Capcom Articles and News 2f3y6m Siliconera The secret level in the world of video game news. Thu, 22 May 2025 15:13:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Capcom Articles and News 2f3y6m Siliconera 32 32 163913089 Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives 3y5v4p https://siliconera.voiranime.info/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives https://siliconera.voiranime.info/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/#respond <![CDATA[Jenni Lada]]> Thu, 22 May 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> <![CDATA[Street Fighter 6]]> https://siliconera.voiranime.info/?p=1093476 <![CDATA[

t1z4l

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

]]>
<![CDATA[

Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/feed/ 0 1093476
Review 702e4y Onimusha 2 Remaster Prioritizes Quality of Life Additions https://siliconera.voiranime.info/review-onimusha-2-remaster-prioritizes-quality-of-life-additions/?utm_source=rss&utm_medium=rss&utm_campaign=review-onimusha-2-remaster-prioritizes-quality-of-life-additions https://siliconera.voiranime.info/review-onimusha-2-remaster-prioritizes-quality-of-life-additions/#respond <![CDATA[Jenni Lada]]> Tue, 20 May 2025 22:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Onimusha 2]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1092092 <![CDATA[

Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions

We’re in the midst of an Onimusha revolution. The original game got a Hell Mode difficulty via a free update. Onimusha: Way of the Sword is a new entry arriving in 2026. Now Onimusha 2: Samurai’s Destiny 2 is back via a remaster. It’s a welcome one, since it is an intriguing entry, though I feel it prioritizes quality of life adjustments to controls, combat, and gameplay over visually impressive adjustments.

While on a rampage conquering Japan, an undead Nobunaga Oda who revived himself with the power of demons decimated Yagyu Village. Jubei Yagyu, the clan leader who was away at the time, is the only survivor. As he cuts through the demons still lurking about and takes in the damage, and otherworldly voice calls to him. He then finds his unknown mother is an Oni, he can tap into those powers to absorb the souls of demons. Not only is this now a quest for revenge against Nobunaga, but a mission to find the five Oni Orbs to harness their powers and save the world as a whole from demons. The tone is is very dramatic, yet also silly. Some actor ham it up, of course Oyu ends up being used as fanservice, and it can get over-the-top. Your mileage may vary as to how much you enjoy it or if the execution isn’t for you. This time around, those scenes can be skipped, if you decide you’re just here for the gameplay. 

For those new to Onimusha 2: Samurai’s Destiny, the best way I can describe it is feeling a bit like the older Resident Evil games, due to the camera angles, array of potential puzzles and even minigames, the more thoughtful approach to getting through areas instead of just mindlessly hacking and slashing at times, and something of a campy nature. While there will be areas with constantly spawning enemies, which might encourage button-mashing, some of the best encounters involve larger, stronger, more thoughtful altercations. And while a map might make a space look straightforward, Jubei may need more Oni powers or a specific item to advance. 

What made it special at the time, and still helps set Onimusha 2: Samurai’s Destiny apart, is the relationship system. Jubei will encounter Ekei, Kotaro, Magoichi, and Oyu. You can form bonds with them via giving gifts. In response, you might end up seeing additional story scenes with them, you might control them for some parts, and the actual plot might change a bit. It still feels novel now, and it does make the idea of replaying and befriending another person on an ensuing run fun. I also find it important for gaming history, since this came before we started seeing relationship-building as a more common feature in games and the effects of connecting with characters results in changes to the experience.

https://www.youtube.com/watch?v=5aucGp2tF6U&ab_channel=OfficialCapcomEurope

So the biggest issue I experienced with the Onimusha 2: Samurai’s Destiny remastermight be that I actually preferred the original tank controls to the updated analog joystick-based movement. This is because of the general structure of the game. There are no large, flowing maps. A single room or corridor in an area can be split into two or three viewpoints, and a location like a town or more open space will have multiple sections tied together. The problem is that pres to move forward in one section could suddenly be the equivalent of pressing back in the next area, sending you back to the previous room when moving between them. Or maybe a bit of forward momentum when attacking enemies will send you into another space with a different perspective, which can mess up your flow. There are also a few areas, such as the mines, where I ended up turned around for a second as the fixed perspectives in spots and similar structure got me turned around. I didn’t experience this issue as much with the original game, as the tank controls ended up being a bit more deliberate. So while I appreciate the option, it doesn’t feel as comfortable and I was glad the original option is there as well. 

While that new control option threw me off sometimes, the other changes are much better. We get more control over Jubei’s Onimusha transformation. In the past, it happened when the gauge filled, and that was that. Now, we get to choose when it triggers after the gauge is full. It’s a huge boon, and I saved it for more critical fights. Also, once you up your arsenal and gain your second weapon, you can don’t need to pause to swap to the other and back. It’s now possible to swap more immediately. I feel like this changes the atmosphere of the game a bit. While it can feel like a game where sometimes you need to think before you strike at times, the new options do lend themselves better to working in combos and swiftly reacting.

Things like this makes it feel like the Onimusha 2: Samurai’s Destiny remaster is Capcom’s attempt to make the game more accessible. The option to go between the original and modern control scheme is the obvious one. So is the greater control over weaponry and his other form. But even more obvious is the addition of certain features that make it easier or more challenging. You can go through Easy mode at the outset, if you’re concerned about adjusting to the battle and ally systems. If you’re familiar with the game, Hell is a new difficulty level that means it’s game over if Jubei or your active character gets hit. Also, while it relies on the save point system like the original did for backing up progress, an autosave helps if you do manage to get overwhelmed or need to swiftly stop. 

Quality of life adjustments aside, I do feel like the Onimusha 2: Samurai’s Destiny 2 remaster may not hold up when compared to other remastered titles. It it isn’t as visually impressive, even with the jump to HD. Character models and locations can still look dated due to designs and textures in spots. While it looks better now than it did on the PS2, don’t expect the update to be as stunning as changes in Xenoblade Chronicles X: Definitive Edition or The Elder Scrolls IV: Oblivion Remastered.

The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone. 

The Onimusha 2: Samurai’s Destiny remaster will come to the Switch, PS4, Xbox One, and PC on May 23, 2025. The original version of the game is available on the PS2. 

The post Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions appeared first on Siliconera.

]]>
<![CDATA[

Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions

We’re in the midst of an Onimusha revolution. The original game got a Hell Mode difficulty via a free update. Onimusha: Way of the Sword is a new entry arriving in 2026. Now Onimusha 2: Samurai’s Destiny 2 is back via a remaster. It’s a welcome one, since it is an intriguing entry, though I feel it prioritizes quality of life adjustments to controls, combat, and gameplay over visually impressive adjustments.

While on a rampage conquering Japan, an undead Nobunaga Oda who revived himself with the power of demons decimated Yagyu Village. Jubei Yagyu, the clan leader who was away at the time, is the only survivor. As he cuts through the demons still lurking about and takes in the damage, and otherworldly voice calls to him. He then finds his unknown mother is an Oni, he can tap into those powers to absorb the souls of demons. Not only is this now a quest for revenge against Nobunaga, but a mission to find the five Oni Orbs to harness their powers and save the world as a whole from demons. The tone is is very dramatic, yet also silly. Some actor ham it up, of course Oyu ends up being used as fanservice, and it can get over-the-top. Your mileage may vary as to how much you enjoy it or if the execution isn’t for you. This time around, those scenes can be skipped, if you decide you’re just here for the gameplay. 

For those new to Onimusha 2: Samurai’s Destiny, the best way I can describe it is feeling a bit like the older Resident Evil games, due to the camera angles, array of potential puzzles and even minigames, the more thoughtful approach to getting through areas instead of just mindlessly hacking and slashing at times, and something of a campy nature. While there will be areas with constantly spawning enemies, which might encourage button-mashing, some of the best encounters involve larger, stronger, more thoughtful altercations. And while a map might make a space look straightforward, Jubei may need more Oni powers or a specific item to advance. 

