Harvest Moon Articles and News 2i222j Siliconera The secret level in the world of video game news. Fri, 14 Mar 2025 16:48:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Harvest Moon Articles and News 2i222j Siliconera 32 32 163913089 Harvest Moon Mobile PC and Switch Port Release Date Shared 46183y https://siliconera.voiranime.info/harvest-moon-mobile-pc-and-switch-port-release-date-shared/?utm_source=rss&utm_medium=rss&utm_campaign=harvest-moon-mobile-pc-and-switch-port-release-date-shared https://siliconera.voiranime.info/harvest-moon-mobile-pc-and-switch-port-release-date-shared/#respond <![CDATA[Daniel Bueno]]> Fri, 14 Mar 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Bokujou Monogatari]]> <![CDATA[Bokujou Monogatari: Minori no Shima]]> <![CDATA[G-Mode]]> <![CDATA[G-Mode Archives]]> <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Marvelous]]> <![CDATA[Story of Seasons Mobile]]> https://siliconera.voiranime.info/?p=1084223 <![CDATA[

t1z4l

G-Mode announced that Bokujo Monogatari: Minori no Shima, an old mobile flip phone Harvest Moon (known as Story of Seasons nowadays) game, will release on March 29, 2025 in Japan. The game will cost 1,500 yen (or approximately $10) and will appear on the Nintendo Switch and PC via Steam. [Thanks, PR Times!]

To celebrate its release, the game will be 30% off on sale for 1,050 yen (~$7.07) on both platforms. The sale will last until May 27, 2025 on Switch, and April 11, 2025 on Steam. The original title of the game translates to Harvest Moon: Island of Crops, and the game originally released on 2008 as a digital for mobile phones exclusively in Japan.

The game was divided into a "for Boy" release which appeared first on April 3, 2008, and a "for Girl" version which released on August 8, 2008. The new port will include both versions of the game in a single package, which will be available only in Japanese. The re-release of the game will be part of the G-Mode Archives+ collection.

G-Mode specializes in ports of old Japanese mobile games that aren’t available anymore. The company already released ports of mobile game Bokujo Monogatari Mobile: Live & Love back in September 2024.

Bokujo Monogatari: Minori no Shima will reléase on March 29, 2025 for the Nintendo Switch and PC via Steam.

The post Harvest Moon Mobile PC and Switch Port Release Date Shared appeared first on Siliconera.

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Harvest Moon Mobile PC and Switch Port Release Date Shared

G-Mode announced that Bokujo Monogatari: Minori no Shima, an old mobile flip phone Harvest Moon (known as Story of Seasons nowadays) game, will release on March 29, 2025 in Japan. The game will cost 1,500 yen (or approximately $10) and will appear on the Nintendo Switch and PC via Steam. [Thanks, PR Times!]

To celebrate its release, the game will be 30% off on sale for 1,050 yen (~$7.07) on both platforms. The sale will last until May 27, 2025 on Switch, and April 11, 2025 on Steam. The original title of the game translates to Harvest Moon: Island of Crops, and the game originally released on 2008 as a digital for mobile phones exclusively in Japan.

The game was divided into a "for Boy" release which appeared first on April 3, 2008, and a "for Girl" version which released on August 8, 2008. The new port will include both versions of the game in a single package, which will be available only in Japanese. The re-release of the game will be part of the G-Mode Archives+ collection.

G-Mode specializes in ports of old Japanese mobile games that aren’t available anymore. The company already released ports of mobile game Bokujo Monogatari Mobile: Live & Love back in September 2024.

Bokujo Monogatari: Minori no Shima will reléase on March 29, 2025 for the Nintendo Switch and PC via Steam.

The post Harvest Moon Mobile PC and Switch Port Release Date Shared appeared first on Siliconera.

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Story of Seasons Feature Phone Game Ported to Switch and PC 5d573h https://siliconera.voiranime.info/story-of-seasons-feature-phone-game-ported-to-switch-and-pc/?utm_source=rss&utm_medium=rss&utm_campaign=story-of-seasons-feature-phone-game-ported-to-switch-and-pc https://siliconera.voiranime.info/story-of-seasons-feature-phone-game-ported-to-switch-and-pc/#respond <![CDATA[Kite Stenbuck]]> Thu, 05 Sep 2024 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Bokujou Monogatari]]> <![CDATA[Bokujou Monogatari Mobile: Life & Love]]> <![CDATA[G-Mode]]> <![CDATA[G-Mode Archives]]> <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Marvelous]]> <![CDATA[Story of Seasons]]> <![CDATA[Story of Seasons Mobile]]> https://siliconera.voiranime.info/?p=1051256 <![CDATA[

Bokujo Monogatari Mobile Life and Love - Harvest Moon Story of Seasons feature phone game ported to Switch and PC

G-Mode has released ports of Bokujo Monogatari Mobile: Live & Love in Japan. The entry, which is part of Marvelous' game series now known in English as Story of Seasons, originally appeared for feature phones in 2007. The new ports are now available digitally on Nintendo Switch via the Japanese eShop and PC via Steam.

Even though the Steam page also has an English description, the port is only available in Japanese. This feature phone game has the same protagonists who appeared in titles like Harvest Moon: Back to Nature and Story of Seasons: Friends of Mineral Town. While the player can choose either gender version of the avatar, the game has a different set of characters who are available as marriage candidates.

In addition, this game also features the protagonist's mother who will live with them in their house. The player can have the mother cook a meal for the protagonist, and they can also ask her about the relationship levels with available marriage candidates.

G-Mode has also ed a trailer showcasing Bokujo Monogatari Mobile: Live & Love on its YouTube channel:

https://www.youtube.com/watch?v=3yDehpBeBiQ

G-Mode has been gradually porting its classic feature phone games to the Switch and PC. The company was recently known for porting mobile games featuring side stories of Atlus titles like Megami Tensei in 2022, Revelations: Persona in 2023, and Persona 3 in 2024.

The ports of Bokujo Monogatari Mobile: Life & Love are now available in Japanese on Nintendo Switch and PC via Steam.

The post Story of Seasons Feature Phone Game Ported to Switch and PC appeared first on Siliconera.

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Bokujo Monogatari Mobile Life and Love - Harvest Moon Story of Seasons feature phone game ported to Switch and PC

G-Mode has released ports of Bokujo Monogatari Mobile: Live & Love in Japan. The entry, which is part of Marvelous' game series now known in English as Story of Seasons, originally appeared for feature phones in 2007. The new ports are now available digitally on Nintendo Switch via the Japanese eShop and PC via Steam.

Even though the Steam page also has an English description, the port is only available in Japanese. This feature phone game has the same protagonists who appeared in titles like Harvest Moon: Back to Nature and Story of Seasons: Friends of Mineral Town. While the player can choose either gender version of the avatar, the game has a different set of characters who are available as marriage candidates.

In addition, this game also features the protagonist's mother who will live with them in their house. The player can have the mother cook a meal for the protagonist, and they can also ask her about the relationship levels with available marriage candidates.

G-Mode has also ed a trailer showcasing Bokujo Monogatari Mobile: Live & Love on its YouTube channel:

https://www.youtube.com/watch?v=3yDehpBeBiQ

G-Mode has been gradually porting its classic feature phone games to the Switch and PC. The company was recently known for porting mobile games featuring side stories of Atlus titles like Megami Tensei in 2022, Revelations: Persona in 2023, and Persona 3 in 2024.

The ports of Bokujo Monogatari Mobile: Life & Love are now available in Japanese on Nintendo Switch and PC via Steam.

The post Story of Seasons Feature Phone Game Ported to Switch and PC appeared first on Siliconera.

