Sonic Generations Articles and News l2050 Siliconera The secret level in the world of video game news. Tue, 24 Sep 2024 19:04:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Sonic Generations Articles and News l2050 Siliconera 32 32 163913089 DC x Sonic Generations Comic Will Release in 2025 1o2n37 https://siliconera.voiranime.info/dc-x-sonic-generations-comic-will-release-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=dc-x-sonic-generations-comic-will-release-in-2025 https://siliconera.voiranime.info/dc-x-sonic-generations-comic-will-release-in-2025/#respond <![CDATA[Daniel Hudson]]> Tue, 24 Sep 2024 23:30:00 +0000 <![CDATA[News]]> <![CDATA[DC Comics]]> <![CDATA[Sega]]> <![CDATA[Sonic Generations]]> https://siliconera.voiranime.info/?p=1054752 <![CDATA[

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SEGA and DC Comics have announced a new collaboration, DC x Sonic Generations, set to launch in March 2025. The crossover will feature a monthly comic series written by Sonic the Hedgehog writer Ian Flynn. The series will run until 2026 and will include Sonic characters reimagined as DC superheroes.

View the official interview section on YouTube below:

https://youtu.be/pY090QHRI?si=aXELyDInwzfZdpx5

During a recent Sonic Central livestream, SEGA and DC provided a preview of the crossover, revealing characters like Shadow as Batman, Knuckles as Superman, Amy as Wonder Woman, and Sonic as The Flash. Alongside the comic series, the collaboration will include various merchandise and licensed products. This crossover marks the beginning of a long-term partnership between SEGA and DC Comics, with plans for more content and media releases beyond 2025. 

In related news, Sega has revealed the release date for the Sonic x Shadow Generations: Dark Beginnings anime series, which will serve as a prologue to the Sonic x Shadow Generations game. The first episode, titled Shadow and Maria, will premiere on September 25, 2024, on the official Sonic the Hedgehog YouTube channel.

The DC x Sonic comic series will begin its run in March 2025. Sonic x Shadow Generations will come to the PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X, and PC on October 25, 2024.

The post DC x Sonic Generations Comic Will Release in 2025 appeared first on Siliconera.

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Sonic DC Comics Collaboration

SEGA and DC Comics have announced a new collaboration, DC x Sonic Generations, set to launch in March 2025. The crossover will feature a monthly comic series written by Sonic the Hedgehog writer Ian Flynn. The series will run until 2026 and will include Sonic characters reimagined as DC superheroes.

View the official interview section on YouTube below:

https://youtu.be/pY090QHRI?si=aXELyDInwzfZdpx5

During a recent Sonic Central livestream, SEGA and DC provided a preview of the crossover, revealing characters like Shadow as Batman, Knuckles as Superman, Amy as Wonder Woman, and Sonic as The Flash. Alongside the comic series, the collaboration will include various merchandise and licensed products. This crossover marks the beginning of a long-term partnership between SEGA and DC Comics, with plans for more content and media releases beyond 2025. 

In related news, Sega has revealed the release date for the Sonic x Shadow Generations: Dark Beginnings anime series, which will serve as a prologue to the Sonic x Shadow Generations game. The first episode, titled Shadow and Maria, will premiere on September 25, 2024, on the official Sonic the Hedgehog YouTube channel.

The DC x Sonic comic series will begin its run in March 2025. Sonic x Shadow Generations will come to the PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X, and PC on October 25, 2024.

The post DC x Sonic Generations Comic Will Release in 2025 appeared first on Siliconera.

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Sonic Generations Standalone Game Being Delisted 2g2f29 https://siliconera.voiranime.info/sonic-generations-standalone-game-being-delisted/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-generations-standalone-game-being-delisted https://siliconera.voiranime.info/sonic-generations-standalone-game-being-delisted/#respond <![CDATA[Jenni Lada]]> Fri, 09 Aug 2024 17:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Sega]]> <![CDATA[Sonic Generations]]> <![CDATA[sonic x shadow generations]]> https://siliconera.voiranime.info/?p=1046898 <![CDATA[

Sonic Generations Standalone Game Being Delisted

Sega announced that before Sonic x Shadow Generations is released on October 25, 2024, the standalone version of Sonic Generations will be delisted. It will no longer be available alone on digital storefronts as of September 9, 2024. 

Here is Sega’s official announcement. It noted that everyone who buys Sonic Generations prior to being delisted will be able to continue to play it and, if they own the PC version, use mods. The company also confirmed that the Microsoft Store and Steam bundles with it will continue to sell the game.

https://twitter.com/sonic_hedgehog/status/1821939587478171699

So, for example, Sonic the Hedgehog: Ultimate Bundle on Steam includes Sonic Generations Collection and 14 other games for $205.06. After the delisting date, people would still be able to get the game via this bundle for the PC. 

For those wondering what one game has to do with the other, Sonic x Shadow Generations is a remaster with an additional game tied to Shadow the Hedgehog included with it. 

Sonic x Shadow Generations will appear on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and PC via Steam on October 25, 2024. Sonic Generations appeared on the 3DS, PS3, Xbox 360, and PC, and it will be delisted on September 9, 2024. 

The post Sonic Generations Standalone Game Being Delisted appeared first on Siliconera.

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Sonic Generations Standalone Game Being Delisted

Sega announced that before Sonic x Shadow Generations is released on October 25, 2024, the standalone version of Sonic Generations will be delisted. It will no longer be available alone on digital storefronts as of September 9, 2024. 

