Xbox Series X News Category 102b5n Siliconera The secret level in the world of video game news. Fri, 23 May 2025 16:49:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Xbox Series X News Category 102b5n Siliconera 32 32 163913089 Watch the Metal Gear Solid Delta zk5n Snake Eater Opening Movie https://siliconera.voiranime.info/watch-the-metal-gear-solid-delta-snake-eater-opening-movie/?utm_source=rss&utm_medium=rss&utm_campaign=watch-the-metal-gear-solid-delta-snake-eater-opening-movie https://siliconera.voiranime.info/watch-the-metal-gear-solid-delta-snake-eater-opening-movie/#respond <![CDATA[Jenni Lada]]> Fri, 23 May 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Konami]]> <![CDATA[Metal Gear Solid Delta]]> <![CDATA[Metal Gear Solid Delta Snake Eater]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1093575 <![CDATA[

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Ahead of the debut of Metal Gear Solid Delta: Snake Eater in August 2025, Konami shared the opening movie that includes the new version of the theme song. The company also confirmed that Cynthia Harrell is again performing “Snake Eater,” as she returned to rerecord the classic track. 

While the song is familiar, the Metal Gear Solid Delta: Snake Eater opening movie is new. Konami noted Kyle Cooper rearranged and did it. There will also be ways to interact with it, though Konami didn’t say exactly what will change as we watch and press buttons during it. 

The video begins with newspapers setting the stage for the Cold War story before showing Naked Snake in different situations from the game. Other major characters like Colonel Yevgeny Borisovitch Volgin, The Fear, The End, and The Boss also appear. Also, at the 1:30 mark you can actually see Naked Snake eating a snake that he cooked over a fire.

Here is the full Metal Gear Solid Delta: Snake Eater opening movie on YouTube with Cynthia Harrell’s new recording of the theme song.

https://www.youtube.com/watch?v=4wgH4szXiqU&ab_channel=Konami

We’ve seen quite a few updates before this latest reveal. For example, Konami shared the Japanese collector’s edition back in April 2025. That includes a bust of Naked Snake you can display and a FOX Unit patch you can add to clothing. 

Metal Gear Solid Delta: Snake Eater will come to the PS5, Xbox Series X, and PC on August 28, 2025. The original game appeared on the PS2, and Metal Gear Solid: Snake Eater 3D appeared on the 3DS.

The post Watch the Metal Gear Solid Delta: Snake Eater Opening Movie appeared first on Siliconera.

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Watch the Metal Gear Solid Delta: Snake Eater Opening Movie song

Ahead of the debut of Metal Gear Solid Delta: Snake Eater in August 2025, Konami shared the opening movie that includes the new version of the theme song. The company also confirmed that Cynthia Harrell is again performing “Snake Eater,” as she returned to rerecord the classic track. 

While the song is familiar, the Metal Gear Solid Delta: Snake Eater opening movie is new. Konami noted Kyle Cooper rearranged and did it. There will also be ways to interact with it, though Konami didn’t say exactly what will change as we watch and press buttons during it. 

The video begins with newspapers setting the stage for the Cold War story before showing Naked Snake in different situations from the game. Other major characters like Colonel Yevgeny Borisovitch Volgin, The Fear, The End, and The Boss also appear. Also, at the 1:30 mark you can actually see Naked Snake eating a snake that he cooked over a fire.

Here is the full Metal Gear Solid Delta: Snake Eater opening movie on YouTube with Cynthia Harrell’s new recording of the theme song.

https://www.youtube.com/watch?v=4wgH4szXiqU&ab_channel=Konami

We’ve seen quite a few updates before this latest reveal. For example, Konami shared the Japanese collector’s edition back in April 2025. That includes a bust of Naked Snake you can display and a FOX Unit patch you can add to clothing. 

Metal Gear Solid Delta: Snake Eater will come to the PS5, Xbox Series X, and PC on August 28, 2025. The original game appeared on the PS2, and Metal Gear Solid: Snake Eater 3D appeared on the 3DS.

The post Watch the Metal Gear Solid Delta: Snake Eater Opening Movie appeared first on Siliconera.

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Two Fantasy Life i Codes for Gifts Released 1w5n6c https://siliconera.voiranime.info/all-fantasy-life-i-codes-for-gifts-so-far/?utm_source=rss&utm_medium=rss&utm_campaign=all-fantasy-life-i-codes-for-gifts-so-far https://siliconera.voiranime.info/all-fantasy-life-i-codes-for-gifts-so-far/#respond <![CDATA[Jenni Lada]]> Fri, 23 May 2025 14:35:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[Nintendo Switch 2]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Fantasy Life i: The Girl Who Steals Time]]> <![CDATA[Japan]]> <![CDATA[Level-5]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1093547 <![CDATA[

Two Fantasy Life i Codes for Gifts Released

In Fantasy Life i: The Girl Who Steals Time, we can enter codes for gifts after playing for a bit to immediately gain extra items or rewards. While the game only debuted on May 21, 2025, Level-5 already started sharing some of these, with two available so far. The goal for the first two releases seems to be to build up item reserves quickly and easily without spending Dosh or doing some crafting.

How do I redeem codes for gifts in Fantasy Life i?  13193i

After getting through the tutorial and taking on your first of many Lives, you’ll be able to open up the Weird Pad (menu) and find a Gifts section. Going to that will let you enter an eight-digit code to get some items to make adventuring a little easier. However, note that you do need to be online to redeem any of them. Note that on the Switch and eventual Switch 2 versions, Level-5 said you will need a Nintendo Switch Online subscription to redeem codes.

After connecting to the internet, type in the code with the keyboard. Once you hit accept, the item will be given to you. You don’t need to go to the Guild Office box to get them like you did the Deluxe Edition items.

Here’s a gallery of official images showing how to go through this process.

What are the Fantasy Life i gift codes so far? 1i94n

Level-5 started sharing these codes for gifts on the official social media for Fantasy Life i, so following that is a good idea. Of course, following this site is handy. There are no expiration codes noted, so you should be able to always use these. 

Here are the two codes:

  • A56LCE87 - 3 Life Cures, 5 Energy Powders, 5 Healing Powders, 5 Hi-HP Potions, 5 Hi-SP Potions
  • T2GC6EQL - 3 Healing Powders, 3 Life Cures, 3 Power Aids, 3 Resistance Aids, 5 HP Potions, 5 SP Potions

And here’s a gallery showing official images of the codes.

Fantasy Life i: The Girl Who Steals Time is available for the Nintendo Switch, PS4, PS5, Xbox Series X, and PC, and it will also come to the Switch 2. 

The post Two Fantasy Life i Codes for Gifts Released appeared first on Siliconera.

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<![CDATA[

Two Fantasy Life i Codes for Gifts Released

In Fantasy Life i: The Girl Who Steals Time, we can enter codes for gifts after playing for a bit to immediately gain extra items or rewards. While the game only debuted on May 21, 2025, Level-5 already started sharing some of these, with two available so far. The goal for the first two releases seems to be to build up item reserves quickly and easily without spending Dosh or doing some crafting.

How do I redeem codes for gifts in Fantasy Life i?  13193i

After getting through the tutorial and taking on your first of many Lives, you’ll be able to open up the Weird Pad (menu) and find a Gifts section. Going to that will let you enter an eight-digit code to get some items to make adventuring a little easier. However, note that you do need to be online to redeem any of them. Note that on the Switch and eventual Switch 2 versions, Level-5 said you will need a Nintendo Switch Online subscription to redeem codes.

After connecting to the internet, type in the code with the keyboard. Once you hit accept, the item will be given to you. You don’t need to go to the Guild Office box to get them like you did the Deluxe Edition items.

Here’s a gallery of official images showing how to go through this process.

What are the Fantasy Life i gift codes so far? 1i94n

Level-5 started sharing these codes for gifts on the official social media for Fantasy Life i, so following that is a good idea. Of course, following this site is handy. There are no expiration codes noted, so you should be able to always use these. 

Here are the two codes:

  • A56LCE87 - 3 Life Cures, 5 Energy Powders, 5 Healing Powders, 5 Hi-HP Potions, 5 Hi-SP Potions
  • T2GC6EQL - 3 Healing Powders, 3 Life Cures, 3 Power Aids, 3 Resistance Aids, 5 HP Potions, 5 SP Potions

And here’s a gallery showing official images of the codes.

Fantasy Life i: The Girl Who Steals Time is available for the Nintendo Switch, PS4, PS5, Xbox Series X, and PC, and it will also come to the Switch 2. 

The post Two Fantasy Life i Codes for Gifts Released appeared first on Siliconera.

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We Get a Free Zenless Zone Zero S 3t5r5j Rank Character in 2.0 https://siliconera.voiranime.info/we-get-a-free-zenless-zone-zero-s-rank-character-in-2-0/?utm_source=rss&utm_medium=rss&utm_campaign=we-get-a-free-zenless-zone-zero-s-rank-character-in-2-0 https://siliconera.voiranime.info/we-get-a-free-zenless-zone-zero-s-rank-character-in-2-0/#respond <![CDATA[Jenni Lada]]> Fri, 23 May 2025 14:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[HoYoVerse]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Zenless Zone Zero]]> https://siliconera.voiranime.info/?p=1093540 <![CDATA[

We Get a Free Zenless Zone Zero S-Rank Character in 2.0

HoYoVerse announced what we can expect from the 2.0 update to Zenless Zone Zero and, in addition to the Xbox Series X version, new story, and new region, we each will get to choose a free S-Rank character and S-Rank W-Engine. There will also be activities that essentially give players enough currency and items for three ten-pulls on the gacha, as we can earn 1,600 Polychromes that could be put toward either the Star-Studded Cast Stable Channel banner or limited Signal Searches. Free costumes for Belle and Wise will also be available to earn as rewards in Zenless Zone Zero as well. Everything kicks off on June 6, 2025.

