Blizzard Entertainment Articles and News 1o527 Siliconera The secret level in the world of video game news. Thu, 17 Apr 2025 17:54:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Blizzard Entertainment Articles and News 1o527 Siliconera 32 32 163913089 World of Warcraft Roap for April – June 2025 (Patch 11.1.5) 8383s https://siliconera.voiranime.info/world-of-warcraft-rodmap-for-april-june-2025-patch-11-1-5/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warcraft-rodmap-for-april-june-2025-patch-11-1-5 https://siliconera.voiranime.info/world-of-warcraft-rodmap-for-april-june-2025-patch-11-1-5/#respond <![CDATA[Thomas Cunliffe]]> Fri, 11 Apr 2025 12:45:00 +0000 <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Guides]]> <![CDATA[North America]]> <![CDATA[World of Warcraft]]> <![CDATA[World of Warcraft The War Within]]> https://siliconera.voiranime.info/?p=1089603 <![CDATA[

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If you're itching for something new to do in World of Warcraft, you don't need to wait long. Patch 11.5 releases on April 22, 2025 (or April 23, 2025 in Europe), with plenty of new content added throughout April, May, and June. Here's everything you have to look forward to.

What's new in World of Warcraft Patch 11.1.5? 1v5u3o

An image outlining  World of Warcraft features in April-June 2025. Nightfall and Cooldown Manager on April 22, Winds of Mysterious Fortune April 22-May 20, Horrific Visions May 20, and Dastardly Duos June 3- July 13
Image via Blizzard Entertainment

World of Warcraft patch 11.1.5 will continue The War Within Season Two on April 22, 2025 with the following features and events:

  • 'Nightfall' scenario and Flame's Radiance faction
  • Winds of Fortune experience and reputation buff (April 22 - May 20)
  • New Cooldown Manager system
  • Horrific Visisons return (May 20)
  • Dastardly Duos six-week boss event (June 3)
  • Children's Week update
  • New colorblind settings for item rarities
  • Ability to purchase multiple Trading Post items at once
  • Option to rename guilds
  • New Warbreaker animation for Warriors

Nightfall 4r4h10

Image via Blizzard Entertainment

'Nightfall' is the main draw of Patch 11.15, continuing the ongoing The War Within story. In Nightfall, you work with Flame's Radiance, a new faction, to push back against Sureki (Nerubian) forces through an alternating scenario and quests.

Raising your Renown with Flame's Radiance and partaking in Nightfall and related quests gives you access to new rewards, including:

  • Armor sets (including white Hallowfall armor!)
  • Weapons
  • Color variations for the Delver's Dirigible
  • World buffs in Hallowfall and Azj-Kahet
  • Flame's Radiance tabard that changes appearance with Renown

Winds of Mysterious Fortune 461nv

All players receive the Winds of Mysterious Fortune buff from April 22, 2025 to May 20, 2025 (April 23, 2025 to May 21, 2025 in Europe). This buff provides 20% bonus experience from level 10-79, a 200% bonus to major Dragonflight Renown, and a 100% bonus to select The War Within Renown.

Unfortunately, Windows of Mysterious Fortune does not apply to Undermine reputations or the new Flame's Radiance faction.

Cooldown Manager 4x153c

A Cooldown Manager is being added to World of Warcraft's UI, allowing you to "view certain cooldowns and buffs in separate customizable HUD elements." While many players have AddOns for cooldown and buff management, having this baked into WoW's UI is an excellent quality-of-life change.

Horrific Visions 1u445e

Stormwind guards in a corrupted version of Stormwind with a purple sky
Image via Blizzard Entertainment

Horrific Visisons, a fan-favorite feature from the Battle for Azeroth expansion, is returning with new difficulties, masks (optional affixes), and rewards on May 20, 2025.

In Horrific Visions, players enter a corrupted version of Stormwind or Orgrimmar and must fight through the city while taking down Old God forces and maintaining their sanity. You can brave the horrors alone, with a party, or with an NPC follower able to take the role of a Tank, Healer, or DPS.

As well as new and returning cosmetic rewards, Horrific Visions reward Season 2 gear up to Heroic difficulty items. The higher the difficulty, the better your gear.

Dastardly Duos 454y3e

The new Dastardly Duo event runs from June 3, 2025 to July 15, 2025. In this event, players will battle against robotic bosses from the past — at the same time. If you can face two (or sometimes more) bosses at once, you'll be able to earn various cosmetics, toys, and gear.

Each week introduces new bosses, up to a total of ten by the end of the event. Powerups will also be available from earning Achievements and by purchasing them from Wodin.

Children's Week 672z49

As outlined in the 2025 Roap and 11.1.5 splash screen, an update to Children's Week is on the way. We'll have to wait and see what this entails, however.

When does The War Within Season 3 start? 6o4x2g

World of Warcraft 2025 Roap
Image via Blizzard Entertainment

With a much faster content release schedule than previous years, The War Within will also have a second smaller patch before the release of Season 3. 11.1.7 is set for a Spring 2025 release, promising new quests, content, system updates, and another Turbulent Timeways event.

World of Warcraft Patch 11.2 and The War Within Season 3 begins in Summer 2025, though the exact release date has yet to be announced.

World of Warcraft and The War Within expansion are available on PC and Mac.

The post World of Warcraft Roap for April – June 2025 (Patch 11.1.5) appeared first on Siliconera.

]]>
<![CDATA[

If you're itching for something new to do in World of Warcraft, you don't need to wait long. Patch 11.5 releases on April 22, 2025 (or April 23, 2025 in Europe), with plenty of new content added throughout April, May, and June. Here's everything you have to look forward to.

What's new in World of Warcraft Patch 11.1.5? 1v5u3o

An image outlining  World of Warcraft features in April-June 2025. Nightfall and Cooldown Manager on April 22, Winds of Mysterious Fortune April 22-May 20, Horrific Visions May 20, and Dastardly Duos June 3- July 13
Image via Blizzard Entertainment

World of Warcraft patch 11.1.5 will continue The War Within Season Two on April 22, 2025 with the following features and events:

  • 'Nightfall' scenario and Flame's Radiance faction
  • Winds of Fortune experience and reputation buff (April 22 - May 20)
  • New Cooldown Manager system
  • Horrific Visisons return (May 20)
  • Dastardly Duos six-week boss event (June 3)
  • Children's Week update
  • New colorblind settings for item rarities
  • Ability to purchase multiple Trading Post items at once
  • Option to rename guilds
  • New Warbreaker animation for Warriors

Nightfall 4r4h10

Image via Blizzard Entertainment

'Nightfall' is the main draw of Patch 11.15, continuing the ongoing The War Within story. In Nightfall, you work with Flame's Radiance, a new faction, to push back against Sureki (Nerubian) forces through an alternating scenario and quests.

Raising your Renown with Flame's Radiance and partaking in Nightfall and related quests gives you access to new rewards, including:

  • Armor sets (including white Hallowfall armor!)
  • Weapons
  • Color variations for the Delver's Dirigible
  • World buffs in Hallowfall and Azj-Kahet
  • Flame's Radiance tabard that changes appearance with Renown

Winds of Mysterious Fortune 461nv

All players receive the Winds of Mysterious Fortune buff from April 22, 2025 to May 20, 2025 (April 23, 2025 to May 21, 2025 in Europe). This buff provides 20% bonus experience from level 10-79, a 200% bonus to major Dragonflight Renown, and a 100% bonus to select The War Within Renown.

Unfortunately, Windows of Mysterious Fortune does not apply to Undermine reputations or the new Flame's Radiance faction.

Cooldown Manager 4x153c

A Cooldown Manager is being added to World of Warcraft's UI, allowing you to "view certain cooldowns and buffs in separate customizable HUD elements." While many players have AddOns for cooldown and buff management, having this baked into WoW's UI is an excellent quality-of-life change.

Horrific Visions 1u445e

Stormwind guards in a corrupted version of Stormwind with a purple sky
Image via Blizzard Entertainment

Horrific Visisons, a fan-favorite feature from the Battle for Azeroth expansion, is returning with new difficulties, masks (optional affixes), and rewards on May 20, 2025.

In Horrific Visions, players enter a corrupted version of Stormwind or Orgrimmar and must fight through the city while taking down Old God forces and maintaining their sanity. You can brave the horrors alone, with a party, or with an NPC follower able to take the role of a Tank, Healer, or DPS.

As well as new and returning cosmetic rewards, Horrific Visions reward Season 2 gear up to Heroic difficulty items. The higher the difficulty, the better your gear.

Dastardly Duos 454y3e

The new Dastardly Duo event runs from June 3, 2025 to July 15, 2025. In this event, players will battle against robotic bosses from the past — at the same time. If you can face two (or sometimes more) bosses at once, you'll be able to earn various cosmetics, toys, and gear.

Each week introduces new bosses, up to a total of ten by the end of the event. Powerups will also be available from earning Achievements and by purchasing them from Wodin.

Children's Week 672z49

As outlined in the 2025 Roap and 11.1.5 splash screen, an update to Children's Week is on the way. We'll have to wait and see what this entails, however.

When does The War Within Season 3 start? 6o4x2g

World of Warcraft 2025 Roap
Image via Blizzard Entertainment

With a much faster content release schedule than previous years, The War Within will also have a second smaller patch before the release of Season 3. 11.1.7 is set for a Spring 2025 release, promising new quests, content, system updates, and another Turbulent Timeways event.

World of Warcraft Patch 11.2 and The War Within Season 3 begins in Summer 2025, though the exact release date has yet to be announced.

World of Warcraft and The War Within expansion are available on PC and Mac.

The post World of Warcraft Roap for April – June 2025 (Patch 11.1.5) appeared first on Siliconera.

]]>
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FFXIV Could Learn from World of Warcraft’s Housing System 1565w https://siliconera.voiranime.info/ffxiv-could-learn-from-world-of-warcrafts-housing-system/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-could-learn-from-world-of-warcrafts-housing-system https://siliconera.voiranime.info/ffxiv-could-learn-from-world-of-warcrafts-housing-system/#respond <![CDATA[Cody Perez]]> Sat, 22 Feb 2025 14:00:00 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> <![CDATA[World of Warcraft]]> https://siliconera.voiranime.info/?p=1077370 <![CDATA[

After more than 20 years of being available and dominating the MMO space, World of Warcraft is finally getting true player housing. This is wonderful for WoW players, but it has me as a primary Final Fantasy XIV player in envy. After all, there is a lot that FFXIV housing could learn from how Blizzard is handling its World of Warcraft system. At least, from what we know so far.

Before we get into what I’d like to see Square Enix do, it is important to note how housing works for WoW. Forget Garrisons and other pseudo-attempts at housing, this appears to be a true property system coming to the game at an undetermined time. If all goes according to plan, players will be able to customize it to your liking, with zones available for both the Hordes and Alliances.

Image via Blizzard Entertainment

It appears that this new housing system is a direct answer to other MMORPGs like FFXIV itself. For one, every player that wants to have a house will be able to get one. You will be able to seemingly get a house without having to spend too much and it won’t be pay-to-win at all; only some items will be in the Cash Shop.

This is already a massive area of contention that Square Enix could use in FFXIV. Right now, if you want a house in this MMO, you can’t guarantee you’ll get one. There is a lottery system, which already throws some luck into it, and then there is the fact that there is such limited supply.

I honestly prefer the old way of handling things where you could buy directly from players. Having a mix of lottery and direct purchase would be preferable. That is, of course, if there is truly no way for every player to get a house in FFXIV. This is the odd part to me. I get the infrastructure is old and not able to withstand this. However, Blizzard is somehow making this work with a game that is almost a decade older.

But the impressive parts don’t stop there. Blizzard is ensuring that you will never lose your house, either. While you have to subscribe to play WoW, like like Final Fantasy XIV, if you lapse on your sub, your house won't be demolished. And when you finally do pay again, you’ll find your house exactly where you left it. This adds true permanence to housing and prevents the frustration FFXIV has.

Screenshot by Siliconera

While I get the limited nature of housing in FFXIV, I cannot understand the subscription requirement. Players have all sorts of reasons for leaving the game temporarily. It could be financial, a lack of time, moving, or anything. Having to come back almost every other month is such a ridiculous requirement. It is taking the limitations of the overall game itself and punishing the players even further for it. This is another area Square could learn from what Blizzard is doing.

This is all before getting into the more optional areas. I adore the Neighborhoods system that Blizzard is hoping to implement. Basically, its equivalent of Wards will feature 50 plots of land together. There are both public and private versions of these. You will have permanent neighbors unless someone moves, but the best part is you can make a private district for your friends and Warbands.

How cool would it be to be able to populate a neighborhood somewhere like Ishgard with just your Free Company pals and friends? This would, of course, require limitless housing, but it just goes to show the careful considerations Blizzard has put into this system.

Out of consideration for those dealing with the LA los angeles fires, Square Enix paused FFXIV automatic housing demolition in some data centers ffxiv los angeles fires
Image via Square Enix

Considering the WoW housing system is for a much older title, there is no truly no excuses now for FFXIV. I have made myself abundantly clear in the past that there should’ve been a brand new Final Fantasy MMO. If we are going to keep ahead for another decade or more with FFXIV as the main Square Enix MMO, it is time for full overhaul of housing more in line with what World of Warcraft is doing.

Final Fantasy XIV is available right now for PS4, PS5, Xbox Series X/S, and PC. World of Warcraft is available right now for PC. Housing will arrive in WoW at an unannounced later date.

The post FFXIV Could Learn from World of Warcraft’s Housing System appeared first on Siliconera.

]]>
<![CDATA[

After more than 20 years of being available and dominating the MMO space, World of Warcraft is finally getting true player housing. This is wonderful for WoW players, but it has me as a primary Final Fantasy XIV player in envy. After all, there is a lot that FFXIV housing could learn from how Blizzard is handling its World of Warcraft system. At least, from what we know so far.

Before we get into what I’d like to see Square Enix do, it is important to note how housing works for WoW. Forget Garrisons and other pseudo-attempts at housing, this appears to be a true property system coming to the game at an undetermined time. If all goes according to plan, players will be able to customize it to your liking, with zones available for both the Hordes and Alliances.

Image via Blizzard Entertainment

It appears that this new housing system is a direct answer to other MMORPGs like FFXIV itself. For one, every player that wants to have a house will be able to get one. You will be able to seemingly get a house without having to spend too much and it won’t be pay-to-win at all; only some items will be in the Cash Shop.

This is already a massive area of contention that Square Enix could use in FFXIV. Right now, if you want a house in this MMO, you can’t guarantee you’ll get one. There is a lottery system, which already throws some luck into it, and then there is the fact that there is such limited supply.

I honestly prefer the old way of handling things where you could buy directly from players. Having a mix of lottery and direct purchase would be preferable. That is, of course, if there is truly no way for every player to get a house in FFXIV. This is the odd part to me. I get the infrastructure is old and not able to withstand this. However, Blizzard is somehow making this work with a game that is almost a decade older.

