Final Fantasy VII Remake Articles and News 545t61 Siliconera The secret level in the world of video game news. Tue, 06 May 2025 14:25:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Final Fantasy VII Remake Articles and News 545t61 Siliconera 32 32 163913089 FFVII Remake Switch 2 Port Is Naoki Hamaguchi’s First Nintendo Game 3593x https://siliconera.voiranime.info/ffvii-remake-switch-2-port-is-naoki-hamaguchis-first-nintendo-game/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-switch-2-port-is-naoki-hamaguchis-first-nintendo-game https://siliconera.voiranime.info/ffvii-remake-switch-2-port-is-naoki-hamaguchis-first-nintendo-game/#respond <![CDATA[Jenni Lada]]> Tue, 06 May 2025 17:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Final Fantasy VII Remake Intergrade]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1091565 <![CDATA[

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Nintendo and Square Enix released a FFVII Remake Intergrade entry in the Creator’s Voice video series, and in it Final Fantasy VII remake series Director Naoki Hamaguchi noted it is the first Nintendo game he worked on. While he also didn’t mention if other entries like FFVII Rebirth will appear, as they aren’t confirmed yet, he did mention the new console has “enough power to run” this remake series.

Here’s the exact quote Hamaguchi shared when talking about the Switch 2 version of FFVII Remake Intergrade:

“I’ve actually been developing games for 24 years. But this is the first time I’ve had the opportunity to create something for a Nintendo system, and that’s very special to me. And the fact that it happens to be the Final Fantasy VII remake series, considering the original game gave me the opportunity to pursue a career in the games industry, makes me feel like it was fate.”

The rest of the Creator’s Voice video suggests there will be no compromises with this version of the game. Hamaguchi noted the team could “recreate Midgar with full specs.” He also said, “Since you can play Switch 2 in both handheld mode and TV mode, and it has improved technical specs, I felt it would have enough power to run the Final Fantasy VII remake series I was creating.” 

Here’s the new Creator’s Voice video:

https://www.youtube.com/watch?v=Wm68MEd3d5c

Final Fantasy VII Remake is on the PS4, PS5, PC, and will come to the Nintendo Switch 2, and FFVII Rebirth is available on the PS5 and PC.

The post FFVII Remake Switch 2 Port Is Naoki Hamaguchi’s First Nintendo Game appeared first on Siliconera.

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FFVII Remake Switch 2 Port Is Naoki Hamaguchi’s First Nintendo Game

Nintendo and Square Enix released a FFVII Remake Intergrade entry in the Creator’s Voice video series, and in it Final Fantasy VII remake series Director Naoki Hamaguchi noted it is the first Nintendo game he worked on. While he also didn’t mention if other entries like FFVII Rebirth will appear, as they aren’t confirmed yet, he did mention the new console has “enough power to run” this remake series.

Here’s the exact quote Hamaguchi shared when talking about the Switch 2 version of FFVII Remake Intergrade:

“I’ve actually been developing games for 24 years. But this is the first time I’ve had the opportunity to create something for a Nintendo system, and that’s very special to me. And the fact that it happens to be the Final Fantasy VII remake series, considering the original game gave me the opportunity to pursue a career in the games industry, makes me feel like it was fate.”

The rest of the Creator’s Voice video suggests there will be no compromises with this version of the game. Hamaguchi noted the team could “recreate Midgar with full specs.” He also said, “Since you can play Switch 2 in both handheld mode and TV mode, and it has improved technical specs, I felt it would have enough power to run the Final Fantasy VII remake series I was creating.” 

Here’s the new Creator’s Voice video:

https://www.youtube.com/watch?v=Wm68MEd3d5c

Final Fantasy VII Remake is on the PS4, PS5, PC, and will come to the Nintendo Switch 2, and FFVII Rebirth is available on the PS5 and PC.

The post FFVII Remake Switch 2 Port Is Naoki Hamaguchi’s First Nintendo Game appeared first on Siliconera.

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FFVII Rebirth Barret Character Model Designed to Not Look Fat 6pd5c https://siliconera.voiranime.info/ffvii-rebirth-barret-character-model-designed-to-not-look-fat/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-rebirth-barret-character-model-designed-to-not-look-fat https://siliconera.voiranime.info/ffvii-rebirth-barret-character-model-designed-to-not-look-fat/#respond <![CDATA[George Young]]> Mon, 14 Apr 2025 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1089820 <![CDATA[

The graphics of Final Fantasy VII were ground-breaking for the time, but were polygonal and not the most realistic. With the Final Fantasy VII Remake trilogy, Square Enix recreating the classic cast with more realistic in-game character models. The company is now discussing character models and poses from FFVII Rebirth, the second part in this trilogy, and shared on the official social media how a goal with Barret Wallace was to ensure he looked fit.

As translated by Siliconera, Square Enix's post explained, “Barret carries a lot of bulky equipment around his waist, so we had to fine-tune his poses to make sure he looks well-built and not gassy. Because he bears a lot of responsibility, it seems fitting for him to stand tall and carry himself with confidence.”

Here are the official model poses Square Enix shared as examples to show how Barret FFVII Rebirth character model poses were designed to show him at his best.

Final Fantasy VII Remake launched in 2020 for PlayStation 4, and in 2021 as Final Fantasy VII Remake Intergrade for PlayStation 5, and PC. It will also be available for the Nintendo Switch 2. FFVII Rebirth is available on the PS5 and PC.

The post FFVII Rebirth Barret Character Model Designed to Not Look Fat appeared first on Siliconera.

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The graphics of Final Fantasy VII were ground-breaking for the time, but were polygonal and not the most realistic. With the Final Fantasy VII Remake trilogy, Square Enix recreating the classic cast with more realistic in-game character models. The company is now discussing character models and poses from FFVII Rebirth, the second part in this trilogy, and shared on the official social media how a goal with Barret Wallace was to ensure he looked fit.

As translated by Siliconera, Square Enix's post explained, “Barret carries a lot of bulky equipment around his waist, so we had to fine-tune his poses to make sure he looks well-built and not gassy. Because he bears a lot of responsibility, it seems fitting for him to stand tall and carry himself with confidence.”

Here are the official model poses Square Enix shared as examples to show how Barret FFVII Rebirth character model poses were designed to show him at his best.

Final Fantasy VII Remake launched in 2020 for PlayStation 4, and in 2021 as Final Fantasy VII Remake Intergrade for PlayStation 5, and PC. It will also be available for the Nintendo Switch 2. FFVII Rebirth is available on the PS5 and PC.

The post FFVII Rebirth Barret Character Model Designed to Not Look Fat appeared first on Siliconera.

