2008

Platforms: Wii, PS3

Though the sequel of Tales of Symphonia, Dawn of the New World introduces a lot of lore and elements that weren’t in the original game. It follows Emil, a timid boy who survived a massacre that Lloyd from the first game perpetrated. After meeting with Marta, a girl with Ratatosk’s Core on her forehead, the two of them set out on a journey to fix the meteorological problems occurring around the world and escape from Marta’s pursuers.

vesperia
Image via Bandai Namco

Tales of Vesperia 164y6m

Release Date: August 7, 2008

Platforms: Xbox 360, PS3, Nintendo Switch, PS4, Windows PC, Xbox One

Tales of Vesperia is a very popular and successful entry in the Tales franchise, selling over 1.5 million copies worldwide. It also has a prequel film, though Flynn in particular is so out-of-character it might as well be fanfiction. The story follows Yuri Lowell, a former soldier who’s now doing odd jobs around his neighborhood. After meeting a noble named Estelle and fleeing from the capital with her, he forms a guild called Brave Vesperia.

hearts
Image via Bandai Namco

Tales of Hearts 6c70r

Release Date: December 18, 2008

Platforms: Nintendo DS, PS Vita, iOS

Tales of Hearts follows Kor Meteor (Shing Meteoryte) who meets siblings Kohaku and Hisui Hearts. A monster infects Kohaku and in an attempt to save her, Kor accidentally destroys her Spiria (her heart and emotions). The three of them set off on a journey to restore Kohaku’s Spiria.

People don’t talk about the CG Movie Edition, but I definitely that one. People were comparing the models to the Evil Goddess MOCCOS, an old 2ch meme about the ugly KOS-MOS figure that came with the Xenosaga Episode 2 Box Set.

graces
Image via Bandai Namco

Tales of Graces 5q5o6m

Release Date: December 10, 2009

Platforms: Wii, PS3, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, Windows PC

Tales of Graces follows the story of Asbel Lhant, who is the future heir of the Lhant village. As a child, he befriends an amnesiac girl named Sophie and the prince of Windsor, Richard. Witnessing Sophie’s death traumatizes him and he runs away from home to become a knight. Seven years later, he reunites with Sophie, setting into motion an adventure that takes him all across the world of Ephinea.

xillia
Image via Bandai Namco

Tales of Xillia 1l6o71

Release Date: September 8, 2011

Platforms: PS3

Tales of Xillia is the first Tales game that combines character designs from Kosuke Fujishima (Phantasia, Symphonia, Abyss) and Mutsumi Inomata (Destiny, Eternia, Rebirth). Like Tales of the Abyss, it’s a celebratory mothership title. In Xillia's case, it was for the 15th anniversary. It follows Jude Mathis, a medical student who encounters Milla Maxwell after she breaks into a military research facility in an attempt to destroy a secret weapon. Now that they’re on the run from the military, Jude and Milla, along with their companions, journey to help Milla with her mission to save the world.

xillia 2
Image via Bandai Namco

Tales of Xillia 2 3nb3v

Release Date: November 1, 2012

Platforms: PS3

Tales of Xillia 2, like Dawn of the New World, is a sequel of its predecessor while introducing elements and lore that the original game never really mentioned. It takes place a year after Xillia and follows Ludger Will Kresnik, a guy who just wants to cook. It turns out he’s not just a good cook, as he possesses the Chromatus. He and the cast from the first Xillia need to go into parallel worlds—essentially what-if scenarios from the first game—and destroy them to prevent their own world’s destruction. He also has to pay off a huge medical debt. Ah, adult life.

zestiria
Image via Bandai Namco

Tales of Zestiria 3cr5c

Release Date: January 22, 2015

Platforms: PS3, PS4, Windows PC

Tales of Zestiria was, like Abyss and Xillia, an anniversary title and this time, it was for the 20th anniversary. It draws inspiration from Arthurian legends and it follows the story of Sorey, a young human who can see the mystical spirits Seraphim. He leaves the village of Elysia with his best friend Mikleo and, after forming a pact with the Seraph Lailah, he becomes the Shepherd whose job is to purify the Hellion rampaging throughout Glenwood.

For an anniversary title, Zestiria had its fair share of controversies. Before the game came out, Japanese fans were ticked off about how prominent advertising for Alisha was, yet she was a mere guest party member in the actual game. After it came out, fans seemed split on the story, battle system, and tutorials.

berseria
Image via Bandai Namco

Tales of Berseria k586k

Release Date: August 18, 2016

Platforms: PS3, PS4, Windows PC

Tales of Berseria technically serves as the prequel to Tales of Zestiria. However, you don’t have to play Zestiria to understand Berseria. It follows Velvet Crowe, a normal village girl who lost her pregnant sister after a daemon attack. One day, tragedy strikes the village and Velvet comes across her brother-in-law Artorius killing her younger brother Laphicet in a ritual. She transforms into a daemon and Artorius tosses her into jail. Once she wakes, she swears vengeance on the man who used to be her family.

arise
Image via Bandai Namco

Tales of Arise 37x2o

Release Date: September 10, 2021

Platforms: PS4, PS5, Windows PC, Xbox One, Xbox Series X

Tales of Arise follows the story of Dahnan slave Alphen, or “Iron Mask,” and a Renan girl named Shionne. A curse on Shionne hurts anyone who touches her but since Alphen can’t feel pain, he’s the only person who can pull a sword from the Master Core she has. Like Rebirth and Eternia, it deals with themes of racism and oppression.

