Super Mario World Articles and News th44 Siliconera The secret level in the world of video game news. Thu, 16 Jan 2025 17:00:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Super Mario World Articles and News th44 Siliconera 32 32 163913089 Super Mario World Vinyl Soundtrack Will Appear in April 2025 73x5i https://siliconera.voiranime.info/super-mario-world-vinyl-soundtrack-will-appear-in-april-2025/?utm_source=rss&utm_medium=rss&utm_campaign=super-mario-world-vinyl-soundtrack-will-appear-in-april-2025 https://siliconera.voiranime.info/super-mario-world-vinyl-soundtrack-will-appear-in-april-2025/#respond <![CDATA[Kite Stenbuck]]> Thu, 16 Jan 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Nintendo]]> <![CDATA[Super Mario Bros.]]> <![CDATA[Super Mario World]]> https://siliconera.voiranime.info/?p=1073870 <![CDATA[

t1z4l

Tower Records Japan has revealed that it will produce and sell a vinyl soundtrack primarily based on Nintendo's SNES game Super Mario World. The album will be available at ¥11,550 (~$74.30) on April 30, 2025. Pre-orders for the vinyl soundtrack are immediately available on the Japanese Tower Records Online Shop.

The soundtrack will consist of three discs with content available on both sides. It will boast a large number of tracks at 179, but take note that Tower Records conflated the music tracks with sound effects to reach that number. The third disc's second side in particular has a whopping 107 sound effects that will play after the Super Mario World ending theme as its 11th track.

Super Mario World, which is also known in Japan with the additional subtitle Super Mario Bros. 4, will not be the only game to have its tracks featured in this vinyl soundtrack. Tower Records and Nintendo will also add tracks from the first three mainline Super Mario Bros. entries until Super Mario Bros. 3 to the second disc.

The Super Mario World vinyl soundtrack will be available on April 30, 2025. It will contain tracks from the Super Famicom / SNES game that appeared first in Japan in November 1990, as well as the first three Super Mario Bros. games that Nintendo released for the Famicom / NES in the late 1980s in Japan.

The post Super Mario World Vinyl Soundtrack Will Appear in April 2025 appeared first on Siliconera.

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Super Mario World vinyl soundtrack

Tower Records Japan has revealed that it will produce and sell a vinyl soundtrack primarily based on Nintendo's SNES game Super Mario World. The album will be available at ¥11,550 (~$74.30) on April 30, 2025. Pre-orders for the vinyl soundtrack are immediately available on the Japanese Tower Records Online Shop.

The soundtrack will consist of three discs with content available on both sides. It will boast a large number of tracks at 179, but take note that Tower Records conflated the music tracks with sound effects to reach that number. The third disc's second side in particular has a whopping 107 sound effects that will play after the Super Mario World ending theme as its 11th track.

Super Mario World, which is also known in Japan with the additional subtitle Super Mario Bros. 4, will not be the only game to have its tracks featured in this vinyl soundtrack. Tower Records and Nintendo will also add tracks from the first three mainline Super Mario Bros. entries until Super Mario Bros. 3 to the second disc.

The Super Mario World vinyl soundtrack will be available on April 30, 2025. It will contain tracks from the Super Famicom / SNES game that appeared first in Japan in November 1990, as well as the first three Super Mario Bros. games that Nintendo released for the Famicom / NES in the late 1980s in Japan.

The post Super Mario World Vinyl Soundtrack Will Appear in April 2025 appeared first on Siliconera.

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Universal Studios Japan Super Nintendo World to Add Donkey Kong Area in 2024 4g4f10 https://siliconera.voiranime.info/universal-studios-japan-super-nintendo-world-to-add-donkey-kong-area-in-2024/?utm_source=rss&utm_medium=rss&utm_campaign=universal-studios-japan-super-nintendo-world-to-add-donkey-kong-area-in-2024 https://siliconera.voiranime.info/universal-studios-japan-super-nintendo-world-to-add-donkey-kong-area-in-2024/#respond <![CDATA[Kazuma Hashimoto]]> Tue, 28 Sep 2021 12:30:17 +0000 <![CDATA[News]]> <![CDATA[Donkey Kong]]> <![CDATA[Japan]]> <![CDATA[Super Mario World]]> <![CDATA[Universal Studios Japan]]> https://siliconera.voiranime.info/?p=899687 <![CDATA[

