FromSoftware Articles and News 5v5s54 Siliconera The secret level in the world of video game news. Fri, 02 May 2025 14:03:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 FromSoftware Articles and News 5v5s54 Siliconera 32 32 163913089 Elden Ring Nightreign Overview Trailer Focuses on Gameplay iu5g Setting https://siliconera.voiranime.info/elden-ring-nightreign-overview-trailer-focuses-on-gameplay-setting/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-nightreign-overview-trailer-focuses-on-gameplay-setting https://siliconera.voiranime.info/elden-ring-nightreign-overview-trailer-focuses-on-gameplay-setting/#respond <![CDATA[Jenni Lada]]> Fri, 02 May 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Elden Ring: Nightreign]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1091364 <![CDATA[

t1z4l

After being announced, FromSoftware and Bandai Namco offered us an idea of how Elden Ring Nightreign worked and what gameplay would be like. Since then, tidbits about characters and elements showed up. Pre-orders also opened. Now, the new Elden Ring Nightreign Overview trailer details more of the setting and story.

It involves an alternate world that formed after the Fracture War. This time, the focus is on using defined characters to go either alone or with two other players to face enemies, bosses, and challenges in The Lands Between. The trailer goes over the latest issues facing the world and why we’re coming together as groups to face overwhelming odds.

You can see the Elden Ring Nightreign Overview gameplay trailer from YouTube below:

https://www.youtube.com/watch?v=p2uYT8BQefA

The last major trailer going over Elden Ring Nightreign gameplay showed up in December 2024. 

Leading up to this latest reveal, Bandai Namco and FromSoftware put the focus on the different characters. Dedicated videos looking at each one and showing off their unique skillsets showed up. Here’s the full list of every person we know we can play as so far.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC on May 30, 2025. 

The post Elden Ring Nightreign Overview Trailer Focuses on Gameplay, Setting appeared first on Siliconera.

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Elden Ring Nightreign Overview Trailer Focuses on Gameplay

After being announced, FromSoftware and Bandai Namco offered us an idea of how Elden Ring Nightreign worked and what gameplay would be like. Since then, tidbits about characters and elements showed up. Pre-orders also opened. Now, the new Elden Ring Nightreign Overview trailer details more of the setting and story.

It involves an alternate world that formed after the Fracture War. This time, the focus is on using defined characters to go either alone or with two other players to face enemies, bosses, and challenges in The Lands Between. The trailer goes over the latest issues facing the world and why we’re coming together as groups to face overwhelming odds.

You can see the Elden Ring Nightreign Overview gameplay trailer from YouTube below:

https://www.youtube.com/watch?v=p2uYT8BQefA

The last major trailer going over Elden Ring Nightreign gameplay showed up in December 2024. 

Leading up to this latest reveal, Bandai Namco and FromSoftware put the focus on the different characters. Dedicated videos looking at each one and showing off their unique skillsets showed up. Here’s the full list of every person we know we can play as so far.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC on May 30, 2025. 

The post Elden Ring Nightreign Overview Trailer Focuses on Gameplay, Setting appeared first on Siliconera.

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Elden Ring Spectral Steed Whistle Ring Costs $200 4g1v34 https://siliconera.voiranime.info/elden-ring-spectral-steed-whistle-ring-costs-200/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-spectral-steed-whistle-ring-costs-200 https://siliconera.voiranime.info/elden-ring-spectral-steed-whistle-ring-costs-200/#respond <![CDATA[Jenni Lada]]> Mon, 28 Apr 2025 20:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Elden Ring]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> <![CDATA[Torch Torch]]> https://siliconera.voiranime.info/?p=1091062 <![CDATA[

Elden Ring Spectral Steed Whistle Ring Costs $200

Bandai Namco, FromSoftware, and Torch Torch announced that the company’s next piece of Elden Ring merchandise is a replica of the Spectral Steed Whistle. It will cost 28,600円 (~$200), and it is expected to ship sometime in January 2026. Worldwide shipping is available via Buyee, however note that tariffs will likely apply and increase the costs or perhaps affect possible delivery fulfillment.

The Torch Torch Elden Ring Spectral Steed Whistle is designed to look exactly like the one Melina gives us to summon Torrent. It is plated 925 sterling silver. It is also designed to be artificially tarnished to better match the tool in-game. However, the company made sure to note that it is not an actual whistle and should not be put in anyone’s mouth. It is available in US sizes 3.5 to 13, which spans from about 46mm to 68mm.

To help better highlight how the in-game tool resembles the real-world ring, Torch Torch released a picture comparing the two.

There are also a number of other photos showing the in-progress ring both on its own and when worn by a person.

Torch Torch often makes merchandise based on FromSoftware games like Elden Ring and Bloodborne. For example, in the past it shared a Ranni statue and Dark Moon Ring. It also made a necklace based on the Cainhurst Badge.

Torch Torch will release the Elden Ring Spectral Steed Whistle ring in January 2026. Elden Ring is available on the PS4, PS5, Xbox One, Xbox Series X, and PC now, and it will come to the Switch 2 in 2025.

The post Elden Ring Spectral Steed Whistle Ring Costs $200 appeared first on Siliconera.

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Elden Ring Spectral Steed Whistle Ring Costs $200

Bandai Namco, FromSoftware, and Torch Torch announced that the company’s next piece of Elden Ring merchandise is a replica of the Spectral Steed Whistle. It will cost 28,600円 (~$200), and it is expected to ship sometime in January 2026. Worldwide shipping is available via Buyee, however note that tariffs will likely apply and increase the costs or perhaps affect possible delivery fulfillment.

The Torch Torch Elden Ring Spectral Steed Whistle is designed to look exactly like the one Melina gives us to summon Torrent. It is plated 925 sterling silver. It is also designed to be artificially tarnished to better match the tool in-game. However, the company made sure to note that it is not an actual whistle and should not be put in anyone’s mouth. It is available in US sizes 3.5 to 13, which spans from about 46mm to 68mm.

To help better highlight how the in-game tool resembles the real-world ring, Torch Torch released a picture comparing the two.

There are also a number of other photos showing the in-progress ring both on its own and when worn by a person.

Torch Torch often makes merchandise based on FromSoftware games like Elden Ring and Bloodborne. For example, in the past it shared a Ranni statue and Dark Moon Ring. It also made a necklace based on the Cainhurst Badge.

Torch Torch will release the Elden Ring Spectral Steed Whistle ring in January 2026. Elden Ring is available on the PS4, PS5, Xbox One, Xbox Series X, and PC now, and it will come to the Switch 2 in 2025.

The post Elden Ring Spectral Steed Whistle Ring Costs $200 appeared first on Siliconera.

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Armored Core and Shin Megami Tensei G 6n1x6e Mode Games Head to Switch https://siliconera.voiranime.info/armored-core-and-shin-megami-tensei-g-mode-games-head-to-switch/?utm_source=rss&utm_medium=rss&utm_campaign=armored-core-and-shin-megami-tensei-g-mode-games-head-to-switch https://siliconera.voiranime.info/armored-core-and-shin-megami-tensei-g-mode-games-head-to-switch/#respond <![CDATA[Stephanie Liu]]> Thu, 17 Apr 2025 01:00:12 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Armored Core: Mobile 2]]> <![CDATA[Armored Core: Mobile Mission]]> <![CDATA[Atlus]]> <![CDATA[FromSoftware]]> <![CDATA[G-Mode]]> <![CDATA[Japan]]> <![CDATA[Shin Megami Tensei: 20XX]]> <![CDATA[Shin Megami Tensei: Tokyo Requiem]]> https://siliconera.voiranime.info/?p=1090176 <![CDATA[

g-mode armored core shin megami tensei

G-Mode will add Armored Core Mobile Mission, Armored Core Mobile 2, Shin Megami Tensei: Tokyo Requiem, and Shin Megami Tensei: 20XX to Nintendo Switch and Steam. Armored Core Mobile Mission and Shin Megami Tensei: 20XX will come out first.

You can already wishlist Armored Core Mobile Mission via Steam, while the others aren’t on the platform yet. Mobile Mission is already out on Nintendo Switch (in Japan), whereas the Steam version will come out on April 30, 2025. As for Shin Megami Tensei: 20XX, it’ll come out on the Nintendo Switch on April 24, 2025. Then, the Steam version will appear on May 8, 2025. The release windows for the G-Mode archived versions of Armored Core Mobile 2 and Shin Megami Tensei: Tokyo Requiem will appear at a later date.

