Rise of the Ronin Articles and News 4u4r5e Siliconera The secret level in the world of video game news. Mon, 27 Jan 2025 18:53:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Rise of the Ronin Articles and News 4u4r5e Siliconera 32 32 163913089 Rise of Ronin PC Port Debuts in March 2025 3a6e5i https://siliconera.voiranime.info/rise-of-ronin-pc-port-debuts-in-march-2025/?utm_source=rss&utm_medium=rss&utm_campaign=rise-of-ronin-pc-port-debuts-in-march-2025 https://siliconera.voiranime.info/rise-of-ronin-pc-port-debuts-in-march-2025/#respond <![CDATA[Kazuma Hashimoto]]> Mon, 27 Jan 2025 21:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> https://siliconera.voiranime.info/?p=1075578 <![CDATA[

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Koei Tecmo has announced that a Rise of the Ronin PC port will release in March 2025. More specifically, consumers can expect to see this title release on March 10, 2025 via Steam. Consumers will have until April 2, 2025 to claim pre-purchases bonuses, for those looking to already add the game to their Steam library.

Unfortunately, Rise of the Ronin will not have PC exclusive pre-order bonuses. Instead, they will be the exact same given to those who pre-purchased the PlayStation 5 version of the game. This includes:

  • Iga Ninja's Katana
  • Iga Ninja Armor Set
  • Four Unique Fighting Styles
    • Hayabusa-ryu for Katana
    • Hayabusa-ryu for Naginata
    • Nioh-ryu for Katana
    • Aisu Kage-ryu for Katana

The Iga Ninja Katana and Armor Set, which is four pieces, are inspired by Ninja Gaiden protagonist Ryu Hayabusa. In January 2025, Koei Tecmo revitalized the Ninja Gaiden series through a series of announcements, which included sharing that Team Ninja and Platinum Games will be collaborating on Ninja Gaiden 4. Koei Tecmo also released a Ninja Gaiden 2 Black remaster the same day for Xbox Series X and PC, with it also being available for Xbox Game .

Rise of the Ronin is available on PlayStation 5 and will release on PC through Steam on March 10, 2025.

The post Rise of Ronin PC Port Debuts in March 2025 appeared first on Siliconera.

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<![CDATA[

Rise of the Ronin PC

Koei Tecmo has announced that a Rise of the Ronin PC port will release in March 2025. More specifically, consumers can expect to see this title release on March 10, 2025 via Steam. Consumers will have until April 2, 2025 to claim pre-purchases bonuses, for those looking to already add the game to their Steam library.

Unfortunately, Rise of the Ronin will not have PC exclusive pre-order bonuses. Instead, they will be the exact same given to those who pre-purchased the PlayStation 5 version of the game. This includes:

  • Iga Ninja's Katana
  • Iga Ninja Armor Set
  • Four Unique Fighting Styles
    • Hayabusa-ryu for Katana
    • Hayabusa-ryu for Naginata
    • Nioh-ryu for Katana
    • Aisu Kage-ryu for Katana

The Iga Ninja Katana and Armor Set, which is four pieces, are inspired by Ninja Gaiden protagonist Ryu Hayabusa. In January 2025, Koei Tecmo revitalized the Ninja Gaiden series through a series of announcements, which included sharing that Team Ninja and Platinum Games will be collaborating on Ninja Gaiden 4. Koei Tecmo also released a Ninja Gaiden 2 Black remaster the same day for Xbox Series X and PC, with it also being available for Xbox Game .

Rise of the Ronin is available on PlayStation 5 and will release on PC through Steam on March 10, 2025.

The post Rise of Ronin PC Port Debuts in March 2025 appeared first on Siliconera.

]]>
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How to Parry in Rise of the Ronin – Combat Tips 4v1b54 https://siliconera.voiranime.info/how-to-parry-in-rise-of-the-ronin-combat-tips/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-parry-in-rise-of-the-ronin-combat-tips https://siliconera.voiranime.info/how-to-parry-in-rise-of-the-ronin-combat-tips/#respond <![CDATA[Cory Dinkel]]> Tue, 26 Mar 2024 00:15:00 +0000 <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Guides]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Sony]]> <![CDATA[Team Ninja]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=1018531 <![CDATA[

Combat in Rise of the Ronin is a delicate dance between strategy and skill. This guide will explain how to parry in Rise of the Ronin, so you can survive and counter anything your foes throw your way.

Best way to Parry in Rise of the Ronin 1z33v

One of the key techniques players must master is the counterspark, aka parrying. This defensive maneuver not only blocks incoming attacks but also sets up the perfect opportunity for a critical counterattack. Properly executed countersparks can save you from damage and turn the tide of a fight.

You'll have a larger window to nail down these countersparks on the lowest difficulty. However, this window shrinks as you increase. For bosses, repetition can help you learn enemy patterns and animations for successful counterattacks. For other enemies, you'll need to memorize some bread-and-butter patterns from certain combat styles.

