Aquaplus Articles and News 1cy71 Siliconera The secret level in the world of video game news. Fri, 11 Apr 2025 21:56:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Aquaplus Articles and News 1cy71 Siliconera 32 32 163913089 More ToHeart Characters Revealed 5v461g https://siliconera.voiranime.info/more-toheart-characters-revealed/?utm_source=rss&utm_medium=rss&utm_campaign=more-toheart-characters-revealed https://siliconera.voiranime.info/more-toheart-characters-revealed/#respond <![CDATA[Stephanie Liu]]> Fri, 11 Apr 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[ToHeart]]> https://siliconera.voiranime.info/?p=1089746 <![CDATA[

t1z4l

Aquaplus has announced information about the new additional in the cast of characters who’ll be ing ToHeart in the remake version of the title, which will come out on the Nintendo Switch and Windows PC via Steam on June 26, 2025. You can also listen to voice samples from these characters via the official website.

To clarify, the ToHeart remake doesn’t introduce any new characters. There is a new voice actor or actress for them instead. However, you can still swap to the old voices if you want via the options Here is the list of the characters’ new voices, as well as their old ones:

  • Masashi Sato: Nayuta Sugiura (First major role)
    Original: Soichiro Hoshi (Akechi in Persona 5)
  • Sebastian: Shinnosuke Ogami (Filip in Japanese dub of Sons of Anarchy)
    Original: Ryusuke Obayashi (Goto in Patlabor)
  • Serika Kurusugawa: Asumi Sato (First major role)
    Original: Junko Iwao (Mint in Tales of Phantasia)
  • Tomoko Hoshina: Yuki Nagaku (Lily in The Price of Smiles)
    Original: Aya Hisawaka (Kero in Cardcaptor Sakura)

The remake version will also feature new “visual cinema scenes” at key moments. These scenes will include animation-like movements and special camera angles to portray these important events. Finally, Aquaplus released the first of a new series of promotional trailers in which you can listen to the heroines' theme songs. The first one is Akari’s. You can watch it here:

https://www.youtube.com/watch?v=5m5wN9sLcyE

The ToHeart remake will come out on June 26, 2025 for the Nintendo Switch and Windows PC.

The post More ToHeart Characters Revealed appeared first on Siliconera.

]]>
<![CDATA[

toheart new characters

Aquaplus has announced information about the new additional in the cast of characters who’ll be ing ToHeart in the remake version of the title, which will come out on the Nintendo Switch and Windows PC via Steam on June 26, 2025. You can also listen to voice samples from these characters via the official website.

To clarify, the ToHeart remake doesn’t introduce any new characters. There is a new voice actor or actress for them instead. However, you can still swap to the old voices if you want via the options Here is the list of the characters’ new voices, as well as their old ones:

  • Masashi Sato: Nayuta Sugiura (First major role)
    Original: Soichiro Hoshi (Akechi in Persona 5)
  • Sebastian: Shinnosuke Ogami (Filip in Japanese dub of Sons of Anarchy)
    Original: Ryusuke Obayashi (Goto in Patlabor)
  • Serika Kurusugawa: Asumi Sato (First major role)
    Original: Junko Iwao (Mint in Tales of Phantasia)
  • Tomoko Hoshina: Yuki Nagaku (Lily in The Price of Smiles)
    Original: Aya Hisawaka (Kero in Cardcaptor Sakura)

The remake version will also feature new “visual cinema scenes” at key moments. These scenes will include animation-like movements and special camera angles to portray these important events. Finally, Aquaplus released the first of a new series of promotional trailers in which you can listen to the heroines' theme songs. The first one is Akari’s. You can watch it here:

https://www.youtube.com/watch?v=5m5wN9sLcyE

The ToHeart remake will come out on June 26, 2025 for the Nintendo Switch and Windows PC.

The post More ToHeart Characters Revealed appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/more-toheart-characters-revealed/feed/ 0 1089746
See ToHeart Remake Opening Movie Compared to PS1 Version 3n4z5t https://siliconera.voiranime.info/see-toheart-remake-opening-movie-compared-to-ps1-version/?utm_source=rss&utm_medium=rss&utm_campaign=see-toheart-remake-opening-movie-compared-to-ps1-version https://siliconera.voiranime.info/see-toheart-remake-opening-movie-compared-to-ps1-version/#respond <![CDATA[Kite Stenbuck]]> Thu, 27 Feb 2025 14:00:23 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[To Heart Remake]]> <![CDATA[ToHeart]]> https://siliconera.voiranime.info/?p=1080604 <![CDATA[

ToHeart 2025 Switch and PC remake opening compared to 1999 PS1 release

Aquaplus has officially confirmed that it will release the ToHeart remake for Nintendo Switch and PC via Steam on June 26, 2025. The company has also published a comparison video that shows the opening movie of the remake with that of the 1999 PlayStation release of ToHeart.

Even though ToHeart originally appeared as an R-18 visual novel for PC in 1997, Aquaplus is using the opening movie from the first all-ages release on the PlayStation in 1999 as the basis. For the record, the original PC version's opening movie mostly contained slides of the heroines' facial expressions and event scenes, with some of the latter including Panchira shots.

The PS1 version's opening movie instead featured a completely hand-drawn anime. The remake's opening used this as inspiration, but Aquaplus mimicked the scenes with 3D models and a 60 fps frame rate.

The ToHeart opening movie comparison between the 2025 remake and the 1999 PS1 release is available to watch right below:

https://www.youtube.com/watch?v=4dBAWcYGBIg

Aquaplus also simultaneously published a promotional trailer that shows some of the interaction scenes in 60 fps:

https://www.youtube.com/watch?v=GQ3201OkpmQ

In addition, Aquaplus has set up a Steam page for the ToHeart remake with help from DMM Games and Shiravune. It confirms that the visual novel will be available simultaneously worldwide with additional subtitles in English and Simplified Chinese besides Japanese.

Even though voiceovers for the visual novel will only be available in Japanese, players will be able to choose between the original and new voice actresses. For example, they can choose whether to have the highlighted heroine Akari voiced by Ayako Kawasumi or the newer voice actress Kana Ichinose.

The ToHeart remake will be available for Nintendo Switch and PC via Steam on June 26, 2025.

The post See ToHeart Remake Opening Movie Compared to PS1 Version appeared first on Siliconera.

]]>
<![CDATA[

ToHeart 2025 Switch and PC remake opening compared to 1999 PS1 release

Aquaplus has officially confirmed that it will release the ToHeart remake for Nintendo Switch and PC via Steam on June 26, 2025. The company has also published a comparison video that shows the opening movie of the remake with that of the 1999 PlayStation release of ToHeart.

Even though ToHeart originally appeared as an R-18 visual novel for PC in 1997, Aquaplus is using the opening movie from the first all-ages release on the PlayStation in 1999 as the basis. For the record, the original PC version's opening movie mostly contained slides of the heroines' facial expressions and event scenes, with some of the latter including Panchira shots.

The PS1 version's opening movie instead featured a completely hand-drawn anime. The remake's opening used this as inspiration, but Aquaplus mimicked the scenes with 3D models and a 60 fps frame rate.

The ToHeart opening movie comparison between the 2025 remake and the 1999 PS1 release is available to watch right below:

https://www.youtube.com/watch?v=4dBAWcYGBIg

Aquaplus also simultaneously published a promotional trailer that shows some of the interaction scenes in 60 fps:

https://www.youtube.com/watch?v=GQ3201OkpmQ

In addition, Aquaplus has set up a Steam page for the ToHeart remake with help from DMM Games and Shiravune. It confirms that the visual novel will be available simultaneously worldwide with additional subtitles in English and Simplified Chinese besides Japanese.

Even though voiceovers for the visual novel will only be available in Japanese, players will be able to choose between the original and new voice actresses. For example, they can choose whether to have the highlighted heroine Akari voiced by Ayako Kawasumi or the newer voice actress Kana Ichinose.

The ToHeart remake will be available for Nintendo Switch and PC via Steam on June 26, 2025.