Armored Core Mobile Mission came out as a Japan exclusive in May 2004. It was the first video game in the franchise to come out on flip phone devices. Like Mobile Mission, Shin Megami Tensei 20XX also came out for Japanese cellphones in 2004, and it is a prequel to Shin Megami Tensei II. Tokyo Requiem was also a Japanese-exclusive mobile game that Atlus released in an episodic fashion, which was rare at the time.

Armored Core Mobile Mission is available on the Nintendo Switch and will come out on the Windows PC via Steam on April 30, 2025. Shin Megami Tensei 20XX will come out for the Switch on April 24, 2025. The PC version will come out on May 8, 2025. Other Japan-exclusive cellphone titles G-Mode released in the past include Persona 3 Aigis: The First Mission.

The post Armored Core and Shin Megami Tensei G-Mode Games Head to Switch appeared first on Siliconera.

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g-mode armored core shin megami tensei

G-Mode will add Armored Core Mobile Mission, Armored Core Mobile 2, Shin Megami Tensei: Tokyo Requiem, and Shin Megami Tensei: 20XX to Nintendo Switch and Steam. Armored Core Mobile Mission and Shin Megami Tensei: 20XX will come out first.

You can already wishlist Armored Core Mobile Mission via Steam, while the others aren’t on the platform yet. Mobile Mission is already out on Nintendo Switch (in Japan), whereas the Steam version will come out on April 30, 2025. As for Shin Megami Tensei: 20XX, it’ll come out on the Nintendo Switch on April 24, 2025. Then, the Steam version will appear on May 8, 2025. The release windows for the G-Mode archived versions of Armored Core Mobile 2 and Shin Megami Tensei: Tokyo Requiem will appear at a later date.

Armored Core Mobile Mission came out as a Japan exclusive in May 2004. It was the first video game in the franchise to come out on flip phone devices. Like Mobile Mission, Shin Megami Tensei 20XX also came out for Japanese cellphones in 2004, and it is a prequel to Shin Megami Tensei II. Tokyo Requiem was also a Japanese-exclusive mobile game that Atlus released in an episodic fashion, which was rare at the time.

Armored Core Mobile Mission is available on the Nintendo Switch and will come out on the Windows PC via Steam on April 30, 2025. Shin Megami Tensei 20XX will come out for the Switch on April 24, 2025. The PC version will come out on May 8, 2025. Other Japan-exclusive cellphone titles G-Mode released in the past include Persona 3 Aigis: The First Mission.

The post Armored Core and Shin Megami Tensei G-Mode Games Head to Switch appeared first on Siliconera.

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FromSoftware’s The Duskbloods Started as a Switch Game 82g18 https://siliconera.voiranime.info/fromsoftwares-the-duskbloods-started-as-a-switch-game/?utm_source=rss&utm_medium=rss&utm_campaign=fromsoftwares-the-duskbloods-started-as-a-switch-game https://siliconera.voiranime.info/fromsoftwares-the-duskbloods-started-as-a-switch-game/#respond <![CDATA[Jenni Lada]]> Fri, 04 Apr 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> <![CDATA[The Duskbloods]]> https://siliconera.voiranime.info/?p=1088836 <![CDATA[

FromSoftware’s The Duskbloods Started as a Switch Game

Nintendo released its promised interview with FromSoftware President and The Duskbloods Director Hidetaka Miyazaki, and in it he confirmed the Switch 2 console exclusive started development as a game for the original system. He also explained other details about the PvPvE game that involves four people who are fighting against each other on two teams of two, while also facing off against other enemies.

When it came to The Duskbloods origin as a Switch game before heading to the Switch 2, the FromSoftware developer first discussed how the title came to be. He explained how Nintendo wanted to work with the company on a title. That concept was picked, and it started on one system. It was only when work began that Nintendo then brought up the console.

Here is Miyazaki statement on it switching from one system to another:

“A while back, we had the opportunity to meet with Nintendo to discuss ideas, and during this discussion, we presented a rough outline for The Duskbloods.

It was still very bare-bones at the time—more a loose string of ideas than a proper presentation. The concept itself was different from anything we had done before, and Nintendo seemed very interested in helping make it a reality. So that’s when the project kicked off.

At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.

The new hardware’s focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us.”

Hidetaka Miyazaki also discussed the fact that The Duskbloods is the second recent FromSoftware game to be a multiplayer title. (Elden Ring Nightreign, due out on May 30, 2025, is the other recent release.) Essentially, he reassured readers that the studio will be developing single-player games as well as ones like these. He specifically noted, “As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.”

In The Duskbloods, the Twilight of Humanity is approaching. Players’ characters are Bloodsworn who are attempting to get “First Blood,” and they’ll be fighting the enemies that spawn at these historical moments and each other to get that fabled item. They characters we can pick use supernatural strength, which allows them to do things like double-jump, summon entities to fight, and use Victory Points through violent and nonviolent actions to build characters up.

The Duskbloods will come to the Nintendo Switch 2 in 2026.

The post FromSoftware’s The Duskbloods Started as a Switch Game appeared first on Siliconera.

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FromSoftware’s The Duskbloods Started as a Switch Game

Nintendo released its promised interview with FromSoftware President and The Duskbloods Director Hidetaka Miyazaki, and in it he confirmed the Switch 2 console exclusive started development as a game for the original system. He also explained other details about the PvPvE game that involves four people who are fighting against each other on two teams of two, while also facing off against other enemies.

When it came to The Duskbloods origin as a Switch game before heading to the Switch 2, the FromSoftware developer first discussed how the title came to be. He explained how Nintendo wanted to work with the company on a title. That concept was picked, and it started on one system. It was only when work began that Nintendo then brought up the console.

Here is Miyazaki statement on it switching from one system to another:

“A while back, we had the opportunity to meet with Nintendo to discuss ideas, and during this discussion, we presented a rough outline for The Duskbloods.

It was still very bare-bones at the time—more a loose string of ideas than a proper presentation. The concept itself was different from anything we had done before, and Nintendo seemed very interested in helping make it a reality. So that’s when the project kicked off.

At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.

The new hardware’s focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us.”

Hidetaka Miyazaki also discussed the fact that The Duskbloods is the second recent FromSoftware game to be a multiplayer title. (Elden Ring Nightreign, due out on May 30, 2025, is the other recent release.) Essentially, he reassured readers that the studio will be developing single-player games as well as ones like these. He specifically noted, “As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.”

In The Duskbloods, the Twilight of Humanity is approaching. Players’ characters are Bloodsworn who are attempting to get “First Blood,” and they’ll be fighting the enemies that spawn at these historical moments and each other to get that fabled item. They characters we can pick use supernatural strength, which allows them to do things like double-jump, summon entities to fight, and use Victory Points through violent and nonviolent actions to build characters up.

The Duskbloods will come to the Nintendo Switch 2 in 2026.

The post FromSoftware’s The Duskbloods Started as a Switch Game appeared first on Siliconera.

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New FromSoftware Game The Duskbloods Will Release For Switch 2 6z164q https://siliconera.voiranime.info/new-fromsoftware-game-the-duskbloods-will-release-for-switch-2/?utm_source=rss&utm_medium=rss&utm_campaign=new-fromsoftware-game-the-duskbloods-will-release-for-switch-2 https://siliconera.voiranime.info/new-fromsoftware-game-the-duskbloods-will-release-for-switch-2/#respond <![CDATA[Leigh Price]]> Wed, 02 Apr 2025 14:15:11 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[The Duskbloods]]> https://siliconera.voiranime.info/?p=1088596 <![CDATA[

The Duskbloods

A new FromSoftware game, The Duskbloods, was announced at the Nintendo Switch 2 Direct. It is set for release in 2026.

The Duskbloods is a new IP from FromSoftware, set in a new Victorian-inspired world with similarities to Bloodborne. The trailer showed off a number of mysterious characters, including a woman in Chinese dress and a strange figure in a full-body suit with a gas mask walking through a poison swamp.