Screenshot by Siliconera

Mastering combat styles in Rise of the Ronin e4i5w

Combat styles play a pivotal role in shaping the flow of battle. Each style has its strengths and weaknesses. Using the right style against your opponent is crucial; it can make countering and pressure easier for either you or the opponent. Understanding the matchups between different styles is essential for maintaining control in combat situations.

Luckily, a tiny up or down arrow will alert you as to whether your chosen style is weak or strong against the opponents. You'll want to focus on learning as many new combat styles as possible for this reason. You don't want to be stuck in a tough fight with no options. You should, at the very least, have a neutral option, too. there are three "types" of combat style for each weapon, yet some weapons have multiple of a certain type.

What sets Rise of the Ronin apart is its balanced and accommodating combat system. Whether you're a seasoned warrior or a novice swordsman, the game offers a range of difficulty options to suit your skill level. This ensures that every player can enjoy a challenging yet rewarding experience tailored to their preferences.

Rise of the Ronin is available exclusively on the PS5.

The post How to Parry in Rise of the Ronin – Combat Tips appeared first on Siliconera.

]]>
<![CDATA[

Combat in Rise of the Ronin is a delicate dance between strategy and skill. This guide will explain how to parry in Rise of the Ronin, so you can survive and counter anything your foes throw your way.

Best way to Parry in Rise of the Ronin 1z33v

One of the key techniques players must master is the counterspark, aka parrying. This defensive maneuver not only blocks incoming attacks but also sets up the perfect opportunity for a critical counterattack. Properly executed countersparks can save you from damage and turn the tide of a fight.

You'll have a larger window to nail down these countersparks on the lowest difficulty. However, this window shrinks as you increase. For bosses, repetition can help you learn enemy patterns and animations for successful counterattacks. For other enemies, you'll need to memorize some bread-and-butter patterns from certain combat styles.

Screenshot by Siliconera

Mastering combat styles in Rise of the Ronin e4i5w

Combat styles play a pivotal role in shaping the flow of battle. Each style has its strengths and weaknesses. Using the right style against your opponent is crucial; it can make countering and pressure easier for either you or the opponent. Understanding the matchups between different styles is essential for maintaining control in combat situations.

Luckily, a tiny up or down arrow will alert you as to whether your chosen style is weak or strong against the opponents. You'll want to focus on learning as many new combat styles as possible for this reason. You don't want to be stuck in a tough fight with no options. You should, at the very least, have a neutral option, too. there are three "types" of combat style for each weapon, yet some weapons have multiple of a certain type.

What sets Rise of the Ronin apart is its balanced and accommodating combat system. Whether you're a seasoned warrior or a novice swordsman, the game offers a range of difficulty options to suit your skill level. This ensures that every player can enjoy a challenging yet rewarding experience tailored to their preferences.

Rise of the Ronin is available exclusively on the PS5.

The post How to Parry in Rise of the Ronin – Combat Tips appeared first on Siliconera.

]]>
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How to Bond Transfer in Rise of the Ronin 5c3wo https://siliconera.voiranime.info/how-to-bond-transfer-in-rise-of-the-ronin/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-bond-transfer-in-rise-of-the-ronin https://siliconera.voiranime.info/how-to-bond-transfer-in-rise-of-the-ronin/#respond <![CDATA[Cory Dinkel]]> Mon, 25 Mar 2024 19:15:00 +0000 <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Guides]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Sony]]> <![CDATA[Team Ninja]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=1020029 <![CDATA[

Screenshot of Rise of the Ronin Graphics Mode

With plenty of customization options for weapons and gear in Rise of the Ronin, players can optimize their loadout. One technique for getting the most out of your weapons in Rise of the Ronin is the Bond Transfer.

Screenshot by Siliconera

How to use Bond Jewel in Rise of the Ronin - Bond Transfer explained 6o732u

Bond Transfer is a strategic type of upgrade that allows players to transfer special effects from one weapon to another. This process is carried out at blacksmiths found within the game. Whether it's a weapon with good buffs or just enhancing one -with better base stats, Bond Transfer can keep an older weapon going longer.

The first step in executing a Bond Transfer is obtaining a Bond Jewel. These valuable items can be purchased from merchants, found in chests, or earned as completion rewards. Once you have the Bond Jewel, take it to any blacksmith. You should see the option for Bond Transfer right on the main menu.

You'll choose the weapon or gear that will receive the transferred special effects, known as the Destination Item. You'll then choose the Transfer Item, which has the effect you're looking to send over. You may select any normal abilities to send over, however you cannot transfer the golden set bonuses some weapons have. Keep this in mind as you plan out your upgrades.