But the impressive parts don’t stop there. Blizzard is ensuring that you will never lose your house, either. While you have to subscribe to play WoW, like like Final Fantasy XIV, if you lapse on your sub, your house won't be demolished. And when you finally do pay again, you’ll find your house exactly where you left it. This adds true permanence to housing and prevents the frustration FFXIV has.

Screenshot by Siliconera

While I get the limited nature of housing in FFXIV, I cannot understand the subscription requirement. Players have all sorts of reasons for leaving the game temporarily. It could be financial, a lack of time, moving, or anything. Having to come back almost every other month is such a ridiculous requirement. It is taking the limitations of the overall game itself and punishing the players even further for it. This is another area Square could learn from what Blizzard is doing.

This is all before getting into the more optional areas. I adore the Neighborhoods system that Blizzard is hoping to implement. Basically, its equivalent of Wards will feature 50 plots of land together. There are both public and private versions of these. You will have permanent neighbors unless someone moves, but the best part is you can make a private district for your friends and Warbands.

How cool would it be to be able to populate a neighborhood somewhere like Ishgard with just your Free Company pals and friends? This would, of course, require limitless housing, but it just goes to show the careful considerations Blizzard has put into this system.

Out of consideration for those dealing with the LA los angeles fires, Square Enix paused FFXIV automatic housing demolition in some data centers ffxiv los angeles fires
Image via Square Enix

Considering the WoW housing system is for a much older title, there is no truly no excuses now for FFXIV. I have made myself abundantly clear in the past that there should’ve been a brand new Final Fantasy MMO. If we are going to keep ahead for another decade or more with FFXIV as the main Square Enix MMO, it is time for full overhaul of housing more in line with what World of Warcraft is doing.

Final Fantasy XIV is available right now for PS4, PS5, Xbox Series X/S, and PC. World of Warcraft is available right now for PC. Housing will arrive in WoW at an unannounced later date.

The post FFXIV Could Learn from World of Warcraft’s Housing System appeared first on Siliconera.

]]>
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Review 702e4y The Warcraft Battle Chest is a Classic for a Reason https://siliconera.voiranime.info/review-the-warcraft-battle-chest-is-a-classic-for-a-reason/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-warcraft-battle-chest-is-a-classic-for-a-reason https://siliconera.voiranime.info/review-the-warcraft-battle-chest-is-a-classic-for-a-reason/#respond <![CDATA[Kazuma Hashimoto]]> Wed, 25 Dec 2024 20:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Reviews]]> <![CDATA[Warcraft Remastered Battle Chest]]> https://siliconera.voiranime.info/?p=1071380 <![CDATA[

Warcraft Remastered Battle Chest

Warcraft is what put Blizzard Entertainment on the map. Yes, there is Diablo, and there was Starcraft, but Warcraft is what almost everyone knows the studio for. Since the Warcraft series transitioned into an MMORPG through World of Warcraft, it's humble beginnings as an RTS, and RPG, has gone otherwise forgotten. Unless, of course, you're really deep into the lore of World of Warcraft. Blizzard Entertainment has brought all three entries to PC through the Warcraft Remastered Battle Chest, which is arguably the best way to play these games.

As the first entry in the series, the original Warcraft is pretty simple. It's your bog-standard RTS with base building mechanics that requires you to build up your army to defeat the invading horde of Orcs, or Humans that bar your path. You pick one of two factions and play through their scenario, which isn't anything riveting, as Blizzard Entertainment more or less expanded upon the narrative elements of these RTS games in Warcraft II. Once again, the conflict is centered around the Orcs and Humans, with the types of units you can train expanded upon. They're solid, but not all that engaging in of story.

Image via Blizzard Entertainment

While the first two Warcraft games didn't leave a particularly strong impression on me, it was Warcraft III that pulled me in, hook, line, and sinker. On that note, I would say the Warcraft Battle Chest is worth the price just for access to Warcraft III and The Frozen Throne expansion. The original release of Warcraft III Reforged was far from contentious, with it being disliked to such a staggering degree it was one of the lowest rated games on Metacritic. Thankfully, the game has been updated to allow for players to toggle off any HD effects, character models, and environments. While it doesn't solve all of the problems that many familiar with the classic version of the game may have (such as multiplayer adjustments, and so forth), it's a great way to access a classic.

Dipping my toes back into Warcraft III reminded me just how influential the game was. Blending the RTS with an RPG made me more invested in tackling optional quests and obtaining items to make my heroes more powerful. Outside of the general base building and upgrading units through incremental upgrades, tackling camps of enemies on the map help level up your hero units, making them more powerful as you carry them through the narrative. In this case, Arthas Menethil, the doomed Prince of Lordaeron and soon-to-be Lich King. His story, along with the others tied to him, still remain compelling. Certain changes, however, are less than welcome; specifically The Culling of Stratholme.

This mission has been gamified to such an extent that it removes the intention of the original in making the genocide of an entire village more "engaging" through new mechanics, which misses the entire point of the mission itself. It's changes like this that do end up making Warcraft III Reforged a worse version of the original. But the bones of Warcraft III itself are still there, and it's no surprise that this title specifically would go on to inspire Defense of the Ancients, or DotA, (which was a multiplayer mod I actually played) and League of Legends.

The narrative Blizzard Entertainment managed to craft in the early 2000's is still great, and for those looking to start World of Warcraft, playing Warcraft III almost feels essential. I won't lie that a lot of my fondness for the series is filtered through a lens of nostalgia. I love Warcraft because of memories of being hunkered down in the basement of a LAN party, building up my Night Elves to send my saber-riding huntresses into the fray against the horde of my friend's Orc army. And now that I'm deeply into World of Warcraft, I look back on the series with a greater sense of fondness, now able to parse through lore that I otherwise never really got a chance to sift through as I was a bit too young to really play those first two entries when they came out.

Image via Blizzard Entertainment

It's impossible to deny the impact the Warcraft series has had on the industry at large. Warcraft propelled Blizzard Entertainment into what success it would later experience in World of Warcraft, showcasing what the studio was capable of early on. It reminded me an era where Blizzard's name was spoken with the same reverence as Square in of the cinematics and storytelling a studio was capable.

But even with this to consider, the Warcraft Battle Chest isn't perfect. The new sprites for Warcraft and Warcraft II are something to be desired, and despite the influence Warcraft III had on video games, sometimes certain missions are kind of a drag, or have lost their original impact through certain gameplay changes. The new, revamped visuals aren't all that great, but since the option to revert them in the case of Warcraft III is there, I can't be too pressed about it either.

However, the Warcraft Remastered Battle Chest is the best way to access all three of these titles. And I still think, that even in 2024, it's more than worth giving them a try. It's one of the best RTS series of all time, and even now they manage to hold up as some of the best. But definitely temper your expectations, because while the box might say remaster, these are more or less actually just ports with a few glossy (or muddy) coats of paint on them.

The Warcraft Remastered Battle Chest, which includes Warcraft, Warcraft II, and Warcraft III, is available on PC.

The post Review: The Warcraft Battle Chest is a Classic for a Reason appeared first on Siliconera.

]]>
<![CDATA[

Warcraft Remastered Battle Chest

Warcraft is what put Blizzard Entertainment on the map. Yes, there is Diablo, and there was Starcraft, but Warcraft is what almost everyone knows the studio for. Since the Warcraft series transitioned into an MMORPG through World of Warcraft, it's humble beginnings as an RTS, and RPG, has gone otherwise forgotten. Unless, of course, you're really deep into the lore of World of Warcraft. Blizzard Entertainment has brought all three entries to PC through the Warcraft Remastered Battle Chest, which is arguably the best way to play these games.

As the first entry in the series, the original Warcraft is pretty simple. It's your bog-standard RTS with base building mechanics that requires you to build up your army to defeat the invading horde of Orcs, or Humans that bar your path. You pick one of two factions and play through their scenario, which isn't anything riveting, as Blizzard Entertainment more or less expanded upon the narrative elements of these RTS games in Warcraft II. Once again, the conflict is centered around the Orcs and Humans, with the types of units you can train expanded upon. They're solid, but not all that engaging in of story.

Image via Blizzard Entertainment

While the first two Warcraft games didn't leave a particularly strong impression on me, it was Warcraft III that pulled me in, hook, line, and sinker. On that note, I would say the Warcraft Battle Chest is worth the price just for access to Warcraft III and The Frozen Throne expansion. The original release of Warcraft III Reforged was far from contentious, with it being disliked to such a staggering degree it was one of the lowest rated games on Metacritic. Thankfully, the game has been updated to allow for players to toggle off any HD effects, character models, and environments. While it doesn't solve all of the problems that many familiar with the classic version of the game may have (such as multiplayer adjustments, and so forth), it's a great way to access a classic.

Dipping my toes back into Warcraft III reminded me just how influential the game was. Blending the RTS with an RPG made me more invested in tackling optional quests and obtaining items to make my heroes more powerful. Outside of the general base building and upgrading units through incremental upgrades, tackling camps of enemies on the map help level up your hero units, making them more powerful as you carry them through the narrative. In this case, Arthas Menethil, the doomed Prince of Lordaeron and soon-to-be Lich King. His story, along with the others tied to him, still remain compelling. Certain changes, however, are less than welcome; specifically The Culling of Stratholme.

This mission has been gamified to such an extent that it removes the intention of the original in making the genocide of an entire village more "engaging" through new mechanics, which misses the entire point of the mission itself. It's changes like this that do end up making Warcraft III Reforged a worse version of the original. But the bones of Warcraft III itself are still there, and it's no surprise that this title specifically would go on to inspire Defense of the Ancients, or DotA, (which was a multiplayer mod I actually played) and League of Legends.

The narrative Blizzard Entertainment managed to craft in the early 2000's is still great, and for those looking to start World of Warcraft, playing Warcraft III almost feels essential. I won't lie that a lot of my fondness for the series is filtered through a lens of nostalgia. I love Warcraft because of memories of being hunkered down in the basement of a LAN party, building up my Night Elves to send my saber-riding huntresses into the fray against the horde of my friend's Orc army. And now that I'm deeply into World of Warcraft, I look back on the series with a greater sense of fondness, now able to parse through lore that I otherwise never really got a chance to sift through as I was a bit too young to really play those first two entries when they came out.

Image via Blizzard Entertainment

It's impossible to deny the impact the Warcraft series has had on the industry at large. Warcraft propelled Blizzard Entertainment into what success it would later experience in World of Warcraft, showcasing what the studio was capable of early on. It reminded me an era where Blizzard's name was spoken with the same reverence as Square in of the cinematics and storytelling a studio was capable.

But even with this to consider, the Warcraft Battle Chest isn't perfect. The new sprites for Warcraft and Warcraft II are something to be desired, and despite the influence Warcraft III had on video games, sometimes certain missions are kind of a drag, or have lost their original impact through certain gameplay changes. The new, revamped visuals aren't all that great, but since the option to revert them in the case of Warcraft III is there, I can't be too pressed about it either.

However, the Warcraft Remastered Battle Chest is the best way to access all three of these titles. And I still think, that even in 2024, it's more than worth giving them a try. It's one of the best RTS series of all time, and even now they manage to hold up as some of the best. But definitely temper your expectations, because while the box might say remaster, these are more or less actually just ports with a few glossy (or muddy) coats of paint on them.

The Warcraft Remastered Battle Chest, which includes Warcraft, Warcraft II, and Warcraft III, is available on PC.

The post Review: The Warcraft Battle Chest is a Classic for a Reason appeared first on Siliconera.

]]>
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Every Warcraft 30th Anniversary Direct Announcement 665728 https://siliconera.voiranime.info/every-warcraft-30th-anniversary-direct-announcement/?utm_source=rss&utm_medium=rss&utm_campaign=every-warcraft-30th-anniversary-direct-announcement https://siliconera.voiranime.info/every-warcraft-30th-anniversary-direct-announcement/#respond <![CDATA[Thomas Cunliffe]]> Thu, 14 Nov 2024 00:15:00 +0000 <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Hearthstone]]> <![CDATA[North America]]> <![CDATA[Warcraft III: Reforged]]> <![CDATA[Warcraft Rumble]]> <![CDATA[World of Warcraft]]> <![CDATA[World of Warcraft Classic]]> <![CDATA[World of Warcraft The War Within]]> https://siliconera.voiranime.info/?p=1064288 <![CDATA[

Warcraft 30th Anniversary compilation image, featuring The Undermine from TWW, 30th Anniversary key art, and a card from Hearthstone: Heroes of Starcraft

The Warcraft 30th Anniversary Direct was full of incredible surprises from across every Warcraft title, including some we haven't seen in generations. From player housing (yes!) to a Classic refresh and The War Within 11.1, here's every announcement from the livestream.

https://www.youtube.com/watch?v=ryZ2jiW95qo

The Warcraft 30th Direct kicked off where it all began: the RTS series. Starting today, Warcraft III: Reforged will update to version 2.0, boasting customizable updated visuals, quality-of-life changes (like hotkey customization), a revamped ladder, and "much, much more."

That's not all when it comes to Warcraft, though! Warcraft I and II are both receiving Remasters with hand-drawn graphics and much-needed QoL improvements, including health bars, tooltips, a fancy new mission select screen, faster speed, band-box select, and increased unit selection. Phew.

Warcraft I Remastered and Warcraft II Remastered launch today (November 13th) alongside the new Warcraft Battle Chest, which includes both remasters and Warcraft III: Reforged — as well as the beautiful Meat Wagon mount in World of Warcraft.

World of Warcraft: The War Within Patch 1.1 Undermined, Siren Isle, 2025 Roap, Player Housing, and Heartlands 5oc60

TWW Patch 1.1: Undermined 1o6n5c

  • Gallywix statue outside of the Undermine raid in WoW
  • The roads of the Undermine
  • The shady streets of the Undermine
  • Gallywix raid boss WoW
  • A large, deadly looking vehicle in the Undermine

The first major patch for WoW: The War Within is Undermined, kicking off Season 2 with lots of goblin goodies, including:

  • The legendary goblin city of Undermine as a new zone.
  • Four goblin cartels to run with: Steamwheedle, Blackwater, Bilgewater, and the Venture Company.
  • A blazingly fast customizable vehicle designed exclusively for the Undermine. Customize drift, acceleration, and more to speed around town.
  • Operation: Floodgate, a new dungeon where players race to stop goblins from destroying the Ringing Deeps. Available on all difficulties in Season 2, along with the return of MOTHERLODE.
  • Two new Delves and variations of existing delves.
  • Brann Bronzebeard updates, including new Curios.
  • Season Two's version of Zek'vir. (Oh, boy)
  • Liberation of Undermine, a new 8-boss raid featuring everyone's favorite (former) Trade Prince, Jastor Gallywix.

From 30th Anniversary Direct's footage, Undermined looks absolutely phenomenal. The art team didn't miss here, with Liberation of Undermine potentially shaping up to be one of the best-looking raids of all time.

Patch 1.0.7: The Siren Isle 1d1g69

Siren isle in WoW TWW
Image via Blizzard

The previously-announced Siren Isle will be hit live servers next month, with epilogues and story content leading us toward Undermined and beyond. According to the 2025 Roap, Plunderstorm will return between 11.0.7 and 11.1 with its promised new rewards.