Super Nintendo World Donkey Kong

Universal Studios Japan has announced that it intends to open a Donkey Kong area as an extension of Super Nintendo World sometime in 2024. Additionally, Nintendo Director Shigeru Miyamoto will be involved in the development of this new area. While details regarding the Donkey Kong area are currently scarce, the development of several roller coasters are mentioned. [Thanks, Famitsu!]

It was also revealed that this area will be designed to look like a jungle. Themed food and drinks will be available in the new area, similar to the rest of Super Nintendo World. Consumers can currently purchase Mario, Peach, Luigi, and Bowser themed food and drinks through the park. Additionally, Universal Studios Japan has revealed that once the Donkey Kong area is complete, Super Nintendo World will be 1.7 times larger.

Super Nintendo World officially opened in March 2021 after facing numerous delays due to COVID-19. The park features various Mario themed attractions and currently has a website where people can view the attractions through a 3D tour. It also includes a list of stores and available food items consumers can purchase.

The Donkey Kong extension in Super Nintendo World will open sometime in 2024. More information regarding the attractions will arrive sometime in the future.

The post Universal Studios Japan Super Nintendo World to Add Donkey Kong Area in 2024 appeared first on Siliconera.

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Super Nintendo World Donkey Kong

Universal Studios Japan has announced that it intends to open a Donkey Kong area as an extension of Super Nintendo World sometime in 2024. Additionally, Nintendo Director Shigeru Miyamoto will be involved in the development of this new area. While details regarding the Donkey Kong area are currently scarce, the development of several roller coasters are mentioned. [Thanks, Famitsu!] It was also revealed that this area will be designed to look like a jungle. Themed food and drinks will be available in the new area, similar to the rest of Super Nintendo World. Consumers can currently purchase Mario, Peach, Luigi, and Bowser themed food and drinks through the park. Additionally, Universal Studios Japan has revealed that once the Donkey Kong area is complete, Super Nintendo World will be 1.7 times larger. Super Nintendo World officially opened in March 2021 after facing numerous delays due to COVID-19. The park features various Mario themed attractions and currently has a website where people can view the attractions through a 3D tour. It also includes a list of stores and available food items consumers can purchase. The Donkey Kong extension in Super Nintendo World will open sometime in 2024. More information regarding the attractions will arrive sometime in the future.

The post Universal Studios Japan Super Nintendo World to Add Donkey Kong Area in 2024 appeared first on Siliconera.

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Yoshi Was Originally More Crocodile 3k5f4n Like, Created From The Idea Of Mario Riding A Horse https://siliconera.voiranime.info/yoshi-originally-crocodile-like-created-idea-mario-riding-horse/?utm_source=rss&utm_medium=rss&utm_campaign=yoshi-originally-crocodile-like-created-idea-mario-riding-horse https://siliconera.voiranime.info/yoshi-originally-crocodile-like-created-idea-mario-riding-horse/#respond <![CDATA[Casey]]> Sun, 01 Oct 2017 20:30:53 +0000 <![CDATA[News]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Nintendo]]> <![CDATA[Super Mario World]]> <![CDATA[Super Nintendo]]> <![CDATA[USA]]> <![CDATA[Yoshi's Island]]> https://siliconera.voiranime.info/?p=659822 <![CDATA[

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We recently learned that Yoshi was originally being punched in the head in Super Mario World. In Nintendo’s translated interview with the original developers, we learn more about the origins of our favorite anthropomorphic green dinosaur buddy.

 

The interview features Super Mario World character graphic designer and Yoshi creator Shigefumi Hino, director Takashi Tezuka, and Yoshi’s Island character designer Hisashi Nogami who talked about how Yoshi came to be.

 

I Want Mario to Ride a Horse!”

 

I'd like to ask about Yoshi. Super Mario World has several noteworthy characteristics. One is that it marks Yoshi's debut.