The post See ToHeart Remake Opening Movie Compared to PS1 Version appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/see-toheart-remake-opening-movie-compared-to-ps1-version/feed/ 0 1080604
ToHeart Heads to Switch and PC in June 2y5hx https://siliconera.voiranime.info/toheart-heads-to-switch-and-pc-in-june/?utm_source=rss&utm_medium=rss&utm_campaign=toheart-heads-to-switch-and-pc-in-june https://siliconera.voiranime.info/toheart-heads-to-switch-and-pc-in-june/#respond <![CDATA[Kazuma Hashimoto]]> Wed, 26 Feb 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[ToHeart]]> https://siliconera.voiranime.info/?p=1080458 <![CDATA[

ToHeart Remake Switch PC

Visual Novel ToHeart will release for Nintendo Switch and PC on June 26, 2025. It will feature a new 3D opening, along with Event Scenes recreated in 3D. It is unclear if this updated version of ToHeart will release outside of Japan. [Thanks, ryokutya2089!]

Other new features include the option to switch between a windowed text display mode, and the more traditional style of visual novel interface at any time. Additionally, it will have new voice acting from Kana Ichinose, Kakeru Hota, Saho Shirasu, and Shogo Sakata.

A total of three versions will be available to purchase. This includes a physical edition, which will cost 3,980 yen (or $26) a digital edition that will cost 3,080 (which is around $20) and a edition. The edition will total at 10,780 (or $72) and will come with a Blu-ray disc containing all 13 episodes of the 1999 ToHeart animated series.

In July 2024, the ToHeart remake was announced, with more information appearing in early November 2024. This included a prospective release window, along with the platforms it would appear on. This information appeared at the Aquaplus 30th anniversary event.

ToHeart will release for Nintendo Switch and PC, through Steam, on June 26, 2025.

The post ToHeart Heads to Switch and PC in June appeared first on Siliconera.

]]>
<![CDATA[

ToHeart Remake Switch PC

Visual Novel ToHeart will release for Nintendo Switch and PC on June 26, 2025. It will feature a new 3D opening, along with Event Scenes recreated in 3D. It is unclear if this updated version of ToHeart will release outside of Japan. [Thanks, ryokutya2089!]

Other new features include the option to switch between a windowed text display mode, and the more traditional style of visual novel interface at any time. Additionally, it will have new voice acting from Kana Ichinose, Kakeru Hota, Saho Shirasu, and Shogo Sakata.

A total of three versions will be available to purchase. This includes a physical edition, which will cost 3,980 yen (or $26) a digital edition that will cost 3,080 (which is around $20) and a edition. The edition will total at 10,780 (or $72) and will come with a Blu-ray disc containing all 13 episodes of the 1999 ToHeart animated series.

In July 2024, the ToHeart remake was announced, with more information appearing in early November 2024. This included a prospective release window, along with the platforms it would appear on. This information appeared at the Aquaplus 30th anniversary event.

ToHeart will release for Nintendo Switch and PC, through Steam, on June 26, 2025.

The post ToHeart Heads to Switch and PC in June appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/toheart-heads-to-switch-and-pc-in-june/feed/ 0 1080458
Aquapazza 3ihb Aquaplus Dream Match Fighting Game Coming to PC https://siliconera.voiranime.info/aquapazza-aquaplus-dream-match-fighting-game-coming-to-pc/?utm_source=rss&utm_medium=rss&utm_campaign=aquapazza-aquaplus-dream-match-fighting-game-coming-to-pc https://siliconera.voiranime.info/aquapazza-aquaplus-dream-match-fighting-game-coming-to-pc/#respond <![CDATA[Kite Stenbuck]]> Mon, 25 Nov 2024 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Aquapazza]]> <![CDATA[Aquaplus]]> <![CDATA[Aquaplus Fighting Game]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1066168 <![CDATA[

Aquapazza - Aquaplus Dream Match coming to PC Steam

Aquaplus revealed that it will bring Aquapazza: Aquaplus Dream Match to PC. The fighting game, which originally appeared on arcades and PlayStation 3, will be available on Steam in 2025. DMM Games and Shiravune will help Aquaplus release the PC version worldwide with English and Traditional Chinese subtitle options in addition to Japanese, although it will only have voiceovers in Japanese.

Aquaplus first unveiled the in-house crossover fighting game in 2011, and it made its debut in arcades in the same year. The company later released a home console port for PlayStation 3 in Japan in August 2012. Atlus USA helped release an English localization of the PS3 version in North America in late 2013. It will thus take around 24 years since the original 2011 arcade release until the PC port comes out in 2025.

Aquapazza features a total of 26 characters from Aquaplus franchises like Utawarerumono, To Heart, White Album, and Tears to Tiara. However, only 13 of them are actually selectable as the main playable characters. The remaining half only appear as partner characters with unique assist moves, but players can freely choose any pair of player and partner characters.

Aquapazza: Aquaplus Dream Match will be available worldwide on PC via Steam in 2025.

The post Aquapazza: Aquaplus Dream Match Fighting Game Coming to PC appeared first on Siliconera.

]]>
<![CDATA[

Aquapazza - Aquaplus Dream Match coming to PC Steam

Aquaplus revealed that it will bring Aquapazza: Aquaplus Dream Match to PC. The fighting game, which originally appeared on arcades and PlayStation 3, will be available on Steam in 2025. DMM Games and Shiravune will help Aquaplus release the PC version worldwide with English and Traditional Chinese subtitle options in addition to Japanese, although it will only have voiceovers in Japanese.

Aquaplus first unveiled the in-house crossover fighting game in 2011, and it made its debut in arcades in the same year. The company later released a home console port for PlayStation 3 in Japan in August 2012. Atlus USA helped release an English localization of the PS3 version in North America in late 2013. It will thus take around 24 years since the original 2011 arcade release until the PC port comes out in 2025.

Aquapazza features a total of 26 characters from Aquaplus franchises like Utawarerumono, To Heart, White Album, and Tears to Tiara. However, only 13 of them are actually selectable as the main playable characters. The remaining half only appear as partner characters with unique assist moves, but players can freely choose any pair of player and partner characters.

Aquapazza: Aquaplus Dream Match will be available worldwide on PC via Steam in 2025.

The post Aquapazza: Aquaplus Dream Match Fighting Game Coming to PC appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/aquapazza-aquaplus-dream-match-fighting-game-coming-to-pc/feed/ 0 1066168
To Heart 2025 Release Window and Platforms Announced 132lf https://siliconera.voiranime.info/to-heart-2025-release-window-and-platforms-announced/?utm_source=rss&utm_medium=rss&utm_campaign=to-heart-2025-release-window-and-platforms-announced https://siliconera.voiranime.info/to-heart-2025-release-window-and-platforms-announced/#respond <![CDATA[Stephanie Liu]]> Mon, 11 Nov 2024 17:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[To Heart]]> https://siliconera.voiranime.info/?p=1063729 <![CDATA[

to heart 2025 header

More information has come out about the 2025 remake of To Heart, including its platforms, release window, and aesthetic. Aquaplus announced the game will feature full 3D for the models and cutscenes, and the characters look more modern in comparison to the original’s very 1990s art style. [Thanks, Denfaminico!]

This information first appeared at the Aquaplus 30th anniversary event. For starters, the new To Heart will come out on the Nintendo Switch and Windows PC via Steam. While we don’t know the exact date yet, we can expect it to come out some time in Spring 2025. YURiKA’s “Feeling Heart” will be the opening song for the game, and we already know two of the cast. Kana Ichinose will voice Akari and Hina Youmiya will voice Multi.

Here are some more screenshots from the game:

Information on a new To Heart project in 2025 first appeared in May 2024. At the time, there wasn’t a lot of information on what it could be. Another franchise that Aquaplus stated would see new content was Utawarerumono. During the same 30th anniversary event we learned about the release window and platforms for To Heart, Aquaplus showed off Utawarerumono: Shiro e no Michishirube, which will be the latest entry in the series.

The To Heart remake will come out on the Nintendo Switch and Windows PC in Spring 2025.

The post To Heart 2025 Release Window and Platforms Announced appeared first on Siliconera.

]]>
<![CDATA[

to heart 2025 header

More information has come out about the 2025 remake of To Heart, including its platforms, release window, and aesthetic. Aquaplus announced the game will feature full 3D for the models and cutscenes, and the characters look more modern in comparison to the original’s very 1990s art style. [Thanks, Denfaminico!]

This information first appeared at the Aquaplus 30th anniversary event. For starters, the new To Heart will come out on the Nintendo Switch and Windows PC via Steam. While we don’t know the exact date yet, we can expect it to come out some time in Spring 2025. YURiKA’s “Feeling Heart” will be the opening song for the game, and we already know two of the cast. Kana Ichinose will voice Akari and Hina Youmiya will voice Multi.