Screenshot by Siliconera

Some notes, in addition to the Bond Jewel the process also costs some money and materials. The amount required in all three resources is dependent on the items involved in the Bond Transfer. Something else to be mindful of: the Source Item in every Bond Transfer will be destroyed at the end of the transaction.

While Bond Transfer may require multiple resources, the benefits are often worth the cost. Enhancing weapons with hand-chosen special effects tailors an arsenal to a preferred playstyle. Bond Transfer in Rise of the Ronin is just a further customization option for players. By leveraging this technique wisely with upgrades, you can keep a weapon you like going for a long time.

Rise of the Ronin is available exclusively on the PS5.

The post How to Bond Transfer in Rise of the Ronin appeared first on Siliconera.

]]>
<![CDATA[

Screenshot of Rise of the Ronin Graphics Mode

With plenty of customization options for weapons and gear in Rise of the Ronin, players can optimize their loadout. One technique for getting the most out of your weapons in Rise of the Ronin is the Bond Transfer.

Screenshot by Siliconera

How to use Bond Jewel in Rise of the Ronin - Bond Transfer explained 6o732u

Bond Transfer is a strategic type of upgrade that allows players to transfer special effects from one weapon to another. This process is carried out at blacksmiths found within the game. Whether it's a weapon with good buffs or just enhancing one -with better base stats, Bond Transfer can keep an older weapon going longer.

The first step in executing a Bond Transfer is obtaining a Bond Jewel. These valuable items can be purchased from merchants, found in chests, or earned as completion rewards. Once you have the Bond Jewel, take it to any blacksmith. You should see the option for Bond Transfer right on the main menu.

You'll choose the weapon or gear that will receive the transferred special effects, known as the Destination Item. You'll then choose the Transfer Item, which has the effect you're looking to send over. You may select any normal abilities to send over, however you cannot transfer the golden set bonuses some weapons have. Keep this in mind as you plan out your upgrades.

Screenshot by Siliconera

Some notes, in addition to the Bond Jewel the process also costs some money and materials. The amount required in all three resources is dependent on the items involved in the Bond Transfer. Something else to be mindful of: the Source Item in every Bond Transfer will be destroyed at the end of the transaction.

While Bond Transfer may require multiple resources, the benefits are often worth the cost. Enhancing weapons with hand-chosen special effects tailors an arsenal to a preferred playstyle. Bond Transfer in Rise of the Ronin is just a further customization option for players. By leveraging this technique wisely with upgrades, you can keep a weapon you like going for a long time.

Rise of the Ronin is available exclusively on the PS5.

The post How to Bond Transfer in Rise of the Ronin appeared first on Siliconera.

]]>
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Review 702e4y Rise of the Ronin Learned From Many Masters https://siliconera.voiranime.info/review-rise-of-the-ronin-learned-from-many-masters/?utm_source=rss&utm_medium=rss&utm_campaign=review-rise-of-the-ronin-learned-from-many-masters https://siliconera.voiranime.info/review-rise-of-the-ronin-learned-from-many-masters/#respond <![CDATA[Cory Dinkel]]> Thu, 21 Mar 2024 11:05:00 +0000 <![CDATA[Featured]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Sony]]> <![CDATA[Team Ninja]]> https://siliconera.voiranime.info/?p=1018536 <![CDATA[

Akira Kurosawa, maestro of samurai cinema and trailblazing figure in the world of filmmaking, flaunted his influences proudly. Drawing inspiration from John Ford's rugged cowboy epics and profound written works like those of Fyodor Dostoevsky, Kurosawa crafted his own voice that continues to captivate audiences today. His masterful blend of diverse influences helped to elevate his films to iconic status. Team Ninja, like Kurosawa, isn't content with mere imitation with Rise of the Ronin. Instead you can tell the team weaving in other influences, drawing from the rich history of samurai lore and modern gaming sensibilities.

Rise of the Ronin combines the lightning-fast action from titles like Team Ninja's own Ninja Gaiden with the punishing, yet addictive, trial-and-error gameplay reminiscent of its acclaimed Nioh series. The action is set against a rich historical backdrop teeming with real-life figures and events à la Assassin's Creed. It adds depth with character bonding, relationships, and personal choices akin to those found in RPGs like Dragon Age. Throw all that into an open world and you've got a lot of moving pieces. Yet, like a Kurosawa film, Rise of the Ronin is more than the sum of its parts.

Set in the latter half of the 19th century, Rise of the Ronin highlights a pivotal era for Japan. Freshly exposed to Western influence after centuries of isolationism, it's a time rife with conflict. The clash of tradition and modernization is at the heart of much of the game's narrative. Like Assassin's Creed, many of the characters you meet and events you see in the game are real or at least based on real events. For example, the very first mission in the game has you infiltrating one of Commodore Matthew Perry's "Black Ships."