Tezuka: Uh-huh.

 

How did Yoshi come to be?

Tezuka: Shigeru Miyamoto said he wanted Mario to ride a horse!

 

A horse? (laughs)

Tezuka: I think he likes horses. (laughs) When we were making Super Mario Bros. 3, he had drawn a picture of Mario on a horse, and hung it on a wall near where he used to sit. I would look at that and think, "I think he wants Mario to ride something." When we started making Super Mario World, we were working with the concept of a dinosaur land, so I had Hino do art for a kind of reptile.

Hino: The first keyword was horse, so I imagined something rather large and first drew up a creature like a large lizard.

 

A large lizard? (laughs)

Tezuka: It was like a crocodile. (laughs)

Yoshi is quite different from a crocodile! (laughs)

Tezuka: Yeah. It felt out of place to have a reptile suddenly appear in Mario's world, so we went back and talked about how maybe it shouldn't be like a crocodile.

 

In other words, the two of you consulted each other as you searched for the prototype for Yoshi. How did that croc-like creature shape up into Yoshi?

Hino: Tezuka had done a rough sketch and it was cute and pretty good, so I polished up Yoshi into his current form based on that.

 

Tezuka: That happened relatively quickly. I kind of forced the design though, saying, "It's related to turtles." (laughs)

 

That's why, instead of a saddle, what's on Yoshi's back is...

Nogami: A shell. Even after I ed the company, Tezuka kept insisting that it was a shell. (laughs)

 

(laughs) And that's how Super Mario World, which debuted Yoshi as kin to turtles, became the top-selling title worldwide for Super NES.

Tezuka: Really…?

 

As if you don't know! (laughs)

Tezuka: (laughs) Launch titles are the first games that let players try the new hardware's features, so they benefit in being able to surprise many players who are experiencing those features for the first time.

 

Oh, I see. Nogami-san, you were just a regular player at the time. What surprised you when you played Super Mario World?

Nogami: A lot of things surprised me. For example, there's a foreground and background with overlapped scrolling. It introduced things that made me say, "Super NES can even do this!"

 

It surprised you with visuals that NES didn't have.

Nogami: Yes. Another thing that made an impression was the action of the fence flipping around, and how characters that were in front of the fence would go behind it. Those were things that couldn't have been done with NES, so I thought they were very interesting.

 

You were still a student, but you looked at it like a pro! (laughs)

Nogami: No, not at all! (laughs)

 

Had you decided by that time that you wanted to make video games?

Nogami: I loved video games, so I did think that I wanted to make them someday.

Tezuka: Nogami was part of the inaugural class of the Game Seminar.

Nogami: Yes, but I actually played Super Mario World before ing the seminar!

 

You can read more from the full Nintendo interview with the Super Mario World and Yoshi’s Island developers here.

The post Yoshi Was Originally More Crocodile-Like, Created From The Idea Of Mario Riding A Horse appeared first on Siliconera.

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We recently learned that Yoshi was originally being punched in the head in Super Mario World. In Nintendo’s translated interview with the original developers, we learn more about the origins of our favorite anthropomorphic green dinosaur buddy.   The interview features Super Mario World character graphic designer and Yoshi creator Shigefumi Hino, director Takashi Tezuka, and Yoshi’s Island character designer Hisashi Nogami who talked about how Yoshi came to be.   “I Want Mario to Ride a Horse!”  
I'd like to ask about Yoshi. Super Mario World has several noteworthy characteristics. One is that it marks Yoshi's debut.
Tezuka: Uh-huh.  
How did Yoshi come to be?
Tezuka: Shigeru Miyamoto said he wanted Mario to ride a horse!
 