The post All Mothership Titles in the Tales Series in Release Order appeared first on Siliconera.

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https://siliconera.voiranime.info/all-mothership-titles-in-the-tales-series-in-release-order/feed/ 0 1051794
Report 501h3k Tales of Symphonia And Its Sequel To See HD Re-Release On PS3 https://siliconera.voiranime.info/report-tales-of-symphonia-and-its-sequel-to-see-hd-re-release-on-ps3/?utm_source=rss&utm_medium=rss&utm_campaign=report-tales-of-symphonia-and-its-sequel-to-see-hd-re-release-on-ps3 https://siliconera.voiranime.info/report-tales-of-symphonia-and-its-sequel-to-see-hd-re-release-on-ps3/#respond <![CDATA[Ishaan Sahdev]]> Mon, 13 May 2013 15:55:39 +0000 <![CDATA[PlayStation 3]]> <![CDATA[Europe]]> <![CDATA[Tales of Symphonia: Dawn of the New World]]> <![CDATA[Tales of Symphonia: Perfect Edition]]> https://siliconera.voiranime.info/?p=295986 <![CDATA[

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Namco Bandai’s two Tales of Symphonia games will be re-released in HD on the PlayStation 3, a report at Spanish website Koi-Nya claims. Koi-Nya recently had a chance to speak with Tales series producer Hideo Baba, who teased the release.

 

The two Symphonia games are the original Tales of Symphonia released for the Gamecube and PS2, and its sequel, Tales of Symphonia: Dawn of the New World, which was released for the Wii. The HD compilation containing both will supposedly by titled Tales of Symphonia: Perfect Edition.

 

Siliconera has gotten in touch with Namco Bandai for comment.

 

The post Report: Tales of Symphonia And Its Sequel To See HD Re-Release On PS3 appeared first on Siliconera.

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Namco Bandai’s two Tales of Symphonia games will be re-released in HD on the PlayStation 3, a report at Spanish website Koi-Nya claims. Koi-Nya recently had a chance to speak with Tales series producer Hideo Baba, who teased the release.   The two Symphonia games are the original Tales of Symphonia released for the Gamecube and PS2, and its sequel, Tales of Symphonia: Dawn of the New World, which was released for the Wii. The HD compilation containing both will supposedly by titled Tales of Symphonia: Perfect Edition.   Siliconera has gotten in touch with Namco Bandai for comment.  

The post Report: Tales of Symphonia And Its Sequel To See HD Re-Release On PS3 appeared first on Siliconera.

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Tales of Symphonia Dawn of the New World 402r2e Generic Yet Satisfying https://siliconera.voiranime.info/tales-of-symphonia-dawn-of-the-new-world-generic-yet-satisfying/?utm_source=rss&utm_medium=rss&utm_campaign=tales-of-symphonia-dawn-of-the-new-world-generic-yet-satisfying https://siliconera.voiranime.info/tales-of-symphonia-dawn-of-the-new-world-generic-yet-satisfying/#respond <![CDATA[Jenni Lada]]> Wed, 26 Nov 2008 18:50:55 +0000 <![CDATA[Wii]]> <![CDATA[Highlight]]> <![CDATA[Namco Bandai]]> <![CDATA[Playtests]]> <![CDATA[Tales]]> <![CDATA[Tales of Symphonia: Dawn of the New World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=22798 <![CDATA[

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Tales of Symphonia: Dawn of the New World isn't perfect. It can be cheesy and may not be as epic as expected. Despite that, it is still a Wii RPG, a game in a genre that is somewhat neglected on Nintendo's latest system. If you go into the game without delusions of grandeur or elevated expectations, you'll find an enjoyable spin-off of a classic entry in the Tales of series.

Tales of Symphonia: Dawn of the New World takes place after the two worlds of Sylvarant and Tethe'alla have been saved and reunited by the Chosen of Regeneration Colette. There have been many environmental repercussions due to this, and the two societies that were abruptly forced to merge together are clashing. It is up to Emil, an introverted and verbally abused young man who suddenly becomes a Knight of Ratatosk and Marta Lualdi, a former Vanguard member who has Ratatosk's core embedded into her forehead, to awaken the centurions like their associate Tenebrae so that Ratatosk can be woken up and balance can be restored to the new world.

 

At times, it almost seemed like Tales of Symphonia: Dawn of the New World was designed for a younger audience, despite the Teen rating. The generic plot, the script that seems like it was written for Naruto or Inuyasha's fanbase, the simple controls, the Pokemon-esque monster recruiting system - it all seems like it was designed for beginners, rather than the Tales of fans who have been playing the games for years. Sure, it is still satisfying to see our favorite Tales of Symphonia characters return, and learn what happened after the worlds were saved in the first game, but it somehow feels like it is missing some of the classic Tales of magic. It feels more like a spin-off than a true entry in the Tales of series.