What made it special at the time, and still helps set Onimusha 2: Samurai’s Destiny apart, is the relationship system. Jubei will encounter Ekei, Kotaro, Magoichi, and Oyu. You can form bonds with them via giving gifts. In response, you might end up seeing additional story scenes with them, you might control them for some parts, and the actual plot might change a bit. It still feels novel now, and it does make the idea of replaying and befriending another person on an ensuing run fun. I also find it important for gaming history, since this came before we started seeing relationship-building as a more common feature in games and the effects of connecting with characters results in changes to the experience.

https://www.youtube.com/watch?v=5aucGp2tF6U&ab_channel=OfficialCapcomEurope

So the biggest issue I experienced with the Onimusha 2: Samurai’s Destiny remastermight be that I actually preferred the original tank controls to the updated analog joystick-based movement. This is because of the general structure of the game. There are no large, flowing maps. A single room or corridor in an area can be split into two or three viewpoints, and a location like a town or more open space will have multiple sections tied together. The problem is that pres to move forward in one section could suddenly be the equivalent of pressing back in the next area, sending you back to the previous room when moving between them. Or maybe a bit of forward momentum when attacking enemies will send you into another space with a different perspective, which can mess up your flow. There are also a few areas, such as the mines, where I ended up turned around for a second as the fixed perspectives in spots and similar structure got me turned around. I didn’t experience this issue as much with the original game, as the tank controls ended up being a bit more deliberate. So while I appreciate the option, it doesn’t feel as comfortable and I was glad the original option is there as well. 

While that new control option threw me off sometimes, the other changes are much better. We get more control over Jubei’s Onimusha transformation. In the past, it happened when the gauge filled, and that was that. Now, we get to choose when it triggers after the gauge is full. It’s a huge boon, and I saved it for more critical fights. Also, once you up your arsenal and gain your second weapon, you can don’t need to pause to swap to the other and back. It’s now possible to swap more immediately. I feel like this changes the atmosphere of the game a bit. While it can feel like a game where sometimes you need to think before you strike at times, the new options do lend themselves better to working in combos and swiftly reacting.

Things like this makes it feel like the Onimusha 2: Samurai’s Destiny remaster is Capcom’s attempt to make the game more accessible. The option to go between the original and modern control scheme is the obvious one. So is the greater control over weaponry and his other form. But even more obvious is the addition of certain features that make it easier or more challenging. You can go through Easy mode at the outset, if you’re concerned about adjusting to the battle and ally systems. If you’re familiar with the game, Hell is a new difficulty level that means it’s game over if Jubei or your active character gets hit. Also, while it relies on the save point system like the original did for backing up progress, an autosave helps if you do manage to get overwhelmed or need to swiftly stop. 

Quality of life adjustments aside, I do feel like the Onimusha 2: Samurai’s Destiny 2 remaster may not hold up when compared to other remastered titles. It it isn’t as visually impressive, even with the jump to HD. Character models and locations can still look dated due to designs and textures in spots. While it looks better now than it did on the PS2, don’t expect the update to be as stunning as changes in Xenoblade Chronicles X: Definitive Edition or The Elder Scrolls IV: Oblivion Remastered.

The Onimusha 2: Samurai’s Destiny remaster is a valuable one, especially with Way of the Sword on the horizon. There are a lot of gameplay elements that help it stand out, like the ally system and how Oni abilities and adventure elements are tied to progression. The quality of life adjustments are welcome as well. However, the campy nature of the story might not be for everyone, and it isn’t the prettiest remaster I’ve seen in the past few years. It’s well worth playing if you love the series and Capcom’s work, but it might not be for everyone. 

The Onimusha 2: Samurai’s Destiny remaster will come to the Switch, PS4, Xbox One, and PC on May 23, 2025. The original version of the game is available on the PS2. 

The post Review: Onimusha 2 Remaster Prioritizes Quality of Life Additions appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/review-onimusha-2-remaster-prioritizes-quality-of-life-additions/feed/ 0 1092092
Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 j452z https://siliconera.voiranime.info/darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026/?utm_source=rss&utm_medium=rss&utm_campaign=darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026 https://siliconera.voiranime.info/darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026/#respond <![CDATA[Jenni Lada]]> Mon, 19 May 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Darkstalkers]]> <![CDATA[Europe]]> <![CDATA[Figures]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Prime 1 Studios]]> https://siliconera.voiranime.info/?p=1093232 <![CDATA[

Prime 1 Studio Masterline Darkstalkers Lilith Figure Arrives in 2026

Prime 1 Studio announced the release details for the Darkstalkers Masterline figure of Lilith. It will debut sometime between August and November 2026. Pre-orders will remain open while supplies last after they open on May 20, 2025, as only 400 will be made. It will cost $1,099/¥186,890. 

Lilith will be a rather large figure. She’ll stand at over 20 inches tall (52cm), and it is almost 20 inches (50cm) long. She wears her traditional costume from the fighting game and her wings are unfurled. She’s sitting atop a stone pillar circled by a snake. Bats also appear nearby, as do decorative candles.

Here’s a closer look at it: 

This isn’t the only Darkstalkers Masterline figure, as Prime 1 Studio revealed the Morrigan one before Lilith’s debut. Pre-orders for it opened in April 2025. Just like Lilith, only 400 of it will be available. Also, a bonus version with a bonus nameplate part also appeared. That will debut between July and October 2026.

Here’s an image Prime 1 Studio shared of the two together:

Pre-orders open for the Darkstalkers Lilith Prime 1 Studio Masterline figure on May 20, 2025, and the item will debut between August and November 2026.

The post Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 appeared first on Siliconera.

]]>
<![CDATA[

Prime 1 Studio Masterline Darkstalkers Lilith Figure Arrives in 2026

Prime 1 Studio announced the release details for the Darkstalkers Masterline figure of Lilith. It will debut sometime between August and November 2026. Pre-orders will remain open while supplies last after they open on May 20, 2025, as only 400 will be made. It will cost $1,099/¥186,890. 

Lilith will be a rather large figure. She’ll stand at over 20 inches tall (52cm), and it is almost 20 inches (50cm) long. She wears her traditional costume from the fighting game and her wings are unfurled. She’s sitting atop a stone pillar circled by a snake. Bats also appear nearby, as do decorative candles.

Here’s a closer look at it: 

This isn’t the only Darkstalkers Masterline figure, as Prime 1 Studio revealed the Morrigan one before Lilith’s debut. Pre-orders for it opened in April 2025. Just like Lilith, only 400 of it will be available. Also, a bonus version with a bonus nameplate part also appeared. That will debut between July and October 2026.

Here’s an image Prime 1 Studio shared of the two together:

Pre-orders open for the Darkstalkers Lilith Prime 1 Studio Masterline figure on May 20, 2025, and the item will debut between August and November 2026.

The post Darkstalkers Lilith Prime 1 Studio Masterline Figure Arrives in 2026 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/darkstalkers-lilith-prime-1-studio-masterline-figure-arrives-in-2026/feed/ 0 1093232
Review 702e4y Certain Capcom Fighting Collection 2 Games Sell It https://siliconera.voiranime.info/review-certain-capcom-fighting-collection-2-games-sell-it/?utm_source=rss&utm_medium=rss&utm_campaign=review-certain-capcom-fighting-collection-2-games-sell-it https://siliconera.voiranime.info/review-certain-capcom-fighting-collection-2-games-sell-it/#respond <![CDATA[Jenni Lada]]> Wed, 14 May 2025 15:01:00 +0000 <![CDATA[PC]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1091669 <![CDATA[

Capcom Fighting Collection 2 is great for many reasons, ranging from its preservation efforts for games like Power Stone and reminding us the Rival Schools series existed.

I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

]]>
<![CDATA[

Capcom Fighting Collection 2 is great for many reasons, ranging from its preservation efforts for games like Power Stone and reminding us the Rival Schools series existed.

I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/review-certain-capcom-fighting-collection-2-games-sell-it/feed/ 0 1091669
Street Fighter and Darkstalkers Bishoujo Juri and Hsien l6e2x Ko Merchandise Shared https://siliconera.voiranime.info/street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared https://siliconera.voiranime.info/street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared/#respond <![CDATA[Daniel Bueno]]> Thu, 08 May 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Darkstalkers]]> <![CDATA[Japan]]> <![CDATA[Kotobukiya]]> <![CDATA[Merchandise]]> <![CDATA[Street Fighter]]> https://siliconera.voiranime.info/?p=1091747 <![CDATA[

Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared

Kotobukiya announced it will celebrate the 15th anniversary of the Bishoujo figure line with a new exhibition that will include merchandise inspired by Juri from Street Fighter and Hsien-Ko from Darkstalkers. They are two of multiple characters who will be featured at the event, which starts on May 27, 2025.

The exhibition aims to celebrate the work of artist Shunya Yamashita, who is responsible for the designs behind the Kotobukiya Bishoujo series. It will be held between May 27, 2025 and June 1, 2025 at the Namba Marui store in Osaka, Japan. The merchandise available at the exhibition focuses on the Street Fighter and Darkstalker series, with Cammy, Chun-Li, and Juri being predominantly featured for the former, and Felicia, Morrigan, Lilith, and Hsien-Ko for the latter.

