Crystal Dynamics Articles and News 3xr34 Siliconera The secret level in the world of video game news. Tue, 25 Feb 2025 04:31:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Crystal Dynamics Articles and News 3xr34 Siliconera 32 32 163913089 Review 702e4y Tomb Raider IV-VI Remastered Revitalises the Best and Worst of the Franchise https://siliconera.voiranime.info/review-tomb-raider-iv-vi-remastered-revitalises-the-best-and-worst-of-the-franchise/?utm_source=rss&utm_medium=rss&utm_campaign=review-tomb-raider-iv-vi-remastered-revitalises-the-best-and-worst-of-the-franchise https://siliconera.voiranime.info/review-tomb-raider-iv-vi-remastered-revitalises-the-best-and-worst-of-the-franchise/#respond <![CDATA[Leigh Price]]> Thu, 27 Feb 2025 20:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Aspyr]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Saber Interactive]]> <![CDATA[Tomb Raider IV-VI Remastered]]> <![CDATA[Tomb Raider: Chronicles]]> <![CDATA[Tomb Raider: The Angel of Darkness]]> <![CDATA[Tomb Raider: The Last Revelation]]> https://siliconera.voiranime.info/?p=1079550 <![CDATA[

t1z4l

Tomb Raider 4 is my favorite game of all time. I say this to get an obvious bias out of the way while reviewing Tomb Raider IV-VI Remastered. If this collection was that game alone, I’d slap a 10/10 on it, demand you all play it immediately and leave it at that.

However, this is not just one game. Following on from last year’s remaster of the first three Tomb Raider games, Tomb Raider IV-VI Remastered does the same with the next three. The final three Tomb Raider games made by original developer Core Design, in fact – The Last Revelation, Chronicles and The Angel of Darkness. However, this may be a harder sell overall.

Screenshot by Siliconera

Not for Tomb Raider: The Last Revelation though. As a game that saw Core try and bring the series to an end, it feels like a huge extravagant attempt to deliver an adventure that cemented Lara’s legacy for good. Take all the best elements of the three games that came before it, stuff it in a blender and this is what comes out. It’s also a Tomb Raider game with a strong storyline for the first time, as Lara accidentally unseals Set, the Egyptian god of disorder. This kickstarts a potential apocalypse unless she can find the Armour of Horus and re-seal the dark deity. It’s still a goofy pulp adventure, but this gives the game greater stakes and helps expand Lara Croft as a character.

As a result of this premise, the entire game is set in Egypt. This is a far cry from the first three games, which saw Lara flying across the world, uncovering the secrets of multiple civilizations. However, Core managed to maintain this kind of variety, even within a single country. Of course, there are pyramids and Horus and palaces to great pharaohs, but we also see the Roman influence as well as contemporary Egypt. There’s even a level set on a moving train.

Screenshot by Siliconera

But what Tomb Raider 4 does so well is taking the creaky old Tomb Raider engine and pushing it to its absolute limit. Obviously, it’s less impressive now than it was in 1999, but Core managed to throw in pole-climbing, laser sight aiming and rope swinging into an engine mostly built for pushing blocks around a grid. There’s a greater athleticism to Lara’s movements and the puzzle design is some of the best in the series. As the game progresses, you’ll encounter puzzles that involve assembling an ancient map of the stars, making use of mirror illusions and solving the classic water jug puzzle.

The remaster barely has to do any work to bring out the best in this game. The same visual splash of paint its predecessors got last year is present, but it also feels faster. I don’t know if this is just down to an improved framerate or if they did tweak Lara’s movement directly, but it works wonderfully. It’s a buttery smooth experience that helps an already excellent game shine. If Tomb Raider IV-VI Remastered was just The Last Revelation, I’d call it essential.

Screenshot by Siliconera

However, while The Last Revelation is easily the gem of Tomb Raider IV-VI Remastered, it’s not all we have to discuss. Both Tomb Raider Chronicles and The Angel of Darkness are also here, and they are some of the more contentious entries in the series. Both were rushed, buggy and showed signs of how much the team was tired of the series by this point. There’s a reason these two games are the final games made by Core Design before the series was ed over to current owners Crystal Dynamics.

Let’s start with Tomb Raider Chronicles. This is a game made over a span of only a few months, a desperate request from Eidos to release a game for the 2000 holiday season. It’s a much shorter anthology game, one built around several small adventures from Lara’s past. Because it’s an anthology, the quality constantly fluctuates.

Screenshot by Siliconera

The game starts strong in Rome, as Lara navigates the eerily quiet streets of the city, encountering strange machines and the remnants of its ancient history. It feels like a minor extension of The Last Revelation. Russia keeps this up, evoking strong comparisons with the industrial parts of past Tomb Raider games. Just a shame that it mostly hangs around a single submarine.

The last two segments show signs of Core’s boredom with the series, as they were clearly determined to make anything else here. Ireland chases the contemporary survival horror boom, with an unarmed teenage Lara dealing with demons and fey beings. It’s got some fun ideas but the levels feel exceptionally short and forgettable.

Screenshot by Siliconera

And then there’s New York, an attempt to emulate the successes of The Matrix and Metal Gear Solid with a high-tech spy adventure. However, this is where the limitations of the engine begin to show. The introduction of stealth takedowns and fast-paced sniping fall apart quickly as the controls simply don’t work well for it.

The original version of this section was also compounded by bugs, most of which crashed the game, corrupted your save or created invisible walls. Tomb Raider IV-VI Remastered does a great job ironing out these problems, as it was a much smoother experience this time around. However, it does nothing to correct the inherent design problems here, which are sadly just baked into the game.

Screenshot by Siliconera

Speaking of design problems baked into the game, Tomb Raider IV-VI Remastered rounds off with Tomb Raider: The Angel of Darkness. This was the first game in the series released for the PS2, notorious for almost killing the entire franchise. It’s an example of developer ambition far exceeding their capabilities. The original game launched with half its content missing, a broken control scheme and a general sense that the series had lost its way. It’s the only Tomb Raider game I’ve not played multiple times.

The remaster does do a decent job in fixing many of the worst technical issues. The controls were the most obvious example of this, as they’re now much more responsive and align better with previous entries. The experience feels less buggy as some of the more egregious issues seem to have been ironed out. However, it’s far from perfect, as Lara’s overall movement is still sluggish and new bugs appear to have snuck their way in, such as when I got stuck under a bench within minutes of exploring a restored area at the start of the game.

Screenshot by Siliconera

The fixes don’t do much to solve the inherent problems with The Angel of Darkness, however. Following on from the feeling in Chronicles that Core wanted to make literally anything other than Tomb Raider, The Angel of Darkness is a moody murder mystery adventure game. There’s a lot of wandering around Paris talking to people and finding clues and little actual tomb raiding. Some of this can be interesting, but a lot of it feels half-baked and doesn’t feel like Tomb Raider.

The adventure elements like NPC dialog trees and shops do little more than slow down the already plodding experience. Meanwhile, the strength-boosting mechanic remains as useless as ever, prompting endless moments of Lara refusing to open a door until she’s hung from a ledge for thirty seconds first. It adds nothing but padding.

Screenshot by Siliconera

As an overall package, Tomb Raider IV-VI Remastered is a great remaster. If you played the remaster of the original trilogy last year, you’ll know what to expect here. The blocky polygons of the original PS1 games have been swapped out in favor of newly created models and textures. However, the original graphics are still an option, available at the touch of a single button at any time. The modern controls, while not my personal preference, are a decent compromise between the original design and the expectations of a modern audience. The amount of work applied to The Angel of Darkness alone is impressive. As remasters go, this is a perfect example of how to do it right.

Overall, Tomb Raider IV-VI Remastered is a mixed bag. It’s an excellent remaster that balances preservation and improvement. However, two-thirds of this package are games that are, at best, merely fine, even with improvements. For The Last Revelation though? It’s worth it for that alone. 

Tomb Raider IV-VI Remastered is out now for PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.

The post Review: Tomb Raider IV-VI Remastered Revitalises the Best and Worst of the Franchise appeared first on Siliconera.

]]>
<![CDATA[

Tomb Raider 4-6 Remastered

Tomb Raider 4 is my favorite game of all time. I say this to get an obvious bias out of the way while reviewing Tomb Raider IV-VI Remastered. If this collection was that game alone, I’d slap a 10/10 on it, demand you all play it immediately and leave it at that.

However, this is not just one game. Following on from last year’s remaster of the first three Tomb Raider games, Tomb Raider IV-VI Remastered does the same with the next three. The final three Tomb Raider games made by original developer Core Design, in fact – The Last Revelation, Chronicles and The Angel of Darkness. However, this may be a harder sell overall.

Screenshot by Siliconera

Not for Tomb Raider: The Last Revelation though. As a game that saw Core try and bring the series to an end, it feels like a huge extravagant attempt to deliver an adventure that cemented Lara’s legacy for good. Take all the best elements of the three games that came before it, stuff it in a blender and this is what comes out. It’s also a Tomb Raider game with a strong storyline for the first time, as Lara accidentally unseals Set, the Egyptian god of disorder. This kickstarts a potential apocalypse unless she can find the Armour of Horus and re-seal the dark deity. It’s still a goofy pulp adventure, but this gives the game greater stakes and helps expand Lara Croft as a character.

As a result of this premise, the entire game is set in Egypt. This is a far cry from the first three games, which saw Lara flying across the world, uncovering the secrets of multiple civilizations. However, Core managed to maintain this kind of variety, even within a single country. Of course, there are pyramids and Horus and palaces to great pharaohs, but we also see the Roman influence as well as contemporary Egypt. There’s even a level set on a moving train.

Screenshot by Siliconera

But what Tomb Raider 4 does so well is taking the creaky old Tomb Raider engine and pushing it to its absolute limit. Obviously, it’s less impressive now than it was in 1999, but Core managed to throw in pole-climbing, laser sight aiming and rope swinging into an engine mostly built for pushing blocks around a grid. There’s a greater athleticism to Lara’s movements and the puzzle design is some of the best in the series. As the game progresses, you’ll encounter puzzles that involve assembling an ancient map of the stars, making use of mirror illusions and solving the classic water jug puzzle.

The remaster barely has to do any work to bring out the best in this game. The same visual splash of paint its predecessors got last year is present, but it also feels faster. I don’t know if this is just down to an improved framerate or if they did tweak Lara’s movement directly, but it works wonderfully. It’s a buttery smooth experience that helps an already excellent game shine. If Tomb Raider IV-VI Remastered was just The Last Revelation, I’d call it essential.

Screenshot by Siliconera

However, while The Last Revelation is easily the gem of Tomb Raider IV-VI Remastered, it’s not all we have to discuss. Both Tomb Raider Chronicles and The Angel of Darkness are also here, and they are some of the more contentious entries in the series. Both were rushed, buggy and showed signs of how much the team was tired of the series by this point. There’s a reason these two games are the final games made by Core Design before the series was ed over to current owners Crystal Dynamics.