First, we actually get to pick which free S-Rank character and W-Engine we want in Zenless Zone Zero after 2.0 arrives. Here’s the list of all playable units we can choose from, as well as their factions, attributes, and specialties:

  • Grace - Belobog Heavy Industries - Electric - Anomaly
  • Koleda - Belobog Heavy Industries - Fire - Stun
  • Lycaon - Victoria Housekeeping - Ice - Stun
  • Nekomata - Cunning Hares - Physical - Attack
  • Rina - Victoria Housekeeping - Electric -
  • Soldier 11 - Obol Squad - Fire - Attack

As for the free S-Rank W-Engines, it looks like the image showed the ones associated with each of those six characters may be available to choose as your free one. Here’s the list of those possible options:

  • The Brimstone - Attack
  • Fusion Compiler - Anomaly
  • Hellfire Gears - Stun
  • The Restrained - Stun 
  • Steel Cushion - Attack
  • Weeping Cradle -

We also got to see and learn the names of the two Zenless Zone Zero costumes for Belle and Wise. Belle’s is called Delicate Sunlight. Wise’s is Soaring Crane. Both are based on attire seen by people in the new Waifei Peninsula, and they each have a white, yellow, and black color scheme.

Here is how the Zenless Zone Zero Belle and Wise costumes look, and there’s also a screen capture of the free S-Rank characters being given away.

New and returning characters appearing in 2.0 also came up, as the next Zenless Zone Zero Agents were confirmed. The three Yunkui Summit characters, as mentioned before, are Yixuan, Ju Fufu, and Pan Yinhu. Pan Yinhu is the only A-Rank one, as the others are S-Rank. Yixuan, returning character Astra Yao, and Pan Yinhu will be available at launch in 2.0, while Ju Fufu and returning Agent Caesar will appear in the second part of the update.  

The trailer for the new update can be watched below, and it focuses on the new story before showing off playable Agents.

https://www.youtube.com/watch?v=u8cwFGkNO1w&ab_channel=ZenlessZoneZero

Here’s the full 2.0 Zenless Zone Zero Special Program on YouTube.

https://www.youtube.com/watch?v=ACjLWP_zviU&ab_channel=ZenlessZoneZero

Zenless Zone Zero is on the PS5, PC, and mobile devices, and the Xbox Series X version and 2.0 update comes on June 6, 2025. 

The post We Get a Free Zenless Zone Zero S-Rank Character in 2.0 appeared first on Siliconera.

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We Get a Free Zenless Zone Zero S-Rank Character in 2.0

HoYoVerse announced what we can expect from the 2.0 update to Zenless Zone Zero and, in addition to the Xbox Series X version, new story, and new region, we each will get to choose a free S-Rank character and S-Rank W-Engine. There will also be activities that essentially give players enough currency and items for three ten-pulls on the gacha, as we can earn 1,600 Polychromes that could be put toward either the Star-Studded Cast Stable Channel banner or limited Signal Searches. Free costumes for Belle and Wise will also be available to earn as rewards in Zenless Zone Zero as well. Everything kicks off on June 6, 2025.

First, we actually get to pick which free S-Rank character and W-Engine we want in Zenless Zone Zero after 2.0 arrives. Here’s the list of all playable units we can choose from, as well as their factions, attributes, and specialties:

  • Grace - Belobog Heavy Industries - Electric - Anomaly
  • Koleda - Belobog Heavy Industries - Fire - Stun
  • Lycaon - Victoria Housekeeping - Ice - Stun
  • Nekomata - Cunning Hares - Physical - Attack
  • Rina - Victoria Housekeeping - Electric -
  • Soldier 11 - Obol Squad - Fire - Attack

As for the free S-Rank W-Engines, it looks like the image showed the ones associated with each of those six characters may be available to choose as your free one. Here’s the list of those possible options:

  • The Brimstone - Attack
  • Fusion Compiler - Anomaly
  • Hellfire Gears - Stun
  • The Restrained - Stun 
  • Steel Cushion - Attack
  • Weeping Cradle -

We also got to see and learn the names of the two Zenless Zone Zero costumes for Belle and Wise. Belle’s is called Delicate Sunlight. Wise’s is Soaring Crane. Both are based on attire seen by people in the new Waifei Peninsula, and they each have a white, yellow, and black color scheme.

Here is how the Zenless Zone Zero Belle and Wise costumes look, and there’s also a screen capture of the free S-Rank characters being given away.

New and returning characters appearing in 2.0 also came up, as the next Zenless Zone Zero Agents were confirmed. The three Yunkui Summit characters, as mentioned before, are Yixuan, Ju Fufu, and Pan Yinhu. Pan Yinhu is the only A-Rank one, as the others are S-Rank. Yixuan, returning character Astra Yao, and Pan Yinhu will be available at launch in 2.0, while Ju Fufu and returning Agent Caesar will appear in the second part of the update.  

The trailer for the new update can be watched below, and it focuses on the new story before showing off playable Agents.

https://www.youtube.com/watch?v=u8cwFGkNO1w&ab_channel=ZenlessZoneZero

Here’s the full 2.0 Zenless Zone Zero Special Program on YouTube.

https://www.youtube.com/watch?v=ACjLWP_zviU&ab_channel=ZenlessZoneZero

Zenless Zone Zero is on the PS5, PC, and mobile devices, and the Xbox Series X version and 2.0 update comes on June 6, 2025. 

The post We Get a Free Zenless Zone Zero S-Rank Character in 2.0 appeared first on Siliconera.

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SuperGroupies Metaphor 4q3k3r ReFantazio Coat Could Be Used for Cosplay https://siliconera.voiranime.info/supergroupies-metaphor-refantazio-coat-could-be-used-for-cosplay/?utm_source=rss&utm_medium=rss&utm_campaign=supergroupies-metaphor-refantazio-coat-could-be-used-for-cosplay https://siliconera.voiranime.info/supergroupies-metaphor-refantazio-coat-could-be-used-for-cosplay/#respond <![CDATA[Jenni Lada]]> Thu, 22 May 2025 19:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Atlus]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[Metaphor: ReFantazio]]> <![CDATA[North America]]> <![CDATA[SuperGroupies]]> https://siliconera.voiranime.info/?p=1093481 <![CDATA[

SuperGroupies Metaphor: ReFantazio Protagonist Coat Could be Used for Cosplay

SuperGroupies announced a Metaphor: ReFantazio clothing and accessory collection that includes items based on the protagonist, like Will’s coat, and could be used for everyday use or worn as a cosplay item. A Protagonist Model Trench Coat and Shoulder Bag will both be available in “late” November 2025. As a reminder, Super Groupies did note that Trump tariffs will affect prices for those of us in the US, so it is important to keep in mind possible “tariff adjustment charges” before using the worldwide shipping option to purchase any items.

The SuperGroupies Protagonist Model Trench Coat based on the one Will wears throughout Metaphor: ReFantazio is the more expensive of the two items at $299.99, and it is also the one that most resembles the actual jacket that is close enough to the real costume that it could be used for cosplay. It is a double-breasted style with a light white and grey plaid print. There’s a belt at the waist, and there is an optional, removable throat tab designed to resemble the armor at the neck in-game. The interior tag resembles the novel our avatar carries, and there’s a reference to Gallica with a gold silhouette on the inside as well. It is available in sizes medium through XXL. It is also a unisex style, so anyone can wear it.

Here’s a closer look at that coat.

The $239.99 Protagonist Model Shoulder Bag is inspired by the one Will carries throughout Metaphor: ReFantazio. It’s not an exact replica, however. It is about a foot tall and is over 15 inches wide. It comes with a shoulder strap that is about 55 inches long, so you can wear it cross-body. It can hold B4 size papers and books. It also has a tag inside that resembles the novel in the game and matches the tag in the coat.

These are the first photos of it:

This isn’t the only SuperGroupies item that could be used everyday or for cosplay. The Vash coat in the Trigun Stampede collection could be as well.

Pre-orders for the Metaphor: ReFantazio Protagonist Model Trench Coat and Shoulder Bag are open until June 15, 2025, and the items that can be worn everyday or used for cosplay will launch in late November 2025. Metaphor: ReFantazio is available on the PS4, PS5, Xbox Series X, and PC. The manga based on it is running now worldwide.

The post SuperGroupies Metaphor: ReFantazio Coat Could Be Used for Cosplay appeared first on Siliconera.

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SuperGroupies Metaphor: ReFantazio Protagonist Coat Could be Used for Cosplay

SuperGroupies announced a Metaphor: ReFantazio clothing and accessory collection that includes items based on the protagonist, like Will’s coat, and could be used for everyday use or worn as a cosplay item. A Protagonist Model Trench Coat and Shoulder Bag will both be available in “late” November 2025. As a reminder, Super Groupies did note that Trump tariffs will affect prices for those of us in the US, so it is important to keep in mind possible “tariff adjustment charges” before using the worldwide shipping option to purchase any items.

The SuperGroupies Protagonist Model Trench Coat based on the one Will wears throughout Metaphor: ReFantazio is the more expensive of the two items at $299.99, and it is also the one that most resembles the actual jacket that is close enough to the real costume that it could be used for cosplay. It is a double-breasted style with a light white and grey plaid print. There’s a belt at the waist, and there is an optional, removable throat tab designed to resemble the armor at the neck in-game. The interior tag resembles the novel our avatar carries, and there’s a reference to Gallica with a gold silhouette on the inside as well. It is available in sizes medium through XXL. It is also a unisex style, so anyone can wear it.

Here’s a closer look at that coat.

The $239.99 Protagonist Model Shoulder Bag is inspired by the one Will carries throughout Metaphor: ReFantazio. It’s not an exact replica, however. It is about a foot tall and is over 15 inches wide. It comes with a shoulder strap that is about 55 inches long, so you can wear it cross-body. It can hold B4 size papers and books. It also has a tag inside that resembles the novel in the game and matches the tag in the coat.

These are the first photos of it:

This isn’t the only SuperGroupies item that could be used everyday or for cosplay. The Vash coat in the Trigun Stampede collection could be as well.

Pre-orders for the Metaphor: ReFantazio Protagonist Model Trench Coat and Shoulder Bag are open until June 15, 2025, and the items that can be worn everyday or used for cosplay will launch in late November 2025. Metaphor: ReFantazio is available on the PS4, PS5, Xbox Series X, and PC. The manga based on it is running now worldwide.

The post SuperGroupies Metaphor: ReFantazio Coat Could Be Used for Cosplay appeared first on Siliconera.

