Meta Quest Articles and News 3cz3i Siliconera The secret level in the world of video game news. Tue, 03 Dec 2024 17:58:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Meta Quest Articles and News 3cz3i Siliconera 32 32 163913089 Attack on Titan VR Leaves Early Access This Month 2k5c7 https://siliconera.voiranime.info/attack-on-titan-vr-leaves-early-access-this-month/?utm_source=rss&utm_medium=rss&utm_campaign=attack-on-titan-vr-leaves-early-access-this-month https://siliconera.voiranime.info/attack-on-titan-vr-leaves-early-access-this-month/#respond <![CDATA[Jenni Lada]]> Tue, 03 Dec 2024 19:00:00 +0000 <![CDATA[Anime]]> <![CDATA[News]]> <![CDATA[Attack on Titan VR: Unbreakable]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 2]]> <![CDATA[Meta Quest 3]]> <![CDATA[Meta Quest Pro]]> <![CDATA[North America]]> <![CDATA[Univrs]]> https://siliconera.voiranime.info/?p=1067441 <![CDATA[

t1z4l

The full Attack on Titan VR: Unbreakable experience is heading to the Meta Quest line of headsets in this month, as it leaves early access on December 17, 2024. How it handles this approach works differently depending on whether or not you purchased the Part 1 early access build or not. Regardless of which path you take, you end up with a full game that gives you Omni-Directional Mobility (ODM) gear and sends you against titans with the Survey Corps

Here’s how it works. If you are completely new to Attack on Titan VR: Unbreakable, you buy the Complete Edition. That costs $19.99. It gives you both parts of the experience. The Part 1 early access release is $4.99, and it is available now. However, after the full build launches, that price jumps to $7.99. The Part 2 portion, which will be sold for those who bought Part 1, costs $12. If someone has Part 1 and 2, then they get everything in the full Complete Edition.

Since the full version is about to release, we also know what Univrs will make available right away and after launch. Part 2 adds two more chapters and multiplayer co-op. After launch, there will be limited Global Challenge events to tackle and an eventual Survival Mode where you take on titans and stay alive as long as possible. We should also see and expect improvements to both the base experience available now alongside other updates for the full game.

There’s a new trailer that shows what to expect now that the full version of the game is upon us. It features many, many titans breaching the walls of the city and attacking.

https://www.youtube.com/watch?v=nDW1aFkGc_I&ab_channel=UNIVRS

Attack on Titan VR: Unbreakable Complete Edition and Part 2 will launch for the Meta Quest 2, 3, and Pro on December 17, 2024. The Part 1 early access release is available now. The anime is streaming on Crunchyroll, and Kodansha handles the manga.

The post Attack on Titan VR Leaves Early Access This Month appeared first on Siliconera.

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Attack on Titan VR Leaves Early Access This Month

The full Attack on Titan VR: Unbreakable experience is heading to the Meta Quest line of headsets in this month, as it leaves early access on December 17, 2024. How it handles this approach works differently depending on whether or not you purchased the Part 1 early access build or not. Regardless of which path you take, you end up with a full game that gives you Omni-Directional Mobility (ODM) gear and sends you against titans with the Survey Corps

Here’s how it works. If you are completely new to Attack on Titan VR: Unbreakable, you buy the Complete Edition. That costs $19.99. It gives you both parts of the experience. The Part 1 early access release is $4.99, and it is available now. However, after the full build launches, that price jumps to $7.99. The Part 2 portion, which will be sold for those who bought Part 1, costs $12. If someone has Part 1 and 2, then they get everything in the full Complete Edition.

Since the full version is about to release, we also know what Univrs will make available right away and after launch. Part 2 adds two more chapters and multiplayer co-op. After launch, there will be limited Global Challenge events to tackle and an eventual Survival Mode where you take on titans and stay alive as long as possible. We should also see and expect improvements to both the base experience available now alongside other updates for the full game.

There’s a new trailer that shows what to expect now that the full version of the game is upon us. It features many, many titans breaching the walls of the city and attacking.

https://www.youtube.com/watch?v=nDW1aFkGc_I&ab_channel=UNIVRS

Attack on Titan VR: Unbreakable Complete Edition and Part 2 will launch for the Meta Quest 2, 3, and Pro on December 17, 2024. The Part 1 early access release is available now. The anime is streaming on Crunchyroll, and Kodansha handles the manga.

The post Attack on Titan VR Leaves Early Access This Month appeared first on Siliconera.

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Meta Quest Will Hold Gundam VR Event Physically in Tokyo 2j6p31 https://siliconera.voiranime.info/meta-quest-will-hold-gundam-vr-event-physically-in-tokyo/?utm_source=rss&utm_medium=rss&utm_campaign=meta-quest-will-hold-gundam-vr-event-physically-in-tokyo https://siliconera.voiranime.info/meta-quest-will-hold-gundam-vr-event-physically-in-tokyo/#respond <![CDATA[Kite Stenbuck]]> Fri, 29 Nov 2024 22:00:05 +0000 <![CDATA[News]]> <![CDATA[Gundam]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Mobile Suit Gundam: Silver Phantom]]> https://siliconera.voiranime.info/?p=1067010 <![CDATA[

Gundam Silver Phantom physical VR event by Meta Quest in Tokyo

Meta Quest Japan has announced that it will hold a physical VR exhibition featuring the Gundam franchise. The event, titled "The Gundam Is Too Close," will be held in Tokyo throughout the 2024-2025 Winter season.

This event will have a specific focus on Mobile Suit Gundam: Silver Phantom. The VR movie has been available for purchase with additional MR (mixed reality) minigames since October 3, 2024.

The venue will let people experience a portion of the title with the Meta Quest 3S. In addition, there will also be an MR Gallery mode where visitors can view virtual exhibits of characters and mobile suits that appeared in Silver Phantom. However, the organizers will only allow people aged at least 10 to use the headsets.

Gundam Silver Phantom physical VR event by Meta Quest in Tokyo - character and mobile suit gallery
Image courtesy of Sunrise and Meta

Meta had previously launched another physical VR event that features Gundam: Silver Phantom at Shibuya Tsutaya. While this event is slated to return on December 10-21, 2024, it also includes titles from other franchises like Batman: Arkham Shadow and Square Enix's Triangle Strategy. The newly announced event will have an exclusive focus on Gundam: Silver Phantom.

Meta Quest's "The Gundam Is Too Close" Exhibition will take place at Tokyo Dome City on weekends and holidays from December 14, 2024, until February 24, 2025.

The post Meta Quest Will Hold Gundam VR Event Physically in Tokyo appeared first on Siliconera.

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Gundam Silver Phantom physical VR event by Meta Quest in Tokyo

Meta Quest Japan has announced that it will hold a physical VR exhibition featuring the Gundam franchise. The event, titled "The Gundam Is Too Close," will be held in Tokyo throughout the 2024-2025 Winter season.

This event will have a specific focus on Mobile Suit Gundam: Silver Phantom. The VR movie has been available for purchase with additional MR (mixed reality) minigames since October 3, 2024.

The venue will let people experience a portion of the title with the Meta Quest 3S. In addition, there will also be an MR Gallery mode where visitors can view virtual exhibits of characters and mobile suits that appeared in Silver Phantom. However, the organizers will only allow people aged at least 10 to use the headsets.

Gundam Silver Phantom physical VR event by Meta Quest in Tokyo - character and mobile suit gallery
Image courtesy of Sunrise and Meta

Meta had previously launched another physical VR event that features Gundam: Silver Phantom at Shibuya Tsutaya. While this event is slated to return on December 10-21, 2024, it also includes titles from other franchises like Batman: Arkham Shadow and Square Enix's Triangle Strategy. The newly announced event will have an exclusive focus on Gundam: Silver Phantom.

Meta Quest's "The Gundam Is Too Close" Exhibition will take place at Tokyo Dome City on weekends and holidays from December 14, 2024, until February 24, 2025.

The post Meta Quest Will Hold Gundam VR Event Physically in Tokyo appeared first on Siliconera.

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Triangle Strategy Becoming a Meta Quest VR Game 1y6ct https://siliconera.voiranime.info/triangle-strategy-becoming-a-meta-quest-vr-game/?utm_source=rss&utm_medium=rss&utm_campaign=triangle-strategy-becoming-a-meta-quest-vr-game https://siliconera.voiranime.info/triangle-strategy-becoming-a-meta-quest-vr-game/#respond <![CDATA[Jenni Lada]]> Wed, 25 Sep 2024 18:25:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 2]]> <![CDATA[Meta Quest 3]]> <![CDATA[Meta Quest Pro]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> <![CDATA[Triangle Strategy]]> https://siliconera.voiranime.info/?p=1055065 <![CDATA[

Triangle Strategy Becoming a Meta Quest VR Game

Square Enix announced it will release Triangle Strategy, a game originally released on consoles and PCs, in VR on the Meta Quest. It will launch on October 31, 2024. 

While the game normally costs $59.99 on other platforms, the Meta Quest VR version of Triangle Strategy will be $29.99. However, there is a pre-order promotion that discounts that price further. It is $25.99 ahead of launch. That sale ends at launch on October 31, 2024. The product page is live and confirms that the Meta Quest 2, Meta Quest 3, and Meta Quest Pro will all the game.

Square Enix’s first trailer for the game also shows what to expect when playing Triangle Strategy in VR.  You will essentially have an overhead view of the battlefield. You will use the Meta Quest controllers to place them on the map. It also seems you’ll be able to rotate the map to get a better 3D view of the space. As for story scenes, it seems as those will play out in a viewer that appears ahead of you.