 

Battle is fairly simple. At first I was a bit frustrated that just moving the directional stick on the nunchuk didn't move Emil around the battlefield (who would think you'd have to hold Z as well?), but I can see the reasoning behind the control scheme. Personally, I'd have preferred some sort of scheme that used the directional button the remote and the B button for special attacks and the nunchuk's directional stick used for movement, but I've learned to work with what is given.

I found that you can get by in most battles by pressing the A button three times in the row to trigger a standard combo, and then (after equipping your most powerful arte to the B button) pressing the B button to unleash a fourth, special attack strike. I didn't find myself using the Z defend button at all, and only moved Emil around the battlefield if some of the other computer controlled characters got in his way. It all seemed rather rudimentary, and I think that after the first chapter, most players will have mastered battles.

 

The graphics can also be considered a bit dated, as Tales of Symphonia: Dawn of the New World looks very much like the original Tales of Symphonia. You could call this a good thing, since it helps reinforce that you're in the same environment and talking to the same characters, but you may also be wondering why a small update couldn't have been done.

 

I liked the motion captured story scenes, that didn't cut to animated sequences or flashy FMVs. I adore animated sequences and FMVs in games, but sometimes it can be too much, and can cause a bit of a disconnect when the game and characters that you're playing as look nothing like the characters featured in the elaborate cutscenes. Everything looking the same, whether you're wandering the world, in battle or engaging in a cut scene, helps the game flow better.

 

Tales of Symphonia: Dawn of the New World also has a pretty good English voice acting cast, and goes so far as to even have voice acting for the optional short skits. The two lead actors, Johnny Yong Bosch (Emil, Vash from Trigun, Ichigo from Bleach), Laura Bailey (Marta, Tohru from Fruits Basket), are both well known for their roles in both anime and other video games. The other voice actors also seem to fit their respective characters well. There aren't any dreadful casting decisions here, which make you want to switch to the Japanese voice actors.

 

It is a shame that only Cam Clarke (Kratos), Heather Hogan (Colette) and Tara Strong (Presea) returned as voice actors from the previous game. If you played Tales of Symphonia recently, you may experience a bit of disconnect when hearing the new voice actors for returning characters. If you haven't played Tales of Symphonia recently, then it may be easier to hear all new voices with the familiar faces.

One quirk that truly annoyed me were the quests that could be taken at the Katz Guild. Not the quests themselves, but the fact that if you fail, you lose that quest forever. Upon reaching chapter 2, my characters were at level seven and I really didn't feel like level grinding them up to the suggested level of 12 for the quests. I'm lazy and the Chapter 1 dungeon wasn't exactly thrilling. I did one quest and ed, so I figured the level suggestion was just that, a suggestion. Not so. I tried two other quests with both Emil and Marta at level 7 and failed them both. After each, I was taken back to the Katz Guild and informed that another group was now assigned to that quest and it was now unavailable.

 

I also missed cooking, which is now done exclusively at the Katz Guild and only for monsters. I truly enjoying having characters cook to make food that could later give an extra, needed boost in a dungeon in the earlier Tales of games. Now that it has been changed, I found myself only cooking when a monster needs to evolve.

 

As for monster catching, I didn't focus much on it. It often seemed like the actual ing part was more about luck and chance than actually getting characters to cast the appropriate spells to make the gauge in the bottom left corner the correct color. If a monster ed me after a battle - good. If not, no big deal. I also didn't form any kind of attachment to the monsters, like I do to actual party . So the monsters expendable, rather than being valued party .

 

Tales of Symphonia: Dawn of the New World does have some interesting extras, if you take the time to really complete the game, or if you took the time to complete the previous game. I liked that there were three endings that could be seen, depending on what choices you have Emil make and how you handle the final battle. The two optional dungeons were a nice touch as well. I also think that Namco Bandai was smart to make cleared Tales of Symphonia GameCube save data useful, since Tales of Symphonia: Dawn of the New World is a direct followup.

 

RPGs are scarce on the Wii. For that reason alone, Tales of Symphonia: Dawn of the New World will stand out and be granted a bit more leniency in of story, script, characters and quality. I mean, there's Opoona, Baroque, Final Fantasy Fables: Chocobo's Dungeon, Legend of Zelda The Twilight Princess, and if you don't mind stretching the bounds a bit, Dokapon, Harvest Moon: Tree of Tranquility, Paper Mario and Fire Emblem: Radiant Dawn. If this game appeared on the PS2, it would likely fall between the cracks. Since its on a system that is in desperate need of RPGs, that makes it more tolerable.

 

In general, the people who are going to appreciate Tales of Symphonia: Dawn of the New World the most are fans of the Tales of series, patient RPG gamers looking for a title to play on their Wii or new gamers who have never actually played an RPG before. It has its moments and some charm, but isn't as good as it could have been. If you take the time to play through it, despite its slow or frustrating parts, you'll come to appreciate it for what it is, as opposed to what it isn't.