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Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives 3y5v4p https://siliconera.voiranime.info/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/?utm_source=rss&utm_medium=rss&utm_campaign=monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives https://siliconera.voiranime.info/monster-hunter-wilds-free-and-paid-street-fighter-6-dlc-arrives/#respond <![CDATA[Jenni Lada]]> Thu, 22 May 2025 18:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Capcom]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Monster Hunter Wilds]]> <![CDATA[North America]]> <![CDATA[Street Fighter 6]]> https://siliconera.voiranime.info/?p=1093476 <![CDATA[

Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

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Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives

Capcom announced that it will add both free and paid items based on Street Fighter 6 to Monster Hunter Wilds, with the update and DLC arriving on May 28, 2025. This means a Chun-Li costume for Alma to buy, Akuma layered armor for our hunters, and the ability to dress our Palicos as Blanka-chan with layered armor. A new trailer highlighted all of these in action.

This is actually the second time Akuma appeared as layered armor in an entry. It was in Monster Hunter Rise as an Event Quest reward back in August 2021. This version of the armor features special actions. 

As for the paid DLC, a few items came up. Alma will get both Chun-Li and Cammy costumes. Stickers featuring characters like Ryu, Akuma, Juri, Cammy, and Blanka-chan will appear. Gestures with attack properties that recreate the Hadoken, Shoryuken, and Tatsumaki Senpu-Kyaku will come up. There will also be a Blanka-chan Doll pendant for our equipment. Prices aren't available for this yet. However, the description on the YouTube trailer noted these are all sold piecemeal and not in a pack.

Here is a trailer showing off the Street Fighter 6 DLC and free updates for Monster Hunter Wilds.

https://www.youtube.com/watch?v=DAsxlyygMNs&t=3s&ab_channel=MonsterHunter

This is the first major crossover for Monster Hunter Wilds. However, past games featured a number of them. In Monster Hunter Rise, there were tie-ins with titles like Mega Man, Okami, Sonic the Hedgehog, and the aforementioned Street Fighter collab.

Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC. Street Fighter 6 is on the PS4, PS5, Xbox Series X, and PC now, and it will come to the Switch 2 on June 13, 2025. The Street Fighter 6 Monster Hunter Wilds free crossover update and paid DLC will debut on May 28, 2025.

The post Monster Hunter Wilds Free and Paid Street Fighter 6 DLC Arrives appeared first on Siliconera.

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Review 702e4y Monster Train 2 Is as Satisfying as the First Game https://siliconera.voiranime.info/review-monster-train-2-is-as-satisfying-as-the-first-game/?utm_source=rss&utm_medium=rss&utm_campaign=review-monster-train-2-is-as-satisfying-as-the-first-game https://siliconera.voiranime.info/review-monster-train-2-is-as-satisfying-as-the-first-game/#respond <![CDATA[Jenni Lada]]> Wed, 21 May 2025 14:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Big Fan Games]]> <![CDATA[Europe]]> <![CDATA[Monster Train 2]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Shiny Shoe]]> https://siliconera.voiranime.info/?p=1092165 <![CDATA[

Review: Monster Train 2 Is as Satisfying as the First Game

We are in the midst of a glut of roguelikes that also involve deck-building mechanics. There’s so much to sort through, likely not enough time or money to play them all, and I know I often see titles that are too clearly doing a little too good of a job “paying homage” to the most popular properties. Not that this wealth of options is a bad thing. The original Monster Train, which is sublime, wouldn’t be here if games like Hand of Fate and Slay the Spire didn’t pave the way and inspire developer Shiny Shoe. Fortunately for us, Monster Train 2 feels as satisfying as its predecessor, with this new game building on everything good from the original and including more strategic options.

While in the original Monster Train we ran a train right into hell, Monster Train 2 is taking us to Heaven. The Titans are a universal threat, Seraph is a traitor, and we begin with the once-divine Banished angels and demonic Pyreborne dragons making the first push to the top. While we initially learn about the situation from Banished leader Fel, going through runs and pushing yourself unlocks additional clans, like the Lazarus League scientists, Luna Coven witches, Under Legion fungi, and more insights into the current situation. If all goes well and we make smart choices while playing, the new covenant between angels and demons might result in everyone being saved.

https://www.youtube.com/watch?v=VjUmYGhzYec&ab_channel=BigFanGames

The Monster Train formula remains largely unchanged in Monster Train 2, with any new additions layered on top of existing concepts to enhance the core gameplay experience. You start by picking two Clans, which will influence the decks you build, and probably a Pyreheart modifier. Your train features multiple rooms layered one on top of the other. You’ll be building a deck of cards to deal with the hordes trying to stop your train from reaching its destination. You place units in each room to face off during the battle phase, hopefully protecting the fire at the top that ensures your run into the Abyss can continue. A fight starts with an idea of who you’ll face. You’ll then be able to use some of your points to initially assign and even arm the units you’ll place on floor’s room on the train. Every round, enemies that survive combat move up another floor to the fires at the top. You’ll get a chance to pull from your hand to perform spells, arm units, and dispatch new warriors to floors ahead of the next assault. This repeats until the final wave and perhaps an encounter with a more devious boss. Once that opponent is on the field, it will lead to previous rooms it destroys being blocked off as it makes its ascent and special mechanics kicking in to make fending off that greater foe a greater challenge. 

During your turn, it’s possible to place units. (Said units can also gain new traits and be buffed based on events or store purchases between battles.) Once in position, Equipment Cards with armor or weapon traits and buffs could be applied, and Room Cards could influence what happens in a specific room on the train. (For example, a type of sword could allow for multiple hits or you could get more money from defeated units in a room on a floor.) While you might see the same units repeatedly, due to the Clans you pick and cards you’ve unlocked, the Pyre Hearts and their conditions picked at the outset of a run, the Equipment Cards you stock, the Room Cards you find, and the effects from purchases and events mean each playthrough feels different.

The customization applies when picking your path. As you go from one fight to another on your travels, you’ll be able to choose which track to follow. While they will tend to share one nod at the beginning of the journey and end up at the same encounter, the other stops along the way differ. Do you pick a road with a random event, one that could include a crossover guest encounter and a shop, or would one with an opportunity to upgrade a character or make more decisions about the contents of your deck be better for your current strategy? Random events can be unbalanced an unfun and punishing way sometimes, making the perk absolutely not worth the pains tied to it. It’s probably one of the few things that actually bothered me about Monster Train 2, and I hope there is rebalancing in Shiny Shoe’s future. 

And you'll see a lot of those options and runs as you play, as the execution means you won't derail after only one or two bouts. Since your sacred flame at the top of the train will "fight back" against any opponent that reaches it and is pretty sturdy even at the start, an enemy or boss slipping past your defenses and getting up there isn't a guaranteed "game over." You might still make it through another one or two fights before being wiped out. It feels like Shiny Shoe wants you to play long enough to learn from your mistakes or pick up on strategies you might like, so your next attempt has a better chance of going better.

Which is important, as I think anyone who picks up Monster Train 2 will end up playing it for a very long time. There is so much packed into this game. At one point, I ended up earning a wealth of content that I would have expected to be paid DLC (and gladly paid extra to access). The number of additional features, both gameplay-influencing and purely cosmetic, are staggering, and I am so excited about spending a few months trying out different Clan pairings, working on different deck mechanics, and going through the different modes. Yes, there are multiple modes, so if you don’t feel like trying to push yourself to advance the story, you could pick Endless to see how far you can get with no limits or try the Daily Challenge. 

I love Monster Train 2 now, and I suspect I’ll love it even more after putting 50 to 100 hours into it. Shiny Shoe did a fantastic job of keeping everything important in Monster Train, not disrespecting the original experience in any way, and implementing new Clans, card types, encounters, and mechanics that keep it challenging in a manageable way. Even the addition of a story is fascinating, considering the original only featured hints at the series’ lore. I love what the team did here, and Monster Train 2 ended up becoming as essential an entry in an roguelike library as the original.

Monster Train 2 will come to the Switch, PS5, Xbox Series X, and PC on May 21, 2025. A demo is available on Steam.

The post Review: Monster Train 2 Is as Satisfying as the First Game appeared first on Siliconera.

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<![CDATA[

Review: Monster Train 2 Is as Satisfying as the First Game

We are in the midst of a glut of roguelikes that also involve deck-building mechanics. There’s so much to sort through, likely not enough time or money to play them all, and I know I often see titles that are too clearly doing a little too good of a job “paying homage” to the most popular properties. Not that this wealth of options is a bad thing. The original Monster Train, which is sublime, wouldn’t be here if games like Hand of Fate and Slay the Spire didn’t pave the way and inspire developer Shiny Shoe. Fortunately for us, Monster Train 2 feels as satisfying as its predecessor, with this new game building on everything good from the original and including more strategic options.

While in the original Monster Train we ran a train right into hell, Monster Train 2 is taking us to Heaven. The Titans are a universal threat, Seraph is a traitor, and we begin with the once-divine Banished angels and demonic Pyreborne dragons making the first push to the top. While we initially learn about the situation from Banished leader Fel, going through runs and pushing yourself unlocks additional clans, like the Lazarus League scientists, Luna Coven witches, Under Legion fungi, and more insights into the current situation. If all goes well and we make smart choices while playing, the new covenant between angels and demons might result in everyone being saved.

https://www.youtube.com/watch?v=VjUmYGhzYec&ab_channel=BigFanGames

The Monster Train formula remains largely unchanged in Monster Train 2, with any new additions layered on top of existing concepts to enhance the core gameplay experience. You start by picking two Clans, which will influence the decks you build, and probably a Pyreheart modifier. Your train features multiple rooms layered one on top of the other. You’ll be building a deck of cards to deal with the hordes trying to stop your train from reaching its destination. You place units in each room to face off during the battle phase, hopefully protecting the fire at the top that ensures your run into the Abyss can continue. A fight starts with an idea of who you’ll face. You’ll then be able to use some of your points to initially assign and even arm the units you’ll place on floor’s room on the train. Every round, enemies that survive combat move up another floor to the fires at the top. You’ll get a chance to pull from your hand to perform spells, arm units, and dispatch new warriors to floors ahead of the next assault. This repeats until the final wave and perhaps an encounter with a more devious boss. Once that opponent is on the field, it will lead to previous rooms it destroys being blocked off as it makes its ascent and special mechanics kicking in to make fending off that greater foe a greater challenge. 