Here’s the announcement video for the title.

https://www.youtube.com/watch?app=desktop&v=Q5Y7dKcwZnY&ab_channel=SquareEnix

Triangle Strategy first launched as a Nintendo Switch game in March 2022. A few months after that, a PC version appeared on Steam in October 2022. It is a traditional, turn-based strategy game with an isometric perspective on both platforms, but also uses the HD-2D sort of art direction involved in other Square Enix and Team Asano. 

Triangle Strategy will come to the Meta Quest 2, Meta Quest 3, and Meta Quest Pro on October 31, 2024.

The post Triangle Strategy Becoming a Meta Quest VR Game appeared first on Siliconera.

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Triangle Strategy Becoming a Meta Quest VR Game

Square Enix announced it will release Triangle Strategy, a game originally released on consoles and PCs, in VR on the Meta Quest. It will launch on October 31, 2024. 

While the game normally costs $59.99 on other platforms, the Meta Quest VR version of Triangle Strategy will be $29.99. However, there is a pre-order promotion that discounts that price further. It is $25.99 ahead of launch. That sale ends at launch on October 31, 2024. The product page is live and confirms that the Meta Quest 2, Meta Quest 3, and Meta Quest Pro will all the game.

Square Enix’s first trailer for the game also shows what to expect when playing Triangle Strategy in VR.  You will essentially have an overhead view of the battlefield. You will use the Meta Quest controllers to place them on the map. It also seems you’ll be able to rotate the map to get a better 3D view of the space. As for story scenes, it seems as those will play out in a viewer that appears ahead of you.

Here’s the announcement video for the title.

https://www.youtube.com/watch?app=desktop&v=Q5Y7dKcwZnY&ab_channel=SquareEnix

Triangle Strategy first launched as a Nintendo Switch game in March 2022. A few months after that, a PC version appeared on Steam in October 2022. It is a traditional, turn-based strategy game with an isometric perspective on both platforms, but also uses the HD-2D sort of art direction involved in other Square Enix and Team Asano. 

Triangle Strategy will come to the Meta Quest 2, Meta Quest 3, and Meta Quest Pro on October 31, 2024.

The post Triangle Strategy Becoming a Meta Quest VR Game appeared first on Siliconera.

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Gundam 35x2s Silver Phantom Release Date Set https://siliconera.voiranime.info/gundam-silver-phantom-shows-off-mixed-reality-mobile-suit-action-release-date/?utm_source=rss&utm_medium=rss&utm_campaign=gundam-silver-phantom-shows-off-mixed-reality-mobile-suit-action-release-date https://siliconera.voiranime.info/gundam-silver-phantom-shows-off-mixed-reality-mobile-suit-action-release-date/#respond <![CDATA[John Capetanos]]> Sat, 24 Aug 2024 14:30:00 +0000 <![CDATA[Anime]]> <![CDATA[News]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Mobile Suit Gundam]]> <![CDATA[Mobile Suit Gundam: Silver Phantom]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1049185 <![CDATA[

The titular gundam from the VR Film Mobile Suit Gundam: Silver Phantom

Bandai Namco released a new trailer for the feature-length, virtual reality movie Mobile Suit Gundam: Silver Phantom on the official GundamInfo YouTube Channel that also confirmed its release date. The trailer showcased viewer interactions with the film, revealed its mixed reality (MR) action elements, and announced it will launch on October 3, 2024.

The movie, which is co-produced by Bandai Namco Filmworks and French VR production company Atlas V, will center on Universal Century story mercenary group Argent Kell. It is on an assassination mission targeting an Earth Federation official in U.C. 0096, around the same time as Mobile Suit Gundam Unicorn. The mysterious silver Gundam the nameless protagonist, controlled by the Meta Quest viewer, uses takes part in the struggle.

You can view the new trailer here:

https://youtu.be/lxyh1BMsa4E?si=ifSfzEryIX3Ui5PV
Trailer via Bandai Namco

The trailer showcased how viewers of the film on the Meta Quest headset will be able to interact with this Gundam movie. In it, Bandai Namco stated a desire to make the viewer "become the protagonist" through first person cockpit views and motions. It is designed to feel as though the viewer will be piloting the silver Gundam themselves.

In addition, the trailer showed the two MR features. The first is a smaller interactive shooter, during which we will control a small Gundam like the RX-78 or Nu Gundam and fight off waves of mobile suits. The second will let us get up close and personal with the life-sized rendition of select Gundams of our choice, with the chosen one in the trailer being the Nu Gundam.

This is not the only 3D-CG Mobile Suit Gundam film releasing in 2024. Requiem For Vengeance will also be releasing in October 2024.

Mobile Suit Gundam: Silver Phantom will be available exclusively on the Meta Quest store on October 3, 2024. People can pre-order it for $15.99.

The post Gundam: Silver Phantom Release Date Set appeared first on Siliconera.

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The titular gundam from the VR Film Mobile Suit Gundam: Silver Phantom

Bandai Namco released a new trailer for the feature-length, virtual reality movie Mobile Suit Gundam: Silver Phantom on the official GundamInfo YouTube Channel that also confirmed its release date. The trailer showcased viewer interactions with the film, revealed its mixed reality (MR) action elements, and announced it will launch on October 3, 2024.

The movie, which is co-produced by Bandai Namco Filmworks and French VR production company Atlas V, will center on Universal Century story mercenary group Argent Kell. It is on an assassination mission targeting an Earth Federation official in U.C. 0096, around the same time as Mobile Suit Gundam Unicorn. The mysterious silver Gundam the nameless protagonist, controlled by the Meta Quest viewer, uses takes part in the struggle.

You can view the new trailer here:

https://youtu.be/lxyh1BMsa4E?si=ifSfzEryIX3Ui5PV
Trailer via Bandai Namco

The trailer showcased how viewers of the film on the Meta Quest headset will be able to interact with this Gundam movie. In it, Bandai Namco stated a desire to make the viewer "become the protagonist" through first person cockpit views and motions. It is designed to feel as though the viewer will be piloting the silver Gundam themselves.

In addition, the trailer showed the two MR features. The first is a smaller interactive shooter, during which we will control a small Gundam like the RX-78 or Nu Gundam and fight off waves of mobile suits. The second will let us get up close and personal with the life-sized rendition of select Gundams of our choice, with the chosen one in the trailer being the Nu Gundam.

This is not the only 3D-CG Mobile Suit Gundam film releasing in 2024. Requiem For Vengeance will also be releasing in October 2024.

Mobile Suit Gundam: Silver Phantom will be available exclusively on the Meta Quest store on October 3, 2024. People can pre-order it for $15.99.

The post Gundam: Silver Phantom Release Date Set appeared first on Siliconera.

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Attack on Titan VR 4c6c3w Unbreakable Feels Like a Spider-Man Game https://siliconera.voiranime.info/attack-on-titan-vr-unbreakable-feels-like-a-spider-man-game/?utm_source=rss&utm_medium=rss&utm_campaign=attack-on-titan-vr-unbreakable-feels-like-a-spider-man-game https://siliconera.voiranime.info/attack-on-titan-vr-unbreakable-feels-like-a-spider-man-game/#respond <![CDATA[Jenni Lada]]> Fri, 02 Aug 2024 19:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Attack on Titan]]> <![CDATA[Attack on Titan VR: Unbreakable]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 2]]> <![CDATA[Meta Quest 3]]> <![CDATA[Meta Quest Pro]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Univrs]]> https://siliconera.voiranime.info/?p=1045608 <![CDATA[

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game

Attack on Titan follows these soldiers who use their equipment to go soaring through the skies to take down colossal enemies. Seems like a good game premise, right? It’s happened before, and they can be fun! When it comes to an Attack on Titan VR game, it seems like the sort of thing to go into more cautiously due to all the movement and the concerns about VR sickness or handling it right, but the execution Univrs used almost makes it feel like a Spider-Man sort of game.

I just really wish the titans' models weren’t so hideous and weird-looking.

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game
Screenshot by Siliconera

Attack on Titan VR: Unbreakable is an early access game, so it isn’t all there yet. The concept is that titans are again attacking the cities and getting inside the walls, just like they did in the iconic opening parts of the manga and anime. In the two chapters you have access to, you can see what it’s like to fight back against them.

I was incredibly worried going into Attack on Titan VR: Unbreakable. All of the early details and videos made it seem like a very active game. After all, it focuses on the Omni-Directional Mobility (ODM) gear and zipping around the map. You’re even, ideally, supposed to be attacking while swinging too. The funny thing is while walking on the ground sometimes did feel a little uncomfortable, I didn’t feel uneasy or ill at all while actually using the ODM to fly around. It is really accommodating! It’s always the main reason why Attack on Titan VR: Unbreakable felt like a Spider-Man game.

https://www.youtube.com/watch?v=BijYiRhxEGU

See, Attack on Titan VR: Unbreakable actually gets really in-depth about movement, and the actions used to soar seemed like ones Peter Parker or Miles Morales would use. If you want to quickly scale in one set, defined direction, you aim both the left and right controllers in such a way that their reticles line up together and look like a diamond. Then, you pull back on them. (Like how Parker or Morales would probably pull back on webbing.) After that, you then sort of pull and swing toward areas. Even the nature of swinging the blades that you can pick up, replace with new blades, and use to swipe at the back of titans’ necks or appendages feel like maybe a certain friendly, neighborhood superhero might with a weapon. It’s really neat and feels good.

So the gameplay is strong. But, in some cases, the depictions of characters isn’t? It’s weird. As part of the introduction and tutorial, Levi saves you as you’re being eaten by a titan. (Like as in you actually see yourself going over the lips, past the gums, look out stomach…) It looked like a 3D model, from what I saw, and it was great! But then when story segments with Armin came up, he very clearly looked like an unmoving, 2D figure. Like instead of animated segments setting things up, you’d see him static and flat in one position, the game would cut to black, you’d see him static in another position, things would cut to black again, and so on. I’d have preferred static images like the used for the introductory and expository segments instead. 