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June Nintendo Switch Online Games Include Harvest Moon and Kirby 6i5a49 https://siliconera.voiranime.info/june-nintendo-switch-online-games-include-harvest-moon-and-kirby/?utm_source=rss&utm_medium=rss&utm_campaign=june-nintendo-switch-online-games-include-harvest-moon-and-kirby https://siliconera.voiranime.info/june-nintendo-switch-online-games-include-harvest-moon-and-kirby/#respond <![CDATA[Leigh Price]]> Tue, 06 Jun 2023 19:30:22 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Europe]]> <![CDATA[Harvest Moon]]> <![CDATA[Kirby]]> <![CDATA[Nintendo]]> <![CDATA[Nintendo Switch Online]]> <![CDATA[North America]]> <![CDATA[Story of Seasons]]> https://siliconera.voiranime.info/?p=966784 <![CDATA[

Nintendo Switch Online Harvest Moon

Four more games have been added to the Nintendo Switch Online library for June 2023. The four new titles are Harvest Moon (SNES), Kirby Tilt ‘n’ Tumble (Game Boy), Blaster Master: Enemy Below (Game Boy) and Mystery Tower (NES).

https://twitter.com/NintendoAmerica/status/1665886852694302723

Harvest Moon is the classic SNES farming sim that kicked off the Harvest Moon/Story of Seasons series. It had previously been released for the Japanese Nintendo Switch Online service in 2022.

Kirby Tilt ‘n Tumble is a unique Game Boy title that originally released on a cartridge with an accelerometer. This created a game where players had to tilt their Game Boy to steer Kirby and flick it upwards to cause him to jump. This is the first time the game has seen a re-release since its original release in 2000. It's the latest of many Kirby games to the service since Kirby's Dream Land 2 in March.

Blaster Master: Enemy Below is a Game Boy spin-off of the classic Blaster Master series. It was previously available for the Nintendo 3DS Virtual Console.

Mystery Tower is a puzzle platformer from Namco. It originally released for the Famicom in 1986, under the name Tower of Babel. This Nintendo Switch Online release marks the first time the game has released outside Japan.

Harvest Moon, Kirby Tilt 'n' Tumble, Blaster Master: Enemy Below and Mystery Tower are available as of June 6, 2023, through Nintendo Switch Online.

The post June Nintendo Switch Online Games Include Harvest Moon and Kirby appeared first on Siliconera.

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Nintendo Switch Online Harvest Moon

Four more games have been added to the Nintendo Switch Online library for June 2023. The four new titles are Harvest Moon (SNES), Kirby Tilt ‘n’ Tumble (Game Boy), Blaster Master: Enemy Below (Game Boy) and Mystery Tower (NES). https://twitter.com/NintendoAmerica/status/1665886852694302723 Harvest Moon is the classic SNES farming sim that kicked off the Harvest Moon/Story of Seasons series. It had previously been released for the Japanese Nintendo Switch Online service in 2022. Kirby Tilt ‘n Tumble is a unique Game Boy title that originally released on a cartridge with an accelerometer. This created a game where players had to tilt their Game Boy to steer Kirby and flick it upwards to cause him to jump. This is the first time the game has seen a re-release since its original release in 2000. It's the latest of many Kirby games to the service since Kirby's Dream Land 2 in March. Blaster Master: Enemy Below is a Game Boy spin-off of the classic Blaster Master series. It was previously available for the Nintendo 3DS Virtual Console. Mystery Tower is a puzzle platformer from Namco. It originally released for the Famicom in 1986, under the name Tower of Babel. This Nintendo Switch Online release marks the first time the game has released outside Japan. Harvest Moon, Kirby Tilt 'n' Tumble, Blaster Master: Enemy Below and Mystery Tower are available as of June 6, 2023, through Nintendo Switch Online.

The post June Nintendo Switch Online Games Include Harvest Moon and Kirby appeared first on Siliconera.

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Review 702e4y Harvest Moon: One World Wants You to Save the World by Farming https://siliconera.voiranime.info/review-harvest-moon-one-world-wants-you-to-save-the-world-by-farming/?utm_source=rss&utm_medium=rss&utm_campaign=review-harvest-moon-one-world-wants-you-to-save-the-world-by-farming https://siliconera.voiranime.info/review-harvest-moon-one-world-wants-you-to-save-the-world-by-farming/#respond <![CDATA[Keri Honea]]> Thu, 01 Apr 2021 19:00:14 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Harvest Moon]]> <![CDATA[Harvest Moon: One World]]> <![CDATA[Natsume]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Rising Star Games]]> https://siliconera.voiranime.info/?p=877054 <![CDATA[

I've documented how addicted I am to Animal Crossing: New Horizons on a couple of occasions. There's just something nice about a game that doesn't really have a story and allows you to be as creative as you feel like being. I've never looked into a Harvest Moon game before, but after spending hours breeding flowers and fishing to fill my critterpedia, I realized the HM series could scratch that itch. I wasn't sure what to expect with Harvest Moon: One World, but in the process of this review, I realized two things. One, Harvest Moon: One World (HMOW) is incredibly tedious. Two, I could not stop playing it.

In HMOW, the player character lives in a world where the only thing to eat in her corner of the world are potatoes. As far as anyone re, that's all there's ever been. But the little farmer-to-be knows that can't be all there is to eat in the world, no matter what anyone says. Thanks to her strong sense of belief, she's able to see Wisps who give her seeds to plant. She also happens to find a sprite of the Harvest Goddess (who has the most unfortunate name—Vitae) who tells her that if they're able to wake the Harvest Goddess, they can restore the world back to how it used to be, complete with bountiful crops and animals.

And thus, her (and therefore your) journey begins as a quest to restore all of the Sprites across the world to wake the Harvest Goddess. And how do you do this, you ask? All you have to do is fix a village's problem with its environment, and a Sprite awakens! And as you've probably guessed, waking up these Sprites involves farming. Get that hoe ready, because you have a lot of backbreaking work to do and fetch quests to complete.

Harvest Moon: One World review

There are plenty of things for your farmer to do in HMOW, but at its core, it's all about farming. As a farmer, you will wake up at the crack of dawn and collapse into your bed when the sun goes down. If you stay up too late, the next day you'll be so tired that it doesn't take long for your stamina to wear out. Once all of your stamina is gone, you out and have to rely on Vitae to get you home to bed. While playing, you'll have to keep your eyes on your stamina and on the clock. A whole day will go by before you know it, especially if you're walking long distances.

It didn't take long for me to figure out that I had to develop a routine for each day. Wake up, feed the animals, pet the animals, brush the animals, clean the stalls, collect eggs, milk the cows, and then harvest and water crops. By then it was usually noon or close to it. That's when I had to decide what "special" activity I would do for the rest of the day. Would I go fishing? Mining? What fetch quests can I fulfill? What are the best routes back to the farm I can take to try to tame some animals? As evening rolls in, you head back to the farm, plant new seeds you collected, craft items to sell, and put the animals in for the night. You know, like an actual farmer has to do.

But also like an actual farmer, things can take what seems like forever to complete. To make friends with various characters (and possible love interests) across all of the villages, they'll ask you to complete various tasks for them that they're evidently too lazy to do themselves. Sometimes they're simple tasks, such as growing turnips, which are easy to find and they grow quickly. Others will ask for specific wood from trees that only grow in areas you haven't reached yet. The best is when villagers ask for fish that aren't in season or recipes you can't access until much later down the line. Did I say best? I meant worst. As someone who constantly feels the need to clear off any quest markers in every game, this was all very stressful for me. It's a good thing there were no time limits on these quests. One lady waited nearly a year for ice tomatoes.