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FFVII Remake Intergrade Slashes Its Way Onto the Switch 2 1y683c https://siliconera.voiranime.info/ffvii-remake-intergrade-slashes-its-way-onto-the-switch-2/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-intergrade-slashes-its-way-onto-the-switch-2 https://siliconera.voiranime.info/ffvii-remake-intergrade-slashes-its-way-onto-the-switch-2/#respond <![CDATA[Daniel Bueno]]> Wed, 02 Apr 2025 14:24:40 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Final Fantasy VII Remake Intergrade]]> <![CDATA[Japan]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1088605 <![CDATA[

FFVII Remake Intergrade Slashes Its Way Onto the Switch 2

Square Enix revealed that FFVII Remake Intergrade will appear on the Nintendo Switch 2.  Game co-director Naoki Hamaguchi confirmed the release of the new game as part of the latest Nintendo Switch 2 Direct.

While some brief footage of the game running on the new Nintendo system was shown, Square Enix offered no mention of the sequel FFVII Rebirth coming to the Switch 2 yet.

You can check out FFVII Remake Intergrade running on the Nintendo Switch 2 here:

https://www.youtube.com/watch?v=9hv8uDhvE1o

The Intergrade version of the game comes with an extra DLC episode where players play as the ninja Yuffie in a unique campaign to the remake trilogy.

Final Fantasy VII Remake Intergrade will appear on the Nintendo Switch 2. No release date has been offered yet. FFVII Remake is also readily available for the PlayStation 4, and the Intergrade version is out now on the PlayStation 5 and PC via Steam.

The post FFVII Remake Intergrade Slashes Its Way Onto the Switch 2 appeared first on Siliconera.

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FFVII Remake Intergrade Slashes Its Way Onto the Switch 2

Square Enix revealed that FFVII Remake Intergrade will appear on the Nintendo Switch 2.  Game co-director Naoki Hamaguchi confirmed the release of the new game as part of the latest Nintendo Switch 2 Direct.

While some brief footage of the game running on the new Nintendo system was shown, Square Enix offered no mention of the sequel FFVII Rebirth coming to the Switch 2 yet.

You can check out FFVII Remake Intergrade running on the Nintendo Switch 2 here:

https://www.youtube.com/watch?v=9hv8uDhvE1o

The Intergrade version of the game comes with an extra DLC episode where players play as the ninja Yuffie in a unique campaign to the remake trilogy.

Final Fantasy VII Remake Intergrade will appear on the Nintendo Switch 2. No release date has been offered yet. FFVII Remake is also readily available for the PlayStation 4, and the Intergrade version is out now on the PlayStation 5 and PC via Steam.

The post FFVII Remake Intergrade Slashes Its Way Onto the Switch 2 appeared first on Siliconera.

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FFVII Remake Buster Sword and NieR Emil Ice Cube Trays Return 1z1t5u https://siliconera.voiranime.info/ffvii-remake-buster-sword-and-nier-emil-ice-cube-trays-return/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-buster-sword-and-nier-emil-ice-cube-trays-return https://siliconera.voiranime.info/ffvii-remake-buster-sword-and-nier-emil-ice-cube-trays-return/#respond <![CDATA[Daniel Bueno]]> Tue, 01 Apr 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[Nier]]> <![CDATA[Nier Replicant]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1088502 <![CDATA[

FFVII Remake Buster Sword and NieR Emil Ice Cube Trays Return

Square Enix is restocking the FFVII Remake Buster sword and NieR Replicant Emil head ice cube trays. The Japanese Square Enix online e-store is now accepting pre-orders for both items, and they are expected to release in Japan on July 19, 2025.

Both trays are made of silicone and the Buster sword ice tray costs 2,420 yen (or about $16.20,) while the Emil head tray costs 2,750 yen (~$18.40.). The Buster sword one can make up to three ice “cubes” at a time, with each one being approximately 16.5cm (or about 6.5 inches) long. The Emil head ice tray can hold two spherical ice cubes, each one being approximately 55mm (or 2.17 inches) in diameter.

You can check out both the FFVII Remake Buster sword and the NieR Replicant Emil head ice trays and ice cubes here:

The NieR Replicant Emil ice trays were originally announced on May 2022 and released in Japan on August 27, 2022 and in North America on December 2022, where it costed $29.99. As for the Buster sword ice tray, it appeared in North America on November 2024 and it costed $19.99. It seems like both items are still available from the Square Enix NA online store.

The FFVII Remake Buster sword NieR Replicant Emil head ice trays are now available for pre-order from the Square Enix Japan online e-store. They will release on July 19, 2025.

The post FFVII Remake Buster Sword and NieR Emil Ice Cube Trays Return appeared first on Siliconera.

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FFVII Remake Buster Sword and NieR Emil Ice Cube Trays Return

Square Enix is restocking the FFVII Remake Buster sword and NieR Replicant Emil head ice cube trays. The Japanese Square Enix online e-store is now accepting pre-orders for both items, and they are expected to release in Japan on July 19, 2025.

Both trays are made of silicone and the Buster sword ice tray costs 2,420 yen (or about $16.20,) while the Emil head tray costs 2,750 yen (~$18.40.). The Buster sword one can make up to three ice “cubes” at a time, with each one being approximately 16.5cm (or about 6.5 inches) long. The Emil head ice tray can hold two spherical ice cubes, each one being approximately 55mm (or 2.17 inches) in diameter.

You can check out both the FFVII Remake Buster sword and the NieR Replicant Emil head ice trays and ice cubes here:

The NieR Replicant Emil ice trays were originally announced on May 2022 and released in Japan on August 27, 2022 and in North America on December 2022, where it costed $29.99. As for the Buster sword ice tray, it appeared in North America on November 2024 and it costed $19.99. It seems like both items are still available from the Square Enix NA online store.

The FFVII Remake Buster sword NieR Replicant Emil head ice trays are now available for pre-order from the Square Enix Japan online e-store. They will release on July 19, 2025.

The post FFVII Remake Buster Sword and NieR Emil Ice Cube Trays Return appeared first on Siliconera.

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New FFVII Bring Arts Cloud Figure Wields Hardedge Sword 6y5b4p https://siliconera.voiranime.info/new-ffvii-bring-arts-cloud-figure-wields-hardedge-sword/?utm_source=rss&utm_medium=rss&utm_campaign=new-ffvii-bring-arts-cloud-figure-wields-hardedge-sword https://siliconera.voiranime.info/new-ffvii-bring-arts-cloud-figure-wields-hardedge-sword/#respond <![CDATA[Jenni Lada]]> Tue, 04 Mar 2025 20:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1081435 <![CDATA[

New FFVII Bring Arts Cloud Figure Wields Hardedge Sword

Square Enix started pre-orders for the new FFVII Bring Arts Cloud Strife figure, which features his Hardedge sword. The previous version of this figure included his trademark Buster Sword. It costs $119.99. The expected launch window is November 2025. 

Basically, this figure is identical to the one that is already available. The change involves the equipment the character comes with as an accessory. He can wield the Hardedge. Otherwise, the figure, three pairs of hands, and everything else are the same. there is also no extra face plate, so Cloud only bears one expression. 