Here are some more screenshots from the game:

Information on a new To Heart project in 2025 first appeared in May 2024. At the time, there wasn’t a lot of information on what it could be. Another franchise that Aquaplus stated would see new content was Utawarerumono. During the same 30th anniversary event we learned about the release window and platforms for To Heart, Aquaplus showed off Utawarerumono: Shiro e no Michishirube, which will be the latest entry in the series.

The To Heart remake will come out on the Nintendo Switch and Windows PC in Spring 2025.

The post To Heart 2025 Release Window and Platforms Announced appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/to-heart-2025-release-window-and-platforms-announced/feed/ 0 1063729
Aquaplus Working on Jasmine Game Again After Almost a Decade 2l2t2k https://siliconera.voiranime.info/aquaplus-working-on-jasmine-game-again-after-almost-a-decade/?utm_source=rss&utm_medium=rss&utm_campaign=aquaplus-working-on-jasmine-game-again-after-almost-a-decade https://siliconera.voiranime.info/aquaplus-working-on-jasmine-game-again-after-almost-a-decade/#respond <![CDATA[Stephanie Liu]]> Mon, 11 Nov 2024 16:00:00 +0000 <![CDATA[News]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[Jasmine]]> https://siliconera.voiranime.info/?p=1063723 <![CDATA[

aquaplus jasmine

On November 9, 2024, Aquaplus announced that it resumed development on the game Jasmine. The company had stopped working on the title in 2015. [Thanks, Yahoo!]

Yuichi Suzumoto is in charge of the script for Jasmine, while Hisashi Kawata is working on the character designs for the game. Suzumoto previously wrote for Clannad, Planetarian: The Reverie of a Little Planet, and Air. As for Kawata, he was the character designer for White Album, To Heart, and more. These creators were originally working on Jasmine before development on it ended around nine years ago.

So far, there’s not a lot of information on the game. The picture for it shows a girl wearing a school uniform and a straw hat standing under some trees. Behind her, we can see a field of sunflowers and a beautiful blue sky. But when it comes to who this girl is and what the game will even be like, we’ll need to wait for more information from Aquaplus.

The announcement about Jasmine came during the 30th anniversary event for Aquaplus. Other announcements include Utawarerumono: Shiro e no Michishirube, which is the newest game in the long-running series. It’ll come out in 2025 and there’s no information as of yet as to what platforms it’ll be available on.

Jasmine is in development again for unknown consoles. It doesn’t have a release window yet.

The post Aquaplus Working on Jasmine Game Again After Almost a Decade appeared first on Siliconera.

]]>
<![CDATA[

aquaplus jasmine

On November 9, 2024, Aquaplus announced that it resumed development on the game Jasmine. The company had stopped working on the title in 2015. [Thanks, Yahoo!]

Yuichi Suzumoto is in charge of the script for Jasmine, while Hisashi Kawata is working on the character designs for the game. Suzumoto previously wrote for Clannad, Planetarian: The Reverie of a Little Planet, and Air. As for Kawata, he was the character designer for White Album, To Heart, and more. These creators were originally working on Jasmine before development on it ended around nine years ago.

So far, there’s not a lot of information on the game. The picture for it shows a girl wearing a school uniform and a straw hat standing under some trees. Behind her, we can see a field of sunflowers and a beautiful blue sky. But when it comes to who this girl is and what the game will even be like, we’ll need to wait for more information from Aquaplus.

The announcement about Jasmine came during the 30th anniversary event for Aquaplus. Other announcements include Utawarerumono: Shiro e no Michishirube, which is the newest game in the long-running series. It’ll come out in 2025 and there’s no information as of yet as to what platforms it’ll be available on.

Jasmine is in development again for unknown consoles. It doesn’t have a release window yet.

The post Aquaplus Working on Jasmine Game Again After Almost a Decade appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/aquaplus-working-on-jasmine-game-again-after-almost-a-decade/feed/ 0 1063723
Aquaplus 30th Anniversary Itasha Cars Will Be Sold via Lottery 6k651e https://siliconera.voiranime.info/aquaplus-30th-anniversary-itasha-cars-will-be-sold-via-lottery/?utm_source=rss&utm_medium=rss&utm_campaign=aquaplus-30th-anniversary-itasha-cars-will-be-sold-via-lottery https://siliconera.voiranime.info/aquaplus-30th-anniversary-itasha-cars-will-be-sold-via-lottery/#respond <![CDATA[Kite Stenbuck]]> Fri, 25 Oct 2024 17:00:00 +0000 <![CDATA[News]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> https://siliconera.voiranime.info/?p=1060665 <![CDATA[

Aquaplus 30th Anniversary Itasha lottery sales

Aquaplus will sell new Itasha cars to help celebrate its 30th anniversary. The game company known for franchises like Utawarerumono and To Heart is working with Hike and J.I.O Create to sell the cars via lottery, which will run throughout November 2024. People who want to participate in this lottery must have a valid Japanese driving license and a parking space certificate to actually use and store the cars.

The companies will sell a total of three Itasha cars in this campaign. The Toyota GR Yaris will be available at 4.5 million yen (~$29,600), while the Suzuki Swift Sport will cost 3 million yen (~$19,730). The third and last car at 4.5 million yen will be a Toyota 86 or Subaru BRZ, depending on the winner's choice.

After closing applications for the lottery at the end of November 2024, J.I.O Create will procure a used car for each specified model, although the winners can also specify the exact year model and transmission. The winning buyers can also pay more to request extra customizations to the car in addition to the Itasha livery.

Here's a general look at how the Aquaplus Itasha livery will look on each car model without additional customizations:

Applications for the lottery sales of Aquaplus 30th Anniversary Itasha customized cars will be available on November 1-30, 2024.

The post Aquaplus 30th Anniversary Itasha Cars Will Be Sold via Lottery appeared first on Siliconera.

]]>
<![CDATA[

Aquaplus 30th Anniversary Itasha lottery sales

Aquaplus will sell new Itasha cars to help celebrate its 30th anniversary. The game company known for franchises like Utawarerumono and To Heart is working with Hike and J.I.O Create to sell the cars via lottery, which will run throughout November 2024. People who want to participate in this lottery must have a valid Japanese driving license and a parking space certificate to actually use and store the cars.

The companies will sell a total of three Itasha cars in this campaign. The Toyota GR Yaris will be available at 4.5 million yen (~$29,600), while the Suzuki Swift Sport will cost 3 million yen (~$19,730). The third and last car at 4.5 million yen will be a Toyota 86 or Subaru BRZ, depending on the winner's choice.

After closing applications for the lottery at the end of November 2024, J.I.O Create will procure a used car for each specified model, although the winners can also specify the exact year model and transmission. The winning buyers can also pay more to request extra customizations to the car in addition to the Itasha livery.

Here's a general look at how the Aquaplus Itasha livery will look on each car model without additional customizations:

Applications for the lottery sales of Aquaplus 30th Anniversary Itasha customized cars will be available on November 1-30, 2024.

The post Aquaplus 30th Anniversary Itasha Cars Will Be Sold via Lottery appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/aquaplus-30th-anniversary-itasha-cars-will-be-sold-via-lottery/feed/ 0 1060665
New Aquaplus Game Took 3 Years to Write 4i2b66 https://siliconera.voiranime.info/new-aquaplus-game-took-3-years-to-write/?utm_source=rss&utm_medium=rss&utm_campaign=new-aquaplus-game-took-3-years-to-write https://siliconera.voiranime.info/new-aquaplus-game-took-3-years-to-write/#respond <![CDATA[Stephanie Liu]]> Wed, 23 Oct 2024 00:00:00 +0000 <![CDATA[News]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> https://siliconera.voiranime.info/?p=1060070 <![CDATA[

aquaplus anniversary new game

Naoya Shimokawa, on his X (formerly known as Twitter) , stated that next week, Aquaplus will finish a new story that it’d been working on for the past three years. While the game won’t have an official release date or anything until far in the future, he's happy that Aquaplus finished it before the 30th anniversary and will be able to show a little bit of it during the event.

For those who don’t know, Naoya Shimokawa is the president and representative director of Aquaplus. Aside from that title, he is also a music composer. He’s worked on the music arrangement for the To Heart TV show. As well, he worked on the theme songs and music for shows like White Album 2 and Utawarerumono: The False Faces. Aquaplus, on the other hand, specializes in publishing and distributing visual novels (including adult ones). Some of the games it published include Monochrome Mobius: Rights and Wrongs Forgotten, and Utawarerumono: ZAN 2.