[caption id="attachment_877071" align="aligncenter" width="1024"]Harvest Moon: One World animals Totally normal. Why do you ask?[/caption]

It would be easy to burn through this game rather quickly by waking the Harvest Sprite in each village and moving on to the next. Owning and taking care of animals isn't really a prerequisite, and neither is finishing every side quest or filling out your farming catalog. I considered doing just that when I realized how tedious each day was. But then, I found myself not putting the game down because I wanted to see what I could find the next day. Tomorrow I should have enough of this one crop to fulfill a side quest. The next day I should have brand new crops ready for harvesting. I just learned a new recipe, so I need another day or two to harvest what I need to make it. I wonder how much I can sell it for.

And it goes on and on. That's the beauty of Harvest Moon: One World. You may be doing the same things day after day, like a real farmer, but each day brings something new as well, whether it's crops, animals, friends, materials, fish, recipes, etc. Kind of like a real farmer, right? The game is also so charming, relaxing, and adorable, which just makes spending time with it all the more appealing.

If you've always wanted to try out a Harvest Moon title, then Harvest Moon: One World is a great entry point. As I can attest, no prior knowledge of previous games is required. So go forth, farm, and save the world, one crop at a time.

Harvest Moon: One World is available on Nintendo Switch, PlayStation 4, and Xbox One.

The post Review: Harvest Moon: One World Wants You to Save the World by Farming appeared first on Siliconera.

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I've documented how addicted I am to Animal Crossing: New Horizons on a couple of occasions. There's just something nice about a game that doesn't really have a story and allows you to be as creative as you feel like being. I've never looked into a Harvest Moon game before, but after spending hours breeding flowers and fishing to fill my critterpedia, I realized the HM series could scratch that itch. I wasn't sure what to expect with Harvest Moon: One World, but in the process of this review, I realized two things. One, Harvest Moon: One World (HMOW) is incredibly tedious. Two, I could not stop playing it. In HMOW, the player character lives in a world where the only thing to eat in her corner of the world are potatoes. As far as anyone re, that's all there's ever been. But the little farmer-to-be knows that can't be all there is to eat in the world, no matter what anyone says. Thanks to her strong sense of belief, she's able to see Wisps who give her seeds to plant. She also happens to find a sprite of the Harvest Goddess (who has the most unfortunate name—Vitae) who tells her that if they're able to wake the Harvest Goddess, they can restore the world back to how it used to be, complete with bountiful crops and animals. And thus, her (and therefore your) journey begins as a quest to restore all of the Sprites across the world to wake the Harvest Goddess. And how do you do this, you ask? All you have to do is fix a village's problem with its environment, and a Sprite awakens! And as you've probably guessed, waking up these Sprites involves farming. Get that hoe ready, because you have a lot of backbreaking work to do and fetch quests to complete. Harvest Moon: One World review There are plenty of things for your farmer to do in HMOW, but at its core, it's all about farming. As a farmer, you will wake up at the crack of dawn and collapse into your bed when the sun goes down. If you stay up too late, the next day you'll be so tired that it doesn't take long for your stamina to wear out. Once all of your stamina is gone, you out and have to rely on Vitae to get you home to bed. While playing, you'll have to keep your eyes on your stamina and on the clock. A whole day will go by before you know it, especially if you're walking long distances. It didn't take long for me to figure out that I had to develop a routine for each day. Wake up, feed the animals, pet the animals, brush the animals, clean the stalls, collect eggs, milk the cows, and then harvest and water crops. By then it was usually noon or close to it. That's when I had to decide what "special" activity I would do for the rest of the day. Would I go fishing? Mining? What fetch quests can I fulfill? What are the best routes back to the farm I can take to try to tame some animals? As evening rolls in, you head back to the farm, plant new seeds you collected, craft items to sell, and put the animals in for the night. You know, like an actual farmer has to do. But also like an actual farmer, things can take what seems like forever to complete. To make friends with various characters (and possible love interests) across all of the villages, they'll ask you to complete various tasks for them that they're evidently too lazy to do themselves. Sometimes they're simple tasks, such as growing turnips, which are easy to find and they grow quickly. Others will ask for specific wood from trees that only grow in areas you haven't reached yet. The best is when villagers ask for fish that aren't in season or recipes you can't access until much later down the line. Did I say best? I meant worst. As someone who constantly feels the need to clear off any quest markers in every game, this was all very stressful for me. It's a good thing there were no time limits on these quests. One lady waited nearly a year for ice tomatoes. [caption id="attachment_877071" align="aligncenter" width="1024"]Harvest Moon: One World animals Totally normal. Why do you ask?[/caption] It would be easy to burn through this game rather quickly by waking the Harvest Sprite in each village and moving on to the next. Owning and taking care of animals isn't really a prerequisite, and neither is finishing every side quest or filling out your farming catalog. I considered doing just that when I realized how tedious each day was. But then, I found myself not putting the game down because I wanted to see what I could find the next day. Tomorrow I should have enough of this one crop to fulfill a side quest. The next day I should have brand new crops ready for harvesting. I just learned a new recipe, so I need another day or two to harvest what I need to make it. I wonder how much I can sell it for. And it goes on and on. That's the beauty of Harvest Moon: One World. You may be doing the same things day after day, like a real farmer, but each day brings something new as well, whether it's crops, animals, friends, materials, fish, recipes, etc. Kind of like a real farmer, right? The game is also so charming, relaxing, and adorable, which just makes spending time with it all the more appealing. If you've always wanted to try out a Harvest Moon title, then Harvest Moon: One World is a great entry point. As I can attest, no prior knowledge of previous games is required. So go forth, farm, and save the world, one crop at a time. Harvest Moon: One World is available on Nintendo Switch, PlayStation 4, and Xbox One.

The post Review: Harvest Moon: One World Wants You to Save the World by Farming appeared first on Siliconera.

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Which Farming Games Are Worth Playing? 4h281y https://siliconera.voiranime.info/which-farming-games-are-worth-playing/?utm_source=rss&utm_medium=rss&utm_campaign=which-farming-games-are-worth-playing https://siliconera.voiranime.info/which-farming-games-are-worth-playing/#respond <![CDATA[Graham Russell]]> Fri, 12 Mar 2021 22:00:30 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Harvest Moon]]> <![CDATA[Ooblets]]> <![CDATA[Rune Factory]]> <![CDATA[Siliconera Speaks Up]]> <![CDATA[Stardew Valley]]> <![CDATA[Story of Seasons]]> <![CDATA[Valheim]]> https://siliconera.voiranime.info/?p=875431 <![CDATA[

stardew valley europe australia

The release of a new Story of Seasons has us thinking about farming games! Which are the best ones? The Siliconera staff is here to help with some handy recommendations.

Hi. My name is Annette and I was a Stardew Valley addict. Peer pressure wrangled me into checking it out, and when I finally bit that bullet? I became addicted. Stardew Valley consumed every moment of my day. There are long lost pages around here somewhere on which I attempted to optimize my garden and greenhouse for maximum returns. I'm pretty sure that I even had a spreadsheet for tracking gifts and relationships. Seriously, what is it about farming games that makes them more addictive than sugar? (Can we grow sugarcane in Stardew yet? No, don't answer that.) Ever since the addition of co-op, I have debated diving back in. But I've been clean since May 16, 2018, and that save file is long gone. — Annette

valheim farming

While it isn't necessarily a traditional farming game by any means, Valheim offers a true farming sim experience packed away within the confines of a satisfying gameplay loop. You can plant different types of crops and even engage in animal husbandry, which requires some finesse on the player's end. Luring boars, and even wolves, into enclosures to domesticate can be trying, and take time. But it's completely worth it and adds a new flavor to animal caretaking that you can't find otherwise. Nothing was more satisfying than building my farm from the ground up (literally), and seeing the fruits of my labor manifest in food and healing items. — Kazuma

rune factory 4 special farming games

Rune Factory 4 has the distinction of being one of the few games to lure me in not once, but twice. I invested dozens of hours in the game on the 3DS. I loved growing crops, taming monsters, interacting with characters and exploring dungeons. Then, when Rune Factory 4 Special showed up for the Switch, I ended up sucked into the virtual life again and made different sorts of choices.