During your turn, it’s possible to place units. (Said units can also gain new traits and be buffed based on events or store purchases between battles.) Once in position, Equipment Cards with armor or weapon traits and buffs could be applied, and Room Cards could influence what happens in a specific room on the train. (For example, a type of sword could allow for multiple hits or you could get more money from defeated units in a room on a floor.) While you might see the same units repeatedly, due to the Clans you pick and cards you’ve unlocked, the Pyre Hearts and their conditions picked at the outset of a run, the Equipment Cards you stock, the Room Cards you find, and the effects from purchases and events mean each playthrough feels different.

The customization applies when picking your path. As you go from one fight to another on your travels, you’ll be able to choose which track to follow. While they will tend to share one nod at the beginning of the journey and end up at the same encounter, the other stops along the way differ. Do you pick a road with a random event, one that could include a crossover guest encounter and a shop, or would one with an opportunity to upgrade a character or make more decisions about the contents of your deck be better for your current strategy? Random events can be unbalanced an unfun and punishing way sometimes, making the perk absolutely not worth the pains tied to it. It’s probably one of the few things that actually bothered me about Monster Train 2, and I hope there is rebalancing in Shiny Shoe’s future. 

And you'll see a lot of those options and runs as you play, as the execution means you won't derail after only one or two bouts. Since your sacred flame at the top of the train will "fight back" against any opponent that reaches it and is pretty sturdy even at the start, an enemy or boss slipping past your defenses and getting up there isn't a guaranteed "game over." You might still make it through another one or two fights before being wiped out. It feels like Shiny Shoe wants you to play long enough to learn from your mistakes or pick up on strategies you might like, so your next attempt has a better chance of going better.

Which is important, as I think anyone who picks up Monster Train 2 will end up playing it for a very long time. There is so much packed into this game. At one point, I ended up earning a wealth of content that I would have expected to be paid DLC (and gladly paid extra to access). The number of additional features, both gameplay-influencing and purely cosmetic, are staggering, and I am so excited about spending a few months trying out different Clan pairings, working on different deck mechanics, and going through the different modes. Yes, there are multiple modes, so if you don’t feel like trying to push yourself to advance the story, you could pick Endless to see how far you can get with no limits or try the Daily Challenge. 

I love Monster Train 2 now, and I suspect I’ll love it even more after putting 50 to 100 hours into it. Shiny Shoe did a fantastic job of keeping everything important in Monster Train, not disrespecting the original experience in any way, and implementing new Clans, card types, encounters, and mechanics that keep it challenging in a manageable way. Even the addition of a story is fascinating, considering the original only featured hints at the series’ lore. I love what the team did here, and Monster Train 2 ended up becoming as essential an entry in an roguelike library as the original.

Monster Train 2 will come to the Switch, PS5, Xbox Series X, and PC on May 21, 2025. A demo is available on Steam.

The post Review: Monster Train 2 Is as Satisfying as the First Game appeared first on Siliconera.

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We’ll Learn More About Silent Hill f at Anime Expo 2025 v1u5j https://siliconera.voiranime.info/well-learn-more-about-silent-hill-f-at-anime-expo-2025/?utm_source=rss&utm_medium=rss&utm_campaign=well-learn-more-about-silent-hill-f-at-anime-expo-2025 https://siliconera.voiranime.info/well-learn-more-about-silent-hill-f-at-anime-expo-2025/#respond <![CDATA[Jenni Lada]]> Tue, 20 May 2025 23:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Konami]]> <![CDATA[North America]]> <![CDATA[Silent Hill F]]> https://siliconera.voiranime.info/?p=1093355 <![CDATA[

We’ll Learn More About Silent Hill f at Anime Expo 2025

Konami and Anime Expo announced that there will be a Silent Hill f at the event on July 4, 2025. This will be called “Unmasking Silent Hill f,” and it will happen at the event at 3:15pm PT. It is unknown if the will be streamed online for those unable to attend, though Anime Expo does have a Twitch channel

Three of the major developers behind Silent Hill f will attend the Anime Expo 2025 , so it is likely more insight into its development, story, and characters will come up. Producer Motoi Okamoto, Writer Ryukishi07, and Composer Akira Yamaoka will all take part. It will last for just under an hour. 

Konami did confirm there will be a question and answer portion of that presentation. The official English social media for the Silent Hill series is accepting questions from those who won’t be able to attend firsthand. The Japanese social media didn’t put out a call for questions, but did reiterate this is an entirely new, standalone entry in the series. 

Silent Hill f is currently in development for the PS5, Xbox Series X, and PC, and it will also be playable on a Steam Deck. A first trailer is available and the website is open. 

The post We’ll Learn More About Silent Hill f at Anime Expo 2025 appeared first on Siliconera.

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<![CDATA[

We’ll Learn More About Silent Hill f at Anime Expo 2025

Konami and Anime Expo announced that there will be a Silent Hill f at the event on July 4, 2025. This will be called “Unmasking Silent Hill f,” and it will happen at the event at 3:15pm PT. It is unknown if the will be streamed online for those unable to attend, though Anime Expo does have a Twitch channel

Three of the major developers behind Silent Hill f will attend the Anime Expo 2025 , so it is likely more insight into its development, story, and characters will come up. Producer Motoi Okamoto, Writer Ryukishi07, and Composer Akira Yamaoka will all take part. It will last for just under an hour. 

Konami did confirm there will be a question and answer portion of that presentation. The official English social media for the Silent Hill series is accepting questions from those who won’t be able to attend firsthand. The Japanese social media didn’t put out a call for questions, but did reiterate this is an entirely new, standalone entry in the series. 

Silent Hill f is currently in development for the PS5, Xbox Series X, and PC, and it will also be playable on a Steam Deck. A first trailer is available and the website is open. 

The post We’ll Learn More About Silent Hill f at Anime Expo 2025 appeared first on Siliconera.

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Dragon Ball Xenoverse 2 Daima DLC Debuts This Week 3y1e29 https://siliconera.voiranime.info/dragon-ball-xenoverse-2-daima-dlc-debuts-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-xenoverse-2-daima-dlc-debuts-this-week https://siliconera.voiranime.info/dragon-ball-xenoverse-2-daima-dlc-debuts-this-week/#respond <![CDATA[Jenni Lada]]> Tue, 20 May 2025 21:00:00 +0000 <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Daima]]> <![CDATA[Dragon Ball Xenoverse 2]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.voiranime.info/?p=1093331 <![CDATA[

Dragon Ball Xenoverse 2 Daima DLC Debuts This Week

Bandai Namco announced a launch date for the Dragon Ball Xenoverse 2 DLC pack based on the Daima anime adaptation. It will show up on May 22, 2025. A trailer also debuted to show what to expect from both of them.

The video began by showing the characters based on Daima ones that are part of the add-on. These are Super Saiyan 4 Goku and Super Saiyan 3 Vegeta. The two then fight each other, offering a look at their movesets. After that, we get to see the new loading screens included in the pack based on the anime. Avatar costumes based on both of them, as well as characters like Glorio and Panzy, are a part of it. Parallel Quest and Skills based on the series show up too. 

https://www.youtube.com/watch?v=Cn4kNDWrsas&ab_channel=BandaiNamcoEntertainmentAmerica

A Time Patrol Pack will debut on May 22, 2025 too, but Bandai Namco didn’t say what will be in it.

This isn’t the only Dragon Ball Daima DLC to show up in the next few weeks. The first promised Dragon Ball Z: Kakarot add-on is coming soon too. That debuts in July 2025. A second one will conclude that story in the adventure later in 2025.

Dragon Ball Xenoverse 2 is available for the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the Daima Pack DLC debuts on May 22, 2025. The Dragon Ball Daima anime is streaming on Crunchyroll. 

The post Dragon Ball Xenoverse 2 Daima DLC Debuts This Week appeared first on Siliconera.

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<![CDATA[

Dragon Ball Xenoverse 2 Daima DLC Debuts This Week

Bandai Namco announced a launch date for the Dragon Ball Xenoverse 2 DLC pack based on the Daima anime adaptation. It will show up on May 22, 2025. A trailer also debuted to show what to expect from both of them.

The video began by showing the characters based on Daima ones that are part of the add-on. These are Super Saiyan 4 Goku and Super Saiyan 3 Vegeta. The two then fight each other, offering a look at their movesets. After that, we get to see the new loading screens included in the pack based on the anime. Avatar costumes based on both of them, as well as characters like Glorio and Panzy, are a part of it. Parallel Quest and Skills based on the series show up too. 

https://www.youtube.com/watch?v=Cn4kNDWrsas&ab_channel=BandaiNamcoEntertainmentAmerica

A Time Patrol Pack will debut on May 22, 2025 too, but Bandai Namco didn’t say what will be in it.

This isn’t the only Dragon Ball Daima DLC to show up in the next few weeks. The first promised Dragon Ball Z: Kakarot add-on is coming soon too. That debuts in July 2025. A second one will conclude that story in the adventure later in 2025.

Dragon Ball Xenoverse 2 is available for the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC, and the Daima Pack DLC debuts on May 22, 2025. The Dragon Ball Daima anime is streaming on Crunchyroll. 

The post Dragon Ball Xenoverse 2 Daima DLC Debuts This Week appeared first on Siliconera.

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Preview 3q1cb Raidou Remastered Offers a More Active SMT Experience https://siliconera.voiranime.info/preview-raidou-remastered-offers-a-more-active-smt-experience/?utm_source=rss&utm_medium=rss&utm_campaign=preview-raidou-remastered-offers-a-more-active-smt-experience https://siliconera.voiranime.info/preview-raidou-remastered-offers-a-more-active-smt-experience/#respond <![CDATA[Jenni Lada]]> Tue, 20 May 2025 13:01:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Atlus]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Previews]]> <![CDATA[Raidou Remastered: The Mystery of the Soulless Army]]> https://siliconera.voiranime.info/?p=1092179 <![CDATA[

Preview: Raidou Remastered Offers a More Active SMT Experience

The original Devil Summoner: Raidou Kuzunoha vs the Soulless Army came out worldwide right before Persona 3 launched and basically showed a larger audience how incredible Shin Megami Tensei games could be. As a result, it ended up not getting the response it probably deserved. Now it’s 2025 and SMT is practically mainstream thanks to the success of entries like Persona 4, Persona 5, and SMT V, and this spin-off series is getting a second chance with Raidou Remastered: The Mystery of the Soulless Army. I’m so glad, because it seems like the remaster really emphasizes how entertaining it can be.