Here’s a full look at the figure:

As a reminder, the original Cloud figure this one is based on was sold with an NFT certificate. However, the rerelease in 2024 didn’t include that. There was also a Tifa variant that, like Cloud, came with NFTs at the start, but then didn't for the eventual rereleases.

There's a fun bit of trivia surrounding the Hardedge sword in-game. You get it via stealing from a SOLDIER enemy. It's the first stolen sword you can pick up for Cloud.

The FFVII Bring Arts Cloud Strife figure with Hardedge will launch in November 2025. Final Fantasy VII Remake is on the PS4, PS5, and PC, FFVII Rebirth is on the PS5 and PC, and the third entry in the trilogy is in development.

The post New FFVII Bring Arts Cloud Figure Wields Hardedge Sword appeared first on Siliconera.

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New FFVII Bring Arts Cloud Figure Wields Hardedge Sword

Square Enix started pre-orders for the new FFVII Bring Arts Cloud Strife figure, which features his Hardedge sword. The previous version of this figure included his trademark Buster Sword. It costs $119.99. The expected launch window is November 2025. 

Basically, this figure is identical to the one that is already available. The change involves the equipment the character comes with as an accessory. He can wield the Hardedge. Otherwise, the figure, three pairs of hands, and everything else are the same. there is also no extra face plate, so Cloud only bears one expression. 

Here’s a full look at the figure:

As a reminder, the original Cloud figure this one is based on was sold with an NFT certificate. However, the rerelease in 2024 didn’t include that. There was also a Tifa variant that, like Cloud, came with NFTs at the start, but then didn't for the eventual rereleases.

There's a fun bit of trivia surrounding the Hardedge sword in-game. You get it via stealing from a SOLDIER enemy. It's the first stolen sword you can pick up for Cloud.

The FFVII Bring Arts Cloud Strife figure with Hardedge will launch in November 2025. Final Fantasy VII Remake is on the PS4, PS5, and PC, FFVII Rebirth is on the PS5 and PC, and the third entry in the trilogy is in development.

The post New FFVII Bring Arts Cloud Figure Wields Hardedge Sword appeared first on Siliconera.

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FFVII Remake Part 3 Needs to Improve Party Member Bonds 4ms49 https://siliconera.voiranime.info/ffvii-remake-part-3-needs-to-improve-party-member-bonds/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-part-3-needs-to-improve-party-member-bonds https://siliconera.voiranime.info/ffvii-remake-part-3-needs-to-improve-party-member-bonds/#respond <![CDATA[Cody Perez]]> Sat, 08 Feb 2025 14:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1076435 <![CDATA[

One of the best parts of Final Fantasy VII Rebirth is how it greatly expanded upon the friendship and romance system from the original FFVII. In the original PS1 JRPG, players could complete certain actions to allow them to “romance” party like Aerith, Tifa, and Barret in the Gold Saucer. This bonds feature needs to return in FFVII Remake Part 3 and be even better.

How the friendship system worked in Rebirth was players could complete certain quests and make choices that would raise your bond with various party . If you could reach a certain level of friendship, you would be able to check out exclusive scenes in the Gold Saucer with that particular person. And if you maxed out that friendship, you could even see more special versions of those date scenes, including some surprisingly romantic ones.

Screenshot of Aerith hotel date in Final Fantasy VII Rebirth
Screenshot by Siliconera

While I really appreciated these scenes, there were some quirks about them that I wasn’t a fan of. For one, you can only go on a date at the Gold Saucer with one person in your playthrough. Sure, that does allow you to stake your claim in the eternal waifu war of Aerith vs. Tifa, but it prevents you from seeing moments with others like Red XIII and Barret.

To Rebirth’s credit, it does alleviate this issue in New Game+. Once you beat the main story, you can do chapter select. This allows you to see all of the date scenes with every character. It is a shame, though, that you have to complete the game to be able to enjoy this. With Part 3 in this trilogy, it doesn’t have the shackles of the original to hold it back.

Since the Gold Saucer is now behind the party, the bonds system can return in a grander way. For this, I look to how other JRPGs like Persona 5 handle party member friendships. In those games, you are able to build your friendship with each character independently of one another. For instance, you might have rank 3 bond with Barret and rank 4 with Aerith.

The important part of this is your bond scenes aren’t tied to certain story beats. Instead, reaching level 5 friendship with Tifa might allow you to see an optional scene. This doesn’t prevent you from doing the same once you reach rank 5 with Yuffie. These scenes are all available so long as you take the time to raise your friendship levels.

Screenshot of Tifa Dialogue Choice in Final Fantasy VII Rebirth
Screenshot by Siliconera

This way, you won’t have to rely on NG+ or anything like that. You can just seek out side quests and other content that raise your friendship levels as you go. It feels like a more complete system and it would be fitting, too, for this grand finale. There could be the option to learn more about the backstory of characters like Vincent Valentine in the process.

You could even help the characters to learn to move past certain issues as well. For example, you could help Tifa move further past the trauma of losing family and her town. However, this doesn’t mean you miss out on those more “exclusive” parts that were in Rebirth’s Gold Saucer.

Like Persona, I would like to see the bonds system in FFVII Remake Part 3 to have optional romance as well. Perhaps you could deepen your bond enough to make choices to romance someone like Tifa if you want or just keep a platonic friendship. This would still allow players to have some sort of agency in determining how Cloud’s story goes.

The point of the FFVII Remake Part 3 friendship and romance system should be much more flexible and free. It should allow you to get to know the party like Cait Sith and Cid on a deeper level without the restrictions featured in Rebirth. This would be the best way to cap off this wonderful Remake trilogy in a special and meaningful way.

Final Fantasy VII Remake and Rebirth are available right now for PS5 and PC.

The post FFVII Remake Part 3 Needs to Improve Party Member Bonds appeared first on Siliconera.

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One of the best parts of Final Fantasy VII Rebirth is how it greatly expanded upon the friendship and romance system from the original FFVII. In the original PS1 JRPG, players could complete certain actions to allow them to “romance” party like Aerith, Tifa, and Barret in the Gold Saucer. This bonds feature needs to return in FFVII Remake Part 3 and be even better.

How the friendship system worked in Rebirth was players could complete certain quests and make choices that would raise your bond with various party . If you could reach a certain level of friendship, you would be able to check out exclusive scenes in the Gold Saucer with that particular person. And if you maxed out that friendship, you could even see more special versions of those date scenes, including some surprisingly romantic ones.

Screenshot of Aerith hotel date in Final Fantasy VII Rebirth
Screenshot by Siliconera

While I really appreciated these scenes, there were some quirks about them that I wasn’t a fan of. For one, you can only go on a date at the Gold Saucer with one person in your playthrough. Sure, that does allow you to stake your claim in the eternal waifu war of Aerith vs. Tifa, but it prevents you from seeing moments with others like Red XIII and Barret.

To Rebirth’s credit, it does alleviate this issue in New Game+. Once you beat the main story, you can do chapter select. This allows you to see all of the date scenes with every character. It is a shame, though, that you have to complete the game to be able to enjoy this. With Part 3 in this trilogy, it doesn’t have the shackles of the original to hold it back.