Player Housing, Midnight, and 2025 Roap 11227

https://www.youtube.com/watch?v=fQXHFrLX6A4

That's right, they've finally done it. Player housing is coming to World of Warcraft... In the next expansion. World of Warcraft Midnight will introduce player housing after two decades of fan requests, though we don't know to what extent just yet. Blizzard will announce more about player housing and Midnight in late summer 2025.

A roap of World of Warcraft content from Winter 2024 to early Winter 2025
Image via Blizzard

Speaking of content, the 2025 World of Warcraft roap details a basic content outline up to the beginning of winter:

  • 1.1.5 will arrive in Spring with new content labeled "Nightfall," a return to Horrific Visions from BFA, and an update to Children's Week
  • 1.1.7 will also launch in Spring with new story quests, content and system updates, and another Turbulent Timeways event
  • 1.2 and Season 3 arrive in Summer, featuring a new dungeon, raid, world events and open world challenges. This major patch also includes updates to Warbands, Brewfest, and season rewards.
  • 1.2.5 begins in Autumn with "new content and system updates," as well as the 21st anniversary event.
  • Finally, 1.2.7 will add new story quests and content, with a cryptic event happening at the beginning of winter. Could this be Legion remix or something entirely unexpected?

The War Within: Heartlands 6o4a4z

World of Warcraft Heartlands Jaina
Image via Blizzard

World of Warcraft: The War Within Heartlands, a 5-part audio novella available right now. Heartlands is written by Adam Christopher and narrated by the legendary Chris Metzen, exploring what happened to Jaina and Thrall while we were busy adventuring in Khaz Algar.

World of Warcraft Classic: Classic refresh, Mists of Pandaria, SoD Phase 7, and the return of The Burning Crusade 132b73

World of Warcraft Classic 2025 Roap
Image via Blizzard

World of Warcraft Classic...Classic? 8572e

Any World of Warcraft Classic player knows the fanbase has been begging for a Classic Era refresh, and I'm happy to say that it's finally happening. The Warcraft 30th Anniversary Direct announced fresh starts for World of Warcraft Classic begin on November 21 with WoW Classic 20th Anniversary Edition.

World of Warcraft Classic 20th Anniversary features "very large" realms with PvE, PvP, and even Hardcore options. Additionally, QoL features like the Chronoboon Displacer and PvP Honor System will be available from the start. Like before, the experience will be split into phases over the course of around a year, before transitioning to...

The Burning Crusade Classic 4m4034

The Burning Crusade Classic returns in late 2025! WoW Classic 20th Anniversary characters will progress into TBC Classic after the conclusion of Phase 6, with the exception of Hardcore characters. It seems like Hardcore TBC isn't quite on the table just yet.

The Hour of Twilight and Mists of Pandaria Classic 704p1i

https://www.youtube.com/watch?v=uYGvtbrDiiw

World of Warcraft Cataclysm Classic will wrap up with The Hour of Twilight patch in December. The not-so-surprising announce

Once Dragon Soul has been swept up, Mists of Pandaria Classic will replace Cataclysm in Autumn 2025. The pre-patch, which brings Pandaren, Monks, Pet Battles, and Theramore's Fall will fly in Summer 2025.

Season of Discovery Phase 7 1h722m

Last, but certainly not least in the 30th Anniversary Direct WoW Classic announcements, is Season of Discovery Phase 7. Late Winter 2024 will see the arrival of Naxxramas and brand-new endgame content starring the Scarlet Crusade and Deadwind .

https://twitter.com/Zirene/status/1856768055638200828

Additionally, new Qiraji battle tank mounts were briefly teased in the live stream, presumably for new Ahn'Qiraj content in Phase Six.

Hearthstone: Starcraft crossover, Arena Revamp, and Year of the Raptor 2y3h6p

Heroes of Starcraft 191c1r

https://www.youtube.com/watch?v=OKkZwJYcEwE

Coming out of nowhere like a sudden swarm of Zerg was the reveal of Heroes of Starcraft, a mini-set for Hearthstone based on the iconic Blizzard series landing in January 2025. The Zerg, Terran, and Protoss are each represented as factions with their own hero card:

  • Kerrigan leads the Zerg with an aggro playstyle for Death Knights, Hunters, Warlocks, and Demon Hunters.
  • Artanis leads the Protoss, providing Druids, Mages, Priests, and Rogues with powerful high-mana units.
  • Jim Raynor leads the Terran, giving Warriors, Paladins, and Shamans starships — battlecruisers, to be specific.

Along with cards full of Starcraft characters and references (plus a certain Murloc), Heroes of Starcraft features new music and visuals in Hearthstone's most extensive mini-set to date.

Arena Revamp and Underground Arena 5f5z3f

Being almost entirely unchanged in the decade since its launch (ouch, my back), Arena is set to receive some significant updates early next year. Players can choose between two versions of Arena: standard Arena with shortened runs and Underground Arena, featuring longer runs and a new "Redraft on Loss" feature.

Redraft on Loss allows you to redraw cards and tweak your deck after a loss in Underground Arena. Both Arena modes will feature separate Arena ratings, with regular Arena matching players with similar skill levels, while Underground features a wild mix of player abilities.

Year of the Raptor 2og4m

2025 roap of Hearthstone
Image via Blizzard

The 30th Anniversary direct showcased the roap for Year of the Raptor in Hearthstone, featuring three new expansions: Into the Emerald Dream, The Shrouded City, and The Heroes of Time.

Into the Emerald Dream features the Druids of the Emerald Dream in a face-off with The Old Gods, heating up mid-season with a Druids of the Flame mini-set.

The Shrouded City is Hearthstone's first sequel set, sending players back to Un'goro to explore and party in the Festival of the Dinosaur mini-set.

Finally, The Heroes of Time is a time-travel set featuring alternate realities and an epic final battle with Murozond in the End Time mini-set. What happens at the end of the expansion is something "[we] won't believe."

Warcraft Rumble: PC launch and Split Leaders 60wl

https://www.youtube.com/watch?v=ibHOwniHHX4

The heavens have heard my call, and the once-mobile exclusive Warcraft Rumble is launching on PC with a beta on December 10, 2024. Alongside the beta are three new "Split Leaders", who belong to multiple families:

  • Malfurion Stormrage for the Alliance and Cenarion
  • Orgrim Doomhammer for the Horde and Blackrock
  • Anub'arak for the Undead and Beasts

In addition to these exciting new heroes, Sylvanas will also become a split leader, ing the Horde alongside the Undead.

That wraps it up for every announcement from Warcraft's 30th Anniversary Direct livestream! What are you most excited for?

World of Warcraft and Warcraft Battle Chest are available now on PC. Hearthstone is available on PC and mobile devices. Warcraft Rumble is exclusive to mobile devices until it arrives on PC later this year.

The post Every Warcraft 30th Anniversary Direct Announcement appeared first on Siliconera.

]]>
<![CDATA[

Warcraft 30th Anniversary compilation image, featuring The Undermine from TWW, 30th Anniversary key art, and a card from Hearthstone: Heroes of Starcraft

The Warcraft 30th Anniversary Direct was full of incredible surprises from across every Warcraft title, including some we haven't seen in generations. From player housing (yes!) to a Classic refresh and The War Within 11.1, here's every announcement from the livestream.

https://www.youtube.com/watch?v=ryZ2jiW95qo

The Warcraft 30th Direct kicked off where it all began: the RTS series. Starting today, Warcraft III: Reforged will update to version 2.0, boasting customizable updated visuals, quality-of-life changes (like hotkey customization), a revamped ladder, and "much, much more."

That's not all when it comes to Warcraft, though! Warcraft I and II are both receiving Remasters with hand-drawn graphics and much-needed QoL improvements, including health bars, tooltips, a fancy new mission select screen, faster speed, band-box select, and increased unit selection. Phew.

Warcraft I Remastered and Warcraft II Remastered launch today (November 13th) alongside the new Warcraft Battle Chest, which includes both remasters and Warcraft III: Reforged — as well as the beautiful Meat Wagon mount in World of Warcraft.

World of Warcraft: The War Within Patch 1.1 Undermined, Siren Isle, 2025 Roap, Player Housing, and Heartlands 5oc60

TWW Patch 1.1: Undermined 1o6n5c

  • Gallywix statue outside of the Undermine raid in WoW
  • The roads of the Undermine
  • The shady streets of the Undermine
  • Gallywix raid boss WoW
  • A large, deadly looking vehicle in the Undermine

The first major patch for WoW: The War Within is Undermined, kicking off Season 2 with lots of goblin goodies, including:

  • The legendary goblin city of Undermine as a new zone.
  • Four goblin cartels to run with: Steamwheedle, Blackwater, Bilgewater, and the Venture Company.
  • A blazingly fast customizable vehicle designed exclusively for the Undermine. Customize drift, acceleration, and more to speed around town.
  • Operation: Floodgate, a new dungeon where players race to stop goblins from destroying the Ringing Deeps. Available on all difficulties in Season 2, along with the return of MOTHERLODE.
  • Two new Delves and variations of existing delves.
  • Brann Bronzebeard updates, including new Curios.
  • Season Two's version of Zek'vir. (Oh, boy)
  • Liberation of Undermine, a new 8-boss raid featuring everyone's favorite (former) Trade Prince, Jastor Gallywix.

From 30th Anniversary Direct's footage, Undermined looks absolutely phenomenal. The art team didn't miss here, with Liberation of Undermine potentially shaping up to be one of the best-looking raids of all time.

Patch 1.0.7: The Siren Isle 1d1g69

Siren isle in WoW TWW
Image via Blizzard

The previously-announced Siren Isle will be hit live servers next month, with epilogues and story content leading us toward Undermined and beyond. According to the 2025 Roap, Plunderstorm will return between 11.0.7 and 11.1 with its promised new rewards.

Player Housing, Midnight, and 2025 Roap 11227

https://www.youtube.com/watch?v=fQXHFrLX6A4

That's right, they've finally done it. Player housing is coming to World of Warcraft... In the next expansion. World of Warcraft Midnight will introduce player housing after two decades of fan requests, though we don't know to what extent just yet. Blizzard will announce more about player housing and Midnight in late summer 2025.

A roap of World of Warcraft content from Winter 2024 to early Winter 2025
Image via Blizzard

Speaking of content, the 2025 World of Warcraft roap details a basic content outline up to the beginning of winter:

  • 1.1.5 will arrive in Spring with new content labeled "Nightfall," a return to Horrific Visions from BFA, and an update to Children's Week
  • 1.1.7 will also launch in Spring with new story quests, content and system updates, and another Turbulent Timeways event
  • 1.2 and Season 3 arrive in Summer, featuring a new dungeon, raid, world events and open world challenges. This major patch also includes updates to Warbands, Brewfest, and season rewards.
  • 1.2.5 begins in Autumn with "new content and system updates," as well as the 21st anniversary event.
  • Finally, 1.2.7 will add new story quests and content, with a cryptic event happening at the beginning of winter. Could this be Legion remix or something entirely unexpected?

The War Within: Heartlands 6o4a4z

World of Warcraft Heartlands Jaina
Image via Blizzard

World of Warcraft: The War Within Heartlands, a 5-part audio novella available right now. Heartlands is written by Adam Christopher and narrated by the legendary Chris Metzen, exploring what happened to Jaina and Thrall while we were busy adventuring in Khaz Algar.

World of Warcraft Classic: Classic refresh, Mists of Pandaria, SoD Phase 7, and the return of The Burning Crusade 132b73

World of Warcraft Classic 2025 Roap
Image via Blizzard

World of Warcraft Classic...Classic? 8572e

Any World of Warcraft Classic player knows the fanbase has been begging for a Classic Era refresh, and I'm happy to say that it's finally happening. The Warcraft 30th Anniversary Direct announced fresh starts for World of Warcraft Classic begin on November 21 with WoW Classic 20th Anniversary Edition.

World of Warcraft Classic 20th Anniversary features "very large" realms with PvE, PvP, and even Hardcore options. Additionally, QoL features like the Chronoboon Displacer and PvP Honor System will be available from the start. Like before, the experience will be split into phases over the course of around a year, before transitioning to...

The Burning Crusade Classic 4m4034

The Burning Crusade Classic returns in late 2025! WoW Classic 20th Anniversary characters will progress into TBC Classic after the conclusion of Phase 6, with the exception of Hardcore characters. It seems like Hardcore TBC isn't quite on the table just yet.

The Hour of Twilight and Mists of Pandaria Classic 704p1i

https://www.youtube.com/watch?v=uYGvtbrDiiw

World of Warcraft Cataclysm Classic will wrap up with The Hour of Twilight patch in December. The not-so-surprising announce

Once Dragon Soul has been swept up, Mists of Pandaria Classic will replace Cataclysm in Autumn 2025. The pre-patch, which brings Pandaren, Monks, Pet Battles, and Theramore's Fall will fly in Summer 2025.

Season of Discovery Phase 7 1h722m

Last, but certainly not least in the 30th Anniversary Direct WoW Classic announcements, is Season of Discovery Phase 7. Late Winter 2024 will see the arrival of Naxxramas and brand-new endgame content starring the Scarlet Crusade and Deadwind .

https://twitter.com/Zirene/status/1856768055638200828

Additionally, new Qiraji battle tank mounts were briefly teased in the live stream, presumably for new Ahn'Qiraj content in Phase Six.

Hearthstone: Starcraft crossover, Arena Revamp, and Year of the Raptor 2y3h6p

Heroes of Starcraft 191c1r

https://www.youtube.com/watch?v=OKkZwJYcEwE

Coming out of nowhere like a sudden swarm of Zerg was the reveal of Heroes of Starcraft, a mini-set for Hearthstone based on the iconic Blizzard series landing in January 2025. The Zerg, Terran, and Protoss are each represented as factions with their own hero card:

  • Kerrigan leads the Zerg with an aggro playstyle for Death Knights, Hunters, Warlocks, and Demon Hunters.
  • Artanis leads the Protoss, providing Druids, Mages, Priests, and Rogues with powerful high-mana units.
  • Jim Raynor leads the Terran, giving Warriors, Paladins, and Shamans starships — battlecruisers, to be specific.

Along with cards full of Starcraft characters and references (plus a certain Murloc), Heroes of Starcraft features new music and visuals in Hearthstone's most extensive mini-set to date.

Arena Revamp and Underground Arena 5f5z3f

Being almost entirely unchanged in the decade since its launch (ouch, my back), Arena is set to receive some significant updates early next year. Players can choose between two versions of Arena: standard Arena with shortened runs and Underground Arena, featuring longer runs and a new "Redraft on Loss" feature.

Redraft on Loss allows you to redraw cards and tweak your deck after a loss in Underground Arena. Both Arena modes will feature separate Arena ratings, with regular Arena matching players with similar skill levels, while Underground features a wild mix of player abilities.

Year of the Raptor 2og4m

2025 roap of Hearthstone
Image via Blizzard

The 30th Anniversary direct showcased the roap for Year of the Raptor in Hearthstone, featuring three new expansions: Into the Emerald Dream, The Shrouded City, and The Heroes of Time.