But I would take the Paper Mario version of Armin any day over the ugly titans. They look so bad in Attack on Titan VR: Unbreakable that they aren’t even scary. They’re just disgusting. It made me appreciate the Koei Tecmo Attack on Titan games more, as at least there these fearsome foes actually seem scary and menacing. In the VR adaptation, they’re too dopey and goofy to feel like a threat. I mean, yes, you will die in only two hits if one manages to actually swat at you before you get in the right position to attack them. But the enemy models and designs just look bad. 

I mean, look! Gross.

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game
Screenshot by Siliconera

I will say that even though these are goofy and abominable, at least it is easy to see the neck for attacks. Also, the arms and legs are easy to swipe at and attack, so there are no hitbox issues when striking at them. 

I am genuinely curious about how the final version of Attack on Titan VR: Unbreakable is going to turn out, as the ODM mechanics are surprisingly fun! Like it really offered a sense of freedom, without making me feel queasy. Well, unless I was looking at a titan. Or needing to really quick spin and maneuver in circles to get around a titan to attack it. You know what I mean. There are some rough spots, which honestly could be due to it being an early access title. But it may prove to be an interesting Attack on Titan game, or at least a fun not-Spider-Man game with Spider-Man-like mechanics.

Attack on Titan VR: Unbreakable Early Access is live now on the  Meta Quest 2, 3, and Pro

The post Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game appeared first on Siliconera.

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<![CDATA[

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game

Attack on Titan follows these soldiers who use their equipment to go soaring through the skies to take down colossal enemies. Seems like a good game premise, right? It’s happened before, and they can be fun! When it comes to an Attack on Titan VR game, it seems like the sort of thing to go into more cautiously due to all the movement and the concerns about VR sickness or handling it right, but the execution Univrs used almost makes it feel like a Spider-Man sort of game.

I just really wish the titans' models weren’t so hideous and weird-looking.

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game
Screenshot by Siliconera

Attack on Titan VR: Unbreakable is an early access game, so it isn’t all there yet. The concept is that titans are again attacking the cities and getting inside the walls, just like they did in the iconic opening parts of the manga and anime. In the two chapters you have access to, you can see what it’s like to fight back against them.

I was incredibly worried going into Attack on Titan VR: Unbreakable. All of the early details and videos made it seem like a very active game. After all, it focuses on the Omni-Directional Mobility (ODM) gear and zipping around the map. You’re even, ideally, supposed to be attacking while swinging too. The funny thing is while walking on the ground sometimes did feel a little uncomfortable, I didn’t feel uneasy or ill at all while actually using the ODM to fly around. It is really accommodating! It’s always the main reason why Attack on Titan VR: Unbreakable felt like a Spider-Man game.

https://www.youtube.com/watch?v=BijYiRhxEGU

See, Attack on Titan VR: Unbreakable actually gets really in-depth about movement, and the actions used to soar seemed like ones Peter Parker or Miles Morales would use. If you want to quickly scale in one set, defined direction, you aim both the left and right controllers in such a way that their reticles line up together and look like a diamond. Then, you pull back on them. (Like how Parker or Morales would probably pull back on webbing.) After that, you then sort of pull and swing toward areas. Even the nature of swinging the blades that you can pick up, replace with new blades, and use to swipe at the back of titans’ necks or appendages feel like maybe a certain friendly, neighborhood superhero might with a weapon. It’s really neat and feels good.

So the gameplay is strong. But, in some cases, the depictions of characters isn’t? It’s weird. As part of the introduction and tutorial, Levi saves you as you’re being eaten by a titan. (Like as in you actually see yourself going over the lips, past the gums, look out stomach…) It looked like a 3D model, from what I saw, and it was great! But then when story segments with Armin came up, he very clearly looked like an unmoving, 2D figure. Like instead of animated segments setting things up, you’d see him static and flat in one position, the game would cut to black, you’d see him static in another position, things would cut to black again, and so on. I’d have preferred static images like the used for the introductory and expository segments instead. 

But I would take the Paper Mario version of Armin any day over the ugly titans. They look so bad in Attack on Titan VR: Unbreakable that they aren’t even scary. They’re just disgusting. It made me appreciate the Koei Tecmo Attack on Titan games more, as at least there these fearsome foes actually seem scary and menacing. In the VR adaptation, they’re too dopey and goofy to feel like a threat. I mean, yes, you will die in only two hits if one manages to actually swat at you before you get in the right position to attack them. But the enemy models and designs just look bad. 

I mean, look! Gross.

Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game
Screenshot by Siliconera

I will say that even though these are goofy and abominable, at least it is easy to see the neck for attacks. Also, the arms and legs are easy to swipe at and attack, so there are no hitbox issues when striking at them. 

I am genuinely curious about how the final version of Attack on Titan VR: Unbreakable is going to turn out, as the ODM mechanics are surprisingly fun! Like it really offered a sense of freedom, without making me feel queasy. Well, unless I was looking at a titan. Or needing to really quick spin and maneuver in circles to get around a titan to attack it. You know what I mean. There are some rough spots, which honestly could be due to it being an early access title. But it may prove to be an interesting Attack on Titan game, or at least a fun not-Spider-Man game with Spider-Man-like mechanics.

Attack on Titan VR: Unbreakable Early Access is live now on the  Meta Quest 2, 3, and Pro

The post Attack on Titan VR: Unbreakable Feels Like a Spider-Man Game appeared first on Siliconera.

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Tentacular Island Builder Expansion Adds More Life to the Game 5p49y https://siliconera.voiranime.info/tentacular-island-builder-expansion-adds-more-life-to-the-game/?utm_source=rss&utm_medium=rss&utm_campaign=tentacular-island-builder-expansion-adds-more-life-to-the-game https://siliconera.voiranime.info/tentacular-island-builder-expansion-adds-more-life-to-the-game/#respond <![CDATA[Jenni Lada]]> Sun, 28 Jul 2024 13:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Devolver Digital]]> <![CDATA[Europe]]> <![CDATA[Firepunchd Games]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[PlayStation VR2]]> <![CDATA[Playtests]]> https://siliconera.voiranime.info/?p=1044607 <![CDATA[

Tentacular Island Builder Expansion Adds More Life to the Game

Tentacular is one of those VR games that is a joy for many reasons. One thing I noticed is that it is the type that once you’re done with it, you can step away and feel satisfied. What’s great about the free Island Builder update for Tentacular is that it adds this additional creative element that could be ongoing, yet also builds on what’s fun about the game in general.

For those who didn’t get into the Firepunchd Games and Devolver Digital title back when it first showed up on the Meta Quest, PS VR2, or Windows PC VR headsets, the concept is simple. In Tentacular, you are essentially some sort of kraken-like creature. You were raised alongside humans after hatching from an egg. After coming of age, you step into the workforce and start helping out everyone on La Kalma island with odd jobs. It’s primarily a physics-based puzzle game with various situations littered across stages, but there’s also an overarching storyline that offers some insights into the characters, island, and situation they’re dealing with.

But the real fun involves figuring out how to solve problems when you only have two tentacles.

While there are some extra missions in the Tentacular Island Builder update, which are quite fun and feel different from what came before, the selling point is the titular Island Builder. This gives you access to a sandbox space that lets you create your own own island or see other people’s islands. I just couldn’t stop playing with the new suite of tools.

https://www.youtube.com/watch?v=vfUa8wTPFd8

Some of the basic ones involve just being able to create landmasses and elements. Others involve getting a whole building toy box of different elements and features to help you put things together. There are pieces that allow you to combine items. Basically everything I encountered in the main game was available as an option when building or decorating in this supplemental area. While the first hour or so involved just messing around with the creation glove and building blocks for developing my own unique island, I really felt like I’d gotten to a point where I could build a small town that made sense to me. But also, I will it that I had fun sort of destroying things a bit when my vision wasn’t adding up either. Since they weren’t the NPCs I was used to from the real game, I didn’t feel the same guilt as I would like… tossing a car or boat around there.

The ability to visit other people’s islands is also a fantastic perk. Tentacular’s base game is very good at presenting puzzles someone can play without getting VR or motion sick. Because I was moving around so much more when constructing my own island in the sandbox element, I did notice I’d need to take breaks a bit more frequently. If I knew I only needed like five or ten minutes, I’d usually keep my Meta Quest 3 on and head to some other players’ creations instead. 

The only thing I didn’t like is, honestly, the Tentacular cheat terminal. I ended up using it to play around with and unlock a thing, and I absolutely hated the inputs. The nature of it means you need to grab letters from the board and place them in the area in the proper order to spell out the correct phase. But because of the lack of the precision, when I grabbed “O” I also got “F” or “G.” The only time I could get the exact single letter I needed was if it was in the front row (so R, S, T, Y, V, W, X, Y, or Z). It was incredibly frustrating and I would have appreciated a little break in the immersion to make it more accommodating.

Before the Tentacular Island Builder free update dropped, it was probably one of the absolute best VR games you could get due to how well the concept and execution come together. After that new addition, I think it is absolutely in the top five. It feels like the perfect playground who ever got sucked into a SimCity or Sims style game for hours because they just wanted to design how the metropolis or house looked. It provides an even better excuse to head back to the game and maybe play it more often after beating the original levels.

Tentacular is available on the Meta Quest 2, Meta Quest 3, Meta Quest Pro, PS VR2, and Windows PC VR headsets, and the Island Builder update is live.

The post Tentacular Island Builder Expansion Adds More Life to the Game appeared first on Siliconera.