Since the Gold Saucer is now behind the party, the bonds system can return in a grander way. For this, I look to how other JRPGs like Persona 5 handle party member friendships. In those games, you are able to build your friendship with each character independently of one another. For instance, you might have rank 3 bond with Barret and rank 4 with Aerith.

The important part of this is your bond scenes aren’t tied to certain story beats. Instead, reaching level 5 friendship with Tifa might allow you to see an optional scene. This doesn’t prevent you from doing the same once you reach rank 5 with Yuffie. These scenes are all available so long as you take the time to raise your friendship levels.

Screenshot of Tifa Dialogue Choice in Final Fantasy VII Rebirth
Screenshot by Siliconera

This way, you won’t have to rely on NG+ or anything like that. You can just seek out side quests and other content that raise your friendship levels as you go. It feels like a more complete system and it would be fitting, too, for this grand finale. There could be the option to learn more about the backstory of characters like Vincent Valentine in the process.

You could even help the characters to learn to move past certain issues as well. For example, you could help Tifa move further past the trauma of losing family and her town. However, this doesn’t mean you miss out on those more “exclusive” parts that were in Rebirth’s Gold Saucer.

Like Persona, I would like to see the bonds system in FFVII Remake Part 3 to have optional romance as well. Perhaps you could deepen your bond enough to make choices to romance someone like Tifa if you want or just keep a platonic friendship. This would still allow players to have some sort of agency in determining how Cloud’s story goes.

The point of the FFVII Remake Part 3 friendship and romance system should be much more flexible and free. It should allow you to get to know the party like Cait Sith and Cid on a deeper level without the restrictions featured in Rebirth. This would be the best way to cap off this wonderful Remake trilogy in a special and meaningful way.

Final Fantasy VII Remake and Rebirth are available right now for PS5 and PC.

The post FFVII Remake Part 3 Needs to Improve Party Member Bonds appeared first on Siliconera.

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New FFVII ‘One 4o1q4q Winged Angel’ Piano Cover Shared https://siliconera.voiranime.info/new-ffvii-one-winged-angel-piano-cover-shared/?utm_source=rss&utm_medium=rss&utm_campaign=new-ffvii-one-winged-angel-piano-cover-shared https://siliconera.voiranime.info/new-ffvii-one-winged-angel-piano-cover-shared/#respond <![CDATA[Jenni Lada]]> Fri, 31 Jan 2025 17:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1076350 <![CDATA[

New FFVII ‘One-Winged Angel’ Piano Cover Shared

There’s a new Final Fantasy song cover on the Square Enix Music Channel on YouTube, and this time it is a Yui Morishita performance of “One-Winged Angel” from FFVII.  A scale figure of Sephiroth appears alongside him throughout it. This arrived following the PC debut of FFVII Rebirth

This cover of “One-Winged Angel” lasts just over four minutes, and this take on the FFVII track is only available on the channel at the moment.

Some of the piano covers appearing here are available outside of the channel, however. The official Piano Cover Collection from Square Enix Music Channel CD released in October 2024. While that album did feature 15 tracks, only seven songs were from Final Fantasy games and none came from FFVII

As for the performer, Yui Morishita is known for working on video games. He’s also played for many Square Enix covers before. For example, his work can be found on the Chrono Trigger and Chrono Cross soundtracks in an Orchestra Arrangement collection. He also did covers of Final Fantasy songs like FFVIII’s “The Man with the Machine Gun.” His other work includes a SMT III Nocturne HD Remasterpiano arrangement. 

This is one of many ways Square Enix is promoting the FFVII Rebirth launch. It teased a Chocobo-themed Steam Deck giveaway. A FFVII Rebirth event returned to FFVII Ever Crisis. We also heard a cover of the song “One-Winged Angel” during the Louis Vuitton Men’s Fall-Winter 2025 fashion show, as the FFVII track appeared as part of the showcase’s soundtrack.

Final Fantasy VII Remake is on the PS4, PS5, and PC, and FFVII Rebirth is on the PS5 and PC. 

The post New FFVII ‘One-Winged Angel’ Piano Cover Shared appeared first on Siliconera.

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New FFVII ‘One-Winged Angel’ Piano Cover Shared

There’s a new Final Fantasy song cover on the Square Enix Music Channel on YouTube, and this time it is a Yui Morishita performance of “One-Winged Angel” from FFVII.  A scale figure of Sephiroth appears alongside him throughout it. This arrived following the PC debut of FFVII Rebirth

This cover of “One-Winged Angel” lasts just over four minutes, and this take on the FFVII track is only available on the channel at the moment.

Some of the piano covers appearing here are available outside of the channel, however. The official Piano Cover Collection from Square Enix Music Channel CD released in October 2024. While that album did feature 15 tracks, only seven songs were from Final Fantasy games and none came from FFVII

As for the performer, Yui Morishita is known for working on video games. He’s also played for many Square Enix covers before. For example, his work can be found on the Chrono Trigger and Chrono Cross soundtracks in an Orchestra Arrangement collection. He also did covers of Final Fantasy songs like FFVIII’s “The Man with the Machine Gun.” His other work includes a SMT III Nocturne HD Remasterpiano arrangement. 

This is one of many ways Square Enix is promoting the FFVII Rebirth launch. It teased a Chocobo-themed Steam Deck giveaway. A FFVII Rebirth event returned to FFVII Ever Crisis. We also heard a cover of the song “One-Winged Angel” during the Louis Vuitton Men’s Fall-Winter 2025 fashion show, as the FFVII track appeared as part of the showcase’s soundtrack.

Final Fantasy VII Remake is on the PS4, PS5, and PC, and FFVII Rebirth is on the PS5 and PC. 

The post New FFVII ‘One-Winged Angel’ Piano Cover Shared appeared first on Siliconera.

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FFVII Remake Part 3 Game Scenario Is Finished 6j6r1b https://siliconera.voiranime.info/ffvii-remake-part-3-game-scenario-is-finished/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-part-3-game-scenario-is-finished https://siliconera.voiranime.info/ffvii-remake-part-3-game-scenario-is-finished/#respond <![CDATA[Daniel Bueno]]> Thu, 23 Jan 2025 17:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1075094 <![CDATA[

FFVII Remake Part 3 Game Scenario Is Finished

In a recent interview, FFVII Rebirth Producer Yoshinori Kitase and Director Naoki Hamaguchi talked about the second entry in the FFVII Remake trilogy and confirmed that the scenario for Part 3 is now complete. There's still no word yet on when the last game will release. [Thanks, Famitsu!]

Hamaguchi said that the developers started working on FFVII Remake Part 3 right after FFVII Rebirth was completed. By the end of 2024 the team had completed a build used to confirm what they should be aiming for in the last part of the FFVII Remake trilogy. The team already has an idea of the direction they want to take with it, and since the start of 2025 they have been working on that.