Into the Emerald Dream features the Druids of the Emerald Dream in a face-off with The Old Gods, heating up mid-season with a Druids of the Flame mini-set.

The Shrouded City is Hearthstone's first sequel set, sending players back to Un'goro to explore and party in the Festival of the Dinosaur mini-set.

Finally, The Heroes of Time is a time-travel set featuring alternate realities and an epic final battle with Murozond in the End Time mini-set. What happens at the end of the expansion is something "[we] won't believe."

Warcraft Rumble: PC launch and Split Leaders 60wl

https://www.youtube.com/watch?v=ibHOwniHHX4

The heavens have heard my call, and the once-mobile exclusive Warcraft Rumble is launching on PC with a beta on December 10, 2024. Alongside the beta are three new "Split Leaders", who belong to multiple families:

  • Malfurion Stormrage for the Alliance and Cenarion
  • Orgrim Doomhammer for the Horde and Blackrock
  • Anub'arak for the Undead and Beasts

In addition to these exciting new heroes, Sylvanas will also become a split leader, ing the Horde alongside the Undead.

That wraps it up for every announcement from Warcraft's 30th Anniversary Direct livestream! What are you most excited for?

World of Warcraft and Warcraft Battle Chest are available now on PC. Hearthstone is available on PC and mobile devices. Warcraft Rumble is exclusive to mobile devices until it arrives on PC later this year.

The post Every Warcraft 30th Anniversary Direct Announcement appeared first on Siliconera.

]]>
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Best Halloween Events in Games in 2024 x1x53 https://siliconera.voiranime.info/best-halloween-events-in-games-in-2024/?utm_source=rss&utm_medium=rss&utm_campaign=best-halloween-events-in-games-in-2024 https://siliconera.voiranime.info/best-halloween-events-in-games-in-2024/#respond <![CDATA[Cody Perez]]> Wed, 30 Oct 2024 05:15:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Dead by Daylight]]> <![CDATA[Diablo IV]]> <![CDATA[disney]]> <![CDATA[Disney Dreamlight Valley]]> <![CDATA[Epic Games]]> <![CDATA[Europe]]> <![CDATA[Fortnite]]> <![CDATA[Gameloft]]> <![CDATA[Guides]]> <![CDATA[Hello Kitty Island Adventure]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Sanrio]]> <![CDATA[Sunblink]]> https://siliconera.voiranime.info/?p=1061155 <![CDATA[

Halloween is one of the best times of year for in-game events in video games. This spooky time of year leads to some of the most creative and wonderful events and rewards. From minigames to special cosmetics to new quests and content, these are the best Halloween events happening in various games in 2024.

Image via Epic Games

Best 2024 Halloween Events in Games: Fortnitemares 476p4m

The classic and wonderfully named Fortnitemares is back in Fortnite for another spooky season. Available until the end of the current Season 4, there are decorations all throughout the island and numerous quests to complete for rewards like Great Scarecrow Glider. In addition, there are excellent new skins like the Saw series crossover in Billy the Puppet, some Disney villains, Leatherface, and more.

Hello Kitty Island Adventure Spooky Celebration Halloween Event Returns
Image via Sanrio and Sunblink

Hello Kitty Island Adventure Spooky Celebration 445s17

Hello Kitty Island Adventure has one of the most adorable Halloween in-game events this year. There are plenty of decorations like ghosts, pumpkins, and more to customize the island with. In addition, there are cutesy outfits for your character to wear as you complete some fun quests.

Best Halloween games events 2024 Dead by Daylight
Image via Behaviour Interactive

Haunted by Daylight 3g17s

I always enjoy when a Halloween event goes beyond some decorations here and there, some skins, and some quests. Fortunately, Dead by Daylight does just that with the Haunted by Daylight event. This horror multiplayer game has a new mod that swaps out the one hunter versus four players for two hunters going up against eight players in ridiculous chaos.

Image via Gameloft

Disney Dreamlight Valley Halloween Quests 5b4f48

New Halloween quests are available in Disney Dreamlight Valley for a limited time. These involve fun autumn activities like finding candy, planting pumpkins, and more. The quests reward players with some fantastic additions, too, like the Mickey Mouse-themed pumpkin.

Image via Blizzard Entertainment

Diablo IV Meat or Treat 6x3225

Diablo IV begins its own spooky event on October 29, 2024. Every day for four days in total, there will be a new item for players to get ranging from mount trophies to mount armor and more. There is also a new Meat or Treat event that will happen in dungeons where shrines will have new surprising effects to either trick or treat players.

Let us know what your favorite Halloween themed in-game events are below!

The post Best Halloween Events in Games in 2024 appeared first on Siliconera.

]]>
<![CDATA[

Halloween is one of the best times of year for in-game events in video games. This spooky time of year leads to some of the most creative and wonderful events and rewards. From minigames to special cosmetics to new quests and content, these are the best Halloween events happening in various games in 2024.

Image via Epic Games

Best 2024 Halloween Events in Games: Fortnitemares 476p4m

The classic and wonderfully named Fortnitemares is back in Fortnite for another spooky season. Available until the end of the current Season 4, there are decorations all throughout the island and numerous quests to complete for rewards like Great Scarecrow Glider. In addition, there are excellent new skins like the Saw series crossover in Billy the Puppet, some Disney villains, Leatherface, and more.

Hello Kitty Island Adventure Spooky Celebration Halloween Event Returns
Image via Sanrio and Sunblink

Hello Kitty Island Adventure Spooky Celebration 445s17

Hello Kitty Island Adventure has one of the most adorable Halloween in-game events this year. There are plenty of decorations like ghosts, pumpkins, and more to customize the island with. In addition, there are cutesy outfits for your character to wear as you complete some fun quests.

Best Halloween games events 2024 Dead by Daylight
Image via Behaviour Interactive

Haunted by Daylight 3g17s

I always enjoy when a Halloween event goes beyond some decorations here and there, some skins, and some quests. Fortunately, Dead by Daylight does just that with the Haunted by Daylight event. This horror multiplayer game has a new mod that swaps out the one hunter versus four players for two hunters going up against eight players in ridiculous chaos.

Image via Gameloft

Disney Dreamlight Valley Halloween Quests 5b4f48

New Halloween quests are available in Disney Dreamlight Valley for a limited time. These involve fun autumn activities like finding candy, planting pumpkins, and more. The quests reward players with some fantastic additions, too, like the Mickey Mouse-themed pumpkin.

Image via Blizzard Entertainment

Diablo IV Meat or Treat 6x3225

Diablo IV begins its own spooky event on October 29, 2024. Every day for four days in total, there will be a new item for players to get ranging from mount trophies to mount armor and more. There is also a new Meat or Treat event that will happen in dungeons where shrines will have new surprising effects to either trick or treat players.

Let us know what your favorite Halloween themed in-game events are below!

The post Best Halloween Events in Games in 2024 appeared first on Siliconera.

]]>
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MSI Announces Diablo 4 83w5s Vessel of Hatred Promotion https://siliconera.voiranime.info/msi-announces-diablo-4-vessel-of-hatred-promotion/?utm_source=rss&utm_medium=rss&utm_campaign=msi-announces-diablo-4-vessel-of-hatred-promotion https://siliconera.voiranime.info/msi-announces-diablo-4-vessel-of-hatred-promotion/#respond <![CDATA[Kazuma Hashimoto]]> Mon, 28 Oct 2024 21:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Diablo IV]]> <![CDATA[Diablo IV Vessel of Hatred]]> <![CDATA[msi]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1061116 <![CDATA[

Diablo 4 Vessel of Hatred MSI

MSI will give consumers Diablo 4, and the Vessel of Hatred expansion, entirely for free to those who participate in this limited time promotion. From November 1 to December 31, 2025 those that purchase specific MSI gaming laptops will receive the expansion and base game as part of the bundle. Consumers will have until January 14, 2025 to redeem the code that will come with their purchase.

The elligible MSI gaming laptops that are part of the Diablo 4 Vessel of Hatred promotion must include at least one of the following processors:

  • Intel Core Ultra
  • 14th Gen Intel Core HX
  • AMD Ryzen AI 300 Hundred
  • NVIDIA GeForce RTX 4070 or above (GPU)

These laptops will cost you a pretty penny, but you will get an entire game for free. However, that may not be worth the price if you're not already considering an upgrade for your gaming laptop, or want to swap from a PC to something more portable.

Diablo IV is no stranger to collaborations, however those have been mostly exclusive to Blizzard Entertainment's own IPs. World of Warcraft skins were available in the cosmetic shop for a limited time, which included outfits and attire inspired by the Lich King, Sylvanas Windrunner, and Garrosh Hellscream.

Diablo IV and the Vessel of Hatred expansion are available for PlayStation 4, PlayStation 5, PC, and Xbox Series X.

The post MSI Announces Diablo 4: Vessel of Hatred Promotion appeared first on Siliconera.

]]>
<![CDATA[

Diablo 4 Vessel of Hatred MSI

MSI will give consumers Diablo 4, and the Vessel of Hatred expansion, entirely for free to those who participate in this limited time promotion. From November 1 to December 31, 2025 those that purchase specific MSI gaming laptops will receive the expansion and base game as part of the bundle. Consumers will have until January 14, 2025 to redeem the code that will come with their purchase.

The elligible MSI gaming laptops that are part of the Diablo 4 Vessel of Hatred promotion must include at least one of the following processors:

  • Intel Core Ultra
  • 14th Gen Intel Core HX
  • AMD Ryzen AI 300 Hundred
  • NVIDIA GeForce RTX 4070 or above (GPU)

These laptops will cost you a pretty penny, but you will get an entire game for free. However, that may not be worth the price if you're not already considering an upgrade for your gaming laptop, or want to swap from a PC to something more portable.

Diablo IV is no stranger to collaborations, however those have been mostly exclusive to Blizzard Entertainment's own IPs. World of Warcraft skins were available in the cosmetic shop for a limited time, which included outfits and attire inspired by the Lich King, Sylvanas Windrunner, and Garrosh Hellscream.

Diablo IV and the Vessel of Hatred expansion are available for PlayStation 4, PlayStation 5, PC, and Xbox Series X.

The post MSI Announces Diablo 4: Vessel of Hatred Promotion appeared first on Siliconera.

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Here’s How the Overwatch My Hero Academia Skins Were Decided 1k391p https://siliconera.voiranime.info/heres-how-the-overwatch-my-hero-academia-skins-were-decided/?utm_source=rss&utm_medium=rss&utm_campaign=heres-how-the-overwatch-my-hero-academia-skins-were-decided https://siliconera.voiranime.info/heres-how-the-overwatch-my-hero-academia-skins-were-decided/#respond <![CDATA[Kazuma Hashimoto]]> Mon, 21 Oct 2024 19:30:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[My Hero Academia]]> <![CDATA[North America]]> <![CDATA[Overwatch 2]]> https://siliconera.voiranime.info/?p=1059672 <![CDATA[

My Hero Academia Overwatch 2

Overwatch 2 is no stranger to collaborations, and received a series of My Hero Academia skins on October 17, 2024. Famitsu interviewed Art Director of Overwatch 2, Dion Rogers, which revealed how the collaboration came to be, and what decided certain characters receiving specific skins. [Thanks, Famitsu!]

Dion Rogers, the Art Director of Overwatch 2, said this concerning how the skins were chosen for the My Hero Academia crossover.

The team has a list of series that more or less match the "theme" of Overwatch 2, including things we've loved as children or have become interested in or addicted to! One of them is My Hero Academia, which we're collaborating with right now. My Hero Academia has that same positive outlook when it comes to being a hero, which is great.. I think the collaboration has good synergy.

Dion Rodgers, Blizzard Entertainment

When it came to deciding which character would receive skins, the team decided based on personality and circumstance. Rogers stated that Trace and Deku have similar personalities, and that their origin stories are similar. At least in of meeting an aspirational figure and that more or less deciding their initial journey.

Reinhardt was given an All Might skin, which the development team decided was a natural choice. This was due to Reinhardt's bombastic personality and booming voice. However, there were a lot of adjustments made to his face to make sure he encapsulated the character. A "withered" All Might skin was also considered, but it was too difficult to implement, and that idea was subsequently shelved.

Overwatch 2 is readily available for free on the PS4, PS5, Xbox One, Xbox Series X, Switch, and PC. The My Hero Academia crossover skins will be available until October 30, 2024.

The post Here’s How the Overwatch My Hero Academia Skins Were Decided appeared first on Siliconera.

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<![CDATA[

My Hero Academia Overwatch 2

Overwatch 2 is no stranger to collaborations, and received a series of My Hero Academia skins on October 17, 2024. Famitsu interviewed Art Director of Overwatch 2, Dion Rogers, which revealed how the collaboration came to be, and what decided certain characters receiving specific skins. [Thanks, Famitsu!]

Dion Rogers, the Art Director of Overwatch 2, said this concerning how the skins were chosen for the My Hero Academia crossover.

The team has a list of series that more or less match the "theme" of Overwatch 2, including things we've loved as children or have become interested in or addicted to! One of them is My Hero Academia, which we're collaborating with right now. My Hero Academia has that same positive outlook when it comes to being a hero, which is great.. I think the collaboration has good synergy.

Dion Rodgers, Blizzard Entertainment

When it came to deciding which character would receive skins, the team decided based on personality and circumstance. Rogers stated that Trace and Deku have similar personalities, and that their origin stories are similar. At least in of meeting an aspirational figure and that more or less deciding their initial journey.

Reinhardt was given an All Might skin, which the development team decided was a natural choice. This was due to Reinhardt's bombastic personality and booming voice. However, there were a lot of adjustments made to his face to make sure he encapsulated the character. A "withered" All Might skin was also considered, but it was too difficult to implement, and that idea was subsequently shelved.

Overwatch 2 is readily available for free on the PS4, PS5, Xbox One, Xbox Series X, Switch, and PC. The My Hero Academia crossover skins will be available until October 30, 2024.

The post Here’s How the Overwatch My Hero Academia Skins Were Decided appeared first on Siliconera.

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I Think Blizzard’s 1 565q6s 1 Warcraft Frostmourne Replica Would Look Really Cool in my Apartment https://siliconera.voiranime.info/i-think-blizzards-11-warcraft-frostmourne-replica-would-look-really-cool-in-my-apartment/?utm_source=rss&utm_medium=rss&utm_campaign=i-think-blizzards-11-warcraft-frostmourne-replica-would-look-really-cool-in-my-apartment https://siliconera.voiranime.info/i-think-blizzards-11-warcraft-frostmourne-replica-would-look-really-cool-in-my-apartment/#respond <![CDATA[Kazuma Hashimoto]]> Thu, 17 Oct 2024 23:45:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Features]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[World of Warcraft]]> https://siliconera.voiranime.info/?p=1052019 <![CDATA[

Warcraft Frostmourne Replica

I am never going to beat the allegations of being a Warcraft III-liker, or that I really, really like Arthas Menethil. (I write about him all of the time and how I am still, unfortunately, deep in the Warcraft III sauce.) Which is why I, personally, think that Blizzard Entertainment should roll out another wave of those sweet, sweet Warcraft III Frostmourne replicas that were produced in 2021. Would I have the money to drop on a $1,500 1:1 scale replica of the legendary blade? Absolutely not. I work in games, which means I make peanuts by comparison to almost anyone outside of this field. But I can dream about owning it.