While not much is known about the game, we can see demonstrations of vampiric powers and telekinesis, although it's not clear if these are powers the player can make use of or if they're used by major enemies.

https://www.youtube.com/watch?v=niKHDEKQ7xA

Currently, The Duskbloods has only been confirmed for release on the Switch 2. It's not the only FromSoftware game set to release on Nintendo's new system though, as a port of Elden Ring has also been confirmed.

The Duskbloods is set for release for Nintendo Switch 2 in 2026. Other platforms have yet to be confirmed.

The post New FromSoftware Game The Duskbloods Will Release For Switch 2 appeared first on Siliconera.

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The Duskbloods

A new FromSoftware game, The Duskbloods, was announced at the Nintendo Switch 2 Direct. It is set for release in 2026.

The Duskbloods is a new IP from FromSoftware, set in a new Victorian-inspired world with similarities to Bloodborne. The trailer showed off a number of mysterious characters, including a woman in Chinese dress and a strange figure in a full-body suit with a gas mask walking through a poison swamp.

While not much is known about the game, we can see demonstrations of vampiric powers and telekinesis, although it's not clear if these are powers the player can make use of or if they're used by major enemies.

https://www.youtube.com/watch?v=niKHDEKQ7xA

Currently, The Duskbloods has only been confirmed for release on the Switch 2. It's not the only FromSoftware game set to release on Nintendo's new system though, as a port of Elden Ring has also been confirmed.

The Duskbloods is set for release for Nintendo Switch 2 in 2026. Other platforms have yet to be confirmed.

The post New FromSoftware Game The Duskbloods Will Release For Switch 2 appeared first on Siliconera.

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Elden Ring Will Appear on Nintendo Switch 2 5w1y2 https://siliconera.voiranime.info/elden-ring-will-appear-on-nintendo-switch-2/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-will-appear-on-nintendo-switch-2 https://siliconera.voiranime.info/elden-ring-will-appear-on-nintendo-switch-2/#respond <![CDATA[Daniel Bueno]]> Wed, 02 Apr 2025 13:58:30 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Asia]]> <![CDATA[Elden Ring]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1088583 <![CDATA[

Elden Ring Will Appear on Nintendo Switch 2

Elden Ring Tarnished Edition will be one of the third party games coming to the Nintendo Switch 2. FromSoft showed the game running on the console during the Switch 2 Direct, although no release date was given yet. More information will appear at a later date.

The footage shown also included scenes from the Shadow of the Erdtree DLC expansion, so we can expect that to also appear on Switch 2. You can check out footage of Elden Ring running on the new Nintendo console below, as well as other third party titles appearing on the console. Elden Ring is the first game to appear in the partner reel, and the clip is approximately 40 seconds long.

https://twitter.com/NintendoAmerica/status/1907427957884195284

Elden Ring and its Shadow of the Erdtree DLC expansion are coming to the Nintendo Switch 2. No release date has been given yet. The game and its DLC are readily available for the PS4, PS5, Xbox One, Xbox Series X, and Windows PC.

The post Elden Ring Will Appear on Nintendo Switch 2 appeared first on Siliconera.

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Elden Ring Will Appear on Nintendo Switch 2

Elden Ring Tarnished Edition will be one of the third party games coming to the Nintendo Switch 2. FromSoft showed the game running on the console during the Switch 2 Direct, although no release date was given yet. More information will appear at a later date.

The footage shown also included scenes from the Shadow of the Erdtree DLC expansion, so we can expect that to also appear on Switch 2. You can check out footage of Elden Ring running on the new Nintendo console below, as well as other third party titles appearing on the console. Elden Ring is the first game to appear in the partner reel, and the clip is approximately 40 seconds long.

https://twitter.com/NintendoAmerica/status/1907427957884195284

Elden Ring and its Shadow of the Erdtree DLC expansion are coming to the Nintendo Switch 2. No release date has been given yet. The game and its DLC are readily available for the PS4, PS5, Xbox One, Xbox Series X, and Windows PC.

The post Elden Ring Will Appear on Nintendo Switch 2 appeared first on Siliconera.

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Hear the Armored Core 6 Soundtrack at Its Orchestra Concert 22j72 https://siliconera.voiranime.info/hear-the-armored-core-6-soundtrack-at-its-orchestra-concert/?utm_source=rss&utm_medium=rss&utm_campaign=hear-the-armored-core-6-soundtrack-at-its-orchestra-concert https://siliconera.voiranime.info/hear-the-armored-core-6-soundtrack-at-its-orchestra-concert/#respond <![CDATA[Kite Stenbuck]]> Tue, 01 Apr 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Armored Core Vi: Fires of Rubicon]]> <![CDATA[Bandai Namco]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[Kadokawa]]> https://siliconera.voiranime.info/?p=1088432 <![CDATA[

Armored Core VI Orchestra Sound Concert Re Resonance soundtrack

Kadokawa revealed that it will hold the Armored Core VI: Fires of Rubicon Sound Concert -Re:Resonance- in Tokyo on August 16, 2025, which will consist of songs from the latest entry’s soundtrack. This will also mark the first time ever an orchestra concert based on an Armored Core entry will be held.

Grand Philharmonic Tokyo will perform orchestral renditions of the tracks from the Armored Core 6 soundtrack, with Hiroyasu Matsumoto acting as the conductor. Kota Hoshino, the main composer for Armored Core 6, is also helping to supervise the orchestra versions of the tracks.

The concert will run in two different sessions lasting two hours each. The first session, titled "The Fires of Raven," will launch at 1:30 PM JST. The second session, "Alea Iacta Est," will follow later at 5:30 PM JST. Kadokawa noted that some of the tracks played in each session will be different.

Tickets for the concert will be available at ¥8,800 (~$58.99). There are also Tickets that will cost more at ¥14,200 (~$95.15) but will come with an exclusive expansion card and a 32-page booklet. The tickets will be available first via lottery applications that are available until April 20, 2025.

The Armored Core VI: Fires of Rubicon Sound Concert -Re:Resonance- will take place at the Tachikawa Stage Garden in Tokyo, Japan, on Saturday, August 16, 2025. The tracks in this orchestra concert will be inspired by the video game readily available worldwide on PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC.

The post Hear the Armored Core 6 Soundtrack at Its Orchestra Concert appeared first on Siliconera.

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Armored Core VI Orchestra Sound Concert Re Resonance soundtrack

Kadokawa revealed that it will hold the Armored Core VI: Fires of Rubicon Sound Concert -Re:Resonance- in Tokyo on August 16, 2025, which will consist of songs from the latest entry’s soundtrack. This will also mark the first time ever an orchestra concert based on an Armored Core entry will be held.

Grand Philharmonic Tokyo will perform orchestral renditions of the tracks from the Armored Core 6 soundtrack, with Hiroyasu Matsumoto acting as the conductor. Kota Hoshino, the main composer for Armored Core 6, is also helping to supervise the orchestra versions of the tracks.

The concert will run in two different sessions lasting two hours each. The first session, titled "The Fires of Raven," will launch at 1:30 PM JST. The second session, "Alea Iacta Est," will follow later at 5:30 PM JST. Kadokawa noted that some of the tracks played in each session will be different.

Tickets for the concert will be available at ¥8,800 (~$58.99). There are also Tickets that will cost more at ¥14,200 (~$95.15) but will come with an exclusive expansion card and a 32-page booklet. The tickets will be available first via lottery applications that are available until April 20, 2025.

The Armored Core VI: Fires of Rubicon Sound Concert -Re:Resonance- will take place at the Tachikawa Stage Garden in Tokyo, Japan, on Saturday, August 16, 2025. The tracks in this orchestra concert will be inspired by the video game readily available worldwide on PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC.

The post Hear the Armored Core 6 Soundtrack at Its Orchestra Concert appeared first on Siliconera.

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Classic Armored Core Games Are Purchasable Outside PS Plus 3d5762 https://siliconera.voiranime.info/classic-armored-core-games-are-purchasable-outside-ps-plus/?utm_source=rss&utm_medium=rss&utm_campaign=classic-armored-core-games-are-purchasable-outside-ps-plus https://siliconera.voiranime.info/classic-armored-core-games-are-purchasable-outside-ps-plus/#respond <![CDATA[Kite Stenbuck]]> Tue, 18 Mar 2025 20:30:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Armored Core]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1084682 <![CDATA[

Armored Core PS1 titles including Project Phantasma and Master of Arena also purchasable for PS4 and PS5 outside of PlayStation Plus

FromSoftware and Sony Interactive Entertainment have added the PS1-era Armored Core trilogy for PlayStation 5 and 4. The former also announced that people who do not have a PlayStation Plus subscription (or Deluxe in Southeast Asia) can also purchase the classic Armored Core games separately. [Thanks, Inside Games!]