The era chosen and historical nature of the storyline owe a lot to the overall enjoyment of the game. While you don't require a minor in Japanese history to grasp the narrative, I feel history buffs will be pleased. However, the game is a little loose with real-life dates. Luckily, Rise of the Ronin offers a built-in encyclopedia with information on all the historical events and figures involved. I found this quite useful, due t the nature of the games storytelling.

It should be clear this is not a sweeping cinematic epic telling a singular story like Ghosts of Tsushima, nor is it pretending to be. Throughout the storyline, your decisions influence the flow of the narrative and your relationships. These choices predominantly revolve around ing or opposing the established military rule of the shogunate. Most bonds align with one of these factions, though the presence of Western military officials adds an interesting dynamic.

Bonds not only allow you get closer to historical figures of the era, it also translates into gameplay. These bonds influence mission allies, unlock bonus events, and even boost combat skills. Take Ryoma Sakamoto, for example. Bonding with him upgrades one of your katana combat styles. Despite their benefits, these bonds sometimes clash with the narrative flow. The bonding events tend to take place outside of the narrative at places like your longhouse or a base of operations. It's totally possible to form a strong bond with a character you're actively fighting against in the next story mission. This dissonance is only sometimes addressed.

While I found the narrative enjoyable overall, its unconventional storytelling occasionally muddled certain plot points. With responses chosen by you and limited spoken dialogue from your character, I found it easy to feel lost during pivotal moments. The narrative can feel disted, depending on your choices or the flow of conversations. I found myself frequently consulting the in-game timeline to clarify events in scenes I just watched, a minor inconvenience against the otherwise interesting setting and story.

When you're not exploring or sharing sake with iconic Japanese figures, the heart of the game lies in its combat. And let's be honest, that's the main attraction. Rise of the Ronin nails its combat system, striking the ideal balance between being easy to grasp and tough to master. You can mash through foes on the lowest difficulty settings with only a little practice. However, if you bump that difficulty up, prepare for the precision demanded by Souls-like games.

Despite combat being the main focus, Rise of the Ronin keeps the action fresh over dozens of hours of gameplay. This is because there's a surprising amount of variety in the weapon system. There are plenty of weapons to choose from, each playing a little differently. Plus, there are multiple combat styles to unlock through bonding or taking down certain enemies. These styles aren't just for show, they come with strategic advantages and disadvantages. If an enemy is using a style your style is weak against, you can quickly switch up mid combat.

While not as overall intricate as hardcore Souls-like games such as Nioh, Rise of the Ronin also avoids a steep learning curve that makes it far more accessible. Leveling up weapon proficiency, unlocking combat styles, and hunting for top-notch gear add layers beyond mere technique. It blends the technicality of Nioh, the speed of Ninja Gaiden, and the progression and flexibility of Stranger of Paradise: Final Fantasy Origin. It's a combat system that has something for everyone and fits the overall feeling of the game incredibly well.

Story missions in Rise of the Ronin offer cooperative play for up to three players, with room for two companions to your missions. If your friends aren't available, don't worry—you can team up with AI-controlled characters you've forged bonds with if you're playing offline. It's a very open-ended "it's here if you want it" style of multiplayer. It never felt necessary, and flying solo was always a viable option.

Outside the main story, the open-world exploration in Rise of the Ronin feels a bit sparse. It mainly involves tackling additional combat challenges through side quests, tracking down fugitives, and resolving public disturbances. However, you can also snap photos of notable locations as collectibles. But the real star of collectibles? Cats. Yes, actual cats. You can rescue lost cats across Japan and set up a "cat concierge" service, lending them out for rewards.

You'll journey through Yokohoma, Edo, and Kyoto as the story unfolds, but you're able to revisit past areas for quests or to roam freely. This flexibility is just one of Rise of the Ronin's many quality of life features. Plentiful and early access to fast travel is another game-changer. Bases, longhouses, and even the banners you raise as checkpoints all offer quick teleportation options. With banners scattered everywhere, you'll spend so much less time needlessly trudging on your way to checkpoints.

But when you do have to travel, Rise of the Ronin simplifies this too. You can obviously ride on horseback very early in the journey. However, the best addition to your travel toolkit is the glider. This really comes in handy, as you can use it to very quickly navigate the rolling hills of Japan. A further convenience the game offers is the auto-run feature. This modern mechanic lets you set a destination on the map, then sit back while your character does the legwork. I felt it freed me up to handle real-life tasks or just enjoy the scenery without worrying about the journey.

One of my favorite quality-of-life features in Rise of the Ronin was the incredible flexibility offered when customizing my appearance. You're not just limited to changing your physical features, which includes tons of variation in hairstyles. You can swap out the look of your clothing and weapons with any previously collected ones. Fans of r/fashionsouls will rejoice. I constantly changed up my look throughout the game, sometimes just to match story elements or who I was bonding with.