Let’s start with Tomb Raider Chronicles. This is a game made over a span of only a few months, a desperate request from Eidos to release a game for the 2000 holiday season. It’s a much shorter anthology game, one built around several small adventures from Lara’s past. Because it’s an anthology, the quality constantly fluctuates.

Screenshot by Siliconera

The game starts strong in Rome, as Lara navigates the eerily quiet streets of the city, encountering strange machines and the remnants of its ancient history. It feels like a minor extension of The Last Revelation. Russia keeps this up, evoking strong comparisons with the industrial parts of past Tomb Raider games. Just a shame that it mostly hangs around a single submarine.

The last two segments show signs of Core’s boredom with the series, as they were clearly determined to make anything else here. Ireland chases the contemporary survival horror boom, with an unarmed teenage Lara dealing with demons and fey beings. It’s got some fun ideas but the levels feel exceptionally short and forgettable.

Screenshot by Siliconera

And then there’s New York, an attempt to emulate the successes of The Matrix and Metal Gear Solid with a high-tech spy adventure. However, this is where the limitations of the engine begin to show. The introduction of stealth takedowns and fast-paced sniping fall apart quickly as the controls simply don’t work well for it.

The original version of this section was also compounded by bugs, most of which crashed the game, corrupted your save or created invisible walls. Tomb Raider IV-VI Remastered does a great job ironing out these problems, as it was a much smoother experience this time around. However, it does nothing to correct the inherent design problems here, which are sadly just baked into the game.

Screenshot by Siliconera

Speaking of design problems baked into the game, Tomb Raider IV-VI Remastered rounds off with Tomb Raider: The Angel of Darkness. This was the first game in the series released for the PS2, notorious for almost killing the entire franchise. It’s an example of developer ambition far exceeding their capabilities. The original game launched with half its content missing, a broken control scheme and a general sense that the series had lost its way. It’s the only Tomb Raider game I’ve not played multiple times.

The remaster does do a decent job in fixing many of the worst technical issues. The controls were the most obvious example of this, as they’re now much more responsive and align better with previous entries. The experience feels less buggy as some of the more egregious issues seem to have been ironed out. However, it’s far from perfect, as Lara’s overall movement is still sluggish and new bugs appear to have snuck their way in, such as when I got stuck under a bench within minutes of exploring a restored area at the start of the game.

Screenshot by Siliconera

The fixes don’t do much to solve the inherent problems with The Angel of Darkness, however. Following on from the feeling in Chronicles that Core wanted to make literally anything other than Tomb Raider, The Angel of Darkness is a moody murder mystery adventure game. There’s a lot of wandering around Paris talking to people and finding clues and little actual tomb raiding. Some of this can be interesting, but a lot of it feels half-baked and doesn’t feel like Tomb Raider.

The adventure elements like NPC dialog trees and shops do little more than slow down the already plodding experience. Meanwhile, the strength-boosting mechanic remains as useless as ever, prompting endless moments of Lara refusing to open a door until she’s hung from a ledge for thirty seconds first. It adds nothing but padding.

Screenshot by Siliconera

As an overall package, Tomb Raider IV-VI Remastered is a great remaster. If you played the remaster of the original trilogy last year, you’ll know what to expect here. The blocky polygons of the original PS1 games have been swapped out in favor of newly created models and textures. However, the original graphics are still an option, available at the touch of a single button at any time. The modern controls, while not my personal preference, are a decent compromise between the original design and the expectations of a modern audience. The amount of work applied to The Angel of Darkness alone is impressive. As remasters go, this is a perfect example of how to do it right.

Overall, Tomb Raider IV-VI Remastered is a mixed bag. It’s an excellent remaster that balances preservation and improvement. However, two-thirds of this package are games that are, at best, merely fine, even with improvements. For The Last Revelation though? It’s worth it for that alone. 

Tomb Raider IV-VI Remastered is out now for PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.

The post Review: Tomb Raider IV-VI Remastered Revitalises the Best and Worst of the Franchise appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/review-tomb-raider-iv-vi-remastered-revitalises-the-best-and-worst-of-the-franchise/feed/ 0 1079550
https://siliconera.voiranime.info/review-legacy-of-kain-soul-reaver-1-2-remastered-brings-cult-classics-back-to-life/?utm_source=rss&utm_medium=rss&utm_campaign=review-legacy-of-kain-soul-reaver-1-2-remastered-brings-cult-classics-back-to-life https://siliconera.voiranime.info/review-legacy-of-kain-soul-reaver-1-2-remastered-brings-cult-classics-back-to-life/#respond <![CDATA[Cory Dinkel]]> Thu, 12 Dec 2024 20:00:21 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Aspyr]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1068350 <![CDATA[

I never really paid much attention to the Legacy of Kain series. It was one of those titles I knew about, but didn’t dive into, with a brief encounter with a Pizza Hut demo disc back in 1999 being the exception. I’ve heard a lot of talk about Legacy of Kain, particularly about the Soul Reaver games, especially as critics and fans often hail them as ahead of their time. When Legacy of Kain: Soul Reaver 1 & 2 Remastered was revealed, I knew I had to finally experience these cult classics. After playing through the remasters, it’s clear 2024 wasn’t too late to appreciate their brilliance.

The Legacy of Kain series began in 1996 with Blood Omen: Legacy of Kain. This dark tale introduced players to the gothic world of Nosgoth, a realm steeped in tragedy, betrayal, and a deep narrative inspired by literary works like Paradise Lost and Dracula. It also introduced the antihero and eventual villain Kain. While Blood Omen laid the groundwork, it was Legacy of Kain: Soul Reaver in 1999 that helped redefined the franchise. Developed by Crystal Dynamics and directed by Amy Hennig (later of Uncharted fame), Soul Reaver followed Raziel. He's a once-proud vampire lieutenant betrayed by his master, Kain. Cast into the spectral abyss and reborn as a wraith, Raziel embarked on a revenge-fueled journey across Nosgoth, along the way unraveling mysteries and battling formidable foes.

Screenshot by Siliconera

The sequel, Soul Reaver 2 (2001), expanded the story, deepened the lore, and explored Raziel's continued quest for answers. After all, the first game left off on a cliffhanger. Both games received praise for their ambitious storytelling, environmental puzzles, and innovative gameplay.

The remastered visuals breathe new life into Nosgoth, all while preserving the original art direction. Built on the original models, the graphical upgrades clean up textures, enhance lighting, and add clarity. However, there's no loss to the gothic charm of the late 1990 and early 2000 titles. One standout feature is the ability to toggle between the remastered and original visuals with a single button press. I found it a nostalgic delight, providing context for just how far gaming visuals have evolved while respecting the artistry of the originals.

Even with the upgrades, these Legacy of Kain: Soul Reaver 1 & 2 Remastered games are clearly not modern titles. However, they still remain faithfulness to the original vision and are striking as a result. From the haunting ruins of vampire clans to the eerie spectral realm, the remaster collection maintains the atmospheric depth that made Nosgoth so memorable.

The gameplay remains largely unchanged from the original releases. At their core, Soul Reaver and its sequel are Metroidvania-style adventures that emphasize exploration, environmental puzzles, and gradual power acquisition. Raziel’s ability to shift between the material and spectral realms remains a standout mechanic, adding depth to puzzle-solving and traversal.

Combat, while functional, can feel dated by modern standards, with its simple lock-on mechanics and occasionally awkward controls. Similarly, the infamous block puzzles of Soul Reaver 1 do tend to remind me of the PS1 era. Yet, these quirks add a certain charm, making the experience feel vintage rather than frustrating.

Screenshot by Siliconera

One modern convenience notably absent in Legacy of Kain: Soul Reaver 1 & 2 Remastered is an updated save system. The original, which always returns players to the same starting point upon loading, remains intact. While this maintains the integrity of the original design, it can feel tedious by today’s standards. Still, this is a minor gripe in an otherwise engaging experience.

What truly elevates Legacy of Kain: Soul Reaver 1 & 2 Remastered above contemporaries is the storytelling and worldbuilding. Raziel’s quest for vengeance is merely the entry point into a labyrinthine narrative that explores fate, free will, and the cyclical nature of history. The writing, inspired by gothic literature and existential philosophy, is both poetic and thought-provoking.

This is all held together by masterful voice acting, featuring Michael Bell as Raziel and Simon Templeman as Kain at the core. Their exchanges crackle with intensity, bringing the characters to life in a way few games of the era managed. Even the ing cast, including a pre-Breaking Bad Anna Gunn as Ariel, delivers memorable performances. These elements combine to create a narrative experience that feels timeless and essential.

Screenshot by Siliconera

The remastered collection goes beyond visual upgrades. It offers an array of bonus content that celebrates the Legacy of Kain community and history. It acts as a tribute to the series’ rich history and the dedicated fanbase that has kept its legacy alive. One standout addition is The Lore Reader. It involves an intricate system of newly crafted maps that enrich the player’s understanding of Nosgoth's complex geography and layered history. These maps are paired with poetic descriptions that narrate the transformations Nosgoth has endured over time. Players can switch between the pristine “pure” versions of the maps, reflecting Nosgoth’s untarnished past, and the “corrupted” iterations, which reveal the decay and chaos wrought by centuries of conflict.

Legacy of Kain: Soul Reaver 1 & 2 Remastered also includes an extensive Art Galleries section, a treasure trove of visuals that chart the series' artistic evolution. Fans can explore a mix of high-definition renders, original concept art, and FMV cinematics, all remastered to meet modern standards. These galleries provide an intimate look at the creative process behind the games. It showcases early designs and visual motifs that shaped the hauntingly gothic aesthetic of Nosgoth. There's also a whole section for fanart and cosplay!

For those who appreciate the intricacies of storytelling, the Dark Chronicle feature offers us both games’ scripts. Every iconic exchange between Raziel and his brethren, every chilling monologue, and every philosophical reflection is meticulously preserved here. This feature not only allows players to relive their favorite moments but also provides a comprehensive way to study the games' complex narrative, packed with themes of destiny, betrayal, and existential dread.

Screenshot by Siliconera

Perhaps the most intriguing addition in Legacy of Kain: Soul Reaver 1 & 2 Remastered is the Soul Reaver Lost Levels. These present unfinished content from the original Soul Reaver. This feature includes meticulously restored areas like the Undercity, the Smokestack, and Kain’s Retreat. All of the levels were cut due to technical limitations of the time. Players can explore these levels in their original state, complete with developer notes that shed light on their intended role in the game. This interactive glimpse into what might have been feels like stepping into a museum of gaming history, offering fans a rare chance to see the creative ambitions that went unrealized.

Finally, the remaster pays homage to the games’ atmospheric soundscapes by including the complete Soul Reaver 1 & 2 soundtracks. These haunting compositions, which blend eerie melodies with industrial tones, have been fully restored and enhanced. Previously unreleased tracks are also included.

