Capcom Fighting Collection 2 Articles and News r3e56 Siliconera The secret level in the world of video game news. Wed, 14 May 2025 15:33:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Capcom Fighting Collection 2 Articles and News r3e56 Siliconera 32 32 163913089 Review 702e4y Certain Capcom Fighting Collection 2 Games Sell It https://siliconera.voiranime.info/review-certain-capcom-fighting-collection-2-games-sell-it/?utm_source=rss&utm_medium=rss&utm_campaign=review-certain-capcom-fighting-collection-2-games-sell-it https://siliconera.voiranime.info/review-certain-capcom-fighting-collection-2-games-sell-it/#respond <![CDATA[Jenni Lada]]> Wed, 14 May 2025 15:01:00 +0000 <![CDATA[PC]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1091669 <![CDATA[

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I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

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Capcom Fighting Collection 2 is great for many reasons, ranging from its preservation efforts for games like Power Stone and reminding us the Rival Schools series existed.

I’m going to start this off by stating the obvious, which is that Capcom Fighting Collection 2 is the Power Stone and Capcom vs SNK compilation. After spending hours with it, I feel like anyone buying it most likely will do so because it’s an easy way to experience those major titles again. This isn’t to say the other fighters aren’t also great, as I feel Project Justice, Plasma Sword, and Street Fighter Alpha 3 Upper are games worthy of celebrating and replaying too. (Especially Project Justice!) But this latest collection does feel like a showcase for certain titles, and it does it well. 

Like the original Capcom Fighting Collection, the games in Capcom Fighting Collection 2 hail from about the same period of time. All the titles appear from the second half of the 90s to the early 2000s. The focus just feels different. While Darkstalkers and Street Fighter spin-offs populated the original, with a touch of Cyberbots and Red Earth for good measure, this feels more like a celebration of other IPs and crossovers. Both Power Stone and Power Stone 2 are highlights! Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium 2001 packs in icons from both companies’ properties! Capcom Fighting Evolution, thought not a highlight, still can involve a fun time with Darkstalkers, Red Earth, and Street Fighters. If I had the power and freedom to adjust the roster, I think I would have swapped either that or even Plasma Sword: Nightmare of Bilstein to ensure Rival Schools: United by Fate had been included to Project Justice, which I love. Meanwhile, Street Fighter Alpha 3 Upper almost feels tossed in so Capcom could go, “Hey! There’s a Street Fighter too!” 

https://www.youtube.com/watch?v=YcYjsDmy0ys&ab_channel=CapcomUSA

In of picks, I think Capcom Fighting Collection 2 hosts a roster that is even stronger than the original compilation. There’s a better range of titles here, so you can really see and appreciate the different styles Capcom experimented with over the years. Power Stone and Power Stone 2 still feel fantastic and look great too, due to their mechanics and the filters available. Both the Capcom vs SNK feel solid. I even found Street Fighter Alpha 3 Upper a valuable contribution, since you can then see how entries like Plasma Sword or Project Justice differ or compare the movesets of Street Fighter characters in the crossovers to their behaviors in an original entry. I will say that I think Capcom Fighting Evolution is the weakest inclusion, and its flaws regarding character design, moveset, and other gameplay choices seem even more obvious when the much better Capcom vs SNK entries are on-hand. 

While the range of people playing ahead of launch was small and I largely played against one other individuals, I found online multiplayer worked wonderfully. Power Stone 2 is the entry I spent the most time playing online and, while I’m not sure I noticed the rollback netcode as much there, I did experience seamless and enjoyable matches. I especially had fun with Project Justice and appreciated how well it worked. 

https://www.youtube.com/watch?v=XU1p9dVCweU&ab_channel=CapcomUSA

I also appreciated that Capcom Fighting Collection 2 continued to show Capcom’s efforts to ensure the games are accessible and we’re able to learn more about the work that went into them. Training Mode returns from the first compilation, allowing someone to take their time and learn about both game mechanics and how to master certain characters in controlled environments. It still works well and makes it easier to prepare for ranked fights or harder difficulties. Likewise, there is a Game Difficulty option in the Game Settings again for single-player experiences, which can help. One-button special moves also return as a customization option, and I feel like that’s handy for both newcomers or people who might have difficulty with some of the more complicated inputs due to extenuating circumstances. It’s a level of approachability that suits a collection designed to reach out to as many people as possible.