On a technical level, Rise of the Ronin felt very polished. I never ran into any significant slowdowns or issues during combat. Occasionally a brief stutter or hiccup would happen in crowded towns, but nothing I found overly distracting or debilitating. While it may not rival the graphical prowess of some other PS5 exclusives the game still delivers moments of sheer beauty, particularly in the landscapes.

The attention to detail is on display, with intricate weapon designs and tons of variation in combat animations. Little touches like the absence of clipping issues despite some elaborate clothing options demonstrates the care taken in crafting the game's aesthetics, despite not reaching the heights of some AAA contemporaries visually.

When you look at the complete package, Rise of the Ronin is such a fun and rewarding experience. It might not have the most cinematic narratives or jaw dropping visuals around, but it delivers on everything it attempts. The melting pot of gaming influences makes for a product that is more than the sum of its parts. Much like a lone samurai wandering without a master, Rise of the Ronin cuts its own path while paying homage to the spirit of those who came before it.

Rise of the Ronin will come to the PS5 on March 22, 2024.

The post Review: Rise of the Ronin Learned From Many Masters appeared first on Siliconera.

]]>
<![CDATA[

Akira Kurosawa, maestro of samurai cinema and trailblazing figure in the world of filmmaking, flaunted his influences proudly. Drawing inspiration from John Ford's rugged cowboy epics and profound written works like those of Fyodor Dostoevsky, Kurosawa crafted his own voice that continues to captivate audiences today. His masterful blend of diverse influences helped to elevate his films to iconic status. Team Ninja, like Kurosawa, isn't content with mere imitation with Rise of the Ronin. Instead you can tell the team weaving in other influences, drawing from the rich history of samurai lore and modern gaming sensibilities.

Rise of the Ronin combines the lightning-fast action from titles like Team Ninja's own Ninja Gaiden with the punishing, yet addictive, trial-and-error gameplay reminiscent of its acclaimed Nioh series. The action is set against a rich historical backdrop teeming with real-life figures and events à la Assassin's Creed. It adds depth with character bonding, relationships, and personal choices akin to those found in RPGs like Dragon Age. Throw all that into an open world and you've got a lot of moving pieces. Yet, like a Kurosawa film, Rise of the Ronin is more than the sum of its parts.

Set in the latter half of the 19th century, Rise of the Ronin highlights a pivotal era for Japan. Freshly exposed to Western influence after centuries of isolationism, it's a time rife with conflict. The clash of tradition and modernization is at the heart of much of the game's narrative. Like Assassin's Creed, many of the characters you meet and events you see in the game are real or at least based on real events. For example, the very first mission in the game has you infiltrating one of Commodore Matthew Perry's "Black Ships."

The era chosen and historical nature of the storyline owe a lot to the overall enjoyment of the game. While you don't require a minor in Japanese history to grasp the narrative, I feel history buffs will be pleased. However, the game is a little loose with real-life dates. Luckily, Rise of the Ronin offers a built-in encyclopedia with information on all the historical events and figures involved. I found this quite useful, due t the nature of the games storytelling.

It should be clear this is not a sweeping cinematic epic telling a singular story like Ghosts of Tsushima, nor is it pretending to be. Throughout the storyline, your decisions influence the flow of the narrative and your relationships. These choices predominantly revolve around ing or opposing the established military rule of the shogunate. Most bonds align with one of these factions, though the presence of Western military officials adds an interesting dynamic.

Bonds not only allow you get closer to historical figures of the era, it also translates into gameplay. These bonds influence mission allies, unlock bonus events, and even boost combat skills. Take Ryoma Sakamoto, for example. Bonding with him upgrades one of your katana combat styles. Despite their benefits, these bonds sometimes clash with the narrative flow. The bonding events tend to take place outside of the narrative at places like your longhouse or a base of operations. It's totally possible to form a strong bond with a character you're actively fighting against in the next story mission. This dissonance is only sometimes addressed.

While I found the narrative enjoyable overall, its unconventional storytelling occasionally muddled certain plot points. With responses chosen by you and limited spoken dialogue from your character, I found it easy to feel lost during pivotal moments. The narrative can feel disted, depending on your choices or the flow of conversations. I found myself frequently consulting the in-game timeline to clarify events in scenes I just watched, a minor inconvenience against the otherwise interesting setting and story.

When you're not exploring or sharing sake with iconic Japanese figures, the heart of the game lies in its combat. And let's be honest, that's the main attraction. Rise of the Ronin nails its combat system, striking the ideal balance between being easy to grasp and tough to master. You can mash through foes on the lowest difficulty settings with only a little practice. However, if you bump that difficulty up, prepare for the precision demanded by Souls-like games.

Despite combat being the main focus, Rise of the Ronin keeps the action fresh over dozens of hours of gameplay. This is because there's a surprising amount of variety in the weapon system. There are plenty of weapons to choose from, each playing a little differently. Plus, there are multiple combat styles to unlock through bonding or taking down certain enemies. These styles aren't just for show, they come with strategic advantages and disadvantages. If an enemy is using a style your style is weak against, you can quickly switch up mid combat.