Here's the full list of merchandise available for the Kotobukiya Bishoujo exhibition:

  • 88Graph Street Fighter Juri print – 39,600 yen (~$271.44)
  • Street Fighter Art tile (3 available) – 1,200 yen (~$8.23)
  • SF Wipe cloth (3 available) – 990 yen (~$6.79)
  • SF Mug – 1,650 yen (~$11.31)
  • 88Graph Darkstalkers Hsien-Ko print – 42,000 yen (~$287.92)
  • Darkstalkers Hsien-Ko Acrylic Stand – 1,870 yen (~$12.82)
  • Darkstalkers Art tile (3 available) – 1,200 yen (~$8.23)
  • Darkstalkers Wipe cloth (4 available) – 990 yen (~$6.79)
  • Darkstalkers Mug – 1,650 yen (~$11.31)

You can see some of the items below:

Edition88 will produce some of the aforementioned Shunya Yamashita prints, which will also include illustrations from SNK characters and Tekken characters that are now available from the Edition88 online store. As a reminder, Kotobukiya announced a Bishoujo figure of Hsien-Ko that will release sometime on September 2025.

The Kotobukiya Bishoujo Street Fighter and Darkstalkers merchandise will be available at the 15th anniversary Shunya Yamashita exhibition.

The post Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared appeared first on Siliconera.

]]>
<![CDATA[

Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared

Kotobukiya announced it will celebrate the 15th anniversary of the Bishoujo figure line with a new exhibition that will include merchandise inspired by Juri from Street Fighter and Hsien-Ko from Darkstalkers. They are two of multiple characters who will be featured at the event, which starts on May 27, 2025.

The exhibition aims to celebrate the work of artist Shunya Yamashita, who is responsible for the designs behind the Kotobukiya Bishoujo series. It will be held between May 27, 2025 and June 1, 2025 at the Namba Marui store in Osaka, Japan. The merchandise available at the exhibition focuses on the Street Fighter and Darkstalker series, with Cammy, Chun-Li, and Juri being predominantly featured for the former, and Felicia, Morrigan, Lilith, and Hsien-Ko for the latter.

Here's the full list of merchandise available for the Kotobukiya Bishoujo exhibition:

  • 88Graph Street Fighter Juri print – 39,600 yen (~$271.44)
  • Street Fighter Art tile (3 available) – 1,200 yen (~$8.23)
  • SF Wipe cloth (3 available) – 990 yen (~$6.79)
  • SF Mug – 1,650 yen (~$11.31)
  • 88Graph Darkstalkers Hsien-Ko print – 42,000 yen (~$287.92)
  • Darkstalkers Hsien-Ko Acrylic Stand – 1,870 yen (~$12.82)
  • Darkstalkers Art tile (3 available) – 1,200 yen (~$8.23)
  • Darkstalkers Wipe cloth (4 available) – 990 yen (~$6.79)
  • Darkstalkers Mug – 1,650 yen (~$11.31)

You can see some of the items below:

Edition88 will produce some of the aforementioned Shunya Yamashita prints, which will also include illustrations from SNK characters and Tekken characters that are now available from the Edition88 online store. As a reminder, Kotobukiya announced a Bishoujo figure of Hsien-Ko that will release sometime on September 2025.

The Kotobukiya Bishoujo Street Fighter and Darkstalkers merchandise will be available at the 15th anniversary Shunya Yamashita exhibition.

The post Street Fighter and Darkstalkers Bishoujo Juri and Hsien-Ko Merchandise Shared appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/street-fighter-and-darkstalkers-bishoujo-juri-and-hsien-ko-merchandise-shared/feed/ 0 1091747
Review 702e4y Breath of Fire IV Remains a Delight on PC https://siliconera.voiranime.info/review-breath-of-fire-iv-remains-a-delight-on-pc/?utm_source=rss&utm_medium=rss&utm_campaign=review-breath-of-fire-iv-remains-a-delight-on-pc https://siliconera.voiranime.info/review-breath-of-fire-iv-remains-a-delight-on-pc/#respond <![CDATA[Jenni Lada]]> Tue, 06 May 2025 13:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Breath of Fire IV]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[GOG]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1091167 <![CDATA[

Review: Breath of Fire IV Remains a Delight on PC GOG

The lack of new Breath of Fire games is downright criminal. Worse, it’s also not really easy to find entries on more modern platforms. Sure, the first two games are in the Nintendo Switch Online SNES library, but that also means dealing with the Breath of Fire II localization. I always felt like Breath of Fire IV is one of the more memorable entries, and the GOG release proves the PC version still holds up well.

With Breath of Fire IV, Capcom created a story filled with political intrigue, legendary dragons, and the kind of unstoppable villain that seems difficult to properly defeat. Kingdoms are on edge, due a shaky peace with the Fou Empire and tentative alliances between everyone opposed to them. The problem is, Princess Nina of Wyndia can’t afford to sit back and wait for situations to grow more stable. Her elder sister Elina vanished while on a peacekeeping and morale-boosting journey. To avoid inciting any ill will, Nina heads out alone with the Woren leader Cray in search of answers, finding an amnesiac young man with a tie to dragons in the process. However, even with her efforts, current happenings in the Fou Empire will make conflicts unavoidable.

https://www.youtube.com/watch?v=2tmvNxgXe4k

The Breath of Fire series has always been interesting in how it will always involve protagonists named Ryu and Nina, often with similar sorts of circumstances, who are unique individuals going through unrelated situations each time. (Think of it like Final Fantasy, in a way.) I always loved what Breath of Fire IV did with its story, and the GOG release proves it holds up. By offering these differing viewpoints showing Nina, Ryu, and Fou-Lu’s perspectives at points, we’re offered a well-rounded take on events and get a better grasp of what’s going on in the world. Not to mention, in general, Breath of Fire IV doesn’t shy away from dark scenarios. The stark contrasts between it and other JRPGs of the period and, in some ways, entries in the series helps it stand out.

As for gameplay, Capcom tried some things to set Breath of Fire IV apart from other turn-based JRPGs, and I feel like the combat system still holds up as a result. Our characters can end up feeling very unique, even from ones others might build up when playing the game, because of the Masters system that returned from Breath of Fire III. This allows our units to apprentice under designated Master NPCs to gain abilities and increase stats. So if you want Scias to learn how to Steal, you need Stoll to be his Master. Doing so would also provide an Agility boost in stat growth. While it will be in certain allies’ natures to naturally be associated with certain stats, such as Ershin getting high defense, it allows a sense of freedom I really appreciate about the entry. Especially with Ryu, since you really need to rely on the Master system to build him up into the protagonist you need, due to his other abilities being tied to dragons.

The actual turn-based combat offers some appreciated strategic elements as well. Yes, it does entail selecting actions, then watching as folks take their turns when going up against enemies. However there are some elements that make things a bit more involved. One is that you can execute combos. These can be tied to magic attacks and skills, which can be used by all allies who learn them if you have enough people participate by using qualifying attacks during a single turn, and can be character specific. So Scias could use Ice Sword if you have say Nina use one of her wind spells and Ershin use Blizzard by using a melee skill after that. So there can be a bit of planning to make use of good ally combinations to ensure the three people in-battle work together while the ones not present rest and defend in the back. I really feel like it holds up well because of the combination of the customization and plotting who will be around and active.

When you’re not training and fighting, Breath of Fire IV features a bit of a different progression system for exploration than you might expect. For example, you’ll move along dotted lines on a map and find places you can enter with “?” marks or that are designated spots. There are quite a few puzzles, some of them actually challenging and with mechanics that can involve swapping between characters. 

The important thing to note about the GOG release of Breath of Fire IV is that the Capcom game not only runs, it runs incredibly well. I played it on both a Windows laptop and the Lenovo Legion Go, and in each case it worked flawlessly. The presentation is great. The audio sounded good. The rendering options are fantastic. It works incredibly well, so there’s no need for any concern about if it holds up. I also do see what GOG meant when it said the Marlok crane minigame is improved, as it seemed like the shadows were a bit clearer and my accuracy ended up being a bit better when loading crates onto the ship. In of execution, Capcom and GOG start us off in a good place.

I will say that as much as I enjoyed Breath of Fire IV and getting to play it on PC again thanks to the GOG Dreamlist initiative, actually getting it to run right is finicky on a Steam Deck or handheld gaming PC like a Lenovo Legion Go! The page notes there is controller . However, there are these minor issues in getting it running right. For example, to actually “start,” the start button on a controller probably won’t work. I had to press the left analog stick for the “confirm” action. There is key rebinding in the options, but I couldn’t get it to work right. Prior to the latest hotfix, I experienced an issue where I couldn’t get Nina to leave the North Desert Crash site, as she’d keep re-entering it even after I exited it via the world map. So while the game did work flawlessly on my Legion Go, issues like that mean it might be best to play it on a laptop so you do get access to keyboard inputs if controller is leaving you a little flummoxed as to why it isn’t working right.