There’s not a lot of information about the new game Aquaplus is working on. Most of the replies to his Tweet are positive though, with fans saying they’re excited and that they’ll always Shimokawa and Aquaplus. Some possibilities include a completely new title, or a new entry in either the To Heart or Utawarerumono series. In any case, we’ll know more about it next month.

More information on the new Aquaplus game will likely come out during the 30th anniversary event. It’ll run from November 9 to 10, 2024 at the Yokohama Buntai in Japan.

The post New Aquaplus Game Took 3 Years to Write appeared first on Siliconera.

]]>
<![CDATA[

aquaplus anniversary new game

Naoya Shimokawa, on his X (formerly known as Twitter) , stated that next week, Aquaplus will finish a new story that it’d been working on for the past three years. While the game won’t have an official release date or anything until far in the future, he's happy that Aquaplus finished it before the 30th anniversary and will be able to show a little bit of it during the event.

For those who don’t know, Naoya Shimokawa is the president and representative director of Aquaplus. Aside from that title, he is also a music composer. He’s worked on the music arrangement for the To Heart TV show. As well, he worked on the theme songs and music for shows like White Album 2 and Utawarerumono: The False Faces. Aquaplus, on the other hand, specializes in publishing and distributing visual novels (including adult ones). Some of the games it published include Monochrome Mobius: Rights and Wrongs Forgotten, and Utawarerumono: ZAN 2.

There’s not a lot of information about the new game Aquaplus is working on. Most of the replies to his Tweet are positive though, with fans saying they’re excited and that they’ll always Shimokawa and Aquaplus. Some possibilities include a completely new title, or a new entry in either the To Heart or Utawarerumono series. In any case, we’ll know more about it next month.

More information on the new Aquaplus game will likely come out during the 30th anniversary event. It’ll run from November 9 to 10, 2024 at the Yokohama Buntai in Japan.

The post New Aquaplus Game Took 3 Years to Write appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/new-aquaplus-game-took-3-years-to-write/feed/ 0 1060070
To Heart Remake Will Come Out in 2025 3r6p9 https://siliconera.voiranime.info/to-heart-remake-will-come-out-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=to-heart-remake-will-come-out-in-2025 https://siliconera.voiranime.info/to-heart-remake-will-come-out-in-2025/#respond <![CDATA[Stephanie Liu]]> Tue, 30 Jul 2024 22:00:00 +0000 <![CDATA[News]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[To Heart]]> <![CDATA[To Heart Remake]]> https://siliconera.voiranime.info/?p=1045134 <![CDATA[

to heart remake

A To Heart remake will come out in 2025. So far, there’s no information outside of new cast and a look at the logo. [Thanks, Famitsu!]

This information came out during the Aquaplus festival stream on July 30, 2024.  However, Aquaplus also teased a new project for the franchise back in May 2024. The new logo design is a lot simpler compared to the original one. For one thing, the big heart behind the name of the game is now gone. As well, the text no longer looks like it’s popping out at you.

As for the two new cast , we know that Kana Ichinose will play Akari Kamigishi and Hina Youmiya will play Multi. Ichinose’s previous roles include Suletta in Mobile Suit Gundam: The Witch From Mercury, Fern in Frieren, and Hisui in Tsukihime -A piece of blue glass moon. As for Youmiya, you might have heard her as Yukito in Ayaka, Minami in Oshi no Ko, and Tomori in BanG Dream!.

To Heart is quite a classic dating sim, having come out in 1997 on Windows PC. Since then, there have been multiple adaptations and ports, as well as an anime adaptation. The gameplay is fairly simple. You decide throughout the day where you want to go and what you want to say to characters you encounter in each location. Depending on your affection levels, you’ll enter different routes and attain different endings.

The To Heart remake is in development and will come out in 2025. There is no information on platforms as of yet.

The post To Heart Remake Will Come Out in 2025 appeared first on Siliconera.

]]>
<![CDATA[

to heart remake

A To Heart remake will come out in 2025. So far, there’s no information outside of new cast and a look at the logo. [Thanks, Famitsu!]

This information came out during the Aquaplus festival stream on July 30, 2024.  However, Aquaplus also teased a new project for the franchise back in May 2024. The new logo design is a lot simpler compared to the original one. For one thing, the big heart behind the name of the game is now gone. As well, the text no longer looks like it’s popping out at you.

As for the two new cast , we know that Kana Ichinose will play Akari Kamigishi and Hina Youmiya will play Multi. Ichinose’s previous roles include Suletta in Mobile Suit Gundam: The Witch From Mercury, Fern in Frieren, and Hisui in Tsukihime -A piece of blue glass moon. As for Youmiya, you might have heard her as Yukito in Ayaka, Minami in Oshi no Ko, and Tomori in BanG Dream!.

To Heart is quite a classic dating sim, having come out in 1997 on Windows PC. Since then, there have been multiple adaptations and ports, as well as an anime adaptation. The gameplay is fairly simple. You decide throughout the day where you want to go and what you want to say to characters you encounter in each location. Depending on your affection levels, you’ll enter different routes and attain different endings.

The To Heart remake is in development and will come out in 2025. There is no information on platforms as of yet.

The post To Heart Remake Will Come Out in 2025 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/to-heart-remake-will-come-out-in-2025/feed/ 0 1045134
To Heart and Utawarerumono Projects to Appear in 2025 2c6ww https://siliconera.voiranime.info/to-heart-and-utawarerumono-projects-to-appear-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=to-heart-and-utawarerumono-projects-to-appear-in-2025 https://siliconera.voiranime.info/to-heart-and-utawarerumono-projects-to-appear-in-2025/#respond <![CDATA[Stephanie Liu]]> Mon, 27 May 2024 01:00:17 +0000 <![CDATA[News]]> <![CDATA[Aquaplus]]> <![CDATA[Japan]]> <![CDATA[Leaf]]> <![CDATA[To Heart]]> <![CDATA[Utawarerumono]]> https://siliconera.voiranime.info/?p=1031594 <![CDATA[

To Heart Utawarerumono

Aquaplus has teased some new To Heart and Utawarerumono projects that’ll come out in 2025. It announced this during the special livestream for the “Great Aquaplus Festival: 30th Anniversary.” [Thanks, KaroshiMyriad!]

The Great Aquaplus Festival for the 30th anniversary of the studio will take place on November 9 and 10, 2024 at Yokohama Buntai. During the livestream, Aquaplus introduced it with a presentation of its past titles and series. It then leads up to footage of what the event will be like, complete with live reading of the script and a concert. It then ends with the mysterious To Heart and Utawarerumono tease, followed by the presenters expressing surprise and confusion. More information on the projects will appear on Aquaplus’s website and social media s.

The To Heart series of adult romance visual novels started in 1997, with Leaf as the developer, started in 1997. There were also anime and manga adaptations of it. Like similar dating sims on the market, there are multiple segments in each day that’ll let you choose how you want to spend your time and who you want to hang out with.

As for Utawarerumono, it is a series of adult tactical role-playing visual novels that started in 2002, with Leaf as the developer as well. Like To Heart, there were several adaptations such as an anime and manga. It takes place in a fantasy version of Japan with sci-fi elements, as opposed to the normal high school setting of To Heart.

More information on the To Heart and Utawarerumono projects will appear later.

The post To Heart and Utawarerumono Projects to Appear in 2025 appeared first on Siliconera.

]]>
<![CDATA[

To Heart Utawarerumono

Aquaplus has teased some new To Heart and Utawarerumono projects that’ll come out in 2025. It announced this during the special livestream for the “Great Aquaplus Festival: 30th Anniversary.” [Thanks, KaroshiMyriad!]

The Great Aquaplus Festival for the 30th anniversary of the studio will take place on November 9 and 10, 2024 at Yokohama Buntai. During the livestream, Aquaplus introduced it with a presentation of its past titles and series. It then leads up to footage of what the event will be like, complete with live reading of the script and a concert. It then ends with the mysterious To Heart and Utawarerumono tease, followed by the presenters expressing surprise and confusion. More information on the projects will appear on Aquaplus’s website and social media s.

The To Heart series of adult romance visual novels started in 1997, with Leaf as the developer, started in 1997. There were also anime and manga adaptations of it. Like similar dating sims on the market, there are multiple segments in each day that’ll let you choose how you want to spend your time and who you want to hang out with.