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Tentacular Island Builder Expansion Adds More Life to the Game

Tentacular is one of those VR games that is a joy for many reasons. One thing I noticed is that it is the type that once you’re done with it, you can step away and feel satisfied. What’s great about the free Island Builder update for Tentacular is that it adds this additional creative element that could be ongoing, yet also builds on what’s fun about the game in general.

For those who didn’t get into the Firepunchd Games and Devolver Digital title back when it first showed up on the Meta Quest, PS VR2, or Windows PC VR headsets, the concept is simple. In Tentacular, you are essentially some sort of kraken-like creature. You were raised alongside humans after hatching from an egg. After coming of age, you step into the workforce and start helping out everyone on La Kalma island with odd jobs. It’s primarily a physics-based puzzle game with various situations littered across stages, but there’s also an overarching storyline that offers some insights into the characters, island, and situation they’re dealing with.

But the real fun involves figuring out how to solve problems when you only have two tentacles.

While there are some extra missions in the Tentacular Island Builder update, which are quite fun and feel different from what came before, the selling point is the titular Island Builder. This gives you access to a sandbox space that lets you create your own own island or see other people’s islands. I just couldn’t stop playing with the new suite of tools.

https://www.youtube.com/watch?v=vfUa8wTPFd8

Some of the basic ones involve just being able to create landmasses and elements. Others involve getting a whole building toy box of different elements and features to help you put things together. There are pieces that allow you to combine items. Basically everything I encountered in the main game was available as an option when building or decorating in this supplemental area. While the first hour or so involved just messing around with the creation glove and building blocks for developing my own unique island, I really felt like I’d gotten to a point where I could build a small town that made sense to me. But also, I will it that I had fun sort of destroying things a bit when my vision wasn’t adding up either. Since they weren’t the NPCs I was used to from the real game, I didn’t feel the same guilt as I would like… tossing a car or boat around there.

The ability to visit other people’s islands is also a fantastic perk. Tentacular’s base game is very good at presenting puzzles someone can play without getting VR or motion sick. Because I was moving around so much more when constructing my own island in the sandbox element, I did notice I’d need to take breaks a bit more frequently. If I knew I only needed like five or ten minutes, I’d usually keep my Meta Quest 3 on and head to some other players’ creations instead. 

The only thing I didn’t like is, honestly, the Tentacular cheat terminal. I ended up using it to play around with and unlock a thing, and I absolutely hated the inputs. The nature of it means you need to grab letters from the board and place them in the area in the proper order to spell out the correct phase. But because of the lack of the precision, when I grabbed “O” I also got “F” or “G.” The only time I could get the exact single letter I needed was if it was in the front row (so R, S, T, Y, V, W, X, Y, or Z). It was incredibly frustrating and I would have appreciated a little break in the immersion to make it more accommodating.

Before the Tentacular Island Builder free update dropped, it was probably one of the absolute best VR games you could get due to how well the concept and execution come together. After that new addition, I think it is absolutely in the top five. It feels like the perfect playground who ever got sucked into a SimCity or Sims style game for hours because they just wanted to design how the metropolis or house looked. It provides an even better excuse to head back to the game and maybe play it more often after beating the original levels.

Tentacular is available on the Meta Quest 2, Meta Quest 3, Meta Quest Pro, PS VR2, and Windows PC VR headsets, and the Island Builder update is live.

The post Tentacular Island Builder Expansion Adds More Life to the Game appeared first on Siliconera.

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More Free Beat Saber Songs Debut in OST 7 6p3420 https://siliconera.voiranime.info/more-free-beat-saber-songs-debut-in-ost-7/?utm_source=rss&utm_medium=rss&utm_campaign=more-free-beat-saber-songs-debut-in-ost-7 https://siliconera.voiranime.info/more-free-beat-saber-songs-debut-in-ost-7/#respond <![CDATA[Jenni Lada]]> Tue, 04 Jun 2024 20:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Beat Games]]> <![CDATA[Beat Saber]]> <![CDATA[Europe]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1033901 <![CDATA[

More Free Beat Saber Songs Debut in Beat Saber OST 7

After a series of teaser videos that started appearing on May 24, 2024, Beat Games released more free Beat Saber songs via OST 7. Everyone who already owns the game (or picks it up going forward) will automatically have access to its tracks in their game library.

As this is a free assortment of songs, it’s smaller than a paid track pack. People get access to five pieces to play through. Here are all of the songs now available:

  • “Damage” by F.O.O.L
  • “Lustre” by Camellia
  • “The Master” by Boom Kitty and Teminite
  • “Untamed” by Lindsey Stirling
  • “World Wide Web” by Nitro Fun

Here is the trailer for Beat Saber OST 7:

https://www.youtube.com/watch?v=ylmi6hugXJ0

Both paid and free songs come to Beat Saber rather regularly. For example, the paid Hip Hop Music Pack launched in April 2024. A paid Daft Punk add-on appeared in March 2024. The free OST 6 songs launched in December 2023, and that included the Lindsey Stirling song “Heavy Weight.”

Beat Saber is available for the Meta Quest 1, 2, 3, and Pro, the PS VR and PS VR2, and PC headsets via Steam, and the OST 7 songs are available now for free. As a reminder, the Meta Quest 1 version ends on November 2, 2024.

The post More Free Beat Saber Songs Debut in OST 7 appeared first on Siliconera.

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<![CDATA[

More Free Beat Saber Songs Debut in Beat Saber OST 7

After a series of teaser videos that started appearing on May 24, 2024, Beat Games released more free Beat Saber songs via OST 7. Everyone who already owns the game (or picks it up going forward) will automatically have access to its tracks in their game library.

As this is a free assortment of songs, it’s smaller than a paid track pack. People get access to five pieces to play through. Here are all of the songs now available:

  • “Damage” by F.O.O.L
  • “Lustre” by Camellia
  • “The Master” by Boom Kitty and Teminite
  • “Untamed” by Lindsey Stirling
  • “World Wide Web” by Nitro Fun

Here is the trailer for Beat Saber OST 7:

https://www.youtube.com/watch?v=ylmi6hugXJ0

Both paid and free songs come to Beat Saber rather regularly. For example, the paid Hip Hop Music Pack launched in April 2024. A paid Daft Punk add-on appeared in March 2024. The free OST 6 songs launched in December 2023, and that included the Lindsey Stirling song “Heavy Weight.”

Beat Saber is available for the Meta Quest 1, 2, 3, and Pro, the PS VR and PS VR2, and PC headsets via Steam, and the OST 7 songs are available now for free. As a reminder, the Meta Quest 1 version ends on November 2, 2024.

The post More Free Beat Saber Songs Debut in OST 7 appeared first on Siliconera.

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Umurangi Generation Feels More Poignant in VR 71462u https://siliconera.voiranime.info/umurangi-generation-feels-more-poignant-in-vr/?utm_source=rss&utm_medium=rss&utm_campaign=umurangi-generation-feels-more-poignant-in-vr https://siliconera.voiranime.info/umurangi-generation-feels-more-poignant-in-vr/#respond <![CDATA[Jenni Lada]]> Wed, 08 May 2024 19:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 2]]> <![CDATA[Meta Quest 3]]> <![CDATA[Meta Quest Pro]]> <![CDATA[North America]]> <![CDATA[Origame Digital]]> <![CDATA[Reviews]]> <![CDATA[Umurangi Generation]]> <![CDATA[Umurangi Generation VR]]> https://siliconera.voiranime.info/?p=1027303 <![CDATA[

Umurangi Generation Feels More Poignant in VR

When we get a traditional game being prepared for a VR adaptation, I always wonder if it is the right decision. Would it work in VR? Does it need to make that leap? Umurangi Generation is a captivating experience about gradually getting involved in a country and its situation, which means Umurangi Generation VR on the Meta Quest headsets feels like a greater opportunity to witness life in this version of Tauranga Aotearoa. 

You’re a photographer for Tauranga Express. Rather than delivering packages, you take pictures of certain situations for the company. New Zealand, and the world, is going through some things while you do. As a result, your assignments and purpose gradually change. While initial stages might feel like you’re gathering photos for perhaps promotional materials or to accompany more lighthearted scenes, you’ll gradually reach a point where who you are and what you are doing may feel like it carries a greater weight.

This means that Umurangi Generation VR handled storytelling and exploration in a very immersive way. You aren’t talking with certain figures to learn about tasks. Nobody is holding your hands on your assignments. You happen to live in a world that is gradually going to hell, and your role in chronicling that changes the longer you play. It’s a brilliant way of handling things. You’re left to your own conclusions and devices. As a result, I felt like I was able to judge what was going on, have my own feelings about them, and really live through the experience.

https://www.youtube.com/watch?v=M1xXLgUKGRo&ab_channel=PLAYISM

Of course, the way Umurangi Generation VR plays is also part of the reason why this photography sim feels so at home on the Meta Quest line of headsets. I appreciated how many of the actual actions in the game are tied to the same motions you’d make in real life. Lifting the camera to your face, for example. Checking things on lists. Spray painting to leave your mark on the world. There are some very common sense motions here, with help with the immersion.

I was also a little concerned when I came to the VR adaptation, since some light platforming is required to reach certain objectives in the original Umurangi Generation. While there were some bounties in certain stages that felt more challenging in the VR version, with that starting in Stage 5, it generally works pretty well. I was especially impressed that I never felt motion sick while going through areas as well.