However, this is something that could be a moot point by the time people read this review. It seems GOG gets quite responsive about these things. Case in point is a rendering patch. Days after Breath of Fire IV launched on GOG Dreamlist on April 25, 2025, the company shared a hotfix that allowed people to choose between bilinear and point sampled options, so you could determine if you wanted to smoothed effect or clearer spritework. So the is absolutely there, and since two hotfixes already launched, it is possible that we’ll see other controller issues adjusted. 

While I feel like there’s something lovable about most Breath of Fire games, Breath of Fire IV can feel like one of the most memorable ones due to its story and Capcom’s gameplay decisions. So much so that I feel like even without some light enhancements, it holds up well for its age. The extra work GOG put on on compatibility and features helps Breath of Fire IV feel even more worthwhile, even though using a controller with it can feel a bit frustrating as you first find your footing.

Breath of Fire IV is available for PC via GOG, and it is also available on the original PlayStation.

The post Review: Breath of Fire IV Remains a Delight on PC appeared first on Siliconera.

]]>
<![CDATA[

Review: Breath of Fire IV Remains a Delight on PC GOG

The lack of new Breath of Fire games is downright criminal. Worse, it’s also not really easy to find entries on more modern platforms. Sure, the first two games are in the Nintendo Switch Online SNES library, but that also means dealing with the Breath of Fire II localization. I always felt like Breath of Fire IV is one of the more memorable entries, and the GOG release proves the PC version still holds up well.

With Breath of Fire IV, Capcom created a story filled with political intrigue, legendary dragons, and the kind of unstoppable villain that seems difficult to properly defeat. Kingdoms are on edge, due a shaky peace with the Fou Empire and tentative alliances between everyone opposed to them. The problem is, Princess Nina of Wyndia can’t afford to sit back and wait for situations to grow more stable. Her elder sister Elina vanished while on a peacekeeping and morale-boosting journey. To avoid inciting any ill will, Nina heads out alone with the Woren leader Cray in search of answers, finding an amnesiac young man with a tie to dragons in the process. However, even with her efforts, current happenings in the Fou Empire will make conflicts unavoidable.

https://www.youtube.com/watch?v=2tmvNxgXe4k

The Breath of Fire series has always been interesting in how it will always involve protagonists named Ryu and Nina, often with similar sorts of circumstances, who are unique individuals going through unrelated situations each time. (Think of it like Final Fantasy, in a way.) I always loved what Breath of Fire IV did with its story, and the GOG release proves it holds up. By offering these differing viewpoints showing Nina, Ryu, and Fou-Lu’s perspectives at points, we’re offered a well-rounded take on events and get a better grasp of what’s going on in the world. Not to mention, in general, Breath of Fire IV doesn’t shy away from dark scenarios. The stark contrasts between it and other JRPGs of the period and, in some ways, entries in the series helps it stand out.

As for gameplay, Capcom tried some things to set Breath of Fire IV apart from other turn-based JRPGs, and I feel like the combat system still holds up as a result. Our characters can end up feeling very unique, even from ones others might build up when playing the game, because of the Masters system that returned from Breath of Fire III. This allows our units to apprentice under designated Master NPCs to gain abilities and increase stats. So if you want Scias to learn how to Steal, you need Stoll to be his Master. Doing so would also provide an Agility boost in stat growth. While it will be in certain allies’ natures to naturally be associated with certain stats, such as Ershin getting high defense, it allows a sense of freedom I really appreciate about the entry. Especially with Ryu, since you really need to rely on the Master system to build him up into the protagonist you need, due to his other abilities being tied to dragons.

The actual turn-based combat offers some appreciated strategic elements as well. Yes, it does entail selecting actions, then watching as folks take their turns when going up against enemies. However there are some elements that make things a bit more involved. One is that you can execute combos. These can be tied to magic attacks and skills, which can be used by all allies who learn them if you have enough people participate by using qualifying attacks during a single turn, and can be character specific. So Scias could use Ice Sword if you have say Nina use one of her wind spells and Ershin use Blizzard by using a melee skill after that. So there can be a bit of planning to make use of good ally combinations to ensure the three people in-battle work together while the ones not present rest and defend in the back. I really feel like it holds up well because of the combination of the customization and plotting who will be around and active.

When you’re not training and fighting, Breath of Fire IV features a bit of a different progression system for exploration than you might expect. For example, you’ll move along dotted lines on a map and find places you can enter with “?” marks or that are designated spots. There are quite a few puzzles, some of them actually challenging and with mechanics that can involve swapping between characters. 

The important thing to note about the GOG release of Breath of Fire IV is that the Capcom game not only runs, it runs incredibly well. I played it on both a Windows laptop and the Lenovo Legion Go, and in each case it worked flawlessly. The presentation is great. The audio sounded good. The rendering options are fantastic. It works incredibly well, so there’s no need for any concern about if it holds up. I also do see what GOG meant when it said the Marlok crane minigame is improved, as it seemed like the shadows were a bit clearer and my accuracy ended up being a bit better when loading crates onto the ship. In of execution, Capcom and GOG start us off in a good place.

I will say that as much as I enjoyed Breath of Fire IV and getting to play it on PC again thanks to the GOG Dreamlist initiative, actually getting it to run right is finicky on a Steam Deck or handheld gaming PC like a Lenovo Legion Go! The page notes there is controller . However, there are these minor issues in getting it running right. For example, to actually “start,” the start button on a controller probably won’t work. I had to press the left analog stick for the “confirm” action. There is key rebinding in the options, but I couldn’t get it to work right. Prior to the latest hotfix, I experienced an issue where I couldn’t get Nina to leave the North Desert Crash site, as she’d keep re-entering it even after I exited it via the world map. So while the game did work flawlessly on my Legion Go, issues like that mean it might be best to play it on a laptop so you do get access to keyboard inputs if controller is leaving you a little flummoxed as to why it isn’t working right.

However, this is something that could be a moot point by the time people read this review. It seems GOG gets quite responsive about these things. Case in point is a rendering patch. Days after Breath of Fire IV launched on GOG Dreamlist on April 25, 2025, the company shared a hotfix that allowed people to choose between bilinear and point sampled options, so you could determine if you wanted to smoothed effect or clearer spritework. So the is absolutely there, and since two hotfixes already launched, it is possible that we’ll see other controller issues adjusted. 

While I feel like there’s something lovable about most Breath of Fire games, Breath of Fire IV can feel like one of the most memorable ones due to its story and Capcom’s gameplay decisions. So much so that I feel like even without some light enhancements, it holds up well for its age. The extra work GOG put on on compatibility and features helps Breath of Fire IV feel even more worthwhile, even though using a controller with it can feel a bit frustrating as you first find your footing.

Breath of Fire IV is available for PC via GOG, and it is also available on the original PlayStation.

The post Review: Breath of Fire IV Remains a Delight on PC appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/review-breath-of-fire-iv-remains-a-delight-on-pc/feed/ 0 1091167
Capcom Selling Resident Evil Umbrella Corporation Herb Tea 702r4y https://siliconera.voiranime.info/capcom-selling-resident-evil-umbrella-corporation-herb-tea/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-selling-resident-evil-umbrella-corporation-herb-tea https://siliconera.voiranime.info/capcom-selling-resident-evil-umbrella-corporation-herb-tea/#respond <![CDATA[Jenni Lada]]> Mon, 28 Apr 2025 14:00:00 +0000 <![CDATA[News]]> <![CDATA[Capcom]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Resident Evil]]> https://siliconera.voiranime.info/?p=1091032 <![CDATA[

Capcom Selling Resident Evil Umbrella Corporation Herb Tea

Capcom announced on both social media and its official site that its Capcom Store locations now sell Umbrella Corporation branded herb tea based on the blue, green, red, and yellow herbs in Resident Evil. Each package costs 864円 (~$6), and they are now available as of April 28, 2025. 

Each of the Resident Evil Umbrella Corporation herb tea features packaging referencing the blue, green, red, and yellow herbs from the game. You get four tea bags per package. The Blue Herbs variety features moringa and stevia. The Green Herbs one is green tea paired with spearmint. The Red Herbs type features hibiscus, rosehip, and stevia. Finally, the Yellow Herbs tea is a chamomile variety. 

Here are the packages for each one, which include a clear segment so you can see the teabag inside. The bottom shows what it should look like in a glass, alongside an image of one of the types of herbs from the Resident Evil series, and the Umbrella logo is a bit more subtle and appears at the top of the package.

