Kotake Create Articles and News 6a1lg Siliconera The secret level in the world of video game news. Fri, 27 Dec 2024 06:08:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Kotake Create Articles and News 6a1lg Siliconera 32 32 163913089 Of Course The Exit 8 Is Getting a Movie 4id35 https://siliconera.voiranime.info/of-course-the-exit-8-is-getting-a-movie/?utm_source=rss&utm_medium=rss&utm_campaign=of-course-the-exit-8-is-getting-a-movie https://siliconera.voiranime.info/of-course-the-exit-8-is-getting-a-movie/#respond <![CDATA[Stephanie Liu]]> Fri, 27 Dec 2024 16:00:23 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Japan]]> <![CDATA[Kotake Create]]> <![CDATA[Movies]]> <![CDATA[The Exit 8]]> <![CDATA[Toho]]> https://siliconera.voiranime.info/?p=1071525 <![CDATA[

t1z4l

A movie adaptation of indie game The Exit 8 is in production, and it’ll come out some time in 2025. Toho has ed a short trailer onto its YouTube channel.

You can watch the trailer for the The Exit 8 movie here:

https://www.youtube.com/watch?v=05gfeo6Ipmg

It features a very familiar subway station, as well as a very familiar middle-aged man. A creepy child-like voice reads out the rules for the game. Then, at the end, we see the same middle-aged man and same hallway. There’s no information on the plot or characters for the film adaptation in this trailer, as it’s only giving a basic idea of what the story is about for those who might not be familiar with the source material.

The Exit 8 is an walking simulator and puzzle game that came out in late 2023. The point of the game is to try and escape a never-ending subway station, turning back when you notice any abnormalities in your surroundings. It achieved popularity through word of mouth, as well as multiple streamers who ed themselves playing the game throughout 2024. A sequel, Platform 8, came out in 2024 with a similar premise. Kotake Create, the developer, stated that he doesn’t plan on making any more in this genre, and he’s working on an action game instead.

The Exit 8 is on the PS4, PS5, Nintendo Switch, and Windows PC

The post Of Course The Exit 8 Is Getting a Movie appeared first on Siliconera.

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exit 8 movie

A movie adaptation of indie game The Exit 8 is in production, and it’ll come out some time in 2025. Toho has ed a short trailer onto its YouTube channel.

You can watch the trailer for the The Exit 8 movie here:

https://www.youtube.com/watch?v=05gfeo6Ipmg

It features a very familiar subway station, as well as a very familiar middle-aged man. A creepy child-like voice reads out the rules for the game. Then, at the end, we see the same middle-aged man and same hallway. There’s no information on the plot or characters for the film adaptation in this trailer, as it’s only giving a basic idea of what the story is about for those who might not be familiar with the source material.

The Exit 8 is an walking simulator and puzzle game that came out in late 2023. The point of the game is to try and escape a never-ending subway station, turning back when you notice any abnormalities in your surroundings. It achieved popularity through word of mouth, as well as multiple streamers who ed themselves playing the game throughout 2024. A sequel, Platform 8, came out in 2024 with a similar premise. Kotake Create, the developer, stated that he doesn’t plan on making any more in this genre, and he’s working on an action game instead.

The Exit 8 is on the PS4, PS5, Nintendo Switch, and Windows PC

The post Of Course The Exit 8 Is Getting a Movie appeared first on Siliconera.

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Review 702e4y The Exit 8 VR Hits Different https://siliconera.voiranime.info/review-the-exit-8-vr-hits-different/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-exit-8-vr-hits-different https://siliconera.voiranime.info/review-the-exit-8-vr-hits-different/#respond <![CDATA[Jenni Lada]]> Tue, 09 Jul 2024 19:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Kotake Create]]> <![CDATA[MyDearest]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[The Exit 8 VR]]> https://siliconera.voiranime.info/?p=1040789 <![CDATA[

Review: The Exit 8 VR Hits Different

When I first played The Exit 8, it was on the Nintendo Switch. I loved it. The idea of going through, picking out what is obviously or not-so-blatantly wrong was a lot of fun, and sometimes fascinating. After playing The Exit 8 VR on the Meta Quest 3, it felt like a natural, comfortable fit and really made me feel even more pulled into the experience. 

You are in a subway tunnel. To get out, you must reach Exit 8. However, this isn’t as simple as walking down a hallway and making the right turns as you follow a map. The only way to get to the exit you need is to successfully through a repeating space enough times leading up to it, starting and 0. If the hallway, its layout, and its occurrences are all identical to your first walk through it, you are safe to go through and continue, and the next time you the Exit sign it will say 1, 2, 3, and so on. If you go through and something seems awry, you need to turn back.