Here is Sega’s official announcement. It noted that everyone who buys Sonic Generations prior to being delisted will be able to continue to play it and, if they own the PC version, use mods. The company also confirmed that the Microsoft Store and Steam bundles with it will continue to sell the game.

https://twitter.com/sonic_hedgehog/status/1821939587478171699

So, for example, Sonic the Hedgehog: Ultimate Bundle on Steam includes Sonic Generations Collection and 14 other games for $205.06. After the delisting date, people would still be able to get the game via this bundle for the PC. 

For those wondering what one game has to do with the other, Sonic x Shadow Generations is a remaster with an additional game tied to Shadow the Hedgehog included with it. 

Sonic x Shadow Generations will appear on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and PC via Steam on October 25, 2024. Sonic Generations appeared on the 3DS, PS3, Xbox 360, and PC, and it will be delisted on September 9, 2024. 

The post Sonic Generations Standalone Game Being Delisted appeared first on Siliconera.

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Xbox March 2020 Games with Gold Include Batman 36654m Dracula, Shantae, and Sonic https://siliconera.voiranime.info/xbox-march-2020-games-with-gold-include-batman-dracula-shantae-and-sonic/?utm_source=rss&utm_medium=rss&utm_campaign=xbox-march-2020-games-with-gold-include-batman-dracula-shantae-and-sonic https://siliconera.voiranime.info/xbox-march-2020-games-with-gold-include-batman-dracula-shantae-and-sonic/#respond <![CDATA[Mercedez Clewis]]> Wed, 26 Feb 2020 03:30:16 +0000 <![CDATA[News]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Batman: The Enemy Within]]> <![CDATA[Castlevania: Lords of Shadow 2]]> <![CDATA[Games with Gold]]> <![CDATA[Shantae: Half-Genie Hero]]> <![CDATA[Sonic Generations]]> https://siliconera.voiranime.info/?p=825653 <![CDATA[

Xbox Live Gold will have the chance to enjoy four games starring some familiar faces with the March 2020 Games with Gold. Microsoft revealed Batman: The enemy Within – The Complete Season (Episodes 1-5), Shantae: Half-Genie Hero, Castlevania: Lords of Shadow 2, and Sonic Generations will all be added next month.

Telltale Games' Batman: The Enemy Within – The Complete Season will be the first title avaliable for Xbox One. Players can fight crime and protect Gotham from the Riddler until March 31, 2020. It normally retails at $14.99.

Batman will be followed by WayForward’s Shantae: Half-Genie Hero on March 16, 2020. Players can whip their hair and transform to save the day in Sequin Land until April 15, 2020. This Shantae title normally costs $19.99.

Xbox 360 owners will be able to enjoy Konami’s Castlevania: Lords of Shadow 2, as will Xbox one s via Backward compatibility from March 1-15, 2020. Help Dracula return to his stronghold and regain his powers in an effort to defeat Satan. You can normally pick up the game for $39.99.

And finally, in light of Valentine’s Day 2020’s Sonic the Hedgehog film, Xbox 360 and Xbox One owners will be able to roll around at the speed of sound in Sonic Generations. It will be available from March 16-31, 2020. It normally costs $19.99.

The March 2020 Games with Gold will begin rolling out starting March 1, 2020.

The post Xbox March 2020 Games with Gold Include Batman, Dracula, Shantae, and Sonic appeared first on Siliconera.

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Xbox Live Gold will have the chance to enjoy four games starring some familiar faces with the March 2020 Games with Gold. Microsoft revealed Batman: The enemy Within – The Complete Season (Episodes 1-5), Shantae: Half-Genie Hero, Castlevania: Lords of Shadow 2, and Sonic Generations will all be added next month.

Telltale Games' Batman: The Enemy Within – The Complete Season will be the first title avaliable for Xbox One. Players can fight crime and protect Gotham from the Riddler until March 31, 2020. It normally retails at $14.99.

Batman will be followed by WayForward’s Shantae: Half-Genie Hero on March 16, 2020. Players can whip their hair and transform to save the day in Sequin Land until April 15, 2020. This Shantae title normally costs $19.99.

Xbox 360 owners will be able to enjoy Konami’s Castlevania: Lords of Shadow 2, as will Xbox one s via Backward compatibility from March 1-15, 2020. Help Dracula return to his stronghold and regain his powers in an effort to defeat Satan. You can normally pick up the game for $39.99.

And finally, in light of Valentine’s Day 2020’s Sonic the Hedgehog film, Xbox 360 and Xbox One owners will be able to roll around at the speed of sound in Sonic Generations. It will be available from March 16-31, 2020. It normally costs $19.99.

The March 2020 Games with Gold will begin rolling out starting March 1, 2020.

The post Xbox March 2020 Games with Gold Include Batman, Dracula, Shantae, and Sonic appeared first on Siliconera.

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19 Xbox Games Coming To Xbox One Backwards Compatibility Program 33q2t https://siliconera.voiranime.info/19-xbox-games-coming-xbox-one-backwards-compatibility-program/?utm_source=rss&utm_medium=rss&utm_campaign=19-xbox-games-coming-xbox-one-backwards-compatibility-program https://siliconera.voiranime.info/19-xbox-games-coming-xbox-one-backwards-compatibility-program/#respond <![CDATA[Jenni Lada]]> Wed, 11 Apr 2018 03:32:16 +0000 <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Jade Empire]]> <![CDATA[Panzer Dragoon Orta]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=697374 <![CDATA[

The Xbox One is going to become backwards compatible with 19 Xbox games this month, with eight games becoming available on April 17, 2018 and eleven on April 26, 2018.

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During the April 10, 2018 Inside Xbox Episode 2 presentation, Microsoft revealed the 19 Xbox games people are going to be able to play on the Xbox One this month. Eight games will be available to play as of April 17, 2018, with a second group of 11 available on April 26, 2018.

 

The following Xbox games will be playable on the Xbox One on April 17, 2018.