The first Armored Core, Project Phantasma, and Master of Arena have appeared on the Japanese PlayStation Store with the same individual price tag of ¥1,100. We have also spotted the same games on the European and Southeast Asian storefronts at £7.99 and SG$13.14 respectively. As of this writing, Sony Interactive Entertainment is gradually adding the classic games on the US storefront at $9.99 apiece. We can therefore confirm that the non-subscription purchases are available worldwide.

For the record, the first Armored Core appeared on the PlayStation in Japan in July 1997, with its prequel Project Phantasma following suit in December 1997. Master of Arena was the last PS1 game released in 1999 before FromSoftware moved on to the PS2. In the series' whole chronology, the studio also put the Armored Core 2 sub-series in the same ED timeline as the PS1-era games.

The first Armored Core, along with the two other PS1 games Project Phantasma and Master of Arena, are now available on PlayStation 5 and 4 worldwide.

The post Classic Armored Core Games Are Purchasable Outside PS Plus appeared first on Siliconera.

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<![CDATA[

Armored Core PS1 titles including Project Phantasma and Master of Arena also purchasable for PS4 and PS5 outside of PlayStation Plus

FromSoftware and Sony Interactive Entertainment have added the PS1-era Armored Core trilogy for PlayStation 5 and 4. The former also announced that people who do not have a PlayStation Plus subscription (or Deluxe in Southeast Asia) can also purchase the classic Armored Core games separately. [Thanks, Inside Games!]

The first Armored Core, Project Phantasma, and Master of Arena have appeared on the Japanese PlayStation Store with the same individual price tag of ¥1,100. We have also spotted the same games on the European and Southeast Asian storefronts at £7.99 and SG$13.14 respectively. As of this writing, Sony Interactive Entertainment is gradually adding the classic games on the US storefront at $9.99 apiece. We can therefore confirm that the non-subscription purchases are available worldwide.

For the record, the first Armored Core appeared on the PlayStation in Japan in July 1997, with its prequel Project Phantasma following suit in December 1997. Master of Arena was the last PS1 game released in 1999 before FromSoftware moved on to the PS2. In the series' whole chronology, the studio also put the Armored Core 2 sub-series in the same ED timeline as the PS1-era games.

The first Armored Core, along with the two other PS1 games Project Phantasma and Master of Arena, are now available on PlayStation 5 and 4 worldwide.

The post Classic Armored Core Games Are Purchasable Outside PS Plus appeared first on Siliconera.

]]>
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Three Armored Core Games PlayStation Plus Game Catalog 1g486x https://siliconera.voiranime.info/three-armored-core-games--playstation-plus-game-catalog/?utm_source=rss&utm_medium=rss&utm_campaign=three-armored-core-games--playstation-plus-game-catalog https://siliconera.voiranime.info/three-armored-core-games--playstation-plus-game-catalog/#respond <![CDATA[George Young]]> Thu, 13 Mar 2025 19:00:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Armored Core]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[North America]]> <![CDATA[Playstation]]> https://siliconera.voiranime.info/?p=1084062 <![CDATA[

Armored Core VI 6 Fires of Rubicon Tabletop RPG announced

March’s PS Plus Extra and PS Plus games have been announced, and the tier includes a classic PS1 trilogy. Armored Core, its prequel Project Phantasma, and Phantasma’s sequel, Master of Arena, will all be added to the most expensive tier of the service this month.

Screenshot from Prince of Persia: The Lost Crown of the Prince giving a concerned glare.
Image from Ubisoft

In total there are 12 games that will be added to PS Plus Extra and PS Plus this month, with all 12 available on PS5, and ten of them playable on PS4. One of the highlights of the month is Prince of Persia: The Lost Crown, which is a standout metroidvania from last year.

Here are all eight games that will be available via PS Plus Extra from March 18, 2025:

  • UFC 5 *PS5 only
  • Prince of Persia: The Lost Crown
  • Captain Tsubasa: Rise of New Champions
  • Mobile Suit Gundam Battle Operation Code
  • Arcade Paradise
  • Bang-on Balls: Chronicles
  • You Suck at Parking
  • Syberia – The World Before

Here are the further four games you will receive from the same day with PS Plus , including the four Armored Core titles.

  • Arcade Paradise VR *PS VR2 only
  • Armored Core
  • Armored Core: Project Phantasma
  • Armored Core: Master of Arena

PS Plus is available at three tiers, and offers a library of playable games for PlayStation 4 and PlayStation 5 s.

The post Three Armored Core Games PlayStation Plus Game Catalog appeared first on Siliconera.

]]>
<![CDATA[

Armored Core VI 6 Fires of Rubicon Tabletop RPG announced

March’s PS Plus Extra and PS Plus games have been announced, and the tier includes a classic PS1 trilogy. Armored Core, its prequel Project Phantasma, and Phantasma’s sequel, Master of Arena, will all be added to the most expensive tier of the service this month.

Screenshot from Prince of Persia: The Lost Crown of the Prince giving a concerned glare.
Image from Ubisoft

In total there are 12 games that will be added to PS Plus Extra and PS Plus this month, with all 12 available on PS5, and ten of them playable on PS4. One of the highlights of the month is Prince of Persia: The Lost Crown, which is a standout metroidvania from last year.

Here are all eight games that will be available via PS Plus Extra from March 18, 2025:

  • UFC 5 *PS5 only
  • Prince of Persia: The Lost Crown
  • Captain Tsubasa: Rise of New Champions
  • Mobile Suit Gundam Battle Operation Code
  • Arcade Paradise
  • Bang-on Balls: Chronicles
  • You Suck at Parking
  • Syberia – The World Before

Here are the further four games you will receive from the same day with PS Plus , including the four Armored Core titles.

  • Arcade Paradise VR *PS VR2 only
  • Armored Core
  • Armored Core: Project Phantasma
  • Armored Core: Master of Arena

PS Plus is available at three tiers, and offers a library of playable games for PlayStation 4 and PlayStation 5 s.

The post Three Armored Core Games PlayStation Plus Game Catalog appeared first on Siliconera.

]]>
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Preview 3q1cb Elden Ring Nightreign Juggles too Many Systems https://siliconera.voiranime.info/preview-elden-ring-nightreign-juggles-too-many-systems/?utm_source=rss&utm_medium=rss&utm_campaign=preview-elden-ring-nightreign-juggles-too-many-systems https://siliconera.voiranime.info/preview-elden-ring-nightreign-juggles-too-many-systems/#respond <![CDATA[Daniel Bueno]]> Fri, 28 Feb 2025 14:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Elden Ring: Nightreign]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Previews]]> https://siliconera.voiranime.info/?p=1080676 <![CDATA[

Preview: Elden Ring Nightreign Juggles Too Many Systems

Like many others, I was completely caught off-guard by the announcement of Elden Ring Nightreign, and even more surprised by the game being an action RPG that adds roguelike and extraction elements in a new faster paced multiplayer-focused excursion into the Lands Between. I didn’t think FromSoft would revisit the setting so close after the release of the recent and massive Shadow of the Erdtree DLC, much less with a concept that feels so foreign to the studio. But after the recent Network Test, it is fair to say that the blend of ideas fits FromSoft’s typical action RPG formula better than I anticipated, albeit with some serious concerns ahead of the game’s May 30, 2025 release.

At its core, Elden Ring Nightreign plays like the original game. It’s a third person action game where you fight enemies in open areas, settlements, castles, and caves to gain Runes, find new equipment, and upgrade materials. So far nothing new. Where the formula gets twisted is in the encroaching circle that diminishes around the players as each of the 3 days in a given session advance. The circle is tense and interesting, it encourages fast decision making and requires planning ahead of each day’s final boss, with a healthy dose of luck from weapon and upgrade drops. There’s a reason why it is a true and tried staple of plenty of competitive multiplayer games, and this still works in a cooperative game.