While not as overall intricate as hardcore Souls-like games such as Nioh, Rise of the Ronin also avoids a steep learning curve that makes it far more accessible. Leveling up weapon proficiency, unlocking combat styles, and hunting for top-notch gear add layers beyond mere technique. It blends the technicality of Nioh, the speed of Ninja Gaiden, and the progression and flexibility of Stranger of Paradise: Final Fantasy Origin. It's a combat system that has something for everyone and fits the overall feeling of the game incredibly well.

Story missions in Rise of the Ronin offer cooperative play for up to three players, with room for two companions to your missions. If your friends aren't available, don't worry—you can team up with AI-controlled characters you've forged bonds with if you're playing offline. It's a very open-ended "it's here if you want it" style of multiplayer. It never felt necessary, and flying solo was always a viable option.

Outside the main story, the open-world exploration in Rise of the Ronin feels a bit sparse. It mainly involves tackling additional combat challenges through side quests, tracking down fugitives, and resolving public disturbances. However, you can also snap photos of notable locations as collectibles. But the real star of collectibles? Cats. Yes, actual cats. You can rescue lost cats across Japan and set up a "cat concierge" service, lending them out for rewards.

You'll journey through Yokohoma, Edo, and Kyoto as the story unfolds, but you're able to revisit past areas for quests or to roam freely. This flexibility is just one of Rise of the Ronin's many quality of life features. Plentiful and early access to fast travel is another game-changer. Bases, longhouses, and even the banners you raise as checkpoints all offer quick teleportation options. With banners scattered everywhere, you'll spend so much less time needlessly trudging on your way to checkpoints.

But when you do have to travel, Rise of the Ronin simplifies this too. You can obviously ride on horseback very early in the journey. However, the best addition to your travel toolkit is the glider. This really comes in handy, as you can use it to very quickly navigate the rolling hills of Japan. A further convenience the game offers is the auto-run feature. This modern mechanic lets you set a destination on the map, then sit back while your character does the legwork. I felt it freed me up to handle real-life tasks or just enjoy the scenery without worrying about the journey.

One of my favorite quality-of-life features in Rise of the Ronin was the incredible flexibility offered when customizing my appearance. You're not just limited to changing your physical features, which includes tons of variation in hairstyles. You can swap out the look of your clothing and weapons with any previously collected ones. Fans of r/fashionsouls will rejoice. I constantly changed up my look throughout the game, sometimes just to match story elements or who I was bonding with.

On a technical level, Rise of the Ronin felt very polished. I never ran into any significant slowdowns or issues during combat. Occasionally a brief stutter or hiccup would happen in crowded towns, but nothing I found overly distracting or debilitating. While it may not rival the graphical prowess of some other PS5 exclusives the game still delivers moments of sheer beauty, particularly in the landscapes.

The attention to detail is on display, with intricate weapon designs and tons of variation in combat animations. Little touches like the absence of clipping issues despite some elaborate clothing options demonstrates the care taken in crafting the game's aesthetics, despite not reaching the heights of some AAA contemporaries visually.

When you look at the complete package, Rise of the Ronin is such a fun and rewarding experience. It might not have the most cinematic narratives or jaw dropping visuals around, but it delivers on everything it attempts. The melting pot of gaming influences makes for a product that is more than the sum of its parts. Much like a lone samurai wandering without a master, Rise of the Ronin cuts its own path while paying homage to the spirit of those who came before it.

Rise of the Ronin will come to the PS5 on March 22, 2024.

The post Review: Rise of the Ronin Learned From Many Masters appeared first on Siliconera.

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Rise of the Ronin at Sony State of Play i3jd https://siliconera.voiranime.info/rise-of-the-ronin-at-sony-state-of-play/?utm_source=rss&utm_medium=rss&utm_campaign=rise-of-the-ronin-at-sony-state-of-play https://siliconera.voiranime.info/rise-of-the-ronin-at-sony-state-of-play/#respond <![CDATA[Elliot Gostick]]> Wed, 31 Jan 2024 23:05:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Team Ninja]]> https://siliconera.voiranime.info/?p=1010009 <![CDATA[

Rise of Ronin Trailer State of Play

Rise of the Ronin appeared at the 2024 Sony State of Play, with a new gameplay trailer showing off new weapon types and gameplay. The game was previously confirmed as releasing on March 22, 2024.

Rise of the Ronin is set during the Bakumatsu period of Japanese history when American gunboats forced a crisis that would result in the fall of the Shogunate and the return of political power to the Imperial family.

We also saw characters wearing the blue and white colors of the Shinsengumi, a political group active at the time. The trailer featured grappling hook and glider gameplay and stance-based combat with swords, spears, and guns. Later, a flamethrower, a saber, and a rifle with a bayonet were also shown.