As for Utawarerumono, it is a series of adult tactical role-playing visual novels that started in 2002, with Leaf as the developer as well. Like To Heart, there were several adaptations such as an anime and manga. It takes place in a fantasy version of Japan with sci-fi elements, as opposed to the normal high school setting of To Heart.

More information on the To Heart and Utawarerumono projects will appear later.

The post To Heart and Utawarerumono Projects to Appear in 2025 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/to-heart-and-utawarerumono-projects-to-appear-in-2025/feed/ 0 1031594
Dungeon Travelers 2 2e3r3r Dungeon Travelers 2-2 Steam Releases Canceled https://siliconera.voiranime.info/dungeon-travelers-2-dungeon-travelers-2-2-steam-releases-canceled/?utm_source=rss&utm_medium=rss&utm_campaign=dungeon-travelers-2-dungeon-travelers-2-2-steam-releases-canceled https://siliconera.voiranime.info/dungeon-travelers-2-dungeon-travelers-2-2-steam-releases-canceled/#respond <![CDATA[Daniel Bueno]]> Thu, 13 Jul 2023 21:00:29 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Dungeon Travelers 2]]> <![CDATA[Dungeon Travelers 2-2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=972834 <![CDATA[

Dungeon Travelers 2 steam

The Steam releases of Dungeon Travelers 2 and its sequel Dungeon Travelers 2-2 are officially canceled. EXNOA and publisher Shiravune announced that the games won’t reach the digital storefront due to the difficulties of maintaining the level of quality expected of the games while also being able to comply with Steam guidelines. [Thanks, Game Watch!]

Because of these difficulties, Shiravune decided that adjusting both titles to be able to appear on the platform would compromise the appeal of the games. The PC ports of the game were originally announced back in April 2023 for the digital platform Johren. However, due to the Steam review system the versions for the Valve platform were pending.

While the Steam versions are cancelled, people can still purchase Dungeon Travelers 2 and Dungeon Travelers 2-2 on Johren. The Johren versions of the games released worldwide back in June 9, 2023, and they are available in English, Japanese, and Traditional Chinese. Both titles are priced at $19.99.

As a reminder for Johren s, the English and Traditional Chinese servers for Touken Ranbu Online available on the platform will be closing down on late August 2023, but the Japanese servers will remain active.

Dungeon Travelers 2: The Royal Library & the Monster Seal and Dungeon Travelers 2-2: The Fallen Maidens & the Book of Beginnings are readily available on Johren.

The post Dungeon Travelers 2, Dungeon Travelers 2-2 Steam Releases Canceled appeared first on Siliconera.

]]>
<![CDATA[

Dungeon Travelers 2 steam

The Steam releases of Dungeon Travelers 2 and its sequel Dungeon Travelers 2-2 are officially canceled. EXNOA and publisher Shiravune announced that the games won’t reach the digital storefront due to the difficulties of maintaining the level of quality expected of the games while also being able to comply with Steam guidelines. [Thanks, Game Watch!] Because of these difficulties, Shiravune decided that adjusting both titles to be able to appear on the platform would compromise the appeal of the games. The PC ports of the game were originally announced back in April 2023 for the digital platform Johren. However, due to the Steam review system the versions for the Valve platform were pending. While the Steam versions are cancelled, people can still purchase Dungeon Travelers 2 and Dungeon Travelers 2-2 on Johren. The Johren versions of the games released worldwide back in June 9, 2023, and they are available in English, Japanese, and Traditional Chinese. Both titles are priced at $19.99. As a reminder for Johren s, the English and Traditional Chinese servers for Touken Ranbu Online available on the platform will be closing down on late August 2023, but the Japanese servers will remain active. Dungeon Travelers 2: The Royal Library & the Monster Seal and Dungeon Travelers 2-2: The Fallen Maidens & the Book of Beginnings are readily available on Johren.

The post Dungeon Travelers 2, Dungeon Travelers 2-2 Steam Releases Canceled appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/dungeon-travelers-2-dungeon-travelers-2-2-steam-releases-canceled/feed/ 0 972834
White Album Remake Will Come to West in 2023 726q3i https://siliconera.voiranime.info/white-album-remake-will-come-to-west-in-2023/?utm_source=rss&utm_medium=rss&utm_campaign=white-album-remake-will-come-to-west-in-2023 https://siliconera.voiranime.info/white-album-remake-will-come-to-west-in-2023/#respond <![CDATA[Stephanie Liu]]> Fri, 02 Jun 2023 20:30:44 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Shiravune]]> <![CDATA[White Album]]> <![CDATA[White Album: Memories Like Falling Snow]]> https://siliconera.voiranime.info/?p=966316 <![CDATA[

White Album

Shiravune announced that it will release White Album: Memories Like Falling Snow for Windows PC. This is the first official English version of the game, which first came out in 2013. Steam does not list a concrete release date yet, but players can expect it some time in Q3 2023.

White Album: Memories Like Falling Snow is the remake of the original 1998 release White Album. It came out exclusively for Japan in 2010 for the PS3, and a PC port of it appeared in 2012. The main difference between the original and Memories Like Falling Snow is the inclusion of Sayoko Kisaragi as a love interest.

White Album is a visual novel in which you play as university student Toya Fujii. He’s attracted to Yuki, but she is busy with her up-and-coming idol career. Through his friendship with Yuki, he meets Rina, who is also an idol singer in Yuki’s agency.

Though White Album 2 is more popular, White Album is still considered a famous and influential visual novel in its genre. Shiravune also plans on releasing One: Kagayaku Kisetsu E on the Windows PC. Like White Album, One is an retro visual novel that served as one of the foundations in the industry.

White Album: Memories Like Falling Snow, which is the remake of White Album, will come out on Windows PC via Steam some time in Q3 2023.

The post White Album Remake Will Come to West in 2023 appeared first on Siliconera.

]]>
<![CDATA[

White Album

Shiravune announced that it will release White Album: Memories Like Falling Snow for Windows PC. This is the first official English version of the game, which first came out in 2013. Steam does not list a concrete release date yet, but players can expect it some time in Q3 2023. White Album: Memories Like Falling Snow is the remake of the original 1998 release White Album. It came out exclusively for Japan in 2010 for the PS3, and a PC port of it appeared in 2012. The main difference between the original and Memories Like Falling Snow is the inclusion of Sayoko Kisaragi as a love interest. White Album is a visual novel in which you play as university student Toya Fujii. He’s attracted to Yuki, but she is busy with her up-and-coming idol career. Through his friendship with Yuki, he meets Rina, who is also an idol singer in Yuki’s agency. Though White Album 2 is more popular, White Album is still considered a famous and influential visual novel in its genre. Shiravune also plans on releasing One: Kagayaku Kisetsu E on the Windows PC. Like White Album, One is an retro visual novel that served as one of the foundations in the industry. White Album: Memories Like Falling Snow, which is the remake of White Album, will come out on Windows PC via Steam some time in Q3 2023.

The post White Album Remake Will Come to West in 2023 appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/white-album-remake-will-come-to-west-in-2023/feed/ 0 966316
Review 702e4y Monochrome Mobius is Mainly for Utawarerumono Fans https://siliconera.voiranime.info/review-monochrome-mobius-is-mainly-for-utawarerumono-fans/?utm_source=rss&utm_medium=rss&utm_campaign=review-monochrome-mobius-is-mainly-for-utawarerumono-fans https://siliconera.voiranime.info/review-monochrome-mobius-is-mainly-for-utawarerumono-fans/#respond <![CDATA[Josh Tolentino]]> Sat, 10 Dec 2022 17:00:39 +0000 <![CDATA[Featured]]> <![CDATA[PC]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[DMM Games]]> <![CDATA[Europe]]> <![CDATA[Monochrome Mobius]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Shiravune]]> <![CDATA[Utawarerumono]]> https://siliconera.voiranime.info/?p=941680 <![CDATA[

Monochrome Mobius

When a filmmaker needs to demonstrate that characters are good friends and have a long history together, they might decide to use a montage. They'd put a number of shots in sequence, showing the characters together in unrelated circumstances. Aquaplus' new JRPG Monochrome Mobius: Rights and Wrongs Forgotten is what you'd get if you decided to let every shot of that montage play out in full with the accompanying context. In other words, it's a whole new, different movie unto itself.