Together, these features elevate Legacy of Kain: Soul Reaver 1 & 2 Remastered beyond a simple update. They represent a collaborative celebration of the franchise between Crystal Dynamics, Aspyr, and the fans. This collection is more than a preservation effort. It’s a love letter to fans and a reminder of the series’ significance. Whether you’re a longtime devotee or a newcomer to the series, this collection not only preserves the legacy of Soul Reaver but enriches it, ensuring that Nosgoth’s story continues to resonate for years to come. Here’s hoping this renewed interest leads to further exploration of the Legacy of Kain universe—because these games deserve it.

Legacy of Kain: Soul Reaver 1 & 2 Remastered is available on the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, and PC.

The post Review: Legacy of Kain: Soul Reaver 1 & 2 Remastered Brings Cult Classics Back to Life appeared first on Siliconera.

]]>
<![CDATA[

I never really paid much attention to the Legacy of Kain series. It was one of those titles I knew about, but didn’t dive into, with a brief encounter with a Pizza Hut demo disc back in 1999 being the exception. I’ve heard a lot of talk about Legacy of Kain, particularly about the Soul Reaver games, especially as critics and fans often hail them as ahead of their time. When Legacy of Kain: Soul Reaver 1 & 2 Remastered was revealed, I knew I had to finally experience these cult classics. After playing through the remasters, it’s clear 2024 wasn’t too late to appreciate their brilliance.

The Legacy of Kain series began in 1996 with Blood Omen: Legacy of Kain. This dark tale introduced players to the gothic world of Nosgoth, a realm steeped in tragedy, betrayal, and a deep narrative inspired by literary works like Paradise Lost and Dracula. It also introduced the antihero and eventual villain Kain. While Blood Omen laid the groundwork, it was Legacy of Kain: Soul Reaver in 1999 that helped redefined the franchise. Developed by Crystal Dynamics and directed by Amy Hennig (later of Uncharted fame), Soul Reaver followed Raziel. He's a once-proud vampire lieutenant betrayed by his master, Kain. Cast into the spectral abyss and reborn as a wraith, Raziel embarked on a revenge-fueled journey across Nosgoth, along the way unraveling mysteries and battling formidable foes.

Screenshot by Siliconera

The sequel, Soul Reaver 2 (2001), expanded the story, deepened the lore, and explored Raziel's continued quest for answers. After all, the first game left off on a cliffhanger. Both games received praise for their ambitious storytelling, environmental puzzles, and innovative gameplay.

The remastered visuals breathe new life into Nosgoth, all while preserving the original art direction. Built on the original models, the graphical upgrades clean up textures, enhance lighting, and add clarity. However, there's no loss to the gothic charm of the late 1990 and early 2000 titles. One standout feature is the ability to toggle between the remastered and original visuals with a single button press. I found it a nostalgic delight, providing context for just how far gaming visuals have evolved while respecting the artistry of the originals.

Even with the upgrades, these Legacy of Kain: Soul Reaver 1 & 2 Remastered games are clearly not modern titles. However, they still remain faithfulness to the original vision and are striking as a result. From the haunting ruins of vampire clans to the eerie spectral realm, the remaster collection maintains the atmospheric depth that made Nosgoth so memorable.

The gameplay remains largely unchanged from the original releases. At their core, Soul Reaver and its sequel are Metroidvania-style adventures that emphasize exploration, environmental puzzles, and gradual power acquisition. Raziel’s ability to shift between the material and spectral realms remains a standout mechanic, adding depth to puzzle-solving and traversal.

Combat, while functional, can feel dated by modern standards, with its simple lock-on mechanics and occasionally awkward controls. Similarly, the infamous block puzzles of Soul Reaver 1 do tend to remind me of the PS1 era. Yet, these quirks add a certain charm, making the experience feel vintage rather than frustrating.

Screenshot by Siliconera

One modern convenience notably absent in Legacy of Kain: Soul Reaver 1 & 2 Remastered is an updated save system. The original, which always returns players to the same starting point upon loading, remains intact. While this maintains the integrity of the original design, it can feel tedious by today’s standards. Still, this is a minor gripe in an otherwise engaging experience.

What truly elevates Legacy of Kain: Soul Reaver 1 & 2 Remastered above contemporaries is the storytelling and worldbuilding. Raziel’s quest for vengeance is merely the entry point into a labyrinthine narrative that explores fate, free will, and the cyclical nature of history. The writing, inspired by gothic literature and existential philosophy, is both poetic and thought-provoking.

This is all held together by masterful voice acting, featuring Michael Bell as Raziel and Simon Templeman as Kain at the core. Their exchanges crackle with intensity, bringing the characters to life in a way few games of the era managed. Even the ing cast, including a pre-Breaking Bad Anna Gunn as Ariel, delivers memorable performances. These elements combine to create a narrative experience that feels timeless and essential.

Screenshot by Siliconera

The remastered collection goes beyond visual upgrades. It offers an array of bonus content that celebrates the Legacy of Kain community and history. It acts as a tribute to the series’ rich history and the dedicated fanbase that has kept its legacy alive. One standout addition is The Lore Reader. It involves an intricate system of newly crafted maps that enrich the player’s understanding of Nosgoth's complex geography and layered history. These maps are paired with poetic descriptions that narrate the transformations Nosgoth has endured over time. Players can switch between the pristine “pure” versions of the maps, reflecting Nosgoth’s untarnished past, and the “corrupted” iterations, which reveal the decay and chaos wrought by centuries of conflict.

Legacy of Kain: Soul Reaver 1 & 2 Remastered also includes an extensive Art Galleries section, a treasure trove of visuals that chart the series' artistic evolution. Fans can explore a mix of high-definition renders, original concept art, and FMV cinematics, all remastered to meet modern standards. These galleries provide an intimate look at the creative process behind the games. It showcases early designs and visual motifs that shaped the hauntingly gothic aesthetic of Nosgoth. There's also a whole section for fanart and cosplay!

For those who appreciate the intricacies of storytelling, the Dark Chronicle feature offers us both games’ scripts. Every iconic exchange between Raziel and his brethren, every chilling monologue, and every philosophical reflection is meticulously preserved here. This feature not only allows players to relive their favorite moments but also provides a comprehensive way to study the games' complex narrative, packed with themes of destiny, betrayal, and existential dread.

Screenshot by Siliconera

Perhaps the most intriguing addition in Legacy of Kain: Soul Reaver 1 & 2 Remastered is the Soul Reaver Lost Levels. These present unfinished content from the original Soul Reaver. This feature includes meticulously restored areas like the Undercity, the Smokestack, and Kain’s Retreat. All of the levels were cut due to technical limitations of the time. Players can explore these levels in their original state, complete with developer notes that shed light on their intended role in the game. This interactive glimpse into what might have been feels like stepping into a museum of gaming history, offering fans a rare chance to see the creative ambitions that went unrealized.

Finally, the remaster pays homage to the games’ atmospheric soundscapes by including the complete Soul Reaver 1 & 2 soundtracks. These haunting compositions, which blend eerie melodies with industrial tones, have been fully restored and enhanced. Previously unreleased tracks are also included.

Together, these features elevate Legacy of Kain: Soul Reaver 1 & 2 Remastered beyond a simple update. They represent a collaborative celebration of the franchise between Crystal Dynamics, Aspyr, and the fans. This collection is more than a preservation effort. It’s a love letter to fans and a reminder of the series’ significance. Whether you’re a longtime devotee or a newcomer to the series, this collection not only preserves the legacy of Soul Reaver but enriches it, ensuring that Nosgoth’s story continues to resonate for years to come. Here’s hoping this renewed interest leads to further exploration of the Legacy of Kain universe—because these games deserve it.

Legacy of Kain: Soul Reaver 1 & 2 Remastered is available on the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, and PC.

The post Review: Legacy of Kain: Soul Reaver 1 & 2 Remastered Brings Cult Classics Back to Life appeared first on Siliconera.

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The Best Evercade Cartridges of 2024 6r702v https://siliconera.voiranime.info/the-best-evercade-cartridges-of-2024/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-evercade-cartridges-of-2024 https://siliconera.voiranime.info/the-best-evercade-cartridges-of-2024/#respond <![CDATA[Graham Russell]]> Fri, 29 Nov 2024 20:00:00 +0000 <![CDATA[Featured]]> <![CDATA[blaze entertainment]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Data East]]> <![CDATA[Evercade]]> <![CDATA[Evercade Alpha]]> <![CDATA[Evercade EXP]]> <![CDATA[Evercade VS]]> <![CDATA[PIKO Interactive]]> <![CDATA[Playtests]]> <![CDATA[Sunsoft]]> <![CDATA[Toaplan]]> <![CDATA[Tomb Raider]]> https://siliconera.voiranime.info/?p=1065988 <![CDATA[

evercade cartridges 2024 tomb raider

Blaze Entertainment continues to its Evercade ecosystem of devices with new cartridges, supplementing the library of licensed retro games with even more weirdness! We’ve been able to check out the 10 latest releases, so we can let you know what’s worth checking out and why!

The heavy hitters: Tomb Raider and Legacy of Kain 6b1v2a

Tomb Raider has served as Blaze’s cornerstone release of the year, with the collection of three PS1 games included in the bundles for both the EXP-R and VS-R hardware revisions. Lara Croft might be the most recognizable mascot character it could hope to license, and even the earliest games in the franchise are more sweeping adventures than have been available in the Evercade’s quick-fun-focused selection. (It also probably didn’t hurt that Tomb Raider began its life at British studio Core Design; Blaze has shown a lot of love for its home.)

Blaze connected with Crystal Dynamics a second time, too, licensing Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver for a dual-pack. Of all five of these games, action-platformer Soul Reaver definitely holds up best for first-time players. The late-’90s theming that tries a bit too hard aside, the traversal and combat controls work totally fine today and it’s worth a play for Evercade owners! These two releases are the start of the “Giga Cart” line for the company. Essentially, these are cartridges with a slight price bump in exchange for higher storage capacity. That seems fine with us! Though we’re sure these games weren’t the cheapest to license either, and maybe that helps bring more publishers to the platform.

evercade cartridges 2024 data east sunsoft piko

Japanese publishers redux: Sunsoft and Data East Collections 1jrh

Sunsoft Collection 2 arguably bests the first release’s lineup, starring NES platformer Ufouria: The Saga and Game Boy Color gem Blaster Master: Enemy Below. It even throws in some Evercade-signature weirdos, like head-to-head fighter Galaxy Fight and surprisingly compelling Game Boy puzzler Pri Pri Primitive Princess!, which in aggregate we think outweighs the first’s Mr. Gimmick.

We spent a lot of time playing Ufouria on this collection — it’s a great game — and were reminded how PAL games can cause some display issues due to their different resolution. As it stands, they’re stretched wider than they should be, and we wish there were a display option to force 4-by-3 and remedy this. Seems doable in a firmware update, right, Blaze?