Five Capcom Store locations in Japan are confirmed to carry the teas. These are the ones in Kobe, Shibuya, Shinsaibashi, Sendai, and Umeda. 

Capcom previously sold merchandise based on these types of herbs. In one case, there were bath salts inspired by them.

The Resident Evil series recently hit a milestone. On April 24, 2025, Capcom and the team behind it celebrated the series and Resident Evil 4 ing 10 million players with official art and a special video.

The Capcom Store in Japan is now selling new teas based on the herbs from the Resident Evil series.

The post Capcom Selling Resident Evil Umbrella Corporation Herb Tea appeared first on Siliconera.

]]>
<![CDATA[

Capcom Selling Resident Evil Umbrella Corporation Herb Tea

Capcom announced on both social media and its official site that its Capcom Store locations now sell Umbrella Corporation branded herb tea based on the blue, green, red, and yellow herbs in Resident Evil. Each package costs 864円 (~$6), and they are now available as of April 28, 2025. 

Each of the Resident Evil Umbrella Corporation herb tea features packaging referencing the blue, green, red, and yellow herbs from the game. You get four tea bags per package. The Blue Herbs variety features moringa and stevia. The Green Herbs one is green tea paired with spearmint. The Red Herbs type features hibiscus, rosehip, and stevia. Finally, the Yellow Herbs tea is a chamomile variety. 

Here are the packages for each one, which include a clear segment so you can see the teabag inside. The bottom shows what it should look like in a glass, alongside an image of one of the types of herbs from the Resident Evil series, and the Umbrella logo is a bit more subtle and appears at the top of the package.

Five Capcom Store locations in Japan are confirmed to carry the teas. These are the ones in Kobe, Shibuya, Shinsaibashi, Sendai, and Umeda. 

Capcom previously sold merchandise based on these types of herbs. In one case, there were bath salts inspired by them.

The Resident Evil series recently hit a milestone. On April 24, 2025, Capcom and the team behind it celebrated the series and Resident Evil 4 ing 10 million players with official art and a special video.

The Capcom Store in Japan is now selling new teas based on the herbs from the Resident Evil series.

The post Capcom Selling Resident Evil Umbrella Corporation Herb Tea appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/capcom-selling-resident-evil-umbrella-corporation-herb-tea/feed/ 0 1091032
Breath of Fire IV Comes to PC via GOG Dreamlist n1m3q https://siliconera.voiranime.info/breath-of-fire-iv-comes-to-pc-via-gog-dreamlist/?utm_source=rss&utm_medium=rss&utm_campaign=breath-of-fire-iv-comes-to-pc-via-gog-dreamlist https://siliconera.voiranime.info/breath-of-fire-iv-comes-to-pc-via-gog-dreamlist/#respond <![CDATA[Jenni Lada]]> Fri, 25 Apr 2025 13:20:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Breath of Fire IV]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[GOG]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1090911 <![CDATA[

Breath of Fire IV Comes to PC via GOG Dreamlist

Back when GOG announced the Dreamlist initiative to grant access to older PC versions of games, it made a point of mentioning Breath of Fire IV. Then, on April 24, 2025, it teased the title on social media. Now, the game is back as part of the GOG Preservation Program initiative. It costs $9.99

As part of the announcement, GOG confirmed about 22,000 voted for the Breath of Fire game on the Dreamlist site. It also went over the additional features implemented to help ensure compatibility and make sure it runs as well as possible on modern systems. Part of that means it works with Windows 10 or 11, both in full-screen or windoed mode. Anti-aliasing, V-sync, and gamma correction are also available. Of course there’s still controller , with newer ones like the DualSense, Xbox Series X, Joy-Cons, and NVIDIA Shield ones working. It does cloud saves. The only audio option is Japanese, but you can switch between the English and Japanese subtitles.

As with other GOG releases, this version of Breath of Fire IV also includes some adjusted and restored content. Specifically, the crane and warehouse minigames are apparently “improved” on some way. The company also worked with Capcom to restore missing environmental sounds.

Here’s the trailer for the release:

https://www.youtube.com/watch?v=2tmvNxgXe4k

Breath of Fire IV debuted on the PlayStation worldwide, it appeared on the PC in both Japan and Europe, and now it is widely available via GOG.

The post Breath of Fire IV Comes to PC via GOG Dreamlist appeared first on Siliconera.

]]>
<![CDATA[

Breath of Fire IV Comes to PC via GOG Dreamlist

Back when GOG announced the Dreamlist initiative to grant access to older PC versions of games, it made a point of mentioning Breath of Fire IV. Then, on April 24, 2025, it teased the title on social media. Now, the game is back as part of the GOG Preservation Program initiative. It costs $9.99

As part of the announcement, GOG confirmed about 22,000 voted for the Breath of Fire game on the Dreamlist site. It also went over the additional features implemented to help ensure compatibility and make sure it runs as well as possible on modern systems. Part of that means it works with Windows 10 or 11, both in full-screen or windoed mode. Anti-aliasing, V-sync, and gamma correction are also available. Of course there’s still controller , with newer ones like the DualSense, Xbox Series X, Joy-Cons, and NVIDIA Shield ones working. It does cloud saves. The only audio option is Japanese, but you can switch between the English and Japanese subtitles.

As with other GOG releases, this version of Breath of Fire IV also includes some adjusted and restored content. Specifically, the crane and warehouse minigames are apparently “improved” on some way. The company also worked with Capcom to restore missing environmental sounds.

Here’s the trailer for the release:

https://www.youtube.com/watch?v=2tmvNxgXe4k

Breath of Fire IV debuted on the PlayStation worldwide, it appeared on the PC in both Japan and Europe, and now it is widely available via GOG.

The post Breath of Fire IV Comes to PC via GOG Dreamlist appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/breath-of-fire-iv-comes-to-pc-via-gog-dreamlist/feed/ 0 1090911
Street Fighter 6 amiibo Card Set Is a GameStop Exclusive 272r5s https://siliconera.voiranime.info/street-fighter-6-amiibo-card-set-is-a-gamestop-exclusive/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-6-amiibo-card-set-is-a-gamestop-exclusive https://siliconera.voiranime.info/street-fighter-6-amiibo-card-set-is-a-gamestop-exclusive/#respond <![CDATA[Jenni Lada]]> Thu, 24 Apr 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[amiibo]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Nintendo]]> <![CDATA[North America]]> <![CDATA[Street Figher 6]]> https://siliconera.voiranime.info/?p=1090841 <![CDATA[

Street Fighter 6 amiibo Card Set Is a GameStop Exclusive

GameStop started pre-orders for the Street Fighter 6 amiibo Card Starter Set, and the product page confirmed it is exclusive to that store. This is the only exclusive, as the amiibo figures based on Jamie, Kimberly, and Luke are available at places like Best Buy and Walmart. The set will release on June 5, 2025, alongside the Switch 2 and its version of the game.

The Street Fighter 6 amiibo Card Starter Set costs $39.99. This puts the deck at the same price point as an actual amiibo figure of one of the three new characters for this installment. These are NFC cards like the ones released for Animal Crossing: New Horizons. So while they are only a card, they feature all the same functionality as the collectible. 22 cards are packed in the box. This covers all of the base game cast and Year 1 Character fighters. However, only the Jamie, Kimberly, and Luke cards ended up being shown so far.

As a reminder, here are all of the character cards that will be in that pack:

  • A.K.I.
  • Akuma
  • Blanka
  • Cammy
  • Chun-Li
  • Dee Jay
  • Dhalsim
  • E. Honda
  • Ed
  • Guile
  • Jamie
  • JP
  • Juri
  • Ken
  • Kimberly
  • Lily 
  • Luke
  • Manon
  • Marisa
  • Ryu
  • Zangief
  • Rashid

Here's the official box art for the product:

Street Fighter 6 is available now on the PS4, PS5, Xbox Series X, and PC, and the Switch 2 version will debut on June 5, 2025.

The post Street Fighter 6 amiibo Card Set Is a GameStop Exclusive appeared first on Siliconera.

]]>
<![CDATA[

Street Fighter 6 amiibo Card Set Is a GameStop Exclusive

GameStop started pre-orders for the Street Fighter 6 amiibo Card Starter Set, and the product page confirmed it is exclusive to that store. This is the only exclusive, as the amiibo figures based on Jamie, Kimberly, and Luke are available at places like Best Buy and Walmart. The set will release on June 5, 2025, alongside the Switch 2 and its version of the game.