 

Images courtesy of Namco Bandai.

The post Tales of Symphonia Dawn of the New World: Generic Yet Satisfying appeared first on Siliconera.

]]>
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Tales of Symphonia: Dawn of the New World isn't perfect. It can be cheesy and may not be as epic as expected. Despite that, it is still a Wii RPG, a game in a genre that is somewhat neglected on Nintendo's latest system. If you go into the game without delusions of grandeur or elevated expectations, you'll find an enjoyable spin-off of a classic entry in the Tales of series.

Tales of Symphonia: Dawn of the New World takes place after the two worlds of Sylvarant and Tethe'alla have been saved and reunited by the Chosen of Regeneration Colette. There have been many environmental repercussions due to this, and the two societies that were abruptly forced to merge together are clashing. It is up to Emil, an introverted and verbally abused young man who suddenly becomes a Knight of Ratatosk and Marta Lualdi, a former Vanguard member who has Ratatosk's core embedded into her forehead, to awaken the centurions like their associate Tenebrae so that Ratatosk can be woken up and balance can be restored to the new world.

 

At times, it almost seemed like Tales of Symphonia: Dawn of the New World was designed for a younger audience, despite the Teen rating. The generic plot, the script that seems like it was written for Naruto or Inuyasha's fanbase, the simple controls, the Pokemon-esque monster recruiting system - it all seems like it was designed for beginners, rather than the Tales of fans who have been playing the games for years. Sure, it is still satisfying to see our favorite Tales of Symphonia characters return, and learn what happened after the worlds were saved in the first game, but it somehow feels like it is missing some of the classic Tales of magic. It feels more like a spin-off than a true entry in the Tales of series.

 

Battle is fairly simple. At first I was a bit frustrated that just moving the directional stick on the nunchuk didn't move Emil around the battlefield (who would think you'd have to hold Z as well?), but I can see the reasoning behind the control scheme. Personally, I'd have preferred some sort of scheme that used the directional button the remote and the B button for special attacks and the nunchuk's directional stick used for movement, but I've learned to work with what is given.

I found that you can get by in most battles by pressing the A button three times in the row to trigger a standard combo, and then (after equipping your most powerful arte to the B button) pressing the B button to unleash a fourth, special attack strike. I didn't find myself using the Z defend button at all, and only moved Emil around the battlefield if some of the other computer controlled characters got in his way. It all seemed rather rudimentary, and I think that after the first chapter, most players will have mastered battles.

 

The graphics can also be considered a bit dated, as Tales of Symphonia: Dawn of the New World looks very much like the original Tales of Symphonia. You could call this a good thing, since it helps reinforce that you're in the same environment and talking to the same characters, but you may also be wondering why a small update couldn't have been done.

 

I liked the motion captured story scenes, that didn't cut to animated sequences or flashy FMVs. I adore animated sequences and FMVs in games, but sometimes it can be too much, and can cause a bit of a disconnect when the game and characters that you're playing as look nothing like the characters featured in the elaborate cutscenes. Everything looking the same, whether you're wandering the world, in battle or engaging in a cut scene, helps the game flow better.

 

Tales of Symphonia: Dawn of the New World also has a pretty good English voice acting cast, and goes so far as to even have voice acting for the optional short skits. The two lead actors, Johnny Yong Bosch (Emil, Vash from Trigun, Ichigo from Bleach), Laura Bailey (Marta, Tohru from Fruits Basket), are both well known for their roles in both anime and other video games. The other voice actors also seem to fit their respective characters well. There aren't any dreadful casting decisions here, which make you want to switch to the Japanese voice actors.

 

It is a shame that only Cam Clarke (Kratos), Heather Hogan (Colette) and Tara Strong (Presea) returned as voice actors from the previous game. If you played Tales of Symphonia recently, you may experience a bit of disconnect when hearing the new voice actors for returning characters. If you haven't played Tales of Symphonia recently, then it may be easier to hear all new voices with the familiar faces.

One quirk that truly annoyed me were the quests that could be taken at the Katz Guild. Not the quests themselves, but the fact that if you fail, you lose that quest forever. Upon reaching chapter 2, my characters were at level seven and I really didn't feel like level grinding them up to the suggested level of 12 for the quests. I'm lazy and the Chapter 1 dungeon wasn't exactly thrilling. I did one quest and ed, so I figured the level suggestion was just that, a suggestion. Not so. I tried two other quests with both Emil and Marta at level 7 and failed them both. After each, I was taken back to the Katz Guild and informed that another group was now assigned to that quest and it was now unavailable.

 

I also missed cooking, which is now done exclusively at the Katz Guild and only for monsters. I truly enjoying having characters cook to make food that could later give an extra, needed boost in a dungeon in the earlier Tales of games. Now that it has been changed, I found myself only cooking when a monster needs to evolve.