A horse? (laughs)
Tezuka: I think he likes horses. (laughs) When we were making Super Mario Bros. 3, he had drawn a picture of Mario on a horse, and hung it on a wall near where he used to sit. I would look at that and think, "I think he wants Mario to ride something." When we started making Super Mario World, we were working with the concept of a dinosaur land, so I had Hino do art for a kind of reptile. Hino: The first keyword was horse, so I imagined something rather large and first drew up a creature like a large lizard.  
A large lizard? (laughs)
Tezuka: It was like a crocodile. (laughs) Yoshi is quite different from a crocodile! (laughs) Tezuka: Yeah. It felt out of place to have a reptile suddenly appear in Mario's world, so we went back and talked about how maybe it shouldn't be like a crocodile.  
In other words, the two of you consulted each other as you searched for the prototype for Yoshi. How did that croc-like creature shape up into Yoshi?
Hino: Tezuka had done a rough sketch and it was cute and pretty good, so I polished up Yoshi into his current form based on that.
 
Tezuka: That happened relatively quickly. I kind of forced the design though, saying, "It's related to turtles." (laughs)
 
That's why, instead of a saddle, what's on Yoshi's back is...
Nogami: A shell. Even after I ed the company, Tezuka kept insisting that it was a shell. (laughs)  
(laughs) And that's how Super Mario World, which debuted Yoshi as kin to turtles, became the top-selling title worldwide for Super NES.
Tezuka: Really…?
 
As if you don't know! (laughs)
Tezuka: (laughs) Launch titles are the first games that let players try the new hardware's features, so they benefit in being able to surprise many players who are experiencing those features for the first time.   Oh, I see. Nogami-san, you were just a regular player at the time. What surprised you when you played Super Mario World? Nogami: A lot of things surprised me. For example, there's a foreground and background with overlapped scrolling. It introduced things that made me say, "Super NES can even do this!"   It surprised you with visuals that NES didn't have. Nogami: Yes. Another thing that made an impression was the action of the fence flipping around, and how characters that were in front of the fence would go behind it. Those were things that couldn't have been done with NES, so I thought they were very interesting.   You were still a student, but you looked at it like a pro! (laughs) Nogami: No, not at all! (laughs)   Had you decided by that time that you wanted to make video games? Nogami: I loved video games, so I did think that I wanted to make them someday. Tezuka: Nogami was part of the inaugural class of the Game Seminar. Nogami: Yes, but I actually played Super Mario World before ing the seminar!
  You can read more from the full Nintendo interview with the Super Mario World and Yoshi’s Island developers here.

The post Yoshi Was Originally More Crocodile-Like, Created From The Idea Of Mario Riding A Horse appeared first on Siliconera.

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Mario Was Originally Punching Yoshi On The Head In Super Mario World 2r4b1r https://siliconera.voiranime.info/mario-originally-punching-yoshi-head-super-mario-world/?utm_source=rss&utm_medium=rss&utm_campaign=mario-originally-punching-yoshi-head-super-mario-world https://siliconera.voiranime.info/mario-originally-punching-yoshi-head-super-mario-world/#respond <![CDATA[Casey]]> Fri, 29 Sep 2017 15:30:42 +0000 <![CDATA[Wii]]> <![CDATA[Wii U]]> <![CDATA[Game Boy Advance]]> <![CDATA[Japan]]> <![CDATA[SNES]]> <![CDATA[Super Mario World]]> https://siliconera.voiranime.info/?p=659566 <![CDATA[

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Over on Nintendo’s official Japanese website, an interview was recently conducted featuring Super Mario World’s original developers. During the interview, various anecdotes about the development were discussed, including one concerning Mario and Yoshi and what exactly Mario is doing in the animation when Yoshi sticks his tongue out. [Thanks, Kotaku.]

 

It was never entirely clear whether Mario was pointing or bopping Yoshi on the head when he moves his hand, and the graphical limitations of the SNES certainly didn’t help. However, the answer to this mystery is the more violent of the two: Mario was originally hitting Yoshi on the head to surprise the dinosaur into sticking his tongue out. This was later changed to the pointing gesture, as seen in official artwork like the image above, but the in-game sprites still made it fairly unclear.

 

Shigefumi Hino, Super Mario World’s character graphic designer and creator of Yoshi, explained further on the subject of the animation:

 

“Lots of people think that while Mario is pointing his finger foreward, he’s saying ‘Go,’ and Yoshi’s tongue comes out. However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise.

What’s more, there’s an added ‘bop’ sound. However, it seemed like people would say ‘Poor Yoshi,’ so that’s why it became that Mario is saying ‘Go.”