When asked about the story for Part 3 having already been written just before the release of FFVII Rebirth on PS5 but still need to fine tune elements of it, Kitase said that he had told Tetsuya Nomura that he wanted something for the scenario of FFVII Remake Part 3 that would respect the original Final Fantasy VII but that would also offer a feeling of satisfaction that couldn't be experienced in the original game. Kitase added that this was achieved by the end of 2024, and that's when the scenario for Part 3 was completed.

In a different interview published in November 2024, the developers talked about how they want the Highwind airship to be a big focus of FFVII Remake Part 3.

Final Fantasy VII Rebirth is readily available for the PlayStation 5 and PC via Steam and Epic Games Store. FFVII Remake is out on the PS4, PS5, and PC.

The post FFVII Remake Part 3 Game Scenario Is Finished appeared first on Siliconera.

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<![CDATA[

FFVII Remake Part 3 Game Scenario Is Finished

In a recent interview, FFVII Rebirth Producer Yoshinori Kitase and Director Naoki Hamaguchi talked about the second entry in the FFVII Remake trilogy and confirmed that the scenario for Part 3 is now complete. There's still no word yet on when the last game will release. [Thanks, Famitsu!]

Hamaguchi said that the developers started working on FFVII Remake Part 3 right after FFVII Rebirth was completed. By the end of 2024 the team had completed a build used to confirm what they should be aiming for in the last part of the FFVII Remake trilogy. The team already has an idea of the direction they want to take with it, and since the start of 2025 they have been working on that.

When asked about the story for Part 3 having already been written just before the release of FFVII Rebirth on PS5 but still need to fine tune elements of it, Kitase said that he had told Tetsuya Nomura that he wanted something for the scenario of FFVII Remake Part 3 that would respect the original Final Fantasy VII but that would also offer a feeling of satisfaction that couldn't be experienced in the original game. Kitase added that this was achieved by the end of 2024, and that's when the scenario for Part 3 was completed.

In a different interview published in November 2024, the developers talked about how they want the Highwind airship to be a big focus of FFVII Remake Part 3.

Final Fantasy VII Rebirth is readily available for the PlayStation 5 and PC via Steam and Epic Games Store. FFVII Remake is out on the PS4, PS5, and PC.

The post FFVII Remake Part 3 Game Scenario Is Finished appeared first on Siliconera.

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FFVII Rebirth Screenshots Added to Remake Gallery 4d276z https://siliconera.voiranime.info/ffvii-rebirth-screenshots-added-to-remake-gallery/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-rebirth-screenshots-added-to-remake-gallery https://siliconera.voiranime.info/ffvii-rebirth-screenshots-added-to-remake-gallery/#respond <![CDATA[Kazuma Hashimoto]]> Wed, 22 Jan 2025 01:30:00 +0000 <![CDATA[News]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1074718 <![CDATA[

FFVII Rebirth Gallery

Square Enix has added screenshots from FFVII Rebirth to it's Final Fantasy VII Remake gallery. Available to view online, the gallery contains screenshots taken by players that are put on display. Viewers can smash that like button when looking at an individual screenshot.

A total of four room are available to peruse. While each gallery room doesn't necessarily have a theme, every screenshot available does feature some key character in FFVII Rebirth and Remake. Images of Tifa, Aerith, and Yuffie in their beach attire or Sephiroth cutting an imposing figure against a cool, grey backdrop are displayed.

There are more than a handful of images to check out as well in this 3D interactive experience. However, the most you can do is like a screenshot. Outside of that, there isn't much else. Square Enix may add more screenshots in the future.

In 2022, the gallery featured fanart from various artists. Now it seems to be entirely comprised of screenshots from the first two games in this new compilation.

Final Fantasy VII Remake is readily available on the PlayStation 4 and Intergrade is available on the Windows PC and PS5. The sequel, Final Fantasy VII Rebirth, is available on the PlayStation 5.

The post FFVII Rebirth Screenshots Added to Remake Gallery appeared first on Siliconera.

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<![CDATA[

FFVII Rebirth Gallery

Square Enix has added screenshots from FFVII Rebirth to it's Final Fantasy VII Remake gallery. Available to view online, the gallery contains screenshots taken by players that are put on display. Viewers can smash that like button when looking at an individual screenshot.

A total of four room are available to peruse. While each gallery room doesn't necessarily have a theme, every screenshot available does feature some key character in FFVII Rebirth and Remake. Images of Tifa, Aerith, and Yuffie in their beach attire or Sephiroth cutting an imposing figure against a cool, grey backdrop are displayed.

There are more than a handful of images to check out as well in this 3D interactive experience. However, the most you can do is like a screenshot. Outside of that, there isn't much else. Square Enix may add more screenshots in the future.

In 2022, the gallery featured fanart from various artists. Now it seems to be entirely comprised of screenshots from the first two games in this new compilation.

Final Fantasy VII Remake is readily available on the PlayStation 4 and Intergrade is available on the Windows PC and PS5. The sequel, Final Fantasy VII Rebirth, is available on the PlayStation 5.

The post FFVII Rebirth Screenshots Added to Remake Gallery appeared first on Siliconera.

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FFVII Sephiroth Song ‘One 2k4h69 Winged Angel’ Is in Louis Vuitton Fashion Show https://siliconera.voiranime.info/ffvii-sephiroth-song-one-winged-angel-is-in-louis-vuitton-fashion-show/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-sephiroth-song-one-winged-angel-is-in-louis-vuitton-fashion-show https://siliconera.voiranime.info/ffvii-sephiroth-song-one-winged-angel-is-in-louis-vuitton-fashion-show/#respond <![CDATA[Jenni Lada]]> Tue, 21 Jan 2025 21:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1074643 <![CDATA[

FFVII Sephiroth Song “One-Winged Angel” in Louis Vuitton Fashion Show

The iconic FFVII theme song “One-Winged Angel,” which is tied to the villain Sephiroth, appeared during the Louis Vuitton Men’s Fall-Winter 2025 fashion show on January 21, 2025. People could see the models walk out to the track, which was played by a live orchestra, during the live stream on the brand’s official YouTube Channel.

Square Enix announced the song’s inclusion on social media. The company noted that Pharell Williams, who is known for songs like “Happy” and “Frontin,” picked the song as a background track for the show.

Here is the Men’s Fall-Winter 2025 Louis Vuitton fashion show that included the Sephiroth theme song “One-Winged Angel” from FFVII.

https://www.youtube.com/live/xyDSWdyhO-Q

In the past, we've also seen Kenny Omega walk out to wrestle dressed in a Sephiroth-style outfit while "One-Winged Angel" played.

There will also be some Final Fantasy fashion for the Steam Deck soon, as Square Enix announced it made FFVII Rebirth Steam Decks. These are designed to resemble the Chocobo mascots in the series, due to their yellow, fluffy covers. The three of them will be given away to celebrate the PC launch.