While Umurangi Generation VR is good about handling the VR experience, there is some awkwardness involved. I found it impossible to take screenshots on a Meta Quest 3, which is sad considering it is a photography game. Some of the controls aren’t as intuitive as you may expect. Taking a photo is incredibly easy. Others really require you to learn how to play, and the tutorial should really be mandatory instead of optional. 

https://www.youtube.com/watch?v=_ijb0B8WuAk&ab_channel=PLAYISM

There were a handful of odd situations in which Umurangi Generation VR didn’t I’d gotten the shot correctly. This required me to repeatedly rearrange and attempt to get the image for the quest. It happened in one stage involving feathers. In another it wouldn’t recognize the word “mix” on a tape. Given some stages only have one instance of a particular request occurring, it was a little frustrating. Especially since I didn’t encounter those sorts of issues in the original release.

Umurangi Generation is a game that was never subtle about its message and always conveyed information via the experience well, but playing it in VR on a Meta Quest 3 makes everything more effective. Firsthand exploring the world and encountering both its beauty and horrors is incredible. Especially since the transition from the original game to VR worked so well and came without downsides like motion sickness. I loved the approach and feel like it’s a necessary Meta Quest experience.

Umurangi Generation VR is available on the Meta Quest 2, 3, and Pro and PlayStation VR 2 headsets

The post Umurangi Generation Feels More Poignant in VR appeared first on Siliconera.

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<![CDATA[

Umurangi Generation Feels More Poignant in VR

When we get a traditional game being prepared for a VR adaptation, I always wonder if it is the right decision. Would it work in VR? Does it need to make that leap? Umurangi Generation is a captivating experience about gradually getting involved in a country and its situation, which means Umurangi Generation VR on the Meta Quest headsets feels like a greater opportunity to witness life in this version of Tauranga Aotearoa. 

You’re a photographer for Tauranga Express. Rather than delivering packages, you take pictures of certain situations for the company. New Zealand, and the world, is going through some things while you do. As a result, your assignments and purpose gradually change. While initial stages might feel like you’re gathering photos for perhaps promotional materials or to accompany more lighthearted scenes, you’ll gradually reach a point where who you are and what you are doing may feel like it carries a greater weight.

This means that Umurangi Generation VR handled storytelling and exploration in a very immersive way. You aren’t talking with certain figures to learn about tasks. Nobody is holding your hands on your assignments. You happen to live in a world that is gradually going to hell, and your role in chronicling that changes the longer you play. It’s a brilliant way of handling things. You’re left to your own conclusions and devices. As a result, I felt like I was able to judge what was going on, have my own feelings about them, and really live through the experience.

https://www.youtube.com/watch?v=M1xXLgUKGRo&ab_channel=PLAYISM

Of course, the way Umurangi Generation VR plays is also part of the reason why this photography sim feels so at home on the Meta Quest line of headsets. I appreciated how many of the actual actions in the game are tied to the same motions you’d make in real life. Lifting the camera to your face, for example. Checking things on lists. Spray painting to leave your mark on the world. There are some very common sense motions here, with help with the immersion.

I was also a little concerned when I came to the VR adaptation, since some light platforming is required to reach certain objectives in the original Umurangi Generation. While there were some bounties in certain stages that felt more challenging in the VR version, with that starting in Stage 5, it generally works pretty well. I was especially impressed that I never felt motion sick while going through areas as well.

While Umurangi Generation VR is good about handling the VR experience, there is some awkwardness involved. I found it impossible to take screenshots on a Meta Quest 3, which is sad considering it is a photography game. Some of the controls aren’t as intuitive as you may expect. Taking a photo is incredibly easy. Others really require you to learn how to play, and the tutorial should really be mandatory instead of optional. 

https://www.youtube.com/watch?v=_ijb0B8WuAk&ab_channel=PLAYISM

There were a handful of odd situations in which Umurangi Generation VR didn’t I’d gotten the shot correctly. This required me to repeatedly rearrange and attempt to get the image for the quest. It happened in one stage involving feathers. In another it wouldn’t recognize the word “mix” on a tape. Given some stages only have one instance of a particular request occurring, it was a little frustrating. Especially since I didn’t encounter those sorts of issues in the original release.

Umurangi Generation is a game that was never subtle about its message and always conveyed information via the experience well, but playing it in VR on a Meta Quest 3 makes everything more effective. Firsthand exploring the world and encountering both its beauty and horrors is incredible. Especially since the transition from the original game to VR worked so well and came without downsides like motion sickness. I loved the approach and feel like it’s a necessary Meta Quest experience.

Umurangi Generation VR is available on the Meta Quest 2, 3, and Pro and PlayStation VR 2 headsets

The post Umurangi Generation Feels More Poignant in VR appeared first on Siliconera.

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Beat Saber Meta Quest 1 Ends This Year 46m18 https://siliconera.voiranime.info/beat-saber-meta-quest-1--ends-this-year/?utm_source=rss&utm_medium=rss&utm_campaign=beat-saber-meta-quest-1--ends-this-year https://siliconera.voiranime.info/beat-saber-meta-quest-1--ends-this-year/#respond <![CDATA[Jenni Lada]]> Mon, 06 May 2024 13:30:00 +0000 <![CDATA[News]]> <![CDATA[Beat Games]]> <![CDATA[Beat Saber]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[Oculus VR]]> https://siliconera.voiranime.info/?p=1027397 <![CDATA[

Beat Saber Meta Quest 1  Ends This Year

Beat Games and Oculus VR announced that Beat Saber will not be ed on the Meta Quest 1 starting on November 2, 2024, with no new updates, customer , and other elements being cut or phased out at that point. People will still be able to use that headset with the not updated version or with Meta Quest Steam Link to play the updated PC version on Valve’s storefront.

The official FAQs offered more details about how this will work. People who own Beat Saber on the Meta Quest 1 will be able to still play it. They just won’t be able to get any updates that add free or paid DLC. If there’s a problem, people can’t get for it. They also won’t be able to see their scores on leaderboards or play with others. 

It will, however, be possible to transfer progress and the game to other Meta Quest headsets like the 2, 3, or Pro, for example. There are cloud save backups, and this is a cross-play title tied to someone’s . So the copy of Beat Saber and its DLC a Meta Quest 1 player owns will also work on the Meta Quest 2, 3, Pro, or Rift devices. The page also offered details on how to transfer data from a Meta Quest 1 to a PC Steam copy. 

The developer explained is ending so it can focus on the game on other devices. It didn’t note if PlayStation owners could expect something like this to eventually happen with the PS VR and PS VR2. 

Beat Saber is available for the Meta Quest 1, 2, 3, and Pro, the PS VR and PS VR2, and PC headsets via Steam. Meta Quest 1 ends on November 2, 2024.

The post Beat Saber Meta Quest 1 Ends This Year appeared first on Siliconera.

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<![CDATA[

Beat Saber Meta Quest 1  Ends This Year

Beat Games and Oculus VR announced that Beat Saber will not be ed on the Meta Quest 1 starting on November 2, 2024, with no new updates, customer , and other elements being cut or phased out at that point. People will still be able to use that headset with the not updated version or with Meta Quest Steam Link to play the updated PC version on Valve’s storefront.

The official FAQs offered more details about how this will work. People who own Beat Saber on the Meta Quest 1 will be able to still play it. They just won’t be able to get any updates that add free or paid DLC. If there’s a problem, people can’t get for it. They also won’t be able to see their scores on leaderboards or play with others. 

It will, however, be possible to transfer progress and the game to other Meta Quest headsets like the 2, 3, or Pro, for example. There are cloud save backups, and this is a cross-play title tied to someone’s . So the copy of Beat Saber and its DLC a Meta Quest 1 player owns will also work on the Meta Quest 2, 3, Pro, or Rift devices. The page also offered details on how to transfer data from a Meta Quest 1 to a PC Steam copy. 

The developer explained is ending so it can focus on the game on other devices. It didn’t note if PlayStation owners could expect something like this to eventually happen with the PS VR and PS VR2. 

Beat Saber is available for the Meta Quest 1, 2, 3, and Pro, the PS VR and PS VR2, and PC headsets via Steam. Meta Quest 1 ends on November 2, 2024.

The post Beat Saber Meta Quest 1 Ends This Year appeared first on Siliconera.

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Arcade Paradise VR Has 6 Exclusive Games 4w6gv https://siliconera.voiranime.info/arcade-paradise-vr-has-6-exclusive-games/?utm_source=rss&utm_medium=rss&utm_campaign=arcade-paradise-vr-has-6-exclusive-games https://siliconera.voiranime.info/arcade-paradise-vr-has-6-exclusive-games/#respond <![CDATA[Jenni Lada]]> Tue, 23 Jan 2024 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[Nosebleed Interactive]]> <![CDATA[Wired Productions]]> https://siliconera.voiranime.info/?p=1008468 <![CDATA[

Arcade Paradise VR Has 6 Exclusive Games

Nosebleed Interactive and Wired Productions announced that Arcade Paradise VR will include six new games only available in the Meta Quest 2, 3, and Pro version of the game. There will be 39 total games to add to the laundromat/arcade in the game.

The new trailer for the adaptation goes over some of the additions, as well as showing what laundromat management and returning arcade elements will look like. The trailer begins by showing Basketball Blast, a basketball arcade cabinet. After that, it shows the Balloon Jack 3D balloon-shooting game. The Istvan Speaks fortune teller appeared after that. Once that segment is done, it goes over the Smash ‘Em light gun cabinet. One of the final new cabinets shown is the boxing game KO Champ. The only one not shown is the new Future Home: Enter Reality one.  

Here’s the new Arcade Paradise VR trailer, which begins showing some of the Meta Quest exclusive games at the 20 second mark. After showing the new cabinets, at the 48 second mark it begins showing the 12 returning games that are now “VR-enhanced,” like air hockey, foosball, and Whack-a-mole.

https://www.youtube.com/watch?v=zoChkazfROA&ab_channel=WiredProductions

Arcade Paradise VR will head to the Meta Quest 2, 3, and Pro, though the release date is only noted as “coming soon” for now. Arcade Paradise is available on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC. 