 

To read more from the interview, you can go here.

 

Super Mario World originally released for the SNES. It later released on the Game Boy Advance, Wii, and Wii U.

The post Mario Was Originally Punching Yoshi On The Head In Super Mario World appeared first on Siliconera.

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  Over on Nintendo’s official Japanese website, an interview was recently conducted featuring Super Mario World’s original developers. During the interview, various anecdotes about the development were discussed, including one concerning Mario and Yoshi and what exactly Mario is doing in the animation when Yoshi sticks his tongue out. [Thanks, Kotaku.]   It was never entirely clear whether Mario was pointing or bopping Yoshi on the head when he moves his hand, and the graphical limitations of the SNES certainly didn’t help. However, the answer to this mystery is the more violent of the two: Mario was originally hitting Yoshi on the head to surprise the dinosaur into sticking his tongue out. This was later changed to the pointing gesture, as seen in official artwork like the image above, but the in-game sprites still made it fairly unclear.   Shigefumi Hino, Super Mario World’s character graphic designer and creator of Yoshi, explained further on the subject of the animation:  
“Lots of people think that while Mario is pointing his finger foreward, he’s saying ‘Go,’ and Yoshi’s tongue comes out. However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise. What’s more, there’s an added ‘bop’ sound. However, it seemed like people would say ‘Poor Yoshi,’ so that’s why it became that Mario is saying ‘Go.”
  To read more from the interview, you can go here.   Super Mario World originally released for the SNES. It later released on the Game Boy Advance, Wii, and Wii U.

The post Mario Was Originally Punching Yoshi On The Head In Super Mario World appeared first on Siliconera.

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Nintendo Power’s “Super Mario Adventures” Comic To Be Reprinted By VIZ Media 1t1h70 https://siliconera.voiranime.info/nintendo-powers-super-mario-adventures-comic-reprinted-viz-media/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-powers-super-mario-adventures-comic-reprinted-viz-media https://siliconera.voiranime.info/nintendo-powers-super-mario-adventures-comic-reprinted-viz-media/#respond <![CDATA[Casey]]> Thu, 04 Aug 2016 16:30:19 +0000 <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=579933 <![CDATA[

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Back in 1992, a “Super Mario Adventures” comic ran for a whole year in Nintendo Power. Written by Kentaro Takekuma and illustrated by Charlie Nozawa, the comic strips featured many familiar characters from the Mario series and was based roughly on Super Mario World.

 

Later this year, the comics will be compiled and reprinted in graphic novel format by VIZ Media, with a release date of October 12th.

 

Additionally, here’s a look at a description the Super Mario Adventures graphic novel from Things From Another World:

 

“Super Mario Adventures, inspired by the bestselling Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine in 1992-93. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros’ plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?! Long out of print, this stunning, full-color graphic novel is now available once again!”

The post Nintendo Power’s “Super Mario Adventures” Comic To Be Reprinted By VIZ Media appeared first on Siliconera.

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super-mario-adventures Back in 1992, a “Super Mario Adventures” comic ran for a whole year in Nintendo Power. Written by Kentaro Takekuma and illustrated by Charlie Nozawa, the comic strips featured many familiar characters from the Mario series and was based roughly on Super Mario World.   Later this year, the comics will be compiled and reprinted in graphic novel format by VIZ Media, with a release date of October 12th.   Additionally, here’s a look at a description the Super Mario Adventures graphic novel from Things From Another World:  
“Super Mario Adventures, inspired by the bestselling Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine in 1992-93. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros’ plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?! Long out of print, this stunning, full-color graphic novel is now available once again!”

The post Nintendo Power’s “Super Mario Adventures” Comic To Be Reprinted By VIZ Media appeared first on Siliconera.