I also very much appreciated that it is the sort of game that could end. (If you want it to.) While it is endless, going ahead and stopping after you complete the campaign is definitely an option. And sometimes it is nice to feel like you're done. — Jenni

friends of mineral town farming games

I love farming games in principle, but I've more or less lost the patience needed to faff about in town on a schedule. That said, I still do have an abiding love for the concept of a faming game, and in my mind's eye that always comes down to the PS1 classic Harvest Moon: Back To Nature. This is the one that was later remade for the GBA and then for the Switch as Friends of Mineral Town. I still have fond memories of puttering around town and trying my best to woo Karen (best girl!) on the meager earnings of a lazy turnip farmer.

Beyond that, when it comes to farming I prefer to do it in games that aren't explicitly about tending to a farm, Give me a farm that I can put up as part of a Fallout 4 settlement, a No Man's Sky base, or even the farming minigame planned for Final Fantasy XIV: Endwalker. These days I love farming gameplay best when it's part of something bigger. — Josh

ooblets farming games

Like Josh, I like my farming when it's part of a larger whole. But I also need it to be essential and rewarding to the other elements of the game! The best one I've found? Yep, I'm going to talk about Ooblets again. The farming here feeds into the creature collection and combat. It facilitates friendships and story progression. Most importantly, it doesn't have that constantly-ticking clock sort of pressure like a lot of traditional farming games! You can do things efficiently, sure. But the penalty's not that bad if you don't. — Graham

What do you think are the best farming games? Let us know in the comments!

The post Which Farming Games Are Worth Playing? appeared first on Siliconera.

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stardew valley europe australia

The release of a new Story of Seasons has us thinking about farming games! Which are the best ones? The Siliconera staff is here to help with some handy recommendations. Hi. My name is Annette and I was a Stardew Valley addict. Peer pressure wrangled me into checking it out, and when I finally bit that bullet? I became addicted. Stardew Valley consumed every moment of my day. There are long lost pages around here somewhere on which I attempted to optimize my garden and greenhouse for maximum returns. I'm pretty sure that I even had a spreadsheet for tracking gifts and relationships. Seriously, what is it about farming games that makes them more addictive than sugar? (Can we grow sugarcane in Stardew yet? No, don't answer that.) Ever since the addition of co-op, I have debated diving back in. But I've been clean since May 16, 2018, and that save file is long gone. — Annette valheim farming While it isn't necessarily a traditional farming game by any means, Valheim offers a true farming sim experience packed away within the confines of a satisfying gameplay loop. You can plant different types of crops and even engage in animal husbandry, which requires some finesse on the player's end. Luring boars, and even wolves, into enclosures to domesticate can be trying, and take time. But it's completely worth it and adds a new flavor to animal caretaking that you can't find otherwise. Nothing was more satisfying than building my farm from the ground up (literally), and seeing the fruits of my labor manifest in food and healing items. — Kazuma rune factory 4 special farming games Rune Factory 4 has the distinction of being one of the few games to lure me in not once, but twice. I invested dozens of hours in the game on the 3DS. I loved growing crops, taming monsters, interacting with characters and exploring dungeons. Then, when Rune Factory 4 Special showed up for the Switch, I ended up sucked into the virtual life again and made different sorts of choices. I also very much appreciated that it is the sort of game that could end. (If you want it to.) While it is endless, going ahead and stopping after you complete the campaign is definitely an option. And sometimes it is nice to feel like you're done. — Jenni friends of mineral town farming games I love farming games in principle, but I've more or less lost the patience needed to faff about in town on a schedule. That said, I still do have an abiding love for the concept of a faming game, and in my mind's eye that always comes down to the PS1 classic Harvest Moon: Back To Nature. This is the one that was later remade for the GBA and then for the Switch as Friends of Mineral Town. I still have fond memories of puttering around town and trying my best to woo Karen (best girl!) on the meager earnings of a lazy turnip farmer. Beyond that, when it comes to farming I prefer to do it in games that aren't explicitly about tending to a farm, Give me a farm that I can put up as part of a Fallout 4 settlement, a No Man's Sky base, or even the farming minigame planned for Final Fantasy XIV: Endwalker. These days I love farming gameplay best when it's part of something bigger. — Josh ooblets farming games Like Josh, I like my farming when it's part of a larger whole. But I also need it to be essential and rewarding to the other elements of the game! The best one I've found? Yep, I'm going to talk about Ooblets again. The farming here feeds into the creature collection and combat. It facilitates friendships and story progression. Most importantly, it doesn't have that constantly-ticking clock sort of pressure like a lot of traditional farming games! You can do things efficiently, sure. But the penalty's not that bad if you don't. — Graham What do you think are the best farming games? Let us know in the comments!

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XSEED Reveals the Other Potential Harvest Moon Story of Seasons Series Names 5z6x60 https://siliconera.voiranime.info/xseed-reveals-the-other-potential-harvest-moon-story-of-seasons-series-names/?utm_source=rss&utm_medium=rss&utm_campaign=xseed-reveals-the-other-potential-harvest-moon-story-of-seasons-series-names https://siliconera.voiranime.info/xseed-reveals-the-other-potential-harvest-moon-story-of-seasons-series-names/#respond <![CDATA[Jenni Lada]]> Mon, 30 Mar 2020 01:00:44 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Europe]]> <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Marvelous]]> <![CDATA[North America]]> <![CDATA[Story of Seasons]]> <![CDATA[Story of Seasons: Friends of Mineral Town]]> <![CDATA[XSeed Games]]> https://siliconera.voiranime.info/?p=830523 <![CDATA[

harvest moon story of seasons

The whole Harvest Moon Story of Season name change was quite a big deal in its time. Basically, when XSEED Games took over publishing duties, it couldn’t still use the Harvest Moon name. Natsume took it over and began using it with games it developed. So the original Bokujou Monogatari titles were localized with a new moniker: Story of Seasons. As part of the company’s 15th anniversary celebrations, an achievement marked in November 2019, it has revealed historical tidbits. Now, one is about other potential names being tossed around before Story of Seasons was settled on.

On Facebook, XSEED Games brought up three other possibilities from back when the whole Harvest Moon Story of Seasons change was going on. Two seem genuinely serious, while the remaining title is a little more lighthearted. Two had to do with seasons, specifically “Autumn Wind” and “Summer Solstice.” Both of these referenced the change in seasons in the game and how they influence farming. The third option, however, was “Plow & Propose.” This calls attention to two gameplay elements, which are the farming aspects and the ability to enter into relationships with villagers and marry them.

harvest moon story of seasons

Story of Seasons was the name the company landed on. It has been used for five games so far. Three are the mainline entries Story of Seasons (3DS), Story of Seasons: Trio of Towns (3DS), and Story of Seasons: Friends of Mineral Town (Switch). The other two are the spin-offs Doraemon: Story of Seasons (Switch and PC) and Return to PopoloCrois: A Story of Seasons Fairytale (3DS).

Story of Seasons: Friends of Mineral Town is immediately available for the Nintendo Switch in Japan, will come to Australia and Europe on July 10, 2020, and will come to North America in Summer 2020.

The post XSEED Reveals the Other Potential Harvest Moon Story of Seasons Series Names appeared first on Siliconera.