As part of the Network Test, I was able to try four out of the eight total playable classes that Elden Ring Nightreign will feature. These were Wylder, a strength focused character with good mobility tools and great damage output; Guardian, an imposing bird-like humanoid with powerful defensive capabilities and crowd control; the nimble Duchess, a fragile glass canon capable of dishing an incredible amount of damage and ing her foes; and the Recluse, a witch that can absorb elements from the spells casted around her to concoct powerful improvised spells. The idea of selecting preset classes with unique abilities, both active and ive, that favor different playstyles greatly appealed to me, and it was easily the highlight of Elden Ring Nightreign.

While you can use magic or heavy weapons with any characters, some are better suited to each archetype, with damage scaling being massively influenced by their apparent roles. Wylder might be able to equip magic catalyst, but only Recluse will get the most out of them once her level is high enough and her upgrade paths are high. This level of flexibility is nice, while retaining the build crafting elements that I and so many find appealing in FromSoft’s RPGs. Meanwhile, abilities like Wylder’s powerful ultimate can decimate bosses’ health bars, and with Duchess’ normal ability that rewinds damage done you can synchronize yourself to do some ridiculous stuff.

However, magic builds in the Network Test felt absolutely pitiful. As my favored playstyle, I made them work several times, and while the Recluse’s magic cocktail is very fun, it feels like you need a powerful frontliner to take aggro away from you in order to be able to make it work. Couple that with the fact that there aren’t enough weapons that properly scale with magic, compared to regular non-magic equipment, and your damage is going to be severely capped compared to other characters. Another thing I really disliked is the way catalysts work. Each magic catalyst gives you two spells, the item’s signature one and a randomized spell that can be useful or absolutely laughable. I get that it’s not easy to balance things out, but the same way you can carry up to 6 weapons, you should be able to carry any 4-6 spells at any time and alternate between them. As it stands, magic builds feel really strange and not as viable as hitting things with a big metal slab or big stick, and it feels like a shame. Granted, I spent a limited time with the game and maybe this will feel different in the final version of the game, or it gets changed. I just hope magic and incantations have a place in Elden Ring Nightreign.

Another element of the game I’m not so thrilled about is the way the game overdoes its various upgrade systems. Fitting a faster paced rhythm, leveling up has been simplified and players simply chose to spend runes to upgrade their level, starting with 1 and capping at max level 15. However, a single level up marks a massive difference in stats, with each single unit increased being the equivalent of raising about 10 levels in the original Elden Ring. The way this works is fine and makes sense, and you absolutely need to level up, not just to raise your stats and survivability, but to be able to acquire higher rarity weapons. Gray weapons are common and anyone can use them, with blue, purple, and orange rarity being more powerful and rare and requiring at least level 3, 9, and 13 to be able to use. This restriction would be fine, if not for the fact that dying reduces your total level by 1 and makes you drop all your runes (like in the original game) until you require them.

The waste of time is big enough with the clock ticking down, and having to decide to bail or recover your runes makes for a tense moment. Having the player lose a level feels like kicking you while you’re down, and can lead to moments where your weapons are not usable if you only have certain rarities and you are below the usable threshold. While dying normally will give your allies a chance to be revived if they hit you enough times, during the Network Test there was no targeting system, and with the Elden Ring funky control scheme made things quite frustrating when having to help allies or be rescued. Meanwhile, dying against a final boss at the end of each day will result in defeat and end the run in defeat.

This wouldn’t be so frustrating if you could just leave a game that you know is doomed after enough failures and start again. However, for some reason, FromSoft decided that leaving an ongoing game would penalize players. This would make sense if the game was a PvP competitive experience, but in a PvE co-op game it baffles me to see this implemented. During my time with the Network Test, I had a run playing as the Recluse where my allies left on their own after taking any melee weapons with them, leaving me with no magic to cast and no way to defend myself (as there is no FP flask in Nightreign.) I was stuck in a loop in which I had no frontliners to defend me and kept dying, unable to progress, which ended in our team eventually getting wiped at the end of the first game. I can blame this to a lack of communication and it being a test run after all, but I still don’t understand the need for putting a penalty for leaving when the original Elden Ring doesn’t do this at all.

On a more positive note, the open world design of Elden Ring lends itself nicely to Nightreign. The area available in the Network Test was a Limgrave-inspired zone mixing vaguely familiar locations not quite where you them, giving the game a dream-like quality. Fighting enemies like the Centipede Demon from the first Dark Souls was very interesting, especially seeing them in a much faster paced game. The map is very useful and being able to tell your allies where you’re going and planning with them with simple commands was very rewarding, as I started to get matched with people that were more coordinated and in sync with me. After a few tries, me and my allies started to realize patterns, like how Churches of Marika always give you an extra healing charge, or where you could find certain bosses to get permanent ive or active bonuses before the end-of-day main boss. I’m very excited to see more parts of the Lands Between rendered in this strange liminal world, and seeing what other biomes can offer.

Gladius, Beast of Night, was the final boss available at the end of each run during the Network Test, and the very first completely original element in Elden Ring Nightreign. Unsurprisingly, Gladius is an excellent enemy. While I didn’t manage to beat him during my time with the test, I really enjoyed the concept behind a boss designed to be fought in multiplayer, transitioning from a three-headed wolf to three single-headed wolves in its second phase and splitting each player’s attention. While the test was limited to multiplayer, it makes me wonder how this boss and the overall balance of a run will feel while playing solo. I’m also perplexed by the lack of an option to play in duos, with only solo or trios seemingly available. Hopefully we see the option appear by the time the game comes out.

The practice range available in the Roundtable Hold version of Nigthreign is a great. You can choose any character class as well as any piece of equipment and alter your level to your heart’s content to try different builds and combinations, as well as test the moves on each weapon. Something I noticed as well in this Roundtable Hold and that feels promising is character dialogue. Every class in the game is not a voiceless character, and you can interact with those you aren’t playing as, which have their own lines and things to say. I would love to see this expanded upon in the final release, maybe with characters having certain requirements or requests to make, such as exploring particular areas of the map and then returning to talk to them.

There are some really cool things going on in Elden Ring Nightreign so far. The character classes, fast pace, and new boss being the obvious winners. However, I am unconvinced by the shift towards a punishing roguelike and multiplayer extraction blend. I want to like the idea so badly. I have put over 300 hours into Elden Ring and I’ve seen everything I could out of the game. Which is what makes getting a more arcadey version of the full experience so appealing, getting to make random endgame builds on the fly with what you’re given. I can almost see on the horizon the version of the game that feels like a fun multiplayer power-fantasy romp. Unfortunately, the Network Test left me feeling worried that Elden Ring Nightreign is a niche experience for a very specific type of player, with the game design opting to pursue more blasé and trendy elements in favor of reducing the complexity to allow for an immediate fun. We’ll have to wait for May to see how things end up shaking out.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC via Steam on May 30, 2025.

The post Preview: Elden Ring Nightreign Juggles too Many Systems appeared first on Siliconera.

]]>
<![CDATA[

Preview: Elden Ring Nightreign Juggles Too Many Systems

Like many others, I was completely caught off-guard by the announcement of Elden Ring Nightreign, and even more surprised by the game being an action RPG that adds roguelike and extraction elements in a new faster paced multiplayer-focused excursion into the Lands Between. I didn’t think FromSoft would revisit the setting so close after the release of the recent and massive Shadow of the Erdtree DLC, much less with a concept that feels so foreign to the studio. But after the recent Network Test, it is fair to say that the blend of ideas fits FromSoft’s typical action RPG formula better than I anticipated, albeit with some serious concerns ahead of the game’s May 30, 2025 release.

At its core, Elden Ring Nightreign plays like the original game. It’s a third person action game where you fight enemies in open areas, settlements, castles, and caves to gain Runes, find new equipment, and upgrade materials. So far nothing new. Where the formula gets twisted is in the encroaching circle that diminishes around the players as each of the 3 days in a given session advance. The circle is tense and interesting, it encourages fast decision making and requires planning ahead of each day’s final boss, with a healthy dose of luck from weapon and upgrade drops. There’s a reason why it is a true and tried staple of plenty of competitive multiplayer games, and this still works in a cooperative game.