It's not quite a "prequel," in the sense that its events lead directly up to those of Utawarerumono: Mask of Deception (and its sequel, Mask of Truth). Rather, it's the start of a new story starring Oshtor, a major ing character from Mask of Deception. In Monochrome Mobius, we see him before he began his career as Yamato's Imperial General of the Right. Young Oshtor, who believes his father long dead, encounters Shunya, a peppy young girl who claims to have been raised by that very father and just escaped enigmatic pursuers. Together they go on a quest to find out why Oshtor's father abandoned his family and what he was doing in Shunya's home, the mysterious land of Arva Shulan.

https://www.youtube.com/watch?v=30f1Q2Vjsuc

Along the way, they meet several other big names from Utawarerumono, including Mikazuchi, Oshtor's future best friend and future Imperial General of the Left, and Munechika, a future Pillar General of Yamato. In fact, with a few exceptions, many of the major characters from the Utawarerumono Mask duology play roles as their younger selves in Monochrome Mobius. This deep, if indirect, connection to the larger franchise works in the game's favor. That's because the core story, when taken solely in isolation, isn't especially novel. It hits its beats, but if you're familiar with fantasy anime or have a few JRPGs under your belt, you'll see most of it coming.

Taken as a part of Utawarerumono as a whole, however, Monochrome Mobius shines brilliantly. It's a substantial expansion of the game's unique sense of atmosphere and its already considerable backstory. Its distinct terminology, inspired by the aesthetic and culture of Japan's indigenous peoples (such as the Ainu) might come across as hard-to-read gibberish to someone unfamiliar with the setting. To someone who knows (or at least has built up a tolerance to it over the course of the previous games) will instead feel a flash of warm nostalgia.

Monochrome Mobius

As a fan of the franchise, it was a joy just to browse the game's glossary and read term and item descriptions. It was also great to see the game's world expand beyond the nations of Yamato and Tuskur that we're already familiar with. Seeing the origin points of certain quirks for these characters I had grown familiar with over the course of the Mask duology felt like getting to know them even better. I never knew I wanted to know where Oshtor and Mikazuchi got their disguised personas from, or to see who inspired their first naked drinking party, but I do now.

I just don't know if that sense of deepening connection be as there for a person using Monochrome Mobius as their first brush with Utawarerumono. If you've the time, I would highly recommend playing the other games first, or at least trying out their anime adaptations.

If the game sticks close to home when it comes to its narrative and world-building, it goes much farther afield when it comes to its mechanics. The other Utawarerumono games were visual novels with a tactics-game layer to facilitate battles. Monochrome Mobius is a traditional JRPG. You'll pilot the party of Oshtor, Munechika, Mikazuchi, and Shunya across open fields, moving from place to place in pursuit of the next side quest or cutscene. Along the way you'll fight a ton of roaming monsters, buy new equipment (or improve what you've got), level up, learn skills, find treasures, navigate dungeons, and fight bosses. It ticks off every box in that big checklist of "Things JRPGs should have".

One character even makes a couple of jokes that all but mention Dragon Quest and The Legend of Zelda by name, signaling that "Yes, we're doing this thing because we're in a JRPG."

Monochrome Mobius screenshot showing Halu saying "What you're hearing is the characteristic dungeon BGM."

Don't get me wrong, they're good jokes! They're especially clever because the context of Utawarerumono means that the jokes aren't even "meta" and don't break the Fourth Wall!

But at the same time, the sense that Aquaplus is simply ticking off a list of "JRPG design conventions," rather than really asking if something fits or makes the game better, pervades Monochrome Mobius.

The environments of Yamato are massive, and take a long time to traverse. But bar a few locations, they're completely unmemorable, a long procession of rolling hills and deep forests covered in so much foliage that it's difficult to see roaming enemies without staring at the mini-map. Rather than large vistas or carefully designed sightlines and scenery, Monochrome Mobius' world is so visually indistinct that it needs regularly spaced signposts to tell you where you're going.

It tries to reward exploration by hiding treasure chests and resource-gathering points in out-out-the-way reaches, but that sense of exploration conflicts with the scarcity of save points and the fact that the game only auto-saves on loading a new area. Additionally, when in the field there's no good way of knowing if an enemy is strong or not (like a level indicator). The only way to find out if you're in a dangerous place is to fight an enemy and see if it kills you. During this review, my game crashed while I tried to load into a safe town, wiping out nearly two hours of exploration progress and several side quests I completed in the same area. I felt like quitting right then and there.

Monochrome Mobius screenshot of Oshtro standing in a field area looking at a thick forest.

Even the battle system doesn't feel fully thought-out, just implemented as if to tick a box on the list. Monochrome Mobius combat isn't technically turn-based, but is set around the concept of "Action Rings" that characters and enemies "race" around to get to their turn. Attacking enemies (or taking hits) knocks the target back, or even resets their progress if they've been "Staggered". Players can speed up their turn frequency by "Ascending" into one of the inner Action Rings, too. You can also apply buffs and avoid debuffs by moving around the rings. Even certain spells don't cast their effects on a target, but on a specific portion of the action ring, meaning that characters gain its effects only when their icon is ing through that portion.

In theory, the system allows for an interesting combination of timing management and positional management. Players can manipulate the order of actions by targeting the right enemies and using the right abilities. For example, you could try to knock a boss "back"  with a certain skill to ensure he takes his turn after your characters have had a chance to heal or buff up.

In practice, though, this kind of forward thinking is rarely necessary outside of boss fights, at least on Normal difficulty. Even in boss fights, your level and equipment matter much more than how cleverly you can manipulate the Action Rings. It saves far more time to just spam area attacks and clean up the rest rather than do the careful targeting prioritization the game encourages. In all honesty, better this way. The system doesn't give you all the information you'd really need to make use of the combat mechanics as designed. You can't tell how far back an enemy will be "pushed" by your attacks, and icons move too quickly for you to make use of your sense of timing.

There's not even a way to tell if an enemy is dying until they're almost dead. As a result, any even fight in Monochrome Mobius is just a slugging match, where you try to do as much damage as possible and kill an enemy before they take their turn. This lack of forethought in the experience discourages experimentation and instead privileges tedious grinding and safe strategies, so you don't get wiped out and lose progress if you encounter something above your level range.

Luckily, the issues I have with Monochrome Mobius aren't fundamental. Players who enjoy grinding can make the battle work for them, and other issues are the sort that can potentially be addressed with patches, or even in the sequel that's rather shamelessly teased in the epilogue.

Fans of Utawarerumono should still consider giving the game a shot, as the strength of its story and characterization makes the trip worthwhile. Everyone else, though, would be better served by playing the previous games first before they take the plunge.

Monochrome Mobius: Rights and Wrongs Forgotten is available on PC globally. In Japan the game is available on PC, PS4, and PS5.

The post Review: Monochrome Mobius is Mainly for Utawarerumono Fans appeared first on Siliconera.