You see, Frostmourne isn't just any sword. It was the ancient Runeblade wielded by the Lich King Ner'zhul, and after him Prince Arthas Menethil of Lordaeron. (I am going to ignore the additional lore about Frostmourne and it's origins added in through Shadowlands because it doesn't do much other than overcomplicate the mythology around a really cool sword, and sometimes things are better off left unexplained.) That probably means nothing to you unless if you've played Warcraft III: Reign of Chaos, it's expansion The Frozen Throne, or World of Warcraft: Wrath of the Lich King.

My original intention for this feature was to take pictures around my apartment and poorly Photoshop the sword in various places, such as in my kitchen, my bedroom, and above my desk, showcasing just how cool Frostmourne would look in these mundane, day-to-day spaces. But I realize that it isn't the wisest choice. I don't need people seeing what the inside of my apartment looks like. Not because it looks bad, but putting that information out on the internet isn't exactly smart. Especially for a gag.

Image via Blizzard Entertainment

So imagine, if you will, Frostmourne mounted above your very own desk; it's polished edge, glistening in the lamplight of your personal office. Or perhaps hanging beside your fridge, complimenting the eggshell white walls of an otherwise drab room. Or even in your bedroom! Not above your bed, but just somewhere on one of the four walls, hanging there, menacingly. It could be a neat conversation starter at the very least, as I've been told by friends who are truly encouraging to live my best life. (We're only here once, after all.) But I'm not entirely certain guests would be down to listen to a long schpeal about Warcraft lore, like I've often subjected you to. At least those that have frequently read my World of Warcraft features at Siliconera.

Perhaps that doesn't seem entirely cool to you, the reader. After all, we more than likely have different tastes when it comes to home decor. I prefer the moody atmosphere of forest green walls accentuated by dark wood trim accented with gold. Vintage furniture and chaise lounges accompanied by towering bookshelves. Picture frames of dull silver housing hand illustrated pomegranates and flowers. What I'm describing is Gothic, perhaps even a little Castlevania flavored. Would the Warcraft III Frostmourne replica fit in with this perfectly curated space that I've painstakingly took the time to assemble? More than likely not. Still, a man can dream.

Warcraft III is available for PC. World of Warcraft is also available for PC.

The post I Think Blizzard’s 1:1 Warcraft Frostmourne Replica Would Look Really Cool in my Apartment appeared first on Siliconera.

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<![CDATA[

Warcraft Frostmourne Replica

I am never going to beat the allegations of being a Warcraft III-liker, or that I really, really like Arthas Menethil. (I write about him all of the time and how I am still, unfortunately, deep in the Warcraft III sauce.) Which is why I, personally, think that Blizzard Entertainment should roll out another wave of those sweet, sweet Warcraft III Frostmourne replicas that were produced in 2021. Would I have the money to drop on a $1,500 1:1 scale replica of the legendary blade? Absolutely not. I work in games, which means I make peanuts by comparison to almost anyone outside of this field. But I can dream about owning it.

You see, Frostmourne isn't just any sword. It was the ancient Runeblade wielded by the Lich King Ner'zhul, and after him Prince Arthas Menethil of Lordaeron. (I am going to ignore the additional lore about Frostmourne and it's origins added in through Shadowlands because it doesn't do much other than overcomplicate the mythology around a really cool sword, and sometimes things are better off left unexplained.) That probably means nothing to you unless if you've played Warcraft III: Reign of Chaos, it's expansion The Frozen Throne, or World of Warcraft: Wrath of the Lich King.

My original intention for this feature was to take pictures around my apartment and poorly Photoshop the sword in various places, such as in my kitchen, my bedroom, and above my desk, showcasing just how cool Frostmourne would look in these mundane, day-to-day spaces. But I realize that it isn't the wisest choice. I don't need people seeing what the inside of my apartment looks like. Not because it looks bad, but putting that information out on the internet isn't exactly smart. Especially for a gag.

Image via Blizzard Entertainment

So imagine, if you will, Frostmourne mounted above your very own desk; it's polished edge, glistening in the lamplight of your personal office. Or perhaps hanging beside your fridge, complimenting the eggshell white walls of an otherwise drab room. Or even in your bedroom! Not above your bed, but just somewhere on one of the four walls, hanging there, menacingly. It could be a neat conversation starter at the very least, as I've been told by friends who are truly encouraging to live my best life. (We're only here once, after all.) But I'm not entirely certain guests would be down to listen to a long schpeal about Warcraft lore, like I've often subjected you to. At least those that have frequently read my World of Warcraft features at Siliconera.

Perhaps that doesn't seem entirely cool to you, the reader. After all, we more than likely have different tastes when it comes to home decor. I prefer the moody atmosphere of forest green walls accentuated by dark wood trim accented with gold. Vintage furniture and chaise lounges accompanied by towering bookshelves. Picture frames of dull silver housing hand illustrated pomegranates and flowers. What I'm describing is Gothic, perhaps even a little Castlevania flavored. Would the Warcraft III Frostmourne replica fit in with this perfectly curated space that I've painstakingly took the time to assemble? More than likely not. Still, a man can dream.

Warcraft III is available for PC. World of Warcraft is also available for PC.

The post I Think Blizzard’s 1:1 Warcraft Frostmourne Replica Would Look Really Cool in my Apartment appeared first on Siliconera.

]]>
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The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV 4l685c https://siliconera.voiranime.info/the-world-of-warcraft-arthas-skin-got-me-to-roll-another-necromancer-in-diablo-iv/?utm_source=rss&utm_medium=rss&utm_campaign=the-world-of-warcraft-arthas-skin-got-me-to-roll-another-necromancer-in-diablo-iv https://siliconera.voiranime.info/the-world-of-warcraft-arthas-skin-got-me-to-roll-another-necromancer-in-diablo-iv/#respond <![CDATA[Kazuma Hashimoto]]> Mon, 14 Oct 2024 22:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Diablo IV]]> <![CDATA[Europe]]> <![CDATA[Features]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[World of Warcraft]]> https://siliconera.voiranime.info/?p=1058560 <![CDATA[

World of Warcraft Diablo Skins Arthas

It's 3pm. I'm having lunch with friends and my phone vibrates in my pocket. Out of habit I pull it out, flipping open the case to check and see if I've received an urgent work email. (I do that a lot, because I get a lot of emails. It's part of the job.) Instead, it's several Discord notifications. I wonder if something has happened. If maybe a server I'm in has been hacked, or if plans have changed for an event. Pulling down the menu I just see and @ from another colleague and friend, GC. I groan as I look at the image attached to the message. Another series of World of Warcraft skins have been added to the pool of Diablo IV skins, and this time Arthas has ed the lineup. I already know I'm going to purchase the skin when I get home.

If you hate skins and cosmetics in video games, this article is probably not for you. I've more or less come to the bitter realization that I am the problem when it comes to microtransactions in video games. They're my hobby, and sometimes I just wanna look cute. I own way too many Fortnite skins, even though I don't play the game as often anymore, and I don't even want to disclose how many Necromancer skins I own in Diablo IV. For me, it's all about the appeal of looking nice. Of making a character or a theme around an aesthetic that presents itself through gameplay. Or you slap my favorite World of Warcraft blorbo in the cosmetic shop and you'll find me sighing, dejected, knowing what kind of man I am.

Image via Siliconera

You see, I had already purchased the Invincible mount in the shop, fully aware that I was probably not going to end up getting Arthas' undead steed in Icecrown Citadel any time soon. ( ran weeklies for the Dreadwyrm set for my Death Knight because I wanted to create a "canon" outfit for him. I do not have that same fortitude for a mount I wouldn't use. So I had to get the Arthas skin. I just needed to. (I, in fact, did not need to, this is obviously a gross exaggeration.) Using what little currency I had remaining on my , I purchased the skin and roll another Necromancer.

Thankfully, I actually really do enjoy playing Necromancer in Diablo IV, the Arthas skin is just a nice touch. I am surprised that Necromancer of all classes would be given an Arthas skin, but who am I to complain. While I did have some fun playing the Spiritborn, the class introduced through Diablo IV Vessel of Hatred, it's a bit too active for me. The same goes for Rogue, which was my main during the review period of the base game, and Season of the Malignant. Necromancer is a nice little class where I can just build my skeleton army and let them wreak havoc on my foes. Which, I suppose, is true to form for Arthas. He did kill a vast majority if his subjects, only to raise them into undeath and lead them in bloody conquest over most of the Eastern Continent. But that's neither here nor there.

All I'm saying is I love the skin, I'm happy to have the skin. I just hate how predictable I am. Yes, I look very cool with the Arthas skin and the Invincible mount to match. But I'm such a sucker for this, especially now that I've gotten deep into World of Warcraft. Which I love! I'm also not tempted to purchase other World of Warcraft inspired skins in Diablo IV either, as I already own the set for Kael'Thalas and the Illidan skin doesn't look all that great. The Rogue just doesn't have the right proportions and the horns attached to a helmet looks really goofy. Maybe I would get the Garrosh skin, but I don't play Barbarian.

For the time being, I can't see Blizzard Entertainment managing to get me to purchase another skin in Diablo IV. At least not as quickly. Because I more or less have what I want. So if you see a Necromancer running around dressed as the Lich King himself, Arthas Menethil, with a horde of skeletons in tow. Well, that might just be me.

Diablo IV is available for PlayStation 4, PlayStation 5, PC, and Xbox Series X. World of Warcraft is available on PC.

The post The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV appeared first on Siliconera.

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<![CDATA[

World of Warcraft Diablo Skins Arthas

It's 3pm. I'm having lunch with friends and my phone vibrates in my pocket. Out of habit I pull it out, flipping open the case to check and see if I've received an urgent work email. (I do that a lot, because I get a lot of emails. It's part of the job.) Instead, it's several Discord notifications. I wonder if something has happened. If maybe a server I'm in has been hacked, or if plans have changed for an event. Pulling down the menu I just see and @ from another colleague and friend, GC. I groan as I look at the image attached to the message. Another series of World of Warcraft skins have been added to the pool of Diablo IV skins, and this time Arthas has ed the lineup. I already know I'm going to purchase the skin when I get home.

If you hate skins and cosmetics in video games, this article is probably not for you. I've more or less come to the bitter realization that I am the problem when it comes to microtransactions in video games. They're my hobby, and sometimes I just wanna look cute. I own way too many Fortnite skins, even though I don't play the game as often anymore, and I don't even want to disclose how many Necromancer skins I own in Diablo IV. For me, it's all about the appeal of looking nice. Of making a character or a theme around an aesthetic that presents itself through gameplay. Or you slap my favorite World of Warcraft blorbo in the cosmetic shop and you'll find me sighing, dejected, knowing what kind of man I am.

Image via Siliconera

You see, I had already purchased the Invincible mount in the shop, fully aware that I was probably not going to end up getting Arthas' undead steed in Icecrown Citadel any time soon. ( ran weeklies for the Dreadwyrm set for my Death Knight because I wanted to create a "canon" outfit for him. I do not have that same fortitude for a mount I wouldn't use. So I had to get the Arthas skin. I just needed to. (I, in fact, did not need to, this is obviously a gross exaggeration.) Using what little currency I had remaining on my , I purchased the skin and roll another Necromancer.

Thankfully, I actually really do enjoy playing Necromancer in Diablo IV, the Arthas skin is just a nice touch. I am surprised that Necromancer of all classes would be given an Arthas skin, but who am I to complain. While I did have some fun playing the Spiritborn, the class introduced through Diablo IV Vessel of Hatred, it's a bit too active for me. The same goes for Rogue, which was my main during the review period of the base game, and Season of the Malignant. Necromancer is a nice little class where I can just build my skeleton army and let them wreak havoc on my foes. Which, I suppose, is true to form for Arthas. He did kill a vast majority if his subjects, only to raise them into undeath and lead them in bloody conquest over most of the Eastern Continent. But that's neither here nor there.

All I'm saying is I love the skin, I'm happy to have the skin. I just hate how predictable I am. Yes, I look very cool with the Arthas skin and the Invincible mount to match. But I'm such a sucker for this, especially now that I've gotten deep into World of Warcraft. Which I love! I'm also not tempted to purchase other World of Warcraft inspired skins in Diablo IV either, as I already own the set for Kael'Thalas and the Illidan skin doesn't look all that great. The Rogue just doesn't have the right proportions and the horns attached to a helmet looks really goofy. Maybe I would get the Garrosh skin, but I don't play Barbarian.

For the time being, I can't see Blizzard Entertainment managing to get me to purchase another skin in Diablo IV. At least not as quickly. Because I more or less have what I want. So if you see a Necromancer running around dressed as the Lich King himself, Arthas Menethil, with a horde of skeletons in tow. Well, that might just be me.

Diablo IV is available for PlayStation 4, PlayStation 5, PC, and Xbox Series X. World of Warcraft is available on PC.

The post The World of Warcraft Arthas Skin Got Me to Roll Another Necromancer in Diablo IV appeared first on Siliconera.

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Review 702e4y Diablo IV Vessel of Hatred Leans Further Into Being an MMO-Lite https://siliconera.voiranime.info/review-diablo-iv-vessel-of-hatred-leans-further-into-being-an-mmo-lite/?utm_source=rss&utm_medium=rss&utm_campaign=review-diablo-iv-vessel-of-hatred-leans-further-into-being-an-mmo-lite https://siliconera.voiranime.info/review-diablo-iv-vessel-of-hatred-leans-further-into-being-an-mmo-lite/#respond <![CDATA[Kazuma Hashimoto]]> Fri, 04 Oct 2024 16:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Diablo IV]]> <![CDATA[Diablo IV Vessel of Hatred]]> <![CDATA[Europe]]> <![CDATA[Guides]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Reviews]]> https://siliconera.voiranime.info/?p=1055505 <![CDATA[

Diablo IV Vessel of Hatred

Venomous snakes, overlarge and the color of sinew and raw red meat, slither over a well worn path. Flies buzz around corpses that have been claimed by lush, green jungles. Corruption grows, black tendrils seeping through green-blue waters now turned putrid. And somewhere, deep within the vines and ruins of Nahantu, a presence stirs — Hatred manifest. Which is apt, consider Diablo IV's expansion is titled Vessel of Hatred. And while Diablo IV does draw players back to the once explored jungles of this southern continent, Blizzard Entertainment has cast a new light on this region, and used it to expand further on the MMO-lite systems that appeared in the base game.

To say that I was anticipating this expansion would be an understatement. While not the perfect game by any stretch of the imagination, the narrative of Diablo IV had me intrigued as to where the series could go next. There was the familiar strum of an acoustic guitar, the tease of the Prime Evils returning to Sanctuary in some shape or form. Vessel of Hatred builds upon these things, but not in the way that I expected. Because as a series, Diablo has always been straight forward. While the binary lines of good and evil are often obscured, you know that, at the very least, you will be fighting back against the spawns of Hell and their masters.