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YouTuber Injects Flappy Bird Code Into Super Mario World 1t4k4m https://siliconera.voiranime.info/youtuber-injects-flappy-bird-code-super-mario-world/?utm_source=rss&utm_medium=rss&utm_campaign=youtuber-injects-flappy-bird-code-super-mario-world https://siliconera.voiranime.info/youtuber-injects-flappy-bird-code-super-mario-world/#respond <![CDATA[Casey]]> Sun, 03 Apr 2016 20:30:35 +0000 <![CDATA[Flappy Bird]]> <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=550979 <![CDATA[

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Notable YouTube SethBling recently pulled off an impressive feat. By exploiting various glitches, he was able to insert the code for the infamously-popular Flappy Bird into the classic videogame Super Mario World.

 

To get a full explanation of the complicated process SethBling went through to achieve this, you can check out his video below.

The post YouTuber Injects Flappy Bird Code Into Super Mario World appeared first on Siliconera.

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2016-03-29_190631 Notable YouTube SethBling recently pulled off an impressive feat. By exploiting various glitches, he was able to insert the code for the infamously-popular Flappy Bird into the classic videogame Super Mario World.   To get a full explanation of the complicated process SethBling went through to achieve this, you can check out his video below.

The post YouTuber Injects Flappy Bird Code Into Super Mario World appeared first on Siliconera.

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SNES Games Are Coming To The Nintendo 3DS Virtual Console 1b5t5k https://siliconera.voiranime.info/snes-games-coming-nintendo-3ds-virtual-console/?utm_source=rss&utm_medium=rss&utm_campaign=snes-games-coming-nintendo-3ds-virtual-console https://siliconera.voiranime.info/snes-games-coming-nintendo-3ds-virtual-console/#respond <![CDATA[Jenni Lada]]> Thu, 03 Mar 2016 23:18:23 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[3DS Virtual Console]]> <![CDATA[F-Zero]]> <![CDATA[Pilotwings]]> <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=544436 <![CDATA[

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3ds snes vc

 

New Virtual Console games were announced for the Nintendo 3DS during today’s Nintendo Direct. Super Nintendo games will be available on the handheld, starting today. They will only be playable on the New Nintendo 3DS systems and offer a Pixel Perfect mode that allows them to play at the games’ original resolution.

 

Three Super Nintendo Virtual Console games are immediately available on the Nintendo 3DS. They are F-Zero, Pilotwings, and Super Mario World. Each one is $7.99.

 

Two more waves of Super Nintendo Virtual Console games were announced for the Nintendo 3DS. Donkey Kong Country, Earthbound, and Super Mario Kart will be added on March 24, 2016. They’ll be followed by Donkey Kong Country 2, The Legend of Zelda: A Link to the Past, and Super Metroid on April 14, 2016.

The post SNES Games Are Coming To The Nintendo 3DS Virtual Console appeared first on Siliconera.

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3ds snes vc

 

New Virtual Console games were announced for the Nintendo 3DS during today’s Nintendo Direct. Super Nintendo games will be available on the handheld, starting today. They will only be playable on the New Nintendo 3DS systems and offer a Pixel Perfect mode that allows them to play at the games’ original resolution.

 

Three Super Nintendo Virtual Console games are immediately available on the Nintendo 3DS. They are F-Zero, Pilotwings, and Super Mario World. Each one is $7.99.

 

Two more waves of Super Nintendo Virtual Console games were announced for the Nintendo 3DS. Donkey Kong Country, Earthbound, and Super Mario Kart will be added on March 24, 2016. They’ll be followed by Donkey Kong Country 2, The Legend of Zelda: A Link to the Past, and Super Metroid on April 14, 2016.

The post SNES Games Are Coming To The Nintendo 3DS Virtual Console appeared first on Siliconera.

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https://siliconera.voiranime.info/final-fantasy-i-ii-super-mario-64-ds-and-more-releases-for-wii-u-virtual-console-in-japan/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-i-ii-super-mario-64-ds-and-more-releases-for-wii-u-virtual-console-in-japan https://siliconera.voiranime.info/final-fantasy-i-ii-super-mario-64-ds-and-more-releases-for-wii-u-virtual-console-in-japan/#respond <![CDATA[Sato]]> Wed, 06 Jan 2016 11:30:00 +0000 <![CDATA[Wii U]]> <![CDATA[Final Fantasy I]]> <![CDATA[Final Fantasy II]]> <![CDATA[Japan]]> <![CDATA[Mario Kart 64]]> <![CDATA[Super Mario 64 DS]]> <![CDATA[Super Mario World]]> https://siliconera.voiranime.info/?p=531842 <![CDATA[

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104ee39820396484d7c53f8264b48780a106c4ad8a91c1e8c3f642299b65ed3d

Nintendo released several classic titles for the Wii U Virtual Console in Japan today, with Final Fantasy I & II Advance,  Super Mario 64 DS, Mario Kart 64, and Super Mario World.