We’ve seen different types of devil summoners throughout the SMT mainline and spin-off series, and one of the interesting things about Raidou Remastered is it starts with someone who knows exactly what they’re getting into. Things begin with a person from the Kuzunoha Village going through tests to see if they are worthy of becoming the next person to take on the name of Raidou, allowing them to serve the village and country of Japan by protecting the capital from malicious demons and ill-intentioned individuals willing to use the supernatural in unscrupulous ways. It’s a tutorial to introduce each element of combat, while also get someone accustomed to the action-RPG where our avatar fights alongside two summoned demon allies. The combat system feels tight and responses, and even during my brief preview session I could find and buy Skill Books to add more spells to my initial demons’ movesets. 

https://www.youtube.com/watch?v=7ertwE1ZSY8&ab_channel=OfficialATLUSWest

It’s this combat system that feels quite different from installments like SMT V, Persona 5, and Devil Survivor. Turn-based is absent here. Directly controlling your demon allies? Nah, you’re mainly just suggesting or letting them do their thing. Raidou himself can use light and strong sword attacks, with even aerial and plunging ones being an option, pull out a gun for a succession of shots, and use elemental magic. Even capturing is more active than in other installments. You’ll need to run up during a fight to attempt to Confine a foe with a flurry of button mashing, with your level and expertise determining if it’s even possible or you have enough room for a foe. Loyalty ends up being a factor and mattering, with demon allies gaining it alongside experience as you fight together, allowing for bonuses once that relationship is maxed out by working alongside each other.

Demons also feel like partners in another way. As part of his new responsibilities as Raidou Kuzunoha XIV, he works at Narumi Detective Agency. His boss there, Shouhei Narumi, works with Yatagarasu, who manages agents like the Kuzunoha. As such, the cases taken tend to involve demonic involvement. This means that the story portion does involve investigating cases. Calling these demon allies to appear alongside you to perform actions, such as Ukobach to Ignite ion or fury in a person to get them to reveal details or Alp to read minds, or to switch control over to one of them for a Solo Investigation segment to access an area that Raidou can’t. Some especially relevant demons I encountered while going hands-on with the game, like characters we’ll encounter, feature voice acting. 

My time with Raidou Remastered ended up being something of a limited session that involved only initially seeing what it’s like to fight alongside demons, take part in a larger investigation, and explore the counterpart of the Capital in the Dark Realm. This is a space between the human and demonic realms, and it’s something of a counterpart filled predominantly with hostile demons. (Friendly ones are there too, as a more amicable Pyro Jack and Alp appeared in my first journey into the area.) It serves as the dungeon experience, mirroring the real world and offering challenges to overcome with the right demon types or boss fights. Save points appear often here, and the quicksave feature is present both here and in most other parts in the “real” world.

Raidou Remastered seems like it will be a promising remaster from Atlus, as well as an opportunity to introduce a larger audience to an interesting Shin Megami Tensei game. From my early hands-on experience with it, I noticed it swiftly gets people introduced to the character, demons, world, and combat system. From there, it starts to set up a mystery while showing exactly why the Raidou Kuzunohas who apparently appeared over the years matter. It’ll be interesting to see how people respond once it drops in June 2025.

Raidou Remastered: The Mystery of the Soulless Army will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on June 19, 2025

The post Preview: Raidou Remastered Offers a More Active SMT Experience appeared first on Siliconera.

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<![CDATA[

Preview: Raidou Remastered Offers a More Active SMT Experience

The original Devil Summoner: Raidou Kuzunoha vs the Soulless Army came out worldwide right before Persona 3 launched and basically showed a larger audience how incredible Shin Megami Tensei games could be. As a result, it ended up not getting the response it probably deserved. Now it’s 2025 and SMT is practically mainstream thanks to the success of entries like Persona 4, Persona 5, and SMT V, and this spin-off series is getting a second chance with Raidou Remastered: The Mystery of the Soulless Army. I’m so glad, because it seems like the remaster really emphasizes how entertaining it can be.

We’ve seen different types of devil summoners throughout the SMT mainline and spin-off series, and one of the interesting things about Raidou Remastered is it starts with someone who knows exactly what they’re getting into. Things begin with a person from the Kuzunoha Village going through tests to see if they are worthy of becoming the next person to take on the name of Raidou, allowing them to serve the village and country of Japan by protecting the capital from malicious demons and ill-intentioned individuals willing to use the supernatural in unscrupulous ways. It’s a tutorial to introduce each element of combat, while also get someone accustomed to the action-RPG where our avatar fights alongside two summoned demon allies. The combat system feels tight and responses, and even during my brief preview session I could find and buy Skill Books to add more spells to my initial demons’ movesets. 

https://www.youtube.com/watch?v=7ertwE1ZSY8&ab_channel=OfficialATLUSWest

It’s this combat system that feels quite different from installments like SMT V, Persona 5, and Devil Survivor. Turn-based is absent here. Directly controlling your demon allies? Nah, you’re mainly just suggesting or letting them do their thing. Raidou himself can use light and strong sword attacks, with even aerial and plunging ones being an option, pull out a gun for a succession of shots, and use elemental magic. Even capturing is more active than in other installments. You’ll need to run up during a fight to attempt to Confine a foe with a flurry of button mashing, with your level and expertise determining if it’s even possible or you have enough room for a foe. Loyalty ends up being a factor and mattering, with demon allies gaining it alongside experience as you fight together, allowing for bonuses once that relationship is maxed out by working alongside each other.

Demons also feel like partners in another way. As part of his new responsibilities as Raidou Kuzunoha XIV, he works at Narumi Detective Agency. His boss there, Shouhei Narumi, works with Yatagarasu, who manages agents like the Kuzunoha. As such, the cases taken tend to involve demonic involvement. This means that the story portion does involve investigating cases. Calling these demon allies to appear alongside you to perform actions, such as Ukobach to Ignite ion or fury in a person to get them to reveal details or Alp to read minds, or to switch control over to one of them for a Solo Investigation segment to access an area that Raidou can’t. Some especially relevant demons I encountered while going hands-on with the game, like characters we’ll encounter, feature voice acting. 

My time with Raidou Remastered ended up being something of a limited session that involved only initially seeing what it’s like to fight alongside demons, take part in a larger investigation, and explore the counterpart of the Capital in the Dark Realm. This is a space between the human and demonic realms, and it’s something of a counterpart filled predominantly with hostile demons. (Friendly ones are there too, as a more amicable Pyro Jack and Alp appeared in my first journey into the area.) It serves as the dungeon experience, mirroring the real world and offering challenges to overcome with the right demon types or boss fights. Save points appear often here, and the quicksave feature is present both here and in most other parts in the “real” world.

Raidou Remastered seems like it will be a promising remaster from Atlus, as well as an opportunity to introduce a larger audience to an interesting Shin Megami Tensei game. From my early hands-on experience with it, I noticed it swiftly gets people introduced to the character, demons, world, and combat system. From there, it starts to set up a mystery while showing exactly why the Raidou Kuzunohas who apparently appeared over the years matter. It’ll be interesting to see how people respond once it drops in June 2025.

Raidou Remastered: The Mystery of the Soulless Army will come to the Switch, Switch 2, PS4, PS5, Xbox Series X, and PC on June 19, 2025

The post Preview: Raidou Remastered Offers a More Active SMT Experience appeared first on Siliconera.

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2.0 Zenless Zone Zero Special Program Stream Airs This Week 4y5k14 https://siliconera.voiranime.info/2-0-zenless-zone-zero-special-program-stream-airs-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=2-0-zenless-zone-zero-special-program-stream-airs-this-week https://siliconera.voiranime.info/2-0-zenless-zone-zero-special-program-stream-airs-this-week/#respond <![CDATA[Jenni Lada]]> Mon, 19 May 2025 16:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Europe]]> <![CDATA[HoYoVerse]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Zenless Zone Zero]]> https://siliconera.voiranime.info/?p=1093202 <![CDATA[

2.0 Zenless Zone Zero Special Program Stream Airs This Week

The 2.0 Zenless Zone Zero special program stream time and date is set, and we don’t need to wait long to learn about the latest update. It happens at 3:30am ET/6:30am ET/12:30pm CET, the usual time, on May 23, 2025. We can likely expect a lot more news than usual, due to this being a full 2.0 release and marking the launch of the Xbox Series X version of the game. Also, there will be a free Polychrome code again. We can watch on Twitch and YouTube.

As part of the 2.0 reveal, a whole new faction and region will appear in Zenless Zone Zero. The place is called the Waifei Peninsula, and the first characters in the update will all be from the Yunkui Summit Faction. When we’re visiting in Waifei Peninsula, we don’t run and stay in a Random Play video store branch. Instead, we work at Subian Temple. Yixuan is an S-rank unit who seems like she may act as head of the group. The other two are Ju Fufu and Pan Yinhu. There will also be a new system for our daily quests and rewards. 

Another big change will involve Belle and Wise in Zenless Zone Zero. In the 1.0 series of patches and story, as well as area, we only see them enter the Hollows via the Hollow Deep Dive System and their unique Bangboo. In 2.0, they’ll be able to enter the Hollows themselves. We'll have to wait for the showcase to see how that works.

Zenless Zone Zero is available for the PS5, PC, and mobile devices, and it will come to the Xbox Series X alongside the 2.0 update on it seems like June 6, 2025. This is due to Hugo’s banner ending on June 5, 2025, which tends to be the hint for when the next one and update starts. The Zenless Zone Zero Special Program stream for 2.0 airs at 3:30am ET/6:30am ET/12:30pm CET on May 23, 2025.

The post 2.0 Zenless Zone Zero Special Program Stream Airs This Week appeared first on Siliconera.

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<![CDATA[

2.0 Zenless Zone Zero Special Program Stream Airs This Week

The 2.0 Zenless Zone Zero special program stream time and date is set, and we don’t need to wait long to learn about the latest update. It happens at 3:30am ET/6:30am ET/12:30pm CET, the usual time, on May 23, 2025. We can likely expect a lot more news than usual, due to this being a full 2.0 release and marking the launch of the Xbox Series X version of the game. Also, there will be a free Polychrome code again. We can watch on Twitch and YouTube.