The Street Fighter 6 amiibo Card Starter Set costs $39.99. This puts the deck at the same price point as an actual amiibo figure of one of the three new characters for this installment. These are NFC cards like the ones released for Animal Crossing: New Horizons. So while they are only a card, they feature all the same functionality as the collectible. 22 cards are packed in the box. This covers all of the base game cast and Year 1 Character fighters. However, only the Jamie, Kimberly, and Luke cards ended up being shown so far.

As a reminder, here are all of the character cards that will be in that pack:

  • A.K.I.
  • Akuma
  • Blanka
  • Cammy
  • Chun-Li
  • Dee Jay
  • Dhalsim
  • E. Honda
  • Ed
  • Guile
  • Jamie
  • JP
  • Juri
  • Ken
  • Kimberly
  • Lily 
  • Luke
  • Manon
  • Marisa
  • Ryu
  • Zangief
  • Rashid

Here's the official box art for the product:

Street Fighter 6 is available now on the PS4, PS5, Xbox Series X, and PC, and the Switch 2 version will debut on June 5, 2025.

The post Street Fighter 6 amiibo Card Set Is a GameStop Exclusive appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/street-fighter-6-amiibo-card-set-is-a-gamestop-exclusive/feed/ 0 1090841
Dave’s Hot Chicken Monster Hunter Wilds Collab Starts 366939 https://siliconera.voiranime.info/daves-hot-chicken-monster-hunter-wilds-collab-starts/?utm_source=rss&utm_medium=rss&utm_campaign=daves-hot-chicken-monster-hunter-wilds-collab-starts https://siliconera.voiranime.info/daves-hot-chicken-monster-hunter-wilds-collab-starts/#respond <![CDATA[Jenni Lada]]> Wed, 23 Apr 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[PlayStation 5]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1090731 <![CDATA[

Dave’s Hot Chicken Monster Hunter Wilds Collab Starts

Capcom announced that Dave’s Hot Chicken restaurants will offer a Monster Hunter Wilds featured meal and contest on social media. While the menu at the eatery didn’t update to show it yet, the site to enter the contest is live now.

In of the meal, the official image offers a suggestion as to what it could be. That features the what looks like a meal with two of the chicken tenders, both with cheese added to them, with fries, pickles, and dipping sauce on the side. A price wasn’t noted, but meals there tend to be about $12.49 to $14.49.

Here's the official image announcing the promotion:

As for the Dave’s Hot Chicken Monster Hunter Wilds contest, getting entered is a pretty typical process. You go to the official site and provide your email, name, and address by May 9, 2025. If you’re over 18, you can take part and enter once per day. 330 prizes will be given away. 200 people will get a $50 gift card for the restaurant. 100 will get Dave’s Hot Chicken merchandise and a $50 gift card. 20 people will get a digital PS5 copy of Monster Hunter Wilds alongside the restaurant merchandise and a $100 gift card. Finally, the 10 grand prize winners get the digital PS5 game, a plush toy based on the series, Dave’s Hot Chicken merchandise, and a $200 gift card for the restaurant. Winners will be picked on or around May 12, 2025, and will then be ed and receive their prizes after that.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Dave’s Hot Chicken Monster Hunter Wilds Collab Starts appeared first on Siliconera.

]]>
<![CDATA[

Dave’s Hot Chicken Monster Hunter Wilds Collab Starts

Capcom announced that Dave’s Hot Chicken restaurants will offer a Monster Hunter Wilds featured meal and contest on social media. While the menu at the eatery didn’t update to show it yet, the site to enter the contest is live now.

In of the meal, the official image offers a suggestion as to what it could be. That features the what looks like a meal with two of the chicken tenders, both with cheese added to them, with fries, pickles, and dipping sauce on the side. A price wasn’t noted, but meals there tend to be about $12.49 to $14.49.

Here's the official image announcing the promotion:

As for the Dave’s Hot Chicken Monster Hunter Wilds contest, getting entered is a pretty typical process. You go to the official site and provide your email, name, and address by May 9, 2025. If you’re over 18, you can take part and enter once per day. 330 prizes will be given away. 200 people will get a $50 gift card for the restaurant. 100 will get Dave’s Hot Chicken merchandise and a $50 gift card. 20 people will get a digital PS5 copy of Monster Hunter Wilds alongside the restaurant merchandise and a $100 gift card. Finally, the 10 grand prize winners get the digital PS5 game, a plush toy based on the series, Dave’s Hot Chicken merchandise, and a $200 gift card for the restaurant. Winners will be picked on or around May 12, 2025, and will then be ed and receive their prizes after that.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.

The post Dave’s Hot Chicken Monster Hunter Wilds Collab Starts appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/daves-hot-chicken-monster-hunter-wilds-collab-starts/feed/ 0 1090731
Preview 3q1cb Onimusha 2: Samurai’s Destiny Looks to Be a Perfectly-Honed Blade https://siliconera.voiranime.info/preview-onimusha-2-samurais-destiny-looks-to-be-a-perfectly-honed-blade/?utm_source=rss&utm_medium=rss&utm_campaign=preview-onimusha-2-samurais-destiny-looks-to-be-a-perfectly-honed-blade https://siliconera.voiranime.info/preview-onimusha-2-samurais-destiny-looks-to-be-a-perfectly-honed-blade/#respond <![CDATA[Shaun Musgrave]]> Tue, 22 Apr 2025 22:01:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Onimusha 2]]> <![CDATA[Playtests]]> <![CDATA[Previews]]> https://siliconera.voiranime.info/?p=1090458 <![CDATA[

Onimusha 2: Samurai's Destiny Preview

It's been over six years since the Onimusha: Warlords remaster released on modern platforms. Certainly long enough that I had given up hope of seeing sequels get a similar treatment. That was a little heartbreaking, as I always felt Capcom didn't truly start finding its feet until the second game. I suppose I just needed a little patience, as earlier in 2025, the company announced a remaster of Onimusha 2: Samurai's Destiny. I previewed the PC version of the game, and it appears to be just the tempering this particular blade needed.

The most obvious difference is one you can see with your own eyes. You can play Onimusha 2 in widescreen if you want, and every aspect of the visuals has been spiffed up to a shine. Just how good everything still looks is a testament to the original game with a bit of spit polish. The details in the backgrounds come alive with the new crispness, and the polygonal models wear their new higher resolution rendering with pride. Protagonist Jubei Yagyu, featuring the likeness of the late legendary actor Yusaku Matsuda, looks especially good.

Onimusha 2: Samurai's Destiny - some of the playable characters
Image via Capcom

With that said, the improvements in Onimusha 2: Samurai's Destiny go deeper than mere cosmetics. All of the control options seen in the remaster of the first game are here, so you can avoid tank controls if you like and switch weapons without fiddling around in menus. Unlike in the original PlayStation 2 release, you can choose when you want to use your Onimusha transformation. Once you collect the requisite five purple souls, you can trigger it at your leisure. This might seem like a small thing, but if you've played this game you know how annoying it is to have the timing of your powered-up form basically left to chance.

The biggest addition here for veterans of the original game is the new Hell Mode. Hard's too lenient for you? You mastered the Issen critical counter to the point that even Critical difficulty is a breeze? Hell Mode is for you. In it, all it takes is a single hit to kill you. Yes, toss all those recovery items into the trash. They've got no use here. You need nothing less than a perfect defense to survive this ultimate challenge. But hey, if you have the true soul of a samurai and never fail your Issen strikes, you shouldn't be taking any hits anyway, right? Hell Mode is an absolute thrill, and it's an excellent new way to play this game.

Onimusha 2: Samurai's Destiny - the village
Image via Capcom

You may or may not the Gallery from the PlayStation 2 game. It's back with all of the included art enhanced for cleaner viewing. You get 100 new pieces to gawk at, and you can also listen to the soundtrack. This seems like the right place to mention the one step back this remaster takes from the original. Capcom removed Hotei's awesome "Russian Roulette" song, taking the music video and behind-the-scenes footage with it. I suppose a person could just go watch it on YouTube to pump themselves up, but I'd be lying if I said I didn't miss it.

There are some other small quality-of-life improvements that I appreciated. You can skip the cutscenes, even if it's your first time through the game. It's helpful if you don't have a whole lot of interest in the story. The Easy difficulty setting is available from the get-go, and that's handy if you just want to enjoy the experience and don't want to deal with too much opposition. However you might feel about the value of the story, you'll surely enjoy the new auto-save feature. It's nothing revolutionary, but the original game is more than good enough to not need much more than little tweaks.

