Final Fantasy XII Articles and News 6o4t6g Siliconera The secret level in the world of video game news. Fri, 07 Feb 2025 17:17:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Final Fantasy XII Articles and News 6o4t6g Siliconera 32 32 163913089 FFXII Fran z732x FFXIII Lightning, and FFXV Noctis Figures on the Way https://siliconera.voiranime.info/ffxii-fran-ffxiii-lightning-and-ffxv-noctis-figures-on-the-way/?utm_source=rss&utm_medium=rss&utm_campaign=ffxii-fran-ffxiii-lightning-and-ffxv-noctis-figures-on-the-way https://siliconera.voiranime.info/ffxii-fran-ffxiii-lightning-and-ffxv-noctis-figures-on-the-way/#respond <![CDATA[Jenni Lada]]> Fri, 07 Feb 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XIII]]> <![CDATA[Final Fantasy XV]]> <![CDATA[Good Smile Company]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1077385 <![CDATA[

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At Wonder Festival 2025 Winter, Good Smile Company shared details about three Final Fantasy scale figures of Fran from FFXII, Claire “Lightning” Farron from FFXIII, and Noctis Lucis Caelum. from FFXV. The three are at different stages of development, which means we’ll see likely see Lightning or Noctis appear first. 

The three characters appeared as separate updates. In the case of Lightning, a painted prototype of the character appeared. She’s standing with her back facing toward the viewer and turning around to look at them. She’s holding a gunblade at her side, out of its holster. It appears to be the Blazefire Saber model. 

Likewise, Noctis is at the painted prototype phase of development as well. He’s depicted as he appears at the outset of FFXV. He’s wielding his signature Engine Blade sword in the design. 

In the case of Fran, we only have a piece of concept art. This suggests a possible pose for the final figure. She’s wearing her attire from FFXII. If the image is accurate, than she may be wielding the Shortbow from the game in the final product.

Here are the photos and concept art for the FFXII Fran, FFXIII Lightning, and FFXV Noctics Final Fantasy figures so far:

There’s no release window for the FFXII Fran, FFXIII Lightning, and FFXV Noctics Final Fantasy figures yet, but we’ll likely see Lightning or Noctis first since those prototypes were painted ones. This could mean pre-orders will open in the next few weeks. You can get FFXII on the PS2, PS4, Switch, Xbox One, and PC. FFXIII is available on the PS3, Xbox 360, and PC, as are FFXIII-2 and Lightning Returns: FFXIII. FFXV is now on the PS4, Xbox One, and PC, and the Pocket Edition version is on those platforms, the Switch, and mobile devices.

The post FFXII Fran, FFXIII Lightning, and FFXV Noctis Figures on the Way appeared first on Siliconera.

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FFXII Fran, FFXIII Lightning, and FFXV Noctis Figures on the Way

At Wonder Festival 2025 Winter, Good Smile Company shared details about three Final Fantasy scale figures of Fran from FFXII, Claire “Lightning” Farron from FFXIII, and Noctis Lucis Caelum. from FFXV. The three are at different stages of development, which means we’ll see likely see Lightning or Noctis appear first. 

The three characters appeared as separate updates. In the case of Lightning, a painted prototype of the character appeared. She’s standing with her back facing toward the viewer and turning around to look at them. She’s holding a gunblade at her side, out of its holster. It appears to be the Blazefire Saber model. 

Likewise, Noctis is at the painted prototype phase of development as well. He’s depicted as he appears at the outset of FFXV. He’s wielding his signature Engine Blade sword in the design. 

In the case of Fran, we only have a piece of concept art. This suggests a possible pose for the final figure. She’s wearing her attire from FFXII. If the image is accurate, than she may be wielding the Shortbow from the game in the final product.

Here are the photos and concept art for the FFXII Fran, FFXIII Lightning, and FFXV Noctics Final Fantasy figures so far:

There’s no release window for the FFXII Fran, FFXIII Lightning, and FFXV Noctics Final Fantasy figures yet, but we’ll likely see Lightning or Noctis first since those prototypes were painted ones. This could mean pre-orders will open in the next few weeks. You can get FFXII on the PS2, PS4, Switch, Xbox One, and PC. FFXIII is available on the PS3, Xbox 360, and PC, as are FFXIII-2 and Lightning Returns: FFXIII. FFXV is now on the PS4, Xbox One, and PC, and the Pocket Edition version is on those platforms, the Switch, and mobile devices.

The post FFXII Fran, FFXIII Lightning, and FFXV Noctis Figures on the Way appeared first on Siliconera.

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Final Fantasy m4y29 Moogle Bounty Mayhem Release Date Set https://siliconera.voiranime.info/final-fantasy-moogle-bounty-mayhem-release-date-set/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-moogle-bounty-mayhem-release-date-set https://siliconera.voiranime.info/final-fantasy-moogle-bounty-mayhem-release-date-set/#respond <![CDATA[Kite Stenbuck]]> Tue, 25 Jun 2024 15:00:55 +0000 <![CDATA[News]]> <![CDATA[Board Game]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy: Moogle Bounty Mayhem]]> <![CDATA[Japan]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1038535 <![CDATA[

Final Fantasy Moogle Bounty Mayhem board game package

Square Enix has confirmed the release date for its new board game based on Final Fantasy XII. With the new title Moogle Bounty Mayhem, the board game will appear in Japan on November 23, 2024. The company has also opened pre-orders for the set on the Japanese e-Store with a price tag of 4,400 yen (~$27.60).

The board game first appeared through a playtest version at the Spring 2024 Game Market. The tentative title, The Six Moogle Siblings’ Mob Hunt, has since been confirmed as the official Japanese title. But even though Square Enix has added an English title in Moogle Bounty Mayhem, the board game will only be available in Japanese at the moment. Square Enix's North American and European web stores have yet to list the board game as of this announcement.

As the original title suggests, the six Moogle siblings from Final Fantasy XII will be the stars of this game, and the set will have a card based on each of them. All six main party of Final Fantasy XII like Vaan and Penelo will also be represented with Hero Cards.

The set will also come with ten regular monster cards, two Yiazmat cards, and sixty battle cards, along with tokens that will denote statuses like fatigue. A gameplay session for this board game will run for around 15 minutes, and Square Enix recommends the game to be played by 2-4 people.

Final Fantasy Moogle Bounty Mayhem board game
Image courtesy of Square Enix

The Final Fantasy: Moogle Bounty Mayhem board game will be available in Japan on November 23, 2024.

The post Final Fantasy: Moogle Bounty Mayhem Release Date Set appeared first on Siliconera.

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Final Fantasy Moogle Bounty Mayhem board game package

Square Enix has confirmed the release date for its new board game based on Final Fantasy XII. With the new title Moogle Bounty Mayhem, the board game will appear in Japan on November 23, 2024. The company has also opened pre-orders for the set on the Japanese e-Store with a price tag of 4,400 yen (~$27.60).

The board game first appeared through a playtest version at the Spring 2024 Game Market. The tentative title, The Six Moogle Siblings’ Mob Hunt, has since been confirmed as the official Japanese title. But even though Square Enix has added an English title in Moogle Bounty Mayhem, the board game will only be available in Japanese at the moment. Square Enix's North American and European web stores have yet to list the board game as of this announcement.

As the original title suggests, the six Moogle siblings from Final Fantasy XII will be the stars of this game, and the set will have a card based on each of them. All six main party of Final Fantasy XII like Vaan and Penelo will also be represented with Hero Cards.

The set will also come with ten regular monster cards, two Yiazmat cards, and sixty battle cards, along with tokens that will denote statuses like fatigue. A gameplay session for this board game will run for around 15 minutes, and Square Enix recommends the game to be played by 2-4 people.

Final Fantasy Moogle Bounty Mayhem board game
Image courtesy of Square Enix

The Final Fantasy: Moogle Bounty Mayhem board game will be available in Japan on November 23, 2024.

The post Final Fantasy: Moogle Bounty Mayhem Release Date Set appeared first on Siliconera.

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Square Enix Reveals New FFXII Moogle 95o3a Themed Board Game https://siliconera.voiranime.info/square-enix-reveals-new-ffxii-moogle-themed-board-game/?utm_source=rss&utm_medium=rss&utm_campaign=square-enix-reveals-new-ffxii-moogle-themed-board-game https://siliconera.voiranime.info/square-enix-reveals-new-ffxii-moogle-themed-board-game/#respond <![CDATA[Kite Stenbuck]]> Fri, 19 Apr 2024 18:30:00 +0000 <![CDATA[News]]> <![CDATA[Board Game]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Japan]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1024125 <![CDATA[

Square Enix will release Final Fantasy XII FFXII themed Moogle board game

Square Enix revealed that it is working on a new board game based on Final Fantasy XII. Its tentative title is Final Fantasy: The Six Moogle Siblings' Mob Hunt, although this name is not finalized yet. The FFXII board game will be available to test at Game Market 2024 Spring.