You can watch the trailer for Rise of the Ronin below:

https://www.youtube.com/watch?v=JydfazusHfI

Rise of the Ronin was first announced at the Sony State of Play back in September, 2022, while the release date for the game was revealed as March 22, 2024, at the Game Awards 2023.

Rise of the Ronin will be released on March 22, 2024, for PlayStation 5.

The post Rise of the Ronin at Sony State of Play appeared first on Siliconera.

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Rise of Ronin Trailer State of Play

Rise of the Ronin appeared at the 2024 Sony State of Play, with a new gameplay trailer showing off new weapon types and gameplay. The game was previously confirmed as releasing on March 22, 2024.

Rise of the Ronin is set during the Bakumatsu period of Japanese history when American gunboats forced a crisis that would result in the fall of the Shogunate and the return of political power to the Imperial family.

We also saw characters wearing the blue and white colors of the Shinsengumi, a political group active at the time. The trailer featured grappling hook and glider gameplay and stance-based combat with swords, spears, and guns. Later, a flamethrower, a saber, and a rifle with a bayonet were also shown.

You can watch the trailer for Rise of the Ronin below:

https://www.youtube.com/watch?v=JydfazusHfI

Rise of the Ronin was first announced at the Sony State of Play back in September, 2022, while the release date for the game was revealed as March 22, 2024, at the Game Awards 2023.

Rise of the Ronin will be released on March 22, 2024, for PlayStation 5.

The post Rise of the Ronin at Sony State of Play appeared first on Siliconera.

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Rise of the Ronin Release Date Confirmed for March 2024 1t2053 https://siliconera.voiranime.info/rise-of-the-ronin-release-date-confirmed-for-march-2024/?utm_source=rss&utm_medium=rss&utm_campaign=rise-of-the-ronin-release-date-confirmed-for-march-2024 https://siliconera.voiranime.info/rise-of-the-ronin-release-date-confirmed-for-march-2024/#respond <![CDATA[Daniel Bueno]]> Fri, 08 Dec 2023 04:40:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Team Ninja]]> https://siliconera.voiranime.info/?p=1001145 <![CDATA[

Rise of the Ronin Release Date Confirmed for March 2024

At The Game Awards 2023, Koei Tecmo confirmed that Rise of the Ronin will come to the PlayStation 5 on March 22, 2024. The game also appeared in a new trailer showing new gameplay elements and story beats.

The new Rise of the Ronin release date trailer featured the familiar style of Team Ninja combat, alongside some of the new mechanics such as mid-action character swapping, and mobility options like the previously shown grappling hook and a glider. You can check out the new Rise of the Ronin trailer here:

https://twitter.com/thegameawards/status/1732942747143999512

Rise of the Ronin was originally revealed during the September 2022 Sony State of Play with its first trailer. The game is a samurai action-RPG set in 1863, during the late Edo Period and the Bakumatsu, the period of conflict that brought the end of the Tokugawa Shogunate.

Koei Tecmo’s Team Ninja has a wealth of experience developing action-RPG games, with their most recent titles being 2022’s Wo Long: Fallen Dynasty and Nioh 2. In fact, in November 2022 Koei Tecmo teased an Nioh 2 collaboration arriving to Wo Long: Fallen Dynasty.

The Rise of the Ronin release date is March 22, 2024. Koei Tecmo’s Team Ninja is in charge of developing the game, and it will come out for the PlayStation 5.

The post Rise of the Ronin Release Date Confirmed for March 2024 appeared first on Siliconera.

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Rise of the Ronin Release Date Confirmed for March 2024

At The Game Awards 2023, Koei Tecmo confirmed that Rise of the Ronin will come to the PlayStation 5 on March 22, 2024. The game also appeared in a new trailer showing new gameplay elements and story beats.

The new Rise of the Ronin release date trailer featured the familiar style of Team Ninja combat, alongside some of the new mechanics such as mid-action character swapping, and mobility options like the previously shown grappling hook and a glider. You can check out the new Rise of the Ronin trailer here:

https://twitter.com/thegameawards/status/1732942747143999512

Rise of the Ronin was originally revealed during the September 2022 Sony State of Play with its first trailer. The game is a samurai action-RPG set in 1863, during the late Edo Period and the Bakumatsu, the period of conflict that brought the end of the Tokugawa Shogunate.

Koei Tecmo’s Team Ninja has a wealth of experience developing action-RPG games, with their most recent titles being 2022’s Wo Long: Fallen Dynasty and Nioh 2. In fact, in November 2022 Koei Tecmo teased an Nioh 2 collaboration arriving to Wo Long: Fallen Dynasty.

The Rise of the Ronin release date is March 22, 2024. Koei Tecmo’s Team Ninja is in charge of developing the game, and it will come out for the PlayStation 5.