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harvest moon story of seasons

The whole Harvest Moon Story of Season name change was quite a big deal in its time. Basically, when XSEED Games took over publishing duties, it couldn’t still use the Harvest Moon name. Natsume took it over and began using it with games it developed. So the original Bokujou Monogatari titles were localized with a new moniker: Story of Seasons. As part of the company’s 15th anniversary celebrations, an achievement marked in November 2019, it has revealed historical tidbits. Now, one is about other potential names being tossed around before Story of Seasons was settled on.

On Facebook, XSEED Games brought up three other possibilities from back when the whole Harvest Moon Story of Seasons change was going on. Two seem genuinely serious, while the remaining title is a little more lighthearted. Two had to do with seasons, specifically “Autumn Wind” and “Summer Solstice.” Both of these referenced the change in seasons in the game and how they influence farming. The third option, however, was “Plow & Propose.” This calls attention to two gameplay elements, which are the farming aspects and the ability to enter into relationships with villagers and marry them.

harvest moon story of seasons

Story of Seasons was the name the company landed on. It has been used for five games so far. Three are the mainline entries Story of Seasons (3DS), Story of Seasons: Trio of Towns (3DS), and Story of Seasons: Friends of Mineral Town (Switch). The other two are the spin-offs Doraemon: Story of Seasons (Switch and PC) and Return to PopoloCrois: A Story of Seasons Fairytale (3DS).

Story of Seasons: Friends of Mineral Town is immediately available for the Nintendo Switch in Japan, will come to Australia and Europe on July 10, 2020, and will come to North America in Summer 2020.

The post XSEED Reveals the Other Potential Harvest Moon Story of Seasons Series Names appeared first on Siliconera.

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https://siliconera.voiranime.info/natsume-president-ceo-hiro-maekawa-shares-special-new-years-message/?utm_source=rss&utm_medium=rss&utm_campaign=natsume-president-ceo-hiro-maekawa-shares-special-new-years-message https://siliconera.voiranime.info/natsume-president-ceo-hiro-maekawa-shares-special-new-years-message/#respond <![CDATA[Sato]]> Tue, 02 Jan 2018 08:30:42 +0000 <![CDATA[Europe]]> <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Natsume]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=677083 <![CDATA[

Natsume president and CEO Hiro Maekawa shared a special New Year’s message for the fans on the company’s official Facebook page with some talk about the company’s beginning and Harvest Moon.

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26116030_10155923233478397_4794425631924861561_o Natsume president and CEO Hiro Maekawa shared a special New Year’s message for the fans on the company’s official Facebook page with some talk about the company’s beginning and Harvest Moon.   Here’s the full message:  

Happy New Year to our Worldwide Fans! The year 2017 was a very special and memorable year for us. It was the 20th Anniversary of our Harvest Moon franchise. Taking this opportunity, I would like to share my unforgettable memory about the birth of Harvest Moon with all our loyal Harvest Moon fans. It was 1996 when I first came across an unknown farming simulation game for the SNES. I played the game, and found it very unique and heartwarming, something I had never seen before. My instinct told me that this niche game might have great potential to grow in America, given that America is a large farming country. At the same time, I felt a sense of nostalgia about the game, since I was born and spent my childhood in the countryside of Japan. At that time, I was a newcomer to the video game industry, and I did not know much about the U.S. video game market. So, I decided to check with my associates in the industry to see what they thought about this game. To my shock, all the comments I got were extremely negative! Basically, they said that the game was very boring, there was no excitement, and there would be no market for this type of bland game in the U.S. All the negative comments were understandable in hindsight due to the fact there was no such video game genre as “Farming Simulations” at that time. However, it was my strong intuition that this non-violent, family-oriented game could have a big potential to resonate with fans in this country. Based on this belief, I decided to release, this game and named it Harvest Moon. And this is how Harvest Moon was born twenty years ago! In celebration of Harvest Moon’s 20th Anniversary, we have developed a new Harvest Moon title, Harvest Moon: Light of Hope. It is the first Harvest Moon title to be multi-platform, as it is for PC (Steam), Nintendo Switch, and Sony PlayStation 4. The PC version of Harvest Moon: Light of Hope was released for Steam in November, and we are very happy with its sales performance thus far. Harvest Moon: Light of Hope for the Switch and PS4 are scheduled to be released early this year, both physical and . Thanks to the continued by loyal Harvest Moon fans worldwide, this once-unknown farming simulation game has grown to be one of the best-known family-oriented franchises for gamers of all ages! We sincerely appreciate all those loyal fans for their continued . We have several other exciting titles coming this year in addition to Harvest Moon: Light of Hope for Switch and PlayStation 4, so please stay tuned! Our company mission for the past 23 years has always been, and will continue to be, to “Make Everyone Happy” with exciting, interactive entertainment software for the entire family. At Natsume, “Everyone” means all of our customers, Natsume employees, and all of the people we work with, such as our development partners, our distribution partner, retailers, financial institutions, media, and all of the people who are directly or indirectly connected with Natsume and our products. We at Natsume are committed to continuing our corporate mission to “Make Everyone Happy,” and we would appreciate your continued . Wishing “Everyone” a very happy, healthy, and wonderful New Year! Sincerely, Hiro Maekawa President & CEO Natsume Inc.

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Natsume’s President Shares A New Year’s Message y6w1i Promises Harvest Moon Fans “A Few Surprises” For 2017 https://siliconera.voiranime.info/natsumes-president-shares-new-years-message-promises-harvest-moon-fans-surprises-2017/?utm_source=rss&utm_medium=rss&utm_campaign=natsumes-president-shares-new-years-message-promises-harvest-moon-fans-surprises-2017 https://siliconera.voiranime.info/natsumes-president-shares-new-years-message-promises-harvest-moon-fans-surprises-2017/#respond <![CDATA[Casey]]> Wed, 04 Jan 2017 19:15:49 +0000 <![CDATA[Harvest Moon]]> <![CDATA[Harvest Moon: Skytree Village]]> <![CDATA[Japan]]> <![CDATA[River City Ransom]]> https://siliconera.voiranime.info/?p=609559 <![CDATA[

In a special New Year's message, Natsume's president Hiro Maekawa reflected on the games the company had released in 2016 and promised Harvest Moon fans "a few surprises" for the franchises 20th anniversary.

The post Natsume’s President Shares A New Year’s Message, Promises Harvest Moon Fans “A Few Surprises” For 2017 appeared first on Siliconera.

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2017-01-04_064938 Natsume president Hiro Maekawa recently sent out a special New Year’s message over on the company’s official Facebook page. In the message, Maekawa reflected on the 2016 releases of both Harvest Moon: Seeds of Memories and Harvest Moon: Skytree Village. In regards to Seeds of Memories in particular, Maekawa noted that both the game’s iOS and Android versions had “performed well beyond” their expectations.   Maekawa also mentioned that 2017 would be the 20th anniversary for the Harvest Moon franchise and promised fans that there would be “a few surprises” in store to celebrate the occasion.   In addition to Harvest Moon, Maekawa also touched on River City: Tokyo Rumble, which released for the Nintendo 3DS last year. He noted that “fans have been extremely appreciative” for the title, and that he hopes they will be able to do more with the series in the future.   To read Maekawa’s full message, you can go to Natsume’s official Facebook page.

The post Natsume’s President Shares A New Year’s Message, Promises Harvest Moon Fans “A Few Surprises” For 2017 appeared first on Siliconera.