Final Fantasy VII Rebirth will come to the PC on January 23, 2025, and the second FFVII remake game is immediately available on the PS5. The original FFVII Remake is on the PS4, PS5, and PC, and the third entry in the series is in development. FFVII Ever Crisis is also available worldwide on both the PC and mobile devices.

The post FFVII Sephiroth Song ‘One-Winged Angel’ Is in Louis Vuitton Fashion Show appeared first on Siliconera.

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<![CDATA[

FFVII Sephiroth Song “One-Winged Angel” in Louis Vuitton Fashion Show

The iconic FFVII theme song “One-Winged Angel,” which is tied to the villain Sephiroth, appeared during the Louis Vuitton Men’s Fall-Winter 2025 fashion show on January 21, 2025. People could see the models walk out to the track, which was played by a live orchestra, during the live stream on the brand’s official YouTube Channel.

Square Enix announced the song’s inclusion on social media. The company noted that Pharell Williams, who is known for songs like “Happy” and “Frontin,” picked the song as a background track for the show.

Here is the Men’s Fall-Winter 2025 Louis Vuitton fashion show that included the Sephiroth theme song “One-Winged Angel” from FFVII.

https://www.youtube.com/live/xyDSWdyhO-Q

In the past, we've also seen Kenny Omega walk out to wrestle dressed in a Sephiroth-style outfit while "One-Winged Angel" played.

There will also be some Final Fantasy fashion for the Steam Deck soon, as Square Enix announced it made FFVII Rebirth Steam Decks. These are designed to resemble the Chocobo mascots in the series, due to their yellow, fluffy covers. The three of them will be given away to celebrate the PC launch.

Final Fantasy VII Rebirth will come to the PC on January 23, 2025, and the second FFVII remake game is immediately available on the PS5. The original FFVII Remake is on the PS4, PS5, and PC, and the third entry in the series is in development. FFVII Ever Crisis is also available worldwide on both the PC and mobile devices.

The post FFVII Sephiroth Song ‘One-Winged Angel’ Is in Louis Vuitton Fashion Show appeared first on Siliconera.

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FFVII Remake Update Lets You Fast 4i177 Forward Cutscenes, Get a Head Start https://siliconera.voiranime.info/ffvii-remake-update-lets-you-fast-forward-cutscenes-get-a-head-start/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-remake-update-lets-you-fast-forward-cutscenes-get-a-head-start https://siliconera.voiranime.info/ffvii-remake-update-lets-you-fast-forward-cutscenes-get-a-head-start/#respond <![CDATA[Jenni Lada]]> Fri, 13 Dec 2024 15:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1069495 <![CDATA[

FFVII Remake Update Lets You Fast-Forward Cutscenes, Get a Head Start

There’s a new patch for FFVII Remake, Square Enix said it allows people to opt for a “Head Start” to make it easier to enjoy the story or skip cutscenes or fast-forward through cutscenes. This updates both to the main game and Yuffie Episode INTERmission DLC storyline. However, the new features are only available for the PS5 and PC.

In the case of the skip feature in Final Fantasy VII Remake, you can use this fast-forward feature at any of the cutscenes in the game. There are also two options. You can go through them at 1.5 speed. Or, if you’re familiar with what’s going on, you can go through them twice as quickly.

The Head Start option for FFVII Remake is a little more limited. You need to select “New Game - Head Start” when you either begin the main story with Cloud or Episode INTERmission to see Yuffie and Sonon’s adventure. When you do, you’ll find that every person is at level 45 once you gain access to them as a playable character. So Cloud will be at level 45 right away, and Yuffie and Sonon will in that campaign as well. They’ll also have SP equivalent to that, so you can build up their movesets. In addition, there will be other items and bonuses waiting for you to make progressing easier. So you’ll have 50,000 gil to spend in stores, some maxed out Materia, a selection of items, and some gear and accessories. 

This is the most recent update for FFVII Remake to appear for a while. Most of Square Enix’s recent reveals had to deal with its development. For example, it showed what Cloud’s Wall Market dress concept art looked like and talked about Roche’s design.

Final Fantasy VII Remake is available on the PS4, PS5, and PC. The FFVII Remake update with Head Start and fast-forward features is live on the PS5 and PC now. FFVII Rebirth is on the PS5 now, with the PC version debuting on January 23, 2025. The third entry in the trilogy is in development.

The post FFVII Remake Update Lets You Fast-Forward Cutscenes, Get a Head Start appeared first on Siliconera.

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FFVII Remake Update Lets You Fast-Forward Cutscenes, Get a Head Start

There’s a new patch for FFVII Remake, Square Enix said it allows people to opt for a “Head Start” to make it easier to enjoy the story or skip cutscenes or fast-forward through cutscenes. This updates both to the main game and Yuffie Episode INTERmission DLC storyline. However, the new features are only available for the PS5 and PC.

In the case of the skip feature in Final Fantasy VII Remake, you can use this fast-forward feature at any of the cutscenes in the game. There are also two options. You can go through them at 1.5 speed. Or, if you’re familiar with what’s going on, you can go through them twice as quickly.

The Head Start option for FFVII Remake is a little more limited. You need to select “New Game - Head Start” when you either begin the main story with Cloud or Episode INTERmission to see Yuffie and Sonon’s adventure. When you do, you’ll find that every person is at level 45 once you gain access to them as a playable character. So Cloud will be at level 45 right away, and Yuffie and Sonon will in that campaign as well. They’ll also have SP equivalent to that, so you can build up their movesets. In addition, there will be other items and bonuses waiting for you to make progressing easier. So you’ll have 50,000 gil to spend in stores, some maxed out Materia, a selection of items, and some gear and accessories. 

This is the most recent update for FFVII Remake to appear for a while. Most of Square Enix’s recent reveals had to deal with its development. For example, it showed what Cloud’s Wall Market dress concept art looked like and talked about Roche’s design.

Final Fantasy VII Remake is available on the PS4, PS5, and PC. The FFVII Remake update with Head Start and fast-forward features is live on the PS5 and PC now. FFVII Rebirth is on the PS5 now, with the PC version debuting on January 23, 2025. The third entry in the trilogy is in development.

The post FFVII Remake Update Lets You Fast-Forward Cutscenes, Get a Head Start appeared first on Siliconera.

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Square Enix Will Focus on the Airship for FFVII Remake Part 3 5i1n6w https://siliconera.voiranime.info/square-enix-will-focus-on-the-airship-for-ffvii-remake-part-3/?utm_source=rss&utm_medium=rss&utm_campaign=square-enix-will-focus-on-the-airship-for-ffvii-remake-part-3 https://siliconera.voiranime.info/square-enix-will-focus-on-the-airship-for-ffvii-remake-part-3/#respond <![CDATA[Daniel Bueno]]> Fri, 15 Nov 2024 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1064942 <![CDATA[

Square Enix Will Focus on the Airship for FFVII Remake Part 3

As part of a at the Korean G-STAR 2024 gaming conference, Final Fantasy VII Rebirth Producer Yoshinori Kitase and Director Naoki Hamaguchi talked about how the airship will be an important part of FFVII Remake Part 3. [Thanks, 4Gamer!]