The post Rise of the Ronin Release Date Confirmed for March 2024 appeared first on Siliconera.

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Rise of the Ronin Gives Team Ninja Touch to Samurai Action 4n695a https://siliconera.voiranime.info/rise-of-the-ronin-gives-team-ninja-touch-to-samurai-action/?utm_source=rss&utm_medium=rss&utm_campaign=rise-of-the-ronin-gives-team-ninja-touch-to-samurai-action https://siliconera.voiranime.info/rise-of-the-ronin-gives-team-ninja-touch-to-samurai-action/#respond <![CDATA[Josh Tolentino]]> Wed, 14 Sep 2022 07:00:12 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Rise of the Ronin]]> <![CDATA[Team Ninja]]> https://siliconera.voiranime.info/?p=935535 <![CDATA[

Rise of the Ronin

The recent Sony State of Play broadcast brought a new announcement by Koei Tecmo and Wo Long: Fallen Dynasty developer Team Ninja: Rise of the Ronin. The new game promises to be an open-world samurai-themed action-RPG set in the twilight of the samurai era. It's also a PS5 console exclusive, though its release window is set for sometime in 2024.

Check out the trailer below.

https://www.youtube.com/watch?v=K3pBm_TNDTo

Rise of the Ronin is set in 1863, during the Bakumatsu, the historical period of upheaval that brought about the end of the Tokugawa Shogunate. The player controls a ronin, an unaligned samurai navigating the tensions between the competing factions in an as yet unidentified part of Japan. Some factions are beginning to embrace the influence of western powers and modernization, while others try to preserve order by expelling foreign influence. The player character is shown exploring on horseback, engaging in combat with swords, rifles, polearms, and even pistols. He defeats some enemies with elaborate executions, and is also seen performing stealthy kills and flying with a glider. In some ways it seemed closer to an Assassin's Creed or Ghost of Tsushima style of game than Nioh or Ninja Gaiden.

Check out some screenshots from the trailer.

[gallery ids="935538,935539,935540,935541,935542" link="file"]

The trailer didn't give clear insight into the actual structure of the game, but the game is said to be "combat focused" open-world title. In a post on the PlayStation Blog Team Ninja President Fumihiko Yasuda called Rise of the Ronin "the most ambitious and challenging project to date" for Team Ninja, but that it would be guided by their experience making samurai and ninja action titles. The game will have a "multilayered story" that "showcases the world of the Bakumatsu and the revolution that took place." Yasuda promised that players would be able to make choices and have them matter, as well.

Rise of the Ronin is in development as a console exclusive for PS5, with a 2024 release window. A Team Ninja game that's a bit closer to release, Wo Long: Fallen Dynasty, will be playable at the Tokyo Game Show.

The post Rise of the Ronin Gives Team Ninja Touch to Samurai Action appeared first on Siliconera.

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Rise of the Ronin

The recent Sony State of Play broadcast brought a new announcement by Koei Tecmo and Wo Long: Fallen Dynasty developer Team Ninja: Rise of the Ronin. The new game promises to be an open-world samurai-themed action-RPG set in the twilight of the samurai era. It's also a PS5 console exclusive, though its release window is set for sometime in 2024. Check out the trailer below. https://www.youtube.com/watch?v=K3pBm_TNDTo Rise of the Ronin is set in 1863, during the Bakumatsu, the historical period of upheaval that brought about the end of the Tokugawa Shogunate. The player controls a ronin, an unaligned samurai navigating the tensions between the competing factions in an as yet unidentified part of Japan. Some factions are beginning to embrace the influence of western powers and modernization, while others try to preserve order by expelling foreign influence. The player character is shown exploring on horseback, engaging in combat with swords, rifles, polearms, and even pistols. He defeats some enemies with elaborate executions, and is also seen performing stealthy kills and flying with a glider. In some ways it seemed closer to an Assassin's Creed or Ghost of Tsushima style of game than Nioh or Ninja Gaiden. Check out some screenshots from the trailer. [gallery ids="935538,935539,935540,935541,935542" link="file"] The trailer didn't give clear insight into the actual structure of the game, but the game is said to be "combat focused" open-world title. In a post on the PlayStation Blog Team Ninja President Fumihiko Yasuda called Rise of the Ronin "the most ambitious and challenging project to date" for Team Ninja, but that it would be guided by their experience making samurai and ninja action titles. The game will have a "multilayered story" that "showcases the world of the Bakumatsu and the revolution that took place." Yasuda promised that players would be able to make choices and have them matter, as well. Rise of the Ronin is in development as a console exclusive for PS5, with a 2024 release window. A Team Ninja game that's a bit closer to release, Wo Long: Fallen Dynasty, will be playable at the Tokyo Game Show.

The post Rise of the Ronin Gives Team Ninja Touch to Samurai Action appeared first on Siliconera.

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