As part of the 2.0 reveal, a whole new faction and region will appear in Zenless Zone Zero. The place is called the Waifei Peninsula, and the first characters in the update will all be from the Yunkui Summit Faction. When we’re visiting in Waifei Peninsula, we don’t run and stay in a Random Play video store branch. Instead, we work at Subian Temple. Yixuan is an S-rank unit who seems like she may act as head of the group. The other two are Ju Fufu and Pan Yinhu. There will also be a new system for our daily quests and rewards. 

Another big change will involve Belle and Wise in Zenless Zone Zero. In the 1.0 series of patches and story, as well as area, we only see them enter the Hollows via the Hollow Deep Dive System and their unique Bangboo. In 2.0, they’ll be able to enter the Hollows themselves. We'll have to wait for the showcase to see how that works.

Zenless Zone Zero is available for the PS5, PC, and mobile devices, and it will come to the Xbox Series X alongside the 2.0 update on it seems like June 6, 2025. This is due to Hugo’s banner ending on June 5, 2025, which tends to be the hint for when the next one and update starts. The Zenless Zone Zero Special Program stream for 2.0 airs at 3:30am ET/6:30am ET/12:30pm CET on May 23, 2025.

The post 2.0 Zenless Zone Zero Special Program Stream Airs This Week appeared first on Siliconera.

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Review 702e4y Sunderfolk Is Made for (Adventuring) Parties https://siliconera.voiranime.info/review-sunderfolk-is-made-for-adventuring-parties/?utm_source=rss&utm_medium=rss&utm_campaign=review-sunderfolk-is-made-for-adventuring-parties https://siliconera.voiranime.info/review-sunderfolk-is-made-for-adventuring-parties/#respond <![CDATA[Jenni Lada]]> Sun, 18 May 2025 19:00:00 +0000 <![CDATA[Featured]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Dreamhaven]]> <![CDATA[Europe]]> <![CDATA[North America]]> <![CDATA[Reviews]]> <![CDATA[Secret Door]]> <![CDATA[Sunderfolk]]> https://siliconera.voiranime.info/?p=1091182 <![CDATA[

Review: Sunderfolk Is Made for (Adventuring) Parties

The Gloomhaven-like Sunderfolk certainly feels geared toward community nights. The app that acts as a controller is free and available on every device. It’s as easy to stream a version for sessions over distances as it is to gather a group of people at a home for a campaign. All of its characters can fill niches and work well together on quests. Of course, this does mean that you really do need to get the whole band together for a proper party.

Arden is a peaceful town filled with various anthropomorphic animals living together. The brightstone, a fixture of the community, helps with its protection, and each player is one of six heroes who helps protect the people living there with various skills. This is a very real danger, given the opposing shadowstone can corrupt unprotected individuals. After an unusual assault by orcs that involved parts of town being destroyed and the brightstone assaulted, it’s up to the crew of four to rally, then take on missions to help deal with these new threats.

https://www.youtube.com/watch?v=Rre2LkxZjDQ

Sunderfolk is a turn-based tactical game like Gloomhaven, as I mentioned before. Each of the six classes in the game fills a specific role, and these can be combined to help achieve goals. For my campaign, I controlled an Arcanist crow that could move themselves and others around the board to more quickly reach or complete objectives and cast spells. My Pyromancer could burn places on the grid, then walk on that to power themselves up for attacks or hope enemies would walk there and take damage. My ally controlled the tank-y Berserker polar bear, who would draw ire, deal melee damage, and push people (allies and enemies alike) around. Our crew was rounded out by the deer Ranger archer, who could half enemies in tracks or help speed up our own movement. Weapons and items could affect their stats, we could pick up to three skills to equip, and decks of cards could positively or negatively affect actions from those skills. 

Each mission can feature varying objectives, and additional ones can come up as your group achieves goals. For example, one early case involves removing barrel bombs from a bridge. Another involves rescuing two merchants who got attacked outside of town by first reaching them, then protecting them as they make their way back to Arden’s gates. So success doesn’t always stem from “killing everything.” There can even be puzzle elements to these quests, with labels applied ahead of taking them so you can pick the types you like. One early example is reaching and rescuing a kidnapped bug, then interacting with it during the mission to ensure it runs to the exit of a cave. All allies act on their turn, with each person handling movement in the app on their phone and selecting actions and items, and enemies or NPCs take turns after that. 

Image via Secret Door

The Sunderfolk app works quite well! I did find actually moving characters a little finicky, since you’re drawing lines in a blank space on the screen. It works, but you might find you’ll run out of space quickly if you’re on a phone and not a tablet. Information is clearly organized, and it’s very easy to parse your actions and cards in decks to make informed decisions about your build. Likewise, since there are no timers of any kind, it is very easy to coordinate with fellow players to decide on how to approach each turn, and there’s even a way to bring up a cursor on the communal map and screen to more precisely point out possible moves, enemies to target, or places to investigate.

In between missions and major story segments, Sunderfolk gives players time to interact with the townsfolk they protect. Every character can engage in three conversations during these downtime periods, as well as manage their own equipment, get new cards, swap items with other campaign characters at the post office, and rebuild facilities in town. Each playable has one character they’re tied to via friendship or relation. That person, and all others, have a relationship level. As it grows, you can get gifts. (Those gift conversations don’t use up one of your three conversations per rest period.) These discussions also unlock supplemental missions, which can help provide quests to take to advance time until the next story task starts.

Image via Secret Door

The most important observation gleaned from Sunderfolk sessions is this is a game absolutely made for a full group of four. It’s fine with two people! Someone playing alone could probably enjoy it just fine. But with the time the town socializing segments take and the nature of the experience, I feel like it you don’t get the full measure of it unless there’s a full crew. 

I really enjoyed playing Sunderfolk, and I would love to go through a second time with a larger group and different characters. Though honestly, I’d also be equally happy to go again with the same avatar (I love my Pyromancer) and make different choices. It’s a lot of fun, and the nature of its additional objectives, varying missions between the campaign quests, and possible party compositions means it is the type of title that could be worth replaying with different folks or on varying difficulties. Sunderfolk works quite well and I’d recommend a it for a series of game nights.

Sunderfolk is available on the Switch, PS5, Xbox Series X, and PC, and the controller app is available on Android and Apple iOS devices.

The post Review: Sunderfolk Is Made for (Adventuring) Parties appeared first on Siliconera.

]]>
<![CDATA[

Review: Sunderfolk Is Made for (Adventuring) Parties

The Gloomhaven-like Sunderfolk certainly feels geared toward community nights. The app that acts as a controller is free and available on every device. It’s as easy to stream a version for sessions over distances as it is to gather a group of people at a home for a campaign. All of its characters can fill niches and work well together on quests. Of course, this does mean that you really do need to get the whole band together for a proper party.

Arden is a peaceful town filled with various anthropomorphic animals living together. The brightstone, a fixture of the community, helps with its protection, and each player is one of six heroes who helps protect the people living there with various skills. This is a very real danger, given the opposing shadowstone can corrupt unprotected individuals. After an unusual assault by orcs that involved parts of town being destroyed and the brightstone assaulted, it’s up to the crew of four to rally, then take on missions to help deal with these new threats.

https://www.youtube.com/watch?v=Rre2LkxZjDQ

Sunderfolk is a turn-based tactical game like Gloomhaven, as I mentioned before. Each of the six classes in the game fills a specific role, and these can be combined to help achieve goals. For my campaign, I controlled an Arcanist crow that could move themselves and others around the board to more quickly reach or complete objectives and cast spells. My Pyromancer could burn places on the grid, then walk on that to power themselves up for attacks or hope enemies would walk there and take damage. My ally controlled the tank-y Berserker polar bear, who would draw ire, deal melee damage, and push people (allies and enemies alike) around. Our crew was rounded out by the deer Ranger archer, who could half enemies in tracks or help speed up our own movement. Weapons and items could affect their stats, we could pick up to three skills to equip, and decks of cards could positively or negatively affect actions from those skills. 

Each mission can feature varying objectives, and additional ones can come up as your group achieves goals. For example, one early case involves removing barrel bombs from a bridge. Another involves rescuing two merchants who got attacked outside of town by first reaching them, then protecting them as they make their way back to Arden’s gates. So success doesn’t always stem from “killing everything.” There can even be puzzle elements to these quests, with labels applied ahead of taking them so you can pick the types you like. One early example is reaching and rescuing a kidnapped bug, then interacting with it during the mission to ensure it runs to the exit of a cave. All allies act on their turn, with each person handling movement in the app on their phone and selecting actions and items, and enemies or NPCs take turns after that. 

Image via Secret Door

The Sunderfolk app works quite well! I did find actually moving characters a little finicky, since you’re drawing lines in a blank space on the screen. It works, but you might find you’ll run out of space quickly if you’re on a phone and not a tablet. Information is clearly organized, and it’s very easy to parse your actions and cards in decks to make informed decisions about your build. Likewise, since there are no timers of any kind, it is very easy to coordinate with fellow players to decide on how to approach each turn, and there’s even a way to bring up a cursor on the communal map and screen to more precisely point out possible moves, enemies to target, or places to investigate.

In between missions and major story segments, Sunderfolk gives players time to interact with the townsfolk they protect. Every character can engage in three conversations during these downtime periods, as well as manage their own equipment, get new cards, swap items with other campaign characters at the post office, and rebuild facilities in town. Each playable has one character they’re tied to via friendship or relation. That person, and all others, have a relationship level. As it grows, you can get gifts. (Those gift conversations don’t use up one of your three conversations per rest period.) These discussions also unlock supplemental missions, which can help provide quests to take to advance time until the next story task starts.

Image via Secret Door

The most important observation gleaned from Sunderfolk sessions is this is a game absolutely made for a full group of four. It’s fine with two people! Someone playing alone could probably enjoy it just fine. But with the time the town socializing segments take and the nature of the experience, I feel like it you don’t get the full measure of it unless there’s a full crew. 

I really enjoyed playing Sunderfolk, and I would love to go through a second time with a larger group and different characters. Though honestly, I’d also be equally happy to go again with the same avatar (I love my Pyromancer) and make different choices. It’s a lot of fun, and the nature of its additional objectives, varying missions between the campaign quests, and possible party compositions means it is the type of title that could be worth replaying with different folks or on varying difficulties. Sunderfolk works quite well and I’d recommend a it for a series of game nights.

Sunderfolk is available on the Switch, PS5, Xbox Series X, and PC, and the controller app is available on Android and Apple iOS devices.