Onimusha 2: Samurai's Destiny - battling on the forest path
Image via Capcom

Onimusha 2: Samurai's Destiny has always been a bigger, better sequel that built on the original in a lot of great ways, and my time with this remaster left me optimistic that it will carry that legacy forward. It's fascinating to go back to this game, as its parry-heavy mechanics make it feel more like a new release than a decades-old treasure. The improvements make the game better without fundamentally changing it, and the new Hell Mode serves as an enticing temptation for those who have played the wheels off the original. It's looking like a fine appetizer for the new installment.

Onimusha 2: Samurai's Destiny will be available for the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC on May 23, 2025.

The post Preview: Onimusha 2: Samurai’s Destiny Looks to Be a Perfectly-Honed Blade appeared first on Siliconera.

]]>
<![CDATA[

Onimusha 2: Samurai's Destiny Preview

It's been over six years since the Onimusha: Warlords remaster released on modern platforms. Certainly long enough that I had given up hope of seeing sequels get a similar treatment. That was a little heartbreaking, as I always felt Capcom didn't truly start finding its feet until the second game. I suppose I just needed a little patience, as earlier in 2025, the company announced a remaster of Onimusha 2: Samurai's Destiny. I previewed the PC version of the game, and it appears to be just the tempering this particular blade needed.

The most obvious difference is one you can see with your own eyes. You can play Onimusha 2 in widescreen if you want, and every aspect of the visuals has been spiffed up to a shine. Just how good everything still looks is a testament to the original game with a bit of spit polish. The details in the backgrounds come alive with the new crispness, and the polygonal models wear their new higher resolution rendering with pride. Protagonist Jubei Yagyu, featuring the likeness of the late legendary actor Yusaku Matsuda, looks especially good.

Onimusha 2: Samurai's Destiny - some of the playable characters
Image via Capcom

With that said, the improvements in Onimusha 2: Samurai's Destiny go deeper than mere cosmetics. All of the control options seen in the remaster of the first game are here, so you can avoid tank controls if you like and switch weapons without fiddling around in menus. Unlike in the original PlayStation 2 release, you can choose when you want to use your Onimusha transformation. Once you collect the requisite five purple souls, you can trigger it at your leisure. This might seem like a small thing, but if you've played this game you know how annoying it is to have the timing of your powered-up form basically left to chance.

The biggest addition here for veterans of the original game is the new Hell Mode. Hard's too lenient for you? You mastered the Issen critical counter to the point that even Critical difficulty is a breeze? Hell Mode is for you. In it, all it takes is a single hit to kill you. Yes, toss all those recovery items into the trash. They've got no use here. You need nothing less than a perfect defense to survive this ultimate challenge. But hey, if you have the true soul of a samurai and never fail your Issen strikes, you shouldn't be taking any hits anyway, right? Hell Mode is an absolute thrill, and it's an excellent new way to play this game.

Onimusha 2: Samurai's Destiny - the village
Image via Capcom

You may or may not the Gallery from the PlayStation 2 game. It's back with all of the included art enhanced for cleaner viewing. You get 100 new pieces to gawk at, and you can also listen to the soundtrack. This seems like the right place to mention the one step back this remaster takes from the original. Capcom removed Hotei's awesome "Russian Roulette" song, taking the music video and behind-the-scenes footage with it. I suppose a person could just go watch it on YouTube to pump themselves up, but I'd be lying if I said I didn't miss it.

There are some other small quality-of-life improvements that I appreciated. You can skip the cutscenes, even if it's your first time through the game. It's helpful if you don't have a whole lot of interest in the story. The Easy difficulty setting is available from the get-go, and that's handy if you just want to enjoy the experience and don't want to deal with too much opposition. However you might feel about the value of the story, you'll surely enjoy the new auto-save feature. It's nothing revolutionary, but the original game is more than good enough to not need much more than little tweaks.

Onimusha 2: Samurai's Destiny - battling on the forest path
Image via Capcom

Onimusha 2: Samurai's Destiny has always been a bigger, better sequel that built on the original in a lot of great ways, and my time with this remaster left me optimistic that it will carry that legacy forward. It's fascinating to go back to this game, as its parry-heavy mechanics make it feel more like a new release than a decades-old treasure. The improvements make the game better without fundamentally changing it, and the new Hell Mode serves as an enticing temptation for those who have played the wheels off the original. It's looking like a fine appetizer for the new installment.

Onimusha 2: Samurai's Destiny will be available for the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC on May 23, 2025.

The post Preview: Onimusha 2: Samurai’s Destiny Looks to Be a Perfectly-Honed Blade appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/preview-onimusha-2-samurais-destiny-looks-to-be-a-perfectly-honed-blade/feed/ 0 1090458
Monster Hunter Wilds Festival of Accord 3r4z1g Blossomdance Event Begins https://siliconera.voiranime.info/monster-hunter-wilds-festival-of-accord-blossomdance-event-begins/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-festival-of-accord-blossomdance-event-begins https://siliconera.voiranime.info/monster-hunter-wilds-festival-of-accord-blossomdance-event-begins/#respond <![CDATA[Jenni Lada]]> Tue, 22 Apr 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1090603 <![CDATA[

Monster Hunter Wilds Festival of Accord: Blossomdance Event Begins

Capcom announced that the Monster Hunter Wilds Festival of Accord: Blossomdance event launches on April 23, 2025, for those who unlocked The Grand Hub Gathering Hall, and the Blossomdance DLC with new emotes, stickers, pendants, and cosmetics like a Spring Blossom Kimono for Alma and Seikret Decorations will debut too. However, Alma can wear that kimono for free during the event. The activities in-game run until May 6, 2025.

Many of the changes are cosmetic. The trees are blooming, just like sakura blossoms, in The Grand Hub. This means things will look quite different. If you during this time period, you get tickets for the themed Sakuratide Hunter armor and Papier-Mache Palico equipment and Vouchers for themed food. Additional bonuses for logging in involves things like a Seikret Decoration, Pop Up Camp decorations, gestures, and pendants. There will also be two Lucky Vouchers given away each day during the run.

Capcom’s announcement on Steam mentioned crafting the Sakuratide armor and equipping it will prove helpful. Wearing that gets you more bonuses for and from activities. The “Carabosse’s Daughters” and “That Won’t Work on Me” limited time quests, which offer the tickets and drops for special equipment and accessories, will be live. Wearing that armor during it could mean extra tickets from quests. As for the Barrel Bombs minigame, it now has a blossom theme and you get more bombs in it if you wear that armor.

Here’s the trailer for the Monster Hunter Wilds event:

https://www.youtube.com/watch?v=-F33ACbhU&ab_channel=MonsterHunter

And here are some screenshots for it that show off the new look for the hub, the different types of equipment and cosmetics, the new kimono Alma can wear, and the paid DLC pack for the event.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the 

The post Monster Hunter Wilds Festival of Accord: Blossomdance Event Begins appeared first on Siliconera.

]]>
<![CDATA[

Monster Hunter Wilds Festival of Accord: Blossomdance Event Begins

Capcom announced that the Monster Hunter Wilds Festival of Accord: Blossomdance event launches on April 23, 2025, for those who unlocked The Grand Hub Gathering Hall, and the Blossomdance DLC with new emotes, stickers, pendants, and cosmetics like a Spring Blossom Kimono for Alma and Seikret Decorations will debut too. However, Alma can wear that kimono for free during the event. The activities in-game run until May 6, 2025.

Many of the changes are cosmetic. The trees are blooming, just like sakura blossoms, in The Grand Hub. This means things will look quite different. If you during this time period, you get tickets for the themed Sakuratide Hunter armor and Papier-Mache Palico equipment and Vouchers for themed food. Additional bonuses for logging in involves things like a Seikret Decoration, Pop Up Camp decorations, gestures, and pendants. There will also be two Lucky Vouchers given away each day during the run.

Capcom’s announcement on Steam mentioned crafting the Sakuratide armor and equipping it will prove helpful. Wearing that gets you more bonuses for and from activities. The “Carabosse’s Daughters” and “That Won’t Work on Me” limited time quests, which offer the tickets and drops for special equipment and accessories, will be live. Wearing that armor during it could mean extra tickets from quests. As for the Barrel Bombs minigame, it now has a blossom theme and you get more bombs in it if you wear that armor.