Square Enix has yet to publish images of the full set, but the card descriptions hint that there will also be some tokens included. Here are the translations for the six cards Square Enix has shared so far:

  • Montblanc: [When the game ends] +2VP on victory
  • Van (a.k.a. Vaan): [Face side] This card can be moved to other fields during your own turn.
  • Morbol (a.k.a. Malboro): [When the game ends] Place a fatigue token on cards with original power of 7 or more when the game ends.
  • Hurdy: [Face side] Draw a card, and then send a card from hand to the bottom of deck.
  • o (a.k.a. Penelo): [When the game ends] Remove all fatigue tokens from your own cards in this field. No more fatigue tokens can be placed in the future.
  • Pylraster: Nullify all [When the game ends] text in cards.

The new FFXII board game will not be the only title Square Enix brings to Game Market 2024 Spring. The company will also sell some of its board games that have already been released. They include Final Fantasy VII Remake: Materia Hunter, Fullmetal Alchemist: Brotherhood – The Promised Day, and the werewolf game Dragon Quest Zinrou.

Game Market 2024 Spring will take place at Tokyo Big Sight on April 27-28, 2024. Square Enix's booth will be located at Booth #60 on both days. The company will reveal the official title and release date for the Final Fantasy XII-themed board game at a later time.

The post Square Enix Reveals New FFXII Moogle-Themed Board Game appeared first on Siliconera.

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Square Enix will release Final Fantasy XII FFXII themed Moogle board game

Square Enix revealed that it is working on a new board game based on Final Fantasy XII. Its tentative title is Final Fantasy: The Six Moogle Siblings' Mob Hunt, although this name is not finalized yet. The FFXII board game will be available to test at Game Market 2024 Spring.

Square Enix has yet to publish images of the full set, but the card descriptions hint that there will also be some tokens included. Here are the translations for the six cards Square Enix has shared so far:

  • Montblanc: [When the game ends] +2VP on victory
  • Van (a.k.a. Vaan): [Face side] This card can be moved to other fields during your own turn.
  • Morbol (a.k.a. Malboro): [When the game ends] Place a fatigue token on cards with original power of 7 or more when the game ends.
  • Hurdy: [Face side] Draw a card, and then send a card from hand to the bottom of deck.
  • o (a.k.a. Penelo): [When the game ends] Remove all fatigue tokens from your own cards in this field. No more fatigue tokens can be placed in the future.
  • Pylraster: Nullify all [When the game ends] text in cards.

The new FFXII board game will not be the only title Square Enix brings to Game Market 2024 Spring. The company will also sell some of its board games that have already been released. They include Final Fantasy VII Remake: Materia Hunter, Fullmetal Alchemist: Brotherhood – The Promised Day, and the werewolf game Dragon Quest Zinrou.

Game Market 2024 Spring will take place at Tokyo Big Sight on April 27-28, 2024. Square Enix's booth will be located at Booth #60 on both days. The company will reveal the official title and release date for the Final Fantasy XII-themed board game at a later time.

The post Square Enix Reveals New FFXII Moogle-Themed Board Game appeared first on Siliconera.

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Square Enix Creators Exhibition Will Feature FFIX 3r5g1j FFXII, and Star Ocean https://siliconera.voiranime.info/square-enix-creators-exhibition-will-feature-ffix-ffxii-and-star-ocean/?utm_source=rss&utm_medium=rss&utm_campaign=square-enix-creators-exhibition-will-feature-ffix-ffxii-and-star-ocean https://siliconera.voiranime.info/square-enix-creators-exhibition-will-feature-ffix-ffxii-and-star-ocean/#respond <![CDATA[Kite Stenbuck]]> Thu, 08 Feb 2024 19:00:00 +0000 <![CDATA[News]]> <![CDATA[Final Fantasy IX]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Paranormasight]]> <![CDATA[Saga]]> <![CDATA[Square Enix]]> <![CDATA[Star Ocean: The Second Story R]]> https://siliconera.voiranime.info/?p=1012129 <![CDATA[

Square Enix SQEX Creators Exhibition

Square Enix will hold an exhibition event in Nagoya that combines the city's traditional crafts with the former's game franchises. The SQEX Creators Exhibition will feature items modeled with illustrations from the following Square Enix titles: Final Fantasy IX, Final Fantasy XII, Star Ocean The Second Story R, Paranormasight, and the SaGa series. [Thanks, 4Gamer!]

Square Enix has also provided a map of the event area. Visitors will enter the venue from the southwestern gate. In a counter-clockwise direction, they will see the following booths in order before exiting the venue via the Theater Area:

  1. Star Ocean The Second Story R - Sensu folding fan with illustration by Yukihiro Kajimoto
  2. Paranormasight - Arimatsu-Narumi tie-dyed yukata with illustration by Gen Kobayashi
  3. SaGa - Black-crested clothes with illustration by Satoshi Kuramochi
  4. Final Fantasy XII - Tokoname pottery with illustration by Ryoma Ito
  5. Final Fantasy IX - Sobajima cans with illustration by Toshiyuki Itahana

On each weekend day and holiday, Square Enix will also set up a special corner where people can pay extra to take part in the production process behind one of the traditional crafts. There will be exactly five holidays during the event, as Japan will observe the National Foundation Day on Monday, February 12, 2024. Other than the highlighted crafts, the exhibition will also showcase concept art and character artworks from each game.

Square Enix will hold the SQEX Creators Exhibition at the Chukyo TV building in Nagoya, Japan, on February 9-18, 2024.

The post Square Enix Creators Exhibition Will Feature FFIX, FFXII, and Star Ocean appeared first on Siliconera.

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Square Enix SQEX Creators Exhibition

Square Enix will hold an exhibition event in Nagoya that combines the city's traditional crafts with the former's game franchises. The SQEX Creators Exhibition will feature items modeled with illustrations from the following Square Enix titles: Final Fantasy IX, Final Fantasy XII, Star Ocean The Second Story R, Paranormasight, and the SaGa series. [Thanks, 4Gamer!]

Square Enix has also provided a map of the event area. Visitors will enter the venue from the southwestern gate. In a counter-clockwise direction, they will see the following booths in order before exiting the venue via the Theater Area:

  1. Star Ocean The Second Story R - Sensu folding fan with illustration by Yukihiro Kajimoto
  2. Paranormasight - Arimatsu-Narumi tie-dyed yukata with illustration by Gen Kobayashi
  3. SaGa - Black-crested clothes with illustration by Satoshi Kuramochi
  4. Final Fantasy XII - Tokoname pottery with illustration by Ryoma Ito
  5. Final Fantasy IX - Sobajima cans with illustration by Toshiyuki Itahana

On each weekend day and holiday, Square Enix will also set up a special corner where people can pay extra to take part in the production process behind one of the traditional crafts. There will be exactly five holidays during the event, as Japan will observe the National Foundation Day on Monday, February 12, 2024. Other than the highlighted crafts, the exhibition will also showcase concept art and character artworks from each game.

Square Enix will hold the SQEX Creators Exhibition at the Chukyo TV building in Nagoya, Japan, on February 9-18, 2024.

The post Square Enix Creators Exhibition Will Feature FFIX, FFXII, and Star Ocean appeared first on Siliconera.

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Final Fantasy Piano Collections Soundtracks Released Online 1q210 https://siliconera.voiranime.info/final-fantasy-piano-collections-soundtracks-released-online/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-piano-collections-soundtracks-released-online https://siliconera.voiranime.info/final-fantasy-piano-collections-soundtracks-released-online/#respond <![CDATA[Daniel Bueno]]> Wed, 25 Oct 2023 18:30:00 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy]]> <![CDATA[Final Fantasy Crystal Chronicles]]> <![CDATA[Final Fantasy IV]]> <![CDATA[Final Fantasy IX]]> <![CDATA[Final Fantasy V]]> <![CDATA[Final Fantasy VI]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VIII]]> <![CDATA[Final Fantasy X]]> <![CDATA[Final Fantasy XI]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XIII]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Final Fantasy XV]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=993191 <![CDATA[

Final Fantasy Piano Collections

Square Enix released the Piano Collections Final Fantasy soundtracks for 13 titles in the series. The arrangement albums are now available to listen online, as well as sold digitally and physically. [Thanks, Game Watch!]

Here is the full lineup of Final Fantasy games whose piano arrangement soundtracks are now available to listen online:

  • Final Fantasy IV
  • Final Fantasy V
  • Final Fantasy VI
  • Final Fantasy VII
  • Final Fantasy VIII
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy XI
  • Final Fantasy XII
  • Final Fantasy XIII
  • Final Fantasy XIV
  • Final Fantasy XV
  • Final Fantasy Crystal Chronicles

To celebrate the release of the collections online, Square Enix released a 91-minute-long music video including 24 highlight songs selected from each album on the YouTube Square Enix Music Channel.

The video features an animated background displaying a piano sitting in the shore of a night beach alongside the emblematic crystals of the series. At certain points on the video a moogle will appear alongside an airship, accompanied by sound effects.

You can enjoy the highlight video for the FF Piano Collections here:

https://www.youtube.com/watch?v=ilmRZX2xB0E

The Piano Collections Final Fantasy soundtracks for 13 titles in the series are now available to listen on various streaming platforms, including Spotify and YouTube.

The post Final Fantasy Piano Collections Soundtracks Released Online appeared first on Siliconera.