  • Blinx: The Time Sweeper
  • Breakdown
  • Conker: Live & Reloaded
  • The Elder Scrolls 3: Morrowind
  • Hunter: The Reckoning
  • Jade Empire
  • Panzer Dragoon Orta
  • SSX 3

 

These Xbox games will be part of the backwards compatibility program starting April 26, 2018.

  • Destroy All Humans!
  • Full Spectrum Warrior
  • Mercenaries: Playground of Destruction
  • MX Unleashed
  • Panzer Elite Action: Fields of Glory
  • Star Wars: Battlefront
  • Star Wars: Battlefront 2
  • Star Wars: Jedi Knight – Jedi Academy
  • Star Wars: Jedi Starfighter
  • Star Wars Knights of the Old Republic 2: The Sith Lords
  • Star Wars: Republic Commando

 

In addition, a number of Xbox 360 backwards compatible games have been enhanced for the Xbox One X as of today. These are the ones getting an update.

  • Darksiders
  • Gears of War 2
  • Portal 2
  • Red Dead Redemption
  • Sonic Generations
  • Star Wars: The Force Unleashed

 

Counting the Xbox games added to the Xbox One backwards compatibility list, this will bring the total number of playable games from the first system up to 32.

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Zelda II 1f2m73 The Adventure of Link Hits 3DS eShop, Toki Tori 2 Discounted On Wii U https://siliconera.voiranime.info/zelda-ii-the-adventure-of-link-hits-3ds-eshop-toki-tori-2-discounted-on-wii-u/?utm_source=rss&utm_medium=rss&utm_campaign=zelda-ii-the-adventure-of-link-hits-3ds-eshop-toki-tori-2-discounted-on-wii-u https://siliconera.voiranime.info/zelda-ii-the-adventure-of-link-hits-3ds-eshop-toki-tori-2-discounted-on-wii-u/#respond <![CDATA[Ishaan Sahdev]]> Thu, 12 Sep 2013 17:00:27 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Wii U]]> <![CDATA[Europe]]> <![CDATA[Nintendo eShop]]> <![CDATA[Sonic Generations]]> <![CDATA[Toki Tori 2]]> <![CDATA[USA]]> <![CDATA[Zelda II: The Adventure of Link]]> https://siliconera.voiranime.info/?p=330707 <![CDATA[

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Nintendo 3DS eShop Update (NA):

This week’s Nintendo 3DS update includes the following:

Zelda II: The Adventure of Link (NES) - $4.99

Tecmo Bowl (NES) - $4.99

 

Additionally, two 3DS games will be going on discount sale this week. Super Little Acorns 3D Turbo will be on sale for $3.99 (originally $7.99) from Sep 3rd until Oct 2nd. Additionally, Bike Rider DX will be lowered in price to $2.99 (originally $5.99) from today until Oct 10th.

 

Wii U eShop Update (NA):

The Wonderful 101 will be available as a off of the Wii U eShop from September 15th onwards. Additionally, Toki Tori 2 has seen an update with new content and a discount sale, which lowers its price from $14.99 to $8.99 until Sep 19th.

 

Nintendo 3DS eShop Update (EU):

This week’s 3DS eShop update includes:

Sonic Generations - €24.99/£19.99

Secrets of the Titanic 1912 – 2012 - €10.99/£9.99

 

Wii U eShop Update (EU):

This week, the Wii U sees the release of Dungeons & Dragons: Chronicles of Mystara for €14.99/£11.99. Additionally, Super Mario Bros. is available on Wii U Virtual console for €4.99/£3.49.

 

Finally, Toki Tori 2 receives an update and discount in Europe this week as well. The game’s price is being lowered to €8.99/£7.79 (originally €14.99/£12.99) until Sep 19th.

The post Zelda II: The Adventure of Link Hits 3DS eShop, Toki Tori 2 Discounted On Wii U appeared first on Siliconera.

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Nintendo 3DS eShop Update (NA): This week’s Nintendo 3DS update includes the following: Zelda II: The Adventure of Link (NES) - $4.99 Tecmo Bowl (NES) - $4.99   Additionally, two 3DS games will be going on discount sale this week. Super Little Acorns 3D Turbo will be on sale for $3.99 (originally $7.99) from Sep 3rd until Oct 2nd. Additionally, Bike Rider DX will be lowered in price to $2.99 (originally $5.99) from today until Oct 10th.   Wii U eShop Update (NA): The Wonderful 101 will be available as a off of the Wii U eShop from September 15th onwards. Additionally, Toki Tori 2 has seen an update with new content and a discount sale, which lowers its price from $14.99 to $8.99 until Sep 19th.   Nintendo 3DS eShop Update (EU): This week’s 3DS eShop update includes: Sonic Generations - €24.99/£19.99 Secrets of the Titanic 1912 – 2012 - €10.99/£9.99   Wii U eShop Update (EU): This week, the Wii U sees the release of Dungeons & Dragons: Chronicles of Mystara for €14.99/£11.99. Additionally, Super Mario Bros. is available on Wii U Virtual console for €4.99/£3.49.   Finally, Toki Tori 2 receives an update and discount in Europe this week as well. The game’s price is being lowered to €8.99/£7.79 (originally €14.99/£12.99) until Sep 19th.

The post Zelda II: The Adventure of Link Hits 3DS eShop, Toki Tori 2 Discounted On Wii U appeared first on Siliconera.