The post Review: Sunderfolk Is Made for (Adventuring) Parties appeared first on Siliconera.

]]>
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Genshin Impact Charlotte Tilbury Items Are Best When Mona Is Referenced w532a https://siliconera.voiranime.info/genshin-impact-charlotte-tilbury-items-are-best-when-mona-is-referenced/?utm_source=rss&utm_medium=rss&utm_campaign=genshin-impact-charlotte-tilbury-items-are-best-when-mona-is-referenced https://siliconera.voiranime.info/genshin-impact-charlotte-tilbury-items-are-best-when-mona-is-referenced/#respond <![CDATA[Jenni Lada]]> Sun, 18 May 2025 19:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Charlotte Tilbury]]> <![CDATA[Europe]]> <![CDATA[Genshin Impact]]> <![CDATA[Japan]]> <![CDATA[Merchandise]]> <![CDATA[North America]]> <![CDATA[Playtests]]> https://siliconera.voiranime.info/?p=1092072 <![CDATA[

Genshin Impact Charlotte Tilbury Items Are Best When Mona Is Referenced

While Mona isn’t one of the most important characters in Genshin Impact, we’ve seen quite a few items tied to her. She ended up being the first figma based on the game, and one of the first scale figures ended up being of her too. Now she’s the character in the spotlight for the Genshin Impact Charlotte Tilbury collection, and it seems quite appropriate given the types of elixirs and magic creams included in the Starry Miracle Adventure Box and Starfell Treasure Kit. From what I’ve seen and experienced though, the items really are best when tied to the character.

First, all the Charlotte Tilbury items in the Genshin Impact box are pretty great. I got the most use out of the Magic Lip Oil Crystal Elixir, which makes your lips shine while also hydrating and softening them. I also ended up being impressed with the Magic Cream moisturizer, as I have some skin sensitivities and it didn’t irritate or cause my skin to get flushed after using it. These two bundles tend to be a way to sample those products while also getting accessories related to the game, so it’s a way to test things out. However, it ended up being the other accessories that I liked best.

Mona has a fantastic aesthetic in Genshin Impact. Even though she isn’t one of my Hydro mains, as those roles fall to Neuvillette and Kokomi, I like her design a bunch. (Especially her original design.) My two favorite items in this Charlotte Tilbury Genshin Impact promotion are the ones that more subtly reference her and the game. Her outfit, both before and after the adjustments, included an accent on her hat that features a golden moon encircling a gold circle with red accents and a star design in the center. The pin included in the Starry Miracle box is an exact replica. I found it a bit big to include in my ita bag, so I’m not sure how I’ll display it yet, but it’s a gorgeous, well-made piece. 

The other fun item is a replica of her mirror in the Starfell Treasure Kit. The outside design is an exact replica of the one she used to scry in the Unreconciled Stars event quests. It’s such a fun callback to a moment in the game that pretty much changed everything about the nature of Teyvat. (Not to mention, we ended up introduced to Scaramouche, aka Hat Guy, via it.) It’s also a really handy mirror with a standard reflection on one side and magnified on the other, which makes it practical.

As for the other items in both Genshin Impact Charlotte Tilbury sets, they’re fine. The eye mask, headband, drawstring pouch, and zippered makeup bag are all totally fine and work well. The one from the Starry Miracle Box especially is handy for carrying items, thanks to dividers that help with organization. The tote bag with the logos from the collaboration on one side and Mona on the other is also sturdy and good for books or a few groceries. I just wish the logos were a bit smaller and more subtle. I get that it is important to note what it is, and to include the “Makeup your destiny” branding for it all. But the astrological designs tied to Mona are such an appealing pattern that are recognizable without screaming out, “This is a Genshin Impact bag!” So I’d have appreciated if the same subtlety and nuance shown with the mirror, pin, and even tote bag applied to the other items. Like in the case of the eye mask, I’d have put the logo names across the band or on the inside of the mask if possible, so you have that gorgeous print that resembles the pin untouched. 

In general, there’s a good balance among items in the Genshin Impact Charlotte Tilbury sets. For people who want merchandise directly based on the series, perhaps even for cosplay purposes, there’s the pin and the mirror. Those of us who would actually use the cosmetics and creams get an array of sizes of different Charlotte Tilbury products to test and see what we might like. The accessories like the bags, headband, and eye mask are handy in a practical sense. I just wish everything employed the same sense of subtlety as some of the other items, so the designs were the main focus instead of the logos for both the brand and game.

The Genshin Impact Charlotte Tilbury bundles are available now. The game is available on the PS4, PS5, Xbox Series X, PC, and mobile devices.

The post Genshin Impact Charlotte Tilbury Items Are Best When Mona Is Referenced appeared first on Siliconera.

]]>
<![CDATA[

Genshin Impact Charlotte Tilbury Items Are Best When Mona Is Referenced

While Mona isn’t one of the most important characters in Genshin Impact, we’ve seen quite a few items tied to her. She ended up being the first figma based on the game, and one of the first scale figures ended up being of her too. Now she’s the character in the spotlight for the Genshin Impact Charlotte Tilbury collection, and it seems quite appropriate given the types of elixirs and magic creams included in the Starry Miracle Adventure Box and Starfell Treasure Kit. From what I’ve seen and experienced though, the items really are best when tied to the character.

First, all the Charlotte Tilbury items in the Genshin Impact box are pretty great. I got the most use out of the Magic Lip Oil Crystal Elixir, which makes your lips shine while also hydrating and softening them. I also ended up being impressed with the Magic Cream moisturizer, as I have some skin sensitivities and it didn’t irritate or cause my skin to get flushed after using it. These two bundles tend to be a way to sample those products while also getting accessories related to the game, so it’s a way to test things out. However, it ended up being the other accessories that I liked best.

Mona has a fantastic aesthetic in Genshin Impact. Even though she isn’t one of my Hydro mains, as those roles fall to Neuvillette and Kokomi, I like her design a bunch. (Especially her original design.) My two favorite items in this Charlotte Tilbury Genshin Impact promotion are the ones that more subtly reference her and the game. Her outfit, both before and after the adjustments, included an accent on her hat that features a golden moon encircling a gold circle with red accents and a star design in the center. The pin included in the Starry Miracle box is an exact replica. I found it a bit big to include in my ita bag, so I’m not sure how I’ll display it yet, but it’s a gorgeous, well-made piece. 

The other fun item is a replica of her mirror in the Starfell Treasure Kit. The outside design is an exact replica of the one she used to scry in the Unreconciled Stars event quests. It’s such a fun callback to a moment in the game that pretty much changed everything about the nature of Teyvat. (Not to mention, we ended up introduced to Scaramouche, aka Hat Guy, via it.) It’s also a really handy mirror with a standard reflection on one side and magnified on the other, which makes it practical.

As for the other items in both Genshin Impact Charlotte Tilbury sets, they’re fine. The eye mask, headband, drawstring pouch, and zippered makeup bag are all totally fine and work well. The one from the Starry Miracle Box especially is handy for carrying items, thanks to dividers that help with organization. The tote bag with the logos from the collaboration on one side and Mona on the other is also sturdy and good for books or a few groceries. I just wish the logos were a bit smaller and more subtle. I get that it is important to note what it is, and to include the “Makeup your destiny” branding for it all. But the astrological designs tied to Mona are such an appealing pattern that are recognizable without screaming out, “This is a Genshin Impact bag!” So I’d have appreciated if the same subtlety and nuance shown with the mirror, pin, and even tote bag applied to the other items. Like in the case of the eye mask, I’d have put the logo names across the band or on the inside of the mask if possible, so you have that gorgeous print that resembles the pin untouched. 

In general, there’s a good balance among items in the Genshin Impact Charlotte Tilbury sets. For people who want merchandise directly based on the series, perhaps even for cosplay purposes, there’s the pin and the mirror. Those of us who would actually use the cosmetics and creams get an array of sizes of different Charlotte Tilbury products to test and see what we might like. The accessories like the bags, headband, and eye mask are handy in a practical sense. I just wish everything employed the same sense of subtlety as some of the other items, so the designs were the main focus instead of the logos for both the brand and game.

The Genshin Impact Charlotte Tilbury bundles are available now. The game is available on the PS4, PS5, Xbox Series X, PC, and mobile devices.

The post Genshin Impact Charlotte Tilbury Items Are Best When Mona Is Referenced appeared first on Siliconera.

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World of Warships Gets 7th Azur Lane Crossover y2l2f https://siliconera.voiranime.info/world-of-warships-gets-7th-azur-lane-crossover/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warships-gets-7th-azur-lane-crossover https://siliconera.voiranime.info/world-of-warships-gets-7th-azur-lane-crossover/#respond <![CDATA[Kite Stenbuck]]> Fri, 16 May 2025 14:00:22 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox One]]> <![CDATA[Xbox Series X]]> <![CDATA[Asia]]> <![CDATA[Azur Lane]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[Manjuu]]> <![CDATA[North America]]> <![CDATA[Wargaming]]> <![CDATA[World of Warships]]> <![CDATA[World of Warships Legends]]> <![CDATA[Yongshi]]> <![CDATA[Yostar]]> https://siliconera.voiranime.info/?p=1092366 <![CDATA[

World of Warships - Azur Lane crossover content wave 7

Wargaming has revealed that it will add even more Azur Lane crossover content to World of Warships. This will be the seventh time the company has added crossover content from the closely related game. It has regularly made crossovers almost every year, starting from 2018, with the preceding sixth wave having appeared in 2024.

The new Wave 7 will add the following shipgirls as commanders, whom players can assign to any playable ship:

  1. KMS Hindenburg
  2. USS Kearsarge
  3. RN Gorizia
  4. KMS iral Graf Spee
  5. KMS Scharnhorst

In addition, Wargaming will add new ships based on the Azur Lane versions of KMS Hindenburg, USS Kearsarge, and RN Gorizia—as well as KMS Bismarck, whose character had appeared earlier in Wave 4.

As a side note, Hindenburg and Kearsarge are getting double-imported back to World of Warships. Manjuu and Yongshi had previously created Azur Lane shipgirl versions of the original ships Wargaming created for World of Warships. The first character to be double-imported was HMS Neptune in Wave 2.