Data East Arcade 2 offers a handful of fun Tate Mode options, as well as some great co-op beat-’em-ups. Edward Randy is a blast with unlimited credits, and stars an action hero that definitely isn’t Indiana Jones and why would you even bring that up? Trio The Punch brings a different sort of feel to the genre, with lots of super-short levels. Joe & Mac Returns tries a single-screen take on the caveman game, and can be fun to work through with a friend.

We have games at home: Piko Collection 4 1m4x62

Piko Interactive has embraced its niche of picking up licenses for games that feel like store-brand takes on big releases. But on Evercade, where their first-party siblings are likely never going to appear? That’s kind of appealing. Without Mario Kart, you may actually want to play Street Racer. Without a big-name puzzler, it doesn’t hurt to have Mermaids of Atlantis on the menu. Star X may be missing that F and O you’d want in the title, but it’s as close as you’re going to get here.

The centerpiece of this cart is Glover. We have a soft spot for the N64 platformer, and this version got a bit of development attention to make sure it works okay on the Evercade. It’s definitely a game that you want to play on the VS with a third-party controller so you can use an analog stick, but thankfully the system s that through an in-beta menu option.

the EXP's Tate Mode continues to be fun, thanks Toaplan

Tate Mode showcases: Toaplan Arcade 3 and 4 486o2h

One of the coolest features of the Evercade EXP handhelds is the Tate Mode toggle, allowing you to play games vertically on the display. So it’s good to see some more Toaplan collections with a bunch of Tate Mode-friendly options. There are, of course, shooters — Batsugun, Truxton II, Dogyuun and more — but we’re particularly interested in games that use a vertical display and still offer genre variety.

Ghox is a take on the Breakout formula, with the sort of flash and intensity you’d expect from a developer that usually makes shooters. There are tons of collectibles falling at you, and it even starts with two balls to juggle by default! There are also Out Zone and FixEight, which are arguably still vertically scrolling shooters but on foot rather than flying around. This subgenre, perhaps most popularized by Pocky & Rocky or Shock Troopers, offers its own sort of fun and the ability to control the pace a bit more.

Old computer weirdness: Thalamus and Bitmap Brothers Collections 3ad3r

The selection in the Evercade library has always been tinted by the company’s UK origins, and nothing makes that clearer than the wide array of old computer game representation. Thalamus Collection 1 includes 11 Commodore 64 games from the late 1980s and 1990s. In our experience, the C64 library is a sort of “you had to be there” experience, with “there” meaning “Europe in the 1980s,” and it’s not the easiest to encounter for the first time today. Still, we did have some fun with action-shooter Retrograde.

The Bitmap Brothers Collection 2 offers a selection of Amiga games, which are certainly also quirky but a bit more palatable to modern sensibilities. The Cadaver games are isometric adventure games that take a bit of time to learn to control, but they’re charming. The Chaos Engine 2 is the top of the bunch for us, a top-down action game designed for co-op. And platformer Gods is worth it for the title screen music alone. Added to the collection, perhaps confusingly given the cart’s blue-line categorization, is a console game! The PlayStation port of real-time strategy game Z also makes the cut after missing out on the first, red-line compilation.

evercade cartridges 2024 life on mars metal dragon bitmap brothers

New-retro showpieces: Metal Dragon / Life on Mars 18682d

We’re on record saying that the greatest value of the Evercade is in giving modern retrogames accessible cartridge releases, so we’re happy to see that continue with the latest dual-pack. Metal Dragon is an ‘80s-inspired run-and-gun game that unfortunately makes the number-one mistake in games: falsely thinking it’s extremely funny. We wanted to enjoy its action levels and modern approach to controls, but its writing — a Metal Gear spoof seemingly penned by an “edgy” teen boy in detention — is pretty much insufferable.

Life on Mars fares significantly better, thankfully. It’s a Metroid-style exploration platformer, set on a Martian base where all the robots are attacking you as you land to re-establish communications and find out what happened. We wish the controls were a bit tighter — jumping in tight spaces can be particularly irritating — but there’s enjoyment to be found here.


Most of these Evercade cartridges are available now. The Metal Dragon/Life on Mars dual pack and Toaplan Arcade 4 are slated for release in December 2024. For more of Siliconera’s Evercade coverage, check out our archive.

The post The Best Evercade Cartridges of 2024 appeared first on Siliconera.

]]>
<![CDATA[

evercade cartridges 2024 tomb raider

Blaze Entertainment continues to its Evercade ecosystem of devices with new cartridges, supplementing the library of licensed retro games with even more weirdness! We’ve been able to check out the 10 latest releases, so we can let you know what’s worth checking out and why!

The heavy hitters: Tomb Raider and Legacy of Kain 6b1v2a

Tomb Raider has served as Blaze’s cornerstone release of the year, with the collection of three PS1 games included in the bundles for both the EXP-R and VS-R hardware revisions. Lara Croft might be the most recognizable mascot character it could hope to license, and even the earliest games in the franchise are more sweeping adventures than have been available in the Evercade’s quick-fun-focused selection. (It also probably didn’t hurt that Tomb Raider began its life at British studio Core Design; Blaze has shown a lot of love for its home.)

Blaze connected with Crystal Dynamics a second time, too, licensing Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver for a dual-pack. Of all five of these games, action-platformer Soul Reaver definitely holds up best for first-time players. The late-’90s theming that tries a bit too hard aside, the traversal and combat controls work totally fine today and it’s worth a play for Evercade owners! These two releases are the start of the “Giga Cart” line for the company. Essentially, these are cartridges with a slight price bump in exchange for higher storage capacity. That seems fine with us! Though we’re sure these games weren’t the cheapest to license either, and maybe that helps bring more publishers to the platform.

evercade cartridges 2024 data east sunsoft piko

Japanese publishers redux: Sunsoft and Data East Collections 1jrh

Sunsoft Collection 2 arguably bests the first release’s lineup, starring NES platformer Ufouria: The Saga and Game Boy Color gem Blaster Master: Enemy Below. It even throws in some Evercade-signature weirdos, like head-to-head fighter Galaxy Fight and surprisingly compelling Game Boy puzzler Pri Pri Primitive Princess!, which in aggregate we think outweighs the first’s Mr. Gimmick.

We spent a lot of time playing Ufouria on this collection — it’s a great game — and were reminded how PAL games can cause some display issues due to their different resolution. As it stands, they’re stretched wider than they should be, and we wish there were a display option to force 4-by-3 and remedy this. Seems doable in a firmware update, right, Blaze?

Data East Arcade 2 offers a handful of fun Tate Mode options, as well as some great co-op beat-’em-ups. Edward Randy is a blast with unlimited credits, and stars an action hero that definitely isn’t Indiana Jones and why would you even bring that up? Trio The Punch brings a different sort of feel to the genre, with lots of super-short levels. Joe & Mac Returns tries a single-screen take on the caveman game, and can be fun to work through with a friend.

We have games at home: Piko Collection 4 1m4x62

Piko Interactive has embraced its niche of picking up licenses for games that feel like store-brand takes on big releases. But on Evercade, where their first-party siblings are likely never going to appear? That’s kind of appealing. Without Mario Kart, you may actually want to play Street Racer. Without a big-name puzzler, it doesn’t hurt to have Mermaids of Atlantis on the menu. Star X may be missing that F and O you’d want in the title, but it’s as close as you’re going to get here.

The centerpiece of this cart is Glover. We have a soft spot for the N64 platformer, and this version got a bit of development attention to make sure it works okay on the Evercade. It’s definitely a game that you want to play on the VS with a third-party controller so you can use an analog stick, but thankfully the system s that through an in-beta menu option.

the EXP's Tate Mode continues to be fun, thanks Toaplan

Tate Mode showcases: Toaplan Arcade 3 and 4 486o2h

One of the coolest features of the Evercade EXP handhelds is the Tate Mode toggle, allowing you to play games vertically on the display. So it’s good to see some more Toaplan collections with a bunch of Tate Mode-friendly options. There are, of course, shooters — Batsugun, Truxton II, Dogyuun and more — but we’re particularly interested in games that use a vertical display and still offer genre variety.

Ghox is a take on the Breakout formula, with the sort of flash and intensity you’d expect from a developer that usually makes shooters. There are tons of collectibles falling at you, and it even starts with two balls to juggle by default! There are also Out Zone and FixEight, which are arguably still vertically scrolling shooters but on foot rather than flying around. This subgenre, perhaps most popularized by Pocky & Rocky or Shock Troopers, offers its own sort of fun and the ability to control the pace a bit more.

Old computer weirdness: Thalamus and Bitmap Brothers Collections 3ad3r

The selection in the Evercade library has always been tinted by the company’s UK origins, and nothing makes that clearer than the wide array of old computer game representation. Thalamus Collection 1 includes 11 Commodore 64 games from the late 1980s and 1990s. In our experience, the C64 library is a sort of “you had to be there” experience, with “there” meaning “Europe in the 1980s,” and it’s not the easiest to encounter for the first time today. Still, we did have some fun with action-shooter Retrograde.

The Bitmap Brothers Collection 2 offers a selection of Amiga games, which are certainly also quirky but a bit more palatable to modern sensibilities. The Cadaver games are isometric adventure games that take a bit of time to learn to control, but they’re charming. The Chaos Engine 2 is the top of the bunch for us, a top-down action game designed for co-op. And platformer Gods is worth it for the title screen music alone. Added to the collection, perhaps confusingly given the cart’s blue-line categorization, is a console game! The PlayStation port of real-time strategy game Z also makes the cut after missing out on the first, red-line compilation.

evercade cartridges 2024 life on mars metal dragon bitmap brothers

New-retro showpieces: Metal Dragon / Life on Mars 18682d

We’re on record saying that the greatest value of the Evercade is in giving modern retrogames accessible cartridge releases, so we’re happy to see that continue with the latest dual-pack. Metal Dragon is an ‘80s-inspired run-and-gun game that unfortunately makes the number-one mistake in games: falsely thinking it’s extremely funny. We wanted to enjoy its action levels and modern approach to controls, but its writing — a Metal Gear spoof seemingly penned by an “edgy” teen boy in detention — is pretty much insufferable.

Life on Mars fares significantly better, thankfully. It’s a Metroid-style exploration platformer, set on a Martian base where all the robots are attacking you as you land to re-establish communications and find out what happened. We wish the controls were a bit tighter — jumping in tight spaces can be particularly irritating — but there’s enjoyment to be found here.


Most of these Evercade cartridges are available now. The Metal Dragon/Life on Mars dual pack and Toaplan Arcade 4 are slated for release in December 2024. For more of Siliconera’s Evercade coverage, check out our archive.

The post The Best Evercade Cartridges of 2024 appeared first on Siliconera.