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Modern Sonic Statue Speeds Out Of First 4 Figures This Year 5x6m47 https://siliconera.voiranime.info/modern-sonic-statue-speeds-out-of-first-4-figures-this-year/?utm_source=rss&utm_medium=rss&utm_campaign=modern-sonic-statue-speeds-out-of-first-4-figures-this-year https://siliconera.voiranime.info/modern-sonic-statue-speeds-out-of-first-4-figures-this-year/#respond <![CDATA[Ishaan Sahdev]]> Tue, 15 May 2012 22:01:33 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Sonic Generations]]> <![CDATA[Sonic the Hedgehog 4: Episode II]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=212318 <![CDATA[

First 4 Figures are releasing a Sonic the Hedgehog statue sometime in Q4 of this year.

The post Modern Sonic Statue Speeds Out Of First 4 Figures This Year appeared first on Siliconera.

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First 4 Figures are releasing a Sonic the Hedgehog statue sometime in Q4 of this year. Priced at $200, the statue is a 12” tall Modern Sonic, and is limited to just 1,650 pieces.

 

A second, more limited “Exclusive” variant has a slow-pulsing blue base that shows the movement of water in Emerald Coast and has flashing yellow sparks to depict Sonic’s speed. This one is limited to 750 pieces. Take a look at both statues below:

 

Modern Sonic Regular:

 

 

Modern Sonic Exclusive:

 

The post Modern Sonic Statue Speeds Out Of First 4 Figures This Year appeared first on Siliconera.

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Sega To Shift Focus To Digital And Social As Packaged Game Sales Decline 54282q https://siliconera.voiranime.info/sega-to-shift-focus-to-digital-and-social-as-packaged-game-sales-decline/?utm_source=rss&utm_medium=rss&utm_campaign=sega-to-shift-focus-to-digital-and-social-as-packaged-game-sales-decline https://siliconera.voiranime.info/sega-to-shift-focus-to-digital-and-social-as-packaged-game-sales-decline/#respond <![CDATA[Ishaan Sahdev]]> Fri, 11 May 2012 17:31:24 +0000 <![CDATA[Japan]]> <![CDATA[Mario & Sonic at the 2012 London Olympic Games]]> <![CDATA[Sega]]> <![CDATA[Sonic Generations]]> <![CDATA[Yakuza: Dead Souls]]> https://siliconera.voiranime.info/?p=211686 <![CDATA[

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Sega have released their earnings report for last year. Here’s a look at how their major games performed:

 

Mario & Sonic at the London 2012 Olympic Games (US/EU) - 3.28 million [Wii/3DS]

Sonic Generations (US/EU/JP) - 1.85 million [360/PS3/PC/3DS]

Virtua Tennis 4 (US/EU/JP) - 1.04 million [360/PS3/Wii/PC/Vita]

Football Manager 2012  (EU) - 710,000 [PC/PSP]

Yakuza: Dead Souls (US/EU/JP) – 550,000 [PS3]

 

Last year, Sega sold 17.2 million copies of packaged games, worldwide. For their ongoing fiscal year, they presently forecast a far lower 8.9 million. Of course, this estimate may change as the year goes on, but as previously reported, in the face of weak overseas sales, Sega are undergoing a major restructuring in order to focus on established brands.

 

Something of interest jumped out in Sega’s platform mix for the ongoing fiscal year, too. Sega estimate they’ll sell 380,000 units of software across three games on the Nintendo 3DS. Meanwhile, Sega estimate they’ll sell just 600,000 units of retail software across eight games on the PlayStation Vita. Next Hatsune Miku: Project Diva will be among Sega’s Vita releases this year, and should for a fair portion of that 600K estimate.

 

This makes one wonder just how low sales of their other packaged Vita titles will be. Perhaps more of Sega's Vita games will rely on digital revenue like Samurai & Dragon? For instance, Phantasy Star Online 2, which is scheduled for release sometime in 2013, will be a freely able title powered by micro-transactions.

 

On a related note, while Sega’s packaged games business is suffering, their social games are thriving. One such title, Kingdom Conquest, has achieved 2.5 million s as of March. As a result, Sega said they will restructure themselves to focus on the development of digital and social games for mobiles, smartphones and PC.

The post Sega To Shift Focus To Digital And Social As Packaged Game Sales Decline appeared first on Siliconera.

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Sega have released their earnings report for last year. Here’s a look at how their major games performed:   Mario & Sonic at the London 2012 Olympic Games (US/EU) - 3.28 million [Wii/3DS] Sonic Generations (US/EU/JP) - 1.85 million [360/PS3/PC/3DS] Virtua Tennis 4 (US/EU/JP) - 1.04 million [360/PS3/Wii/PC/Vita] Football Manager 2012  (EU) - 710,000 [PC/PSP] Yakuza: Dead Souls (US/EU/JP) – 550,000 [PS3]   Last year, Sega sold 17.2 million copies of packaged games, worldwide. For their ongoing fiscal year, they presently forecast a far lower 8.9 million. Of course, this estimate may change as the year goes on, but as previously reported, in the face of weak overseas sales, Sega are undergoing a major restructuring in order to focus on established brands.   Something of interest jumped out in Sega’s platform mix for the ongoing fiscal year, too. Sega estimate they’ll sell 380,000 units of software across three games on the Nintendo 3DS. Meanwhile, Sega estimate they’ll sell just 600,000 units of retail software across eight games on the PlayStation Vita. Next Hatsune Miku: Project Diva will be among Sega’s Vita releases this year, and should for a fair portion of that 600K estimate.   This makes one wonder just how low sales of their other packaged Vita titles will be. Perhaps more of Sega's Vita games will rely on digital revenue like Samurai & Dragon? For instance, Phantasy Star Online 2, which is scheduled for release sometime in 2013, will be a freely able title powered by micro-transactions.   On a related note, while Sega’s packaged games business is suffering, their social games are thriving. One such title, Kingdom Conquest, has achieved 2.5 million s as of March. As a result, Sega said they will restructure themselves to focus on the development of digital and social games for mobiles, smartphones and PC.