Wargaming has also published a trailer showing the new content on YouTube:

https://youtu.be/nDX1uPh_3Ro

In the same press release, Wargaming also revealed the new Azur Lane content coming to the console and mobile releases of World of Warships: Legends. People who play the latter version will be able to get unique ships based on the Azur Lane versions of BB-45 USS Colorado, RN Zara, KMS Scharnhorst, and KMS iral Graf Spee.

The original World of Warships is available for PC. World of Warships: Legends is available separately on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, iOS, and Android.

The post World of Warships Gets 7th Azur Lane Crossover appeared first on Siliconera.

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<![CDATA[

World of Warships - Azur Lane crossover content wave 7

Wargaming has revealed that it will add even more Azur Lane crossover content to World of Warships. This will be the seventh time the company has added crossover content from the closely related game. It has regularly made crossovers almost every year, starting from 2018, with the preceding sixth wave having appeared in 2024.

The new Wave 7 will add the following shipgirls as commanders, whom players can assign to any playable ship:

  1. KMS Hindenburg
  2. USS Kearsarge
  3. RN Gorizia
  4. KMS iral Graf Spee
  5. KMS Scharnhorst

In addition, Wargaming will add new ships based on the Azur Lane versions of KMS Hindenburg, USS Kearsarge, and RN Gorizia—as well as KMS Bismarck, whose character had appeared earlier in Wave 4.

As a side note, Hindenburg and Kearsarge are getting double-imported back to World of Warships. Manjuu and Yongshi had previously created Azur Lane shipgirl versions of the original ships Wargaming created for World of Warships. The first character to be double-imported was HMS Neptune in Wave 2.

Wargaming has also published a trailer showing the new content on YouTube:

https://youtu.be/nDX1uPh_3Ro

In the same press release, Wargaming also revealed the new Azur Lane content coming to the console and mobile releases of World of Warships: Legends. People who play the latter version will be able to get unique ships based on the Azur Lane versions of BB-45 USS Colorado, RN Zara, KMS Scharnhorst, and KMS iral Graf Spee.

The original World of Warships is available for PC. World of Warships: Legends is available separately on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, iOS, and Android.

The post World of Warships Gets 7th Azur Lane Crossover appeared first on Siliconera.

]]>
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See FFXIV Brute Bomber and Honey B. Lovely Concept Art 4844i https://siliconera.voiranime.info/see-ffxiv-brute-bomber-and-honey-b-lovely-concept-art/?utm_source=rss&utm_medium=rss&utm_campaign=see-ffxiv-brute-bomber-and-honey-b-lovely-concept-art https://siliconera.voiranime.info/see-ffxiv-brute-bomber-and-honey-b-lovely-concept-art/#respond <![CDATA[Jenni Lada]]> Wed, 14 May 2025 19:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Europe]]> <![CDATA[Final Fantasy XIV]]> <![CDATA[Final Fantasy XIV: Dawntrail]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Square Enix]]> https://siliconera.voiranime.info/?p=1092227 <![CDATA[

See FFXIV Brute Bomber and Honey B. Lovely Concept Art

After Final Fantasy XIV Dawntrail launched, a new Arcadion 8-player raid series started, with two of the AAC Light-heavyweight bosses being Sweet Poison: Honey B Lovely and Vile Heat: Brute Bomber, and now we have official concept art for each of them via FFXIV Online Official Blog. PR team member Miyamiya also teased that AAC Cruiserweight concept art could be shared as well.

Editor’s Note: There will be spoilers for the FFXIV Dawntrail AAC Light-heavyweight M2 Honey B Lovely and M3 Brute Bomber fights below. t2p48

For those unfamiliar, the FFXIV Dawntrail AAC Light-heavyweight Arcadion raid series is treated as championship fights at Solution Nine. Each of the bosses we face are people who use souls from different types of monsters. This alters their appearances and allows them to gain access to abilities during fights. In the case of Honey B Lovely, she uses a Queen Bee when she fights in FFXIV, while Brute Bomber taps into a Bomb King’s abilities. 

In the case of the FFXIV concept art for each, we only see these transformed versions of the characters. Color art of both Brute Bomber and Honey B Lovely appear showing the full version of the design that inspired the in-game model. There are also more monochromatic images to highlight specific details or show elements and accents from the monsters implemented in the characters.

Here are both pieces of concept art:

While the AAC Light-heavyweight fights appeared in FFXIV Dawntrail in July 2024, the AAC Cruiserweight ones didn’t launch until March 2025. They appeared after 7.2 and introduced four new competitors.

Final Fantasy XIV and its Dawntrail expansion are available for the PS4, PS5, Xbox Series X, and PC.

The post See FFXIV Brute Bomber and Honey B. Lovely Concept Art appeared first on Siliconera.

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See FFXIV Brute Bomber and Honey B. Lovely Concept Art

After Final Fantasy XIV Dawntrail launched, a new Arcadion 8-player raid series started, with two of the AAC Light-heavyweight bosses being Sweet Poison: Honey B Lovely and Vile Heat: Brute Bomber, and now we have official concept art for each of them via FFXIV Online Official Blog. PR team member Miyamiya also teased that AAC Cruiserweight concept art could be shared as well.

Editor’s Note: There will be spoilers for the FFXIV Dawntrail AAC Light-heavyweight M2 Honey B Lovely and M3 Brute Bomber fights below. t2p48

For those unfamiliar, the FFXIV Dawntrail AAC Light-heavyweight Arcadion raid series is treated as championship fights at Solution Nine. Each of the bosses we face are people who use souls from different types of monsters. This alters their appearances and allows them to gain access to abilities during fights. In the case of Honey B Lovely, she uses a Queen Bee when she fights in FFXIV, while Brute Bomber taps into a Bomb King’s abilities. 

In the case of the FFXIV concept art for each, we only see these transformed versions of the characters. Color art of both Brute Bomber and Honey B Lovely appear showing the full version of the design that inspired the in-game model. There are also more monochromatic images to highlight specific details or show elements and accents from the monsters implemented in the characters.

Here are both pieces of concept art:

While the AAC Light-heavyweight fights appeared in FFXIV Dawntrail in July 2024, the AAC Cruiserweight ones didn’t launch until March 2025. They appeared after 7.2 and introduced four new competitors.

Final Fantasy XIV and its Dawntrail expansion are available for the PS4, PS5, Xbox Series X, and PC.

The post See FFXIV Brute Bomber and Honey B. Lovely Concept Art appeared first on Siliconera.

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Katsuhiro Harada Discussed Tekken Waffle House Stage Issues  4hn51 https://siliconera.voiranime.info/katsuhiro-harada-discussed-tekken-waffle-house-stage-issues/?utm_source=rss&utm_medium=rss&utm_campaign=katsuhiro-harada-discussed-tekken-waffle-house-stage-issues https://siliconera.voiranime.info/katsuhiro-harada-discussed-tekken-waffle-house-stage-issues/#respond <![CDATA[Jenni Lada]]> Tue, 13 May 2025 22:00:00 +0000 <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[PlayStation 5]]> <![CDATA[Xbox Series X]]> <![CDATA[Bandai Namco]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Tekken 8]]> https://siliconera.voiranime.info/?p=1092159 <![CDATA[

Katsuhiro Harada Discussed Tekken Waffle House Stage

Tekken 8 Director Katsuhiro Harada discussed the possibility of a Waffle House stage appearing in the game on social media, during which he brought up his attempts at communication with the restaurant’s owners and representatives regarding outreach about a licensing arrangement. He also suggested a replacement possibility called the “Hustle House.”

Harada actually first mentioned the possibility of a similar sort of stage inspired by the Waffle House in Tekken 8, but that featured a different name or possible distinctions if an agreement couldn’t be reached. He noted, “If we can't get that “House” name license, how about we call it “Hustle House” stage? Doesn't that make sense to everyone?”

Then, in a longer statement, Katsuhiro Harada noted he’d actually been attempting to the Waffle House owners in the hopes of getting the license to feature it as a stage in Tekken 8. He noted, “Over the past year or more, I've actually tried to make through several different channels. However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I'm known for revolves around “fighting-themed video games.’” 

Harada also explained that was his reasoning behind mentioning the Hustle House option. He noted, “That said, if—like I suggested earlier—using a different name or format is acceptable as long as the core message is maintained, then I would be willing to seriously reconsider and explore this again.”

Here is the full statement:

https://twitter.com/Harada_TEKKEN/status/1922122520406458818

In another comment on social media, Harada also described a Waffle House employee deflecting a thrown chair by a customer as “an excellent parry.”

Tekken 8 is available for the PS5, Xbox Series X, and PC, and the next major update will add Fahkumram and a Pac-Man stage as DLC.

The post Katsuhiro Harada Discussed Tekken Waffle House Stage Issues  appeared first on Siliconera.

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<![CDATA[

Katsuhiro Harada Discussed Tekken Waffle House Stage

Tekken 8 Director Katsuhiro Harada discussed the possibility of a Waffle House stage appearing in the game on social media, during which he brought up his attempts at communication with the restaurant’s owners and representatives regarding outreach about a licensing arrangement. He also suggested a replacement possibility called the “Hustle House.”

Harada actually first mentioned the possibility of a similar sort of stage inspired by the Waffle House in Tekken 8, but that featured a different name or possible distinctions if an agreement couldn’t be reached. He noted, “If we can't get that “House” name license, how about we call it “Hustle House” stage? Doesn't that make sense to everyone?”

Then, in a longer statement, Katsuhiro Harada noted he’d actually been attempting to the Waffle House owners in the hopes of getting the license to feature it as a stage in Tekken 8. He noted, “Over the past year or more, I've actually tried to make through several different channels. However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I'm known for revolves around “fighting-themed video games.’” 

Harada also explained that was his reasoning behind mentioning the Hustle House option. He noted, “That said, if—like I suggested earlier—using a different name or format is acceptable as long as the core message is maintained, then I would be willing to seriously reconsider and explore this again.”

Here is the full statement:

https://twitter.com/Harada_TEKKEN/status/1922122520406458818

In another comment on social media, Harada also described a Waffle House employee deflecting a thrown chair by a customer as “an excellent parry.”

Tekken 8 is available for the PS5, Xbox Series X, and PC, and the next major update will add Fahkumram and a Pac-Man stage as DLC.

The post Katsuhiro Harada Discussed Tekken Waffle House Stage Issues  appeared first on Siliconera.

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