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Final Fantasy Piano Collections

Square Enix released the Piano Collections Final Fantasy soundtracks for 13 titles in the series. The arrangement albums are now available to listen online, as well as sold digitally and physically. [Thanks, Game Watch!]

Here is the full lineup of Final Fantasy games whose piano arrangement soundtracks are now available to listen online:

  • Final Fantasy IV
  • Final Fantasy V
  • Final Fantasy VI
  • Final Fantasy VII
  • Final Fantasy VIII
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy XI
  • Final Fantasy XII
  • Final Fantasy XIII
  • Final Fantasy XIV
  • Final Fantasy XV
  • Final Fantasy Crystal Chronicles

To celebrate the release of the collections online, Square Enix released a 91-minute-long music video including 24 highlight songs selected from each album on the YouTube Square Enix Music Channel.

The video features an animated background displaying a piano sitting in the shore of a night beach alongside the emblematic crystals of the series. At certain points on the video a moogle will appear alongside an airship, accompanied by sound effects.

You can enjoy the highlight video for the FF Piano Collections here:

https://www.youtube.com/watch?v=ilmRZX2xB0E

The Piano Collections Final Fantasy soundtracks for 13 titles in the series are now available to listen on various streaming platforms, including Spotify and YouTube.

The post Final Fantasy Piano Collections Soundtracks Released Online appeared first on Siliconera.

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Final Fantasy XVI Shouldn’t Be Your First Final Fantasy 2l2p3z https://siliconera.voiranime.info/final-fantasy-xvi-shouldnt-be-your-first-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-xvi-shouldnt-be-your-first-final-fantasy https://siliconera.voiranime.info/final-fantasy-xvi-shouldnt-be-your-first-final-fantasy/#respond <![CDATA[Jenni Lada]]> Mon, 24 Jul 2023 19:00:49 +0000 <![CDATA[Featured]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy IX]]> <![CDATA[Final Fantasy VI]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XVI]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=973813 <![CDATA[

Best First Final Fantasy Game to Start with

Square Enix’s official site recently shared an article suggesting Final Fantasy XVI is the perfect “first” Final Fantasy game for someone. Well, as somebody who’s played every mainline entry, not to mention spin-offs like Final Fantasy Type-0 and Agito, I would like to refute that. As I pointed out in my review, Final Fantasy XVI is a more-than-fine game. However, it’s not a great example of a Final Fantasy game, and there are better places to start.
[caption id="attachment_973815" align="alignnone" width="1200"]Best First Final Fantasy Game to Start with Screenshot by Siliconera[/caption]

Why isn’t Final Fantasy XVI the best first Final Fantasy game for newcomers to start their journeys? 2375l

I mean, since part of this is a rebuttal to what Square Enix directly said, it’s best I match it point for point. The first argument is that Final Fantasy XVI is a standalone adventure. However, that holds true for every mainline entry. (As long as you don’t pick up something like Final Fantasy IV: The After Years or Final Fantasy X-2.) Each one is an entirely new story, so there’s no sense of going with that, and they’re all designed to be approachable with many tutorials and introductions to all entries’ worlds.

The other argument noting that it is a mature story is a bit flawed, as the only real “mature” parts are that it throws around the word “fuck” a lot and is incredibly gory compared to other installments. Given the depth of some other entries’ statements, I’d say their storylines could be considered more mature, if that’s what you’re looking for.

There’s also the battle system. While Final Fantasy XVI is a fine action game, that isn’t what the series as a whole is known for. It’s a line of RPGs, and this is the only installment that shoves that element basically into the gutter on the side of the road. You can still see some of it! Clive levels up and occasionally gets some rare new equipment! There are side quests, but they’re all fetch quests! It’s completely different than other entries in the series. As such, that makes it a poor place to start, because none of the other mainline games are anything like it.

The only point where the assertion makes a good argument is that there’s a free trial. However, you can also take part in a free trial for Final Fantasy XIV, and the MMORPG is probably just as good as an example as Final Fantasy XVI.

So what should be your first Final Fantasy game to start diving into the series? 173l3b

This is a complicated answer, because the ideal first Final Fantasy game to start someone off varies based on what you might want most from the experience. I’d say there are four pretty good possible responses.
[caption id="attachment_973817" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFIX Image via Square Enix[/caption]

Final Fantasy IX 492m12

This is the all-purpose one! Final Fantasy XI perfectly captures that “magical” feeling about the series. The crystals are there. We have characters representing traditional classes present throughout most installments. The story is fantastic. The battle system follows the traditional ATB format, but is just handled very well. It’s just a great entry.
[caption id="attachment_973818" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFVI Image via Square Enix[/caption]

Final Fantasy VI 5g6pb

I’d say start with Final Fantasy VI if you want one of the most ambitious and surprising installments in the series and care about seeing a large cast of characters. While Final Fantasy XVI touts a “mature” storyline, I’d say this is better act actually telling a deep and dark tale. Many characters feature incredibly detailed and in some cases horrifying backstories, and Square Enix perfectly showed growth for all of them throughout the course of this incredibly serious adventure about a group of rebels facing off against a corrupt empire and the man it fostered. Considering there are 14 of them, that’s a pretty big deal!

[caption id="attachment_973819" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFVII Image via Square Enix[/caption]

Final Fantasy VII 171d2g

I mean, I have to say Final Fantasy VII is one of the best entries to start with as your first foray, because it’s the “big” one. It’s arguably the most famous in general and is the one best known to mainstream players. It also takes place in a more modern setting, which some might favor compared to the more fantasy-world ones. (It and Final Fantasy VIII are the main two that offer that. Also, while Cloud is the "star," the game doesn't solely focus on him the way Final Fantasy XVI does and allows all of its characters to have their moments.

Also, you could stick Final Fantasy VII Remake under this umbrella, as it fits as a good introduction to what “modern” entries in the series are like. This is due to it abandoning turn-based combat for action and being more streamlined.

[caption id="attachment_973820" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy Image via Square Enix[/caption]

Final Fantasy XII 363h57

Speaking of “modern” entries, most of them abandon turn-based battles and controlling party while focusing on political storylines with all sorts of intrigue. Final Fantasy XII is the entry in which Square Enix first started to do that! And it did it really well. The character building elements are great. The story is solid. Also, out of all the modern battle systems for Final Fantasy games, I like this one the best as it still offers control over allies.

Final Fantasy XVI is available for the PlayStation 5 alongside a free demo. There is a six-month exclusivity period.

The post Final Fantasy XVI Shouldn’t Be Your First Final Fantasy appeared first on Siliconera.

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Best First Final Fantasy Game to Start with

Square Enix’s official site recently shared an article suggesting Final Fantasy XVI is the perfect “first” Final Fantasy game for someone. Well, as somebody who’s played every mainline entry, not to mention spin-offs like Final Fantasy Type-0 and Agito, I would like to refute that. As I pointed out in my review, Final Fantasy XVI is a more-than-fine game. However, it’s not a great example of a Final Fantasy game, and there are better places to start. [caption id="attachment_973815" align="alignnone" width="1200"]Best First Final Fantasy Game to Start with Screenshot by Siliconera[/caption]

Why isn’t Final Fantasy XVI the best first Final Fantasy game for newcomers to start their journeys? 2375l

I mean, since part of this is a rebuttal to what Square Enix directly said, it’s best I match it point for point. The first argument is that Final Fantasy XVI is a standalone adventure. However, that holds true for every mainline entry. (As long as you don’t pick up something like Final Fantasy IV: The After Years or Final Fantasy X-2.) Each one is an entirely new story, so there’s no sense of going with that, and they’re all designed to be approachable with many tutorials and introductions to all entries’ worlds. The other argument noting that it is a mature story is a bit flawed, as the only real “mature” parts are that it throws around the word “fuck” a lot and is incredibly gory compared to other installments. Given the depth of some other entries’ statements, I’d say their storylines could be considered more mature, if that’s what you’re looking for. There’s also the battle system. While Final Fantasy XVI is a fine action game, that isn’t what the series as a whole is known for. It’s a line of RPGs, and this is the only installment that shoves that element basically into the gutter on the side of the road. You can still see some of it! Clive levels up and occasionally gets some rare new equipment! There are side quests, but they’re all fetch quests! It’s completely different than other entries in the series. As such, that makes it a poor place to start, because none of the other mainline games are anything like it. The only point where the assertion makes a good argument is that there’s a free trial. However, you can also take part in a free trial for Final Fantasy XIV, and the MMORPG is probably just as good as an example as Final Fantasy XVI.