 

As for monster catching, I didn't focus much on it. It often seemed like the actual ing part was more about luck and chance than actually getting characters to cast the appropriate spells to make the gauge in the bottom left corner the correct color. If a monster ed me after a battle - good. If not, no big deal. I also didn't form any kind of attachment to the monsters, like I do to actual party . So the monsters expendable, rather than being valued party .

 

Tales of Symphonia: Dawn of the New World does have some interesting extras, if you take the time to really complete the game, or if you took the time to complete the previous game. I liked that there were three endings that could be seen, depending on what choices you have Emil make and how you handle the final battle. The two optional dungeons were a nice touch as well. I also think that Namco Bandai was smart to make cleared Tales of Symphonia GameCube save data useful, since Tales of Symphonia: Dawn of the New World is a direct followup.

 

RPGs are scarce on the Wii. For that reason alone, Tales of Symphonia: Dawn of the New World will stand out and be granted a bit more leniency in of story, script, characters and quality. I mean, there's Opoona, Baroque, Final Fantasy Fables: Chocobo's Dungeon, Legend of Zelda The Twilight Princess, and if you don't mind stretching the bounds a bit, Dokapon, Harvest Moon: Tree of Tranquility, Paper Mario and Fire Emblem: Radiant Dawn. If this game appeared on the PS2, it would likely fall between the cracks. Since its on a system that is in desperate need of RPGs, that makes it more tolerable.

 

In general, the people who are going to appreciate Tales of Symphonia: Dawn of the New World the most are fans of the Tales of series, patient RPG gamers looking for a title to play on their Wii or new gamers who have never actually played an RPG before. It has its moments and some charm, but isn't as good as it could have been. If you take the time to play through it, despite its slow or frustrating parts, you'll come to appreciate it for what it is, as opposed to what it isn't.

 

Images courtesy of Namco Bandai.

The post Tales of Symphonia Dawn of the New World: Generic Yet Satisfying appeared first on Siliconera.

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Change Is Inevitable In Tales of Symphonia 712h6v Dawn of the New World https://siliconera.voiranime.info/change-is-inevitable-in-tales-of-symphonia-dawn-of-the-new-world/?utm_source=rss&utm_medium=rss&utm_campaign=change-is-inevitable-in-tales-of-symphonia-dawn-of-the-new-world https://siliconera.voiranime.info/change-is-inevitable-in-tales-of-symphonia-dawn-of-the-new-world/#respond <![CDATA[Jenni Lada]]> Mon, 24 Nov 2008 20:25:55 +0000 <![CDATA[Wii]]> <![CDATA[Highlight]]> <![CDATA[Namco Bandai]]> <![CDATA[Tales]]> <![CDATA[Tales of Symphonia: Dawn of the New World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=22691 <![CDATA[

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Tales of Symphonia: Dawn of the New World is a game about change. But not just the idea of changing a world, a person or the direction of a society. It branches out and takes a broader look, looking at the motivations and causes of change, the gradual steps and advancements as a change is happening and the results and repercussions of such change.

 

The opening movie begins with a live-changing event. The town of Palmacosta is ravaged by Martel Church followers, led by Lloyd Irving, because a rebel group called the Vanguard was rumored to be station there. Our hero this time around, Emil, watches Lloyd murder his innocent parents, and runs because he can't do anything. He comes upon a girl being accosted by people from the Church or Martel, and saves her from them.

 

Both the decimation of the town by a figure previously established to be not only a hero, but a good-hearted and likable character, changes not only the lives of any survivors of the Palmacosta event, but also casts a shadow of doubt on the mind of the player. When I first heard that Lloyd and Collette, the two heroes of Tales of Symphonia, would be the villains of Tales of Symphonia: Dawn of the New World, I was incredibly skeptical. I had invested hours helping them save the two worlds of Sylvarant and Tethe'alla, thought I knew their characters and what they were capable of. By beginning the Tales of Symphonia: Dawn of the World in this manner, Namco Bandai is able to create doubt in the minds of returning players and create a vivid image in the minds of newcomers.

 

The other two striking changes both take place over a longer period of time, throughout Tales of Symphonia: Dawn of the New World. These are changes in Emil, our initially introverted hero, and in the new world created by the combination of Sylvarant and Tethe'alla. The changes in the world, and how these changes have impacted the lives of people of both worlds, is incredibly obvious, but you don't get to see and comprehend the entire impact until you really get into your travels with Emil and Marta and see how each place has changed. The depiction of the town of Luin in the beginning especially helps players realize that, even if they knew what the two separate worlds and their towns were like in Tales of Symphonia, they likely won't even recognize them now. The lake in Luin is completely dry, and while some of the people (and even animals) may be the same, the locations and attitudes have transformed.

 

The change in Emil, tends to be a tad more subdued. Yes, within the first hour or two he does experience a somewhat sudden breakthrough concerning his personality, demeanor and the way he's been living his life. This breakthrough does help him decide to give up everything he knows to try and make a difference. But people don't change that easily, even when they do meet people who help them decide that something about them isn't working and they need to improve it. Emil starts by taking the right steps - standing up to his abusive uncle, deciding to step up and aid a person depending on him and helping to protect a town and its people even though they've always hated him. But he can't change overnight, and players get to see throughout the game how Emil gradually does grow from a shy, traumatized and scared little boy into a man.