Screenshot by Siliconera

Those anomalies are what makes The Exit 8 fascinating in all of its incarnations. This is essentially an observation game. You need to pay attention to your surroundings. Are the posters the same? The lights? The tiles? Is the other person who keeps walking down the hall behaving normally? Do you not hear any unusual sounds? If even one thing is awry, you need to turn around. When you do, you’ll find yourself ing another Exit sign, only with the number increasing to show you’re on the right path.

It’s simplistic, but that’s the what makes The Exit 8 VR, and the game in all its forms, work. You can’t actually interact with anything. You can walk or run forward, but that’s it. Since the space is focusing on a single hallway, it can feel fairly realistic. Though ittedly, I did encounter anomaly that seemed a bit sillier in VR than it did on the Switch. 

It’s because of that simplicity and execution here that worked favor of The Exit 8 VR. The nature of the Meta Quest 3 headset and playing it in a quiet room really made the sound design stand out. Every audio cue was easier to hear and made me felt even more like I was walking down the hallway. This also helped with anomaly spotting. It also made certain visual anomalies a little more fun to experience. Being able to see them so closely in front of me made them feel more real or even unsettling. It’s immersive in a way that was impossible on the Switch, and I enjoyed it so much more as a result.

Screenshot by Siliconera

There are a few elements that might make it a little more difficult to get into The Exit 8 VR on the Meta Quest headsets like the 3. At least, perhaps initially. It’s very easy to get accustomed to moving forward down the hall and sprinting. However, if you use the left joystick to move the camera to look, it’s a bit halting and might keep you from actually seeing something when the position snaps into place. It’s helpful at reducing VR motion-sickness, but takes getting used to. Also, when I encountered an anomaly like ones that involved an incredibly speeding retreat, I noticed it took me about an hour of playing and getting adjusted to the controls and atmosphere to recognize and extricate myself from the situation.

MyDearest and Kotake Create really did a fantastic job of pulling off The Exit 8 VR on the Meta Quest 2, 3, and Pro. I mean, I’m sure it helps that the base game isn’t the most complex title. Even so, I felt no VR sickness or discomfort. It’s so easy find yourself immersed in it. It’s even easier to spot and experience the anomalies, thanks to the sound design and execution. Going through The Exit 8 in VR is now my favorite way to play.

The Exit 8 VR will be playable in VR on the Meta Quest 2, 3, and Pro on July 11, 2024. 

The post Review: The Exit 8 VR Hits Different appeared first on Siliconera.

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Review: The Exit 8 VR Hits Different

When I first played The Exit 8, it was on the Nintendo Switch. I loved it. The idea of going through, picking out what is obviously or not-so-blatantly wrong was a lot of fun, and sometimes fascinating. After playing The Exit 8 VR on the Meta Quest 3, it felt like a natural, comfortable fit and really made me feel even more pulled into the experience. 

You are in a subway tunnel. To get out, you must reach Exit 8. However, this isn’t as simple as walking down a hallway and making the right turns as you follow a map. The only way to get to the exit you need is to successfully through a repeating space enough times leading up to it, starting and 0. If the hallway, its layout, and its occurrences are all identical to your first walk through it, you are safe to go through and continue, and the next time you the Exit sign it will say 1, 2, 3, and so on. If you go through and something seems awry, you need to turn back.

Screenshot by Siliconera

Those anomalies are what makes The Exit 8 fascinating in all of its incarnations. This is essentially an observation game. You need to pay attention to your surroundings. Are the posters the same? The lights? The tiles? Is the other person who keeps walking down the hall behaving normally? Do you not hear any unusual sounds? If even one thing is awry, you need to turn around. When you do, you’ll find yourself ing another Exit sign, only with the number increasing to show you’re on the right path.

It’s simplistic, but that’s the what makes The Exit 8 VR, and the game in all its forms, work. You can’t actually interact with anything. You can walk or run forward, but that’s it. Since the space is focusing on a single hallway, it can feel fairly realistic. Though ittedly, I did encounter anomaly that seemed a bit sillier in VR than it did on the Switch. 

It’s because of that simplicity and execution here that worked favor of The Exit 8 VR. The nature of the Meta Quest 3 headset and playing it in a quiet room really made the sound design stand out. Every audio cue was easier to hear and made me felt even more like I was walking down the hallway. This also helped with anomaly spotting. It also made certain visual anomalies a little more fun to experience. Being able to see them so closely in front of me made them feel more real or even unsettling. It’s immersive in a way that was impossible on the Switch, and I enjoyed it so much more as a result.