So what should be your first Final Fantasy game to start diving into the series? 173l3b

This is a complicated answer, because the ideal first Final Fantasy game to start someone off varies based on what you might want most from the experience. I’d say there are four pretty good possible responses. [caption id="attachment_973817" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFIX Image via Square Enix[/caption]

Final Fantasy IX 492m12

This is the all-purpose one! Final Fantasy XI perfectly captures that “magical” feeling about the series. The crystals are there. We have characters representing traditional classes present throughout most installments. The story is fantastic. The battle system follows the traditional ATB format, but is just handled very well. It’s just a great entry. [caption id="attachment_973818" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFVI Image via Square Enix[/caption]

Final Fantasy VI 5g6pb

I’d say start with Final Fantasy VI if you want one of the most ambitious and surprising installments in the series and care about seeing a large cast of characters. While Final Fantasy XVI touts a “mature” storyline, I’d say this is better act actually telling a deep and dark tale. Many characters feature incredibly detailed and in some cases horrifying backstories, and Square Enix perfectly showed growth for all of them throughout the course of this incredibly serious adventure about a group of rebels facing off against a corrupt empire and the man it fostered. Considering there are 14 of them, that’s a pretty big deal! [caption id="attachment_973819" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy FFVII Image via Square Enix[/caption]

Final Fantasy VII 171d2g

I mean, I have to say Final Fantasy VII is one of the best entries to start with as your first foray, because it’s the “big” one. It’s arguably the most famous in general and is the one best known to mainstream players. It also takes place in a more modern setting, which some might favor compared to the more fantasy-world ones. (It and Final Fantasy VIII are the main two that offer that. Also, while Cloud is the "star," the game doesn't solely focus on him the way Final Fantasy XVI does and allows all of its characters to have their moments. Also, you could stick Final Fantasy VII Remake under this umbrella, as it fits as a good introduction to what “modern” entries in the series are like. This is due to it abandoning turn-based combat for action and being more streamlined. [caption id="attachment_973820" align="alignnone" width="1200"]Final Fantasy XVI Shouldn’t Be Your First Final Fantasy Image via Square Enix[/caption]

Final Fantasy XII 363h57

Speaking of “modern” entries, most of them abandon turn-based battles and controlling party while focusing on political storylines with all sorts of intrigue. Final Fantasy XII is the entry in which Square Enix first started to do that! And it did it really well. The character building elements are great. The story is solid. Also, out of all the modern battle systems for Final Fantasy games, I like this one the best as it still offers control over allies. Final Fantasy XVI is available for the PlayStation 5 alongside a free demo. There is a six-month exclusivity period.

The post Final Fantasy XVI Shouldn’t Be Your First Final Fantasy appeared first on Siliconera.

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Quite a Few Square Enix RPGs Capture the FFXVI Vibe 5l6r2m https://siliconera.voiranime.info/quite-a-few-square-enix-rpgs-capture-the-ffxvi-vibe/?utm_source=rss&utm_medium=rss&utm_campaign=quite-a-few-square-enix-rpgs-capture-the-ffxvi-vibe https://siliconera.voiranime.info/quite-a-few-square-enix-rpgs-capture-the-ffxvi-vibe/#respond <![CDATA[Kazuma Hashimoto]]> Thu, 11 May 2023 19:00:16 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XVI]]> <![CDATA[Square Enix]]> <![CDATA[Tactics Ogre]]> <![CDATA[The Last Remnant]]> <![CDATA[Vagrant Story]]> https://siliconera.voiranime.info/?p=961885 <![CDATA[

Final Fantasy XVI Square Enix RPGs

Final Fantasy XVI is on the horizon, set to release in June 2023. However, while players wait for the next major installment in the Final Fantasy series, there are plenty of other RPGs the developer and publisher has released to sink some time into. This naturally includes some Final Fantasy titles, but also other Square Enix games from the PlayStation one and Xbox 360 era that has shared some of the development team for XVI or provided inspiration for the mainline game.

Tactics Ogre k2013

Tactics Ogre is a given for those that want to experience what inspired Final Fantasy XVI. Naoki Yoshida, Producer of Final Fantasy XVI has stated in previous interviews that Tactics Ogre (and Final Fantasy Tactics) writer Yasumi Matsuno has been something of an inspiration to him. Tactics Ogre itself is a story-driven strategy RPG that focuses on the conflict between two nations currently at war. Featuring a highly nuanced story, it begs the question as to what sacrifices must be made in order to strive towards peace. It received a remaster, and was made available on the PlayStation 4, PlayStation 5, and PC. For those that want a glimpse into what Final Fantasy XVI could be, it's worth checking out.

Final Fantasy XII 363h57

A mainline title set in the world of Ivalice, this politics driven Final Fantasy game has a lot more in common with Final Fantasy XVI than you might think. It features its own version of Rosaria, and has an incredible localization and some great English voice work to boot. What makes Final Fantasy XII worth playing is it's commentary on colonialism and occupation, and you can see the throughline to what makes it potentially similar to XVI. Overall, it's a fairly solid mainline game that has similar medieval aesthetics, but has a more diverse cast. It's on the PlayStation 2, PlayStation 4, Nintendo Switch, Xbox One, and PC.

The Last Remnant 1g565e

You might be wondering why The Last Remant is in this list of recommended Square Enix RPGs. Well, this is where the Torgal reference comes from. Additionally, Final Fantasy XVI Director Hiroshi Takai also served the same role on The Last Remnant. While not as serious in nature as Final Fantasy XII or Tactics Ogre, it is another hard fantasy title. It boasts a fairly unique system which involves boosting morale and commanding squadrons on the battlefield. Fairly predictable in of it's narrative, it's still intriguing all the same and has one of the more interesting worlds a Square Enix RPG has to offer. It's on the PlayStation 4, Nintendo Switch, Xbox 360, and PC.

Final Fantasy Tactics 1v314q

Perhaps one of the most well regarded spin-off games within the entire Final Fantasy series. Final Fantasy Tactics is set in the Ivalice universe, similar to XII, and shares some DNA with XVI as a result. Tactics is a game mired in politics, discussing class and war in interesting and meaningful ways. With another masterful localization, similar to Final Fantasy XII, it's a game with an incredible story that is absolutely worth spending time playing. Not as ambiguous as Tactics Ogre, Final Fantasy Tactics is definitely more clean cut in of the morality of its narrative, but just as effective. It's on the PlayStation, PSP, and mobile devices.

Vagrant Story 3i6h1c

Another Matsuno title, this game features a more "action" focused combat system. Players assume the role of Ashley Riot, a member of the Riskbreakers, who confronts a religious cult bent on seizing control of Valendia. While smaller in scale in of the environments players can explore, Vagrant Story feels more grounded in of its presentation. The combat system may be a bit clunky by comparison to newer RPGs, but is worth visiting for its gorgeous visual presentation and incredible localization. It's only on the PlayStation.

Final Fantasy XVI will come out on June 22, 2023 for the PS5, with a demo to appear roughly two weeks before official release.

The post Quite a Few Square Enix RPGs Capture the FFXVI Vibe appeared first on Siliconera.

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<![CDATA[

Final Fantasy XVI Square Enix RPGs

Final Fantasy XVI is on the horizon, set to release in June 2023. However, while players wait for the next major installment in the Final Fantasy series, there are plenty of other RPGs the developer and publisher has released to sink some time into. This naturally includes some Final Fantasy titles, but also other Square Enix games from the PlayStation one and Xbox 360 era that has shared some of the development team for XVI or provided inspiration for the mainline game.

Tactics Ogre k2013

Tactics Ogre is a given for those that want to experience what inspired Final Fantasy XVI. Naoki Yoshida, Producer of Final Fantasy XVI has stated in previous interviews that Tactics Ogre (and Final Fantasy Tactics) writer Yasumi Matsuno has been something of an inspiration to him. Tactics Ogre itself is a story-driven strategy RPG that focuses on the conflict between two nations currently at war. Featuring a highly nuanced story, it begs the question as to what sacrifices must be made in order to strive towards peace. It received a remaster, and was made available on the PlayStation 4, PlayStation 5, and PC. For those that want a glimpse into what Final Fantasy XVI could be, it's worth checking out.

Final Fantasy XII 363h57

A mainline title set in the world of Ivalice, this politics driven Final Fantasy game has a lot more in common with Final Fantasy XVI than you might think. It features its own version of Rosaria, and has an incredible localization and some great English voice work to boot. What makes Final Fantasy XII worth playing is it's commentary on colonialism and occupation, and you can see the throughline to what makes it potentially similar to XVI. Overall, it's a fairly solid mainline game that has similar medieval aesthetics, but has a more diverse cast. It's on the PlayStation 2, PlayStation 4, Nintendo Switch, Xbox One, and PC.

The Last Remnant 1g565e

You might be wondering why The Last Remant is in this list of recommended Square Enix RPGs. Well, this is where the Torgal reference comes from. Additionally, Final Fantasy XVI Director Hiroshi Takai also served the same role on The Last Remnant. While not as serious in nature as Final Fantasy XII or Tactics Ogre, it is another hard fantasy title. It boasts a fairly unique system which involves boosting morale and commanding squadrons on the battlefield. Fairly predictable in of it's narrative, it's still intriguing all the same and has one of the more interesting worlds a Square Enix RPG has to offer. It's on the PlayStation 4, Nintendo Switch, Xbox 360, and PC.

Final Fantasy Tactics 1v314q

Perhaps one of the most well regarded spin-off games within the entire Final Fantasy series. Final Fantasy Tactics is set in the Ivalice universe, similar to XII, and shares some DNA with XVI as a result. Tactics is a game mired in politics, discussing class and war in interesting and meaningful ways. With another masterful localization, similar to Final Fantasy XII, it's a game with an incredible story that is absolutely worth spending time playing. Not as ambiguous as Tactics Ogre, Final Fantasy Tactics is definitely more clean cut in of the morality of its narrative, but just as effective. It's on the PlayStation, PSP, and mobile devices.