As part of the Network Test, I was able to try four out of the eight total playable classes that Elden Ring Nightreign will feature. These were Wylder, a strength focused character with good mobility tools and great damage output; Guardian, an imposing bird-like humanoid with powerful defensive capabilities and crowd control; the nimble Duchess, a fragile glass canon capable of dishing an incredible amount of damage and ing her foes; and the Recluse, a witch that can absorb elements from the spells casted around her to concoct powerful improvised spells. The idea of selecting preset classes with unique abilities, both active and ive, that favor different playstyles greatly appealed to me, and it was easily the highlight of Elden Ring Nightreign.

While you can use magic or heavy weapons with any characters, some are better suited to each archetype, with damage scaling being massively influenced by their apparent roles. Wylder might be able to equip magic catalyst, but only Recluse will get the most out of them once her level is high enough and her upgrade paths are high. This level of flexibility is nice, while retaining the build crafting elements that I and so many find appealing in FromSoft’s RPGs. Meanwhile, abilities like Wylder’s powerful ultimate can decimate bosses’ health bars, and with Duchess’ normal ability that rewinds damage done you can synchronize yourself to do some ridiculous stuff.

However, magic builds in the Network Test felt absolutely pitiful. As my favored playstyle, I made them work several times, and while the Recluse’s magic cocktail is very fun, it feels like you need a powerful frontliner to take aggro away from you in order to be able to make it work. Couple that with the fact that there aren’t enough weapons that properly scale with magic, compared to regular non-magic equipment, and your damage is going to be severely capped compared to other characters. Another thing I really disliked is the way catalysts work. Each magic catalyst gives you two spells, the item’s signature one and a randomized spell that can be useful or absolutely laughable. I get that it’s not easy to balance things out, but the same way you can carry up to 6 weapons, you should be able to carry any 4-6 spells at any time and alternate between them. As it stands, magic builds feel really strange and not as viable as hitting things with a big metal slab or big stick, and it feels like a shame. Granted, I spent a limited time with the game and maybe this will feel different in the final version of the game, or it gets changed. I just hope magic and incantations have a place in Elden Ring Nightreign.

Another element of the game I’m not so thrilled about is the way the game overdoes its various upgrade systems. Fitting a faster paced rhythm, leveling up has been simplified and players simply chose to spend runes to upgrade their level, starting with 1 and capping at max level 15. However, a single level up marks a massive difference in stats, with each single unit increased being the equivalent of raising about 10 levels in the original Elden Ring. The way this works is fine and makes sense, and you absolutely need to level up, not just to raise your stats and survivability, but to be able to acquire higher rarity weapons. Gray weapons are common and anyone can use them, with blue, purple, and orange rarity being more powerful and rare and requiring at least level 3, 9, and 13 to be able to use. This restriction would be fine, if not for the fact that dying reduces your total level by 1 and makes you drop all your runes (like in the original game) until you require them.

The waste of time is big enough with the clock ticking down, and having to decide to bail or recover your runes makes for a tense moment. Having the player lose a level feels like kicking you while you’re down, and can lead to moments where your weapons are not usable if you only have certain rarities and you are below the usable threshold. While dying normally will give your allies a chance to be revived if they hit you enough times, during the Network Test there was no targeting system, and with the Elden Ring funky control scheme made things quite frustrating when having to help allies or be rescued. Meanwhile, dying against a final boss at the end of each day will result in defeat and end the run in defeat.

This wouldn’t be so frustrating if you could just leave a game that you know is doomed after enough failures and start again. However, for some reason, FromSoft decided that leaving an ongoing game would penalize players. This would make sense if the game was a PvP competitive experience, but in a PvE co-op game it baffles me to see this implemented. During my time with the Network Test, I had a run playing as the Recluse where my allies left on their own after taking any melee weapons with them, leaving me with no magic to cast and no way to defend myself (as there is no FP flask in Nightreign.) I was stuck in a loop in which I had no frontliners to defend me and kept dying, unable to progress, which ended in our team eventually getting wiped at the end of the first game. I can blame this to a lack of communication and it being a test run after all, but I still don’t understand the need for putting a penalty for leaving when the original Elden Ring doesn’t do this at all.

On a more positive note, the open world design of Elden Ring lends itself nicely to Nightreign. The area available in the Network Test was a Limgrave-inspired zone mixing vaguely familiar locations not quite where you them, giving the game a dream-like quality. Fighting enemies like the Centipede Demon from the first Dark Souls was very interesting, especially seeing them in a much faster paced game. The map is very useful and being able to tell your allies where you’re going and planning with them with simple commands was very rewarding, as I started to get matched with people that were more coordinated and in sync with me. After a few tries, me and my allies started to realize patterns, like how Churches of Marika always give you an extra healing charge, or where you could find certain bosses to get permanent ive or active bonuses before the end-of-day main boss. I’m very excited to see more parts of the Lands Between rendered in this strange liminal world, and seeing what other biomes can offer.

Gladius, Beast of Night, was the final boss available at the end of each run during the Network Test, and the very first completely original element in Elden Ring Nightreign. Unsurprisingly, Gladius is an excellent enemy. While I didn’t manage to beat him during my time with the test, I really enjoyed the concept behind a boss designed to be fought in multiplayer, transitioning from a three-headed wolf to three single-headed wolves in its second phase and splitting each player’s attention. While the test was limited to multiplayer, it makes me wonder how this boss and the overall balance of a run will feel while playing solo. I’m also perplexed by the lack of an option to play in duos, with only solo or trios seemingly available. Hopefully we see the option appear by the time the game comes out.

The practice range available in the Roundtable Hold version of Nigthreign is a great. You can choose any character class as well as any piece of equipment and alter your level to your heart’s content to try different builds and combinations, as well as test the moves on each weapon. Something I noticed as well in this Roundtable Hold and that feels promising is character dialogue. Every class in the game is not a voiceless character, and you can interact with those you aren’t playing as, which have their own lines and things to say. I would love to see this expanded upon in the final release, maybe with characters having certain requirements or requests to make, such as exploring particular areas of the map and then returning to talk to them.

There are some really cool things going on in Elden Ring Nightreign so far. The character classes, fast pace, and new boss being the obvious winners. However, I am unconvinced by the shift towards a punishing roguelike and multiplayer extraction blend. I want to like the idea so badly. I have put over 300 hours into Elden Ring and I’ve seen everything I could out of the game. Which is what makes getting a more arcadey version of the full experience so appealing, getting to make random endgame builds on the fly with what you’re given. I can almost see on the horizon the version of the game that feels like a fun multiplayer power-fantasy romp. Unfortunately, the Network Test left me feeling worried that Elden Ring Nightreign is a niche experience for a very specific type of player, with the game design opting to pursue more blasé and trendy elements in favor of reducing the complexity to allow for an immediate fun. We’ll have to wait for May to see how things end up shaking out.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC via Steam on May 30, 2025.

The post Preview: Elden Ring Nightreign Juggles too Many Systems appeared first on Siliconera.

]]>
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FromSoftware Issues Elden Ring Nightreign Network Test Apology 384352 https://siliconera.voiranime.info/fromsoftware-issues-elden-ring-nightreign-network-test-apology/?utm_source=rss&utm_medium=rss&utm_campaign=fromsoftware-issues-elden-ring-nightreign-network-test-apology https://siliconera.voiranime.info/fromsoftware-issues-elden-ring-nightreign-network-test-apology/#respond <![CDATA[Daniel Bueno]]> Fri, 14 Feb 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Elden Ring: Nightreign]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1078486 <![CDATA[

FromSoftware Issues Elden Ring Nightreign Network Test Apology

FromSoftware apologized for the connectivity issues present in the Elden Ring Nightreign servers during the recently started Closed Network Test. The servers underwent maintenance in the middle of the first session of the test and some players were unable to play because of this.

The developers are currently working on a fix to these issues and to improve the experience for players that were granted access to the test that started on February 14 and that will run until February 16, 2025. Additionally, FromSoftware is currently considering adding one more Network Test session to make up for these issues.

There are 4 characters available as part of the Elden Ring Nightreign Closed Network Test, these being the offensive focused Wylder, the defensive avian Guardian, the nimble rogue Duchess, and the magic oriented Recluse. While the final game will include more playable character classes, FromSoftware hasn’t offered any details on them yet. For those that might have missed it, FromSoftware confirmed that Elden Ring Nightreign will not offer crossplay multiplayer.

Elden Ring Nightreign will come out on May 30, 2025 for the PS4, PS5, Xbox One, Xbox Series X, and PC via Steam. The Closed Network Test started today and will end on February 16, 2025, with the possibility of one extra session being added.