The was titled “The challenges of Creating a Timeless Game and Its Remake Project.” Due to the high anticipation for the final part of the FFVII Remake trilogy, the developers couldn’t say much.

However, Hamaguchi said that, while FFVII Rebirth offered a large map, when thinking about the original Final Fantasy VII then part 3 of the new remake trilogy will bring the Highwind airship into play. Because of the introduction of the airship, the director said that the world needs to be experienced from a higher perspective.

Additionally, Hamaguchi concluded the presentation with the following statement:

We will not cheat with the airship system (in FFVII Remake Part 3,) but take the challenge head-on so that it can freely fly all over the game map.

Back in April 2024, the FFVII Rebirth Ultimania released and it included some words from Tetsuya Nomura that revealed that the story for Part 3 of is already done.

Final Fantasy VII Rebirth is readily available on the PlayStation 5. The exclusivity arrangement expired on May 29, 2024, so the game may appear in other platforms in the future like Windows PC.

The post Square Enix Will Focus on the Airship for FFVII Remake Part 3 appeared first on Siliconera.

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<![CDATA[

Square Enix Will Focus on the Airship for FFVII Remake Part 3

As part of a at the Korean G-STAR 2024 gaming conference, Final Fantasy VII Rebirth Producer Yoshinori Kitase and Director Naoki Hamaguchi talked about how the airship will be an important part of FFVII Remake Part 3. [Thanks, 4Gamer!]

The was titled “The challenges of Creating a Timeless Game and Its Remake Project.” Due to the high anticipation for the final part of the FFVII Remake trilogy, the developers couldn’t say much.

However, Hamaguchi said that, while FFVII Rebirth offered a large map, when thinking about the original Final Fantasy VII then part 3 of the new remake trilogy will bring the Highwind airship into play. Because of the introduction of the airship, the director said that the world needs to be experienced from a higher perspective.

Additionally, Hamaguchi concluded the presentation with the following statement:

We will not cheat with the airship system (in FFVII Remake Part 3,) but take the challenge head-on so that it can freely fly all over the game map.

Back in April 2024, the FFVII Rebirth Ultimania released and it included some words from Tetsuya Nomura that revealed that the story for Part 3 of is already done.

Final Fantasy VII Rebirth is readily available on the PlayStation 5. The exclusivity arrangement expired on May 29, 2024, so the game may appear in other platforms in the future like Windows PC.

The post Square Enix Will Focus on the Airship for FFVII Remake Part 3 appeared first on Siliconera.

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More FFVII Remake Cloud Wall Market Dress Designs Shared 4d1s15 https://siliconera.voiranime.info/more-ffvii-remake-cloud-wall-market-dress-designs-shared/?utm_source=rss&utm_medium=rss&utm_campaign=more-ffvii-remake-cloud-wall-market-dress-designs-shared https://siliconera.voiranime.info/more-ffvii-remake-cloud-wall-market-dress-designs-shared/#respond <![CDATA[Jenni Lada]]> Fri, 25 Oct 2024 15:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1060668 <![CDATA[

More FFVII Remake Cloud Wall Market Dress Designs Shared

Square Enix regularly shares pieces of concept art for the Final Fantasy VII Remake and Rebirth entries on social media, and the latest show more Cloud Wall Market dress design outfits based on the original FFVII. These include a very small image of the original polygonal version of Cloud alongside eight designs that were considered. 

Keep in mind, none of these exact dress designs ended up being identical to the three we can get for Cloud in Wall Market in FFVII Remake. The one that comes closest is the first one, which is most closely based on the original Final Fantasy VII purple dress design. However, a variation of that first one that is black, grey, and white, rather than shades of purple, can be unlocked by not doing any quests. However, the black dress on the far right does bear some resemblance to the dress you get for finishing “Burning Thighs,” “A Dynamite Body,” and “The Party Never Stops.”

Here are the latest piece of concept art teasing how Cloud could have looked when he’s all dressed up and trying to meet Don Corneo.

https://twitter.com/ffviir_cloud/status/1849647072380846226?s=61

We have seen more exact concept art for the Final Fantasy VII dress designs that did show up for Cloud in FFVII Remake before. In July 2023, Square Enix showed off the most basic one’s art. Then in November 2023, the one with the blue corset appeared.

Final Fantasy VII Remake is on the PS4, PS5, and PC, and FFVII Rebirth is available on the PS5. The third entry in the remake trilogy is still in development.

The post More FFVII Remake Cloud Wall Market Dress Designs Shared appeared first on Siliconera.

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<![CDATA[

More FFVII Remake Cloud Wall Market Dress Designs Shared

Square Enix regularly shares pieces of concept art for the Final Fantasy VII Remake and Rebirth entries on social media, and the latest show more Cloud Wall Market dress design outfits based on the original FFVII. These include a very small image of the original polygonal version of Cloud alongside eight designs that were considered. 

Keep in mind, none of these exact dress designs ended up being identical to the three we can get for Cloud in Wall Market in FFVII Remake. The one that comes closest is the first one, which is most closely based on the original Final Fantasy VII purple dress design. However, a variation of that first one that is black, grey, and white, rather than shades of purple, can be unlocked by not doing any quests. However, the black dress on the far right does bear some resemblance to the dress you get for finishing “Burning Thighs,” “A Dynamite Body,” and “The Party Never Stops.”

Here are the latest piece of concept art teasing how Cloud could have looked when he’s all dressed up and trying to meet Don Corneo.

https://twitter.com/ffviir_cloud/status/1849647072380846226?s=61

We have seen more exact concept art for the Final Fantasy VII dress designs that did show up for Cloud in FFVII Remake before. In July 2023, Square Enix showed off the most basic one’s art. Then in November 2023, the one with the blue corset appeared.

Final Fantasy VII Remake is on the PS4, PS5, and PC, and FFVII Rebirth is available on the PS5. The third entry in the remake trilogy is still in development.

The post More FFVII Remake Cloud Wall Market Dress Designs Shared appeared first on Siliconera.

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FFVII Rebirth Character Facial Animations Focus of New Lecture i4e1u https://siliconera.voiranime.info/ffvii-rebirth-character-facial-animations-focus-of-new-lecture/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-rebirth-character-facial-animations-focus-of-new-lecture https://siliconera.voiranime.info/ffvii-rebirth-character-facial-animations-focus-of-new-lecture/#respond <![CDATA[Daniel Bueno]]> Tue, 22 Oct 2024 22:30:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Asia]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Japan]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1060026 <![CDATA[

FFVII Rebirth Character Facial Animations Focus of New Lecture

Square Enix revealed that FFVII Remake and FFVII Rebirth Facial Director Akira Iwasawa will offer a new lecture on character facial animations focused on the latest title in the Final Fantasy VII remake trilogy. The lecture will be held on November 22, 2024 between 8 and 9pm JST as part of the CGWORLD 2024 Creative Conference.