Vagrant Story 3i6h1c

Another Matsuno title, this game features a more "action" focused combat system. Players assume the role of Ashley Riot, a member of the Riskbreakers, who confronts a religious cult bent on seizing control of Valendia. While smaller in scale in of the environments players can explore, Vagrant Story feels more grounded in of its presentation. The combat system may be a bit clunky by comparison to newer RPGs, but is worth visiting for its gorgeous visual presentation and incredible localization. It's only on the PlayStation. Final Fantasy XVI will come out on June 22, 2023 for the PS5, with a demo to appear roughly two weeks before official release.

The post Quite a Few Square Enix RPGs Capture the FFXVI Vibe appeared first on Siliconera.

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Final Fantasy Mouse Pads Put Iconic Art on Your Desk 1p5j5r https://siliconera.voiranime.info/final-fantasy-mouse-mats-pads-puts-iconic-art-on-your-desk/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-mouse-mats-pads-puts-iconic-art-on-your-desk https://siliconera.voiranime.info/final-fantasy-mouse-mats-pads-puts-iconic-art-on-your-desk/#respond <![CDATA[Josh Tolentino]]> Wed, 04 Jan 2023 19:00:04 +0000 <![CDATA[News]]> <![CDATA[Final Fantasy IX]]> <![CDATA[Final Fantasy VIII]]> <![CDATA[Final Fantasy X]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XIII]]> <![CDATA[Final Fantasy XV]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=945643 <![CDATA[

Final Fantasy mouse mat

The Square Enix Store debuted a new series of Final Fantasy mouse pads and mats for fans to protect their desks and computer mice with. Pre-orders are open, with an estimated delivery date of March 25, 2023.

The Final Fantasy mouse pad mats measure 800mm wide (about 31.5 inches) and 400mm long (about 15 inches). They'll cover most of a typical computer work surface, with enough space for a keyboard and mouse, or a laptop and other peripherals. They're designed to provide a surface for a mouse to glide smoothly, without scratching the desk or the device.

The mats also feature art from several Final Fantasy titles. Six are available, with illustrations from the following FF games:

  • Final Fantasy VIII
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy XII
  • Final Fantasy XIII
  • Final Fantasy XV

The art emblazoned on the Final Fantasy mouse mats reflects promotional art used for the titles. For example, the FFVIII mat shows an image of Rinoa rendered in the style of the game's CG cutscenes, with Squall and Seifer behind her. The FFX mouse mat features a scene of Yuna and Tidus sharing a moment in the water. The FFXIII mat shows Lightning riding Odin in Gestalt mode. The FFXV mat shows a picture of Noctis and Lunafreya.

Two other Final Fantasy mats show off 2D artwork instead of the 3D images. The FFXII mat shows off Yoshitaka Amano-drawn concept art of the Archadian Judges Gabranth, Drace, Ghis, Bergan, and Zargabaath. The FFIX mat centers an illustration of Freya and Vivi.

Each Final Fantasy mouse mat pad costs about 3,300 Yen (about $25 USD). The games are available on various systems, including PS2, PS3, PS4, PC, and Nintendo Switch.

The post Final Fantasy Mouse Pads Put Iconic Art on Your Desk appeared first on Siliconera.

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<![CDATA[

Final Fantasy mouse mat

The Square Enix Store debuted a new series of Final Fantasy mouse pads and mats for fans to protect their desks and computer mice with. Pre-orders are open, with an estimated delivery date of March 25, 2023. The Final Fantasy mouse pad mats measure 800mm wide (about 31.5 inches) and 400mm long (about 15 inches). They'll cover most of a typical computer work surface, with enough space for a keyboard and mouse, or a laptop and other peripherals. They're designed to provide a surface for a mouse to glide smoothly, without scratching the desk or the device. The mats also feature art from several Final Fantasy titles. Six are available, with illustrations from the following FF games:
  • Final Fantasy VIII
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy XII
  • Final Fantasy XIII
  • Final Fantasy XV
The art emblazoned on the Final Fantasy mouse mats reflects promotional art used for the titles. For example, the FFVIII mat shows an image of Rinoa rendered in the style of the game's CG cutscenes, with Squall and Seifer behind her. The FFX mouse mat features a scene of Yuna and Tidus sharing a moment in the water. The FFXIII mat shows Lightning riding Odin in Gestalt mode. The FFXV mat shows a picture of Noctis and Lunafreya. Two other Final Fantasy mats show off 2D artwork instead of the 3D images. The FFXII mat shows off Yoshitaka Amano-drawn concept art of the Archadian Judges Gabranth, Drace, Ghis, Bergan, and Zargabaath. The FFIX mat centers an illustration of Freya and Vivi. Each Final Fantasy mouse mat pad costs about 3,300 Yen (about $25 USD). The games are available on various systems, including PS2, PS3, PS4, PC, and Nintendo Switch.

The post Final Fantasy Mouse Pads Put Iconic Art on Your Desk appeared first on Siliconera.

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FFXII The Zodiac Age Leaving Xbox Game 506015 https://siliconera.voiranime.info/final-fantasy-ffxii-the-zodiac-age-leaving-xbox-game-/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-ffxii-the-zodiac-age-leaving-xbox-game- https://siliconera.voiranime.info/final-fantasy-ffxii-the-zodiac-age-leaving-xbox-game-/#respond <![CDATA[Jenni Lada]]> Tue, 01 Feb 2022 15:00:35 +0000 <![CDATA[News]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XII: The Zodiac Age]]> <![CDATA[Microsoft]]> <![CDATA[Square Enix]]> <![CDATA[Xbox Game ]]> https://siliconera.voiranime.info/?p=914709 <![CDATA[

FFXII The Zodiac Age Leaving Xbox Game

The Xbox Game Final Fantasy library is dwindling, as FFXII: The Zodiac Age is about to leave. The RPG ed the roster back in February 2021. One year later, it will leave the collection on February 15, 2022.

However, this doesn't mean people will see it disappear from game streaming services altogether. Rather, Final Fantasy games are transitioning from Xbox Game to PlayStation Now. The new deal took effect in September 2021. Since then, as titles leave Microsoft's service, they end up showing up on Sony's.

Here are all the Xbox Game games ing in February 2022.

  • February 3, 2022: Contrast (Cloud and Console), Dreamscaper (Cloud, Console, and PC), and Telling Lies (Cloud, Console, and PC)
  • February 10, 2022: Besiege (Cloud, Console, and PC), CrossfireX (Console), Edge of Eternity (Cloud, Console, and PC), The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC), and Skul: The Hero Slayer (Cloud, Console, and PC)
  • February 14, 2022: Ark: Ultimate Survivor Edition (Cloud, Console, and PC) and Infernax (Cloud, Console, and PC)

And these are the Xbox Game titles leaving alongside FFXII on February 15, 2022.

  • Code Vein (Cloud, Console, and PC)
  • Control (Cloud, Console, and PC)
  • The Falconeer (Cloud, Console, and PC)
  • FFXII: The Zodiac Age (Console and PC)
  • The Medium (Cloud, Console, and PC)
  • Project Winter (Cloud, Console, and PC)

Final Fantasy XII: The Zodiac Age is available on the Nintendo Switch, PS4, Xbox One, and PC. The original FFXII showed up on the PS2.

The post FFXII The Zodiac Age Leaving Xbox Game appeared first on Siliconera.

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<![CDATA[

FFXII The Zodiac Age Leaving Xbox Game

The Xbox Game Final Fantasy library is dwindling, as FFXII: The Zodiac Age is about to leave. The RPG ed the roster back in February 2021. One year later, it will leave the collection on February 15, 2022. However, this doesn't mean people will see it disappear from game streaming services altogether. Rather, Final Fantasy games are transitioning from Xbox Game to PlayStation Now. The new deal took effect in September 2021. Since then, as titles leave Microsoft's service, they end up showing up on Sony's. Here are all the Xbox Game games ing in February 2022.
  • February 3, 2022: Contrast (Cloud and Console), Dreamscaper (Cloud, Console, and PC), and Telling Lies (Cloud, Console, and PC)
  • February 10, 2022: Besiege (Cloud, Console, and PC), CrossfireX (Console), Edge of Eternity (Cloud, Console, and PC), The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC), and Skul: The Hero Slayer (Cloud, Console, and PC)
  • February 14, 2022: Ark: Ultimate Survivor Edition (Cloud, Console, and PC) and Infernax (Cloud, Console, and PC)
And these are the Xbox Game titles leaving alongside FFXII on February 15, 2022.
  • Code Vein (Cloud, Console, and PC)
  • Control (Cloud, Console, and PC)
  • The Falconeer (Cloud, Console, and PC)
  • FFXII: The Zodiac Age (Console and PC)
  • The Medium (Cloud, Console, and PC)
  • Project Winter (Cloud, Console, and PC)
Final Fantasy XII: The Zodiac Age is available on the Nintendo Switch, PS4, Xbox One, and PC. The original FFXII showed up on the PS2.