]]>
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Tomb Raider IV 6m96q VI Remastered Brings Back Three More Lara Croft Adventures https://siliconera.voiranime.info/tomb-raider-iv-vi-remastered-brings-back-three-more-lara-croft-adventures/?utm_source=rss&utm_medium=rss&utm_campaign=tomb-raider-iv-vi-remastered-brings-back-three-more-lara-croft-adventures https://siliconera.voiranime.info/tomb-raider-iv-vi-remastered-brings-back-three-more-lara-croft-adventures/#respond <![CDATA[Leigh Price]]> Fri, 11 Oct 2024 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Aspyr]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[North America]]> <![CDATA[Tomb Raider]]> <![CDATA[Tomb Raider: Chronicles]]> <![CDATA[Tomb Raider: The Angel of Darkness]]> <![CDATA[Tomb Raider: The Last Revelation]]> https://siliconera.voiranime.info/?p=1058469 <![CDATA[

Tomb Raider 4-6 Remastered

Tomb Raider IV-VI Remastered is in development from Crystal Dynamics and Aspyr Games. This collection of three more Tomb Raider games will release on February 14, 2025.

Tomb Raider IV-VI Remastered will contain remasters of Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness. The Last Revelation and Chronicles were the final two games in the series released for PS1, while The Angel of Darkness was the first PS2 game and the final game developed by the original team at Core Design. The remaster will feature a visual overhaul for both PS1 games, although the original visuals will be available at the touch of a button. The Angel of Darkness appears to exclusively use upscaled versions of the original textures, as no split-screen comparison was shown off for that game in the announcement trailer.

https://www.youtube.com/watch?v=Ow6cM-fgiB4

Tomb Raider: The Last Revelation was Lara Croft’s most expansive adventure at the time, taking her across Egypt and expanding out the level structure. Tomb Raider: Chronicles was an anthology game which saw Lara taking part in four smaller adventures in Rome, Russia, Ireland and New York. Tomb Raider: The Angel of Darkness is a moody mystery where Lara is accused of killing her mentor and is now investigating secrets within Paris and Prague. This game was also notorious for being unfinished on its original launch. It’s unclear if the game’s various bugs and control issues will be rectified for the remaster.

This latest remastered collection follows on from a previous collection, which contained the first three Tomb Raider games. The new collection will be launching exactly one year after the first, on February 14, 2025. This is a notable date for Tomb Raider fans, as it’s Lara Croft’s canonical birthday. The announcement of the new remaster comes shortly after the release of the Netflix Tomb Raider adaptation, starring Hayley Atwell as Lara Croft.

Tomb Raider IV-VI Remastered will release for PS5, PS4, Xbox One, Xbox Series X/S, PC and Nintendo Switch on February 14, 2025.

The post Tomb Raider IV-VI Remastered Brings Back Three More Lara Croft Adventures appeared first on Siliconera.

]]>
<![CDATA[

Tomb Raider 4-6 Remastered

Tomb Raider IV-VI Remastered is in development from Crystal Dynamics and Aspyr Games. This collection of three more Tomb Raider games will release on February 14, 2025.

Tomb Raider IV-VI Remastered will contain remasters of Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness. The Last Revelation and Chronicles were the final two games in the series released for PS1, while The Angel of Darkness was the first PS2 game and the final game developed by the original team at Core Design. The remaster will feature a visual overhaul for both PS1 games, although the original visuals will be available at the touch of a button. The Angel of Darkness appears to exclusively use upscaled versions of the original textures, as no split-screen comparison was shown off for that game in the announcement trailer.

https://www.youtube.com/watch?v=Ow6cM-fgiB4

Tomb Raider: The Last Revelation was Lara Croft’s most expansive adventure at the time, taking her across Egypt and expanding out the level structure. Tomb Raider: Chronicles was an anthology game which saw Lara taking part in four smaller adventures in Rome, Russia, Ireland and New York. Tomb Raider: The Angel of Darkness is a moody mystery where Lara is accused of killing her mentor and is now investigating secrets within Paris and Prague. This game was also notorious for being unfinished on its original launch. It’s unclear if the game’s various bugs and control issues will be rectified for the remaster.

This latest remastered collection follows on from a previous collection, which contained the first three Tomb Raider games. The new collection will be launching exactly one year after the first, on February 14, 2025. This is a notable date for Tomb Raider fans, as it’s Lara Croft’s canonical birthday. The announcement of the new remaster comes shortly after the release of the Netflix Tomb Raider adaptation, starring Hayley Atwell as Lara Croft.

Tomb Raider IV-VI Remastered will release for PS5, PS4, Xbox One, Xbox Series X/S, PC and Nintendo Switch on February 14, 2025.

The post Tomb Raider IV-VI Remastered Brings Back Three More Lara Croft Adventures appeared first on Siliconera.

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Legacy of Kain 5f393p Soul Reaver Remastered Announced https://siliconera.voiranime.info/legacy-of-kain-soul-reaver-remastered-announced/?utm_source=rss&utm_medium=rss&utm_campaign=legacy-of-kain-soul-reaver-remastered-announced https://siliconera.voiranime.info/legacy-of-kain-soul-reaver-remastered-announced/#respond <![CDATA[Leigh Price]]> Tue, 24 Sep 2024 22:42:14 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Legacy of Kain]]> <![CDATA[Legacy of Kain: Soul Reaver I and II Remastered]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1048102 <![CDATA[

Soul Reaver Remastered

Legacy of Kain: Soul Reaver I & II Remastered has been announced. The reveal was part of the September 2024 PlayStation State of Play presentation.

The trailer for Legacy of Kain: Soul Reaver I & II Remastered featured various scenes from both games, complete with reworked textures. The trailer also suggests that upscaled versions of the original textures will also be available. Since Aspyr is the developer, this appears to be similar to their remaster of the Tomb Raider trilogy that released earlier in 2024, which allowed players to switch between the two visual styles at the touch of a button. The remasters appear to be faithful recreations, with the original voice acting present in the trailer.

https://www.youtube.com/watch?v=7pRyL8y7vZ4

Rumors of the existence of the remaster emerged after photos of Kain and Raziel figures appeared at SDCC 2024 featuring the remaster's branding. Dark Horse Comics confirmed the figures would be releasing in August 2024.

Legacy of Kain: Soul Reaver first appeared on the PlayStation and PC in 1999 and was later ported to the Dreamcast. The sequel, Soul Reaver 2, released for PS2 and PC in 2001. Both games are part of the wider Legacy of Kain series, and focus on the story of Raziel, a former vampire clan leader turned into a wraith following his trangressions against his lord Kain. Another game in the series, Blood Omen: Legacy of Kain, was also confirmed to be coming to the PlayStation Plus catalog during the State of Play presentation.

Legacy of Kain: Soul Reaver I & II Remastered will release for PS4 and PS5 on December 10, 2024.

The post Legacy of Kain: Soul Reaver Remastered Announced appeared first on Siliconera.

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<![CDATA[

Soul Reaver Remastered

Legacy of Kain: Soul Reaver I & II Remastered has been announced. The reveal was part of the September 2024 PlayStation State of Play presentation.

The trailer for Legacy of Kain: Soul Reaver I & II Remastered featured various scenes from both games, complete with reworked textures. The trailer also suggests that upscaled versions of the original textures will also be available. Since Aspyr is the developer, this appears to be similar to their remaster of the Tomb Raider trilogy that released earlier in 2024, which allowed players to switch between the two visual styles at the touch of a button. The remasters appear to be faithful recreations, with the original voice acting present in the trailer.

https://www.youtube.com/watch?v=7pRyL8y7vZ4

Rumors of the existence of the remaster emerged after photos of Kain and Raziel figures appeared at SDCC 2024 featuring the remaster's branding. Dark Horse Comics confirmed the figures would be releasing in August 2024.

Legacy of Kain: Soul Reaver first appeared on the PlayStation and PC in 1999 and was later ported to the Dreamcast. The sequel, Soul Reaver 2, released for PS2 and PC in 2001. Both games are part of the wider Legacy of Kain series, and focus on the story of Raziel, a former vampire clan leader turned into a wraith following his trangressions against his lord Kain. Another game in the series, Blood Omen: Legacy of Kain, was also confirmed to be coming to the PlayStation Plus catalog during the State of Play presentation.

Legacy of Kain: Soul Reaver I & II Remastered will release for PS4 and PS5 on December 10, 2024.

The post Legacy of Kain: Soul Reaver Remastered Announced appeared first on Siliconera.

]]>
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Legacy of Kain Games Collection Heads to Evercade 265o39 https://siliconera.voiranime.info/legacy-of-kain-games-collection-heads-to-evercade/?utm_source=rss&utm_medium=rss&utm_campaign=legacy-of-kain-games-collection-heads-to-evercade https://siliconera.voiranime.info/legacy-of-kain-games-collection-heads-to-evercade/#respond <![CDATA[Jenni Lada]]> Thu, 15 Aug 2024 14:30:00 +0000 <![CDATA[News]]> <![CDATA[blaze entertainment]]> <![CDATA[Blood Omen: Legacy of Kain]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Evercade]]> <![CDATA[Legacy of Kain: Soul Reaver]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1047648 <![CDATA[

Legacy of Kain Games Collection Heads to Evercade

Blaze Entertainment announced that its next Evercade classic collection cartridge will be Legacy of Kain Collection. That will feature two games, which are Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver, and follows similar collections for series like Duke Nukem and Tomb Raider

This new collection will launch in September 2024. Pre-orders aren’t open at sites like Funstock or Amazon. However, the Duke Nukem Collection I cartridge was $23.11, and Tomb Raider Collection I costs $28.89. Also, like all cartridges, people will be able to use it on the EXP-R handheld, VS-R console, Alpha, and Super Pocket.

As for the titles, both involve the opportunity to play the 32-bit games on a newer console and handheld. Blood Omen: Legacy of Kain helps set the stage. In it, players control Kain, a man turned into a vampire who is defeating corrupt Circle of Nine Pillars and ascend to power. As a result of that crusade, the events of Legacy of Kain: Soul Reaver occur. In it, Kain’s former lieutenant Raziel is punished for growing wings by Kain and sent to his death, but instead he becomes a soul reaver tasked with defeating Kain to restore the natural order.

Here’s the first trailer for the Evercade collection, which shows how both games look when running on the systems. 

https://www.youtube.com/watch?v=zlSBRNk2fVY

We may also see more Legacy of Kain games soon, as there were SDCC 2024 figures on display of Kain and Raziel. What was interesting about those is that the placards for them didn’t refer to the original titles. Instead, both featured Legacy of Kain: Soul Reaver I & II Remastered branding, suggesting those two entries will return via remaster releases. 

Legacy of Kain Collection, which features the games Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver, will appear for the Evercade in September 2024.

The post Legacy of Kain Games Collection Heads to Evercade appeared first on Siliconera.