 

You can check out some of the trailers that accompanied the recent release below:

 

Final Fantasy I & 2 Advance:

 

 

 

Super Mario 64 DS:

 

Mario Kart 64:

 

Not a bad follow up to the Virtual Console releases of The Legend of Zelda: Ocarina of Time and Final Fantasy VI: Advance a couple weeks ago. It was also interesting to see how they released Final Fantasy VI just shortly after the Steam release.

The post Final Fantasy I & II, Super Mario 64 DS, And More Releases For Wii U Virtual Console In Japan appeared first on Siliconera.

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104ee39820396484d7c53f8264b48780a106c4ad8a91c1e8c3f642299b65ed3d Nintendo released several classic titles for the Wii U Virtual Console in Japan today, with Final Fantasy I & II Advance,  Super Mario 64 DS, Mario Kart 64, and Super Mario World.   You can check out some of the trailers that accompanied the recent release below:   Final Fantasy I & 2 Advance:       Super Mario 64 DS:   Mario Kart 64:   Not a bad follow up to the Virtual Console releases of The Legend of Zelda: Ocarina of Time and Final Fantasy VI: Advance a couple weeks ago. It was also interesting to see how they released Final Fantasy VI just shortly after the Steam release.

The post Final Fantasy I & II, Super Mario 64 DS, And More Releases For Wii U Virtual Console In Japan appeared first on Siliconera.

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Super Mario World And Mario Golf Are April’s Club Nintendo Rewards b5y16 https://siliconera.voiranime.info/super-mario-world-mario-golf-aprils-club-nintendo-rewards/?utm_source=rss&utm_medium=rss&utm_campaign=super-mario-world-mario-golf-aprils-club-nintendo-rewards https://siliconera.voiranime.info/super-mario-world-mario-golf-aprils-club-nintendo-rewards/#respond <![CDATA[Ishaan Sahdev]]> Mon, 07 Apr 2014 21:00:19 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Wii U]]> <![CDATA[Art Academy: First Semester]]> <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=388280 <![CDATA[

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New U.S. Club Nintendo digital rewards are up for the month of April. The list of games that you can exchange for coins is as follows:

 

Trajectile (DSiWare on 3DS) – 200 coins

Super Mario 3D World (Wii U) – 200 coins

Art Academy: First Semester (DSiWare on 3DS) – 200 coins

Mario Golf (Wii/Wii U) – 250 coins

 

All four games are available until May 11th.

The post Super Mario World And Mario Golf Are April’s Club Nintendo Rewards appeared first on Siliconera.

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New U.S. Club Nintendo digital rewards are up for the month of April. The list of games that you can exchange for coins is as follows:   Trajectile (DSiWare on 3DS) – 200 coins Super Mario 3D World (Wii U) – 200 coins Art Academy: First Semester (DSiWare on 3DS) – 200 coins Mario Golf (Wii/Wii U) – 250 coins   All four games are available until May 11th.

The post Super Mario World And Mario Golf Are April’s Club Nintendo Rewards appeared first on Siliconera.

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Mario Games Go On Discount Sale On Nintendo 3DS And Wii U 7321o https://siliconera.voiranime.info/mario-games-go-discount-sale-nintendo-3ds-wii-u/?utm_source=rss&utm_medium=rss&utm_campaign=mario-games-go-discount-sale-nintendo-3ds-wii-u https://siliconera.voiranime.info/mario-games-go-discount-sale-nintendo-3ds-wii-u/#respond <![CDATA[Ishaan Sahdev]]> Thu, 28 Nov 2013 17:00:17 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Nintendo eShop]]> <![CDATA[Super Mario Bros.]]> <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=354096 <![CDATA[

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This week, a bunch of Super Mario games are on sale on the Nintendo eShop in North America. Four games are available at a discount for Nintendo 3DS and Wii U each, and you can find the discounted prices for them below.