The post Sega To Shift Focus To Digital And Social As Packaged Game Sales Decline appeared first on Siliconera.

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Sonic Generations (3DS) Playtest 6t5v4f Modern Sonic Wins This Time https://siliconera.voiranime.info/sonic-generations-3ds-playtest-modern-sonic-wins-this-time/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-generations-3ds-playtest-modern-sonic-wins-this-time https://siliconera.voiranime.info/sonic-generations-3ds-playtest-modern-sonic-wins-this-time/#respond <![CDATA[Ishaan Sahdev]]> Sun, 18 Dec 2011 21:45:25 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Playtests]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=179486 <![CDATA[

There’s a clear difference between the feel of Classic and Modern Sonic.

The post Sonic Generations (3DS) Playtest: Modern Sonic Wins This Time appeared first on Siliconera.

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Like its console counterparts, Sonic Generations on 3DS lets you play as Classic and Modern Sonic. The game is broken up into seven stages, each one consisting of two acts. Act 1 is always Classic Sonic, while Act 2 is Modern Sonic. After completing both acts, you unlock a forward-running bonus act.   There’s a clear difference between the feel of Classic and Modern Sonic. Classic Sonic can perform the old Spin Dash (hold down and press jump) while Modern Sonic can perform a highspeed boost dash (Y button). Initially, Modern Sonic is also the only one of the two with a homing attack. Once you’re close enough to an enemy, a red reticule will appear over them. You can jump once to get in the air, and then press the jump button a second time to perform a homing attack. Once you complete the Genesis stages (Green Hill, Casino Night and Mushroom Hill), Classic Sonic acquires the homing attack as well, making him a lot more useful than he is at first.   That having been said, I largely preferred the Modern Sonic stages throughout my time with Sonic Generations, and this is because of his boost dash.   The Classic Sonic stages in Generations are what Sonic players are familiar with: go higher to get through the stage faster, or go lower to explore more. Despite this, Classic Sonic can only really be speedy for so long before a spike trap or an ill-placed enemy pops up in your path and stops you dead in your tracks. As long as you’re rolled up into a ball (your Spin Dash form), you’ll roll through enemies just fine and maintain your speed. However, soon enough, a jump or a ramp will force you out of ball form, which means you’ll be vulnerable to getting hurt again, and  something will eventually hit and slow you down.   Modern Sonic, on the other hand, is much, much more focused on speed. The difference here is his boost dash. Modern Sonic has a boost gauge at the bottom-left of the screen, which you can fill up by attacking enemies. As long as you have some portion of the gauge filled up, you can hold down Y to perform a continuous boost dash, which:   a) Looks and sounds very cool (the music fades out, too!). b) Makes you go very fast and right through most enemies, unless you happen to get unlucky and are knocked out of your dash.   Keeping your boost gauge filled up is usually not very difficult at all, and I found myself boost-dashing throughout the majority of the Modern Sonic stages, which felt great. You’re always moving forward, almost never having to turn back or slow down, and if you make a mistake and do slow down, the boost dash will ensure that it’s never for too long. You practically feel like you’re flying when you Boost Dash in mid-air, which is a sense of freedom that Classic Sonic never gives you.   Modern Sonic stages are more stylish, too. Not only are they faster, but there are sections, like in the Mushrom Hill Zone for example, where the perspective changes to a third-person view that’s behind your back for a short while. This constant change makes the Modern Sonic stages feel more dynamic overall, and those are the ones I found myself replaying over and over again to get better scores.   There aren’t any cutscenes in Sonic Generations on 3DS. The story is told using very basically-animated models of the characters that substitute for character portraits. Boss fights are in the game as well, and are different for Classic and Modern Sonic. Classic boss fights are races, while Modern boss fights are actual boss fights.   As you play more of the game, you unlock missions in the Mission mode as well. These involve high-level play, such as clearing a certain act within a specified time without, say, defeating any enemies or losing a life. There’s 100 of these missions to unlock. Some of them are unlocked using 3DS Play Coins or by Street ing with other 3DS owners.   Food for thought: Sometimes, I wished Sega had included an option to play as Tails and Knuckles. I in the case of the Genesis Sonic games, I would love playing as Tails because certain levels were much easier to complete with his helicopter tail ability, and it made exploring stages for items fun, too. Knuckles was a fantastic character to control as well, in Sonic & Knuckles, thanks to his gliding move.

The post Sonic Generations (3DS) Playtest: Modern Sonic Wins This Time appeared first on Siliconera.

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Sonic Generations Playtest 1u5j3f Fanservice with Substance https://siliconera.voiranime.info/sonic-generations-playtest-fanservice-with-substance/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-generations-playtest-fanservice-with-substance https://siliconera.voiranime.info/sonic-generations-playtest-fanservice-with-substance/#respond <![CDATA[Kris]]> Tue, 06 Dec 2011 01:30:58 +0000 <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Playtests]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=176254 <![CDATA[

There are cute references to previous Sonic games in there that put a smile on my face. For instance, Classic Dr. Robotnik / Dr. Eggman has no idea who Sonic's new friends are.