The post FFXII The Zodiac Age Leaving Xbox Game appeared first on Siliconera.

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FFXII 6s442o The Zodiac Age s PlayStation Now in January https://siliconera.voiranime.info/ffxii-the-zodiac-age-s-playstation-now-in-january/?utm_source=rss&utm_medium=rss&utm_campaign=ffxii-the-zodiac-age-s-playstation-now-in-january https://siliconera.voiranime.info/ffxii-the-zodiac-age-s-playstation-now-in-january/#respond <![CDATA[Jenni Lada]]> Mon, 03 Jan 2022 19:00:18 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XII: The Zodiac Age]]> <![CDATA[Mortal Kombat 11]]> https://siliconera.voiranime.info/?p=910926 <![CDATA[

FFXII The Zodiac Age s PlayStation Now in January

Sony announced its January 2022 PlayStation Now games, and it turns out FFXII: The Zodiac Age will be the next Final Fantasy game to the collection. It will appear on January 4, 2022. Five other titles will appear alongside it.

Here's the full list of titles coming to PlayStation Now in January 2022. Once added, all six can be played on the PS4, PS5, and PC.

  • FFXII: The Zodiac Age
  • Fury Unleashed
  • Kerbal Space Program: Enhanced Edition
  • Mortal Kombat 11
  • Super Time Force Ultra
  • Unturned

This is part of a planned exclusivity shift. Originally, Xbox Game was the home of Final Fantasy games. In September 2021, Square Enix confirmed various Final Fantasy titles would move to PlayStation Now. However, while this is going on, some stragglers are still showing up on Xbox Game . FFXIII-2 ed that service in December 2021.

There could be more in store for PlayStation Now in 2022. Back in December 2021, word about a Project Spartacus initiative came up. Rumors suggest it would combine this service with PlayStation Plus to offer different tiers to subscribers.

Final Fantasy XII: The Zodiac Age is available on the Nintendo Switch, PS4, Xbox One, and PC, and it will make its PlayStation Now debut on January 4, 2022. A PlayStation Now subscription costs $9.99 per month or $59.99 for a year.

The post FFXII: The Zodiac Age s PlayStation Now in January appeared first on Siliconera.

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<![CDATA[

FFXII The Zodiac Age s PlayStation Now in January

Sony announced its January 2022 PlayStation Now games, and it turns out FFXII: The Zodiac Age will be the next Final Fantasy game to the collection. It will appear on January 4, 2022. Five other titles will appear alongside it. Here's the full list of titles coming to PlayStation Now in January 2022. Once added, all six can be played on the PS4, PS5, and PC.
  • FFXII: The Zodiac Age
  • Fury Unleashed
  • Kerbal Space Program: Enhanced Edition
  • Mortal Kombat 11
  • Super Time Force Ultra
  • Unturned
This is part of a planned exclusivity shift. Originally, Xbox Game was the home of Final Fantasy games. In September 2021, Square Enix confirmed various Final Fantasy titles would move to PlayStation Now. However, while this is going on, some stragglers are still showing up on Xbox Game . FFXIII-2 ed that service in December 2021. There could be more in store for PlayStation Now in 2022. Back in December 2021, word about a Project Spartacus initiative came up. Rumors suggest it would combine this service with PlayStation Plus to offer different tiers to subscribers. Final Fantasy XII: The Zodiac Age is available on the Nintendo Switch, PS4, Xbox One, and PC, and it will make its PlayStation Now debut on January 4, 2022. A PlayStation Now subscription costs $9.99 per month or $59.99 for a year.

The post FFXII: The Zodiac Age s PlayStation Now in January appeared first on Siliconera.

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FFXII Is the Next Final Fantasy Game on Xbox Game 2q575q https://siliconera.voiranime.info/ffxii-is-the-next-final-fantasy-game-on-xbox-game-/?utm_source=rss&utm_medium=rss&utm_campaign=ffxii-is-the-next-final-fantasy-game-on-xbox-game- https://siliconera.voiranime.info/ffxii-is-the-next-final-fantasy-game-on-xbox-game-/#respond <![CDATA[Jenni Lada]]> Tue, 02 Feb 2021 19:00:57 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XII: The Zodiac Age]]> <![CDATA[Square Enix]]> <![CDATA[Xbox Game ]]> https://siliconera.voiranime.info/?p=870354 <![CDATA[

ffxii xbox game  final fantasy game xbox game

Back in January 2021, Microsoft pledged more Final Fantasy Xbox Game games would show up on the platform. Now, we know exactly when the next one will appear. Microsoft said subscribers will get to play FFXII: The Zodiac Age on consoles and PCs on February 11, 2021.

This means only four titles are missing from the service. When Microsoft announced Final Fantasy games were on the way at X019, FFX/X-2 HD Remaster, FFXIII, FFXIII-2, and Lightning Returns: FFXIII were all listed too.

Here is the full list of February 2021 Xbox Game additions.

  • February 4, 2021: The Falconeer (Android devices, consoles, and PCs), Ghost of a Tale (PCs), Project Winter (Android devices, consoles, and PCs)
  • February 11, 2021: FFXII: The Zodiac Age (Consoles and PCs), Jurassic World Evolution (Android devices and consoles), Stealth Inc 2: A Game of Clones (Android devices and consoles), and Wolfenstein: Youngblood (Android devices)

Some games are also leaving the service this month. De Blob, Ninja Gaiden II, and World of Horror will all leave on February 15, 2021. Shadows of the Damned’s last day will be February 16, 2021.

Though, one Final Fantasy game is no longer available on Xbox Game . FFXV left the service on January 31, 2021.

Final Fantasy XII: The Zodiac Age is available for the Nintendo Switch, PlayStation 4, Xbox One, and PC. FFXII will make its Xbox Game debut on February 11, 2021.

The post FFXII Is the Next Final Fantasy Game on Xbox Game appeared first on Siliconera.

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<![CDATA[

ffxii xbox game  final fantasy game xbox game

Back in January 2021, Microsoft pledged more Final Fantasy Xbox Game games would show up on the platform. Now, we know exactly when the next one will appear. Microsoft said subscribers will get to play FFXII: The Zodiac Age on consoles and PCs on February 11, 2021.

This means only four titles are missing from the service. When Microsoft announced Final Fantasy games were on the way at X019, FFX/X-2 HD Remaster, FFXIII, FFXIII-2, and Lightning Returns: FFXIII were all listed too.

Here is the full list of February 2021 Xbox Game additions.

  • February 4, 2021: The Falconeer (Android devices, consoles, and PCs), Ghost of a Tale (PCs), Project Winter (Android devices, consoles, and PCs)
  • February 11, 2021: FFXII: The Zodiac Age (Consoles and PCs), Jurassic World Evolution (Android devices and consoles), Stealth Inc 2: A Game of Clones (Android devices and consoles), and Wolfenstein: Youngblood (Android devices)

Some games are also leaving the service this month. De Blob, Ninja Gaiden II, and World of Horror will all leave on February 15, 2021. Shadows of the Damned’s last day will be February 16, 2021.

Though, one Final Fantasy game is no longer available on Xbox Game . FFXV left the service on January 31, 2021.

Final Fantasy XII: The Zodiac Age is available for the Nintendo Switch, PlayStation 4, Xbox One, and PC. FFXII will make its Xbox Game debut on February 11, 2021.

The post FFXII Is the Next Final Fantasy Game on Xbox Game appeared first on Siliconera.

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Square Enix’s Next Jazz Album Has Music From NieR 486z4z FF, SaGa, Mana, And Chrono Trigger https://siliconera.voiranime.info/square-enixs-next-jazz-album-has-music-from-nier-ff-saga-mana-and-chrono-trigger/?utm_source=rss&utm_medium=rss&utm_campaign=square-enixs-next-jazz-album-has-music-from-nier-ff-saga-mana-and-chrono-trigger https://siliconera.voiranime.info/square-enixs-next-jazz-album-has-music-from-nier-ff-saga-mana-and-chrono-trigger/#respond <![CDATA[Sato]]> Wed, 19 Dec 2018 10:00:56 +0000 <![CDATA[News]]> <![CDATA[Chrono Trigger]]> <![CDATA[Final Fantasy VI]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XV]]> <![CDATA[Japan]]> <![CDATA[Legend of Mana]]> <![CDATA[NieR Automata]]> <![CDATA[Nier Gestalt]]> <![CDATA[Nier Replicant]]> <![CDATA[Romancing Saga 2]]> <![CDATA[Seiken Densetsu 3]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=753311 <![CDATA[

Square Enix Jazz Vol. 2 released today, featuring jazz arrangements of tracks from games such as NieR: Automata, Final Fantasy VI, Chrono Trigger, Seiken Densetsu 3, and more. Here’s a sample video.