]]>
<![CDATA[

Monochrome Mobius

When a filmmaker needs to demonstrate that characters are good friends and have a long history together, they might decide to use a montage. They'd put a number of shots in sequence, showing the characters together in unrelated circumstances. Aquaplus' new JRPG Monochrome Mobius: Rights and Wrongs Forgotten is what you'd get if you decided to let every shot of that montage play out in full with the accompanying context. In other words, it's a whole new, different movie unto itself. It's not quite a "prequel," in the sense that its events lead directly up to those of Utawarerumono: Mask of Deception (and its sequel, Mask of Truth). Rather, it's the start of a new story starring Oshtor, a major ing character from Mask of Deception. In Monochrome Mobius, we see him before he began his career as Yamato's Imperial General of the Right. Young Oshtor, who believes his father long dead, encounters Shunya, a peppy young girl who claims to have been raised by that very father and just escaped enigmatic pursuers. Together they go on a quest to find out why Oshtor's father abandoned his family and what he was doing in Shunya's home, the mysterious land of Arva Shulan. https://www.youtube.com/watch?v=30f1Q2Vjsuc Along the way, they meet several other big names from Utawarerumono, including Mikazuchi, Oshtor's future best friend and future Imperial General of the Left, and Munechika, a future Pillar General of Yamato. In fact, with a few exceptions, many of the major characters from the Utawarerumono Mask duology play roles as their younger selves in Monochrome Mobius. This deep, if indirect, connection to the larger franchise works in the game's favor. That's because the core story, when taken solely in isolation, isn't especially novel. It hits its beats, but if you're familiar with fantasy anime or have a few JRPGs under your belt, you'll see most of it coming. Taken as a part of Utawarerumono as a whole, however, Monochrome Mobius shines brilliantly. It's a substantial expansion of the game's unique sense of atmosphere and its already considerable backstory. Its distinct terminology, inspired by the aesthetic and culture of Japan's indigenous peoples (such as the Ainu) might come across as hard-to-read gibberish to someone unfamiliar with the setting. To someone who knows (or at least has built up a tolerance to it over the course of the previous games) will instead feel a flash of warm nostalgia. Monochrome Mobius As a fan of the franchise, it was a joy just to browse the game's glossary and read term and item descriptions. It was also great to see the game's world expand beyond the nations of Yamato and Tuskur that we're already familiar with. Seeing the origin points of certain quirks for these characters I had grown familiar with over the course of the Mask duology felt like getting to know them even better. I never knew I wanted to know where Oshtor and Mikazuchi got their disguised personas from, or to see who inspired their first naked drinking party, but I do now. I just don't know if that sense of deepening connection be as there for a person using Monochrome Mobius as their first brush with Utawarerumono. If you've the time, I would highly recommend playing the other games first, or at least trying out their anime adaptations. If the game sticks close to home when it comes to its narrative and world-building, it goes much farther afield when it comes to its mechanics. The other Utawarerumono games were visual novels with a tactics-game layer to facilitate battles. Monochrome Mobius is a traditional JRPG. You'll pilot the party of Oshtor, Munechika, Mikazuchi, and Shunya across open fields, moving from place to place in pursuit of the next side quest or cutscene. Along the way you'll fight a ton of roaming monsters, buy new equipment (or improve what you've got), level up, learn skills, find treasures, navigate dungeons, and fight bosses. It ticks off every box in that big checklist of "Things JRPGs should have". One character even makes a couple of jokes that all but mention Dragon Quest and The Legend of Zelda by name, signaling that "Yes, we're doing this thing because we're in a JRPG." Monochrome Mobius screenshot showing Halu saying "What you're hearing is the characteristic dungeon BGM." Don't get me wrong, they're good jokes! They're especially clever because the context of Utawarerumono means that the jokes aren't even "meta" and don't break the Fourth Wall! But at the same time, the sense that Aquaplus is simply ticking off a list of "JRPG design conventions," rather than really asking if something fits or makes the game better, pervades Monochrome Mobius. The environments of Yamato are massive, and take a long time to traverse. But bar a few locations, they're completely unmemorable, a long procession of rolling hills and deep forests covered in so much foliage that it's difficult to see roaming enemies without staring at the mini-map. Rather than large vistas or carefully designed sightlines and scenery, Monochrome Mobius' world is so visually indistinct that it needs regularly spaced signposts to tell you where you're going. It tries to reward exploration by hiding treasure chests and resource-gathering points in out-out-the-way reaches, but that sense of exploration conflicts with the scarcity of save points and the fact that the game only auto-saves on loading a new area. Additionally, when in the field there's no good way of knowing if an enemy is strong or not (like a level indicator). The only way to find out if you're in a dangerous place is to fight an enemy and see if it kills you. During this review, my game crashed while I tried to load into a safe town, wiping out nearly two hours of exploration progress and several side quests I completed in the same area. I felt like quitting right then and there. Monochrome Mobius screenshot of Oshtro standing in a field area looking at a thick forest. Even the battle system doesn't feel fully thought-out, just implemented as if to tick a box on the list. Monochrome Mobius combat isn't technically turn-based, but is set around the concept of "Action Rings" that characters and enemies "race" around to get to their turn. Attacking enemies (or taking hits) knocks the target back, or even resets their progress if they've been "Staggered". Players can speed up their turn frequency by "Ascending" into one of the inner Action Rings, too. You can also apply buffs and avoid debuffs by moving around the rings. Even certain spells don't cast their effects on a target, but on a specific portion of the action ring, meaning that characters gain its effects only when their icon is ing through that portion. In theory, the system allows for an interesting combination of timing management and positional management. Players can manipulate the order of actions by targeting the right enemies and using the right abilities. For example, you could try to knock a boss "back"  with a certain skill to ensure he takes his turn after your characters have had a chance to heal or buff up. In practice, though, this kind of forward thinking is rarely necessary outside of boss fights, at least on Normal difficulty. Even in boss fights, your level and equipment matter much more than how cleverly you can manipulate the Action Rings. It saves far more time to just spam area attacks and clean up the rest rather than do the careful targeting prioritization the game encourages. In all honesty, better this way. The system doesn't give you all the information you'd really need to make use of the combat mechanics as designed. You can't tell how far back an enemy will be "pushed" by your attacks, and icons move too quickly for you to make use of your sense of timing. There's not even a way to tell if an enemy is dying until they're almost dead. As a result, any even fight in Monochrome Mobius is just a slugging match, where you try to do as much damage as possible and kill an enemy before they take their turn. This lack of forethought in the experience discourages experimentation and instead privileges tedious grinding and safe strategies, so you don't get wiped out and lose progress if you encounter something above your level range. Luckily, the issues I have with Monochrome Mobius aren't fundamental. Players who enjoy grinding can make the battle work for them, and other issues are the sort that can potentially be addressed with patches, or even in the sequel that's rather shamelessly teased in the epilogue. Fans of Utawarerumono should still consider giving the game a shot, as the strength of its story and characterization makes the trip worthwhile. Everyone else, though, would be better served by playing the previous games first before they take the plunge. Monochrome Mobius: Rights and Wrongs Forgotten is available on PC globally. In Japan the game is available on PC, PS4, and PS5.

The post Review: Monochrome Mobius is Mainly for Utawarerumono Fans appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/review-monochrome-mobius-is-mainly-for-utawarerumono-fans/feed/ 0 941680
Here Are 11 More Characters in Monochrome Mobius 5c5u2d https://siliconera.voiranime.info/here-are-11-more-characters-in-monochrome-mobius/?utm_source=rss&utm_medium=rss&utm_campaign=here-are-11-more-characters-in-monochrome-mobius https://siliconera.voiranime.info/here-are-11-more-characters-in-monochrome-mobius/#respond <![CDATA[Stephanie Liu]]> Sun, 30 Oct 2022 16:00:01 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monochrome Mobius]]> <![CDATA[North America]]> <![CDATA[ShiraVN]]> <![CDATA[Shiravune]]> https://siliconera.voiranime.info/?p=938339 <![CDATA[

monochrome mobius characters

Aquaplus updated its website for Monochrome Mobius with new character designs and voice actors. There are a total of eleven new characters from the game that it showed off. Some of them appear to play major roles, while some are more ing characters.

The new characters on the Monochrome Mobius website, along with their voice actors, are:

  • Ashta (Miho Okasaki)
    Nava’s older sister and a traveling entertainer who meets Oshtor in a particular town.
  • Nava (Tomomi Mineuchi)
    Ashta’s younger sister. She looks older than Ashta but has a childish personality. Like her sister, she is adept at dancing and singing.
  • Dikotoma (Taiten Kusunoki)
    An old general that people say is the strongest in Yamato, and one of the Eight Pillar Generals. He loves alcohol but understands the heavy burden of responsibility on him, and has the trust of the emperor.
  • Raiko (Ryotaro Okiayu)
    The heir of a noble family governing Ashiwara, and the older brother of Mikazuchi. People referred to Raiko as a prodigy during his childhood, and he became one of the Eight Pillar Generals of Yamato despite his young age. He is a cold strategist who can see the greater picture, which is in stark contrast with his younger brother.
  • Maroro Ooki Sugiyama)
    A young man whom Oshtor and the others meet. He is from a noble house that has fallen on hard times, and he has a unique way of speaking and doing make-up. He aims to be a scholar so that he can his family but he failed the test multiple times, leaving him unable to believe in his own talent.
  • Azuma (Tetsuro Miyata)
    The former governor of Ashiwara, and the father of Raiko and Mikazuchi. He has given the right to rule to Raiko, and though he is proud of his sons, he is more than aware of his own decline.
  • Vurai (Kenji Nomura)
    One of the Eight Pillar Generals. In of battle prowess, he is the most powerful warrior in the current generation. Though his appearance gives off a rather wild impression, he deeply believes in the emperor and loyally follows his orders.
  • Irawaji (Hiroshi Shirokuma)
    The ruler of Ennakamuy and Kiul’s grandfather. Though he is already in his old age, he has peacefully ruled Ennakamuy for a long time. He holds Oshtor in high regard and happily saw him off on his journey.
  • Torikori (Masayo Fujita)
    Oshtor and Nekone’s mother. She raised her children herself after the death of her husband. She is quiet and gentle, but has a strong heart.
  • Ryogen (Kaoru Morota)
    She is a retired Shinocchanai who lives in the forest near Ennakamuy. She is well-versed in performing ancient music and poetry, and once showed off her talents in front of the emperor.
  • Ishinen (Yuu Wakabayashi)
    A government official who lives in Tokara, which is in the southern region of Omuchakko Fields. He is sociable and friendly, and is cooperative to outsiders as well.