The post Arcade Paradise VR Has 6 Exclusive Games appeared first on Siliconera.

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<![CDATA[

Arcade Paradise VR Has 6 Exclusive Games

Nosebleed Interactive and Wired Productions announced that Arcade Paradise VR will include six new games only available in the Meta Quest 2, 3, and Pro version of the game. There will be 39 total games to add to the laundromat/arcade in the game.

The new trailer for the adaptation goes over some of the additions, as well as showing what laundromat management and returning arcade elements will look like. The trailer begins by showing Basketball Blast, a basketball arcade cabinet. After that, it shows the Balloon Jack 3D balloon-shooting game. The Istvan Speaks fortune teller appeared after that. Once that segment is done, it goes over the Smash ‘Em light gun cabinet. One of the final new cabinets shown is the boxing game KO Champ. The only one not shown is the new Future Home: Enter Reality one.  

Here’s the new Arcade Paradise VR trailer, which begins showing some of the Meta Quest exclusive games at the 20 second mark. After showing the new cabinets, at the 48 second mark it begins showing the 12 returning games that are now “VR-enhanced,” like air hockey, foosball, and Whack-a-mole.

https://www.youtube.com/watch?v=zoChkazfROA&ab_channel=WiredProductions

Arcade Paradise VR will head to the Meta Quest 2, 3, and Pro, though the release date is only noted as “coming soon” for now. Arcade Paradise is available on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC. 

The post Arcade Paradise VR Has 6 Exclusive Games appeared first on Siliconera.

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Meta Quest 3 Makes VR Games Seem More Plausible 6s5z6l https://siliconera.voiranime.info/meta-quest-3-makes-vr-games-seem-more-plausible/?utm_source=rss&utm_medium=rss&utm_campaign=meta-quest-3-makes-vr-games-seem-more-plausible https://siliconera.voiranime.info/meta-quest-3-makes-vr-games-seem-more-plausible/#respond <![CDATA[Jenni Lada]]> Sat, 09 Dec 2023 20:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 3]]> <![CDATA[North America]]> <![CDATA[Playtests]]> https://siliconera.voiranime.info/?p=1000659 <![CDATA[

Meta Quest 3 Makes VR Games Seem More Plausible

I was on the fence about VR games and headsets for a long time, due to things like the cost, comfort level of them, and available library. I’ve owned a Meta Quest 3 headset for about two weeks now, however, and oddly enough it feels like this device is changing my thoughts about it with its capabilities and games.

I suppose it helps that I started out with certain staples. After getting adjusted, which this time only took a brief tightening of the bands on the head and a small dial on the front, I was ready. There was no grabbing headphones, getting things adjusted for five minutes to make sure it fit my head properly for that session, or more involved tweaking to ensure it accommodated my poor vision. Right away, I was jumping into Rec Room and Beat Saber, two VR games I’d enjoyed toying around with before, but never really spent substantial amounts of time with. But this time, it took. 

With Rec Room, I was able to play through multiple paintball, disc golf, dodgeball, bowling, and laser tag matches without needing to take breaks due to the weight of the helmet or effects of playing a VR game for so long. It tracked my movements more competently, so my bowling and paddleball skills were better represented. With Beat Saber, it was so much easier to deal with walls and offer the degree of motion the game needs to succeed.

https://www.youtube.com/watch?v=DwBirqmA_zA&ab_channel=BeatSaberOfficial

It also helped that now I’m coming into VR wholeheartedly about five years after various learning curves and experimentations. There are still plenty of “experiences” out there. Slices of particular sorts of gameplay. Moments where you go on brief adventures. But there are so many more games that go beyond brief novelties that are played for a few minutes or hours, then abandoned unless you want to show someone “how cool VR is.” Tentacularis a little of that, but with a story to back it up. Cosmonious High added more of a story to tie school-like “experiences” together. 

More importantly, we have the more major games that are substantial. I’ve been able to play through some of them. Asgard’s Wrath 2feels more like a true God of War or Tomb Raider-like than a combat experience simulator, based on my first few hours with it. Assassin’s Creed Nexus VRactually captures what people like about console entries and handles the whole Animus experience well. Not to mention both of them welcome everyone in with accessibility options to accommodate varying skill and comfort levels, so everyone can get through the games and do so without feeling queasy.

But I think what I like best about the Meta Quest 3 headset and what it means for VR games and experiences is the mixed reality opportunities. I always use the main menu in MR mode, so I can see what’s around me. I loved playing Lego Bricktales in VR that way, because it was like I was actually building in my living room and I could have a familiar sitcom or show on in the background while I played around with virtual blocks. I feel more free to play any games, either standing or sitting, because I’m in a small space and know that the through will let me know if things are getting a bit close in Beat Saber or Samba de Amigo: Virtual Party. Seeing others in my feed and using all of the apps is so much easier than it was in the past.

https://www.youtube.com/watch?v=EK0j6ZsF9eg&ab_channel=MetaQuest

The only downside is knowing how connected the Quest 3 is to Meta and Facebook, and the kinds of data that could be connected. We know there’s biometric tracking with this headset. Not to mention it’s tied to a social media , which is in turn tied to the s of other people s know and interact with. When I used mixed reality, could other people be seeing that? How much of my data is being taken? I try not to think about it, much in the same way I attempt to block out how much my cell phone could be taking in every day.

Still, it’s like for the first time I’m genuinely excited about what VR games can do and be after spending a few weeks with the Meta Quest 3. It’s the first headset I’ve been excited about, partially because I can wear it for over an hour without feeling like it’s too cumbersome or the experiences are too draining on my eyes. 

The Meta Quest 3 is available now. People get Asgard’s Wrath 2 free with it if they buy the headset by February 27, 2024, and the game arrives on December 15, 2023.

The post Meta Quest 3 Makes VR Games Seem More Plausible appeared first on Siliconera.

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Meta Quest 3 Makes VR Games Seem More Plausible

I was on the fence about VR games and headsets for a long time, due to things like the cost, comfort level of them, and available library. I’ve owned a Meta Quest 3 headset for about two weeks now, however, and oddly enough it feels like this device is changing my thoughts about it with its capabilities and games.

I suppose it helps that I started out with certain staples. After getting adjusted, which this time only took a brief tightening of the bands on the head and a small dial on the front, I was ready. There was no grabbing headphones, getting things adjusted for five minutes to make sure it fit my head properly for that session, or more involved tweaking to ensure it accommodated my poor vision. Right away, I was jumping into Rec Room and Beat Saber, two VR games I’d enjoyed toying around with before, but never really spent substantial amounts of time with. But this time, it took. 

With Rec Room, I was able to play through multiple paintball, disc golf, dodgeball, bowling, and laser tag matches without needing to take breaks due to the weight of the helmet or effects of playing a VR game for so long. It tracked my movements more competently, so my bowling and paddleball skills were better represented. With Beat Saber, it was so much easier to deal with walls and offer the degree of motion the game needs to succeed.

https://www.youtube.com/watch?v=DwBirqmA_zA&ab_channel=BeatSaberOfficial

It also helped that now I’m coming into VR wholeheartedly about five years after various learning curves and experimentations. There are still plenty of “experiences” out there. Slices of particular sorts of gameplay. Moments where you go on brief adventures. But there are so many more games that go beyond brief novelties that are played for a few minutes or hours, then abandoned unless you want to show someone “how cool VR is.” Tentacularis a little of that, but with a story to back it up. Cosmonious High added more of a story to tie school-like “experiences” together. 

More importantly, we have the more major games that are substantial. I’ve been able to play through some of them. Asgard’s Wrath 2feels more like a true God of War or Tomb Raider-like than a combat experience simulator, based on my first few hours with it. Assassin’s Creed Nexus VRactually captures what people like about console entries and handles the whole Animus experience well. Not to mention both of them welcome everyone in with accessibility options to accommodate varying skill and comfort levels, so everyone can get through the games and do so without feeling queasy.

But I think what I like best about the Meta Quest 3 headset and what it means for VR games and experiences is the mixed reality opportunities. I always use the main menu in MR mode, so I can see what’s around me. I loved playing Lego Bricktales in VR that way, because it was like I was actually building in my living room and I could have a familiar sitcom or show on in the background while I played around with virtual blocks. I feel more free to play any games, either standing or sitting, because I’m in a small space and know that the through will let me know if things are getting a bit close in Beat Saber or Samba de Amigo: Virtual Party. Seeing others in my feed and using all of the apps is so much easier than it was in the past.

https://www.youtube.com/watch?v=EK0j6ZsF9eg&ab_channel=MetaQuest

The only downside is knowing how connected the Quest 3 is to Meta and Facebook, and the kinds of data that could be connected. We know there’s biometric tracking with this headset. Not to mention it’s tied to a social media , which is in turn tied to the s of other people s know and interact with. When I used mixed reality, could other people be seeing that? How much of my data is being taken? I try not to think about it, much in the same way I attempt to block out how much my cell phone could be taking in every day.

Still, it’s like for the first time I’m genuinely excited about what VR games can do and be after spending a few weeks with the Meta Quest 3. It’s the first headset I’ve been excited about, partially because I can wear it for over an hour without feeling like it’s too cumbersome or the experiences are too draining on my eyes. 

The Meta Quest 3 is available now. People get Asgard’s Wrath 2 free with it if they buy the headset by February 27, 2024, and the game arrives on December 15, 2023.

The post Meta Quest 3 Makes VR Games Seem More Plausible appeared first on Siliconera.