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Harvest Moon’s Creator On The Current State Of The Game Market 652a4x Birthdays The Beginning, And More https://siliconera.voiranime.info/harvest-moons-creator-current-state-game-market-birthdays-beginning/?utm_source=rss&utm_medium=rss&utm_campaign=harvest-moons-creator-current-state-game-market-birthdays-beginning https://siliconera.voiranime.info/harvest-moons-creator-current-state-game-market-birthdays-beginning/#respond <![CDATA[Casey]]> Tue, 15 Nov 2016 16:30:06 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Birthdays the Beginning]]> <![CDATA[Harvest Moon]]> <![CDATA[Harvest Moon: More Friends of Mineral Town]]> <![CDATA[Japan]]> https://siliconera.voiranime.info/?p=600791 <![CDATA[

Harvest Moon (Story of Seasons) creator Yasuhiro Wada recently took part in an Ask-Me-Anything on Reddit where fans were able to pose a number of questions to the veteran game director and designer.

The post Harvest Moon’s Creator On The Current State Of The Game Market, Birthdays The Beginning, And More appeared first on Siliconera.

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harvest-moon-friends-of-mineral-town Over on Reddit, Harvest Moon (now Story of Seasons) and the Birthdays creator Yasuhiro Wada recently took part in an Ask-Me-Anything where fans were able to pose a number of questions to the veteran game director, designer, and President of TOYBOX, Inc.   First off, Wada was asked about his personal approach to creating games, noting that developing unique and interesting titles seemed to be the focus of his career. Wada replied, citing that, in Japan, the current state of the gaming market features the otaku market as its main focus. Because of this, he explains that his fear for the gaming industry is that developers who don’t create AAA titles or indie titles will eventually disappear. Wada’s full response is as follows:  

“The number one important thing for me is to provide s with a “new” experience. The game scene right now is lead by the super big AAA titles and indies games. In Japan, the domestic otaku market has become the center of game-developing attention. For the game industry I’m really concerned that those developers who aren’t really indies but also not big are slowly disappearing. Which is why someone in the middle ground, like us, would like to show the world that games that aren’t indie or AAA can still be fun. I think that the more people there are developing games the gaming industry well evolve into an industry enjoyed by more and more people.”

  Wada was also asked what kind of experience he hopes Birthdays the Beginning will bring to players.  

“I really want people to have a brand new experience that is unique from anything before this game. What’s really important to me is creating a chemistry where people can experience the three things I mentioned above with a brand new game mechanic.”

  Mfomt_444 Lastly, the subject of the “4:44 glitch” in Harvest Moon: More Friends of Mineral Town was brought up. The glitch features the television in the game displaying a time of 4:44 repeatedly when check at a certain time. When asked if this was simply a mistake overlooked in the US version of the game, Wada was able to clear a few things up about the “glitch,” replying with the following:  

“This is not a glitch and is working as intended. Originally we wanted to incorporate a “horror” aspect to the game but removed it when we localized the game, due to it not translating well into English.”

  For a little more insight, the number 4 is considered very ominous and even bad luck in Japan, since the number 4 shares the same pronunciation as “death” in Japanese.   Birthdays the Beginning will launch physically and digitally for PlayStation 4 and for PC via Steam in North America on March 7th and in Europe on March 10th, 2017.

The post Harvest Moon’s Creator On The Current State Of The Game Market, Birthdays The Beginning, And More appeared first on Siliconera.

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This Abandoned Harvest Moon Game Could Have Been Really Sweet 4io5t https://siliconera.voiranime.info/this-abandoned-harvest-moon-game-could-have-been-really-sweet/?utm_source=rss&utm_medium=rss&utm_campaign=this-abandoned-harvest-moon-game-could-have-been-really-sweet https://siliconera.voiranime.info/this-abandoned-harvest-moon-game-could-have-been-really-sweet/#respond <![CDATA[Chris Priestman]]> Sat, 17 Jan 2015 01:31:05 +0000 <![CDATA[News]]> <![CDATA[Harvest Moon]]> https://siliconera.voiranime.info/?p=455981 <![CDATA[

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French game studio DeValley Entertainment has revealed an abandoned Harvest Moon game for mobile platforms that it was asked to mock up for publisher Marvelous Interactive.

 

“By the past a publisher came to us seeking to adapt the Harvest Moon series (Marvelous Interactive) on mobile phones. So here's the proposal we made,” the studio wrote on its Facebook page, pointing to the image that you can see above.

 

The four mock-up images showcase everything you’d expect from a Harvest Moon game including managing livestock, growing crops, digging with a spade, and outfitting your home. You can also see mock-ups of various characters and animals at the bottom.

 

DeValley’s reveal was only part of a string of abandoned mobile game projects that the studio revealed on its Facebook page at the end of 2014. Also of note is a game called Starwalker that the studio says was inspired by the Metroid series. You can see the images of that one below.

 

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Another one was called Vagrant Engine, which was to be an infiltration game in the style of Metal Gear Solid. However, when DeValley proposed Vagrant Engine to its publisher, it was turned down in favor of a game adaptation of the animated TV series Rambo On Fire. You can see images of Vagrant Engine below with some from Rambo On Fire just underneath them.

 

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The post This Abandoned Harvest Moon Game Could Have Been Really Sweet appeared first on Siliconera.

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10352601_10152575931963440_4610758005168444408_n French game studio DeValley Entertainment has revealed an abandoned Harvest Moon game for mobile platforms that it was asked to mock up for publisher Marvelous Interactive.   “By the past a publisher came to us seeking to adapt the Harvest Moon series (Marvelous Interactive) on mobile phones. So here's the proposal we made,” the studio wrote on its Facebook page, pointing to the image that you can see above.   The four mock-up images showcase everything you’d expect from a Harvest Moon game including managing livestock, growing crops, digging with a spade, and outfitting your home. You can also see mock-ups of various characters and animals at the bottom.   DeValley’s reveal was only part of a string of abandoned mobile game projects that the studio revealed on its Facebook page at the end of 2014. Also of note is a game called Starwalker that the studio says was inspired by the Metroid series. You can see the images of that one below.   1978866_10152602460763440_4349013937989265230_n   Another one was called Vagrant Engine, which was to be an infiltration game in the style of Metal Gear Solid. However, when DeValley proposed Vagrant Engine to its publisher, it was turned down in favor of a game adaptation of the animated TV series Rambo On Fire. You can see images of Vagrant Engine below with some from Rambo On Fire just underneath them.   10675606_10152629598548440_760028774951315138_n

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Marvelous Interview Part 1 73q2c The Heart Of A Marvelous Game https://siliconera.voiranime.info/marvelous-interview-part-1-the-heart-of-a-marvelous-game/?utm_source=rss&utm_medium=rss&utm_campaign=marvelous-interview-part-1-the-heart-of-a-marvelous-game https://siliconera.voiranime.info/marvelous-interview-part-1-the-heart-of-a-marvelous-game/#respond <![CDATA[Siliconera Staff]]> Fri, 09 Sep 2011 01:30:05 +0000 <![CDATA[Harvest Moon]]> <![CDATA[Highlight]]> <![CDATA[Interviews]]> <![CDATA[Marvelous]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=156153 <![CDATA[

We spoke with Toshinori Aoki, Executive Managing Director of Digital Contents, and Daniel Kurtz, Business Development Coordinator, about the merger, their thoughts on new hardware, and publishing partners for North America.

The post Marvelous Interview Part 1: The Heart Of A Marvelous Game appeared first on Siliconera.

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Marvelous, the makers of Harvest Moon, No More Heroes, and Senran Kagura, are moving into a new direction. The company started off as a creator and publisher which worked with external developers. Now, with the development muscle from AQ Interactive and social games knowhow from LiveWare, Marvelous AQL will have an expanded foothold in the Japanese market.

 

In this interview we spoke with Toshinori Aoki, Executive Managing Director of Digital Contents, and Daniel Kurtz, Business Development Coordinator, about the merger, their thoughts on new hardware, and publishing partners for North America.