 

Of course the game isn't obvious about the theme of change. It doesn't beat you over the head by pointing out the obvious, or narrate what you can watch happening before your eyes. Instead, its sort of infused into the background. If you don't pay close attention, you won't even realize the progress the world and its characters are making. If you do, you'll gain a much better appreciation for the game.

 

Images courtesy of Namco Bandai.

The post Change Is Inevitable In Tales of Symphonia: Dawn of the New World appeared first on Siliconera.

]]>
<![CDATA[

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Tales of Symphonia: Dawn of the New World is a game about change. But not just the idea of changing a world, a person or the direction of a society. It branches out and takes a broader look, looking at the motivations and causes of change, the gradual steps and advancements as a change is happening and the results and repercussions of such change.

 

The opening movie begins with a live-changing event. The town of Palmacosta is ravaged by Martel Church followers, led by Lloyd Irving, because a rebel group called the Vanguard was rumored to be station there. Our hero this time around, Emil, watches Lloyd murder his innocent parents, and runs because he can't do anything. He comes upon a girl being accosted by people from the Church or Martel, and saves her from them.

 

Both the decimation of the town by a figure previously established to be not only a hero, but a good-hearted and likable character, changes not only the lives of any survivors of the Palmacosta event, but also casts a shadow of doubt on the mind of the player. When I first heard that Lloyd and Collette, the two heroes of Tales of Symphonia, would be the villains of Tales of Symphonia: Dawn of the New World, I was incredibly skeptical. I had invested hours helping them save the two worlds of Sylvarant and Tethe'alla, thought I knew their characters and what they were capable of. By beginning the Tales of Symphonia: Dawn of the World in this manner, Namco Bandai is able to create doubt in the minds of returning players and create a vivid image in the minds of newcomers.

 

The other two striking changes both take place over a longer period of time, throughout Tales of Symphonia: Dawn of the New World. These are changes in Emil, our initially introverted hero, and in the new world created by the combination of Sylvarant and Tethe'alla. The changes in the world, and how these changes have impacted the lives of people of both worlds, is incredibly obvious, but you don't get to see and comprehend the entire impact until you really get into your travels with Emil and Marta and see how each place has changed. The depiction of the town of Luin in the beginning especially helps players realize that, even if they knew what the two separate worlds and their towns were like in Tales of Symphonia, they likely won't even recognize them now. The lake in Luin is completely dry, and while some of the people (and even animals) may be the same, the locations and attitudes have transformed.

 

The change in Emil, tends to be a tad more subdued. Yes, within the first hour or two he does experience a somewhat sudden breakthrough concerning his personality, demeanor and the way he's been living his life. This breakthrough does help him decide to give up everything he knows to try and make a difference. But people don't change that easily, even when they do meet people who help them decide that something about them isn't working and they need to improve it. Emil starts by taking the right steps - standing up to his abusive uncle, deciding to step up and aid a person depending on him and helping to protect a town and its people even though they've always hated him. But he can't change overnight, and players get to see throughout the game how Emil gradually does grow from a shy, traumatized and scared little boy into a man.

 

Of course the game isn't obvious about the theme of change. It doesn't beat you over the head by pointing out the obvious, or narrate what you can watch happening before your eyes. Instead, its sort of infused into the background. If you don't pay close attention, you won't even realize the progress the world and its characters are making. If you do, you'll gain a much better appreciation for the game.

 

Images courtesy of Namco Bandai.

The post Change Is Inevitable In Tales of Symphonia: Dawn of the New World appeared first on Siliconera.

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The Tales Team Tells Us About Tales of Symphonia 6164f Dawn of the New World https://siliconera.voiranime.info/the-tales-team-tells-us-about-tales-of-symphonia-dawn-of-the-new-world/?utm_source=rss&utm_medium=rss&utm_campaign=the-tales-team-tells-us-about-tales-of-symphonia-dawn-of-the-new-world https://siliconera.voiranime.info/the-tales-team-tells-us-about-tales-of-symphonia-dawn-of-the-new-world/#respond <![CDATA[Siliconera Staff]]> Fri, 31 Oct 2008 23:37:15 +0000 <![CDATA[Wii]]> <![CDATA[Highlight]]> <![CDATA[Interviews]]> <![CDATA[Namco Bandai]]> <![CDATA[Tales]]> <![CDATA[Tales of Symphonia: Dawn of the New World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=20635 <![CDATA[

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tosi1

Unlike the other Tales games in the Tales series, Tales of Symphonia: Dawn of the New World picks up right where the 2003 Gamecube game left off. You're going to see a lot of familiar places and faces from Tales of Symphonia. Most of the previous cast s your party, but Lloyd is different. He doesn't play the lead character. Newcomer Emil replaces him and views the hero as a monster. We spoke with Minako Takahashi, localization producer at Namco Bandai USA, and Andy Tsai, localization producer at Namco Bandai Japan to discuss what happened to the world and how the monster catching system got into a Tales game.