But instead of plunging players back into the fiery pits and the Realm of Hatred we were acquainted with in the base game, the entirety of this campaign takes place in the jungles of Nahantu. As mentioned previously, this region isn't entirely foreign. Some of it appeared or was mentioned in Diablo II, a game that Diablo IV continues to try and channel to it's benefit and detriment. Or what I believe the general audience, and to some extent even die-hards, that game being. It's still gritty and gross. Killer flies attempt to swarm you as snakes dart at you from shallow pools of water. There are abominations that prowl within the jungle, but these enemies are very much the same that appeared in various areas of the base game. It doesn't matter much, as what you kill isn't as important as to how fast you kill it.

Image via Blizzard Entertainment

This new region is rich in culture, taking deep inspiration from Latin America. It's in the architecture, in the clothing the citizens wear, and in the Spiritborn, Diablo IV's new class. Summoning strength from the Spirit Realm, the Spiritborn channels four animals — well, one very large insect and three animals if we're being technical. You can call upon the Rezoka, the jaguar, to deal fire damage in fast, swiping slashes, Kwatli, the eagle, to launch yourself in the air and slam down on enemies to electrify them, crush them with the raw strength given to you by Wumba, the gorilla, or spew poison at your foes with the power of Balazan, the centipede.

Overall, the Spiritborn is a somewhat well rounded class. I liked the option of being able to choose from four different types of damage, even if I favored the burn damage from Rezoka and the poisonous puddles provided by Balazan. Much like the Sorcerer, I felt funneled into specific builds, but I'm liable to give Wumba a shot once the game releases in full. As it stands, the Spiritborn is a nimble, close-range fighter that excels best when you're mashing your dodge button to weave in and out of combat. It reminded me most of Rogue, a class that I previously loved, but have come to otherwise abandon in the late game for the less involved Necromancer. While the Spiritborn is no doubt exhilarating to play, it isn't my speed. But those that love fast and frenetic movement will absolutely enjoy this class, and based on what I played and saw (since Blizzard Entertainment allowed us to group up with other reviewers given access to the game ahead of launch), it seems like it's capable of doing an incredible amount of single target and AoE (Area of Effect) damage.

I ran through The Undercity, one of Diablo IV's new ways to level, which is effectively a series of small dungeons that require you to gather essence from random spawned fonts, while killing enemies to build up time so you don't get kicked out before defeating the final boss and reaping your rewards. You can also offer tribute to increase the amount of rewards you get and what kind. It's a more effective way of grinding out gear and materials than Helltides, for example. My Necromancer was more than strong enough to blast through The Undercity on his own, even on the higher Torment difficulties, due to some good luck regarding a few uniques I picked up, but paired with a Spiritborn, we were speedrunning these micro-dungeons with incredible efficiency.

Image via Blizzard Entertainment

And in the end game the Spiritborn continued to shine, as Diablo IV has edged closer and closer into becoming an MMO-lite. Yes, the base game allowed for you to see players scurrying about in the world, and world quests were kind of a thing that existed but never quite caught on. But Vessel of Hatred takes this a step further with a new end-game dungeon The Dark Citadel. Unlocking it is a chore, and I'm not sure how much I like the idea of weekly rewards tied to what is effectively a World of Warcraft raid appearing in the ARPG. Blizzard Entertainment has also added a Party Finder into the game, which I'm sure many will be using to clear this new gauntlet of content, which cannot be tackled alone. Which is probably for the best, because The Dark Citadel is hard. Like, really hard. This in combination with how the campaign ended, leads me to believe that we're going to get a lot more expansions. And probably not far spaced apart.

Vessel of Hatred continues not some time after the ending of Diablo IV. Lilith has been slain, and her father, Mephisto the Lord of Hatred, has been imprisoned in a stone. If you're familiar with the Diablo series, you've seen this song and dance before. Because for some reason, this seems to be the only solution to imprisoning beings of great and terrible power. The player character is on the hunt for Nyrelle, a young girl who more or less made the decision to seal said Lord of Hatred into the stone, and it now threatens to overcome and wholly corrupt her. Again, the game is not subtle about it's various metaphors and imagery to the very end. And brutality in Diablo IV comes in handfuls in what feels like an attempt to further distance itself from the maligned Diablo III, which arguably had some of the darkest lore the series has had to date.

Violence and death are plentiful because it must be so, the narrative must remain cynical and cyclical even with small rays of hope desperate to shine through. It is what fans want, but it doesn't do the game any favors. I'm not sure if I was more tolerant of it in the base game because I had a deep desire for a new Diablo game, or if I just really loved Lilith. In Vessel of Hatred it feels wanton, necessary because this is what the brand is now. A man is flayed open, driven mad, because that is just the way the world is. People are driven to the brink in the wake of Reaper of Souls, pushed further to the edge because of Lilith's promise of free will and our denial of it. Sacrifices are made out of a desperate sense of self-preservation, but for what?

Image via Blizzard Entertainment

I won't spoil the end of the expansion, but it was so on the nose that it nearly made me laugh. I have a clear idea of what could happen, but given how abruptly it ended and how far away we seem from actually fighting a Prime Evil, I'm not sure when we'll get there. I'm not even sure if I'm interested at this point. But Diablo has always been good at sucking me back in through it's seasonal content, that continues to introduce new mechanics. I will give the development team that, in that Vessel of Hatred is the product of these hit or miss seasonal cycles, pulling what players were most receptive to, and just keeping it in. However, I'm not too keen on some adjustments made to unlocking the aforementioned end game content. I'm just glad I have a high level character to blitz through it and unlocking it before jumping into the next season, because I know I will.

The Diablo IV Vessel of Hatred expansion has me torn. I love a lot of the new changes, and I really wanted to say that I loved the story, but I don't. Since I'm largely someone that does play a game for it's narrative, it's strange to be on the other side of that. Now I'm in it for the gameplay, the number crunching, finding the most effective build to run dungeons ad nauseam while listening to whatever post-hardcore song shuffles through the playlist I've constructed overtime just to keep me going. If anything, I suppose it's fun, and players looking to sink their teeth into more engaging content will have a good time. I just wish I loved it more.

Diablo IV is available right now for PS4, PS5, Xbox One, Xbox Series X/S, and PC. Vessel of Hatred will release on October 8, 2024.

The post Review: Diablo IV Vessel of Hatred Leans Further Into Being an MMO-Lite appeared first on Siliconera.

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Diablo IV Vessel of Hatred

Venomous snakes, overlarge and the color of sinew and raw red meat, slither over a well worn path. Flies buzz around corpses that have been claimed by lush, green jungles. Corruption grows, black tendrils seeping through green-blue waters now turned putrid. And somewhere, deep within the vines and ruins of Nahantu, a presence stirs — Hatred manifest. Which is apt, consider Diablo IV's expansion is titled Vessel of Hatred. And while Diablo IV does draw players back to the once explored jungles of this southern continent, Blizzard Entertainment has cast a new light on this region, and used it to expand further on the MMO-lite systems that appeared in the base game.

To say that I was anticipating this expansion would be an understatement. While not the perfect game by any stretch of the imagination, the narrative of Diablo IV had me intrigued as to where the series could go next. There was the familiar strum of an acoustic guitar, the tease of the Prime Evils returning to Sanctuary in some shape or form. Vessel of Hatred builds upon these things, but not in the way that I expected. Because as a series, Diablo has always been straight forward. While the binary lines of good and evil are often obscured, you know that, at the very least, you will be fighting back against the spawns of Hell and their masters.

But instead of plunging players back into the fiery pits and the Realm of Hatred we were acquainted with in the base game, the entirety of this campaign takes place in the jungles of Nahantu. As mentioned previously, this region isn't entirely foreign. Some of it appeared or was mentioned in Diablo II, a game that Diablo IV continues to try and channel to it's benefit and detriment. Or what I believe the general audience, and to some extent even die-hards, that game being. It's still gritty and gross. Killer flies attempt to swarm you as snakes dart at you from shallow pools of water. There are abominations that prowl within the jungle, but these enemies are very much the same that appeared in various areas of the base game. It doesn't matter much, as what you kill isn't as important as to how fast you kill it.

Image via Blizzard Entertainment

This new region is rich in culture, taking deep inspiration from Latin America. It's in the architecture, in the clothing the citizens wear, and in the Spiritborn, Diablo IV's new class. Summoning strength from the Spirit Realm, the Spiritborn channels four animals — well, one very large insect and three animals if we're being technical. You can call upon the Rezoka, the jaguar, to deal fire damage in fast, swiping slashes, Kwatli, the eagle, to launch yourself in the air and slam down on enemies to electrify them, crush them with the raw strength given to you by Wumba, the gorilla, or spew poison at your foes with the power of Balazan, the centipede.

Overall, the Spiritborn is a somewhat well rounded class. I liked the option of being able to choose from four different types of damage, even if I favored the burn damage from Rezoka and the poisonous puddles provided by Balazan. Much like the Sorcerer, I felt funneled into specific builds, but I'm liable to give Wumba a shot once the game releases in full. As it stands, the Spiritborn is a nimble, close-range fighter that excels best when you're mashing your dodge button to weave in and out of combat. It reminded me most of Rogue, a class that I previously loved, but have come to otherwise abandon in the late game for the less involved Necromancer. While the Spiritborn is no doubt exhilarating to play, it isn't my speed. But those that love fast and frenetic movement will absolutely enjoy this class, and based on what I played and saw (since Blizzard Entertainment allowed us to group up with other reviewers given access to the game ahead of launch), it seems like it's capable of doing an incredible amount of single target and AoE (Area of Effect) damage.

I ran through The Undercity, one of Diablo IV's new ways to level, which is effectively a series of small dungeons that require you to gather essence from random spawned fonts, while killing enemies to build up time so you don't get kicked out before defeating the final boss and reaping your rewards. You can also offer tribute to increase the amount of rewards you get and what kind. It's a more effective way of grinding out gear and materials than Helltides, for example. My Necromancer was more than strong enough to blast through The Undercity on his own, even on the higher Torment difficulties, due to some good luck regarding a few uniques I picked up, but paired with a Spiritborn, we were speedrunning these micro-dungeons with incredible efficiency.

Image via Blizzard Entertainment

And in the end game the Spiritborn continued to shine, as Diablo IV has edged closer and closer into becoming an MMO-lite. Yes, the base game allowed for you to see players scurrying about in the world, and world quests were kind of a thing that existed but never quite caught on. But Vessel of Hatred takes this a step further with a new end-game dungeon The Dark Citadel. Unlocking it is a chore, and I'm not sure how much I like the idea of weekly rewards tied to what is effectively a World of Warcraft raid appearing in the ARPG. Blizzard Entertainment has also added a Party Finder into the game, which I'm sure many will be using to clear this new gauntlet of content, which cannot be tackled alone. Which is probably for the best, because The Dark Citadel is hard. Like, really hard. This in combination with how the campaign ended, leads me to believe that we're going to get a lot more expansions. And probably not far spaced apart.

Vessel of Hatred continues not some time after the ending of Diablo IV. Lilith has been slain, and her father, Mephisto the Lord of Hatred, has been imprisoned in a stone. If you're familiar with the Diablo series, you've seen this song and dance before. Because for some reason, this seems to be the only solution to imprisoning beings of great and terrible power. The player character is on the hunt for Nyrelle, a young girl who more or less made the decision to seal said Lord of Hatred into the stone, and it now threatens to overcome and wholly corrupt her. Again, the game is not subtle about it's various metaphors and imagery to the very end. And brutality in Diablo IV comes in handfuls in what feels like an attempt to further distance itself from the maligned Diablo III, which arguably had some of the darkest lore the series has had to date.

Violence and death are plentiful because it must be so, the narrative must remain cynical and cyclical even with small rays of hope desperate to shine through. It is what fans want, but it doesn't do the game any favors. I'm not sure if I was more tolerant of it in the base game because I had a deep desire for a new Diablo game, or if I just really loved Lilith. In Vessel of Hatred it feels wanton, necessary because this is what the brand is now. A man is flayed open, driven mad, because that is just the way the world is. People are driven to the brink in the wake of Reaper of Souls, pushed further to the edge because of Lilith's promise of free will and our denial of it. Sacrifices are made out of a desperate sense of self-preservation, but for what?

Image via Blizzard Entertainment

I won't spoil the end of the expansion, but it was so on the nose that it nearly made me laugh. I have a clear idea of what could happen, but given how abruptly it ended and how far away we seem from actually fighting a Prime Evil, I'm not sure when we'll get there. I'm not even sure if I'm interested at this point. But Diablo has always been good at sucking me back in through it's seasonal content, that continues to introduce new mechanics. I will give the development team that, in that Vessel of Hatred is the product of these hit or miss seasonal cycles, pulling what players were most receptive to, and just keeping it in. However, I'm not too keen on some adjustments made to unlocking the aforementioned end game content. I'm just glad I have a high level character to blitz through it and unlocking it before jumping into the next season, because I know I will.

The Diablo IV Vessel of Hatred expansion has me torn. I love a lot of the new changes, and I really wanted to say that I loved the story, but I don't. Since I'm largely someone that does play a game for it's narrative, it's strange to be on the other side of that. Now I'm in it for the gameplay, the number crunching, finding the most effective build to run dungeons ad nauseam while listening to whatever post-hardcore song shuffles through the playlist I've constructed overtime just to keep me going. If anything, I suppose it's fun, and players looking to sink their teeth into more engaging content will have a good time. I just wish I loved it more.

Diablo IV is available right now for PS4, PS5, Xbox One, Xbox Series X/S, and PC. Vessel of Hatred will release on October 8, 2024.

The post Review: Diablo IV Vessel of Hatred Leans Further Into Being an MMO-Lite appeared first on Siliconera.

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Diablo 3’s Classes Should Appear as Mercenaries in Diablo 4 422z1z https://siliconera.voiranime.info/diablo-3s-classes-should-appear-as-mercenaries-in-diablo-4/?utm_source=rss&utm_medium=rss&utm_campaign=diablo-3s-classes-should-appear-as-mercenaries-in-diablo-4 https://siliconera.voiranime.info/diablo-3s-classes-should-appear-as-mercenaries-in-diablo-4/#respond <![CDATA[Kazuma Hashimoto]]> Sun, 29 Sep 2024 22:15:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Diablo 3]]> <![CDATA[Diablo IV]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1055833 <![CDATA[

Diablo 4 Mercenaries

Diablo 4 Vessel of Hatred is a return to several things for the series. While it visually attempts to ape off of the much beloved and highly acclaimed Diablo 2, and it's subsequent Lord of Destruction expansion, it appears as though Blizzard Entertainment wants to dig into that even further, dredging up mechanics and features from what was considered the high point of the series. And I couldn't help but consider the possibility, or rather, how interesting it would be to see the classes from Diablo 3 appear in Diablo 4 as Mercenaries.