 

tale Since Wada-san left Marvelous, how do you think that will affect the Harvest Moon series?

 

Toshinori Aoki, Executive Managing Director of Digital Contents: We’re very thankful for Wada-san’s work on Harvest Moon. Starting from the very first Nintendo DS game, Wada-san was not the director. At the time and presently, the series is handled by [Yoshifumi] Hashimoto-san. Because we have been running the series successfully on the DS and Wii, we think that will continue in the future.

 

Have you thought about making HD Harvest Moon to other consoles, kind of like how Rune Factory: Tides of Destiny is a PS3 game?

 

TA: The game has a large fanbase of both male and female gamers. I’m not sure if one is larger than the other, but we know it is a title female gamers cherish. And we really appreciate that. In the future we will release Harvest Moon on platforms we believe it will sell well, but right now we think female gamers don’t favor a HD version as much as they do with having fun with the series.

 

Maybe this is a series that is mobile focused? Right now we’re making The Tale of Two Towns for 3DS with Natsume. It’s not that we’re against bringing Harvest Moon to Wii U, PS3, or Xbox 360. It’s just that this is a series where we are thankful for fans and we don’t want to force them to buy a new system.

 

We want to bring it to where the fans are. Up until now, we felt the fans were on the DS and we think that a lot of those fans have gotten a 3DS. So, we want to bring it on those platforms first before we start planning bringing the series to another console. It’s not that we’re not thinking about it, but right now we are focused on working on The Tale of Two Towns for the 3DS.

 

rf tod ps3 (3) 

While Marvelous has a number of long running series, your company is also developing new IPs. You may not be able to announce any new titles, but what genres are you considering?

 

TA: There’s nothing in particular we’re following like we have to make a TPS, RTS or RPGs. We want to work with our strengths, which is making unique games with a story and a world that players feel like they are a part of. Luminous Arc, Harvest Moon, and No More Heroes are like that. We want to continue bringing games like that to fans around the world.

 

From here on out, we really want to be focusing more on the global market. You may notice how our games may have a little less text you have to read, but that doesn’t mean want to reduce the depth of the world. That is something we consider to be at the heart of a Marvelous title.

 

Moving forward, Marvelous which used to rely on external developers, will have a huge internal development team from the merger with AQ Interactive.

 

Daniel Kurtz, Business Development Coordinator: For the AQL merger, for those that don’t know, it’s with AQI (AQ Interactive) as well as LiveWare. Liveware focuses mainly on online content and online social games. Whereas AQI has been fantastic at publishing games as well as development. Marvelous is going to become a company hundreds of people strong. We’re going to share a lot of power and we’re going to focus on bringing the core strengths of all three parties together in order to create new experiences that we couldn’t before even though we were working closely together up until this point.

 

Marvelous won’t just work as a publisher. Marvelous will work as a producer and in project management very closely with the AQI developers. And vice-versa, with the AQI developers, they will take on more of a production role to develop new games.

 

How does that affect our relationship with third party developers? It does and doesn’t. Are we going to have a lot of titles that are developed in house? Certainly, but that doesn’t it mean that we’re going to cut ties with Grasshopper Manufacture, Vanillaware, Imageepoch or any of the other companies we worked with strongly up until this point. They are very important partners to us and we plan to keep working with them in the future.

 

mura 

How does Marvelous pick publishing partners in North America? You started working with Natsume and Xseed, but then began licensing title to Ignition and now Konami. Since Xseed is owned by AQI, will Xseed handle Marvelous’ games in America again?

 

DK: This is tough to answer because it’s not that we do or do not want to do something. Recently there have been some titles we have not released with Xseed, but we still very much value Xseed as a partner and as friends. The reason why we can’t answer this question is just because we value this relationship so much we need time to discuss with Xseed and do something that makes everyone happy.

 

Are you interested in PlayStation Vita?

 

DK: Yes, for new IPs and old IPs. Wii U, we’re definitely excited about that too. Whenever a new platform comes along we’re excited about it.

 

Marvelous was a big of Wii and maybe that was difficult for your company since your titles were new IPs and the best selling games for that platform tend to be those tied to existing IP.

 

DK: Did some titles sell as much as we wanted them to? Maybe not. But any time we look back on a title we don’t wring our hands and worry about the platform and sort of point fingers or anything like that. We’re proud of what we brought out on the Wii. Those are titles we very much value going forward. Whatever platform they were going to be on, they were going to be on. It’s not going to be affected by their past history. We’re proud of what we brought out and are looking forward to developing for a new platform.

 

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Are you going to be ing Wii U in the same magnitude as you ed Wii?

 

Tomio Kanazawa, Producer: For Wii U, we think it will be appreciated by casual and family gamers. We are looking forward to hearing how much it will target core gamers, as well. While we are planning titles for Wii U, in of how much we’re going to commit to it, we’re still thinking about that.

 

Check back tomorrow for part two where we discuss the future of Marvelous’ key franchises like Luminous Arc, Grand Knights History, and Deadly Premonition.

The post Marvelous Interview Part 1: The Heart Of A Marvelous Game appeared first on Siliconera.

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Harvest Moon And Little King’s Story Creators Are No Longer At Grasshopper Manufacture 6u3u5p https://siliconera.voiranime.info/harvest-moon-and-little-kings-story-creators-are-no-longer-at-grasshopper-manufacture/?utm_source=rss&utm_medium=rss&utm_campaign=harvest-moon-and-little-kings-story-creators-are-no-longer-at-grasshopper-manufacture https://siliconera.voiranime.info/harvest-moon-and-little-kings-story-creators-are-no-longer-at-grasshopper-manufacture/#respond <![CDATA[Siliconera Staff]]> Thu, 08 Sep 2011 19:30:03 +0000 <![CDATA[Grasshopper Manufacture]]> <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Little King's Story]]> https://siliconera.voiranime.info/?p=155819 <![CDATA[

Siliconera learned that as of last month Yasuhiro Wada and Yoshiro Kimura are no longer at Grasshopper Manufacture.

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Less than a year ago, two key producers from Marvelous Entertainment moved to Grasshopper Manufacture. Yasuhiro Wada, the creator of Harvest Moon and the company’s former managing director, was appointed as Grasshopper Manufacture’s Chief Operating Officer. Yoshiro Kimura, creator of Little King’s Story and Chulip, was hired as the Chief Creative Officer.

 

That’s a photo of the luminary designers with Grasshopper Manufacture CEO Goichi Suda from Famitsu’s announcement. Wada and Suda met when they were developing Flower, Sun, and Rain – the PlayStation 2 version, which was published by Victor Interactive. Prior to ing Grasshopper, Wada left Marvelous Entertainment and considered working on his own. Because he felt his goals aligned with Grasshopper Manufacture he ed the company.

 

Kimura has not worked with Grasshopper Manufacture and wondered if Suda was a fan of pro wrestling before meeting him. He was thinking about ending his video game creating career when Suda approached him. Suda was honest and told Kimura the good and bad points about working at his company, which convinced Kimura decided to .

 

Siliconera learned that as of last month Yasuhiro Wada and Yoshiro Kimura are no longer at Grasshopper Manufacture.

 

While no Grasshopper Manufacture titles tied to Wada and Kimura were announced, Suda hoped having these visionaries at Grasshopper Manufacture would yield a more steady stream of games. Grasshopper Manufacture is currently working on Rebuild of Evangelion: Sound Impact, Sine Mora, Black Knight Sword, Lollipop Chainsaw, and the enigmatic Kinect game Codename D (which may be called Diabolical Pitch).