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When I was a kid, I was a huge Sonic fan. I had all but two challenges aced in Sonic Adventure 2 Battle, owned five Sonic games for the GBA, and knew the lyrics to practically every song in the Adventure series. I had the comics, 1CC’d the fighter built on the Virtua Fighter engine (and the nearest cabinet was in Canada!), and knew all of Sonic’s awful friends from the games and the multiple TV shows. If this incredibly embarrassing confession didn’t drive the point home, I’ve played a lot of Sonic games.   However, around 2004, I could feel my love for the series waning. Sonic Heroes was the first Sonic game I’d played since Sonic 3D Blast (sorry Ishaan) that I simply disliked, and the show Sonic X was underwhelming even by my low Saturday morning cartoon standards. Next thing I knew, Shadow the Hedgehog had a gun, the stories got even more ludicrous and I simply lost interest.   Sonic Generations won that interest back.   For the first time in years, pressing start on the title screen led straight into playing a stage. No menus. No cutscenes. simply Act 1 of Green Hill Zone, just like Sonic 1. While it wasn’t a direct remake of the Sonic 1’s first zone, it was meant to capture the feel, complete with Green Hill’s enemies and segments mirroring the original stage. The level is simple, but it’s a return to the old days. The speedy segments are a reward for precise platforming, instead of the point of the level. It was classic Sonic, his moveset reduced to jumping and spin-dashing.   At the very end of this stage, you run by a classic Sonic goalpost (with Sonic’s face on one side, Robotnik’s on the other), receive a grade based on your time, rings, and survival, and then… You’re treated to a cutscene. Here begins your adventure with Modern Sonic.   Sonic and about seven thousand of his friends are celebrating his birthday with chili dogs (naturally) and balloons when an evil force appears from out of nowhere and tears a hole in time. Sonic, being Sonic, decides to stop the great villain by running through a number of rollercoaster-like stages.   And what rollercoasters they are! In comparison to the classic take on Green Hill Zone, the modern act is incredibly quick and visually dynamic, with tons of camera changes as Sonic goes through loops and slides along grindrails. The music takes on this same feel, as the soundtrack incorporates a wider variety of instruments and themes while playing as Modern Sonic. The composers even mixed multiple Sonic themes together to create the new tracks. Much like the mechanics themselves, the songs are generally welcome reimaginings of familiar classics.   Modern Sonic is a bit more complex than his classic counterpart, and his stages are built more like multi-tracked roller coasters than Classic Sonic’s vertically-endowed multi-path skyscrapers. Modern Sonic is given a homing attack that allows him to bounce from enemy-to-enemy-to- spring-to-enemy, a refinement of bouncing from the head of one enemy to the next in the classic games. The X button (a shortcut for the spin dash as Classic Sonic) is a gauge-controlled boost. While it makes Sonic invulnerable to enemies, it makes him unwieldy. Proper boost usage parallels proper spin-dash use in the classics; it can lead to death if you’re not careful, but also add distance to your jumps and provide access to alternate paths through the stage.   The general rule of thumb in the Sonic series has been that higher paths are faster and more fun, but take more skill to stay on. Modern Sonic takes that in a new direction by occasionally placing boosts and ramps in places that will start Sonic on a different path toward the goal. On the first run through a stage, you might just notice them in the corner of the screen and wonder where they lead while staying on the main path. For me, these mysterious alternate routes served as inspiration to replay stages, as they often resulted in faster times, better grades, and additional collectable red coins star rings.   It almost seems as though Generations was made for people (read: old curmudgeons) like me. It’s a combination of Sonic past and present, recapturing the magic of the old games while simultaneously easing reluctant players into the new. While I was more familiar with the play style of the classic levels, I ended up having more fun with the modern levels with their combination of blinding speed and over the top spectacle. Running down the side of a building while being chased by police bots is simply more entertaining than being blindly transferred from one end of a glass tube to another.   Part of my quick adoption of the new style came from the expanded freedom in stage selection. Zones are unlocked three at a time, and even their acts can be played out of order. For instance, you could play through three acts as Classic Sonic before switching and approaching them as modern or vice versa. If a stage proved frustrating, I’d quit out of it and approach it with the opposite Sonic. While both acts of each zone must be beaten to progress (as well as a challenge per zone, but more on that later), it was nice to have the freedom to get used to each Sonic’s approach to a stage at my own pace.   Speaking of me being an old curmudgeon, I was shocked at how much I enjoyed the game’s writing. Ever since Sonic was given a voice, he’s starred in increasingly more ridiculous storylines. Since the Dreamcast era, Sonic has fought ancient aqueous gods, discovered the scientifically engineered “perfect lifeform” (in both hedgehog and lizard forms), and even been turned into an etymologically inaccurate “werehog”.   I’m not going to lie to you, Generations’ story isn’t that much better than Sonic Team’s previous attempts. It’s a pretty loose time-bending yarn that just barely justifies why there are two Sonics running around and creates an evil for them to fight, and a lot of the dialogue is groan-worthy. However, there are some cute references to previous Sonic games in there that put a smile on my face. For instance:   1. Classic Dr. Robotnik/Dr. Eggman has no idea who Sonic’s new friends are. 2. Tails can’t Green Hill Zone, despite Sonic’s deja vu. 3. When Tails mentions how bizarre the game’s time travel story is, Sonic mentions that it’s no more ridiculous than the plots of Sonic Colors and Sonic and the Secret Rings.   There are little jokes like these strewn through the game’s writing, and as a lapsed Sonic fan, it’s a pleasure to see that the writers are willing to have fun with their material, especially given how silly it is.   However, those aren’t the only sly references to Sonic’s past. Boss fights and rival battles (levels set on loops in which you have to discover a way to attack and defeat either Metal Sonic, Shadow, or Silver the Hedgehog) would often have openings that emulated the intro cutscenes of the games they were from. While some of these were lost on me, I can’t deny that I had an idiotic grin on my face as Sonic and Shadow leapt through the air and posed in front of the moon like they did in Sonic Adventure 2’s intro.   It’s ironic that Sonic Generations can be completed so quickly, because it’s the kind of game that deserves to be savored. There’s more to it that just the basic completion of course, challenges are unlocked for both classic and modern Sonic after a Zone is beaten. These range from simple tasks like racing a doppelganger to the truly bizarre (one of the more questionable missions had me using the Y button to call in Rouge the Bat to use her “feminine wiles” to daze enemy robots so I could destroy them. I wish I was making this up). Each challenge completed unlocks either part or music that can be used as the BGM of any level or challenge.   While it’s certainly not perfect (I still have no idea what the hell I was doing when I fought the last boss, but somehow earned an S-rank when I beat him), Sonic Generations plays off of nostalgia while encouraging the nostalgics to look forward.