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<![CDATA[

Legacy of Kain Games Collection Heads to Evercade

Blaze Entertainment announced that its next Evercade classic collection cartridge will be Legacy of Kain Collection. That will feature two games, which are Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver, and follows similar collections for series like Duke Nukem and Tomb Raider

This new collection will launch in September 2024. Pre-orders aren’t open at sites like Funstock or Amazon. However, the Duke Nukem Collection I cartridge was $23.11, and Tomb Raider Collection I costs $28.89. Also, like all cartridges, people will be able to use it on the EXP-R handheld, VS-R console, Alpha, and Super Pocket.

As for the titles, both involve the opportunity to play the 32-bit games on a newer console and handheld. Blood Omen: Legacy of Kain helps set the stage. In it, players control Kain, a man turned into a vampire who is defeating corrupt Circle of Nine Pillars and ascend to power. As a result of that crusade, the events of Legacy of Kain: Soul Reaver occur. In it, Kain’s former lieutenant Raziel is punished for growing wings by Kain and sent to his death, but instead he becomes a soul reaver tasked with defeating Kain to restore the natural order.

Here’s the first trailer for the Evercade collection, which shows how both games look when running on the systems. 

https://www.youtube.com/watch?v=zlSBRNk2fVY

We may also see more Legacy of Kain games soon, as there were SDCC 2024 figures on display of Kain and Raziel. What was interesting about those is that the placards for them didn’t refer to the original titles. Instead, both featured Legacy of Kain: Soul Reaver I & II Remastered branding, suggesting those two entries will return via remaster releases. 

Legacy of Kain Collection, which features the games Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver, will appear for the Evercade in September 2024.

The post Legacy of Kain Games Collection Heads to Evercade appeared first on Siliconera.

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https://siliconera.voiranime.info/legacy-of-kain-soul-reaver-i-ii-remastered-figures-at-sdcc/?utm_source=rss&utm_medium=rss&utm_campaign=legacy-of-kain-soul-reaver-i-ii-remastered-figures-at-sdcc https://siliconera.voiranime.info/legacy-of-kain-soul-reaver-i-ii-remastered-figures-at-sdcc/#respond <![CDATA[Jenni Lada]]> Fri, 26 Jul 2024 00:05:00 +0000 <![CDATA[News]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Dark Horse]]> <![CDATA[Europe]]> <![CDATA[Legacy of Kain]]> <![CDATA[Legacy of Kain: Soul Reaver I and II Remastered]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1044397 <![CDATA[

Legacy of Kain: Soul Reaver I & II Remastered Figures at SDCC

At SDCC 2024, it seems Kain and Raziel figures with Legacy of Kain: Soul Reaver I & II Remastered branding appeared. Mama Robotnik shared photos on Resetera with the logo and two figures, and GameSpot learned from Dark Horse Comics Vice President Randy Lahrman that the figures will release in August 2024. [Thanks, Mama Robotnik on Resetera!]

At time of writing, there is no remaster of the two Legacy of Kain games announced. The original game followed Raziel after Kain stripped him of his wings for daring to sur his master. The Elder God then makes the discarded Raziel into his soul reaver to defeat Kain to restore the Wheel of Fate and get revenge. The second game picks up directly after a confrontation between Raziel and Kain in the original. The Legacy of Kain: Soul Reaver - The Dead Shall Rise prequel graphic novel is planned to come to Kickstarter and tell more of Raziel’s story.

Here are the two images highlighting the Legacy of Kain: Soul Reaver I & II Remastered logo that Mama Robotnik showed on Resetera. It almost looks like it is a pair of two figures that can be posed together

The original Legacy of Kain: Soul Reaver appeared on the Dreamcast, PlayStation, and PC. It was on Steam for a time, but Crystal Dynamics pulled it. Legacy of Kain: Soul Reaver 2 appeared on the PS2 and PC. It is still available on Steam and currently costs $6.99.

A Legacy of Kain: Soul Reaver I & II Remastered remaster hasn't been announced.

The post Legacy of Kain: Soul Reaver I & II Remastered Figures at SDCC appeared first on Siliconera.

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<![CDATA[

Legacy of Kain: Soul Reaver I & II Remastered Figures at SDCC

At SDCC 2024, it seems Kain and Raziel figures with Legacy of Kain: Soul Reaver I & II Remastered branding appeared. Mama Robotnik shared photos on Resetera with the logo and two figures, and GameSpot learned from Dark Horse Comics Vice President Randy Lahrman that the figures will release in August 2024. [Thanks, Mama Robotnik on Resetera!]

At time of writing, there is no remaster of the two Legacy of Kain games announced. The original game followed Raziel after Kain stripped him of his wings for daring to sur his master. The Elder God then makes the discarded Raziel into his soul reaver to defeat Kain to restore the Wheel of Fate and get revenge. The second game picks up directly after a confrontation between Raziel and Kain in the original. The Legacy of Kain: Soul Reaver - The Dead Shall Rise prequel graphic novel is planned to come to Kickstarter and tell more of Raziel’s story.

Here are the two images highlighting the Legacy of Kain: Soul Reaver I & II Remastered logo that Mama Robotnik showed on Resetera. It almost looks like it is a pair of two figures that can be posed together

The original Legacy of Kain: Soul Reaver appeared on the Dreamcast, PlayStation, and PC. It was on Steam for a time, but Crystal Dynamics pulled it. Legacy of Kain: Soul Reaver 2 appeared on the PS2 and PC. It is still available on Steam and currently costs $6.99.

A Legacy of Kain: Soul Reaver I & II Remastered remaster hasn't been announced.

The post Legacy of Kain: Soul Reaver I & II Remastered Figures at SDCC appeared first on Siliconera.

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Tomb Raider’s Lara Croft Coming to Dead by Daylight 51d5h https://siliconera.voiranime.info/tomb-raiders-lara-croft-coming-to-dead-by-daylight/?utm_source=rss&utm_medium=rss&utm_campaign=tomb-raiders-lara-croft-coming-to-dead-by-daylight https://siliconera.voiranime.info/tomb-raiders-lara-croft-coming-to-dead-by-daylight/#respond <![CDATA[Leigh Price]]> Tue, 25 Jun 2024 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Behaviour Interactive]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Dead by Daylight]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Tomb Raider]]> https://siliconera.voiranime.info/?p=1038667 <![CDATA[

Lara Croft Dead by Daylight

Lara Croft from Tomb Raider is being added to Dead by Daylight, as revealed by Behaviour Interactive. She will be releasing on July 16, 2024, although a test build is available now through Steam.

The star of the Tomb Raider franchise, Lara Croft is the latest survivor being added to Dead by Daylight. Putting emphasis on the survivor label, her appearance is based on the 2013 reboot game, although without any of her weapons. It is unknown if skins based on earlier games will be added.

Lara’s perks have also been revealed. Finesse will allow vaults to be 20% faster while healthy. Hardened reveals the killer’s aura any time you would normally scream, after opening a chest or cleansing a totem. Finally, Specialist grants tokens that improve skill checks for generators. All these perks are named after elements of Lara’s skill tree in recent games. Hardened and Specialist are named after the skill tiers in the 2013 reboot while Finesse shares its name with a skill from Rise of the Tomb Raider.

Lara Croft is one of many video game crossovers that have appeared in Dead by Daylight, although this is the first to not be based on a horror franchise. In addition to previous franchises such as Resident Evil, Silent Hill and Alan Wake, Behaviour Interactive have announced that Castlevania will also be added at a later date.

Dead by Daylight is out now for PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. Lara Croft will be added to the game on July 16, 2024.

The post Tomb Raider’s Lara Croft Coming to Dead by Daylight appeared first on Siliconera.

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<![CDATA[

Lara Croft Dead by Daylight

Lara Croft from Tomb Raider is being added to Dead by Daylight, as revealed by Behaviour Interactive. She will be releasing on July 16, 2024, although a test build is available now through Steam.

The star of the Tomb Raider franchise, Lara Croft is the latest survivor being added to Dead by Daylight. Putting emphasis on the survivor label, her appearance is based on the 2013 reboot game, although without any of her weapons. It is unknown if skins based on earlier games will be added.

Lara’s perks have also been revealed. Finesse will allow vaults to be 20% faster while healthy. Hardened reveals the killer’s aura any time you would normally scream, after opening a chest or cleansing a totem. Finally, Specialist grants tokens that improve skill checks for generators. All these perks are named after elements of Lara’s skill tree in recent games. Hardened and Specialist are named after the skill tiers in the 2013 reboot while Finesse shares its name with a skill from Rise of the Tomb Raider.

Lara Croft is one of many video game crossovers that have appeared in Dead by Daylight, although this is the first to not be based on a horror franchise. In addition to previous franchises such as Resident Evil, Silent Hill and Alan Wake, Behaviour Interactive have announced that Castlevania will also be added at a later date.

Dead by Daylight is out now for PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. Lara Croft will be added to the game on July 16, 2024.

The post Tomb Raider’s Lara Croft Coming to Dead by Daylight appeared first on Siliconera.

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Perfect Dark Reboot Reveal Trailer Debuts at Xbox Showcase 3h4v15 https://siliconera.voiranime.info/perfect-dark-reboot-reveal-trailer-debuts-at-xbox-showcase/?utm_source=rss&utm_medium=rss&utm_campaign=perfect-dark-reboot-reveal-trailer-debuts-at-xbox-showcase https://siliconera.voiranime.info/perfect-dark-reboot-reveal-trailer-debuts-at-xbox-showcase/#respond <![CDATA[Daniel Bueno]]> Sun, 09 Jun 2024 18:20:00 +0000 <![CDATA[News]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Perfect Dark]]> <![CDATA[The Initiative]]> https://siliconera.voiranime.info/?p=1035120 <![CDATA[

Perfect Dark Reboot Gets Reveal Trailer at Xbox Showcase

Crystal Dynamics and The Initiative showed the first gameplay trailer for the new Perfect Dark reboot game during the Xbox Game Showcase 2024. The game will take inspiration from elements of the original first two titles, and will bring a new story and universe for the series.

The new Perfect Dark game stars protagonist Joanna Dark in a new mission to hunt down series’ villain Daniel Carrington. The footage shown in the trailer was set in near-future Cairo, and it showcased some of the tools in Joanna’s arsenal. Combat will allow for lethal and non-lethal options, as well as a variety of ways to take down enemies using stealth or going loud.

You can check out the reveal trailer for the new Perfect Dark reboot here:

https://www.youtube.com/watch?v=ofUi9DR9sc4

The game was originally announced back on December 2020, and it is being co-developed by Crystal Dynamics and The Initiative. This is the first news we have gotten in nearly 4 years since the game’s reveal.

The newPerfect Dark reboot game is currently in development for the Xbox Series X and S, and it will be available day one on Game . There are currently no details on a release date or window for the title.