For those unfamiliar with the Mercenary system, in Diablo 2 you could hire mercenaries in major towns to accompany you through various continents to defeat the Prime Evils. These companions were not given individual character arcs, and were instead faces with names and classes attached. They could die, and if you had grown attached to them, either through their utility or constructing a narrative in your head over who they could have been, it could sometimes feel like a loss. New mercenaries could be hired to replace your old one, continuing the cycle of live, die, repeat.

Diablo 3 expanded this system, though some would argue that it was a step back in some ways as players weren't exactly looking for the mercenaries of old to become fully fleshed out characters. Instead of hiring a nameless Sorcerer, instead you could take Cormac the Templar with you, who had a small introductory quest that gave you an idea of what this man was about, and what his ideals were. Diablo 3 had a total of three mercenaries you could recruit and equip, and even tailor their skills.

This is more or less the direction Diablo 4's Vessel of Hatred is seeming to go in. There are a total of four companion characters, which Blizzard Entertainment has shared very little information about, that seemingly have their own stories. What those stories are have yet to be seen, or their utility. But they seem to encom some kind of role that will align with a handful of playstyles and builds. While these new Mercenaries in Diablo 4 do seem neat, a part of me would have loved, or would love, to see the classes of Diablo 3 return in some way.

Like many players I am beating on my chest for a true "tank" class. I want a Templar (that doesn't seem likely given new lore), a Paladin (also unlikely due to lore reasons), or the Crusader (again, probably not possible due to lore). But if I can't play one of these three "holy warriors," I would love to see one my party. Perhaps a jaded Paladin, or the last Crusader in search of someone to his armor and flail to. Or even the Demon Hunter! I loved the Demon Hunter and the lore surrounding the class. Yes, Diablo 3 was a colorful game which was a point of contention for the player base, but the Demon Hunter was a class forged in some of the most painful, traumatic experiences possible. So having a Demon Hunter, perhaps on the cusp of turning into what they hunt, would fall in line with the cynical tone of Diablo 4.

It would also give the team the chance to further flesh out what happened between the events of Diablo 3 and Diablo 4 without it being contained to a series of short stories or novels not everyone can get their hands on. (Or maybe don't want to read in general.) I know I would certainly like to know more. Even getting that sliver of information about how Malthael wiped out a good chunk of humanity in Reaper of Souls had me sucked into the "What ifs" of what transpired between games.

And if we can't play or revisit those classes that some of loved in Diablo 3 for one reason or another, adding them in through other means could, at the very least be interesting.

Diablo IV is available on the PS4, PS5, Xbox One, Xbox Series X, and PC, and the Vessel of Hatred expansion release date is 8, 2024.

The post Diablo 3’s Classes Should Appear as Mercenaries in Diablo 4 appeared first on Siliconera.

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<![CDATA[

Diablo 4 Mercenaries

Diablo 4 Vessel of Hatred is a return to several things for the series. While it visually attempts to ape off of the much beloved and highly acclaimed Diablo 2, and it's subsequent Lord of Destruction expansion, it appears as though Blizzard Entertainment wants to dig into that even further, dredging up mechanics and features from what was considered the high point of the series. And I couldn't help but consider the possibility, or rather, how interesting it would be to see the classes from Diablo 3 appear in Diablo 4 as Mercenaries.

For those unfamiliar with the Mercenary system, in Diablo 2 you could hire mercenaries in major towns to accompany you through various continents to defeat the Prime Evils. These companions were not given individual character arcs, and were instead faces with names and classes attached. They could die, and if you had grown attached to them, either through their utility or constructing a narrative in your head over who they could have been, it could sometimes feel like a loss. New mercenaries could be hired to replace your old one, continuing the cycle of live, die, repeat.

Diablo 3 expanded this system, though some would argue that it was a step back in some ways as players weren't exactly looking for the mercenaries of old to become fully fleshed out characters. Instead of hiring a nameless Sorcerer, instead you could take Cormac the Templar with you, who had a small introductory quest that gave you an idea of what this man was about, and what his ideals were. Diablo 3 had a total of three mercenaries you could recruit and equip, and even tailor their skills.

This is more or less the direction Diablo 4's Vessel of Hatred is seeming to go in. There are a total of four companion characters, which Blizzard Entertainment has shared very little information about, that seemingly have their own stories. What those stories are have yet to be seen, or their utility. But they seem to encom some kind of role that will align with a handful of playstyles and builds. While these new Mercenaries in Diablo 4 do seem neat, a part of me would have loved, or would love, to see the classes of Diablo 3 return in some way.

Like many players I am beating on my chest for a true "tank" class. I want a Templar (that doesn't seem likely given new lore), a Paladin (also unlikely due to lore reasons), or the Crusader (again, probably not possible due to lore). But if I can't play one of these three "holy warriors," I would love to see one my party. Perhaps a jaded Paladin, or the last Crusader in search of someone to his armor and flail to. Or even the Demon Hunter! I loved the Demon Hunter and the lore surrounding the class. Yes, Diablo 3 was a colorful game which was a point of contention for the player base, but the Demon Hunter was a class forged in some of the most painful, traumatic experiences possible. So having a Demon Hunter, perhaps on the cusp of turning into what they hunt, would fall in line with the cynical tone of Diablo 4.

It would also give the team the chance to further flesh out what happened between the events of Diablo 3 and Diablo 4 without it being contained to a series of short stories or novels not everyone can get their hands on. (Or maybe don't want to read in general.) I know I would certainly like to know more. Even getting that sliver of information about how Malthael wiped out a good chunk of humanity in Reaper of Souls had me sucked into the "What ifs" of what transpired between games.

And if we can't play or revisit those classes that some of loved in Diablo 3 for one reason or another, adding them in through other means could, at the very least be interesting.

Diablo IV is available on the PS4, PS5, Xbox One, Xbox Series X, and PC, and the Vessel of Hatred expansion release date is 8, 2024.

The post Diablo 3’s Classes Should Appear as Mercenaries in Diablo 4 appeared first on Siliconera.

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World of Warcraft Horde Players are PvP Sweatlords and I Love That For Me d5u3h https://siliconera.voiranime.info/world-of-warcraft-horde-players-are-pvp-sweatlords-and-i-love-that-for-me/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warcraft-horde-players-are-pvp-sweatlords-and-i-love-that-for-me https://siliconera.voiranime.info/world-of-warcraft-horde-players-are-pvp-sweatlords-and-i-love-that-for-me/#respond <![CDATA[Kazuma Hashimoto]]> Sat, 28 Sep 2024 19:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[World of Warcraft]]> https://siliconera.voiranime.info/?p=1055201 <![CDATA[

World of Warcraft Battlegrounds

It's Tuesday. I pick up my Weekly Quests in World of Warcraft, and between doing some World Quests, I need to go win a couple of Battlegrounds — Blizzard Entertainment's attempt at cooperative PvP. It can't be that hard, I think, I as I queue up on my Alliance side Death Knight. How I was wrong. For the next few hours I get trounced. Blood Elf Demon Hunters Swarm me, an Orc Fury Warrior rips me apart, and a Zandalari Troll Warlock sicks her minions on me. Within a matter of moments I'm dead on the ground, waiting six seconds to respawn.

I think this has to be a one-off. So I try again. And I keep trying. Eventually I decide PvP isn't for me. Struggling uphill just to get a few Marks of Honor for a transmog and get some gear for endgame activities isn't really worth it. But a few other friends that play on the Horde side coax me into ing them on my Blood Elf Marksmanship Hunter. I sigh and queue up with them.

Image via Blizzard Entertainment

And we win. And we just keep winning. I'm giddy with excitement, because even if I die it feels like our teams are more coordinated, and once the ball gets rolling we start to win. And I mean we win hard. We grind the Alliance to dust, and I'm twenty Marks of Honor richer and closer to the zweihander from Shadowlands that I've been coveting for months.

ittedly I still don't quite know how Battlegrounds work in World of Warcraft. Only that you need to capture a point, sometimes run a flag somewhere, defeat a boss, or just kill a lot of other players. But I've found more success on the Horde side than on Alliance. I asked fellow Siliconera staff member GC Vazquez why that was a thing (he's been playing since Vanilla), and he explained that the Horde just get better PvP ives. Tauren get an extra stun, Orcs are just more resilient, and the Forsaken aka the Undead can shake of charms and what not.

Now, that gives you quite the edge over your standard Human, Night Elf, and what other options are available to the Alliance. Reputation gain doesn't mean much if you're getting trounced by a pack of Mag'har Orcs. Being able to move faster in ghost form isn't going to stop a Tauren from stunning you to death while a pack of Blood Elf Demon Hunters descend upon you. Not even the extreme ability to hold out and simply not die when you're a Death Knight will keep you alive. (Trust me, I've lived a lot longer in skirmishes with about six or so people descending on me than I should have as a Frost Death Knight.)

Image via Blizzard Entertainment

I've all but switched over to Horde when it comes to PvP for that reason. It's also made me actually enjoy playing my Marksmanship Hunter, who I absolutely abhor doing PvE content on. Nothing felt more satisfying that shooting down a Draenei Paladin from across a long stretch of bridge, or raining down a volley on a pack of Alliance players. Or, and this is one of my favorite moments, getting a kill shot on a Night Elf Demon Hunter that was gliding towards me. It also gives me an excuse to use my traps, that I feel are functionally useless otherwise. But if you're a Marksmanship Hunter and I'm playing my class wrong please feel free to let me know!

I think I've finally found a place in the Horde, and a spot for my Marksmanship Hunter. As I'm writing this I'm waiting in a Battlegrounds queue, eager to my comrades in another fight. Who knew PvP would be fun when you're winning, or when you snatch victory from the jaws of defeat. So I'm pouring one out for you, sweatlords of the Horde. I'm happy to your ranks, and I can't wait to maybe one day figure out just how Battlegrounds work in World of Warcraft.

World of Warcraft is available for PC.

The post World of Warcraft Horde Players are PvP Sweatlords and I Love That For Me appeared first on Siliconera.

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<![CDATA[

World of Warcraft Battlegrounds

It's Tuesday. I pick up my Weekly Quests in World of Warcraft, and between doing some World Quests, I need to go win a couple of Battlegrounds — Blizzard Entertainment's attempt at cooperative PvP. It can't be that hard, I think, I as I queue up on my Alliance side Death Knight. How I was wrong. For the next few hours I get trounced. Blood Elf Demon Hunters Swarm me, an Orc Fury Warrior rips me apart, and a Zandalari Troll Warlock sicks her minions on me. Within a matter of moments I'm dead on the ground, waiting six seconds to respawn.

I think this has to be a one-off. So I try again. And I keep trying. Eventually I decide PvP isn't for me. Struggling uphill just to get a few Marks of Honor for a transmog and get some gear for endgame activities isn't really worth it. But a few other friends that play on the Horde side coax me into ing them on my Blood Elf Marksmanship Hunter. I sigh and queue up with them.

Image via Blizzard Entertainment

And we win. And we just keep winning. I'm giddy with excitement, because even if I die it feels like our teams are more coordinated, and once the ball gets rolling we start to win. And I mean we win hard. We grind the Alliance to dust, and I'm twenty Marks of Honor richer and closer to the zweihander from Shadowlands that I've been coveting for months.

ittedly I still don't quite know how Battlegrounds work in World of Warcraft. Only that you need to capture a point, sometimes run a flag somewhere, defeat a boss, or just kill a lot of other players. But I've found more success on the Horde side than on Alliance. I asked fellow Siliconera staff member GC Vazquez why that was a thing (he's been playing since Vanilla), and he explained that the Horde just get better PvP ives. Tauren get an extra stun, Orcs are just more resilient, and the Forsaken aka the Undead can shake of charms and what not.

Now, that gives you quite the edge over your standard Human, Night Elf, and what other options are available to the Alliance. Reputation gain doesn't mean much if you're getting trounced by a pack of Mag'har Orcs. Being able to move faster in ghost form isn't going to stop a Tauren from stunning you to death while a pack of Blood Elf Demon Hunters descend upon you. Not even the extreme ability to hold out and simply not die when you're a Death Knight will keep you alive. (Trust me, I've lived a lot longer in skirmishes with about six or so people descending on me than I should have as a Frost Death Knight.)

Image via Blizzard Entertainment

I've all but switched over to Horde when it comes to PvP for that reason. It's also made me actually enjoy playing my Marksmanship Hunter, who I absolutely abhor doing PvE content on. Nothing felt more satisfying that shooting down a Draenei Paladin from across a long stretch of bridge, or raining down a volley on a pack of Alliance players. Or, and this is one of my favorite moments, getting a kill shot on a Night Elf Demon Hunter that was gliding towards me. It also gives me an excuse to use my traps, that I feel are functionally useless otherwise. But if you're a Marksmanship Hunter and I'm playing my class wrong please feel free to let me know!

I think I've finally found a place in the Horde, and a spot for my Marksmanship Hunter. As I'm writing this I'm waiting in a Battlegrounds queue, eager to my comrades in another fight. Who knew PvP would be fun when you're winning, or when you snatch victory from the jaws of defeat. So I'm pouring one out for you, sweatlords of the Horde. I'm happy to your ranks, and I can't wait to maybe one day figure out just how Battlegrounds work in World of Warcraft.

World of Warcraft is available for PC.

The post World of Warcraft Horde Players are PvP Sweatlords and I Love That For Me appeared first on Siliconera.

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World of Warcraft Should Add a Real Photomode 6d4p3w https://siliconera.voiranime.info/world-of-warcraft-should-add-a-real-photomode/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warcraft-should-add-a-real-photomode https://siliconera.voiranime.info/world-of-warcraft-should-add-a-real-photomode/#respond <![CDATA[Kazuma Hashimoto]]> Thu, 26 Sep 2024 22:45:00 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> <![CDATA[World of Warcraft]]> https://siliconera.voiranime.info/?p=1055194 <![CDATA[

World of Warcraft Photomode

I spend a lot of time in World of Warcraft now. Either by choice, or obligation. (I write a lot of guides, OK.) And the one thing that I, as a casual player, feel is missing from the otherwise content-packed MMORPG is a photomode. Yes, I know you can get something like a photomode in World of Warcraft, either through an optional quest that unlocks a camera of sorts, or through the use of add-ons. But I want something in-game, something more substantial, because of those that aren't as artistically inclined, in-game photography is a way for us to express ourselves and show off our characters.

While I don't dabble in Final Fantasy XIV as much as I used to, the photomode in that MMORPG is pretty great by comparison. It doesn't have the same heft as something you'd see in your stock-and-standard AAA game, but it works and players have gotten creative with it. Square Enix has also expanded upon it's features, adding the ability to freeze frame combat poses, add additional effects to your character, and so forth.

Image via Siliconera

What I'm craving in World of Warcraft is a few of those features. That freeze frame is something I constantly think about when my Death Knight uses Howling Blast, and I yearn for the ability to take a freeze frame of him pointing his sword, surrounded by the swirling cold. I yearn to zoom in to get a nice profile shot of my character, or even allow him to look pensive as he stare out over the unforgiving tundra of Northrend. I know in the screenshot below it looks like he's doing just that, but I want a closer zoom in without entering the body of my character and swapping to first person mode. I want to frame the picture in a way that highlights him and the environment. Not one or the other. And I wanna do it easily!