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Here Are U.S. And European Release Dates For Sega’s 3DS Games 4d2v6d https://siliconera.voiranime.info/here-are-u-s-and-european-release-dates-for-segas-3ds-games/?utm_source=rss&utm_medium=rss&utm_campaign=here-are-u-s-and-european-release-dates-for-segas-3ds-games https://siliconera.voiranime.info/here-are-u-s-and-european-release-dates-for-segas-3ds-games/#respond <![CDATA[Ishaan Sahdev]]> Thu, 27 Oct 2011 19:31:56 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Crush 3D]]> <![CDATA[Europe]]> <![CDATA[Shinobi]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=166893 <![CDATA[

Sega have confirmed final dates for four of their 3DS games.

The post Here Are U.S. And European Release Dates For Sega’s 3DS Games appeared first on Siliconera.

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Sega have announced a final set of release dates for some of their Nintendo 3DS games. Some of these dates are the same as previously reported, but others (like Crush 3D) have been changed.   Shinobi – November 15th (U.S.), November 11th (EU) Sonic Generations – November 22nd (U.S.), November 25th (EU) Crush 3D – January 10th (U.S.), January 13th (EU) Mario & Sonic at the London 2012 Olympics – February 14th (U.S.), February 10th (EU)   Another Sega 3DS game slated for 2012 is Rhythm Thief and the Emperor’s Treasure. That game will be released in “early 2012” but doesn’t have a release date yet.

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Sonic Generations On Consoles Comes With A Port Of Sonic 1 44vu https://siliconera.voiranime.info/sonic-generations-contains-on-consoles-comes-with-a-port-of-sonic-1/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-generations-contains-on-consoles-comes-with-a-port-of-sonic-1 https://siliconera.voiranime.info/sonic-generations-contains-on-consoles-comes-with-a-port-of-sonic-1/#respond <![CDATA[Ishaan Sahdev]]> Wed, 26 Oct 2011 20:31:46 +0000 <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=166587 <![CDATA[

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Along with the main game, the disc for Sonic Generations on Xbox 360 and PlayStation 3 will also contain a port of the original Sonic the Hedgehog, Sega have announced.

 

You’ll need to unlock the port before you can play it, though. Completing each Generations stage will earn you points. Once you have enough points, you can go to the in-game Skill Shop and purchase the “Sega Genesis Controller,” which unlocks the game.

 

Additionally, points can also be spent on infinite continues for Sonic the Hedgehog, once you’ve unlocked the game.

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Along with the main game, the disc for Sonic Generations on Xbox 360 and PlayStation 3 will also contain a port of the original Sonic the Hedgehog, Sega have announced.

 

You’ll need to unlock the port before you can play it, though. Completing each Generations stage will earn you points. Once you have enough points, you can go to the in-game Skill Shop and purchase the “Sega Genesis Controller,” which unlocks the game.

 

Additionally, points can also be spent on infinite continues for Sonic the Hedgehog, once you’ve unlocked the game.

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Sonic Races Rival Shadow The Hedgehog In Sonic Generations 634mg https://siliconera.voiranime.info/sonic-races-rival-shadow-the-hedgehog-in-sonic-generations/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-races-rival-shadow-the-hedgehog-in-sonic-generations https://siliconera.voiranime.info/sonic-races-rival-shadow-the-hedgehog-in-sonic-generations/#respond <![CDATA[Siliconera Staff]]> Wed, 26 Oct 2011 17:00:13 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Japan]]> <![CDATA[Screenshots]]> <![CDATA[Sonic Generations]]> https://siliconera.voiranime.info/?p=166568 <![CDATA[

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Sonic's occasionally gun toting rival Shadow the Hedgehog is in Sonic Generations too and he has Chaos Emerald powers. Shadow can use Chaos Control to turn into an arrow of energy and blaze past Sonic. In both versions of Sonic Generations players will race Shadow, but the level design is different.

 

Sonic Generations for PlayStation 3 and Xbox 360

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Sonic Generations for Nintendo 3DS

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Sonic Generations for consoles has Speed Highway from Sonic Adventure in the game.

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The 3DS release also has a cityscape, but this stage is from Sonic Adventure 2. Players will race Shadow on Radical Highway.

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The post Sonic Races Rival Shadow The Hedgehog In Sonic Generations appeared first on Siliconera.

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Sonic's occasionally gun toting rival Shadow the Hedgehog is in Sonic Generations too and he has Chaos Emerald powers. Shadow can use Chaos Control to turn into an arrow of energy and blaze past Sonic. In both versions of Sonic Generations players will race Shadow, but the level design is different.

 

Sonic Generations for PlayStation 3 and Xbox 360

sonicg1 sonicg2  sonicg4 sonicg5 sonicg6 sonicg7 sonicg8 sonicg9 sonicg10

 

Sonic Generations for Nintendo 3DS

sonicg11 sonicg14 sonicg15 sonicg16 sonicg17 sonicg18 sonicg19 sonicg20 sonicg21 sonicg22 sonicg12 sonicg13

 

Sonic Generations for consoles has Speed Highway from Sonic Adventure in the game.

sonicg52 sonicg53 sonicg54 sonicg55 sonicg56 sonicg23 sonicg24 sonicg25 sonicg26 sonicg27 sonicg28 sonicg29 sonicg30 sonicg31 sonicg32 sonicg33 sonicg34 sonicg35 sonicg36 sonicg37 sonicg38 sonicg39 sonicg40 sonicg41 sonicg42 sonicg43 sonicg44 sonicg45 sonicg46 sonicg47 sonicg48 sonicg49 sonicg50 sonicg51

 

The 3DS release also has a cityscape, but this stage is from Sonic Adventure 2. Players will race Shadow on Radical Highway.