The post Perfect Dark Reboot Reveal Trailer Debuts at Xbox Showcase appeared first on Siliconera.

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<![CDATA[

Perfect Dark Reboot Gets Reveal Trailer at Xbox Showcase

Crystal Dynamics and The Initiative showed the first gameplay trailer for the new Perfect Dark reboot game during the Xbox Game Showcase 2024. The game will take inspiration from elements of the original first two titles, and will bring a new story and universe for the series.

The new Perfect Dark game stars protagonist Joanna Dark in a new mission to hunt down series’ villain Daniel Carrington. The footage shown in the trailer was set in near-future Cairo, and it showcased some of the tools in Joanna’s arsenal. Combat will allow for lethal and non-lethal options, as well as a variety of ways to take down enemies using stealth or going loud.

You can check out the reveal trailer for the new Perfect Dark reboot here:

https://www.youtube.com/watch?v=ofUi9DR9sc4

The game was originally announced back on December 2020, and it is being co-developed by Crystal Dynamics and The Initiative. This is the first news we have gotten in nearly 4 years since the game’s reveal.

The newPerfect Dark reboot game is currently in development for the Xbox Series X and S, and it will be available day one on Game . There are currently no details on a release date or window for the title.

The post Perfect Dark Reboot Reveal Trailer Debuts at Xbox Showcase appeared first on Siliconera.

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Tomb Raider 30512b The Legend of Lara Croft to Stream in October 2024 https://siliconera.voiranime.info/tomb-raider-the-legend-of-lara-croft-to-stream-in-october-2024/?utm_source=rss&utm_medium=rss&utm_campaign=tomb-raider-the-legend-of-lara-croft-to-stream-in-october-2024 https://siliconera.voiranime.info/tomb-raider-the-legend-of-lara-croft-to-stream-in-october-2024/#respond <![CDATA[Stephanie Liu]]> Mon, 03 Jun 2024 01:30:53 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Legendary Television]]> <![CDATA[Netflix]]> <![CDATA[North America]]> <![CDATA[Powerhouse Animation Studios]]> <![CDATA[Tomb Raider: The Legend of Lara Croft]]> https://siliconera.voiranime.info/?p=1033441 <![CDATA[

tomb raider legend of lara croft

Tomb Raider: The Legend of Lara Croft will appear on Netflix on October 10, 2024. The show will canonically take place after the Survivor trilogy of Tomb Raider video games.

You can watch the trailer here:

https://www.youtube.com/watch?v=6pF3ZbZRnRU

Hayley Atwell will play Lara in Tomb Raider: The Legend of Lara Croft. Atwell’s most famous role is Agent Peggy Carter in the Marvel Cinematic Universe, and she also voiced Captain Carter in the animated What If...? anthology that’s available on Disney+.

While the Netflix description states that the show takes place after the trilogy, it’s unclear whether people will need to play them all to fully understand the story. This trilogy includes Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider. As of the time of writing, a bundle for the games is on sale via Steam.

Lara Croft is a very famous and significant character in video game history. For better or for worse, she is influential on many generations of gamers. While she’s had multiple retcons in her history over the long years since the first Tomb Raider, her main motivation in games is usually to look for rare objects or mystical artefacts. This search can be for a multitude of reasons depending on which version we’re talking about.

Tomb Raider: The Legend of Lara Croft will appear exclusively on Netflix on October 10, 2024.

The post Tomb Raider: The Legend of Lara Croft to Stream in October 2024 appeared first on Siliconera.

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<![CDATA[

tomb raider legend of lara croft

Tomb Raider: The Legend of Lara Croft will appear on Netflix on October 10, 2024. The show will canonically take place after the Survivor trilogy of Tomb Raider video games.

You can watch the trailer here:

https://www.youtube.com/watch?v=6pF3ZbZRnRU

Hayley Atwell will play Lara in Tomb Raider: The Legend of Lara Croft. Atwell’s most famous role is Agent Peggy Carter in the Marvel Cinematic Universe, and she also voiced Captain Carter in the animated What If...? anthology that’s available on Disney+.

While the Netflix description states that the show takes place after the trilogy, it’s unclear whether people will need to play them all to fully understand the story. This trilogy includes Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider. As of the time of writing, a bundle for the games is on sale via Steam.

Lara Croft is a very famous and significant character in video game history. For better or for worse, she is influential on many generations of gamers. While she’s had multiple retcons in her history over the long years since the first Tomb Raider, her main motivation in games is usually to look for rare objects or mystical artefacts. This search can be for a multitude of reasons depending on which version we’re talking about.

Tomb Raider: The Legend of Lara Croft will appear exclusively on Netflix on October 10, 2024.

The post Tomb Raider: The Legend of Lara Croft to Stream in October 2024 appeared first on Siliconera.

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Tomb Raider Remastered Collection Announced for Nintendo Switch 1h5s4z https://siliconera.voiranime.info/tomb-raider-remastered-collection-announced-for-nintendo-switch/?utm_source=rss&utm_medium=rss&utm_campaign=tomb-raider-remastered-collection-announced-for-nintendo-switch https://siliconera.voiranime.info/tomb-raider-remastered-collection-announced-for-nintendo-switch/#respond <![CDATA[Leigh Price]]> Thu, 14 Sep 2023 15:15:11 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Aspyr]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[North America]]> <![CDATA[Tomb Raider]]> https://siliconera.voiranime.info/?p=984681 <![CDATA[

Tomb Raider Remastered

The first three Tomb Raider games will be released as a remastered collection for Nintendo Switch. The collection was revealed as part of the September 2023 Nintendo Direct. It will be released on February 14, 2024, which is also Lara Croft's birthday.

https://www.youtube.com/watch?v=Hk55TwWYTFg

The new Tomb Raider 1-3 Remastered collection includes the first three games in the series, originally developed by Core Design. Each of the games has been given a visual overhaul, with new models to fit the HD look. However, the original polygonal PS1 look is also available as an option. The trailer shows off the new Lara Croft model, as well as glimpses of the Lost Valley from Tomb Raider, Venice and The Great Wall from Tomb Raider 2 and a brief look at Nevada and India from Tomb Raider 3.

This isn't the first time the Tomb Raider series has appeared on the Switch. The Lara Croft co-op games were previously ported earlier in 2023.

Tomb Raider 1-3 Remastered will be released on Nintendo Switch on February 14, 2024. It is unknown if it will be released for other platforms.

The post Tomb Raider Remastered Collection Announced for Nintendo Switch appeared first on Siliconera.

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Tomb Raider Remastered

The first three Tomb Raider games will be released as a remastered collection for Nintendo Switch. The collection was revealed as part of the September 2023 Nintendo Direct. It will be released on February 14, 2024, which is also Lara Croft's birthday. https://www.youtube.com/watch?v=Hk55TwWYTFg The new Tomb Raider 1-3 Remastered collection includes the first three games in the series, originally developed by Core Design. Each of the games has been given a visual overhaul, with new models to fit the HD look. However, the original polygonal PS1 look is also available as an option. The trailer shows off the new Lara Croft model, as well as glimpses of the Lost Valley from Tomb Raider, Venice and The Great Wall from Tomb Raider 2 and a brief look at Nevada and India from Tomb Raider 3. This isn't the first time the Tomb Raider series has appeared on the Switch. The Lara Croft co-op games were previously ported earlier in 2023. Tomb Raider 1-3 Remastered will be released on Nintendo Switch on February 14, 2024. It is unknown if it will be released for other platforms.

The post Tomb Raider Remastered Collection Announced for Nintendo Switch appeared first on Siliconera.

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Marvel’s Avengers Updates and Stop After 2.8 64115h https://siliconera.voiranime.info/marvels-avengers-updates-and--stop-after-2-8/?utm_source=rss&utm_medium=rss&utm_campaign=marvels-avengers-updates-and--stop-after-2-8 https://siliconera.voiranime.info/marvels-avengers-updates-and--stop-after-2-8/#respond <![CDATA[Stephanie Liu]]> Sat, 21 Jan 2023 04:00:06 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Marvel's Avengers]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=947895 <![CDATA[

Marvel Avengers  Updates End

Marvel’s Avengers will stop getting new content after its Update 2.8 patch, which will go live on March 31, 2023. The game will also no longer have official after September 30, 2023. That does not mean that the game will be unavailable though. You will still be able to play in both single-player and multiplayer modes.

Winter Soldier Hero and Cloning Lab Omega-Level Threat, which appeared in Update 2.7, are the last two pieces of new content. After Update 2.8, you will no longer be able to purchase Credits. Any leftover Credits you have will turn into in-game resources. For example, if you have between 1-999 Credits, you will get 17 DNA keys, 1667 polychorons, and more.

You can check the table here to see how many resources you will get depending on your Credits:

marvel's avengers

From March 31, 2023, all of the game’s Marketplace, Challenge Card, and Shipment items will be free for all players. These are mostly cosmetic content, such as outfits and emotes. Though the development announcement states that Marvel’s Avengers will be playable after September 30, 2023, it does not guarantee that you will be able to do so forever. You can also reinstall it after that date so long as you bought it before September 30, 2023

Marvel’s Avengers updates will stop after March 31, 2023, and the game will stop getting official on September 30, 2023. You will still be able to play it afterwards. Marvel’s Avengers is available for the PS4, PS5, Xbox Series X, Xbox One, and Windows PC.

The post Marvel’s Avengers Updates and Stop After 2.8 appeared first on Siliconera.

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<![CDATA[

Marvel Avengers  Updates End

Marvel’s Avengers will stop getting new content after its Update 2.8 patch, which will go live on March 31, 2023. The game will also no longer have official after September 30, 2023. That does not mean that the game will be unavailable though. You will still be able to play in both single-player and multiplayer modes. Winter Soldier Hero and Cloning Lab Omega-Level Threat, which appeared in Update 2.7, are the last two pieces of new content. After Update 2.8, you will no longer be able to purchase Credits. Any leftover Credits you have will turn into in-game resources. For example, if you have between 1-999 Credits, you will get 17 DNA keys, 1667 polychorons, and more. You can check the table here to see how many resources you will get depending on your Credits: marvel's avengers From March 31, 2023, all of the game’s Marketplace, Challenge Card, and Shipment items will be free for all players. These are mostly cosmetic content, such as outfits and emotes. Though the development announcement states that Marvel’s Avengers will be playable after September 30, 2023, it does not guarantee that you will be able to do so forever. You can also reinstall it after that date so long as you bought it before September 30, 2023 Marvel’s Avengers updates will stop after March 31, 2023, and the game will stop getting official on September 30, 2023. You will still be able to play it afterwards. Marvel’s Avengers is available for the PS4, PS5, Xbox Series X, Xbox One, and Windows PC.

The post Marvel’s Avengers Updates and Stop After 2.8 appeared first on Siliconera.