Screenshot by Siliconera

There are a few elements that might make it a little more difficult to get into The Exit 8 VR on the Meta Quest headsets like the 3. At least, perhaps initially. It’s very easy to get accustomed to moving forward down the hall and sprinting. However, if you use the left joystick to move the camera to look, it’s a bit halting and might keep you from actually seeing something when the position snaps into place. It’s helpful at reducing VR motion-sickness, but takes getting used to. Also, when I encountered an anomaly like ones that involved an incredibly speeding retreat, I noticed it took me about an hour of playing and getting adjusted to the controls and atmosphere to recognize and extricate myself from the situation.

MyDearest and Kotake Create really did a fantastic job of pulling off The Exit 8 VR on the Meta Quest 2, 3, and Pro. I mean, I’m sure it helps that the base game isn’t the most complex title. Even so, I felt no VR sickness or discomfort. It’s so easy find yourself immersed in it. It’s even easier to spot and experience the anomalies, thanks to the sound design and execution. Going through The Exit 8 in VR is now my favorite way to play.

The Exit 8 VR will be playable in VR on the Meta Quest 2, 3, and Pro on July 11, 2024. 

The post Review: The Exit 8 VR Hits Different appeared first on Siliconera.

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Platform 8 Bug Fixed Thanks to Nijisanji’s Hyakumantenbara Salome x2a2t https://siliconera.voiranime.info/platform-8-bug-fixed-thanks-to-hyakumantenbara-salome-nijisanji/?utm_source=rss&utm_medium=rss&utm_campaign=platform-8-bug-fixed-thanks-to-hyakumantenbara-salome-nijisanji https://siliconera.voiranime.info/platform-8-bug-fixed-thanks-to-hyakumantenbara-salome-nijisanji/#respond <![CDATA[Stephanie Liu]]> Wed, 05 Jun 2024 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Anycolor]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Kotake Create]]> <![CDATA[Nijisanji]]> <![CDATA[North America]]> <![CDATA[Platform 8]]> <![CDATA[VTubers]]> https://siliconera.voiranime.info/?p=1034083 <![CDATA[

salome platform 8

In a Hyakumantenbara Salome stream of Platform 8, the Nijisanji Vtuber stumbled across a bug that the creator of the game didn’t notice. The game has now been updated to fix the error.

The bug in question appears near the end of Salome’s playthrough of Platform 8. Even though there weren’t any anomalies, the screen suddenly shook and it counted as a game over. Kotake Create apologized for the bug, as well as stated that Salome’s stream helped them figure out what the issue was. Many viewers and commenters who saw Kotake Create’s tweet joked that Salome is a debugger and that they aren’t surprised she was so lucky to stumble upon a real anomaly.

Here's the Hyakumantenbara Salome Platform 8 stream where the Nijisanji Vtuber encountered the bug.

https://www.youtube.com/watch?v=1JfUVmMIppE

Hyakumantenbara Salome is a VTuber with Nijisanji. She debuted alone in 2022 and got over a million subscribers within two weeks. This made her the fastest VTuber from Nijisanji to reach a million subscribers. She’s popular for her ojou-sama bit and tends to pepper her speech with stereotypical “ojou-sama” speech patterns such as ending her sentences with “desu wa.”

Platform 8 is the sequel of The Exit 8 in which players must navigate a train and search for anomalies. The goal is to get to the titular Platform 8. As the anomalies range from the mundane to the horrifying, the game technically counts as a sort of psychological horror. In Salome’s stream, we can see some of these anomalies, such as one where she has to play red light green light against a girl.

Platform 8 is readily available on the Windows PC.

The post Platform 8 Bug Fixed Thanks to Nijisanji’s Hyakumantenbara Salome appeared first on Siliconera.

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salome platform 8

In a Hyakumantenbara Salome stream of Platform 8, the Nijisanji Vtuber stumbled across a bug that the creator of the game didn’t notice. The game has now been updated to fix the error.

The bug in question appears near the end of Salome’s playthrough of Platform 8. Even though there weren’t any anomalies, the screen suddenly shook and it counted as a game over. Kotake Create apologized for the bug, as well as stated that Salome’s stream helped them figure out what the issue was. Many viewers and commenters who saw Kotake Create’s tweet joked that Salome is a debugger and that they aren’t surprised she was so lucky to stumble upon a real anomaly.