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Sonic Generations Bounces On To 3DS On November 22 31v47 https://siliconera.voiranime.info/sonic-generations-bounces-on-to-3ds-on-november-22/?utm_source=rss&utm_medium=rss&utm_campaign=sonic-generations-bounces-on-to-3ds-on-november-22 https://siliconera.voiranime.info/sonic-generations-bounces-on-to-3ds-on-november-22/#respond <![CDATA[Siliconera Staff]]> Thu, 20 Oct 2011 23:05:19 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=165150 <![CDATA[

While both titles share the same name in North America, they're different games with different stages. So far, the only common stage is Green Hill from the original Sonic the Hedgehog.

The post Sonic Generations Bounces On To 3DS On November 22 appeared first on Siliconera.

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Sega has the PlayStation 3 and Xbox 360 versions of Sonic Generations slated for November 1. The Nintendo 3DS release will come out three weeks later on November 22.

 

While both titles share the same name in North America, they’re different games with different stages. So far, the only common stage is Green Hill from the original Sonic the Hedgehog. Casino Night from Sonic the Hedgehog 2, Mushroom Hill from Sonic & Knuckles, and Radical Highway from Sonic Adventure 2 are in "Blue Adventure." That’s what the 3DS title is called in Japan – Sonic Generations: Blue Adventure.

The post Sonic Generations Bounces On To 3DS On November 22 appeared first on Siliconera.

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Play As Both Classic And Modern Sonic In Demo #2 For Sonic Generations 5p3d5c https://siliconera.voiranime.info/play-as-both-classic-and-modern-sonic-in-demo-2-for-sonic-generations/?utm_source=rss&utm_medium=rss&utm_campaign=play-as-both-classic-and-modern-sonic-in-demo-2-for-sonic-generations https://siliconera.voiranime.info/play-as-both-classic-and-modern-sonic-in-demo-2-for-sonic-generations/#respond <![CDATA[Ishaan Sahdev]]> Mon, 17 Oct 2011 17:32:16 +0000 <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=164169 <![CDATA[

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Sega will be releasing a second demo for Sonic Generations this week. Demo #2 for Sonic Generations will go up on Xbox Live tomorrow, October 18th. PlayStation Network s will get their demo on October 25th.

 

While the previous demo only allowed you to play as classic Sonic, the second demo will allow for both classic and modern Sonic in the Green Hill Zone.

 

The full game will be released on November 1st for Xbox 360, PlayStation 3 and PC (via services). The Nintendo 3DS version will be released sometime in November as well, but doesn’t have a concrete release date yet.

The post Play As Both Classic And Modern Sonic In Demo #2 For Sonic Generations appeared first on Siliconera.

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Sega will be releasing a second demo for Sonic Generations this week. Demo #2 for Sonic Generations will go up on Xbox Live tomorrow, October 18th. PlayStation Network s will get their demo on October 25th.   While the previous demo only allowed you to play as classic Sonic, the second demo will allow for both classic and modern Sonic in the Green Hill Zone.   The full game will be released on November 1st for Xbox 360, PlayStation 3 and PC (via services). The Nintendo 3DS version will be released sometime in November as well, but doesn’t have a concrete release date yet.

The post Play As Both Classic And Modern Sonic In Demo #2 For Sonic Generations appeared first on Siliconera.

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Look Who Else Is In Sonic Generations 325c6v Game Confirmed For PC Release https://siliconera.voiranime.info/look-who-else-is-in-sonic-generations-game-confirmed-for-pc-release/?utm_source=rss&utm_medium=rss&utm_campaign=look-who-else-is-in-sonic-generations-game-confirmed-for-pc-release https://siliconera.voiranime.info/look-who-else-is-in-sonic-generations-game-confirmed-for-pc-release/#respond <![CDATA[Ishaan Sahdev]]> Tue, 11 Oct 2011 22:04:55 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[Xbox 360]]> <![CDATA[Sonic Generations]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=162940 <![CDATA[

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Sonic Generations for PC is a rumour that’s been floating around for a while now, but this is one rumour that’s actually true.  Sega confirmed today that the game will be available via for PC through services like Steam. Additionally, a boxed PC version will be sold exclusively in Europe.

 

The Steam version of Sonic Generations will include Steamworks features such as Steam Cloud saves. The PC version will also have 3D . Sega also revealed today via their Sonic Facebook page that Silver the Hedgehog will be making an appearance in Sonic Generations as well:

 

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Sonic Generations is slated for release in the U.S. on November 1st and in Europe on November 4th.

The post Look Who Else Is In Sonic Generations, Game Confirmed For PC Release appeared first on Siliconera.

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Sonic Generations for PC is a rumour that’s been floating around for a while now, but this is one rumour that’s actually true.  Sega confirmed today that the game will be available via for PC through services like Steam. Additionally, a boxed PC version will be sold exclusively in Europe.   The Steam version of Sonic Generations will include Steamworks features such as Steam Cloud saves. The PC version will also have 3D . Sega also revealed today via their Sonic Facebook page that Silver the Hedgehog will be making an appearance in Sonic Generations as well:  

silver_sonic_gen_02 silver_sonic_gen_04

  Sonic Generations is slated for release in the U.S. on November 1st and in Europe on November 4th.

The post Look Who Else Is In Sonic Generations, Game Confirmed For PC Release appeared first on Siliconera.

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