The post FromSoftware Issues Elden Ring Nightreign Network Test Apology appeared first on Siliconera.

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<![CDATA[

FromSoftware Issues Elden Ring Nightreign Network Test Apology

FromSoftware apologized for the connectivity issues present in the Elden Ring Nightreign servers during the recently started Closed Network Test. The servers underwent maintenance in the middle of the first session of the test and some players were unable to play because of this.

The developers are currently working on a fix to these issues and to improve the experience for players that were granted access to the test that started on February 14 and that will run until February 16, 2025. Additionally, FromSoftware is currently considering adding one more Network Test session to make up for these issues.

There are 4 characters available as part of the Elden Ring Nightreign Closed Network Test, these being the offensive focused Wylder, the defensive avian Guardian, the nimble rogue Duchess, and the magic oriented Recluse. While the final game will include more playable character classes, FromSoftware hasn’t offered any details on them yet. For those that might have missed it, FromSoftware confirmed that Elden Ring Nightreign will not offer crossplay multiplayer.

Elden Ring Nightreign will come out on May 30, 2025 for the PS4, PS5, Xbox One, Xbox Series X, and PC via Steam. The Closed Network Test started today and will end on February 16, 2025, with the possibility of one extra session being added.

The post FromSoftware Issues Elden Ring Nightreign Network Test Apology appeared first on Siliconera.

]]>
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Elden Ring Nightreign Pre 373t5o orders Open Ahead of May Release Date https://siliconera.voiranime.info/elden-ring-nightreign-pre-orders-open-ahead-of-may-release-date/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-nightreign-pre-orders-open-ahead-of-may-release-date https://siliconera.voiranime.info/elden-ring-nightreign-pre-orders-open-ahead-of-may-release-date/#respond <![CDATA[Jenni Lada]]> Wed, 12 Feb 2025 14:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Elden Ring: Nightreign]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1078017 <![CDATA[

Elden Ring Nightreign Pre-orders Open Ahead of May Release Date

Bandai Namco shared a ton of news about Elden Ring Nightreign, and among the announcements are a release date, a reveal that pre-orders are open, a look at special editions, and a new trailer. The game will debut on May 30, 2025. You can pre-order it now. Pre-orders include an It’s Raining gesture. 

First, here’s the latest Elden Ring Nightreign trailer. It began by going over gameplay and showing people fighting alone or with others. The last ten seconds, however, are dedicated to the pre-order bonus and other special editions.

https://www.youtube.com/watch?v=Z_fmEDsQPh4&ab_channel=BandaiNamcoEntertainmentAmerica

As for the special editions of Elden Ring Nightreign that will be around once it debuts, here are the ones you can get and what each one includes.

  • Collector’s Edition: A copy of the game, Steelbook case, a digital soundtrack, a 25cm Statue of Wylder, a 40-page physical art book, and eight cards with art of Nightfarers.  
  • Digital Deluxe: The game, a mini soundtrack, a digital art book, and DLC. 
  • Seekers Edition: The game, a Steelbook case, a mini soundtrack, a digital art book, and DLC. 

There will also be a Helmet of Wylder. Only 9,999 will be made, each one number. That will be a 1:1, true to life scale collectible that can be displayed. 

We’ll get to see more of it very soon. The Closed Network Test starts on February 14, 2025. Those selected to participate after applying back in January 2025 should have already been notified. 

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC, and its release date is May 30, 2025. The Closed Network Test runs February 14-16, 2025.

The post Elden Ring Nightreign Pre-orders Open Ahead of May Release Date appeared first on Siliconera.

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Elden Ring Nightreign Pre-orders Open Ahead of May Release Date

Bandai Namco shared a ton of news about Elden Ring Nightreign, and among the announcements are a release date, a reveal that pre-orders are open, a look at special editions, and a new trailer. The game will debut on May 30, 2025. You can pre-order it now. Pre-orders include an It’s Raining gesture. 

First, here’s the latest Elden Ring Nightreign trailer. It began by going over gameplay and showing people fighting alone or with others. The last ten seconds, however, are dedicated to the pre-order bonus and other special editions.

https://www.youtube.com/watch?v=Z_fmEDsQPh4&ab_channel=BandaiNamcoEntertainmentAmerica

As for the special editions of Elden Ring Nightreign that will be around once it debuts, here are the ones you can get and what each one includes.

  • Collector’s Edition: A copy of the game, Steelbook case, a digital soundtrack, a 25cm Statue of Wylder, a 40-page physical art book, and eight cards with art of Nightfarers.  
  • Digital Deluxe: The game, a mini soundtrack, a digital art book, and DLC. 
  • Seekers Edition: The game, a Steelbook case, a mini soundtrack, a digital art book, and DLC. 

There will also be a Helmet of Wylder. Only 9,999 will be made, each one number. That will be a 1:1, true to life scale collectible that can be displayed. 

We’ll get to see more of it very soon. The Closed Network Test starts on February 14, 2025. Those selected to participate after applying back in January 2025 should have already been notified. 

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC, and its release date is May 30, 2025. The Closed Network Test runs February 14-16, 2025.

The post Elden Ring Nightreign Pre-orders Open Ahead of May Release Date appeared first on Siliconera.

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Bloodborne 60fps Patch Pulled Over Sony Takedown 2f4f2m https://siliconera.voiranime.info/bloodborne-60fps-patch-pulled-over-sony--takedown/?utm_source=rss&utm_medium=rss&utm_campaign=bloodborne-60fps-patch-pulled-over-sony--takedown https://siliconera.voiranime.info/bloodborne-60fps-patch-pulled-over-sony--takedown/#respond <![CDATA[Jenni Lada]]> Fri, 31 Jan 2025 16:20:33 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[Bloodborne]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Sony]]> https://siliconera.voiranime.info/?p=1076360 <![CDATA[

Bloodborne 60fps Patch Pulled Over Sony  Takedown

Lance McDonald, creator of the Bloodborne 60fps patch, announced it is no longer available due to a takedown notice from Sony Interactive Entertainment. The fan-made patch affected the PS4 game and also offered for the PS4 Pro. The game released 10 years ago in March 2015.

Here is McDonald’s statement. In it, the creator noted links to the Bloodborne 60fps patch were removed immediately after Sony sent out the . 

https://twitter.com/manfightdragon/status/1885347693125566806

As a follow-up to that, McDonald also shared a photo taken with  Shuhei Yoshida. Yoshida used to be the Sony Interactive Entertainment president, as well as Head of Independent Developer Initiative, before departing the company on January 15, 2025. He was made aware of McDonald’s patch at that time.

https://twitter.com/manfightdragon/status/1844556708192153714

In case you didn’t get a chance to see how the Bloodborne 60fps patch worked in-action, McDonald shared an over 15 minute showcase on YouTube that highlighted how the update worked.

https://www.youtube.com/watch?v=i0tqppZDYxw&ab_channel=LanceMcDonald

Since its March 2015 launch, we haven’t seen Bloodborne again. FromSoftware and Sony haven’t announced any remaster project, sequel, or revival. Fans have stepped up to keep it alive in ways, such as the Bloodborne 60fps patch and fan game Bloodborne Kart. The latter ended up being renamed and released as Nightmare Kart.  

Bloodborne is available on the PS4. 

The post Bloodborne 60fps Patch Pulled Over Sony Takedown appeared first on Siliconera.

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<![CDATA[

Bloodborne 60fps Patch Pulled Over Sony  Takedown

Lance McDonald, creator of the Bloodborne 60fps patch, announced it is no longer available due to a takedown notice from Sony Interactive Entertainment. The fan-made patch affected the PS4 game and also offered for the PS4 Pro. The game released 10 years ago in March 2015.