 

What happened to the world after the events in Tales of Symphonia?

 

The world regeneration resulted in the two worlds of Sylvarant and Tethe’alla to come together. However, the disparity in the technology level between the two cultures resulted in a deep divide among the people. The people of Sylvarant resented being cast off as a second-rate citizen and this resentment helped create a resistance group known as the Vanguard.

 

As if to coincide with the general unrest, weather patterns around the world started to change as well. Snow started to fall in areas that were once deserts, and areas that were once covered in ice, started to melt. These strange weather patterns only brought more fear and anxiety to the citizens of the world.

 

Tell us what the new lead characters Emil and Marta's are like. Is Emil as easygoing and idealistic as Lloyd?

 

Emil is very different from Lloyd. He is very unsure of himself and an introvert. Unlike Lloyd, he does not have any friends in the town that he currently resides. He is unable to voice his opinions and is always apologizing. Marta on the other hand is very out going and cheerful.

 

Are we going to see the same areas and dungeons from Tales of Symphonia?

 

Players will be revisiting familiar locations from Tales of Symphonia on the GameCube, but they will also notice that these areas look very different. For example, the desert city of Triet is now covered in snow.

 

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Can you tell us about some of the new places we're going to visit?

 

Luin is the first location that the player will visit. It is also one that will bring up a lot of memories for players that played Tales of Symphonia on the GameCube since it played a fairly large role in the story. The city is now completely restored and statues of the heroes of world regeneration line the town.

 

Another new area is the Underground Ruins in Asgard. Players were able to visit Asgard in the previous game. The Underground Ruins is a whole new dungeon inside of Asgard never mentioned before with many secrets of its own.

 

In addition to the two mentioned here, there are other towns and dungeons, both new and old, for the players to explore. Even the old areas are filled with new things that will be both familiar and different.

 

How does Tales of Symphonia: Dawn of the New World take advantage of motion control?

 

The main use of the motion control is the Sorcerer’s Ring and the additional shortcuts. The player will aim the Sorcerer’s Ring with the pointer on the Wii Remote. Players will also be able to execute shortcuts in battle by swinging the Wii Remote or the Nunchuk horizontally or vertically for total of 4 shortcuts.

 

What makes this battle system different from Tales of Symphonia and the other Tales games?

 

The basic battle mechanism does not change significantly from a recent Tales game. The major difference for players that only played Tales of Symphonia is that in Dawn of the New World, the battlefield is in 3D. The monster capturing aspect requires more strategy than other Tales games. Each battlefield has an element assigned to it which can be checked on the Elemental Grid. The player must change the major element and the 4 of the minor elements on the grid to the corresponding element of the monster that they want to capture. However, actions by both enemies and allies can affect the battlefield element, so this will require the player to create a battle party that is most suited to accomplish this.

 

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Why did you add monster catching to the Tales series? What does it add to battles?

 

The monster catching adds additional strategy to the game that was not present in previous Tales game. It also allows numerous battle party configurations.

 

Monsters have always played a big role in the Tales series and for Dawn of the New World, we wanted to utilize them in ways that have never been attempted before in the Tales series.

 

We thought that it would be interesting to give the player the chance to form pacts and fight along side the 200+ monsters in the game.  Not only would this directly affect how players fight their battles, choosing which monsters to use in battle also allows each of our fans to customize their fighting style in ways that is not possible in other Tales games.

 

When I saw the US version at E3 I discovered the number of motion controlled techniques were bumped up to eight. Are there any other revisions made for the North American version?

 

At the start of the new game, the player is given the option to load a cleared data from Tales of Symphonia on the Game. Loading the data will result in a small gift as a “Thank you“ from the team for playing the first game.

 

tosi4

 

Tales of Symphonia: Dawn of a New World has multiple endings. How are the endings earned? Do you get stuck on a path? Are there last minute choices you need to make?

 

There are three endings to the game. One of them will require time and dedication from the player.  I don’t want to spoil anything for our fans, so I’ll just leave it at that!

 

Is there any post game content like the extra missions in Tales of Legendia or a New Game + mode?

 

Like previous Tales games, there will be a Grade Shop at the end of the game for New Game+. A new dungeon will also be available in New Game+. A higher difficulty level will also become available to the player.

 

Where is the Tales series going next in North America? Are you evaluating the DS Tales games or thinking about the mothership Tales title for the Wii?

 

Right  now, we’re just enjoying the last few months of the series’ 10th anniversary in North America. It was a tall order to prepare two huge RPGs like Dawn of the New World and Tales of Vesperia on the Xbox 360, so everyone is taking a well-deserved deep breath before we decide on our next move.

 

Images courtesy of Namco Bandai.

The post The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World appeared first on Siliconera.