Oh, and the Museum is still great. There’s concept art. You can check out character designs. You can see the marquee cards for games that appeared in arcades. A jukebox feature lets you listen to tracks from the games, organized by title. Everything is really visible. It’s easy to zoom in and check on details. We already know Capcom is good at handling this type of section based on all past compilations, and it’s exactly what you’d expect here again.

https://www.youtube.com/watch?v=ib0G0WAUlu8&ab_channel=CapcomUSA

Capcom Fighting Collection 2 is great for many reasons, ranging from being a means of preserving fantastic games, easily play Power Stone, and reminding people the Rival Schools series existed. The roster of games available is sound, though I’m not a fan of Capcom Fighting Evolution. The online component seemed stable under the conditions I tested it and like a boon for accessibility. Not only that, but the actual accessibility features that make it more inviting for beginners and allow us insights into development via the Museum are lovely. I suppose it’d be appropriate to call this a sensible collection that fills missing gaps when it comes to accessing Capcom’s library.

Capcom Fighting Collection 2 will be available on the Switch, PS4, Xbox One, and PC on May 16, 2025. 

The post Review: Certain Capcom Fighting Collection 2 Games Sell It appeared first on Siliconera.

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Preview 3q1cb Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out https://siliconera.voiranime.info/preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out/?utm_source=rss&utm_medium=rss&utm_campaign=preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out https://siliconera.voiranime.info/preview-power-stone-2-and-plasma-sword-help-capcom-fighting-collection-2-stand-out/#respond <![CDATA[Jenni Lada]]> Tue, 15 Apr 2025 15:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Xbox One]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Previews]]> https://siliconera.voiranime.info/?p=1089588 <![CDATA[

Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special. 

In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title.

https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA

After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far.

In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon. 

Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art.

After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential.

Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper.

The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.

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Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special. 

In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title.

https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA

After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far.

In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon. 

Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art.

After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential.

Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper.

The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.

]]>
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Capcom Game Showcase Features Onimusha 1w323z Monster Hunter Wilds https://siliconera.voiranime.info/capcom-game-showcase-features-onimusha-monster-hunter-wilds/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-game-showcase-features-onimusha-monster-hunter-wilds https://siliconera.voiranime.info/capcom-game-showcase-features-onimusha-monster-hunter-wilds/#respond <![CDATA[Daniel Bueno]]> Fri, 31 Jan 2025 04:00:44 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Marvel vs Capcom Fighting Collection: Arcade Classics]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> <![CDATA[Onimusha: Way of the Sword]]> https://siliconera.voiranime.info/?p=1076254 <![CDATA[

Capcom Game Showcase Features Onimusha, Monster Hunter Wilds

Capcom announced a new Capcom Spotlight and Monster Hunter Wilds Showcase program that will showcase the latest title in the hunting action series as well as various games from the developer. The spotlight will appear on February 5, 2025 at 7am JST (or February 4 at 2pm PT / 5pm ET.) [Thanks, 4Gamer!]

The first part of the video will focus on the Capcom Spotlight and will last approximately 20 minutes. The titles that will be featured in this part of the show include the recently announced Onimusha: Way of the Sword, the Capcom Fighting Collection 2 slated to release sometime this year, as well as the already released Marvel vs. Capcom Fighting Collection: Arcade Classics.

The second part of the video will focus exclusively on the Monster Hunter Wilds Showcase, which will bring new information about the coming Open Beta Test 2 and is stated to run for roughly 15 minutes. It was also revealed that famous Japanese voice actor Takehito Koyasu will offer voiceover for the Japanese version of the video. Capcom will offer a link to the showcase at a later day, and you will be able to find it here.

Monster Hunter Wilds will come out on February 28, 2025 to the PS5, Xbox Series X, and PC. Onimusha: Way of the Sword is in development and will release sometime in 2026 for the PS5, Xbox Series X, and PC. Capcom Fighting Collection 2 will appear on 2025 for the Switch, PS4, and PC.

The post Capcom Game Showcase Features Onimusha, Monster Hunter Wilds appeared first on Siliconera.

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Capcom Game Showcase Features Onimusha, Monster Hunter Wilds

Capcom announced a new Capcom Spotlight and Monster Hunter Wilds Showcase program that will showcase the latest title in the hunting action series as well as various games from the developer. The spotlight will appear on February 5, 2025 at 7am JST (or February 4 at 2pm PT / 5pm ET.) [Thanks, 4Gamer!]

The first part of the video will focus on the Capcom Spotlight and will last approximately 20 minutes. The titles that will be featured in this part of the show include the recently announced Onimusha: Way of the Sword, the Capcom Fighting Collection 2 slated to release sometime this year, as well as the already released Marvel vs. Capcom Fighting Collection: Arcade Classics.