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Arcade Paradise VR Heading to Meta Quest 5y1m2o https://siliconera.voiranime.info/arcade-paradise-vr-heading-to-meta-quest/?utm_source=rss&utm_medium=rss&utm_campaign=arcade-paradise-vr-heading-to-meta-quest https://siliconera.voiranime.info/arcade-paradise-vr-heading-to-meta-quest/#respond <![CDATA[Jenni Lada]]> Wed, 06 Dec 2023 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Arcade Paradise]]> <![CDATA[Europe]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[Wired Productions]]> https://siliconera.voiranime.info/?p=1000613 <![CDATA[

Arcade Paradise VR Heading to Meta Quest

Nosebleed Interactive and Wired Productions announced its laundromat and arcade management simulator Arcade Paradise is getting a VR version for Meta Quest headsets. It is “coming soon” to the systems, and the product page is already live.

The premise in Arcade Paradise is that players are tasked with working at a laundromat. You wash and dry people’s clothing for them, while also tending to the place. However, in the back room you can set up an arcade. Profits from the arcade cabinets and laundry can be reinvested back into the business, allowing you access to new cabinets. There are 35 cabinets available to “buy” in-game, though DLC expanded the range of the original release, and these are playable minigames inspired by actual arcade games or other titles in various ways.

Here's the first trailer for the VR version of the game. It offers an idea of what to expect from the new approach to the title.

https://www.youtube.com/watch?v=Mg3ou51z3Fc&ab_channel=WiredProductions

Arcade Paradise originally launched on consoles and PCs back in August 2022. After launch, additional cabinets were added as paid DLC. This included ones like the Streets of Rage-like Kung Fury: Street Rage or the Vostok Inc. Pinball cabinet.

Arcade Paradise VR is on the way and will be playable on the Meta Quest, Meta Quest 2, Meta Quest 3, and Meta Quest Pro. It is immediately available on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC.

The post Arcade Paradise VR Heading to Meta Quest appeared first on Siliconera.

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<![CDATA[

Arcade Paradise VR Heading to Meta Quest

Nosebleed Interactive and Wired Productions announced its laundromat and arcade management simulator Arcade Paradise is getting a VR version for Meta Quest headsets. It is “coming soon” to the systems, and the product page is already live.

The premise in Arcade Paradise is that players are tasked with working at a laundromat. You wash and dry people’s clothing for them, while also tending to the place. However, in the back room you can set up an arcade. Profits from the arcade cabinets and laundry can be reinvested back into the business, allowing you access to new cabinets. There are 35 cabinets available to “buy” in-game, though DLC expanded the range of the original release, and these are playable minigames inspired by actual arcade games or other titles in various ways.

Here's the first trailer for the VR version of the game. It offers an idea of what to expect from the new approach to the title.

https://www.youtube.com/watch?v=Mg3ou51z3Fc&ab_channel=WiredProductions

Arcade Paradise originally launched on consoles and PCs back in August 2022. After launch, additional cabinets were added as paid DLC. This included ones like the Streets of Rage-like Kung Fury: Street Rage or the Vostok Inc. Pinball cabinet.

Arcade Paradise VR is on the way and will be playable on the Meta Quest, Meta Quest 2, Meta Quest 3, and Meta Quest Pro. It is immediately available on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC.

The post Arcade Paradise VR Heading to Meta Quest appeared first on Siliconera.

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Review 702e4y Assassin’s Creed Nexus VR Could Be a Quest Staple  https://siliconera.voiranime.info/review-assassins-creed-nexus-vr-could-be-a-quest-staple/?utm_source=rss&utm_medium=rss&utm_campaign=review-assassins-creed-nexus-vr-could-be-a-quest-staple https://siliconera.voiranime.info/review-assassins-creed-nexus-vr-could-be-a-quest-staple/#respond <![CDATA[Jenni Lada]]> Fri, 01 Dec 2023 20:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Assassin's Creed Nexus VR]]> <![CDATA[Europe]]> <![CDATA[Meta Quest]]> <![CDATA[Meta Quest 3]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Ubisoft]]> https://siliconera.voiranime.info/?p=999483 <![CDATA[

Review: Assassin’s Creed Nexus VR Could Be a Quest Staple 

While each Assassin’s Creed entry may vary in of performance, quality, and appeal, you tend to know what you’re getting into and the sort of experience to expect. With Assassin’s Creed Nexus VR, we get the staple gameplay of Assassins versus Templars in historical settings, but executed in such a way that it’s accessible, offers an array of scenarios, and is more comfortable than I expected.

Assassin’s Creed Nexus VR begins with players taking on the role of a hacker who works alongside the modern day Brotherhood of Assassins. They’ve been ed by Abstergo, the Templar agency, to enter the Animus to explore past scenarios to gain data from artifacts found in scenarios starring Ezio Auditore from Assassin’s Creed II in Italy during the renaissance, Kassandra from Assassin’s Creed: Odyssey in Greece around the Peloponnesian War. and Connor from Assassin’s Creed III in America during the revolution. Each one has their own brief storyline and objectives, which all feel like they could have easily fit into their original games as part of the campaign.

Image via Ubisoft

It’s an ingenious setup. Never played Assassin’s Creed before? Your character is new to the whole conflict as this entry begins, you’re given a general idea of what’s going on, and you get to enjoy the experience of exploring, being stealthy, running and parkouring around, and fighting foes from a first-person perspective. Already a fan or familiar with the series? You’re getting to step into the shoes of three of the most well-known and, in some cases, appreciated characters. I sort of felt like the Ezio portion was handled best and felt like the most traditional of the experiences, with Kassandra’s being the more combat-heavy one. But they’re all well executed.

I honestly believe part of why Assassin’s Creed Nexus VR works so well and is so fun to play is the original series’ gameplay lends itself well to that sort of experience. When I was stealthily sneaking around, investigating, and ambushing enemies, it felt fantastic. The motion controls that were context-sensitive felt intuitive, and I so appreciated when there were also optional button-based controls for if I needed to sit down during a long session. Combat works well when it happens. Plus any parkour-moments really focus on delivering the sort of “experience” that allows you to do something you normally never could in VR in an extraordinary way. The environmental and character direction also helped minimize any uncanny valley moments too.

Assassin's Creed Nexus VR
Image via Ubisoft

Though I was impressed by how Assassin’s Creed Nexus VR worked, I will it that initially it can be a lot to deal with. During my first session, I could only play for about a half an hour, I felt a little queasy, and I found myself sweating due to the VR experience. It is a game with the potential to make you motion sick. However, I didn’t experience this in future sessions because of the accessibility options built into it. Ubisoft created it in such a way that you have certain defaults you can go with, showing your degree of comfort with VR experiences, and changing the movement options and other elements as a result. The nature of the game does mean I still only always play on “Most Comfortable,” which is the most accommodating, but it is great to see the effort made. Comfortable, Moderate, and Immersive are also preset options. However, you can also go with custom settings that include options that for things like fear of heights, turning adjustments, and movement alongside accessibility controls you can turn on.

I was also playing Assassin’s Creed Nexus VR on the Quest 3, which felt like the optimal experience in yet another way. The game looked absolutely gorgeous. While I’m a new headset owner, previously piggybacking on friend and family ’ PlayStation VRs or HTC Vives, this is the first one I’ve owned and the improved visuals and controllers felt like they made a huge difference. The weight and design of the headset meant I was playing for longer sessions once I got comfortable, and the execution ensured Ubisoft’s game was at its best.

Image via Ubisoft

I feel like Assassin’s Creed Nexus VR is one of the essential Meta Quest 3 apps now. It’s a real showcase of what the headset is capable of, and the array of accessibility options makes me feel like this is the action game that could maybe be the one anyone, even those who previously had issues with motion sickness, could easily play. The premise also makes it incredibly accessible, since you can go in with any level of familiarity with the series. It feels like a solid staple for the standalone VR headset.

Assassin’s Creed Nexus VR is available now on Meta Quest headsets

The post Review: Assassin’s Creed Nexus VR Could Be a Quest Staple  appeared first on Siliconera.

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<![CDATA[

Review: Assassin’s Creed Nexus VR Could Be a Quest Staple 

While each Assassin’s Creed entry may vary in of performance, quality, and appeal, you tend to know what you’re getting into and the sort of experience to expect. With Assassin’s Creed Nexus VR, we get the staple gameplay of Assassins versus Templars in historical settings, but executed in such a way that it’s accessible, offers an array of scenarios, and is more comfortable than I expected.

Assassin’s Creed Nexus VR begins with players taking on the role of a hacker who works alongside the modern day Brotherhood of Assassins. They’ve been ed by Abstergo, the Templar agency, to enter the Animus to explore past scenarios to gain data from artifacts found in scenarios starring Ezio Auditore from Assassin’s Creed II in Italy during the renaissance, Kassandra from Assassin’s Creed: Odyssey in Greece around the Peloponnesian War. and Connor from Assassin’s Creed III in America during the revolution. Each one has their own brief storyline and objectives, which all feel like they could have easily fit into their original games as part of the campaign.

Image via Ubisoft

It’s an ingenious setup. Never played Assassin’s Creed before? Your character is new to the whole conflict as this entry begins, you’re given a general idea of what’s going on, and you get to enjoy the experience of exploring, being stealthy, running and parkouring around, and fighting foes from a first-person perspective. Already a fan or familiar with the series? You’re getting to step into the shoes of three of the most well-known and, in some cases, appreciated characters. I sort of felt like the Ezio portion was handled best and felt like the most traditional of the experiences, with Kassandra’s being the more combat-heavy one. But they’re all well executed.