Here's the Hyakumantenbara Salome Platform 8 stream where the Nijisanji Vtuber encountered the bug.

https://www.youtube.com/watch?v=1JfUVmMIppE

Hyakumantenbara Salome is a VTuber with Nijisanji. She debuted alone in 2022 and got over a million subscribers within two weeks. This made her the fastest VTuber from Nijisanji to reach a million subscribers. She’s popular for her ojou-sama bit and tends to pepper her speech with stereotypical “ojou-sama” speech patterns such as ending her sentences with “desu wa.”

Platform 8 is the sequel of The Exit 8 in which players must navigate a train and search for anomalies. The goal is to get to the titular Platform 8. As the anomalies range from the mundane to the horrifying, the game technically counts as a sort of psychological horror. In Salome’s stream, we can see some of these anomalies, such as one where she has to play red light green light against a girl.

Platform 8 is readily available on the Windows PC.

The post Platform 8 Bug Fixed Thanks to Nijisanji’s Hyakumantenbara Salome appeared first on Siliconera.

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The Exit 8 And Platform 8 Won’t Get Any More Sequels 5i1gk https://siliconera.voiranime.info/the-exit-8-and-platform-8-wont-get-any-more-sequels/?utm_source=rss&utm_medium=rss&utm_campaign=the-exit-8-and-platform-8-wont-get-any-more-sequels https://siliconera.voiranime.info/the-exit-8-and-platform-8-wont-get-any-more-sequels/#respond <![CDATA[Stephanie Liu]]> Tue, 04 Jun 2024 17:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Kotake Create]]> <![CDATA[North America]]> <![CDATA[Platform 8]]> <![CDATA[The Exit 8]]> https://siliconera.voiranime.info/?p=1033798 <![CDATA[

exit 8

The creator of the The Exit 8 and Platform 8 series of games stated that they’re done with making games like it. They plan on releasing an action game after Strange Shadow comes out in 2025.

Kotake Create, the developer and publisher of The Exit 8 and Platform 8, said on social media that they started the series because they really like the underground subway. However, they’re satisfied now, so they don’t plan on releasing any more games within that universe.

The Exit 8 and Platform 8 both were popularity due to the prevalence of streamers playing them. Their gameplay loop is the same. You play as someone who’s trapped inside of an endless train or underground ageway. In order to escape, you must observe your surroundings and look out for anomalies. It’s kind of like Where’s Waldo, but with a somewhat more unsettling aesthetic due to the nature of some of said anomalies.

In Kotake Create’s announcement tweet, he QRT-ed a tweet he made in May 2024 about what kinds of games they want. According to that post, they want to make games like Inside, Little Nightmares, Sekiro, Katana Zero, Titan Souls, and The Last Guardian. Strange Shadow looks like it might have taken some inspiration from the first two. You play as someone in bright yellow who’s trying to hide and escape from a scary giant monster. According to the tags on Steam, it’s an action-adventure 3D puzzle platformer with psychological horror elements.

The Exit 8 is on Windows PCs and the Nintendo Switch. Platform 8 is on the Windows PC only. Strange Shadow will come out in 2025 for the WIndows PC.

The post The Exit 8 And Platform 8 Won’t Get Any More Sequels appeared first on Siliconera.

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exit 8

The creator of the The Exit 8 and Platform 8 series of games stated that they’re done with making games like it. They plan on releasing an action game after Strange Shadow comes out in 2025.

Kotake Create, the developer and publisher of The Exit 8 and Platform 8, said on social media that they started the series because they really like the underground subway. However, they’re satisfied now, so they don’t plan on releasing any more games within that universe.

The Exit 8 and Platform 8 both were popularity due to the prevalence of streamers playing them. Their gameplay loop is the same. You play as someone who’s trapped inside of an endless train or underground ageway. In order to escape, you must observe your surroundings and look out for anomalies. It’s kind of like Where’s Waldo, but with a somewhat more unsettling aesthetic due to the nature of some of said anomalies.

In Kotake Create’s announcement tweet, he QRT-ed a tweet he made in May 2024 about what kinds of games they want. According to that post, they want to make games like Inside, Little Nightmares, Sekiro, Katana Zero, Titan Souls, and The Last Guardian. Strange Shadow looks like it might have taken some inspiration from the first two. You play as someone in bright yellow who’s trying to hide and escape from a scary giant monster. According to the tags on Steam, it’s an action-adventure 3D puzzle platformer with psychological horror elements.

The Exit 8 is on Windows PCs and the Nintendo Switch. Platform 8 is on the Windows PC only. Strange Shadow will come out in 2025 for the WIndows PC.

The post The Exit 8 And Platform 8 Won’t Get Any More Sequels appeared first on Siliconera.

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