Here’s the trailer for the Monster Hunter Wilds event:

https://www.youtube.com/watch?v=-F33ACbhU&ab_channel=MonsterHunter

And here are some screenshots for it that show off the new look for the hub, the different types of equipment and cosmetics, the new kimono Alma can wear, and the paid DLC pack for the event.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC, and the 

The post Monster Hunter Wilds Festival of Accord: Blossomdance Event Begins appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/monster-hunter-wilds-festival-of-accord-blossomdance-event-begins/feed/ 0 1090603
Here’s the Monster Hunter Rise Sunbreak Lunagaron Armor Concept Art 6q6x3 https://siliconera.voiranime.info/heres-the-monster-hunter-rise-sunbreak-lunagaron-armor-concept-art/?utm_source=rss&utm_medium=rss&utm_campaign=heres-the-monster-hunter-rise-sunbreak-lunagaron-armor-concept-art https://siliconera.voiranime.info/heres-the-monster-hunter-rise-sunbreak-lunagaron-armor-concept-art/#respond <![CDATA[Jenni Lada]]> Thu, 17 Apr 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Rise Sunbreak]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1090242 <![CDATA[

Here’s the Monster Hunter Rise Sunbreak Lunagaron Armor Concept Art

Capcom still shares some updates on past games like Monster Hunter Rise Sunbreak, and one of the more fascinating glimpses offered a look at Lunagaron hunter armor concept art. The early designs resemble the final pieces pretty closely. In both cases, the final examples in the game are nearly identical to what the team had in mind.

First, here is what the two pieces of what the team had in mind when creating the concept art for Monster Hunter Rise Sunbreak Lunagaron hunter armor. In each case, they are blue, full-body suits with white accents. The women’s version also appears to have wolf ears, while the men’s style involves a helmet. (Unlike in Monster Hunter Wilds, sets were gender-locked.)

Of course, we know how the Lunagaron armor turned out in Monster Hunter Rise Sunbreak. Capcom even shared a video looking at what hunters, palamutes, and palicos would look like in it back in March 2022

As a reminder, here’s how the final versions for hunters, palamutes, and palicos turned out: 

Capcom’s shown quite a bit of Lunagaron concept art over the years since Monster Hunter Rise Sunbreak debuted. One of the most memorable pieces showcased a softer side of the monster. It offered a peak at what a family of the creatures might look like.  It really focused on the monster as a “puppy,’ showing it playing with siblings, running, nipping, eating, and being picked up by a parent.

Monster Hunter Rise Sunbreak is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC. 

The post Here’s the Monster Hunter Rise Sunbreak Lunagaron Armor Concept Art appeared first on Siliconera.

]]>
<![CDATA[

Here’s the Monster Hunter Rise Sunbreak Lunagaron Armor Concept Art

Capcom still shares some updates on past games like Monster Hunter Rise Sunbreak, and one of the more fascinating glimpses offered a look at Lunagaron hunter armor concept art. The early designs resemble the final pieces pretty closely. In both cases, the final examples in the game are nearly identical to what the team had in mind.

First, here is what the two pieces of what the team had in mind when creating the concept art for Monster Hunter Rise Sunbreak Lunagaron hunter armor. In each case, they are blue, full-body suits with white accents. The women’s version also appears to have wolf ears, while the men’s style involves a helmet. (Unlike in Monster Hunter Wilds, sets were gender-locked.)

Of course, we know how the Lunagaron armor turned out in Monster Hunter Rise Sunbreak. Capcom even shared a video looking at what hunters, palamutes, and palicos would look like in it back in March 2022

As a reminder, here’s how the final versions for hunters, palamutes, and palicos turned out: 

Capcom’s shown quite a bit of Lunagaron concept art over the years since Monster Hunter Rise Sunbreak debuted. One of the most memorable pieces showcased a softer side of the monster. It offered a peak at what a family of the creatures might look like.  It really focused on the monster as a “puppy,’ showing it playing with siblings, running, nipping, eating, and being picked up by a parent.

Monster Hunter Rise Sunbreak is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC. 

The post Here’s the Monster Hunter Rise Sunbreak Lunagaron Armor Concept Art appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/heres-the-monster-hunter-rise-sunbreak-lunagaron-armor-concept-art/feed/ 0 1090242
Preview 3q1cb Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out https://siliconera.voiranime.info/preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out/?utm_source=rss&utm_medium=rss&utm_campaign=preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out https://siliconera.voiranime.info/preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out/#respond <![CDATA[Jenni Lada]]> Tue, 15 Apr 2025 15:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Previews]]> https://siliconera.voiranime.info/?p=1089588 <![CDATA[

Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special. 

In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title.

https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA

After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far.

In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon. 

Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art.

After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential.

Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper.

The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.

]]>
<![CDATA[

Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special. 

In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title.

https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA

After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far.

In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon. 

Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art.

After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential.

Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper.

The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out/feed/ 0 1089588
Monster Hunter Wilds Challenge Quests Reward Leaderboard Requirements Removed  6k5st https://siliconera.voiranime.info/monster-hunter-wilds-challenge-quests-reward-leaderboard-requirements-removed/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-challenge-quests-reward-leaderboard-requirements-removed https://siliconera.voiranime.info/monster-hunter-wilds-challenge-quests-reward-leaderboard-requirements-removed/#respond <![CDATA[Jenni Lada]]> Tue, 15 Apr 2025 13:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1089972 <![CDATA[

Monster Hunter Wild Challenge Quests Reward Leaderboard Requirements Removed

Capcom announced on social media that it will change the Monster Hunter Wilds Challenge Quest reward requirements, which involved leaderboard ranking initially, to ensure everyone will be able to fairly and rightfully collect any items from Arena Quests. It announced investigations into current leaderboard placements for the “Doshaguma of the Hollow” quest available in the game until April 17, 2025. Said quest is also experiencing condition changes to ensure deserving people get the items even if there was cheating.

The announcement doesn’t mean Expedition Record Board leaderboards won’t disappear, but that Monster Hunter Wilds Challenge Quests won’t require you to get a ranking in a certain position to earn the reward. There will still be a time requirement tied to certain items. In the case of “Doshaguma of the Hollow,” this change affects two rewards. Everyone gets the Doshaguma: Mark of Contest pendant just for participating. The Doshaguma: Mark of Bravery pendant is now also tied to participation, when previously it required a Rank A completion time. The major change involves the Doshaguma: Mark of Mastery pendant. That previously required someone to be in the top 10,000 players who completed the Challenge Quest. Now, you just need a Rank A time to get it.

Here’s the infographic that shows all the pendants.

As for the cheating investigation, Capcom confirmed it is investigating the rankings for this Monster Hunter Wilds Challenge Quest. It will spend one to two weeks reviewing the final ranking results. It will then send out rewards after that. People who exploited the system won’t get the rewards. In addition, Capcom noted people who used glitches or cheated will be excluded from the ranking, and those who actually did cheat in some way could be either suspended or banned.

Monster Hunter Wilds is available on the PS5, Xbox Series X, and PC. The “Doshaguma of the Hollow” Challenge Quest runs until April 17, 2025. 

The post Monster Hunter Wilds Challenge Quests Reward Leaderboard Requirements Removed  appeared first on Siliconera.

]]>
<![CDATA[

Monster Hunter Wild Challenge Quests Reward Leaderboard Requirements Removed

Capcom announced on social media that it will change the Monster Hunter Wilds Challenge Quest reward requirements, which involved leaderboard ranking initially, to ensure everyone will be able to fairly and rightfully collect any items from Arena Quests. It announced investigations into current leaderboard placements for the “Doshaguma of the Hollow” quest available in the game until April 17, 2025. Said quest is also experiencing condition changes to ensure deserving people get the items even if there was cheating.

The announcement doesn’t mean Expedition Record Board leaderboards won’t disappear, but that Monster Hunter Wilds Challenge Quests won’t require you to get a ranking in a certain position to earn the reward. There will still be a time requirement tied to certain items. In the case of “Doshaguma of the Hollow,” this change affects two rewards. Everyone gets the Doshaguma: Mark of Contest pendant just for participating. The Doshaguma: Mark of Bravery pendant is now also tied to participation, when previously it required a Rank A completion time. The major change involves the Doshaguma: Mark of Mastery pendant. That previously required someone to be in the top 10,000 players who completed the Challenge Quest. Now, you just need a Rank A time to get it.

Here’s the infographic that shows all the pendants.

As for the cheating investigation, Capcom confirmed it is investigating the rankings for this Monster Hunter Wilds Challenge Quest. It will spend one to two weeks reviewing the final ranking results. It will then send out rewards after that. People who exploited the system won’t get the rewards. In addition, Capcom noted people who used glitches or cheated will be excluded from the ranking, and those who actually did cheat in some way could be either suspended or banned.

Monster Hunter Wilds is available on the PS5, Xbox Series X, and PC. The “Doshaguma of the Hollow” Challenge Quest runs until April 17, 2025. 

The post Monster Hunter Wilds Challenge Quests Reward Leaderboard Requirements Removed  appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/monster-hunter-wilds-challenge-quests-reward-leaderboard-requirements-removed/feed/ 0 1089972