The key points in the new FFVII Rebirth facial animation lecture will delve into facial rig setup flow, cutscene creation flow, including facial capture photography and multilingual , as well as planner event creation flow, which delves into automatic lip-syncing and character facial animations for simple events.

Akira Iwasawa ed Square Enix in 2000 and is currently the facial director for the FFVII Remake trilogy project. His credits include participating in the development of the Kingdom Heart series, as well as the FFVII Advent Children movie, Crisis Core: Final Fantasy VII, The 3rd Birthday, Final Fantasy Type-0, Lightning Returns FFXIII, Drakengard 3, and Final Fantasy XV. Iwasawa previously participated on a seminar about character setup in FFXV, talking about facial details and parts for the game.

Final Fantasy VII Rebirth is available for the PlayStation 5. Square Enix announced that the game will be compatible with the PS5 Pro Enhanced feature when the console launches in November 7, 2024.

The post FFVII Rebirth Character Facial Animations Focus of New Lecture appeared first on Siliconera.

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<![CDATA[

FFVII Rebirth Character Facial Animations Focus of New Lecture

Square Enix revealed that FFVII Remake and FFVII Rebirth Facial Director Akira Iwasawa will offer a new lecture on character facial animations focused on the latest title in the Final Fantasy VII remake trilogy. The lecture will be held on November 22, 2024 between 8 and 9pm JST as part of the CGWORLD 2024 Creative Conference.

The key points in the new FFVII Rebirth facial animation lecture will delve into facial rig setup flow, cutscene creation flow, including facial capture photography and multilingual , as well as planner event creation flow, which delves into automatic lip-syncing and character facial animations for simple events.

Akira Iwasawa ed Square Enix in 2000 and is currently the facial director for the FFVII Remake trilogy project. His credits include participating in the development of the Kingdom Heart series, as well as the FFVII Advent Children movie, Crisis Core: Final Fantasy VII, The 3rd Birthday, Final Fantasy Type-0, Lightning Returns FFXIII, Drakengard 3, and Final Fantasy XV. Iwasawa previously participated on a seminar about character setup in FFXV, talking about facial details and parts for the game.

Final Fantasy VII Rebirth is available for the PlayStation 5. Square Enix announced that the game will be compatible with the PS5 Pro Enhanced feature when the console launches in November 7, 2024.

The post FFVII Rebirth Character Facial Animations Focus of New Lecture appeared first on Siliconera.

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Cup Noodles New Flavor References FFVII Advent Children Sephiroth 4d1k6t https://siliconera.voiranime.info/cup-noodles-new-flavor-references-ffvii-advent-children-sephiroth/?utm_source=rss&utm_medium=rss&utm_campaign=cup-noodles-new-flavor-references-ffvii-advent-children-sephiroth https://siliconera.voiranime.info/cup-noodles-new-flavor-references-ffvii-advent-children-sephiroth/#respond <![CDATA[Daniel Bueno]]> Wed, 16 Oct 2024 14:40:00 +0000 <![CDATA[News]]> <![CDATA[Cup Noodle]]> <![CDATA[Final Fantasy VII]]> <![CDATA[Final Fantasy VII Rebirth]]> <![CDATA[Final Fantasy VII Remake]]> <![CDATA[Final Fantasy VII: Advent Children]]> <![CDATA[Japan]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1058904 <![CDATA[

Cup Noodles New Flavor References FFVII Advent Children Sephiroth

Cup Noodles released a new flavor of Tonkotsu Genova basil ramen noodles and the reveal post referenced one of Sephiroth’s most famous lines from FFVII Advent Children. While there seems to be no official collaboration between Square Enix and Cup Noodles this time around, the game studio playfully acknowledged the new product.

The original announcement post shows the new Genovese Basil flavor of Cup Noodles on an image with a starry background. The Japanese post translates to the following:

It is finally on sale, Mother.

Shall I give you a rich flavor?

With its memorable basil flavor the new Tonkotsu Genova is now available for sale.

The first line of the post references Sephiroth talking to his mother Jenova, and the second one is very similar to his “Shall I give you despair?” line from FFVII Advent Children. This same line was previously referenced in an official Nissin Donbei collaboration with FFVII Rebirth ahead of the game’s February 29, 2024 release. The day after the Cup Noodle announcement post, the FFVII Remake project X (formerly Twitter) official quoted the post with a single thinking face emoji.

You can check out the original post here:

https://twitter.com/FFVIIR_CLOUD/status/1846394830358040600

The reason Cup Noodles used the famous Sephiroth lines from FFVII Advent Children as a pun in their new Tonkotsu Genova ramen lies in the Japanese pronunciation of the Italian city of Genoa or Genova, famous for its basil. In Japanese, the word for Genoa (ジェノバ) could be read as either Genova (an alternate spelling) or Jenova, the name of Sephiroth’s “mother” in Final Fantasy VII.

Final Fantasy VII Rebirth is the second entry in the remake project, and it is readily available for the PlayStation 5.

The post Cup Noodles New Flavor References FFVII Advent Children Sephiroth appeared first on Siliconera.

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Cup Noodles New Flavor References FFVII Advent Children Sephiroth

Cup Noodles released a new flavor of Tonkotsu Genova basil ramen noodles and the reveal post referenced one of Sephiroth’s most famous lines from FFVII Advent Children. While there seems to be no official collaboration between Square Enix and Cup Noodles this time around, the game studio playfully acknowledged the new product.

The original announcement post shows the new Genovese Basil flavor of Cup Noodles on an image with a starry background. The Japanese post translates to the following:

It is finally on sale, Mother.

Shall I give you a rich flavor?

With its memorable basil flavor the new Tonkotsu Genova is now available for sale.

The first line of the post references Sephiroth talking to his mother Jenova, and the second one is very similar to his “Shall I give you despair?” line from FFVII Advent Children. This same line was previously referenced in an official Nissin Donbei collaboration with FFVII Rebirth ahead of the game’s February 29, 2024 release. The day after the Cup Noodle announcement post, the FFVII Remake project X (formerly Twitter) official quoted the post with a single thinking face emoji.

You can check out the original post here:

https://twitter.com/FFVIIR_CLOUD/status/1846394830358040600

The reason Cup Noodles used the famous Sephiroth lines from FFVII Advent Children as a pun in their new Tonkotsu Genova ramen lies in the Japanese pronunciation of the Italian city of Genoa or Genova, famous for its basil. In Japanese, the word for Genoa (ジェノバ) could be read as either Genova (an alternate spelling) or Jenova, the name of Sephiroth’s “mother” in Final Fantasy VII.

Final Fantasy VII Rebirth is the second entry in the remake project, and it is readily available for the PlayStation 5.

The post Cup Noodles New Flavor References FFVII Advent Children Sephiroth appeared first on Siliconera.

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https://siliconera.voiranime.info/cup-noodles-new-flavor-references-ffvii-advent-children-sephiroth/feed/ 0 1058904