World of Warcraft has some truly stunning vistas, especially in The War Within, and getting attractive screenshots of this is fairly easy. Especially if you're traveling using the in-game flight paths that give you scenic tours of these gorgeous new areas. But please Blizzard, I just want to take cool screenshots of my character.

Image via Siliconera

One of my favorite pastimes in Final Fantasy XIV, or even in MMORPGs, it just taking pictures. Whether it's to make an edit, or just to make something cool that I can show off to friends that more or less encapsulates the vibe of my character. I want to tell a story with my screenshots, I want people to look at my character and wonder what their deal is, or just appreciate the lighting and composition. I wish I could do the same in World of Warcraft. Not just for my Death Knight, but for my Marksman Hunter or my Assassinate Rogue. Getting pictures of them using their skills in action, as janky as they are would just be neat.

It'd be another way to show off your transmogs as well. All of the items you've worked hard to farm from Mythic and Heroic Raids and Dungeons. And your mounts as well! There are some cool ones that I've picked up, and being able to take screenshots with them, much like I can do in Final Fantasy XIV would be awesome. (Square Enix please don't get mad at me for installing a Summoner mod that replaces Bahamut with Ultima. I just love Ivalice too much.)

Image via Siliconera

But who knows, adding a photomode to World of Warcraft might no be possible given how old the game is, and I might have to cave in and use and add-on to make this happen. If that's the case, well, I might report back and tell all of you how that goes. If not, then know that I'm still standing around in Northrend at odd hours of the day, waiting for the lightning to strike behind Ice Crown Citadel and praying that my character turns his head slightly to the left.

World of Warcraft available for PC. Final Fantasy XIV is available for PC, PlayStation 4, PlayStation 5, and Xbox Series X.

The post World of Warcraft Should Add a Real Photomode appeared first on Siliconera.

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World of Warcraft Photomode

I spend a lot of time in World of Warcraft now. Either by choice, or obligation. (I write a lot of guides, OK.) And the one thing that I, as a casual player, feel is missing from the otherwise content-packed MMORPG is a photomode. Yes, I know you can get something like a photomode in World of Warcraft, either through an optional quest that unlocks a camera of sorts, or through the use of add-ons. But I want something in-game, something more substantial, because of those that aren't as artistically inclined, in-game photography is a way for us to express ourselves and show off our characters.

While I don't dabble in Final Fantasy XIV as much as I used to, the photomode in that MMORPG is pretty great by comparison. It doesn't have the same heft as something you'd see in your stock-and-standard AAA game, but it works and players have gotten creative with it. Square Enix has also expanded upon it's features, adding the ability to freeze frame combat poses, add additional effects to your character, and so forth.

Image via Siliconera

What I'm craving in World of Warcraft is a few of those features. That freeze frame is something I constantly think about when my Death Knight uses Howling Blast, and I yearn for the ability to take a freeze frame of him pointing his sword, surrounded by the swirling cold. I yearn to zoom in to get a nice profile shot of my character, or even allow him to look pensive as he stare out over the unforgiving tundra of Northrend. I know in the screenshot below it looks like he's doing just that, but I want a closer zoom in without entering the body of my character and swapping to first person mode. I want to frame the picture in a way that highlights him and the environment. Not one or the other. And I wanna do it easily!

World of Warcraft has some truly stunning vistas, especially in The War Within, and getting attractive screenshots of this is fairly easy. Especially if you're traveling using the in-game flight paths that give you scenic tours of these gorgeous new areas. But please Blizzard, I just want to take cool screenshots of my character.

Image via Siliconera

One of my favorite pastimes in Final Fantasy XIV, or even in MMORPGs, it just taking pictures. Whether it's to make an edit, or just to make something cool that I can show off to friends that more or less encapsulates the vibe of my character. I want to tell a story with my screenshots, I want people to look at my character and wonder what their deal is, or just appreciate the lighting and composition. I wish I could do the same in World of Warcraft. Not just for my Death Knight, but for my Marksman Hunter or my Assassinate Rogue. Getting pictures of them using their skills in action, as janky as they are would just be neat.

It'd be another way to show off your transmogs as well. All of the items you've worked hard to farm from Mythic and Heroic Raids and Dungeons. And your mounts as well! There are some cool ones that I've picked up, and being able to take screenshots with them, much like I can do in Final Fantasy XIV would be awesome. (Square Enix please don't get mad at me for installing a Summoner mod that replaces Bahamut with Ultima. I just love Ivalice too much.)

Image via Siliconera

But who knows, adding a photomode to World of Warcraft might no be possible given how old the game is, and I might have to cave in and use and add-on to make this happen. If that's the case, well, I might report back and tell all of you how that goes. If not, then know that I'm still standing around in Northrend at odd hours of the day, waiting for the lightning to strike behind Ice Crown Citadel and praying that my character turns his head slightly to the left.

World of Warcraft available for PC. Final Fantasy XIV is available for PC, PlayStation 4, PlayStation 5, and Xbox Series X.

The post World of Warcraft Should Add a Real Photomode appeared first on Siliconera.

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My Hero Academia Overwatch 2 Crossover Set for October 1p2ks https://siliconera.voiranime.info/my-hero-academia-overwatch-2-crossover-set-for-october/?utm_source=rss&utm_medium=rss&utm_campaign=my-hero-academia-overwatch-2-crossover-set-for-october https://siliconera.voiranime.info/my-hero-academia-overwatch-2-crossover-set-for-october/#respond <![CDATA[Daniel Bueno]]> Thu, 26 Sep 2024 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[My Hero Academia]]> <![CDATA[North America]]> <![CDATA[Overwatch 2]]> https://siliconera.voiranime.info/?p=1055353 <![CDATA[

My Hero Academia Overwatch 2 Crossover Set for October

Blizzard announced a new crossover event with the My Hero Academia manga and anime series that will be coming to Overwatch 2. We will see it between October 17-30, 2024, and it will show up worldwide. [Thanks, Game Watch!]

The announcement of the new My Hero Academia crossover in Overwatch 2 appeared during the Xbox Tokyo Game Show 2024 broadcast. As part of the event, there will be a total of five collaboration skins for several Overwatch 2 characters.

You can check out the list of characters and their corresponding My Hero Academia skins here:

  • Juno as Ochaco "Uravity" Uraraka
  • Kiriko as Himiko Toga
  • Reaper as Shigaraki
  • Reinhardt as All Might
  • Tracer as Izuku “Deku” Midoriya

Furthermore, a new Overwatch 2 trailer for the My Hero Academia collaboration event is now available, and it depicts how the various skins will look like. The trailer lasts 29 seconds, and we can watch it below:

https://www.youtube.com/watch?v=5_o3B-NkLhI

Juno is the latest hero to Overwatch 2 back in August 20, 2024. They are a character with improved mobility options and healing capabilities. Damage hero Venture was the previous one to the game back in April 16, 2024.

Overwatch 2 is readily available for free on the PS4, PS5, Xbox One, Xbox Series X, Switch, and PC.

The post My Hero Academia Overwatch 2 Crossover Set for October appeared first on Siliconera.

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<![CDATA[

My Hero Academia Overwatch 2 Crossover Set for October

Blizzard announced a new crossover event with the My Hero Academia manga and anime series that will be coming to Overwatch 2. We will see it between October 17-30, 2024, and it will show up worldwide. [Thanks, Game Watch!]

The announcement of the new My Hero Academia crossover in Overwatch 2 appeared during the Xbox Tokyo Game Show 2024 broadcast. As part of the event, there will be a total of five collaboration skins for several Overwatch 2 characters.

You can check out the list of characters and their corresponding My Hero Academia skins here:

  • Juno as Ochaco "Uravity" Uraraka
  • Kiriko as Himiko Toga
  • Reaper as Shigaraki
  • Reinhardt as All Might
  • Tracer as Izuku “Deku” Midoriya

Furthermore, a new Overwatch 2 trailer for the My Hero Academia collaboration event is now available, and it depicts how the various skins will look like. The trailer lasts 29 seconds, and we can watch it below:

https://www.youtube.com/watch?v=5_o3B-NkLhI

Juno is the latest hero to Overwatch 2 back in August 20, 2024. They are a character with improved mobility options and healing capabilities. Damage hero Venture was the previous one to the game back in April 16, 2024.

Overwatch 2 is readily available for free on the PS4, PS5, Xbox One, Xbox Series X, Switch, and PC.

The post My Hero Academia Overwatch 2 Crossover Set for October appeared first on Siliconera.

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It’s Time for World of Warcraft to Come to Xbox and Game 3n2z2t https://siliconera.voiranime.info/world-of-warcraft-xbox-game-/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warcraft-xbox-game- https://siliconera.voiranime.info/world-of-warcraft-xbox-game-/#respond <![CDATA[Cody Perez]]> Mon, 23 Sep 2024 13:00:00 +0000 <![CDATA[PC]]> <![CDATA[Xbox Series X]]> <![CDATA[Blizzard Entertainment]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[World of Warcraft]]> <![CDATA[World of Warcraft: The War Within]]> https://siliconera.voiranime.info/?p=1053213 <![CDATA[

Back in 2004, all of the kids at my school obsessed over World of Warcraft and its original release. As someone without a computer at the time, I felt quite left out. Fast forward many years and I have come to enjoy World of Warcraft but only off and on again as someone who primarily plays on console and mobile. As such, I can’t help but keep hoping for World of Warcraft to come to Xbox and Game .

For many years, I have hoped for WoW to come to console, especially after other MMOs pulled it off well. ittedly, though, I gave up on this idea until Microsoft acquired Activision Blizzard in 2023. Suddenly, my hopes of seeing this incredibly beloved MMO come to a platform besides PC rose up once again.

Image via Activision Blizzard

We have already begun to see the fruits of this acquisition, such as Call of Duty: Black Ops 6. Though the title will release for all platforms, it will release day-and-date for Game subscribers. This is a pretty notable feat for the series that has long been at the forefront of Activision Blizzard’s success.

The same goes for WoW, despite its prevalence on PC alone. But with Microsoft now involved, one of the best ways to promote the Xbox, Cloud Gaming, and Game would be to include one of the biggest MMOs of all time. World of Warcraft on Xbox would be no easy feat for many different reasons, not least of which is the controls.

This is by far the single most important hurdle for this new platform release to happen. However, Final Fantasy XIV already proved it can happen. The use of the face and shoulder buttons to switch between hot bars made this argument null and void. I have used a controller to play that MMO since its launch and never once felt like a detriment to my party in even the most difficult content because of my input device.

In addition, there are ways to play World of Warcraft with a controller today, such as various add-ons like ConsolePort. With so many potential players on Xbox, it feels like this would be a sure fire way to add to the already massive community. Plus, it would be so great to be able to play on the TV, on computer, and even on the go with Xbox Cloud Gaming.

World of Warcraft: The War Within Worldsoul Saga Roap and Season 1
Image via Blizzard Entertainment

Regardless of whether or not World of Warcraft ever comes to Xbox, it should still appear on Game . Even if it isn’t part of Xbox Game , PC subscribers should see this game as a perk. One of the biggest problems with enticing and retaining newer players, like myself, is the subscription model. It absolutely makes sense and I’m not asking for that to change. However, in a day with so many subscriptions, it becomes hard to regularly justify subscribing to play.

Having WoW’s sub as a perk of Game would be phenomenal. It would encourage players to keep Game running to benefit from both the games library and being able to hang out in Azeroth. This would likely result in yet another price increase, or a new tier, but it would be worth it. I imagine I’m not the only Game subscriber who would jump into WoW again if I only had one subscription to worry about on the Microsoft side.

It would be an excellent business decision for World of Warcraft to finally come to Xbox and Game . An entirely new audience of players would be able to check it out for the first time. It would also potentially grow the Game subscribers. After all, they would only have one sub to worry about and gain so many different benefits. Here’s hoping we see WoW on Xbox and Game sooner rather than later.

World of Warcraft The War Within is available right now for PC.

The post It’s Time for World of Warcraft to Come to Xbox and Game appeared first on Siliconera.

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<![CDATA[

Back in 2004, all of the kids at my school obsessed over World of Warcraft and its original release. As someone without a computer at the time, I felt quite left out. Fast forward many years and I have come to enjoy World of Warcraft but only off and on again as someone who primarily plays on console and mobile. As such, I can’t help but keep hoping for World of Warcraft to come to Xbox and Game .

For many years, I have hoped for WoW to come to console, especially after other MMOs pulled it off well. ittedly, though, I gave up on this idea until Microsoft acquired Activision Blizzard in 2023. Suddenly, my hopes of seeing this incredibly beloved MMO come to a platform besides PC rose up once again.

Image via Activision Blizzard

We have already begun to see the fruits of this acquisition, such as Call of Duty: Black Ops 6. Though the title will release for all platforms, it will release day-and-date for Game subscribers. This is a pretty notable feat for the series that has long been at the forefront of Activision Blizzard’s success.

The same goes for WoW, despite its prevalence on PC alone. But with Microsoft now involved, one of the best ways to promote the Xbox, Cloud Gaming, and Game would be to include one of the biggest MMOs of all time. World of Warcraft on Xbox would be no easy feat for many different reasons, not least of which is the controls.

This is by far the single most important hurdle for this new platform release to happen. However, Final Fantasy XIV already proved it can happen. The use of the face and shoulder buttons to switch between hot bars made this argument null and void. I have used a controller to play that MMO since its launch and never once felt like a detriment to my party in even the most difficult content because of my input device.

In addition, there are ways to play World of Warcraft with a controller today, such as various add-ons like ConsolePort. With so many potential players on Xbox, it feels like this would be a sure fire way to add to the already massive community. Plus, it would be so great to be able to play on the TV, on computer, and even on the go with Xbox Cloud Gaming.

World of Warcraft: The War Within Worldsoul Saga Roap and Season 1
Image via Blizzard Entertainment

Regardless of whether or not World of Warcraft ever comes to Xbox, it should still appear on Game . Even if it isn’t part of Xbox Game , PC subscribers should see this game as a perk. One of the biggest problems with enticing and retaining newer players, like myself, is the subscription model. It absolutely makes sense and I’m not asking for that to change. However, in a day with so many subscriptions, it becomes hard to regularly justify subscribing to play.

Having WoW’s sub as a perk of Game would be phenomenal. It would encourage players to keep Game running to benefit from both the games library and being able to hang out in Azeroth. This would likely result in yet another price increase, or a new tier, but it would be worth it. I imagine I’m not the only Game subscriber who would jump into WoW again if I only had one subscription to worry about on the Microsoft side.

It would be an excellent business decision for World of Warcraft to finally come to Xbox and Game . An entirely new audience of players would be able to check it out for the first time. It would also potentially grow the Game subscribers. After all, they would only have one sub to worry about and gain so many different benefits. Here’s hoping we see WoW on Xbox and Game sooner rather than later.

World of Warcraft The War Within is available right now for PC.

The post It’s Time for World of Warcraft to Come to Xbox and Game appeared first on Siliconera.

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