[gallery columns="5" link="file" ids="938352,938348,938351,938350,938349,938347,938345,938344,938343,938342,938341"]

Monochrome Mobius: Rights and Wrongs Forgotten is in development. It will come out worldwide on November 17, 2022 for the Windows PC. The Japanese version will be available on the PS4 and PS5.

The post Here Are 11 More Characters in Monochrome Mobius appeared first on Siliconera.

]]>
<![CDATA[

monochrome mobius characters

Aquaplus updated its website for Monochrome Mobius with new character designs and voice actors. There are a total of eleven new characters from the game that it showed off. Some of them appear to play major roles, while some are more ing characters. The new characters on the Monochrome Mobius website, along with their voice actors, are:
  • Ashta (Miho Okasaki) Nava’s older sister and a traveling entertainer who meets Oshtor in a particular town.
  • Nava (Tomomi Mineuchi) Ashta’s younger sister. She looks older than Ashta but has a childish personality. Like her sister, she is adept at dancing and singing.
  • Dikotoma (Taiten Kusunoki) An old general that people say is the strongest in Yamato, and one of the Eight Pillar Generals. He loves alcohol but understands the heavy burden of responsibility on him, and has the trust of the emperor.
  • Raiko (Ryotaro Okiayu) The heir of a noble family governing Ashiwara, and the older brother of Mikazuchi. People referred to Raiko as a prodigy during his childhood, and he became one of the Eight Pillar Generals of Yamato despite his young age. He is a cold strategist who can see the greater picture, which is in stark contrast with his younger brother.
  • Maroro Ooki Sugiyama) A young man whom Oshtor and the others meet. He is from a noble house that has fallen on hard times, and he has a unique way of speaking and doing make-up. He aims to be a scholar so that he can his family but he failed the test multiple times, leaving him unable to believe in his own talent.
  • Azuma (Tetsuro Miyata) The former governor of Ashiwara, and the father of Raiko and Mikazuchi. He has given the right to rule to Raiko, and though he is proud of his sons, he is more than aware of his own decline.
  • Vurai (Kenji Nomura) One of the Eight Pillar Generals. In of battle prowess, he is the most powerful warrior in the current generation. Though his appearance gives off a rather wild impression, he deeply believes in the emperor and loyally follows his orders.
  • Irawaji (Hiroshi Shirokuma) The ruler of Ennakamuy and Kiul’s grandfather. Though he is already in his old age, he has peacefully ruled Ennakamuy for a long time. He holds Oshtor in high regard and happily saw him off on his journey.
  • Torikori (Masayo Fujita) Oshtor and Nekone’s mother. She raised her children herself after the death of her husband. She is quiet and gentle, but has a strong heart.
  • Ryogen (Kaoru Morota) She is a retired Shinocchanai who lives in the forest near Ennakamuy. She is well-versed in performing ancient music and poetry, and once showed off her talents in front of the emperor.
  • Ishinen (Yuu Wakabayashi) A government official who lives in Tokara, which is in the southern region of Omuchakko Fields. He is sociable and friendly, and is cooperative to outsiders as well.
[gallery columns="5" link="file" ids="938352,938348,938351,938350,938349,938347,938345,938344,938343,938342,938341"] Monochrome Mobius: Rights and Wrongs Forgotten is in development. It will come out worldwide on November 17, 2022 for the Windows PC. The Japanese version will be available on the PS4 and PS5.

The post Here Are 11 More Characters in Monochrome Mobius appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/here-are-11-more-characters-in-monochrome-mobius/feed/ 0 938339
Monochrome Mobius Demo Will Be 10 Percent of Game 65t3 https://siliconera.voiranime.info/monochrome-mobius-demo-will-be-10-percent-of-game/?utm_source=rss&utm_medium=rss&utm_campaign=monochrome-mobius-demo-will-be-10-percent-of-game https://siliconera.voiranime.info/monochrome-mobius-demo-will-be-10-percent-of-game/#respond <![CDATA[Stephanie Liu]]> Mon, 17 Oct 2022 17:00:45 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Aquaplus]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monochrome Mobius]]> <![CDATA[North America]]> <![CDATA[ShiraVN]]> <![CDATA[Shiravune]]> https://siliconera.voiranime.info/?p=937386 <![CDATA[

monochrome mobius demo

Naoya Shimokawa, the COO and an executive producer at Aquaplus, has Tweeted that the company is working hard on developing a demo for Monochrome Mobius: Rights and Wrongs Forgotten. When finished, the demo will take about 4 to 5 hours to complete if playing normally. It would also be around 10% of the full game’s contents. [Thanks, ryokutya2089!]

https://twitter.com/AP_shimokawa/status/1580822788465889280

The demo should take 4-5 hours to complete and it is 10% of the full game. This implies a total playtime of about 40 to 50 hours to finish. Shimokawa has not provided an estimate as to when the demo will become available. Unlike previous Utawarerumono games, which was a tactical role-playing game with visual novel elements, Monochrome Mobius will play closer to a classic JRPG. It will feature turn-based combat, 3D characters, and field exploration.

Monochrome Mobius: Rights and Wrongs Forgotten will take place in the Utawarerumono world. The game had an original release date of September 2022, but two delays pushed it back until November 2022. It will act as a prequel to Utawarerumono: Mask of Deception, focusing on the character Oshtor. In Mask of Deception, Oshtor was a major side character, and was General of the Right in the Empire of Yamato. He wore an "Akuruka" mask and could call upon supernatural powers.

You can watch a trailer for Monochrome Mobius: Rights and Wrongs Forgotten here:

https://www.youtube.com/watch?v=Kqfv9OnNYgE&t=3s

Monochrome Mobius: Rights and Wrongs Forgotten is in development and will come out worldwide on November 17, 2022 for the PS4, PS5, and Windows PC.

The post Monochrome Mobius Demo Will Be 10 Percent of Game appeared first on Siliconera.

]]>
<![CDATA[

monochrome mobius demo

Naoya Shimokawa, the COO and an executive producer at Aquaplus, has Tweeted that the company is working hard on developing a demo for Monochrome Mobius: Rights and Wrongs Forgotten. When finished, the demo will take about 4 to 5 hours to complete if playing normally. It would also be around 10% of the full game’s contents. [Thanks, ryokutya2089!] https://twitter.com/AP_shimokawa/status/1580822788465889280 The demo should take 4-5 hours to complete and it is 10% of the full game. This implies a total playtime of about 40 to 50 hours to finish. Shimokawa has not provided an estimate as to when the demo will become available. Unlike previous Utawarerumono games, which was a tactical role-playing game with visual novel elements, Monochrome Mobius will play closer to a classic JRPG. It will feature turn-based combat, 3D characters, and field exploration. Monochrome Mobius: Rights and Wrongs Forgotten will take place in the Utawarerumono world. The game had an original release date of September 2022, but two delays pushed it back until November 2022. It will act as a prequel to Utawarerumono: Mask of Deception, focusing on the character Oshtor. In Mask of Deception, Oshtor was a major side character, and was General of the Right in the Empire of Yamato. He wore an "Akuruka" mask and could call upon supernatural powers. You can watch a trailer for Monochrome Mobius: Rights and Wrongs Forgotten here: https://www.youtube.com/watch?v=Kqfv9OnNYgE&t=3s Monochrome Mobius: Rights and Wrongs Forgotten is in development and will come out worldwide on November 17, 2022 for the PS4, PS5, and Windows PC.

The post Monochrome Mobius Demo Will Be 10 Percent of Game appeared first on Siliconera.

]]>
https://siliconera.voiranime.info/monochrome-mobius-demo-will-be-10-percent-of-game/feed/ 0 937386