The second part of the video will focus exclusively on the Monster Hunter Wilds Showcase, which will bring new information about the coming Open Beta Test 2 and is stated to run for roughly 15 minutes. It was also revealed that famous Japanese voice actor Takehito Koyasu will offer voiceover for the Japanese version of the video. Capcom will offer a link to the showcase at a later day, and you will be able to find it here.

Monster Hunter Wilds will come out on February 28, 2025 to the PS5, Xbox Series X, and PC. Onimusha: Way of the Sword is in development and will release sometime in 2026 for the PS5, Xbox Series X, and PC. Capcom Fighting Collection 2 will appear on 2025 for the Switch, PS4, and PC.

The post Capcom Game Showcase Features Onimusha, Monster Hunter Wilds appeared first on Siliconera.

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Capcom Fighting Collection 2 Brings Back More Classics in 2025 50621 https://siliconera.voiranime.info/capcom-fighting-collection-2-brings-back-more-classics-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-fighting-collection-2-brings-back-more-classics-in-2025 https://siliconera.voiranime.info/capcom-fighting-collection-2-brings-back-more-classics-in-2025/#respond <![CDATA[Daniel Bueno]]> Tue, 27 Aug 2024 16:06:14 +0000 <![CDATA[News]]> <![CDATA[Asia]]> <![CDATA[Capcom]]> <![CDATA[Capcom Fighting Collection 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1049669 <![CDATA[

Capcom Fighting Collection 2 Brings Back More Classics in 2025

Capcom announced a new entry in the Capcom Fighting Collection 2 that brings back even more classic fighting games from the developers’ catalog. The reveal of the new collection happened during the latest Nintendo Direct Partner Showcase.

Two SNK crossover titles will be included with the new collection, as well as both games in the Power Stone series, and the second entry in the Rival Schools fighting series, Project Justice, among others.

This is the full list of the 8 beloved fighting games included in the collection:

  • Capcom vs. SNK: Millennium Fight 2000 Pro
  • Capcom vs. SNK 2: Mark of the Millennium 2001
  • Capcom Fighting Evolution
  • Street Fighter Alpha 3 UPPER
  • Project Justice
  • Power Stone
  • Power Stone 2
  • Plasma Sword: Nightmare of Bilstein

And you can also check out the reveal trailer for the new Capcom Fighting Collection 2 here:

https://www.youtube.com/watch?v=Hl0D5FK3a50

In addition to the new fighting game collection, Capcom recently revealed the release of the highly demanded Marvel vs Capcom Fighting Collection: Arcade Classics during the previous June 2024 Nintendo Direct. The game will appear for the Switch, PS4, and PC via Steam on September 12, 2024.

Capcom Fighting Collection 2 will appear on 2025 for the Nintendo Switch, PlayStation 4, and PC via Steam.

The post Capcom Fighting Collection 2 Brings Back More Classics in 2025 appeared first on Siliconera.

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<![CDATA[

Capcom Fighting Collection 2 Brings Back More Classics in 2025

Capcom announced a new entry in the Capcom Fighting Collection 2 that brings back even more classic fighting games from the developers’ catalog. The reveal of the new collection happened during the latest Nintendo Direct Partner Showcase.

Two SNK crossover titles will be included with the new collection, as well as both games in the Power Stone series, and the second entry in the Rival Schools fighting series, Project Justice, among others.

This is the full list of the 8 beloved fighting games included in the collection:

  • Capcom vs. SNK: Millennium Fight 2000 Pro
  • Capcom vs. SNK 2: Mark of the Millennium 2001
  • Capcom Fighting Evolution
  • Street Fighter Alpha 3 UPPER
  • Project Justice
  • Power Stone
  • Power Stone 2
  • Plasma Sword: Nightmare of Bilstein

And you can also check out the reveal trailer for the new Capcom Fighting Collection 2 here:

https://www.youtube.com/watch?v=Hl0D5FK3a50

In addition to the new fighting game collection, Capcom recently revealed the release of the highly demanded Marvel vs Capcom Fighting Collection: Arcade Classics during the previous June 2024 Nintendo Direct. The game will appear for the Switch, PS4, and PC via Steam on September 12, 2024.

Capcom Fighting Collection 2 will appear on 2025 for the Nintendo Switch, PlayStation 4, and PC via Steam.

The post Capcom Fighting Collection 2 Brings Back More Classics in 2025 appeared first on Siliconera.

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