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Unlike the other Tales games in the Tales series, Tales of Symphonia: Dawn of the New World picks up right where the 2003 Gamecube game left off. You're going to see a lot of familiar places and faces from Tales of Symphonia. Most of the previous cast s your party, but Lloyd is different. He doesn't play the lead character. Newcomer Emil replaces him and views the hero as a monster. We spoke with Minako Takahashi, localization producer at Namco Bandai USA, and Andy Tsai, localization producer at Namco Bandai Japan to discuss what happened to the world and how the monster catching system got into a Tales game.

 

What happened to the world after the events in Tales of Symphonia?

 

The world regeneration resulted in the two worlds of Sylvarant and Tethe’alla to come together. However, the disparity in the technology level between the two cultures resulted in a deep divide among the people. The people of Sylvarant resented being cast off as a second-rate citizen and this resentment helped create a resistance group known as the Vanguard.

 

As if to coincide with the general unrest, weather patterns around the world started to change as well. Snow started to fall in areas that were once deserts, and areas that were once covered in ice, started to melt. These strange weather patterns only brought more fear and anxiety to the citizens of the world.

 

Tell us what the new lead characters Emil and Marta's are like. Is Emil as easygoing and idealistic as Lloyd?

 

Emil is very different from Lloyd. He is very unsure of himself and an introvert. Unlike Lloyd, he does not have any friends in the town that he currently resides. He is unable to voice his opinions and is always apologizing. Marta on the other hand is very out going and cheerful.

 

Are we going to see the same areas and dungeons from Tales of Symphonia?

 

Players will be revisiting familiar locations from Tales of Symphonia on the GameCube, but they will also notice that these areas look very different. For example, the desert city of Triet is now covered in snow.

 

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Can you tell us about some of the new places we're going to visit?

 

Luin is the first location that the player will visit. It is also one that will bring up a lot of memories for players that played Tales of Symphonia on the GameCube since it played a fairly large role in the story. The city is now completely restored and statues of the heroes of world regeneration line the town.

 

Another new area is the Underground Ruins in Asgard. Players were able to visit Asgard in the previous game. The Underground Ruins is a whole new dungeon inside of Asgard never mentioned before with many secrets of its own.

 

In addition to the two mentioned here, there are other towns and dungeons, both new and old, for the players to explore. Even the old areas are filled with new things that will be both familiar and different.

 

How does Tales of Symphonia: Dawn of the New World take advantage of motion control?

 

The main use of the motion control is the Sorcerer’s Ring and the additional shortcuts. The player will aim the Sorcerer’s Ring with the pointer on the Wii Remote. Players will also be able to execute shortcuts in battle by swinging the Wii Remote or the Nunchuk horizontally or vertically for total of 4 shortcuts.

 

What makes this battle system different from Tales of Symphonia and the other Tales games?

 

The basic battle mechanism does not change significantly from a recent Tales game. The major difference for players that only played Tales of Symphonia is that in Dawn of the New World, the battlefield is in 3D. The monster capturing aspect requires more strategy than other Tales games. Each battlefield has an element assigned to it which can be checked on the Elemental Grid. The player must change the major element and the 4 of the minor elements on the grid to the corresponding element of the monster that they want to capture. However, actions by both enemies and allies can affect the battlefield element, so this will require the player to create a battle party that is most suited to accomplish this.

 

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Why did you add monster catching to the Tales series? What does it add to battles?

 

The monster catching adds additional strategy to the game that was not present in previous Tales game. It also allows numerous battle party configurations.

 

Monsters have always played a big role in the Tales series and for Dawn of the New World, we wanted to utilize them in ways that have never been attempted before in the Tales series.

 

We thought that it would be interesting to give the player the chance to form pacts and fight along side the 200+ monsters in the game.  Not only would this directly affect how players fight their battles, choosing which monsters to use in battle also allows each of our fans to customize their fighting style in ways that is not possible in other Tales games.

 

When I saw the US version at E3 I discovered the number of motion controlled techniques were bumped up to eight. Are there any other revisions made for the North American version?

 

At the start of the new game, the player is given the option to load a cleared data from Tales of Symphonia on the Game. Loading the data will result in a small gift as a “Thank you“ from the team for playing the first game.

 

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Tales of Symphonia: Dawn of a New World has multiple endings. How are the endings earned? Do you get stuck on a path? Are there last minute choices you need to make?

 

There are three endings to the game. One of them will require time and dedication from the player.  I don’t want to spoil anything for our fans, so I’ll just leave it at that!

 

Is there any post game content like the extra missions in Tales of Legendia or a New Game + mode?

 

Like previous Tales games, there will be a Grade Shop at the end of the game for New Game+. A new dungeon will also be available in New Game+. A higher difficulty level will also become available to the player.

 

Where is the Tales series going next in North America? Are you evaluating the DS Tales games or thinking about the mothership Tales title for the Wii?

 

Right  now, we’re just enjoying the last few months of the series’ 10th anniversary in North America. It was a tall order to prepare two huge RPGs like Dawn of the New World and Tales of Vesperia on the Xbox 360, so everyone is taking a well-deserved deep breath before we decide on our next move.

 

Images courtesy of Namco Bandai.

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