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Square Enix Jazz Vol. 2 released today, featuring jazz arrangements of tracks from games such as NieR: Automata, Final Fantasy VI, Chrono Trigger, Seiken Densetsu 3, and more. Here’s a sample video: Eijiro Nakagawa and Ryu Kawamura are the arrangers of the album. It features music from the following titles:

  • Chrono Trigger
  • Final Fantasy
  • Final Fantasy Legend II
  • Final Fantasy VI
  • Final Fantasy XII
  • Final Fantasy XV
  • Legend of Mana
  • NieR: Automata
  • NieR Gestalt
  • NieR RepliCant
  • Romancing SaGa 2
  • Seiken Densetsu 3

Square Enix Jazz Vol. 2 is now available in Japan for 3,000 yen plus tax at the Japanese Square Enix e-Store, Sony Music Shop, and Amazon Japan. You can also get the Western version of the first album over at the Square Enix Store.

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Final Fantasy Ultimania Archive Vol. 3 English Release With FFX To FFXIV Releases April 2019 3p5qo https://siliconera.voiranime.info/final-fantasy-ultimania-archive-vol-3-english-release-with-ffx-to-ffxiv-releases-april-2019/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-ultimania-archive-vol-3-english-release-with-ffx-to-ffxiv-releases-april-2019 https://siliconera.voiranime.info/final-fantasy-ultimania-archive-vol-3-english-release-with-ffx-to-ffxiv-releases-april-2019/#respond <![CDATA[Sato]]> Wed, 08 Aug 2018 23:00:37 +0000 <![CDATA[News]]> <![CDATA[Dark Horse]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy X]]> <![CDATA[Final Fantasy XI]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XIII]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Square Enix]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=725576 <![CDATA[

We just got Dark Horse’s Final Fantays Ultimania Archive Volume 1, the first Final Fantasy Ultimania in English last month. Volume 2 arrives this December, and we now know the release of Volume 3.

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We just got Dark Horse’s Final Fantasy Ultimania Archive Volume 1, the first Final Fantasy Ultimania in English last month. Volume 2 arrives this December, and we now know the release of Volume 3.   The third volume of the Final Fantasy Ultimania Archive series covers Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV with over 300 pages of art, commentary, lore and more as part of the collection.   Here’s more info on Final Fantasy Ultimania Archive Volume 3:

The journey through the creation of the groundbreaking video games continues with this volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming’s most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast’s collection.

  Those of you interested in pre-ordering the book can do so over at Amazon. It’ll release on April 9, 2019 for $39.99. You can also pre-order Volume 2 on Amazon for $35,99, featuring Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX with a December 18, 2018 release.

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Final Fantasy XII 245v5w The Zodiac Age Developers Talk About Their Return To Familiar Grounds https://siliconera.voiranime.info/final-fantasy-xii-zodiac-age-developers-talk-return-familiar-grounds/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-xii-zodiac-age-developers-talk-return-familiar-grounds https://siliconera.voiranime.info/final-fantasy-xii-zodiac-age-developers-talk-return-familiar-grounds/#respond <![CDATA[Joel Couture]]> Wed, 05 Apr 2017 17:00:54 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[Final Fantasy XII]]> <![CDATA[Final Fantasy XII: The Zodiac Age]]> <![CDATA[Interviews]]> <![CDATA[Videos]]> https://siliconera.voiranime.info/?p=625464 <![CDATA[

Siliconera spoke with the producer and director of Final Fantasy XII: The Zodiac Age about coming back to Final Fantasy XII all these years later.

The post Final Fantasy XII: The Zodiac Age Developers Talk About Their Return To Familiar Grounds appeared first on Siliconera.