 

Nintendo 3DS:

Super Mario Bros. – From $4.99 to $3.49

Super Mario Bros. - From $4.99 to $3.49

Super Mario Land 2: 6 Golden Coins - From $3.99 to $2.79

Mario and Donkey Kong: Minis on the Move – From $9.99 to $6.99

 

Wii U:

Mario Bros. – From $4.99 - $3.49

Super Mario Bros. - From $4.99 to $3.49

Super Mario Bros. 2 – From 4.99 to $3.49

Super Mario World – From $7.99 to $5.59

 

All of the above games will be on sale until December 5th. Following that, it’ll be Donkey Kong’s turn in the character sale spotlight.

The post Mario Games Go On Discount Sale On Nintendo 3DS And Wii U appeared first on Siliconera.

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This week, a bunch of Super Mario games are on sale on the Nintendo eShop in North America. Four games are available at a discount for Nintendo 3DS and Wii U each, and you can find the discounted prices for them below.   Nintendo 3DS: Super Mario Bros. – From $4.99 to $3.49 Super Mario Bros. - From $4.99 to $3.49 Super Mario Land 2: 6 Golden Coins - From $3.99 to $2.79 Mario and Donkey Kong: Minis on the Move – From $9.99 to $6.99   Wii U: Mario Bros. – From $4.99 - $3.49 Super Mario Bros. - From $4.99 to $3.49 Super Mario Bros. 2 – From 4.99 to $3.49 Super Mario World – From $7.99 to $5.59   All of the above games will be on sale until December 5th. Following that, it’ll be Donkey Kong’s turn in the character sale spotlight.

The post Mario Games Go On Discount Sale On Nintendo 3DS And Wii U appeared first on Siliconera.

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Wii U Virtual Console To Debut With These Eight Games 572159 https://siliconera.voiranime.info/wii-u-virtual-console-to-debut-with-these-eight-games/?utm_source=rss&utm_medium=rss&utm_campaign=wii-u-virtual-console-to-debut-with-these-eight-games https://siliconera.voiranime.info/wii-u-virtual-console-to-debut-with-these-eight-games/#respond <![CDATA[Ishaan Sahdev]]> Tue, 23 Apr 2013 21:15:31 +0000 <![CDATA[Wii U]]> <![CDATA[F-Zero]]> <![CDATA[Ice Climber]]> <![CDATA[Nintendo eShop]]> <![CDATA[Super Mario World]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=291813 <![CDATA[

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The Wii U Virtual Console in North America will launch with eight games, Nintendo have announced. The eight games are:

 

  • Balloon Fight
  • Donkey Kong Jr.
  • Excitebike
  • Ice Climber
  • Kirby’s Adventure
  • Punch-Out!!
  • F-Zero
  • Super Mario World

 

Additionally, a Wii U Virtual Console trailer released alongside last week’s Nintendo Direct presentation showed games like Super Metroid, Mega Man and more.

 

The Wii U Virtual Console is expected to launch this week, following a Wii U firmware update that will speed up the device’s loading times and more.

The post Wii U Virtual Console To Debut With These Eight Games appeared first on Siliconera.

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The Wii U Virtual Console in North America will launch with eight games, Nintendo have announced. The eight games are:  
  • Balloon Fight
  • Donkey Kong Jr.
  • Excitebike
  • Ice Climber
  • Kirby’s Adventure
  • Punch-Out!!
  • F-Zero
  • Super Mario World
  Additionally, a Wii U Virtual Console trailer released alongside last week’s Nintendo Direct presentation showed games like Super Metroid, Mega Man and more.   The Wii U Virtual Console is expected to launch this week, following a Wii U firmware update that will speed up the device’s loading times and more.

The post Wii U Virtual Console To Debut With These Eight Games appeared first on Siliconera.

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