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Wash Lara Croft’s Home in the PowerWash Simulator Tomb Raider Pack 71261 https://siliconera.voiranime.info/wash-lara-crofts-home-in-the-powerwash-simulator-tomb-raider-pack/?utm_source=rss&utm_medium=rss&utm_campaign=wash-lara-crofts-home-in-the-powerwash-simulator-tomb-raider-pack https://siliconera.voiranime.info/wash-lara-crofts-home-in-the-powerwash-simulator-tomb-raider-pack/#respond <![CDATA[Jenni Lada]]> Thu, 19 Jan 2023 11:00:35 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Crystal Dynamics]]> <![CDATA[FuturLab]]> <![CDATA[PowerWash Simulator]]> <![CDATA[Square Enix]]> <![CDATA[Tomb Raider]]> https://siliconera.voiranime.info/?p=947466 <![CDATA[

Wash Lara Croft’s Mansion in the PowerWash Simulator Tomb Raider Pack Home Croft Manor

Soon people will head to Lara Croft’s home in PowerWash Simulator, as a Tomb Raider Special Pack is heading to the game. This will not be a social call. Rather, a player will be going there to clean things up. This will be a free addition and arrive on January 31, 2023.

People won’t actually see Lara Croft when cleaning up Croft Manor in PowerWash Simulator, as this Tomb Raider pack only involves cleaning. However, someone will be cleaning the inside and outside of the mansion. This means people will see the Tyrannosaurus Rex in the home, as well as artifacts she collected over the years. The exterior portion involves cleaning an obstacle course, vehicles like a Jeep, 4x4, and boat, and a fountain.

Here’s a brief trailer showing off Croft Manor in the game. It also shows what it is like to clean these areas off.
https://www.youtube.com/watch?v=j8BoEKBP8ec&ab_channel=FuturLab
The announcement noted this is the first free expansion. It didn't feature any hints as to future additions.

The PowerWash Simulator Tomb Raider Special Pack will arrive on January 31, 2023 on every platform. The game is immediately available on the Xbox One, Xbox Series X, and PC, and the PS4, PS5, and Switch versions will show up on January 31, 2023.

The post Wash Lara Croft’s Home in the PowerWash Simulator Tomb Raider Pack appeared first on Siliconera.

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<![CDATA[

Wash Lara Croft’s Mansion in the PowerWash Simulator Tomb Raider Pack Home Croft Manor

Soon people will head to Lara Croft’s home in PowerWash Simulator, as a Tomb Raider Special Pack is heading to the game. This will not be a social call. Rather, a player will be going there to clean things up. This will be a free addition and arrive on January 31, 2023. People won’t actually see Lara Croft when cleaning up Croft Manor in PowerWash Simulator, as this Tomb Raider pack only involves cleaning. However, someone will be cleaning the inside and outside of the mansion. This means people will see the Tyrannosaurus Rex in the home, as well as artifacts she collected over the years. The exterior portion involves cleaning an obstacle course, vehicles like a Jeep, 4x4, and boat, and a fountain. Here’s a brief trailer showing off Croft Manor in the game. It also shows what it is like to clean these areas off. https://www.youtube.com/watch?v=j8BoEKBP8ec&ab_channel=FuturLab The announcement noted this is the first free expansion. It didn't feature any hints as to future additions. The PowerWash Simulator Tomb Raider Special Pack will arrive on January 31, 2023 on every platform. The game is immediately available on the Xbox One, Xbox Series X, and PC, and the PS4, PS5, and Switch versions will show up on January 31, 2023.

The post Wash Lara Croft’s Home in the PowerWash Simulator Tomb Raider Pack appeared first on Siliconera.

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Lara Croft Games’ Switch Ports Coming in 2023 2fy5r https://siliconera.voiranime.info/lara-croft-games-switch-ports-coming-in-2023/?utm_source=rss&utm_medium=rss&utm_campaign=lara-croft-games-switch-ports-coming-in-2023 https://siliconera.voiranime.info/lara-croft-games-switch-ports-coming-in-2023/#respond <![CDATA[Josh Tolentino]]> Fri, 23 Dec 2022 20:30:42 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 3]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox 360]]> <![CDATA[Xbox One]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Eidos]]> <![CDATA[Europe]]> <![CDATA[Feral Interactive]]> <![CDATA[Lara Croft and the Guardian of Light]]> <![CDATA[Lara Croft and the Temple of Osiris]]> <![CDATA[North America]]> <![CDATA[Tomb Raider]]> https://siliconera.voiranime.info/?p=944777 <![CDATA[

Lara Croft Guardian of Light Temple of Osiris

Two spin-offs of the Tomb Raider series are coming to the Nintendo Switch next year. Developer Feral Interactive is working on porting the Lara Croft games to Nintendo's platform.

According to tweets by Feral Interactive's official , the developer will bring the two Lara Croft games to Switch in 2023. Feral has experience in porting console and PC titles to Switch and mobile platforms. It ported versions of Rome: Total War, Medieval II: Total War, and Alien: Isolation, among others.

The games were spin-offs from the Tomb Raider franchise that originally launched for the Xbox 360 and PS3 in 2010. Then in 2014, both appeared for the PS4 and Xbox One. Unlike the main Tomb Raider titles, which are third-person action titles with a behind-the-back perspective, the Lara Croft games played out in a top-down, isometric viewing angle. They focused on cooperative play and puzzle-solving rather than combat and traversal. They were also unconnected from the "rebooted" Tomb Raider games took a more cinematic storytelling approach.

In 2010's Lara Croft and the Guardian of Light, Lara teams up with an ancient Mayan warrior named Totec. The two must team together to bring an ancient evil back under control after Lara's loss of an ancient, cursed artifact.

The sequel, 2014's Lara Croft and the Temple of Osiris, Lara teams up with rival Carter Bell, as well as ancient Egyptian avatars of the gods Isis and Horus. The game ed four-player co-op, and tasked players with protecting the world from the advent of the evil god Set.

The two Lara Croft games will come to Nintendo Switch in 2023. They're also available on the PS3, PS4, Xbox 360, Xbox One, and PC.

The post Lara Croft Games’ Switch Ports Coming in 2023 appeared first on Siliconera.

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Lara Croft Guardian of Light Temple of Osiris

Two spin-offs of the Tomb Raider series are coming to the Nintendo Switch next year. Developer Feral Interactive is working on porting the Lara Croft games to Nintendo's platform. According to tweets by Feral Interactive's official , the developer will bring the two Lara Croft games to Switch in 2023. Feral has experience in porting console and PC titles to Switch and mobile platforms. It ported versions of Rome: Total War, Medieval II: Total War, and Alien: Isolation, among others. The games were spin-offs from the Tomb Raider franchise that originally launched for the Xbox 360 and PS3 in 2010. Then in 2014, both appeared for the PS4 and Xbox One. Unlike the main Tomb Raider titles, which are third-person action titles with a behind-the-back perspective, the Lara Croft games played out in a top-down, isometric viewing angle. They focused on cooperative play and puzzle-solving rather than combat and traversal. They were also unconnected from the "rebooted" Tomb Raider games took a more cinematic storytelling approach. In 2010's Lara Croft and the Guardian of Light, Lara teams up with an ancient Mayan warrior named Totec. The two must team together to bring an ancient evil back under control after Lara's loss of an ancient, cursed artifact. The sequel, 2014's Lara Croft and the Temple of Osiris, Lara teams up with rival Carter Bell, as well as ancient Egyptian avatars of the gods Isis and Horus. The game ed four-player co-op, and tasked players with protecting the world from the advent of the evil god Set. The two Lara Croft games will come to Nintendo Switch in 2023. They're also available on the PS3, PS4, Xbox 360, Xbox One, and PC.

The post Lara Croft Games’ Switch Ports Coming in 2023 appeared first on Siliconera.

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Avengers Spider 2m3e1r Man DLC November Release Date Revealed https://siliconera.voiranime.info/marvels-avengers-spider-man-dlc-release-date-officially-revealed/?utm_source=rss&utm_medium=rss&utm_campaign=marvels-avengers-spider-man-dlc-release-date-officially-revealed https://siliconera.voiranime.info/marvels-avengers-spider-man-dlc-release-date-officially-revealed/#respond <![CDATA[Andrew Kiya]]> Thu, 11 Nov 2021 12:00:01 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Crystal Dynamics]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Marvel's Avengers]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=904906 <![CDATA[

Marvel's Avengers Spider-Man DLC November Release Date Revealed

Square Enix and Crystal Dynamics released the first images of Spider-Man from the  Marvel's Avengers DLC. The web-slinging hero appears alongside other notable Marvel characters in his signature red and blue suit. The Marvel's Avengers Spider-Man release date is November 30, 2021. It will appear exclusively for the PS4 and PS5.

The new DLC is officially titled With Great Power. It references the slogan from the original comic series. In the released image, it looks as though Spider-Man's outfit largely follows the high-tech designs from recent media such as the Spider-Man films and Insomniac's Spider-Man games. However, it looks as though this Peter Parker will be a new interpretation of the character. One notable difference is the hands and soles of his costume feature a black, rubber-like protective material.

Marvel's Avengers Spider-man

Previously, Square Enix released the Marvel's Avengers War for Wakanda DLC. This added a new storyline and superhero Black Panther. The character was voiced by Christopher Judge, who played Kratos from God of War. Spider-Man's voice actor has not been announced. We'll likely get to hear how his voice will sound in the reveal trailer.

Marvel's Avengers With Great Power Spider-Man Hero Event and DLC release date is November 30, 2021. It will appear exclusively for the PS4 and PS5.

The post Avengers Spider-Man DLC November Release Date Revealed appeared first on Siliconera.

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Marvel's Avengers Spider-Man DLC November Release Date Revealed

Square Enix and Crystal Dynamics released the first images of Spider-Man from the  Marvel's Avengers DLC. The web-slinging hero appears alongside other notable Marvel characters in his signature red and blue suit. The Marvel's Avengers Spider-Man release date is November 30, 2021. It will appear exclusively for the PS4 and PS5. The new DLC is officially titled With Great Power. It references the slogan from the original comic series. In the released image, it looks as though Spider-Man's outfit largely follows the high-tech designs from recent media such as the Spider-Man films and Insomniac's Spider-Man games. However, it looks as though this Peter Parker will be a new interpretation of the character. One notable difference is the hands and soles of his costume feature a black, rubber-like protective material. Marvel's Avengers Spider-man Previously, Square Enix released the Marvel's Avengers War for Wakanda DLC. This added a new storyline and superhero Black Panther. The character was voiced by Christopher Judge, who played Kratos from God of War. Spider-Man's voice actor has not been announced. We'll likely get to hear how his voice will sound in the reveal trailer. Marvel's Avengers With Great Power Spider-Man Hero Event and DLC release date is November 30, 2021. It will appear exclusively for the PS4 and PS5.

The post Avengers Spider-Man DLC November Release Date Revealed appeared first on Siliconera.

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