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Harvest Moon And No More Heroes Coming To Mobage 4d4t6m https://siliconera.voiranime.info/harvest-moon-and-no-more-heroes-coming-to-mobage/?utm_source=rss&utm_medium=rss&utm_campaign=harvest-moon-and-no-more-heroes-coming-to-mobage https://siliconera.voiranime.info/harvest-moon-and-no-more-heroes-coming-to-mobage/#respond <![CDATA[Ishaan Sahdev]]> Mon, 25 Jul 2011 15:27:46 +0000 <![CDATA[Harvest Moon]]> <![CDATA[Japan]]> <![CDATA[Mobage]]> <![CDATA[No More Heroes]]> https://siliconera.voiranime.info/?p=146043 <![CDATA[

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DeNA are collaborating with five major Japanese game developers to create games for their Mobage service. The company held a press conference today where Yoshifumi Hashimoto of Marvelous Entertainment, Keiji Inafune of Comcept, Suda 51 of Grasshopper Manufacture, Yuji Naka of Prope, and Noritaka Funamizu of Crafts & Meister were in attendance.

 

Also present was the president of AQ Interactive. AQI will be publishing all of the above developers’ games on the Mobage service. You may recall that Marvelous and AQI will soon be a single company.

 

Three of their games were named. Hashimoto will be bringing a Harvest Moon social game to the service; Inafune will develop a game called J.J. Rockets; Suda 51 will be bringing a No More Heroes game. In a press release following the announcement, DeNa reveal that the Harvest Moon and No More Heroes games are planned for release this winter.

 

Just last month, DeNA announced that they are collaborating with Level 5 to create a Professor Layton crossover with Kaito Royale, titled Professor Layton Royale. That game is slated for release in Japan this fall, with a worldwide release planned sometime after that.

 

Image sourced from Impress Watch’s report of the conference.

The post Harvest Moon And No More Heroes Coming To Mobage appeared first on Siliconera.

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dena_game_collaborations

DeNA are collaborating with five major Japanese game developers to create games for their Mobage service. The company held a press conference today where Yoshifumi Hashimoto of Marvelous Entertainment, Keiji Inafune of Comcept, Suda 51 of Grasshopper Manufacture, Yuji Naka of Prope, and Noritaka Funamizu of Crafts & Meister were in attendance.

 

Also present was the president of AQ Interactive. AQI will be publishing all of the above developers’ games on the Mobage service. You may recall that Marvelous and AQI will soon be a single company.

 

Three of their games were named. Hashimoto will be bringing a Harvest Moon social game to the service; Inafune will develop a game called J.J. Rockets; Suda 51 will be bringing a No More Heroes game. In a press release following the announcement, DeNa reveal that the Harvest Moon and No More Heroes games are planned for release this winter.

 

Just last month, DeNA announced that they are collaborating with Level 5 to create a Professor Layton crossover with Kaito Royale, titled Professor Layton Royale. That game is slated for release in Japan this fall, with a worldwide release planned sometime after that.

 

Image sourced from Impress Watch’s report of the conference.

The post Harvest Moon And No More Heroes Coming To Mobage appeared first on Siliconera.

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Here’s How Harvest Moon Has Fared On The Nintendo DS 1s6h5x https://siliconera.voiranime.info/heres-how-harvest-moon-has-fared-on-the-nintendo-ds/?utm_source=rss&utm_medium=rss&utm_campaign=heres-how-harvest-moon-has-fared-on-the-nintendo-ds https://siliconera.voiranime.info/heres-how-harvest-moon-has-fared-on-the-nintendo-ds/#respond <![CDATA[Ishaan Sahdev]]> Wed, 20 Apr 2011 00:08:32 +0000 <![CDATA[Nintendo DS]]> <![CDATA[Harvest Moon]]> <![CDATA[Marvelous]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=125415 <![CDATA[

Take a look at how the Harvest Moon games have done on the Nintendo DS, ever since Harvest Moon DS in 2005.

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There’s been a fair bit of Harvest Moon-related news lately, whether it’s in the form of Rune Factory Oceans, or the future of the Rune Factory series in general, and with Natsume having announced Harvest Moon: The Tale of Two Towns recently, you can expect more very soon.

 

On a whim, we decided to dig through an archive of Japanese software sales numbers to take a look at how the Harvest Moon series has been holding up over the years in Japan, ever since Marvelous moved it to the Nintendo DS back in 2005.

 

Here’s a quick visual aid to give you an idea of how Harvest Moon games from 2005 onward have done. Keep in mind that these numbers aren’t 100% accurate, but they should still give you a decent idea of each game’s performance relative to the others.

 

 

 

Food for thought:

 

1. PSP game sales:

  •  Innocent Life: A Futuristic Harvest Moon (2006) – 32,128 sold
  • Harvest Moon: Hero of Leaf Valley (2009) – 49,370 sold

 

2. According to Natsume, who publish the Harvest Moon games in the U.S., A Wonderful Life on the Gamecube is the best-selling game in the series in America. While none of the console games have sold as well as the portable ones in Japan, A Wonderful Life is by far the best-selling console title in the series over there.

 

Sales data obtained from Media-Create archives at Geimin.net.

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Pre 16j39 Order Harvest Moon: The Tale of Two Towns For An Alpaca Plushie https://siliconera.voiranime.info/pre-order-harvest-moon-the-tale-of-two-towns-for-an-alpaca-plushie/?utm_source=rss&utm_medium=rss&utm_campaign=pre-order-harvest-moon-the-tale-of-two-towns-for-an-alpaca-plushie https://siliconera.voiranime.info/pre-order-harvest-moon-the-tale-of-two-towns-for-an-alpaca-plushie/#respond <![CDATA[Ishaan Sahdev]]> Mon, 18 Apr 2011 22:35:04 +0000 <![CDATA[Nintendo 3DS]]> <![CDATA[Nintendo DS]]> <![CDATA[Harvest Moon]]> <![CDATA[Harvest Moon: The Tale of Two Towns]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=125532 <![CDATA[

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Natsume had a fun little activity on their Facebook page last week. First, they put up this image of a basket of Harvest Moon plushies. They then challenged their fans to give the image enough “Likes,” promising to reveal the future pre-order bonus for the Harvest Moon: The Tale of Two Towns afterward.

 

Naturally, fans gladly took them up on the challenge and proceeded to give the image close to 400 Likes, which appeared to be enough. As promised, Natsume announced the pre-order bonus for The Tale of Two Towns today:

 

An Alpaca.

Pre-orders aren't up yet, but Harvest Moon: The Tale of Two Towns is headed to the Nintendo DS and Nintendo 3DS this year. Note that the Nintendo 3DS version of the game is not the same as the Harvest Moon 3DS title being worked on by the series’ Japanese publisher, Marvelous Entertainment.

The post Pre-Order Harvest Moon: The Tale of Two Towns For An Alpaca Plushie appeared first on Siliconera.

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Natsume had a fun little activity on their Facebook page last week. First, they put up this image of a basket of Harvest Moon plushies. They then challenged their fans to give the image enough “Likes,” promising to reveal the future pre-order bonus for the Harvest Moon: The Tale of Two Towns afterward.

 

Naturally, fans gladly took them up on the challenge and proceeded to give the image close to 400 Likes, which appeared to be enough. As promised, Natsume announced the pre-order bonus for The Tale of Two Towns today:

 

An Alpaca.

Pre-orders aren't up yet, but Harvest Moon: The Tale of Two Towns is headed to the Nintendo DS and Nintendo 3DS this year. Note that the Nintendo 3DS version of the game is not the same as the Harvest Moon 3DS title being worked on by the series’ Japanese publisher, Marvelous Entertainment.

The post Pre-Order Harvest Moon: The Tale of Two Towns For An Alpaca Plushie appeared first on Siliconera.

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