I honestly believe part of why Assassin’s Creed Nexus VR works so well and is so fun to play is the original series’ gameplay lends itself well to that sort of experience. When I was stealthily sneaking around, investigating, and ambushing enemies, it felt fantastic. The motion controls that were context-sensitive felt intuitive, and I so appreciated when there were also optional button-based controls for if I needed to sit down during a long session. Combat works well when it happens. Plus any parkour-moments really focus on delivering the sort of “experience” that allows you to do something you normally never could in VR in an extraordinary way. The environmental and character direction also helped minimize any uncanny valley moments too.

Assassin's Creed Nexus VR
Image via Ubisoft

Though I was impressed by how Assassin’s Creed Nexus VR worked, I will it that initially it can be a lot to deal with. During my first session, I could only play for about a half an hour, I felt a little queasy, and I found myself sweating due to the VR experience. It is a game with the potential to make you motion sick. However, I didn’t experience this in future sessions because of the accessibility options built into it. Ubisoft created it in such a way that you have certain defaults you can go with, showing your degree of comfort with VR experiences, and changing the movement options and other elements as a result. The nature of the game does mean I still only always play on “Most Comfortable,” which is the most accommodating, but it is great to see the effort made. Comfortable, Moderate, and Immersive are also preset options. However, you can also go with custom settings that include options that for things like fear of heights, turning adjustments, and movement alongside accessibility controls you can turn on.

I was also playing Assassin’s Creed Nexus VR on the Quest 3, which felt like the optimal experience in yet another way. The game looked absolutely gorgeous. While I’m a new headset owner, previously piggybacking on friend and family ’ PlayStation VRs or HTC Vives, this is the first one I’ve owned and the improved visuals and controllers felt like they made a huge difference. The weight and design of the headset meant I was playing for longer sessions once I got comfortable, and the execution ensured Ubisoft’s game was at its best.

Image via Ubisoft

I feel like Assassin’s Creed Nexus VR is one of the essential Meta Quest 3 apps now. It’s a real showcase of what the headset is capable of, and the array of accessibility options makes me feel like this is the action game that could maybe be the one anyone, even those who previously had issues with motion sickness, could easily play. The premise also makes it incredibly accessible, since you can go in with any level of familiarity with the series. It feels like a solid staple for the standalone VR headset.

Assassin’s Creed Nexus VR is available now on Meta Quest headsets

The post Review: Assassin’s Creed Nexus VR Could Be a Quest Staple  appeared first on Siliconera.

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Attack on Titan VR Game Release Date Pushed to 2024 68694a https://siliconera.voiranime.info/attack-on-titan-vr-game-release-date-pushed-to-2024/?utm_source=rss&utm_medium=rss&utm_campaign=attack-on-titan-vr-game-release-date-pushed-to-2024 https://siliconera.voiranime.info/attack-on-titan-vr-game-release-date-pushed-to-2024/#respond <![CDATA[Jenni Lada]]> Tue, 28 Nov 2023 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Attack on Titan]]> <![CDATA[Attack on Titan VR: Unbreakable]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[Univrs]]> https://siliconera.voiranime.info/?p=999085 <![CDATA[

Attack on Titan VR Game Release Date Pushed to 2024

The Attack on Titan VR: Unbreakable game was supposed to appear on Meta Quest headsets in Winter 2023, but now the release date is delayed. Instead, it will show up in 2024.

There’s no new exact release window for the experience, which would involve using ODM Gear to hunt titans alone or with other players. Rather, the new window is the “latter half of 2024.” Univrs CEO Keigo Fujikawa released a statement noting that the goal of the delay is to ensure the overall quality of the game.

Here’s Fujikawa’s full statement regarding the delay:

To all those who are waiting for the release,

We have decided to postpone the release date of Attack on Titan VR: Unbreakable once again. We sincerely apologize for any inconvenience this may cause to those who have been looking forward to the game, as well as to everyone involved. 

To deliver the highest quality product to players around the world, we need a little more time to complete it.

All of us at Univrs will continue to work hard to bring you a VR title that you will enjoy even more. We are striving to make Attack on Titan VR: Unbreakable more exciting fro all of you who are waiting for it, and we appreciate your continued patience. 

For context, this new Attack on Titan game first ended up announced during December 2022. It was originally supposed to appear in Summer 2023. Then in June 2023, Univrs pushed that back to Winter 2023. 

Attack on Titan VR: Unbreakable will come to the Meta Quest Pro, 2, and 3 in the second half of 2024. The anime is streaming on Crunchyroll. The manga is available via Kodansha.

The post Attack on Titan VR Game Release Date Pushed to 2024 appeared first on Siliconera.

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<![CDATA[

Attack on Titan VR Game Release Date Pushed to 2024

The Attack on Titan VR: Unbreakable game was supposed to appear on Meta Quest headsets in Winter 2023, but now the release date is delayed. Instead, it will show up in 2024.

There’s no new exact release window for the experience, which would involve using ODM Gear to hunt titans alone or with other players. Rather, the new window is the “latter half of 2024.” Univrs CEO Keigo Fujikawa released a statement noting that the goal of the delay is to ensure the overall quality of the game.

Here’s Fujikawa’s full statement regarding the delay:

To all those who are waiting for the release,

We have decided to postpone the release date of Attack on Titan VR: Unbreakable once again. We sincerely apologize for any inconvenience this may cause to those who have been looking forward to the game, as well as to everyone involved. 

To deliver the highest quality product to players around the world, we need a little more time to complete it.

All of us at Univrs will continue to work hard to bring you a VR title that you will enjoy even more. We are striving to make Attack on Titan VR: Unbreakable more exciting fro all of you who are waiting for it, and we appreciate your continued patience. 

For context, this new Attack on Titan game first ended up announced during December 2022. It was originally supposed to appear in Summer 2023. Then in June 2023, Univrs pushed that back to Winter 2023. 

Attack on Titan VR: Unbreakable will come to the Meta Quest Pro, 2, and 3 in the second half of 2024. The anime is streaming on Crunchyroll. The manga is available via Kodansha.

The post Attack on Titan VR Game Release Date Pushed to 2024 appeared first on Siliconera.

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Sushi Ben Japanese Cast Announced 6a5g5y https://siliconera.voiranime.info/sushi-ben-japanese-cast-announced/?utm_source=rss&utm_medium=rss&utm_campaign=sushi-ben-japanese-cast-announced https://siliconera.voiranime.info/sushi-ben-japanese-cast-announced/#respond <![CDATA[Stephanie Liu]]> Tue, 10 Oct 2023 01:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Asia]]> <![CDATA[Big Brane Studios]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Meta Quest]]> <![CDATA[North America]]> <![CDATA[PSVR 2]]> <![CDATA[Sushi Ben]]> https://siliconera.voiranime.info/?p=990487 <![CDATA[

sushi ben cast

In a new trailer for narrative VR adventure, Sushi Ben, Big Brane Studios has shared some of the Japanese voice cast. The game will not only be available with Japanese audio, but it will also have Japanese text for those who want or need it. Some of the cast consist of industry veterans with a long and established career. [Thanks, Famitsu!]

You can see the full Sushi Ben announcement trailer below:

https://www.youtube.com/watch?v=icOJ4LxR-qg

In the trailer, we can confirm that Minami and Mashiro will be voiced by Chiaki Takahashi and Eiji Takemoto, respectively. Takahashi has previous appeared as Litchi in BlazBlue and Xinyan in Genshin Impact. As for Takemoto, his previous roles include Raven from Tales of Vesperia and Tsukishima in Golden Kamuy. Other of the Japanese Sushi Ben cast include Mamiko Noto (Fuuka in Persona 3, Enma Ai in Hell Girl).

Hato Moa, who created Hatoful Boyfriend, also helped out with developing the story and deg the characters.

Sushi Ben is an VR narrative adventure title. In the game, your goal is to save your favorite sushi bar from landsharks by convincing locals to eat there. You’ll need to help earn their trust through events, which will unlock even more events as your friendship with them increases. Aside from helping the sushi bar, you can also engage in mini-games such as catching bugs and fishing.

Sushi Ben will be released on the Meta Quest on October 19, 2023. It will also be available on PlayStation VR 2 and PC via Steam at a later date.

The post Sushi Ben Japanese Cast Announced appeared first on Siliconera.

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<![CDATA[

sushi ben cast

In a new trailer for narrative VR adventure, Sushi Ben, Big Brane Studios has shared some of the Japanese voice cast. The game will not only be available with Japanese audio, but it will also have Japanese text for those who want or need it. Some of the cast consist of industry veterans with a long and established career. [Thanks, Famitsu!]

You can see the full Sushi Ben announcement trailer below:

https://www.youtube.com/watch?v=icOJ4LxR-qg

In the trailer, we can confirm that Minami and Mashiro will be voiced by Chiaki Takahashi and Eiji Takemoto, respectively. Takahashi has previous appeared as Litchi in BlazBlue and Xinyan in Genshin Impact. As for Takemoto, his previous roles include Raven from Tales of Vesperia and Tsukishima in Golden Kamuy. Other of the Japanese Sushi Ben cast include Mamiko Noto (Fuuka in Persona 3, Enma Ai in Hell Girl).

Hato Moa, who created Hatoful Boyfriend, also helped out with developing the story and deg the characters.

Sushi Ben is an VR narrative adventure title. In the game, your goal is to save your favorite sushi bar from landsharks by convincing locals to eat there. You’ll need to help earn their trust through events, which will unlock even more events as your friendship with them increases. Aside from helping the sushi bar, you can also engage in mini-games such as catching bugs and fishing.

Sushi Ben will be released on the Meta Quest on October 19, 2023. It will also be available on PlayStation VR 2 and PC via Steam at a later date.

The post Sushi Ben Japanese Cast Announced appeared first on Siliconera.

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