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  Final Fantasy XII: The Zodiac Age has come a long way from its roots, and marks the welcome appearance of many of the game’s changes from Japan-only Final Fantasy XII: International Zodiac Job System. With updated visuals to add to it, it marks a proud return of the decade-old game.   Siliconera reached out to director Takashi Katano and producer Hiroaki Kato, speaking to them about their work on the original game, what it felt like to return to game they both worked on years before, and what new aspects players will be able to look forward to.   When last Siliconera spoke with you, you mentioned that Hiryoko Ito was working on balancing the game. What sort of challenges did Ito-san make? Did he suggest anything that surprised you?   Kato – First off, FFXII: The Zodiac Age (Zodiac Age) is based upon a 2007 PS2 game that was only released in Japan, Final Fantasy XII International Zodiac Job System (FFXII – IZJS). The major difference between the original version and 2016 is that, in the original FFXII, Ito-san was the director, so he let the younger staff work on the battle design. Ito-san, of course, oversaw it, but he left them to do it themselves.   When we created FFXII – IZJS a year later, he went in and reconstructed every single element of the battle design. When I replayed FFXII – IZJS when we initially started working on Zodiac Age, I noticed that all of the elements that really resemble what he does – his methods when he creates a battle design – are in there. It’s still very fun to play that game, even now.   When we started working on Zodiac Age, I went along with Katano to speak with Ito to talk about what Ito wanted to do, or wanted us to do, that was different, or how he wanted us to change the game. He said he wanted it to be much easier to explore – much easier to play. So, we introduced the High Speed Mode, the faster loading times, and now that it’s become far easier to play, I’ve noticed the greatness of Ito’s design as well.   Also, it helped me to explore around the world even more when I’m testing Zodiac Age – that I find things in the world that I didn’t notice before. It’s really made me think that he’s a really good friend and a really good game creator.   What was it like to return to FFXII after all these years?   Katano – Before I started working on Zodiac Age, I actually worked on remastering Final Fantasy X. When we released the remaster for Final Fantasy X, that was also after ten years from the release of the original version. What I felt with that game was that it was still very fun to play – even years later, it’s still a very fun game that we have.   Now that I’m working on Zodiac Age, I still felt that same way – that it’s still fun to play. Also, not only that it’s still fun, but I could play it like it was a brand new game. As Kato mentioned making new findings, I’ve felt the same way, and I, of course, made the game ten years ago (laughs). But there’s so many things that I forgot because there’s so many things you can do in the original game that I just didn’t all of it.   There were these moments like “Oh yeah, I forgot that was in there!” or “I forgot we had that kind of gimmick in there!”. It’s just been a very fun experience.     What sort of emotions do you go through when you explore something you created a long time ago – that discovery of something that surprises you in your own work in the future?   Katano – Like I mentioned, it was just purely fun to play, but, at the same time, I was just really surprised that we made that. That type of feeling.   I was actually the lead programmer for the original FFXII, so, of course, I would go in to fix the bugs when we were testing the original game. And just playing it again brings back those memories of the type of bug that happened there, and what way I fixed it. Those kinds of memories just came back to life.   Is it enjoyable to come back to those memories?   I don’t think there are many people who can have that same kind of experience – to go back to a game that they created a while ago. So, I have mixed feelings – I do enjoy it, but it’s very interesting as well.   When I was creating it ten years ago, I didn’t think that I would remaster it ten years in the future. Just, that kind of feeling is very unique. Fun doesn’t really fully encom it, but it was just an interesting experience.   As a developer, I do have that strong nostalgia feeling, but I think, for players, there may be some nostalgia too. They will likely play in a different way because of all the new things that are included in there, so I think they will get that same kind of fun feeling, that same kind of experience they felt when they first played the original.   Especially for Zodiac Age, we included the Trial Mode, which was not in the original version but was in the Japanese FFXII – IZJS. Especially for s and players in the West, this would be their first time getting their hands on it. I’m sure that will create a new challenge and new experience for those players to enjoy.   Kato – I just want to note that I’m pretty sure that, for players of the original version, they have this glorified memory of the previous version, but I do feel that this title does provide even more than that. Even if you have that kind of memory, because the game is so much easier to play, and the graphics are so much nicer, it will just give you more than what you had expected from your memories of the game.   For those players who’ve never played FFXII, because the game is really easy to play, and it does have a revamped battle system and character development system, and the field exploration is just so much fun now – everything you would expect to have in an RPG is all in there, with a really great balance – that I’m sure they will be able to enjoy that as well.   Did you decide to add in any new or different gambits to this new version?   Kato – When we created FFXII – IZJS, we did change a bit about the Gambits that were included with the game. In the original version of FFXII, it was a little bit different – you had to play through the game quite a while to get useful, handy gambits. We changed that in FFXII – IZJS to be able to use those gambits a bit earlier on in the game. Now, because we based Zodiac Age on FFXII – IZJS, we also have that kind of system where you can get those gambits earlier on in the game.   For example, this gambit where it tells a character to use fire attacks on enemies who are weak to fire – that gambit was only attainable towards the end of the game in the original FFXII – but you could actually get it pretty early on in FFXII – IZJS. That would really help everyone to strategize what kind of gambits to use, and enjoy that kind of strategizing from the very beginning of the game.   What kind of challenges do you meet in making the game new for a new audience while balancing it with how the old players it? How do you keep new and old players happy at the same time?   Kato – Instead of thinking about the balance, what we thought about was “What would make this game be fun to play.” So, we would think “I wish this could have been better”, instead of catering to those s. It’s more like thinking about how we would create the game if we were creating it now.   Do you feel that some of your changes might alienate original players who were looking for the challenge of the original?   I do think that some parts of the game, people will say “I do this being much more difficult.”, or they might think that it’s too easy, but we do have the Trial Mode, where it does push the player and present new challenges. In the Trial Mode, there will definitely be moments where you have to go in and think about what gambits to use and think about your strategy, which will give you a thrilling enjoyment.   So, even for those players who have that kind of memory – that it was a difficult game – we do have, maybe not in the way they expected it to be, but the challenge will be in there. I’m pretty sure they will be satisfied as well. We do have challenges available for people who want it, but for people who just want to go through the story, they can do that as well.   We saw that you added trophies to the game. What thoughts went into what in-game actions deserved to be rewarded? Events that were so special that they deserved a trophy?   Kato – In the original title, there was a hidden place called Pirate’s Hideout. That kind of had that same feeling, like a trophy feeling – that kind of reward for player’s who’ve really played through the game. That’s where it started off, and that’s the kind of idea that we had for the trophies.   Kato-san, you worked on FFXII and Dissidia. How do you feel about the way that Vaan fights in Dissidia?   Kato – I was just really happy that he was chosen to be included in Dissidia. Just having a character that you create appear, or to be asked for them to appear, in a different title or a spin-off title, is a big honor. I just want to think them for selecting the character to be included.   Do you hope any more of your characters will be used in Dissidia in the future?   Kato – Every one of them (Laughs)!   Katano-san, you’ve worked on the remaster for FFX, and now FFXII. Are there any other Square Enix titles you’d like to remaster?   Katano – When it becomes a remaster, not a remake, there is a limit to how far back we can go. I do think that PS2 software was probably the limit. When it becomes a PS1 title, then we would probably have to do a remake instead of a remaster, just because the quality will not be satisfactory for the players if we do a remaster of a PS1 title. So, I fell like I’ve pretty much done everything I can do as a remaster.   But, if there is an opportunity, there are a lot of other titles as well, and I will do what I can do.   As a developer, what’s different about remastering a game as opposed to making your own new title?   Katano – When it comes to creating a new title, that’s a completely creative work. So there, you really think about how to make something fun. When it’s a remaster, I think about how the players of the previous title will be able to enjoy this title now.   So, I would discuss how to improve the game – what else you should include in the original title to make it fun and enjoyable for a current customer.I think that remastering is more like how to arrange a game when you develop, so it’s a difference between a creative work  and arrangement work. I do have to switch the way I think between the two types of development.   Kato – When we were creating the original FFXII, what we really had a lot of pain and difficulty thinking through, was the creative part – creating something new and creating something different. Having a seamlessly connected field battle, maps, the whole new gambit system – trying to figure all of that out was difficult. Now, for Zodiac Age, the challenge is how to sur people’s memories – to do something more than what people .   So, just comparing difficulty level, it’s probably the same between developing a new game or a remaster.     Do you feel it just uses a different kind of creativity to rework something that’s already built to improve it?   Katano – When we do a remaster, to reconstruct it, we have to think about what makes this title unique. What are the fundamentals of this game?  How do we create something different, but fun, within that same title. I definitely have to use a different part of the brain to do that, but the fundamental thinking is “How do I make a game that’s very enjoyable for everyone?”. The basis of what we think about is the same, but we still use different parts of the brain when it comes to a new game and a remaster.   We’ve seen variants of the ATB system in many Final Fantasy games, but we’ve only ever seen the ADB system in FFXII. Would you like to see it in a future title?   Kato – If we do have an opportunity, we would love to do so.   We know what happens to Vaan and his friends thanks to Final Fantasy XII: Revenant Wings. Do you have any thoughts on what might happen to the characters after Revenant Wings?   Kato – We actually do speculate on what happens next within the dev team, but it always changes depending on the environment, the time, the generation, and what’s going on in the world. So, I do think that if we do ever create a game that follows, the storyline and what the characters are like would depend on what the world is like at that time. Whether it be Vaan or Basch or Ashe, it would probably reflect what’s happening in our world.   When we were working on Zodiac Age, we actually talked about what Vaan would be like after ten years. We all say that he is probably very cool now. In FFXII, he’s kind of a little weak boy, and he’s not very reliable. Half-jokingly, we said he has to have grown up to be a lot cooler than Balthier.    If we do have an opportunity in the future, I would love to create a new storyline using that same gambit system – creating a new title like that.   What were the thoughts behind creating the High Speed Mode?   Katano – We actually had that mode in the game as a debug function. It was a very nice mechanic to have in there when we were Q&A-ing. When we released FFXII, we received a lot of saying that the world was really vast, and it’s really hard to get from place to place. So, when we released FFXII – IZJS, we had incorporated that double speed mode as per Ito’s suggestion.   When Ito first suggested that to me, I asked ‘Is it even ok to have that in a game? Is that even accepted? (laughs). He said “Yeah, it’s fine.”   Kato – Ito is the type of person who doesn’t want to make s or players work to play the game.   When we were developing the original FFXII, we already knew we were going to take off that function because it was a debug tool – we weren’t going to have it in the master build. When we released the game, he said “That’s such a great function. I love using that. Why can’t we have it in?” He kept on complaining, so when we had it in FFXII – IZJS, he was very happy.     By putting in a High Speed Mode, do you feel that players might miss something they would have seen while playing at regular speed? Do you think it encourages players to rush rather than savor the world you created?   Kato – I don’t think so, really. In testing the game out ourselves, we didn’t get that kind of problem or concern. This time, we actually do have the translucent map – an overlay of a map – that appears with a tap of the L3 button. So, that actually allows you to really see where you’re going, and you can go to more places that maybe you wouldn’t have before because it’s a lot easier to go to these places. It’s easier to have new findings.   With Zodiac Age releasing soon, will we be seeing any collaborations with FFXIV or any of Square Enix’s mobile titles?   Kato – I can’t really reveal anything much right now, but I am thinking of having some kind of element or mechanic that would make people really happy. Please look forward to that.   With two different PS4 models being available now, will it play the same on both systems?   Katano – Yes. Players who have the Pro will be able to experience the same improvements.   How does it feel to be moving on from this game for a second time?   Katano – It was the same when I was developing FFXII, but when I finished creating it, I felt a sense of accomplishment and satisfaction as a developer. While we’re still working on Zodiac Age, I do still fell that I’ll probably feel that way when I finish. At least for now, I do feel that we have accomplished creating a nice, refreshing, and fun game for everyone to play.     To wrap up, where you mentioned that you’d been working on debugging the game years ago, we know that bugs can work in funny ways sometimes. Was there a funny bug you every encountered that you ?   Katano – There was one that I still (laughs). You know how character models do break often, especially early in development. There was this one moment when Balthier and Vaan are fighting an enemy, and there’s this moment when Vaan just runs up first, and Balthier says “Are you ok?”. Because Vaan’s face was so broken in that moment, he definitely wasn’t ok (laughs). I thought that was very funny.   It’s not a fun moment when you see that on-screen, but it is a funny thing that I still , and it still sticks out in my memory. You, of course, can’t see that in the released version (laughs).   Kato – At first, when you’re starting to develop a game, those moments are fun and you actually laugh at them. Once you get closer to mastering, you’re like “Oh my gosh! Another bug!”. And you’re just very mad the entire time (laughs).

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Rumor 1x383d Final Fantasy XII “Remake” In Development [Update] https://siliconera.voiranime.info/rumor-final-fantasy-xii-remake-in-development/?utm_source=rss&utm_medium=rss&utm_campaign=rumor-final-fantasy-xii-remake-in-development https://siliconera.voiranime.info/rumor-final-fantasy-xii-remake-in-development/#respond <![CDATA[Siliconera Staff]]> Sun, 02 Aug 2015 03:38:06 +0000 <![CDATA[Final Fantasy XII]]> <![CDATA[Square Enix]]> <![CDATA[USA]]> https://siliconera.voiranime.info/?p=499349 <![CDATA[

At the end of a Final Fantasy Distant Worlds concert in Pittsburgh, composer Arnie Roth may have slipped out news that a Final Fantasy XII remake is coming out soon.

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At the end of a Final Fantasy Distant Worlds concert in Pittsburgh, composer Arnie Roth may have slipped out news that a Final Fantasy XII remake is coming out soon. The news comes from Final Fantasy Network which attended the concert and recorded a video when Roth makes the announcement.   Update: composer Arnie Roth followed up on the Distant Worlds’ official Facebook page with the following message:  

Dear friends,

In response to comments posted by fans, I want to rectify a statement made from the stage Saturday night at our Distant Worlds: music from FINAL FANTASY concert in Pittsburgh.

Following conversations with composer Hitoshi Sakimoto regarding new concert arrangements of music from FINAL FANTASY XII, regrettably, the term ‘remake’ was used in error during one of the announcements that took place from the stage during the concert.

We sincerely regret any confusion this has caused.

Arnie Roth Producer and Music Director Distant Worlds: music from FINAL FANTASY

  The composer mentions that they used the term “remake” in error, so it seems likely that Final Fantasy XII is getting a remastered version, similar to Final Fantasy X/X-2 HD Remaster. Keep in mind that it’s not an official announcement from Square Enix, but it certainly sounds like one is imminent.  

  It isn’t clear if Final Fantasy XII will get a full remake like Final Fantasy VII or if Roth’s news is actually for a remastered version similar to Kingdom Hearts 1.5 HD ReMIX and Final Fantasy X HD Remaster.

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