Here is McDonald’s statement. In it, the creator noted links to the Bloodborne 60fps patch were removed immediately after Sony sent out the . 

https://twitter.com/manfightdragon/status/1885347693125566806

As a follow-up to that, McDonald also shared a photo taken with  Shuhei Yoshida. Yoshida used to be the Sony Interactive Entertainment president, as well as Head of Independent Developer Initiative, before departing the company on January 15, 2025. He was made aware of McDonald’s patch at that time.

https://twitter.com/manfightdragon/status/1844556708192153714

In case you didn’t get a chance to see how the Bloodborne 60fps patch worked in-action, McDonald shared an over 15 minute showcase on YouTube that highlighted how the update worked.

https://www.youtube.com/watch?v=i0tqppZDYxw&ab_channel=LanceMcDonald

Since its March 2015 launch, we haven’t seen Bloodborne again. FromSoftware and Sony haven’t announced any remaster project, sequel, or revival. Fans have stepped up to keep it alive in ways, such as the Bloodborne 60fps patch and fan game Bloodborne Kart. The latter ended up being renamed and released as Nightmare Kart.  

Bloodborne is available on the PS4. 

The post Bloodborne 60fps Patch Pulled Over Sony Takedown appeared first on Siliconera.

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Elden Ring Nightreign Closed Network Test s Open Ahead of Beta 213x5k https://siliconera.voiranime.info/elden-ring-nightreign-closed-network-test-s-open-ahead-of-beta/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-nightreign-closed-network-test-s-open-ahead-of-beta https://siliconera.voiranime.info/elden-ring-nightreign-closed-network-test-s-open-ahead-of-beta/#respond <![CDATA[Jenni Lada]]> Fri, 10 Jan 2025 14:55:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Elden Ring: Night Reign]]> <![CDATA[Elden Ring: Nightreign]]> <![CDATA[Europe]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1072919 <![CDATA[

Elden Ring Nightreign Closed Network Test s Open Ahead of Beta

Bandai Namco and FromSoftware opened the s page for the Elden Ring Nightreign Closed Network Test beta and confirmed the dates it will run. The official site is now open for potential console players to sign up, and it will take place between February 14-16, 2025. 

As this is a closed beta, there is no guarantee everyone who s will get to play. Bandai Namco will randomly select from those who meet requirements. To take part, you need to be in a country in North America, Central America, or South America. The PS5 and Xbox Series X are the only options, even though the “platform of choice” section of the survey does mention the PC version. You need to be over 17 years old too. 

Here is the full schedule for the Elden Ring Nightreign Closed Network Test, which will consist of five beta sessions.

  • February 14, 2025: Starts at 3am PT/6am ET and ends at 6am PT/9am ET.
  • February 14, 2025: Starts at 7pm PT/10pm ET and ends at 10pm PT/1am ET.
  • February 15, 2025: Starts at 11am PT/2pm ET and ends at 2pm PT/5pm ET.
  • February 16, 2025: Starts at 3am PT/6am ET and ends at 6am PT/9am ET.
  • February 16, 2025: Starts at 7pm PT/10pm ET and ends at 10pm PT/1am ET.

The goal of this beta will be to check the “large-scale network load.” Those of us who get to participate will be able to work together in teams of three to take on challenges. FromSoftware and Bandai Namco didn’t note specific bosses or areas that will appear.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC in 2025. The Closed Network Test runs February 14-16, 2025.

The post Elden Ring Nightreign Closed Network Test s Open Ahead of Beta appeared first on Siliconera.

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<![CDATA[

Elden Ring Nightreign Closed Network Test s Open Ahead of Beta

Bandai Namco and FromSoftware opened the s page for the Elden Ring Nightreign Closed Network Test beta and confirmed the dates it will run. The official site is now open for potential console players to sign up, and it will take place between February 14-16, 2025. 

As this is a closed beta, there is no guarantee everyone who s will get to play. Bandai Namco will randomly select from those who meet requirements. To take part, you need to be in a country in North America, Central America, or South America. The PS5 and Xbox Series X are the only options, even though the “platform of choice” section of the survey does mention the PC version. You need to be over 17 years old too. 

Here is the full schedule for the Elden Ring Nightreign Closed Network Test, which will consist of five beta sessions.

  • February 14, 2025: Starts at 3am PT/6am ET and ends at 6am PT/9am ET.
  • February 14, 2025: Starts at 7pm PT/10pm ET and ends at 10pm PT/1am ET.
  • February 15, 2025: Starts at 11am PT/2pm ET and ends at 2pm PT/5pm ET.
  • February 16, 2025: Starts at 3am PT/6am ET and ends at 6am PT/9am ET.
  • February 16, 2025: Starts at 7pm PT/10pm ET and ends at 10pm PT/1am ET.

The goal of this beta will be to check the “large-scale network load.” Those of us who get to participate will be able to work together in teams of three to take on challenges. FromSoftware and Bandai Namco didn’t note specific bosses or areas that will appear.

Elden Ring Nightreign will come to the PS4, PS5, Xbox One, Xbox Series X, and PC in 2025. The Closed Network Test runs February 14-16, 2025.

The post Elden Ring Nightreign Closed Network Test s Open Ahead of Beta appeared first on Siliconera.

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Armored Core 6 Xbox Controller Sweepstake Opens in Japan 6w3n1l https://siliconera.voiranime.info/armored-core-6-xbox-controller-sweepstake-opens-in-japan/?utm_source=rss&utm_medium=rss&utm_campaign=armored-core-6-xbox-controller-sweepstake-opens-in-japan https://siliconera.voiranime.info/armored-core-6-xbox-controller-sweepstake-opens-in-japan/#respond <![CDATA[Kite Stenbuck]]> Mon, 16 Dec 2024 21:30:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Armored Core Vi: Fires of Rubicon]]> <![CDATA[Bandai Namco]]> <![CDATA[FromSoftware]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Microsoft]]> https://siliconera.voiranime.info/?p=1069881 <![CDATA[

Armored Core VI 6 Xbox controller sweepstake in Japan

Microsoft has opened a new sweepstake on its Japanese official Xbox on X. The campaign will run for a whole week, and it will reward a packaged Xbox controller themed after Armored Core 6: Fires of Rubicon to one lucky winner.

Just like other recent Xbox controllers, this Armored Core 6-themed controller is generally compatible with Xbox Series X, Xbox Series S, Xbox One, and PC. The owner can also connect it wirelessly to iOS and Android mobile devices. However, the controller will not work on the legacy Xbox 360 console.

To participate in this sweepstake, people only need to have an X , then follow the @Xbox_JP and repost the particular tweet. Microsoft Japan has, however, published a and conditions page for the campaign, which includes a limitation that only allows people who are legally residing in Japan to participate.

There has been a large variety of merchandise inspired by Armored Core 6 following the game's worldwide release in August 2023. Bandai Spirits has gradually released model kits and action figures featuring the AC units that appeared in the game. Fujimi Dragonbook is also working on a tabletop RPG based on the same game, which it will release in Spring 2025.

Microsoft will close the Japan-exclusive sweepstake for the Armored Core 6: Fires of Rubicon-themed Xbox controller on Monday, December 23, 2024. The game is readily available on not only Xbox Series X|S, Xbox One, and PC, but also on PlayStation 5 and 4.

The post Armored Core 6 Xbox Controller Sweepstake Opens in Japan appeared first on Siliconera.

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<![CDATA[

Armored Core VI 6 Xbox controller sweepstake in Japan

Microsoft has opened a new sweepstake on its Japanese official Xbox on X. The campaign will run for a whole week, and it will reward a packaged Xbox controller themed after Armored Core 6: Fires of Rubicon to one lucky winner.

Just like other recent Xbox controllers, this Armored Core 6-themed controller is generally compatible with Xbox Series X, Xbox Series S, Xbox One, and PC. The owner can also connect it wirelessly to iOS and Android mobile devices. However, the controller will not work on the legacy Xbox 360 console.

To participate in this sweepstake, people only need to have an X , then follow the @Xbox_JP and repost the particular tweet. Microsoft Japan has, however, published a and conditions page for the campaign, which includes a limitation that only allows people who are legally residing in Japan to participate.

There has been a large variety of merchandise inspired by Armored Core 6 following the game's worldwide release in August 2023. Bandai Spirits has gradually released model kits and action figures featuring the AC units that appeared in the game. Fujimi Dragonbook is also working on a tabletop RPG based on the same game, which it will release in Spring 2025.

Microsoft will close the Japan-exclusive sweepstake for the Armored Core 6: Fires of Rubicon-themed Xbox controller on Monday, December 23, 2024. The game is readily available on not only Xbox Series X|S, Xbox One, and PC, but also on PlayStation 5 and 4.

The post Armored Core 6 Xbox Controller Sweepstake Opens in Japan appeared first on Siliconera.

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